(โโWS) ย |
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(15 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
| {{MoveDataIcon|color=blue|Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked}} | | {{MoveDataIcon|color=blue|Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked}} | ||
|- | |- | ||
| {{MoveDataIcon|color=blue|A new Dual Boot shift move can be used (H.1+4)}} | | {{MoveDataIcon|color=blue|A new Dual Boot shift move can be used (H.f+1+4)}} | ||
|} | |} | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
ย | {{MoveInherit|Generic-2+3}} | ||
{{ | |||
| | |||
}} | |||
{{Move | {{Move | ||
|id=Alisa-H.2+3 | |id=Alisa-H.2+3 | ||
Line 396: | Line 373: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash| +34a (+27) | * {{HeatDash| +34a (+27), +5}} | ||
* {{Homing}} | * {{Homing}} | ||
* {{BB}} | * {{BB}} | ||
Line 470: | Line 447: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+67a (+50) | * {{HeatDash|+67a (+50), +5}} | ||
* {{BB}} | * {{BB}} | ||
* {{Spike}} | * {{Spike}} | ||
Line 521: | Line 498: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+62a (+42) | * {{HeatDash|+62a (+42), +5}} | ||
* {{BB}} | * {{BB}} | ||
* {{Weapon}} | * {{Weapon}} | ||
Line 720: | Line 697: | ||
|startup=i14~15 | |startup=i14~15 | ||
|block=-12 | |block=-12 | ||
|hit=+ | |hit=+14g | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 730: | Line 707: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* | * Enter SBT -16 +10g r25 with 3_4 | ||
* | * Enter DBT -16 +10g r25 with f+3_f+4 | ||
* Opponent recovers crouching | |||
}} | }} | ||
}} | }} | ||
Line 1,386: | Line 1,364: | ||
|parent= | |parent= | ||
|input=b+1+2 | |input=b+1+2 | ||
|alt=DES.b+1+2 | |||
|name=Transmission | |name=Transmission | ||
|target=m | |target=m | ||
Line 1,402: | Line 1,381: | ||
* {{BB}} | * {{BB}} | ||
* {{Weapon}} | * {{Weapon}} | ||
* 7 chip damage on block | * 7 chip damage on block | ||
* 10 chip damage and -9 block advantage on attack absorption ย | * 10 chip damage and -9 block advantage on attack absorption ย | ||
Line 1,545: | Line 1,523: | ||
* 9 chip damage on block, +0 block advantage on attack absorption ย | * 9 chip damage on block, +0 block advantage on attack absorption ย | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,682: | Line 1,639: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+62a (+42) | * {{HeatDash|+62a (+42), +5}} | ||
* {{Homing}} | * {{Homing}} | ||
* {{BB}} | * {{BB}} | ||
Line 2,317: | Line 2,274: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cancel with B | * Cancel with B | ||
* Actionable after | * Actionable after 15 frames | ||
}} | }} | ||
}} | }} | ||
Line 2,462: | Line 2,419: | ||
|name= | |name= | ||
|target=m | |target=m | ||
|damage= | |damage=24 | ||
|startup=i28~29 | |startup=i28~29 | ||
|block=-4 | |block=-4 | ||
Line 2,725: | Line 2,682: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+62a (+42) | * {{HeatDash|+62a (+42), +5}} | ||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 1st or 2nd CH | * Combo from 1st or 2nd CH | ||
Line 3,463: | Line 3,420: | ||
|input=DBT.f+1 | |input=DBT.f+1 | ||
|name=Heartbeat Disabler | |name=Heartbeat Disabler | ||
|target= | |target=M,t | ||
