(→b) |
(→f) |
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}} | }} | ||
}} | }} | ||
{{ | {{MoveQuery|Alisa-f+3+4}} | ||
| | |||
}} | |||
== df == | == df == | ||
Line 1,034: | Line 1,012: | ||
}} | }} | ||
}} | }} | ||
{{MoveQuery|Alisa-d+1+2}} | |||
{{Move | {{Move | ||
|id=Alisa-d+ | |id=Alisa-d+3+4 | ||
|parent= | |parent= | ||
|input=d+3+4 | |||
|name=Harpoon Sweep | |||
|target=L | |||
|damage=20 | |||
|input=d+3+4 | |||
|name=Harpoon Sweep | |||
|target=L | |||
|damage=20 | |||
|startup=i27~i28 | |startup=i27~i28 | ||
|block=-37 | |block=-37 | ||
Line 1,609: | Line 1,567: | ||
|name=Brute Force Attack | |name=Brute Force Attack | ||
|target=m,m,m | |target=m,m,m | ||
|damage=20, | |damage=20,20,20 | ||
|startup=i19~20,i25,i17 | |startup=i19~20,i25,i17 | ||
|block=-13 | |block=-13 | ||
Line 1,634: | Line 1,592: | ||
|name=Image Cutter | |name=Image Cutter | ||
|target=h | |target=h | ||
|damage=22 | |damage=22 | ||
|startup=i16~17 | |startup=i16~17 | ||
|block=-2 | |block=-2 | ||
Line 1,651: | Line 1,609: | ||
* {{BB}} | * {{BB}} | ||
* {{Weapon}} | * {{Weapon}} | ||
* | * 6 chip damage on block | ||
* Transition to DES on hit (does not transition when using Heat Dash) | * Transition to DES on hit (does not transition when using Heat Dash) | ||
}} | }} | ||
Line 1,956: | Line 1,914: | ||
|name=Linear Punch | |name=Linear Punch | ||
|target=h | |target=h | ||
|damage=30 | |damage=30 | ||
|startup=i13~15 | |startup=i13~15 | ||
|block=+5~+7 | |block=+5~+7 | ||
Line 1,969: | Line 1,927: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* | * 9 chip damage on block | ||
* Transition to DES with 1+2 | * Transition to DES with 1+2 | ||
}} | }} | ||
Line 2,317: | Line 2,275: | ||
|name= | |name= | ||
|target=m | |target=m | ||
|damage=22 | |damage=22 | ||
|startup=i13~14 | |startup=i13~14 | ||
|block=+0 | |block=+0 | ||
Line 2,330: | Line 2,288: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* 8 chip damage on block | |||
}} | }} | ||
}} | }} | ||
Line 2,339: | Line 2,298: | ||
|name=Clockwork Spring Low | |name=Clockwork Spring Low | ||
|target=L | |target=L | ||
|damage=20 | |damage=20 | ||
|startup=i30~31 | |startup=i30~31 | ||
|block=-12 | |block=-12 | ||
Line 2,351: | Line 2,310: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 8 chip damage on block | |||
}} | }} | ||
}} | }} | ||
Line 2,424: | Line 2,384: | ||
|name=Cute But Deadly (Hold) | |name=Cute But Deadly (Hold) | ||
|target=m | |target=m | ||
|damage=28 | |damage=28 | ||
|startup=i39~40 | |startup=i39~40 | ||
|block=+0 | |block=+0 | ||
Line 2,437: | Line 2,397: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Homing}} | * {{Homing}} | ||
* 11 chip damage on block | |||
}} | }} | ||
}} | }} | ||
Line 2,448: | Line 2,409: | ||
|input=d+1+2 | |input=d+1+2 | ||
|name=Destructive Form | |name=Destructive Form | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 2,455: | Line 2,416: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r47 DES | ||
|tot= | |tot=62 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Transition to r30 with db or d+1+2 | ||
* Transition to DBT with | * Transition to DBT with DES.f+3_f+4 | ||
}} | }} | ||
}} | }} | ||
Line 2,470: | Line 2,431: | ||
|input=DES.1 | |input=DES.1 | ||
|name=Shredder | |name=Shredder | ||
|target=m | |target=m,m,h,h,h,m | ||
|damage=35 | |damage=35 | ||
|startup=i13 | |startup=i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | ||
|block=-9 | |block=-9 | ||
|hit=+ | |hit=+23a | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r32 DES | ||
|tot= | |tot=72 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{Weapon}} | ||
* chip damage on block | * 3 chip damage on block | ||
* Final hit available only on hit | |||
}} | }} | ||
}} | }} | ||
Line 2,492: | Line 2,454: | ||
|input=DES.2 | |input=DES.2 | ||
|name=Shredding Uppercut | |name=Shredding Uppercut | ||
|target=m | |target=M,M,m | ||
|damage= | |damage=5,5,5 | ||
|startup=i20 | |startup=i20~21 i1~2 i1~2 | ||
|block=-8 | |block=-8 | ||
|hit=[[Alisa_combos#Staples|+ | |hit=[[Alisa_combos#Staples|+37a (+27)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r32 DES | ||
|tot= | |tot=57 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{Weapon}} | ||
