Leroy movelist: Difference between revisions

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(32 intermediate revisions by 4 users not shown)
Line 76: Line 76:
|hit=+8
|hit=+8
|crush=
|crush=
|recv=
|recv=r19
|tot=
|tot=29
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 91: Line 91:
|damage=,7
|damage=,7
|startup=i18~19
|startup=i18~19
|block=-9
|block=-9~-8


|hit=+2
|hit=+2~+3
|crush=
|crush=
|recv=
|recv=
Line 100: Line 100:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st CH
}}
}}
{{Move
{{Move
Line 110: Line 110:
|damage=,12
|damage=,12
|startup=i19~20
|startup=i19~20
|block=-9
|block=-9~-8


|hit=-2
|hit=-2~-1
|crush=
|crush=
|recv=
|recv=
Line 120: Line 120:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Power up during Heat (partially uses remaining Heat time
* Power up during Heat (partially uses remaining Heat time)
* Combo from 2nd hit.
}}
}}
}}
}}
Line 131: Line 132:
|damage=,15
|damage=,15
|startup=,i23~24
|startup=,i23~24
|block=-16
|block=-16~-15


|hit=+20 (+15)
|hit=+20(+15)~+21(+17)
|crush=
|crush=
|recv=
|recv=
Line 140: Line 141:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= Combo from 3rd hit.
}}
}}
{{Move
{{Move
Line 169: Line 170:
|damage=,17
|damage=,17
|startup=,i27~28
|startup=,i27~28
|block=-6
|block=-6~-5


|hit=+8
|hit=+8~+9
|crush=ps
|crush=ps
|recv=
|recv=
Line 179: Line 180:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Follow-up after successful sabaki with input 1 or 2
* Follow-up after successful parry with input 1 or 2
* Partially restores remaining Heat time when successful during Heat
* Partially restores remaining Heat time when successful during Heat
* Delayable
* Delayable
Line 192: Line 193:
|damage=,21
|damage=,21
|startup=,i23~24
|startup=,i23~24
|block=-6
|block=-6~-5


|hit=+20 (+11)
|hit=+20(+11)~+21(+13)
|crush=
|crush=
|recv=
|recv=
Line 253: Line 254:
|damage=,20
|damage=,20
|startup=,i25~26
|startup=,i25~26
|block=-7
|block=-7~-6


|hit=+7
|hit=+7~+8
|crush=
|crush=
|recv=
|recv=
Line 274: Line 275:
|damage=,12
|damage=,12
|startup=,i12~13
|startup=,i12~13
|block=-7
|block=-7~-6


|hit=+4
|hit=+4~+5
|crush=
|crush=
|recv=
|recv=
Line 293: Line 294:
|damage=,17
|damage=,17
|startup=,i20~21
|startup=,i20~21
|block=-7
|block=-7~-6


|hit=+4
|hit=+4~+5
|crush=
|crush=
|recv=
|recv=
Line 303: Line 304:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Follow-up after successful sabaki with input 1 or 2
* Follow-up after successful parry with input 1 or 2
* Partially restores remaining Heat time when successful during Heat
* Partially restores remaining Heat time when successful during Heat
* Delayable
* Delayable
Line 316: Line 317:
|damage=,21
|damage=,21
|startup=,i21~23
|startup=,i21~23
|block=-13
|block=-13~-11


|hit=+16 (-1)
|hit=+16(-1)~+18(+3)
|crush=
|crush=
|recv=
|recv=
Line 346: Line 347:
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=Tracks Right
|notes=
|notes=
}}
}}
Line 396: Line 397:
|damage=13
|damage=13
|startup=,i15~16
|startup=,i15~16
|block=-13
|block=-13~-12
|hit=+3
|hit=+3~+4
|ch=
|ch=
|crush=
|crush=
Line 425: Line 426:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Power up during Heat (partially uses remaining Heat time
* Power up during Heat (partially uses remaining Heat time)
}}
}}
}}
}}
Line 446: Line 447:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Power up during Heat (partially uses remaining Heat time
* Power up during Heat (partially uses remaining Heat time)
* Combo from 3rd hit
}}
}}
}}
}}
Line 457: Line 459:
|damage=,20
|damage=,20
|startup=,i17~18
|startup=,i17~18
|block=-17
|block=-17~-16
|hit=+7a (-2) / HE
|hit=+7a (-2) / HE
|ch=
|ch=
Line 469: Line 471:
* {{HeatEngager}}
* {{HeatEngager}}
* {{BB}}
* {{BB}}
* Combo from 6th hit
* Delayable
* Delayable
}}
}}
Line 566: Line 569:
|damage=14
|damage=14
|startup=i14~15
|startup=i14~15
|block=-7
|block=-7~-6
|hit=+7
|hit=+7
|ch=
|ch=
Line 606: Line 609:
|damage=,20
|damage=,20
|startup=,i20~21
|startup=,i20~21
|block=-16
|block=-16~-15
|hit=+13a (+6)
|hit=+13a (+6)
|ch=
|ch=
Line 627: Line 630:
|damage=14
|damage=14
|startup=i16~17
|startup=i16~17
|block=-9
|block=-9~-8
|hit=+4
|hit=+4
|ch=
|ch=
Line 892: Line 895:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Delayable
}}
}}
{{Move
{{Move
Line 904: Line 907:
|block=-9
|block=-9


