Alisa movelist: Difference between revisions

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(Add ws)
(Add most DES moves)
Line 1,075: Line 1,075:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel DES with DES.d+1+2 or DES.DF
* Cancel DES with DES.d+1+2 or DES.DB
}}
}}
}}
}}
Line 2,290: Line 2,290:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel DES with DES.d+1+2 or DES.DF
* Cancel DES with DES.d+1+2 or DES.DB
* Transition to DBT with input DES.f+3_f+4
}}
}}
{{Move
|id=Alisa-DES.1
|parent=
|input=DES.1
|name=Shredder
|target=m
|damage=35
|startup=i14
|block=
|hit=+23
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DES
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.2
|parent=
|input=DES.2
|name=Shredding Uppercut
|target=m
|damage=15
|startup=i20
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DES
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.2,1
|parent=DES.2
|input=,(on hit)1
|name=Shredding Sky Punch
|target=,ub
|damage=14 (9)
|startup=i33
|block=
|hit=[[Alisa_combos#Staples|+85 (+69)]]
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Alisa-DES.1+2
|parent=
|input=DES.1+2
|name=Death Marionette
|target=h
|damage=34
|startup=i16~18
|block=
|hit=+15g
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Homing}}
* Transition to DES
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.f+1
|parent=
|input=DES.f+1
|name=Hertz Blade
|target=h
|damage=21
|startup=i11~13
|block=
|hit=+9
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DES
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.f+2
|parent=
|input=DES.f+2
|name=
|target=m
|damage=9
|startup=i15
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.f+2,1
|parent=Alisa-DES.f+2
|input=,1
|name=
|target=m
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.f+2,1,2
|parent=Alisa-DES.f+2,1
|input=,2
|name=Gigaherz Storm
|target=m
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.f+1+2
|parent=
|input=DES.f+1+2
|name=
|target=m
|damage=12
|startup=i23~27
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.f+1+2,1+2
|parent=Alisa-DES.f+1+2
|input=,1+2
|name=Hertz Blade - Diablo
|target=,m
|damage=,20
|startup=,i20~26
|block=
|hit=+41
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DES
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.d+1
|parent=
|input=DES.d+1
|name=Hertz Blade - Scud
|target=l
|damage=20
|startup=i21
|block=
|hit=+4
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DES
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.d+2
|parent=
|input=DES.d+2
|name=Clock Boosting
|target=l
|damage=26
|startup=i22~23
|block=
|hit=+4c
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.b+2
|parent=
|input=DES.b+2
|name=
|target=m
|damage=17
|startup=i18~20
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.b+2,1
|parent=Alisa-DES.b+2
|input=,1
|name=Hertz Blade - Tomahawk
|target=,m
|damage=,33
|startup=,i20~21
|block=
|hit=+5
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DES
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.uf+2
|parent=
|input=DES.uf+2
|name=Hertz Blade - Aegis
|target=h
|damage=7
|startup=i10~14
|block=
|hit=+25 (+18)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DES
* only hits airborne opponents
}}
}}
{{Move
|id=Alisa-DES.uf+1+2
|parent=
|input=DES.uf+1+2
|name=Spindle Slash
|target=m
|damage=27
|startup=i29~31
|block=
|hit=+23
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DES
* chip damage on block
* Cancel DES with input DES.uf+1+2,1+2
}}
}}
{{Move
|id=Alisa-DES.BT.1
|parent=
|input=DES.BT.1
|name=Hertz Blade - Flare
|target=m
|damage=24
|startup=i19~22
|block=
|hit=+25
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input: DES.BT.2
* chip damage on block
}}
}}
{{Move
|id=Alisa-DES.3
|parent=
|input=DES.3
|name=Idling
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input: DES.4
* Transition to DES
}}
}}
}}
}}
Line 2,319: Line 2,714:
== BOT (''Boot'') ==
== BOT (''Boot'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
== DBT (''Dual Boot'') ==
== DBT (''Dual Boot'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Alisa-DES.f+3
|parent=
|input=DES.f+3
|name=Dual Boot
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input: DES.f+4
* Cancel with input DBT.B
* Transition to Evasive Action with input DBT.U_D
}}
}}
== Others ==
== Others ==



Revision as of 22:57, 4 February 2024

Heat

Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
A new Dual Boot shift move can be used (H.f+1+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Quick Trim

