(→f) |
(→n) |
||
Line 164: | Line 164: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to LEN | * Transition to LEN | ||
}}}} | |||
{{Move | |||
|name= | |||
|id=Lars-3 | |||
|parent= | |||
|input=3 | |||
|target=h | |||
|damage=? | |||
|startup=i15 | |||
|block=-17 | |||
|hit=0 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Hold d to transition to LEN (-11/+6/+6) | |||
}}}} | |||
{{Move | |||
|name= | |||
|id=Lars-1+2 | |||
|parent= | |||
|input=1+2 | |||
|target=m | |||
|damage=? | |||
|startup=i25 | |||
|block=-12 | |||
|hit=KND | |||
|ch= | |||
|crush=pc8~ | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}}}} | |||
{{Move | |||
|name= | |||
|id=Lars-3+4 | |||
|parent= | |||
|input=3+4 | |||
|target=m | |||
|damage=? | |||
|startup=i17 | |||
|block=-8 | |||
|hit=KND | |||
|ch= | |||
|crush=pc8~ | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{HeatEngager}} | |||
}}}} | }}}} | ||
Revision as of 12:39, 7 February 2024
Lars |
---|
Movelist & frame data (Tekken 8) |
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Heat
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f+1,2,3
- Transition to DEN
- Hold B to stop transition (-12/KND/KND)
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
DEN (Dynamic Entry)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
SEN (Silent Entry)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
LEN (Limited Entry)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.