|hit=+70 (+54)
|hit=+70(+54)~+71(+55)
|crush=
|crush=
|recv=
|recv=
Line 947: Line 950:
|damage=,8
|damage=,8
|startup=,i15~16
|startup=,i15~16
|block=-10
|block=-10~-9


|hit=-1
|hit=-1~0
|crush=
|crush=
|recv=
|recv=
Line 985: Line 988:
|damage=11
|damage=11
|startup=i15~16
|startup=i15~16
|block=-13
|block=-13~-12


|hit=-2
|hit=-2~-1
|crush=
|crush=
|recv=
|recv=
Line 1,004: Line 1,007:
|damage=,11
|damage=,11
|startup=,i24~25
|startup=,i24~25
|block=-13
|block=-13~-12


|hit=-2c
|hit=-2c
Line 1,042: Line 1,045:
|damage=,8
|damage=,8
|startup=,i24~25
|startup=,i24~25
|block=-3
|block=-3~-2


|hit=+8
|hit=+8~+9
|crush=
|crush=
|recv=
|recv=
Line 1,061: Line 1,064:
|damage=9
|damage=9
|startup=i14~15
|startup=i14~15
|block=-12
|block=-12~-11


|hit=-1
|hit=-1~0
|crush=
|crush=
|recv=
|recv=
Line 1,080: Line 1,083:
|damage=,16
|damage=,16
|startup=,i18~19
|startup=,i18~19
|block=-11
|block=-11~-10


|hit=+1
|hit=+1~+2
|crush=
|crush=
|recv=
|recv=
Line 1,099: Line 1,102:
|damage=21
|damage=21
|startup=i17~18
|startup=i17~18
|block=-4
|block=-4~-3
|hit=+6c / HE
|hit=+6c / HE
|ch=
|ch=
Line 1,124: Line 1,127:
|damage=12
|damage=12
|startup=i16~17
|startup=i16~17
|block=-9
|block=-9~-8


|hit=+1
|hit=+1~+2
|crush=
|crush=
|recv=
|recv=
Line 1,142: Line 1,145:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i21~22
|startup=i21~22
|block=-12
|block=-12~-11


|hit=+17 (+0)
|hit=+17(+0)
|crush=
|crush=
|recv=
|recv=
Line 1,164: Line 1,167:
|target=,h
|target=,h
|damage=,17
|damage=,17
|startup=,i18~19
|startup=i18~19
|block=0
|block=0~+1
|ch=+31d
|ch=+31d
|hit=+8
|hit=+8~+9
|crush=
|crush=
|recv=
|recv=
Line 1,183: Line 1,186:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i21~22
|startup=i21~22
|block=-10
|block=-10~-9
|ch=+41
|ch=+41
|hit=+23 (+18)
|hit=+23 (+18)
Line 1,203: Line 1,206:
|damage=12
|damage=12
|startup=i20~21
|startup=i20~21
|block=-8
|block=-8~-7
|hit=+5
|hit=+5~+6
|ch=+14
|crush=
|crush=
|recv=
|recv=
Line 1,240: Line 1,244:
|damage=25
|damage=25
|startup=i32~33
|startup=i32~33
|block=-11
|block=-11~-10
|hit=+36d (+15)
|hit=+36d (+15)
|ch=
|ch=
Line 1,566: Line 1,570:
|damage=22
|damage=22
|startup=i23~25
|startup=i23~25
|block=-8
|block=-8~-6