* chip damage on block | * 2 chip damage on block | ||
}} | }} | ||
}} | }} | ||
Line 2,512: | Line 2,474: | ||
|id=Alisa-DES.2,1 | |id=Alisa-DES.2,1 | ||
|parent=Alisa-DES.2 | |parent=Alisa-DES.2 | ||
|input=, | |input=,1 | ||
|name=Shredding Sky Punch | |name=Shredding Sky Punch | ||
|target=, | |target=,h! | ||
|damage= | |damage=20 | ||
|startup= | |startup=i28~56 | ||
|block= | |block= | ||
|hit=[[Alisa_combos#Staples|+ | |hit=[[Alisa_combos#Staples|+85a (+69)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r6 | ||
|tot= | |tot=62 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,528: | Line 2,490: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* {{Weapon}} | |||
* Available only as a combo from 1st hit | |||
}} | }} | ||
}} | }} | ||
Line 2,534: | Line 2,498: | ||
|parent= | |parent= | ||
|input=DES.3 | |input=DES.3 | ||
|alt=DES.4 | |||
|name=Idling | |name=Idling | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 2,542: | Line 2,507: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r1 DES | ||
|tot= | |tot=45 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
Line 3,002: | Line 2,964: | ||
|parent= | |parent= | ||
|input=f+3+4 | |input=f+3+4 | ||
|alt=Single Boot | |||
|name=Boot | |name=Boot | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 3,009: | Line 2,972: | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush=js26~54 fs55~57 | ||
|recv= | |recv=r25 SBT | ||
|tot= | |tot=80 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to | * Transition to r21 BKP with d | ||
* Transition to BKP with | * Transition to r32 BKP with b (Backswing) | ||
}} | }} | ||
}} | }} |
Latest revision as of 02:38, 24 June 2024
Alisa |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Alisa movelist (Tekken 7).
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
H.2+3
- Transition to SBT with 3_4
- Transition to DBT with f+3_f+4
- 14 chip damage on block
H.d+1+2
- Cancel to r30 with db
- partially consumes Heat
3,2
- Combo from 1st hit
- 6 chip damage on block
- Transition to DES (does not transition when using Heat Dash)
f+2,1
- Combo from 1st hit
- 6 chip damage on block
uf+2
- 6 chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
n
Input
1,1
- Combo from 1st hit with 4f delay
- Input can be delayed 8f
- Transition to DES with 1+2
1,2,2
- Combo from 2nd CH with 1f delay
- 6 chip damage on block
1,2,d+2
- Combo from 2nd CH
- Input can be delayed 8f
- Move can be delayed 7f
1,2,d+2*
- Input can be delayed 8f
- Move can be delayed 7f
2,2
- Combo from 1st hit
- 2nd hit available on hit or block only
2,3,3
- Combo from 2nd hit with 9f delay
- Input can be delayed 12f
- Move can be delayed 11f
3,2
- Combo from 1st hit
- 6 chip damage on block
- Transition to DES (does not transition when using Heat Dash)
3,f+2
- Combo from 1st hit
- 2 chip damage on block
- Transition to DES
f
Input
f+2,1
- Combo from 1st hit
- 6 chip damage on block
f+2,3
- Combo from 1st CH with 1f delay
- Transition to r40 DES with 1+2
- Balcony Break on aerial hit
f+2,3,3
- Combo from 2nd hit
f+3,2
- Combo from 1st hit
- Transition to DES
- 6 chip damage on block
f+3,1+2
- Combo from 1st hit
- Transition to DES
- 7 chip damage on block
f+4,1,4
- Combo from 2nd hit
- i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
f+1+2
- Transition to r25 SBT with 3_4
- Transition to r25 DBT with f+3_f+4
f+3+4
- Transition to r21 BKP with d
- Transition to r32 BKP with b (Backswing)
df
Input
df+1,1
- Combo from 1st CH with 2f delay
- Balcony Break on aerial hit
df+1,1,2
- Combo from 2nd hit
- 2 chip damage on block
- Transition to DES
df+2
- On hit +7 against crouching opponent
- Does not launch crouching opponent except on CH
df+3,3
- Combo from 1st hit with 9f delay
- Input can be delayed 16f
- Move can be delayed 12f
d
Input
d+2,4
- Combo from 1st hit
- Transition to DES with 1+2
d+3
- Transition to BKP
d+4,1+2
- Combo from 1st CH
- Jail from 1st block
d+1+2
- Transition to r30 with db or d+1+2
- Transition to DBT with DES.f+3_f+4
d+3+4
- Transition to DES with 1+2
db
Input
db+2,2
- Combo from 1st hit with 12f delay
- Input can be delayed 15f
- Transition to DES with 1+2
b
Input
