m (Add heat smash frames to use in infobox) |
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== b == | == b == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} |
Revision as of 23:38, 7 February 2024
Alisa |
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Movelist & frame data (Tekken 8) |
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Heat
Input
f+2,1
- chip damage on block
- Transition to DES (does not transition when using Heat Dash)
- Input f+2,1+2 to shift to DES
uf+2
- chip damage on block
- Alternate input: u+2
- Transition to DES (does not transition when using Heat Dash)
DES.f+2,1,2
- chip damage on block
H.2+3
- Alternate input: H.DES.2+3
- Transition to BOT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
n
Input
3,2
- chip damage on block
- Transition to DES (does not transition when using Heat Dash)
f
Input
f+2,1
- chip damage on block
- Transition to DES with f+2,1+2 (does not transition when using Heat Dash)
f+2,3,3
- Transition to DES with f+2,3,1+2
f+3,1+2
- Transition to DES
- chip damage on block
f+1+2
- Transition to BOT with f+1+2,3_4
- Transition to DBT with f+1+2,f+3_f+4
df
Input
df+1,1,2
- chip damage on block
- Transition to DES
d
Input
db
Input
b
Input
b+4,4
- Transition to BOT with input b+4,4,3_4
- Transition to DBT with input b+4,4,f+3_f+4
u
Input
uf+1
- Alternate input: ub+1 or u+1
- Transition to BOT on hit with uf+1,3_4
- Transition to DBT on hit with uf+1,f+3_f+4
uf+2
- Alternate input: u+2
- chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
uf+3
- Alternate input: ub+3 or u+3
- Transition to BOT with input uf+3,3_4
- Transition to DBT with input uf+3,f+3_f+4
Motion Input
Input
f,F+3,4,4
- Transition to DES with input f,F+3,4,4,1+2
f,F+4
- Transition to hit throw on front hit
- Alternative input: f,F+4:1 to power up
f,f,F+2
- chip damage on block
- Transition to DES with input f,f,F+2,1+2
Crouch
Input
WS
Input
ws1,2,3
- Transition to DES with input ws1,2,3,1+2
ws2
- Transition to BOT with input ws2,3_4
- Transition to DBT with input ws2,f+3_f+4
DES (Destructive Form)
Input
d+1+2
- Cancel DES with DES.d+1+2 or DES.DB
- Transition to DBT with input DES.f+3_f+4
DES.f+1+2,1+2
- Transition to DES
- chip damage on block
DES.b+2,1
- Transition to DES
- chip damage on block
DES.uf+2
- Transition to DES
- only hits airborne opponents
DES.uf+1+2
- Transition to DES
- chip damage on block
- Cancel DES with input DES.uf+1+2,1+2
DES.BT.1
- Alternate input: DES.BT.2
- chip damage on block
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DES.d+3
- Alternate input: DES.d+4 or DES.u+3 or DES.u+4
- DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
- Transition to DES
DES.d+3,1
- Transition to DES
- chip damage on block
BOT (Boot)
Input
,2
Error querying parent: Move with id = 'Alisa-BOT.1' not found. If you've added 'Alisa-BOT.1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,1
Error querying parent: Move with id = 'Alisa-BOT.1,2' not found. If you've added 'Alisa-BOT.1,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3+4
- Transition to DES with input BOT.1,2,1,3+4,1+2
Error querying parent: Move with id = 'Alisa-BOT.1,2,1' not found. If you've added 'Alisa-BOT.1,2,1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DBT (Dual Boot)
Input
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DBT.2,1
- Transition to DES
- chip damage on block
BKP (Backup)
Input
Others
Input
H.R.df+1+2
- Alternate input: R.DES.df+1+2
- Erases opponent's recoverable health on hit
1+2+3+4
- Transition to DES with input 1+2+3+4,1+2
- Transition to charged state
Throws
Input
2+4
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Switches sides
- Transition to DES with input 2+4,1+2
Left throw
- Throw break: 1
- Opponent recovery on hit: FDFA
Right throw
- Throw break: 2
- Opponent recovery on hit: FUFA perpendicular to Alisa
Back throw
- Throw break: none
- Opponent recovery on hit: FDFA
- Side switch
FC.db+1+2
- Throw break: 1+2
- Opponent recovery on hit: FUFA
- Side switch
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+4 | m | 10 | i18 | |||
1 | m | 12 | i25~27 | -8 | ||
1 | m | 9 | i21 | |||
2 | h | 5 | i24~25 | |||
1 | h | 9 | i35~36 | |||
1 | m | 18 | ||||
3+4 | l | 7 | i27~28 | |||
3 | m | 10 (7) | i20~21 | -39 | ||
2 | m | 10 (7) | i20 | -15 | ||
2 | m | +3 (-15) |