|hit=+21
|hit=+21
|crush=
|crush=js9
|recv=
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=19
|tracksRight=
|tracksRight=0
|notes=Alternate input: ub+4 or u+4
|notes=Alternate input: ub+4 or u+4
}}
}}
Line 1,646: Line 1,650:
|damage=8
|damage=8
|startup=i14~15
|startup=i14~15
|block=-11
|block=-11~-10


|hit=0
|hit=0~+1
|crush=
|crush=
|recv=
|recv=
Line 1,665: Line 1,669:
|damage=,13
|damage=,13
|startup=,i17~18
|startup=,i17~18
|block=-15
|block=-15~-14


|hit=+55
|hit=+55~+56
|crush=
|crush=
|recv=
|recv=
Line 1,684: Line 1,688:
|damage=23
|damage=23
|startup=i18~23
|startup=i18~23
|block=-2
|block=-2~+3


|hit=+33 (+25)
|hit=+33(+25)~+38(+30)
|crush=
|crush=
|recv=
|recv=
Line 1,706: Line 1,710:
|damage=16
|damage=16
|startup=i16~17
|startup=i16~17
|block=-4
|block=-4~-3


|hit=+9
|hit=+9~+10
|crush=
|crush=
|recv=
|recv=
Line 1,725: Line 1,729:
|damage=,21
|damage=,21
|startup=,i27~28
|startup=,i27~28
|block=-14
|block=-14~-13


|hit=+34 (+19)
|hit=+34 (+19)
Line 1,744: Line 1,748:
|damage=20
|damage=20
|startup=i16~17
|startup=i16~17
|block=-6
|block=-6~-5


|hit=+29 (+22)
|hit=+29 (+22)
Line 1,765: Line 1,769:
|block=
|block=


|hit=-1
|hit=-1~0
|crush=ps
|crush=ps
|recv=
|recv=
Line 1,785: Line 1,789:
|damage=30
|damage=30
|startup=i24~27
|startup=i24~27
|block=+6
|block=+6~+9


|hit=+41 (-17)
|hit=+41(-17)~+44(-11)
|crush=
|crush=
|recv=
|recv=
Line 1,811: Line 1,815:
|damage=14
|damage=14
|startup=i15~16
|startup=i15~16
|block=-15
|block=-13~-12
|hit=-4
|ch=+3~+4
|hit=-2~-1
|crush=
|crush=
|recv=
|recv=
Line 1,829: Line 1,834:
|damage=,15
|damage=,15
|startup=,i20~21
|startup=,i20~21
|block=-13
|block=-13~-12
|hit=[[Leroy_combos#Staples|+31a (+21)]]
|hit=[[Leroy_combos#Staples|+31a (+21)]]
|crush=
|crush=
Line 1,949: Line 1,954:
|damage=17
|damage=17
|startup=i24~25
|startup=i24~25
|block=-10
|block=-10~-9
|hit=+0
|hit=0~+1
|crush=ps3~
|crush=ps3~
|recv=
|recv=
Line 1,971: Line 1,976:
|damage=14
|damage=14
|startup=i12~13
|startup=i12~13
|block=-6
|block=-6~-5
|hit=+5
|hit=+5~+6
|crush=
|crush=
|recv=
|recv=
Line 1,989: Line 1,994:
|target=,h
|target=,h
|damage=,23
|damage=,23
|startup=,i24~25
|startup=i24~25
|block=-9
|block=-9~-8
|hit=+16a (+9)
|hit=+16a (+9)
|crush=
|crush=
Line 2,032: Line 2,037:
|damage=,16
|damage=,16
|startup=i22~23
|startup=i22~23
|block=-15
|block=-15~-14
|hit=+1
|hit=+1~+2
|crush=
|crush=
|recv=
|recv=
Line 2,040: Line 2,045:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st hit
}}
}}


Line 2,051: Line 2,056:
|damage=13
|damage=13
|startup=i11~12
|startup=i11~12
|block=-7
|block=-7~-6
|hit=+7
|hit=+7~+8
|crush=
|crush=
|recv=
|recv=
Line 2,069: Line 2,074:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i24~25
|startup=i24~25
|block=-14
|block=-14~-13
|hit=+27a (+12)
|hit=+27a (+12)
|crush=
|crush=
Line 2,307: Line 2,312:
|notes={{Plainlist|
|notes={{Plainlist|
* {{RageArt}}
* {{RageArt}}
* Erase opponent's recoverable health on hit
* {{RecoverableHealthRemoval}}
}}
}}
}}
}}
Line 2,638: Line 2,643:


