Alisa movelist: Difference between revisions

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(Add df moves)
m (Add d moves)
Line 952: Line 952:


== d ==
== d ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Alisa-d+2
|parent=
|input=d+2
|name=
|target=m
|damage=14
|startup=i24~26
|block=
|hit=+2c
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Alisa-d+2,4
|parent=Alisa-d+2
|input=,4
|name=Deadlock
|target=,m
|damage=,24
|startup=,i18~21
|block=
|hit=+28 (+13)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DES with input d+2,4,1+2
}}
}}
{{Move
|id=Alisa-d+3
|parent=
|input=d+3
|name=Quick Slider
|target=l
|damage=17
|startup=i23~32
|block=
|hit=-1
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to BKP
}}
}}
{{Move
|id=Alisa-d+4
|parent=
|input=d+4
|name=
|target=l
|damage=15
|startup=i17~18
|block=
|hit=-1
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Alisa-d+4,1+2
|parent=Alisa-d+4
|input=,1+2
|name=Optimizer
|target=,h
|damage=,20
|startup=,i20~21
|block=
|hit=+11 (+2)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
}}
}}
{{Move
|id=Alisa-d+1+2
|parent=
|input=d+1+2
|name=Destructive Form
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Cancel DES with DES.d+1+2 or DES.DF
}}
}}
{{Move
|id=Alisa-d+3+4
|parent=
|input=d+3+4
|name=Harpoon Sweep
|target=l
|damage=20
|startup=i27~i28
|block=
|hit=[[Alisa_combos#Staples|+67 (+51)]]
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* Transition to DES with input d+3+4,1+2
}}
}}
== db ==
== db ==
{{MoveDataHeader}}
{{MoveDataHeader}}

Revision as of 17:35, 4 February 2024

Heat

Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
A new Dual Boot shift move can be used (H.f+1+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Quick Trim

4,2

m,​h
10,​20
i13,i26~27
Balcony Break
Heat Engager
Homing
Uninstall

1+2

m
22
i19~20
Balcony Break
Heat Engager
  • chip damage on block
Dual Session

f+2,1

m,​m
12,​20
i17~i18,i24~26
Balcony Break
Heat Engager
  • chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
  • Input f+2,1+2 to shift to DES
Image Cutter

uf+2

h
22
i16~17
Balcony Break
Heat Engager
Homing
  • chip damage on block
  • Alternate input: u+2
  • Transition to DES (does not transition when using Heat Dash)
Gigahertz Storm

DES.f+2,1,2

mm,​mm,​mm
4,​5,​4,​4,​3,​20
i15,i1,i23,i1,i23~24,i4~5
Balcony Break
Heat Engager
  • chip damage on block
Emergency Dual Boot

H.1+4

sp
  • Transition to DBT
  • partially consumes Heat
Emergency Destructive Form

H.d+1+2

sp
pc
  • Transition to DES
  • partially consumes Heat
Quick-fix Protocol

H.2+3

m
50 (28)
  • Alternate input: H.DES.2+3
Heat Smash
  • Transition to BOT with H.2+3,3_4 or H.DES.2+3,f+3_f+4

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
i10
Stop Bit

1,1

h,​h
5,​18 (0)
+5
,i21
  • Transition to DES with 1,1,1+2
Typing Combo

1,2

h,​h
5,​10 (0)
+8
,i12
Liftoff Combo

1,​2,2

h,​h,​h
5,​10,​20
+21 (+6)
,i20~35
Tornado
  • chip damage on block
Coil Punch Combo

1,​2,d+2

h,​h,​h
5,​10,​17
+2
,i27~28
  • Can be delayed

2

h
10
i12
Troubleshooting

2,2

h,​h
10,​22
+15 (+5)
,i20~35
Balcony Break

2,3

h,​m
10,​8
,i22~23
Down Time

2,​3,3

h,​m,​m
10,​8,​25
+16 (-7)
,i20~22
Balcony Break
Down Link

2,​3,4

h,​m,​l
10,​8,​20
+13
,i42~45

3

m
10
i13~14
Quick Trim

3,2

m,​h
10,​20
,i26~27
Balcony Break
Heat Engager
Homing
  • chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
Quick Access

3,f+2

m,​m
10,​20
+5
  • chip damage on block
  • Transition to DES
Accelerator

4

h
24
+14g
i13~14
Balcony Break
Homing
Uninstall

1+2

m
22
i19~20
Balcony Break
Heat Engager
  • chip damage on block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
i17~18
Dual Session

f+2,1

m,​m
12,​20
i24~25
Balcony Break
Heat Engager
  • chip damage on block
  • Transition to DES with f+2,1+2 (does not transition when using Heat Dash)

f+2,3

m,​h
12,​8
,i22
Triple Session

f+2,​3,3

m,​h,​m
12,​8,​22
+12 (-3)
,i35~36
Balcony Break
  • Transition to DES with f+2,3,1+2

f+3

h
10
i14~15
Lost Access

f+3,2

h,​h
10,​20
+39 (+31)
,i25
Balcony Break
  • Transition to DES
  • chip damage on block
Automatic Transmission

f+3,1+2

h,​m
10,​25
+8
,i24~25
Balcony Break
  • Transition to DES
  • chip damage on block

f+4

m
14
i16
Homing
  • Transition to DES with f+4,1+2

f+4,1

m,​h
14,​14
,i25~26
Balcony Break
Logic Bomb

f+4,​1,4

m,​h,​m
14,​14,​19 (13)
-1 (-9)
,i35
Overflow

f+1+2

m
25 (0)
+14
i14~15
  • Transition to BOT with f+1+2,3_4
  • Transition to DBT with f+1+2,f+3_f+4
Boot

f+3+4

sp

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
i13

df+1,1

m,​h
10,​20
,i30~31
Cyclone Mixer

df+1,​1,2

m,​h,​h
10,​20,​48
+8
,i22~25
  • chip damage on block
  • Transition to DES
Cyclone Hacker

df+1,4

m,​m
10,​17
+3c
,i26~27
Pickup

df+2

m
16
i16~17

df+3

m
14
+1
i16
Double Socket

df+3,3

m,​l
14,​17
+1
,i23~24

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
14
+2c
i24~26
Deadlock

d+2,4

M,​m
14,​24
+28 (+13)
,i18~21
  • Transition to DES with input d+2,4,1+2
Quick Slider

d+3

l
17
-1
i23~32
  • Transition to BKP

d+4

l
15
-1
i17~18
Optimizer

d+4,1+2

L,​h
12,​20
+11 (+2)
,i20~21
Balcony Break
Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DF
Harpoon Sweep

d+3+4

l
20
i27~i28
Homing
  • Transition to DES with input d+3+4,1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DES (Destructive Form)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BKP (Backup)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BOT (Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DBT (Dual Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb

H.R.df+1+2

m
pc
  • Alternate input: R.DES.df+1+2
Rage Art
  • Erases opponent's recoverable health on hit

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

External Links