|damage=49 | |damage=49 | ||
|startup=i19~21 | |startup=i19~21 | ||
Line 3,905: | Line 3,862: | ||
* js14~57 | * js14~57 | ||
* fs58~60}} | * fs58~60}} | ||
|recv= | |recv=r75 | ||
|tot= | |tot= | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 4,084: | Line 4,041: | ||
== 10 Strings == | == 10 Strings == | ||
{| | {{MoveDataHeader}} | ||
| | {{Move | ||
| | |id=Alisa-ub+4 | ||
| | |parent= | ||
|input=ub+4 | |||
|- | |name=1st Hit | ||
| | |target=m | ||
|- | |damage=10 | ||
| 1 || m | | |startup=i18 | ||
|- | |block=-9 | ||
| 1 || m || 9 || | |hit=+7 | ||
|- | |ch= | ||
| 2 || h | | |crush={{Plainlist| | ||
|- | * js9~31 | ||
| 1 | | * fs32~34}} | ||
|- | |recv=r27 | ||
| 1 || m || | |tot=45 | ||
|- | |range= | ||
| 3+4 || | |tracksLeft= | ||
|- | |tracksRight= | ||
| 3 || m || | |notes= | ||
|- | }} | ||
| 2 || | {{Move | ||
|- | |id=Alisa-ub+4,1 | ||
| 2 || | |parent=Alisa-ub+4 | ||
|- | |input=,1 | ||
|name=2nd Hit | |||
|target=,m | |||
|damage=,12 | |||
|startup=,i25~27 | |||
|block=-21 | |||
|hit=-8 | |||
|ch= | |||
|crush=cs24~ | |||
|recv=r38 FC | |||
|tot=83 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes=Combo from 1st CH | |||
}} | |||
{{Move | |||
|id=Alisa-ub+4,1,1 | |||
|parent=Alisa-ub+4,1 | |||
|input=,1 | |||
|name=3rd Hit | |||
|target=,m | |||
|damage=,9 | |||
|startup=,i21 | |||
|block=-20 | |||
|hit=-9 | |||
|ch= | |||
|crush= | |||
|recv=r39 | |||
|tot=110 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Elbow}} | |||
* Combo from 2nd hit | |||
* Combo from 1st CH | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ub+4,1,1,2 | |||
|parent=Alisa-ub+4,1,1 | |||
|input=,2 | |||
|name=4th Hit | |||
|target=,h | |||
|damage=,5 | |||
|startup=,i24~25 | |||
|block=-10 | |||
|hit=+1 | |||
|ch= | |||
|crush= | |||
|recv=r28 | |||
|tot=124 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combo from 3rd hit | |||
* Combo from 1st CH | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ub+4,1,1,2,1 | |||
|parent=Alisa-ub+4,1,1,2 | |||
|input=,1 | |||
|name=5th Hit | |||
|target=,h | |||
|damage=,5 | |||
|startup=,i35~36 | |||
|block=-9 | |||
|hit=+7 | |||
|ch= | |||
|crush= | |||
|recv=r27 | |||
|tot=162 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Balcony break on airborne hit | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ub+4,1,1,2,1,1 | |||
|parent=Alisa-ub+4,1,1,2,1 | |||
|input=,1 | |||
|name=6th Hit | |||
|target=,m,M,M | |||
|damage=,3,3,3 | |||
|startup=,i32~33 i1~2 i1~2 | |||
|block=-14 | |||
|hit=-3 | |||
|ch= | |||
|crush= | |||
|recv=r32 DES | |||
|tot=244? | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Spike}} | |||
* {{Weapon}} | |||
* Combo from 5th hit | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ub+4,1,1,2,1,1,3+4 | |||
|parent=Alisa-ub+4,1,1,2,1,1 | |||
|input=,3+4 | |||
|name=7th Hit | |||
|target=,L | |||
|damage=,7 | |||
|startup=,i27~28 | |||
|block=-29 | |||
|hit=+15a | |||
|ch= | |||
|crush=,fs5~50 | |||
|recv=r47 | |||
|tot=250? | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ub+4,1,1,2,1,1,3+4,3 | |||
|parent=Alisa-ub+4,1,1,2,1,1,3+4 | |||
|input=,3 | |||
|name=8th Hit | |||
|target=,m | |||
|damage=,15 | |||
|startup=,i20~21 | |||