== 10 Strings ==
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| df+3 || m || 14 || i16 || -11 || 0 ||
|-
| 1 || h || 12 || i16~17 || 0 || +6 ||
|-
| 4 || l || 7 || i23~24 || -18c || -7 ||
|-
| 1+2 || h,h,h || 15 || i25 || -16 || -3 ||
|-
| 2 || m || 7 || i23~24 || -17 || -5 ||
|-
| 1+2 || m,m || 15 || i19~20 || -26 || KND(+15) ||
|-
| 1+2 || m || 17 || i58 || -19 || +1 (0) ||
|-
|}


== External Links ==
== External Links ==

Latest revision as of 18:43, 28 October 2024

Heat

Increased chip damage on block for fast, multi-hit attacks such as Chain Punch (1,2,1+2, 1+2,1+2, f+3,1+2 etc.)
Restores remaining Heat with a successful parry or attack reversal unique to Leroy (db+1+2, b+2, ub+2 etc.) or successful chain punch (1+2, HRM.1+2, OTG.db+2,1+2, etc.)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Twin Dragon Thunderclap

H.2+3

m
50 (25)
+6
+0
i15
Heat Smash
Balcony Break
  • Alternate input: H.HRM.2+3
  • Also possible after Twin Dragon Gate is successful
  • Transition to HRM on block
Chain Punch: Stem

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
-17~-16
+7a (-2) / HE
,i17~18
Heat Engager
Balcony Break
  • Combo from 6th hit
  • Delayable
Lao Weng Xuan Feng Jiao

f+4,4

m,​h
14,​24
-6
+20a (+11) / HE
,i28~30
Heat Engager
Balcony Break
Chanhui Zhang

d+1+2

m
21
-4~-3
+6c / HE
i17~18
Heat Engager
Tan Sau Shui Yue Tu

db+1+2

m
25
-11~-10
+36d (+15)
i32~33
ps
Heat Engager
Balcony Break
  • Sabaki (partially restores remaining Heat time when successful during Heat)
  • chip damage on block
Chain Punch: Root

HRM.1+2,1

m,​h,​h,​h,​h,​m
12,​x,​x,​x,​20
-17
+7a(-2)/HE
i17~18
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
  • True Blockstring
  • Delayable

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
t29 r19

1,1

h,​m
5,​7
-9~-8
+2~+3
i18~19
Combo from 1st CH

1,​1,1+2

h,​m,​h
5,​7,​12
-9~-8
-2~-1
i19~20
  • Power up during Heat (partially uses remaining Heat time)
  • Combo from 2nd hit.
Chain Punch: Sheath

1,​1,​1+2,1

h,​m,​h,​m
5,​7,​12,​15
-16~-15
+20(+15)~+21(+17)
,i23~24
Combo from 3rd hit.
Front Palm

1,2

h,​h
5,​9
-3
+7
,i12
From Palm Pulsing Fist

1,​2,1

h,​h,​h
5,​9,​17
-6~-5
+8~+9
,i27~28
ps
  • Follow-up after successful parry with input 1 or 2
  • Partially restores remaining Heat time when successful during Heat
  • Delayable
Front Palm Xuan Feng Jiao

1,​2,3

h,​h,​h
5,​9,​21
-6~-5
+20(+11)~+21(+13)
,i23~24
Balcony Break
Front Palm Snap Kick

1,​2,4

h,​h,​m
5,​9,​11
-9
+3
,i16
  • Transition to HRM

2

h
10
0
+9
i12
Needle Elbow

2,2

h,​h
10,​20
-7~-6
+7~+8
,i25~26
  • chip damage on block

2,1

h,​m
10,​12
-7~-6
+4~+5
,i12~13

2,​1,2

h,​m,​h
10,​12,​17
-7~-6
+4~+5
,i20~21
  • Follow-up after successful parry with input 1 or 2
  • Partially restores remaining Heat time when successful during Heat
  • Delayable
Claws of Fury