4,2

m,​h
10,​20
i13,i26~27
Balcony Break
Heat Engager
Homing
Uninstall

1+2

m
22
i19~20
Balcony Break
Heat Engager
  • chip damage on block
Dual Session

f+2,1

m,​m
12,​20
i17~i18,i24~26
Balcony Break
Heat Engager
  • chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
  • Input f+2,1+2 to shift to DES
Image Cutter

uf+2

h
22
i16~17
Balcony Break
Heat Engager
Homing
  • chip damage on block
  • Alternate input: u+2
  • Transition to DES (does not transition when using Heat Dash)
Gigahertz Storm

DES.f+2,1,2

mm,​mm,​mm
4,​5,​4,​4,​3,​20
i15,i1,i23,i1,i23~24,i4~5
Balcony Break
Heat Engager
  • chip damage on block
Emergency Dual Boot

H.1+4

sp
  • Transition to DBT
  • partially consumes Heat
Emergency Destructive Form

H.d+1+2

sp
pc
  • Transition to DES
  • partially consumes Heat
Quick-fix Protocol

H.2+3

m
50 (28)
  • Alternate input: H.DES.2+3
Heat Smash
  • Transition to BOT with H.2+3,3_4 or H.DES.2+3,f+3_f+4

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
i10
Stop Bit

1,1

h,​h
5,​18 (0)
+5
,i21
  • Transition to DES with 1,1,1+2
Typing Combo

1,2

h,​h
5,​10 (0)
+8
,i12
Liftoff Combo

1,​2,2

h,​h,​h
5,​10,​20
+21 (+6)
,i20~35
Tornado
  • chip damage on block
Coil Punch Combo

1,​2,d+2

h,​h,​h
5,​10,​17
+2
,i27~28
  • Can be delayed

2

h
10
i12
Troubleshooting

2,2

h,​h
10,​22
+15 (+5)
,i20~35
Balcony Break

2,3

h,​m
10,​8
,i22~23
Down Time

2,​3,3

h,​m,​m
10,​8,​25
+16 (-7)
,i20~22
Balcony Break
Down Link

2,​3,4

h,​m,​l
10,​8,​20
+13
,i42~45

3

m
10
i13~14
Quick Trim

3,2

m,​h
10,​20
,i26~27
Balcony Break
Heat Engager
Homing
  • chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
Quick Access

3,f+2

m,​m
10,​20
+5
  • chip damage on block
  • Transition to DES
Accelerator

4

h
24
+14g
i13~14
Balcony Break
Homing
Uninstall

1+2

m
22
i19~20
Balcony Break
Heat Engager
  • chip damage on block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
i17~18
Dual Session

f+2,1

m,​m
12,​20
i24~25
Balcony Break
Heat Engager
  • chip damage on block
  • Transition to DES with f+2,1+2 (does not transition when using Heat Dash)

f+2,3

m,​h
12,​8
,i22
Triple Session

f+2,​3,3

m,​h,​m
12,​8,​22
+12 (-3)
,i35~36
Balcony Break
  • Transition to DES with f+2,3,1+2

f+3

h
10
i14~15
Lost Access

f+3,2

h,​h
10,​20
+39 (+31)
,i25
Balcony Break
  • Transition to DES
  • chip damage on block
Automatic Transmission

f+3,1+2

h,​m
10,​25
+8
,i24~25
Balcony Break
  • Transition to DES
  • chip damage on block

f+4

m
14
i16
Homing
  • Transition to DES with f+4,1+2

f+4,1

m,​h
14,​14
,i25~26
Balcony Break
Logic Bomb

f+4,​1,4

m,​h,​m
14,​14,​19 (13)
-1 (-9)
,i35
Overflow

f+1+2

m
25 (0)
+14
i14~15
  • Transition to BOT with f+1+2,3_4
  • Transition to DBT with f+1+2,f+3_f+4
Boot

f+3+4

sp

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
i13

df+1,1

m,​h
10,​20
,i30~31
Cyclone Mixer

df+1,​1,2

m,​h,​h
10,​20,​48
+8
,i22~25
  • chip damage on block
  • Transition to DES
Cyclone Hacker

df+1,4

m,​m
10,​17
+3c
,i26~27
Pickup

df+2

m
16
i16~17

df+3

m
14
+1
i16
Double Socket

df+3,3

m,​l
14,​17
+1
,i23~24

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
14
+2c
i24~26
Deadlock

d+2,4

M,​m
14,​24
+28 (+13)
,i18~21
  • Transition to DES with input d+2,4,1+2
Quick Slider

d+3

l
17
-1
i23~32
  • Transition to BKP

d+4

l
15
-1
i17~18
Optimizer

d+4,1+2

L,​h
12,​20
+11 (+2)
,i20~21
Balcony Break
Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DB
Harpoon Sweep