|block=-65 | |||
|hit=-40 | |||
|ch= | |||
|crush=,js9~ | |||
|recv=r42 | |||
|tot=303? | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combo from 7th hit | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ub+4,1,1,2,1,1,3+4,3,2 | |||
|parent=Alisa-ub+4,1,1,2,1,1,3+4,3 | |||
|input=,2 | |||
|name=9th Hit | |||
|target=,M | |||
|damage=,20 | |||
|startup=,i17~22 | |||
|block=-30 | |||
|hit=-38a (-45) | |||
|ch= | |||
|crush=,js1~ | |||
|recv=r44 | |||
|tot=349? | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combo from 8th hit | |||
* Available only as combo from previous hit | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ub+4,1,1,2,1,1,3+4,3,2,2 | |||
|parent=Alisa-ub+4,1,1,2,1,1,3+4,3,2 | |||
|input=,2 | |||
|name=10 Hit Combo | |||
|target=,M,M,h,h | |||
|damage=,2,2,2,20 | |||
|startup=,i13~16 1~5 i1~6 i1~8 | |||
|block=-23 | |||
|hit=+3a (-15) | |||
|ch= | |||
|crush=,js16~ | |||
|recv=r50 DES | |||
|tot=430? | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Weapon}} | |||
* Combo from 9th hit | |||
* Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked | |||
}} | |||
}} | |||
== External Links == | == External Links == | ||
* [https://geppopotamus.info/game/tekken8/alisa/data_en.htm movelist on geppopotamus.info] | * [https://geppopotamus.info/game/tekken8/alisa/data_en.htm movelist on geppopotamus.info] |
Latest revision as of 03:18, 17 September 2024
Alisa |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Alisa movelist (Tekken 7).
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Transition to SBT with 3_4
- Transition to DBT with f+3_f+4
- 14 chip damage on block
H.d+1+2
- Cancel to r30 with db
- Partially consumes Heat
3,2
- Combo from 1st hit
- 6 chip damage on block
- Does not transition to DES when using Heat Dash
f+2,1
- Combo from 1st hit
- 6 chip damage on block
DES.f+2,1,2
- Combo from 1st or 2nd CH
- 6 chip damage on block
n
Input
1,1
- Combo from 1st hit with 4f delay
- Input can be delayed 8f
- Enter DES with 1+2
1,2,2
- Balcony break on airborne hit
- Combo from 2nd CH with 1f delay
- 6 chip damage on block
1,2,d+2
- Combo from 2nd CH
- Input can be delayed 8f
- Move can be delayed 7f
1,2,d+2*
- Input can be delayed 8f
- Move can be delayed 7f
2,2
- Combo from 1st hit
- 2nd hit available on hit or block only
2,3,3
- ,js13~41
- ,fs42~44
- Combo from 2nd hit with 9f delay
- Input can be delayed 12f
- Move can be delayed 11f
3,2
- Combo from 1st hit
- 6 chip damage on block
- Does not transition to DES when using Heat Dash
3,f+2
- Combo from 1st hit
- 2 chip damage on block
f
Input
f+2,1
- Combo from 1st hit
- 6 chip damage on block
f+2,3
- ,js17~38
- ,fs39~41
- Combo from 1st CH with 1f delay
- Transition to r40 DES with 1+2
- Balcony Break on airborne hit
f+2,3,3
- Combo from 2nd hit
f+3,2
- Combo from 1st hit
- 6 chip damage on block
f+3,1+2
- Combo from 1st hit
- 7 chip damage on block
f+4,1,4
- Combo from 2nd hit
- i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
f+1+2
- Enter SBT -16 +10g r25 with 3_4
- Enter DBT -16 +10g r25 with f+3_f+4
- Opponent recovers crouching
df
Input
df+1,1
- Combo from 1st CH with 2f delay
- Balcony Break on aerial hit
df+1,1,2
- Combo from 2nd hit