2,​1,​2,1

h,​m,​h,​m
10,​12,​17,​21
-13~-11
+16(-1)~+18(+3)
,i21~23
Balcony Break
Tornado

3

m
14
Tracks Right
-8
+3
i15
Hissing Snake

3,3

m,​l
14,​13
-14
+2
+15
,i18
  • Delayable

4

h
15
-11
0
i12
Falling Bamboo

4,4

h,​m
1513
-13~-12
+3~+4
,i15~16

1+2

h,​h,​h
9
-2
4
i14
  • Power up during Heat (partially uses remaining Heat time)

1+2,1+2

h,​h,​h,​h,​h,​h
9,​9
-2
7
i9
  • Power up during Heat (partially uses remaining Heat time)
  • Combo from 3rd hit
Chain Punch: Stem

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
-17~-16
+7a (-2) / HE
,i17~18
Heat Engager
Balcony Break
  • Combo from 6th hit
  • Delayable
Hermit

3+4

sp
ps
  • Auto low parry
  • Partially restores remaining Heat time upon successful parry during Heat
  • Transition to n with HRM.3+4

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
15
-9
+2
i14~16

f+2,3

h,​m
1515
-10
+2
,i18
Lone Dragon Storm

f+2,​3,4

h,​m,​m
151520
-9
+8
+38d (+30)
,i21~22
  • Transition to HRM

f+3

m
14
-7~-6
+7
i14~15
Alternative input: ws3

f+3,1+2

m,​h
1415
-8
-6
  • jail from 1st hit
  • power up during Heat (partially uses remaining Heat time)
Strike of the Five Precepts

f+3,​1+2,4

m,​h,​m
1415,​20
-16~-15
+13a (+6)
,i20~21
Tornado
  • Natural combo on f+3 CH

f+4

m
14
-9~-8
+4
i16~17
Lao Weng Xuan Feng Jiao

f+4,4

m,​h
14,​24
-6
+20a (+11) / HE
,i28~30
Heat Engager
Balcony Break
Dragon Elbow Crash

f+1+2

m
20
-13
+20a (+15)
i17~18
pc

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-6
+5
i13~14
Chopping Snap Kick

df+1,4

m,​m
10,​16
-9
+3
,i18
Transition to HRM

df+1,1+2

m,​h
10,​9
-2
+4
power up during Heat (partially uses remaining Heat time)
Admonishment Whirl

df+1,​1+2,2

m,​h
10,​9,​17
-10
+3
,i24
ps
  • Partially restores remaining Heat time when successful during Heat

df+2

m
7
-6
+6
i15~16
Rising Dragons

df+2,1+2

m,​hm
7,​5,​10
-18
+33 (+23)

df+3

m
14
-11
0
i16

df+3,1

m,​h
14,​12
0
+6
,i16~17
Poison Strike

df+3,​1,1+2

m,​h,​m
14,​12,​25
-13
+34 (+13)
,i20~21
Balcony Break

df+4

m
14
-6
+6
i13
Transition to HRM
Snap Knee Kick

df+4,3

m,​m
14,​14
-9
+7
+37(+29)
,i20~21
Delayable
Jawbreaker Bow Kick

df+3+4

h
23
-9
+70(+54)~+71(+55)
i18~19
Tornado
  • chip damage on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

sl
5
-5
+6
i10

d+1,2

sl,​m
5,​8
-10~-9
-1~0
,i15~16
Ru Huan Snap Kick

d+1,​2,4

sl,​m,​m
5,​8,​11
-9
+3
,i15
Transition to HRM

d+2

l
11
-13~-12
-2~-1
i15~16
Falling Fist Sweep

d+2,4

l,​l
11,​11
-13~-12
-2c
,i24~25

d+3

l
8
-13
-2
i16
Twin Snake Strike

d+3,2

l,​h
8,​8
-3~-2
+8~+9
,i24~25
Transition to HRM

d+4

l
9
-12~-11
-1~0
i14~15
Razor Kick

d+4,4

l,​m
9,​16
-11~-10
+1~+2
,i18~19
Transition to HRM
Chanhui Zhang

d+1+2

m
21
-4~-3
+6c / HE
i17~18
Heat Engager

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
12
-9~-8
+1~+2
i16~17
Shadow Ram Punch