d+3+4

l
20
i27~i28
Homing
  • Transition to DES with input d+3+4,1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

sp

db+2

m
10
-5
i18~19
Daisy Chain

db+2,2

m,​m
10,​10
+5
,i19~20
  • Transition to DES with input db+2,2,1+2
Deep Link

db+3

l
11
-2
i16
Deep Web

db+4

l
23
+9
i24~25

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
+8
i15~16
Gadget Found

b+1,1+2

m,​sl,​m
15,​1,​30
,i25~40,i26~28
Tornado

b+2

m
12
i18
Trance Hammer

b+2,1

m,​m
12,​17
+3c
,i25~26
Trance Generator

b+2,3

m,​m
12,​22
+9 (-8)
,i23~24
Balcony Break
Tornado
Trance Accelerator Kick

b+2,4

m,​h
12,​20
+12g
,i16~17
Balcony Break
Spinning Top

b+3

m
22
+5 (-4)
i20~22
Balcony Break
Homing

b+4

m
17
i15~16
Double Threading

b+4,3

m,​m
17,​20
+6c
,i29~30
  • Transition to DES with input b+4,3,1+2
Double Override

b+4,4

m,​m
17,​17
+9 (-1)
,i25~27
  • Transition to BOT with input b+4,4,3_4
  • Transition to DBT with input b+4,4,f+3_f+4
Tornado
Transmission

b+1+2

m
25
+8
i19~20
pc
Balcony Break
  • Alternate input: DES.b+1+2
  • chip damage on block

b+3+4

m
22
i18~19
Tornado
Dynamic Range

b+3+4,3+4

m,​m
22,​25
+27 (-8)
,i56~61
Spike
Hang-Up

b+2+3

ub (m)
50
+44
+44
i75~76
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Overload

ub+2

h
26
+38 (-20)
i16~24
pc
Balcony Break

ub+4

m
10
i18

ub+3+4

sp
0
Docking Bay

ub+3+4,1+2

M,​m
25,​20
+32 (+22)
,i26~27
  • Alternate input: BT.3+4,1+2
Gigabyte Hammer

u+1+2

m
21
i33~34
  • Alternate input: ub+1+2
Brute Force Attack

uf+1

mmm
20,​14 (9),​10 (7)
i19~20,i25,i17
Tornado
  • Alternate input: ub+1 or u+1
  • Transition to BOT on hit with uf+1,3_4
  • Transition to DBT on hit with uf+1,f+3_f+4
Image Cutter

uf+2

h
22
i16~17
  • Alternate input: u+2
Balcony Break
Heat Engager
Homing
  • chip damage on block
  • Transition to DES on hit (does not transition when using Heat Dash)

uf+3

m
15
i17~18
  • Alternate input: ub+3 or u+3
  • Transition to BOT with input uf+3,3_4
  • Transition to DBT with input uf+3,f+3_f+4
Cradle Star

uf+3,2

m,​m
15,​30
+32 (-26)
,i17~22
Balcony Break

uf+4

m
8
i15~16
  • Alternate input: u+4
Inbound Kick

uf+4,4

m,​m
8,​8
,i24~26
Downstream

uf+3+4

m
28
+4
i38~41
  • Alternate input: u+3+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
18
i16~17
Balcony Break
Jumper Switch

f,​F+2,3

m,​
18,​17 (11)
+5 (+4)
,i22~24
Balcony Break

f,F+3

m
12
i18~19

f,​F+3,4

m,​h
12,​15
+20 (+11)
,i19~20
Balcony Break
  • Transition to DES with input f,F+3,4,1+2
Cutover

f,​F+3,​4,4

m,​h,​m
12,​15,​17 (11)
+21 (+14)
,i27~29
Balcony Break
  • Transition to DES with input f,F+3,4,4,1+2
Sandbox

f,F+4

mm
14,​22
+9 (+0)
i22~29,i34~39
Balcony Break
  • Transition to hit throw on front hit
  • Alternative input: f,F+4:1 to power up
Worm Virus

f,F+1+2

mm
5,​10
+4
i17~18,i12~13
Killer Worm Virus

CH f,F+1+2

m
28
+13
i17~18
Double Rocket Punch

b,B+1+4

ub(h)
50
+42 (-15)
i68
Balcony Break
Linear Punch

f,f,F+2

h
30
i13~15
Balcony Break
  • chip damage on block
  • Transition to DES with input f,f,F+2,1+2

f,f,F+3

m
15
i18~19
Linear Dropkick

f,​f,​F+3,4

m,​m
15,​20
+31 (+5)
,i20~22
Balcony Break
Thruster Double Punch

WR.1+2

m
24
-17 (-26)
i18~36
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sad Hound

