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{{Infobox tricky moves | {{Infobox tricky moves | ||
|slide= | |slide=cc db+3,2 | ||
|generic-a= | |generic-a=ws1 | ||
|alisa-a={{Plainlist| | |alisa-a={{Plainlist| | ||
* f,f+ | * df+2,1 | ||
}} | * f,F+2 | ||
* f,F+1+2 }} | |||
|alisa-b={{Plainlist| | |alisa-b={{Plainlist| | ||
* | * 1,2 | ||
* 2,1 | |||
* f+2 | |||
* d+2 }} | |||
|king-a=cc d3,2 | |king-a=cc d3,2 | ||
|claudio-a=f,F+2 | |claudio-a=f,F+2 | ||
Line 40: | Line 44: | ||
* d+2 | * d+2 | ||
* hcb,f+1+2}} | * hcb,f+1+2}} | ||
Revision as of 05:45, 10 February 2023
Xiaoyu |
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{{Infobox tricky moves |slide=cc db+3,2 |generic-a=ws1
|alisa-a=
- df+2,1
- f,F+2
- f,F+1+2
|alisa-b=
- 1,2
- 2,1
- f+2
- d+2
|king-a=cc d3,2 |claudio-a=f,F+2 |devil-jin-a=b+1
|devil-jin-b=
- 1,2 (can whiff)
- df+3,1
|asuka-a=
- f,F+2
- f,F+4
- f,F+1+2
|eddy-a=ws3 |eddy-b=df+3,1
|heihachi-a=
- f+2 (can whiff)
- d+2 (can whiff)
|jack-7-a=
- d+1+2
- f,F+2
- f,F+1+2
|jack-7-b=f,F+2 |law-a=df+3,1 |leroy-a=1,2 (can whiff) |lucky-chloe-a=df+3,1+2 |paul-a=f+2 |xiaoyu-a=None
|xiaoyu-b=
- 1,2
- 2,1
- df+3,1
- d+2
- hcb,f+1+2
Punishers (Tekken 8) |
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Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 15 | +7 |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
Moved from overview
10f 1, d+2 hm A high mid string with the option to end in RDS.
12f f+1+2 m Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.
13~15f b+4, 4 mh Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range. Has trouble punishing a lot of -13 hopkicks due to pushback.
14f 3 h Long range launcher.
15f d/f+2~1 mm Launcher with decent range.
16f u/f+3+4 mmm Wallsplats, crushes lows.
22f u/b+3+4 m Decent launcher for fancier combos.
WS Punishers
11f ws+4 m Xiaoyu’s ws+4 is one of the better ones in the game considering it knocks down and has pushback. It hits grounded when offaxis and guarantees a d+4 when hit near a wall.
13f ws+1,4 m, m Very low range punisher mid wallsplatting.
16f FC u/f+3 m Standard hopkick launcher which as an u/f input, can be done out of crouch.
22f ws+2* m This is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.
22f u/b+3+4 m Decent launcher for fancier combos.
Whiff Punishers
14f 3 15f d/f+2~1 16f u/f+3+4