db+1,2

m,​m
12,​20
-12~-11
+17(+0)
i21~22
Balcony Break
Tornado
Shadow Raccoon Swing

db+1,3

m,​h
12,​17
0~+1
+8~+9
+31d
i18~19
Shadow Double Fist Punch

db+1,1+2

m,​m
12,​25
-10~-9
+23 (+18)
+41
i21~22
Balcony Break
Amputation Kick

db+3

l
12
-8~-7
+5~+6
+14
i20~21
Transition to HRM
Fan Sweep

db+4

l
13
-15
-4c
i17
Tan Sau Shui Yue Tu

db+1+2

m
25
-11~-10
+36d (+15)
i32~33
ps
Heat Engager
Balcony Break
  • Sabaki (partially restores remaining Heat time when successful during Heat)
  • chip damage on block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit's Fist

b+1

h
17
-6
+5
i13
Knee Snap

CH b+1

h,​th
20,​25
+0
i13
Twin Dragon Gate
HRM.b+2

b+2

sp
ps5~
  • Parry (partially restores remaining Heat time when successful during Heat)
  • Becomes Superior Twin Dragon Gate upon perfect parry
  • Is ps3~ from HRM.b+2
Chain Punch: Branch

P.b+2,1

m
35
+21g
i13
  • Alternate input: P.b+2,2
  • power up during Heat (partially uses remaining Heat time)
Wall Crush on hit
Superior Twin Dragon Gate

P:b+2

sp
  • Alternate input: P:HRM.b+2
  • Parry (partially restores remaining Heat time when successful during Heat)
Superior Chain Punch: Branch

P:b+2,1

m
40
+2a
i13
  • Alternate input: P:b+2,2
  • power up during Heat (partially uses remaining Heat time)
Beheading Back Kick

b+3

h
27
+9
+16c
i22~23
Balcony Break
Homing
  • Transition to HRM
  • Cancel into HRM with input b+3,3+4
  • chip damage on block
Zhuan Shen Jiao

b+4

m
16
-9
+4
i17~18
Homing
Outcast Arrow

b+1+2

m
17
-10
+2
+60
i12
Earth Sunder Chain

b+3+4

m,​th
21,​25
-14
+0
i18~19
Balcony Break
  • Attack throw on hit

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enter the Dragon

ub+2

m
17
-10
+3
+33(+25)
i20
ps
Has punch parry effect (partially restores remaining Heat time when successful during Heat)
Pulsing Fist

uf+1

h
17
-9
+5
i16~17
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2
Zhuan Shen Long Fang Quan

uf+2

m
25
+1
+10 (+1)
i24~25
Balcony Break
  • Alternate input: u+2
  • chip damage on block
Floating Kick

uf+3

m
25
-8
+14 (+5)
i20~24
Balcony Break
  • Alternate input: ub+3 or u+3
Floating Axe Drop

uf+4

m
22
19
0
-8~-6
+21
i23~25
js9
Alternate input: ub+4 or u+4

uf+3+4

mm
8,​10
-14
+16
i14~15,i10~11
Balcony Break
Biting Dragons

uf+3+4,1+2

mm,​m
8,​10,​17 (11)
-13
+23 (+13)
,i30~31
Balcony Break
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32 (+22)
i23~25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
8
-11~-10
0~+1
i14~15
Cleansing Arrow

f,​F+2,2

m,​m
8,​13
-15~-14
+55~+56
,i17~18
Viper Bow Kick

f,F+3

h
23
-2~+3
+33(+25)~+38(+30)
i18~23
Balcony Break
  • chip damage on block

f,F+4

m
16
-4~-3
+9~+10
i16~17
Transition to HRM
Sacrum Severance

f,​F+4,2

m,​m
16,​21
-14~-13
+34 (+19)
,i27~28
Tornado
Chakra Elbow

d,df,f+2

h
20
-6~-5
+29 (+22)
i16~17
chip damage on block
Piercing Charge

d,df,f+3+4,F

ub(m)
80
-1~0
i56~57
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Dragon's Heel

f,f,F+3

m
30
+6~+9
+41(-17)~+44(-11)
i24~27
Balcony Break
  • chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+4

l
14
-13~-12
-2~-1
+3~+4
i15~16
Reverse Cross Kick

FC.df+4,1

l,​m
14,​15
-13~-12
,i20~21

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
14
-7
+3
i13~14
Elbow Slash Snap Kick

ws1,4

m,​m
14,​16
-9
+3
,i21
Transition to HRM
Arrow Shower

ws2

m
21
-14
i15~16
Toe Smash

ws4

m
16
-6
+5
i11~12

HRM (Hermit)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit

3+4

sp
ps
  • Auto low parry
  • Partially restores remaining Heat time upon successful parry during Heat
  • Transition to n with HRM.3+4
Tan Zhang