FC.1+2

ll
10,​16
+5c
i21~23,i6~8
  • Transition to DES with input FC.1+2,n,1+2

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
i13~14

ws1,2

M,​h
12,​12
,i24~25
  • Transition to DES with input ws1,2,1+2
Spear Fishing

ws1,​2,3

M,​h,​m
12,​12,​23
+33 (+23)
,i25~26
  • Transition to DES with input ws1,2,3,1+2
Digital Lift

ws2

m
24
i17~18
Tornado
  • Transition to BOT with input ws2,3_4
  • Transition to DBT with input ws2,f+3_f+4
Clockwork

ws3

m
18
+15
i19~20
  • Cancel with input ws3,B
Clockwork Spring Middle

ws3,3

m,​m
1820
+12g
i13~14
Balcony Break
  • Power up after 2 or more rotations
Clockwork Spring Low

ws3,d+3

m,​l
1820
i30~31
Key Smash

ws4

m
15
+6
i11~12
Balcony Break
  • Power up after 2 or more rotations
Cute But Deadly

ws1+2

m
20
+21
i20~21
Homing
  • Hold to power up

DES (Destructive Form)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DB
  • Transition to DBT with input DES.f+3_f+4
Shredder

DES.1

m
35
+23
i14
  • Transition to DES
  • chip damage on block
Shredding Uppercut

DES.2

m
15
i20
  • Transition to DES
  • chip damage on block
Shredding Sky Punch

,(on hit)1

,​ub
14 (9)
i33
Tornado

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Death Marionette

DES.1+2

h
34
+15g
i16~18
Balcony Break
Homing
  • Transition to DES
  • chip damage on block
Hertz Blade

DES.f+1

h
21
+9
i11~13
  • Transition to DES
  • chip damage on block

DES.f+2

m
9
i15
  • chip damage on block

DES.f+2,1

m,​mm
9
  • chip damage on block
Gigaherz Storm

DES.f+2,​1,2

m,​m,​m,​mm
9,​9
Heat Engager
  • chip damage on block

DES.f+1+2

m
12
i23~27
  • chip damage on block
Hertz Blade - Diablo

DES.f+1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m,​m
34,​20
+41
,i20~26
  • Transition to DES
  • chip damage on block
Hertz Blade - Scud

DES.d+1

l
20
+4
i21
  • Transition to DES
  • chip damage on block
Clock Boosting

DES.d+2

l
26
+4c
i22~23
Homing
  • chip damage on block

DES.b+2

m
17
i18~20
  • chip damage on block
Hertz Blade - Tomahawk

DES.b+2,1

m,​m
17,​33
+5
,i20~21
  • Transition to DES
  • chip damage on block
Hertz Blade - Aegis

DES.uf+2

h
7
+25 (+18)
i10~14
  • Transition to DES
  • only hits airborne opponents
Spindle Slash

DES.uf+1+2

m
27
+23
i29~31
  • Transition to DES
  • chip damage on block
  • Cancel DES with input DES.uf+1+2,1+2
Hertz Blade - Flare

DES.BT.1

m
24
+25
i19~22
  • Alternate input: DES.BT.2
  • chip damage on block
Idling

DES.3

sp
  • Alternate input: DES.4
  • Transition to DES

BKP (Backup)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

sp

BOT (Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DBT (Dual Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb

H.R.df+1+2

m
pc
  • Alternate input: R.DES.df+1+2
Rage Art
  • Erases opponent's recoverable health on hit
Taunt 1

1+2+3

sp
Taunt 2

1+2+4

sp
Ki Charge

1+2+3+4

sp
  • Transition to DES with input 1+2+3+4,1+2
  • Transition to charged state

SS.4

l
15
i24~25
Happy Propeller

SS.4,1+2

L,​hm
16,​20
,
Goody Two Shoes

BT.4

m
20
+19 (+2)
i16~17
Balcony Break
Reboot

FUFT.1+2

sp
0
Reboot Meteor Kick

FUFT.1+2,3

,​m
,​35
+60
i22~23
Balcony Break

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
ub+4 m 10 i18
1 m 12 i25~27 -8
1 m 9 i21
2 h 5 i24~25
1 h 9 i35~36
1 m 18
3+4 l 7 i27~28
3 m 10 (7) i20~21 -39
2 m 10 (7) i20 -15
2 m +3 (-15)

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