- 2 chip damage on block
df+2
- +7 on hit against crouching opponent
- Does not launch crouching opponent except on CH
df+3,3
- Combo from 1st hit with 9f delay
- Input can be delayed 16f
- Move can be delayed 12f
d
Input
d+2,4
- ,js21~43
- ,fs44~46
- Combo from 1st hit
- Enter DES with 1+2
d+4,1+2
- Combo from 1st CH
- Jail from 1st block
d+1+2
- Transition to r30 with db or d+1+2
- Transition to DBT with DES.f+3_f+4
d+3+4
- Enter DES with 1+2
db
Input
db+2,2
- Combo from 1st hit with 12f delay
- Input can be delayed 15f
- Move can be delayed 14f
- Enter DES with 1+2
b
Input
b+1,1+2
- Input can be delayed 13f
- 2nd hit combos into 3rd on CH only
b+2,1
- Combo from 1st hit with 7f delay
- Input can be delayed 12f
b+2,3
- ,js21~60
- ,fs61~63
- Combo from 1st hit with 9f delay
- Input can be delayed 12f
b+2,4
- Combo from 1st hit with 12f delay
b+4,3
- ,js17~24
- ,fs25~27
- Combo from 1st hit
- Enter DES with 1+2
b+4,4
- ,js25~62
- ,fs63~65
- Combo from 1st hit
- Transition to SBT with input 3_4
- Transition to DBT with input f+3_f+4
b+1+2
- 7 chip damage on block
- 10 chip damage and -9 block advantage on attack absorption
b+3+4,3+4
- ,js6~78
- ,fs79~81
- Combo from 1st hit
u
Input
ub+2
- pc7~15
- fs20~30
- 9 chip damage on block, +0 block advantage on attack absorption
ub+3+4,1+2
- ,js48~67
- ,fs68~70
- ub+1
- u+1
uf+1
- js20~40
- fs41~43
- Transition to SBT on hit with 3_4
- Transition to DBT on hit with f+3_f+4
- 2nd and 3rd hit available only as combo from 1st hit
- ub+3
- u+3
uf+3
- on whiff: js9~31 fs32~34
- oh hit/block: js9~61 fs62~64
- Transition to SBT with input 3_4
- Transition to DBT with input f+3_f+4
uf+3,2
- ,js9~58
- ,fs59~75
- ,cs76~85
- Combo from 1st hit
- Available only as a combo from 1st hit
uf+4,4
- Combo from 1st hit with 2f delay
Motion Input
Input
f,F+2,3
- Combo from 1st hit
- Input can be delayed 13f
- Move can be delayed 8f
f,F+3,4
- ,js15~48
- ,fs49~51
- Combo from 1st hit
- Jail from 1st block
- Enter DES with 1+2
f,F+3,4,4
- Combo from 2nd hit
- Enter DES with 1+2
f,F+4
- Transition to attack throw on front hit only
- +8a (-1) on BT hit
- Just frame input: f,F+4:1 to power up
f,F+1+2
f,f,F+2
- 9 chip damage on block
- Enter DES with 1+2
f,f,F+3,4
- js3~50
- fs51~53
- Combo from 1st hit
f,f,F+1+2
- js5~36
- fs37~67
Crouch
Input
WS
Input
ws1,2,3
- Combo from 2nd CH with 5f delay
- Input can be delayed 10f
- Enter DES with 1+2
ws2
- Transition to SBT 3_4
- Transition to DBT f+3_f+4
ws3
- Cancel with B
- Actionable after 15 frames
CLK.B
- Cancel with B
CLK.3
- Combo from 1st hit
- Power up after 2 or more spins
- Interrupt with i8 from 1st block
CLK(Two spins).3
- 8 chip damage on block
CLK.d+3
- 8 chip damage on block
DES (Destructive Form)
Input
d+1+2
- Transition to r30 with db or d+1+2
- Transition to DBT with DES.f+3_f+4
DES.1
- 3 chip damage on block
- Final hit available only on hit
DES.2
- 2 chip damage on block
DES.2,1
- Available only as a combo from 1st hit
DES.1+2
- 6 chip damage on block
- Jails
DES.f+1
- 1 chip damage on block
DES.f+2,1
- Combo from 1st hit
- 2 chip damage on block
DES.f+2,1,2
- Combo from 1st or 2nd CH
- 6 chip damage on block
DES.f+3
- js18~40
- fs41~43
- Cancel to r33 with DBT.b