HRM.1

m
17
-10~-9
0~+1
i24~25
ps3~
  • Parry
  • Partially restores remaining Heat time upon successful parry during Heat

HRM.2

h
14
-6~-5
+5~+6
i12~13
Double Jawbreaker

HRM.2,3

h,​h
14,​23
-9~-8
+16a (+9)
i24~25
Tornado
  • chip damage on block
  • Delayable

HRM.3

l
8
-13
-2
i16
Stampeding Dragon

HRM.3,4

l,​m
8,​16
-15~-14
+1~+2
i22~23
Combo from 1st hit

HRM.4

m
13
-7~-6
+7~+8
i11~12
Transition to HRM
Cautious Dragon

HRM.4,1+2

m,​m
13,​25
-14~-13
+27a (+12)
i24~25
Tornado

HRM.1+2

m,​h,​h,​h,​h
12,​x,​x,​x
-2
+5
i14
Power up during Heat (partially uses remaining Heat time)
Chain Punch: Root

HRM.1+2,1

m,​h,​h,​h,​h,​m
12,​x,​x,​x,​20
-17
+7a(-2)/HE
i17~18
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
  • True Blockstring
  • Delayable
Villain Slayer

HRM.f+1

h
17
Left Tracking
Right Tracking
+0
+15g
i14~15
Balcony Break
Duan Tou Xuan Feng Jiao

HRM.f+4

m
21
+0
i26~29
chip damage on block
Prayer Fist

HRM.b+1

m
21
+4
+7c
i20~22
chip damage on block

HRM.b+3

l
12
-31
-9
i20~21
Twin Dragon Acceptance

HRM.b+3,1+2

l,​m
12,​27
-16
+0a (-1)
i31~32
Balcony Break
  • Combo from 1st hit
  • Combo deals [30; 12] damage
Razor Sweep

HRM.b+4

l
17
-13
+4c
i20~21
Homing
Nimble Shift

HRM.SS

sp
Chain Punch: Seed

HRM.SS.1+2

h
26
+7
+30g
i14
  • chip damage on block
  • power up during Heat (partially uses remaining Heat time)
  • Delayable

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dark Dragon Commandment

R.df+1+2

m
55
i20
Rage Art
Removes Recoverable Health
Go Sugar

1+4

l
16
-26
+24
i100~279
Power up during Heat (partially uses remaining Heat time)
Taunt

1+3+4

sp
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Ki Charge

1+2+3+4

sp
Lone Dragon Slice

SS.4

l
17
-12
+4
+12
i18~19
  • Can be delayed
Chain Punch: Seed

SS.1+2

h
26
+7
+30g
i14
  • chip damage on block
  • power up during Heat (partially uses remaining Heat time)
  • Can be delayed
Master's Lesson

f+2+3

m
35
-7
+73a
i22~23
  • Only once per match
  • chip damage on block
Master's Sermon

db+2+3

lm
10,​14 (9)
-14
+67a (+51)
i20~21
  • Only once per match
Tornado
  • chip damage on block

OTG.db+2

l
-16
-5
i17~18
Power up during Heat (partially uses remaining Heat time)
Tremor Punch

OTG.db+2,1+2

l,​l
-13
-2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devastating Chain Punch

1+3

th(h)
35
i12~14
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT perpendicular
Corkscrew Strike

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Devastating Chain Punch

Left throw

th(h)
40
i12~14
Spike
  • Throw break: 1
  • Opponent status on hit: FUFT perpendicular
Corkscrew Strike

Right throw

th(h)
40
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Lone Dragon's Rage

Back throw

th(h)
50
i12~14
Spike
  • Throw break: none
  • Opponent status on hit: FDFA
Lian Jin Xuan Feng Jiao

uf+1+2

th(h)
35
i12~14
  • Throw break: 1+2
  • Opponent status on hit: FUFA off-axis to the left

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
df+3 m 14 i16 -11 0
1 h 12 i16~17 0 +6
4 l 7 i23~24 -18c -7
1+2 h,h,h 15 i25 -16 -3
2 m 7 i23~24 -17 -5
1+2 m,m 15 i19~20 -26 KND(+15)
1+2 m 17 i58 -19 +1 (0)

External Links