b+2,1
- Combo from 1st hit with 7f delay
- Input can be delayed 12f
b+2,3
- Combo from 1st hit with 9f delay
- Input can be delayed 12f
b+2,4
- Combo from 1st hit with 12f delay
b+4,3
- Combo from 1st hit
- Transition to DES with 1+2
b+4,4
- Combo from 1st hit
- Transition to SBT with input 3_4
- Transition to DBT with input f+3_f+4
b+1+2
- Alternate input: DES.b+1+2
- 7 chip damage on block
- 10 chip damage and -9 block advantage on attack absorption
b+3+4,3+4
- Combo from 1st hit
u
Input
ub+2
- 9 chip damage on block, +0 block advantage on attack absorption
ub+3+4,1+2
- ub+1
- u+1
uf+1
- Transition to SBT on hit with 3_4
- Transition to DBT on hit with f+3_f+4
- 2nd and 3rd hit available only as combo from 1st hit
uf+2
- 6 chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
- ub+3
- u+3
uf+3
- on whiff: js9~31 fs32~34
- oh hit/block: js9~61 fs62~64
- Transition to SBT with input 3_4
- Transition to DBT with input f+3_f+4
uf+3,2
- Combo from 1st hit
- Available only as a combo from 1st hit
uf+4,4
- Combo from 1st hit with 2f delay
Motion Input
Input
f,F+2,3
- Combo from 1st hit
- Input can be delayed 13f
- Move can be delayed 8f
f,F+3,4
- Combo from 1st hit
- Jail from 1st block
- Transition to DES with 1+2
f,F+3,4,4
- Combo from 2nd hit
- Transition to DES with 1+2
f,F+4
- Transition to hit throw on front hit
- Just frame input: f,F+4:1 to power up
f,F+1+2
f,f,F+2
- 9 chip damage on block
- Transition to DES with 1+2
f,f,F+3,4
- Combo from 1st hit
f,f,F+1+2
Crouch
Input
FC.1+2
- Transition to DES with n,1+2
WS
Input
ws1,2,3
- Combo from 2nd CH with 5f delay
- Input can be delayed 10f
- Transition to DES with 1+2
ws2
- Transition to SBT 3_4
- Transition to DBT f+3_f+4
ws3
- Cancel with B
- Actionable after 19 frames
CLK.B
- Cancel with B
CLK.3
- Combo from 1st hit
- Power up after 2 or more spins
CLK(Two spins).3
- 8 chip damage on block
CLK.d+3
- 8 chip damage on block
DES (Destructive Form)
Input
d+1+2
- Transition to r30 with db or d+1+2
- Transition to DBT with DES.f+3_f+4
DES.1
- 3 chip damage on block
- Final hit available only on hit
DES.2
- 2 chip damage on block
DES.2,1
- Available only as a combo from 1st hit
DES.1+2
- Transition to DES
- chip damage on block
- Jails
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DES.f+1+2,1+2
- Transition to DES
- chip damage on block
DES.d+3
- Alternate input: DES.d+4 or DES.u+3 or DES.u+4
- DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
- Transition to DES
DES.d+3,1
- Transition to DES
- chip damage on block
DES.b+2,1
- Transition to DES
- chip damage on block
DES.uf+2
- Transition to DES
- only hits airborne opponents
DES.uf+1+2
- Transition to DES
- chip damage on block
- Cancel DES with input DES.uf+1+2,1+2
DES.BT.1
- Alternate input: DES.BT.2
- chip damage on block
SBT (Boot)
Input
f+3+4
- Transition to r21 BKP with d
- Transition to r32 BKP with b (Backswing)
SBT.1,2,1
SBT.1,2,1,3+4
- Transition to DES with input SBT.1,2,1,3+4,1+2
DBT (Dual Boot)
Input
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DBT.2,1
- Transition to DES
- chip damage on block
DBT.f+1
- chip damage on block
- throw on front hit
BKP (Backup)
Input
Others
Input
R.df+1+2
- Alternate input: R.DES.df+1+2
- Erases opponent's recoverable health on hit
1+2+3+4
- Cannot block for 5 seconds
- CH state for 5 seconds
- Transition to DES with 1+2
SS.4,1+2
- Combo from 1st CH
FUFT.1+2,3
Throws
Input
2+4
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Switches sides
- Transition to DES with input 2+4,1+2
Left throw
- Throw break: 1
- Opponent recovery on hit: FDFA
Right throw
- Throw break: 2
- Opponent recovery on hit: FUFA perpendicular to Alisa
Back throw
- Throw break: none
- Opponent recovery on hit: FDFA
- Side switch
FC.db+1+2
- Throw break: 1+2
- Opponent recovery on hit: FUFA
- Side switch
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+4 | m | 10 | i18 | |||
1 | m | 12 | i25~27 | -8 | ||
1 | m | 9 | i21 | |||
2 | h | 5 | i24~25 | |||
1 | h,m | 9,3 | i35~36 | |||
1 | m | 18 | i32-33, i1-2 | |||
3+4 | l | 7 | i27~28 | |||
3 | m | 10 (7) | i20~21 | -65 | -39 | |
2 | m | 10 (7) | 17-22 | -29 | -15 | |
2 | m,m,h,h | 1,1,1 | i13-16,i1-5,i1-6,i1-8, | -23 | +3 (-15) |