- Transition to r50 SS with DBT.u_d
DES.f+1+2
- Combo from any hit
- 6 chip damage on block
DES.f+1+2,1+2
- 6 chip damage on block
DES.d+1
- Combo from any hit
- 2 chip damage on block
DES.d+2
- Combo from any hit
- 6 chip damage on block
- DES.d+4
- DES.u+3
- DES.u+4
DES.d+3
- js5~22
- fs23~25
- DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
DES.b+2,1
- Combo from any hit
- 2 chip damage on block
DES.uf+2
- Only hits airborne opponents
DES.uf+1+2
- js5~25
- fs26~28
- 2 chip damage on block
- Cancel to standing with DES.1+2
DES.BT.1
- Combo from any hit
- 1 chip damage on block
SBT (Boot)
Input
SBT.1,2
- ,js26~64
- ,fs65~67
- Combo from 1st hit with 1f delay
- Rest of the string is natural on CH
SBT.1,2,1
- ,js26~102
- ,fs103~105
- Combo from 2nd CH
- Less safe on hit than on block without CH
SBT.1,2,1,3+4
- ,js26~150
- ,fs151~153
- Combo from 3rd hit
- Combo from 2nd CH
- Transition to DES with input SBT.1,2,1,3+4,1+2
SBT.2
- js26~63
- fs64~66
- Transition to DES with SBT.1+2
- Hitstop 20f on hit
SBT.3
- Frame advantage +8c~+12c on shallow hit, +32 on CH
- Listed states are on hit only
DBT (Dual Boot)
Input
DES.f+3
- js18~40
- fs41~43
- Cancel to r33 with DBT.B
- Transition to Evasive Action with input DBT.U_D
DBT.1
- js17~34
- fs35~37
- Jail from 1st attack
- 3 chip damage on block
DBT.2
- js17~66
- fs67~69
- Jail from 1st attack
- 2 chip damage on block
DBT.2,1
- ,js17~100
- fs101~103
- 13 chip damage on block
DBT.3
- Frame advantage +8c~+12c on shallow hit, +32 on CH
- Listed states are on hit only
DBT.1+2
- js17~66
- fs67~69
- Jail from 1st attack
- 6 chip damage on block
DBT.f+1
- js17~32
- fs33~35
- Transition to attack throw on front standing or airborne hit
- 14 damage +3c vs BT opponent
- 4 chip damage on block
DBT.f+2,2
- ,js35~67
- ,fs68~70
- Combo from 1st hit
- 6 chip damage on block
BKP (Backup)
Input
Others
Input
R.df+1+2
- Erases opponent's recoverable health on hit
1+2+3+4
- js11~49
- fs50~52
- Cannot block for 5 seconds
- CH state for 5 seconds
- Transition to DES with 1+2
SS.4,1+2
- ,js15~34
- ,fs35~37
- Combo from 1st CH
FUFT.1+2,3
- ,fs1~5
- ,js6~54
- ,fs55~57
(Back to wall).b,โb,โUB
- is8~13
- js14~57
- fs58~60
Throws
Input
1+3
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Side switch on break
2+4
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Side switch
- Transition to DES with 1+2
Left throw
- Throw break: 1
- Opponent recovery on hit: FDFA
- Can side switch on hit
Right throw
- Throw break: 2
- Opponent recovery on hit: FUFA perpendicular to Alisa
Back throw
- Throw break: none
- Opponent recovery on hit: FDFA
- Side switch
uf+1+2
- Throw break: 1+2
- Opponent recovery on hit: FUFT
FC.db+1+2
- Throw break: 1+2
- Opponent recovery on hit: FUFA
- Side switch
10 Strings
Input
ub+4,1,1
- Combo from 2nd hit
- Combo from 1st CH
ub+4,1,1,2
- Combo from 3rd hit
- Combo from 1st CH
ub+4,1,1,2,1
- Balcony break on airborne hit
ub+4,1,1,2,1,1
- Combo from 5th hit
ub+4,1,1,2,1,1,3+4
ub+4,1,1,2,1,1,3+4,3
- Combo from 7th hit
ub+4,1,1,2,1,1,3+4,3,2
- Combo from 8th hit
- Available only as combo from previous hit
ub+4,1,1,2,1,1,3+4,3,2,2
- Combo from 9th hit
- Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked