Alisa movelist: Difference between revisions

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m (Use MoveQuery instead of duplicating entries)
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{{Move
{{MoveQuery|Alisa-3,2}}
|id=Alisa-3,2
{{MoveQuery|Alisa-1+2}}
|parent=
{{MoveQuery|Alisa-f+2,1}}
|input=3,2
{{MoveQuery|Alisa-uf+2}}
|name=Quick Trim
{{MoveQuery|Alisa-DES.f+2,1,2}}
|target=m,h
|damage=10,20
|startup=i13,i26~27
|block=-2
|hit=+17
|ch=+17
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}} ย 
* {{HeatEngager}}
* {{Homing}}
}}
}}
{{Move
|id=Alisa-1+2
|parent=
|input=1+2
|name=Uninstall
|target=m
|damage=22
|startup=i19~20
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* chip damage on block
}}
}}
{{Move
|id=Alisa-f+2,1
|parent=
|input=f+2,1
|name=Dual Session
|target=m,m
|damage=12,20
|startup=i17~i18,i24~26
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* chip damage on block
* Transition to DES (does not transition when using Heat Dash)
* Input f+2,1+2 to shift to DES
}}
}}
{{Move
|id=Alisa-uf+2
|parent=
|input=uf+2
|name=Image Cutter
|target=h
|damage=22
|startup=i16~17
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* {{Homing}}
* chip damage on block
* Alternate input: u+2
* Transition to DES (does not transition when using Heat Dash)
}}
}}
{{Move
|id=Alisa-DES.f+2,1,2
|parent=
|input=DES.f+2,1,2
|name=Gigahertz Storm
|target=mm,mm,mm
|damage=4,5,4,4,3,20
|startup=i15,i1,i23,i1,i23~24,i4~5
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* chip damage on block
}}
}}
{{Move
{{Move
|id=Alisa-H.f+1+4
|id=Alisa-H.f+1+4

Revision as of 23:08, 22 February 2024

Heat

Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
A new Dual Boot shift move can be used (H.1+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Quick Trim

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t70 r29 DES
Heat Engager
Heat Dash +34a (+27), +5
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Does not transition to DES when using Heat Dash
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
Balcony Break
Spike
Head
  • 6 chip damage on block
Dual Session

f+2,1

m,​m
12,​20
-10
+14c
,i24~25
t75 r36
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
Image Cutter
u+2

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +62a (+42), +5
Homing
Balcony Break
Weapon
  • 6 chip damage on block
Gigahertz Storm

DES.f+2,​1,2

m,​m,​m,​m,​m,​m
9,​9,​23
-13
+30d
,i23~24 i4~5
t109 r42
Heat Engager
Heat Dash +62a (+42), +5
Weapon
  • Combo from 1st or 2nd CH
  • 6 chip damage on block
Emergency Dual Boot

H.1+4

sp
  • Transition to DBT
  • partially consumes Heat
Emergency Destructive Form

H.d+1+2

sp
pc
  • Transition to DES
  • partially consumes Heat
Quick-fix Protocol

H.2+3

m
50 (28)
+8
KND
i20~21
  • Alternate input: H.DES.2+3
Heat Smash
  • Transition to BOT with H.2+3,3_4 or H.DES.2+3,f+3_f+4

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
i10
Stop Bit

1,1

h,​h
5,​18 (0)
+5
,i21
  • Transition to DES with 1,1,1+2
Typing Combo

1,2

h,​h
5,​10 (0)
+8
,i12
Liftoff Combo

1,​2,2

h,​h,​h
5,​10,​20
+21 (+6)
,i20~35
Tornado
  • chip damage on block
Coil Punch Combo

1,​2,d+2

h,​h,​h
5,​10,​17
+2
,i27~28
  • Can be delayed

2

h
10
i12
Troubleshooting

2,2

h,​h
10,​22
+15 (+5)
,i20~35
Balcony Break

2,3

h,​m
10,​8
,i22~23
Down Time

2,​3,3

h,​m,​m
10,​8,​25
+16 (-7)
,i20~22
Balcony Break
Down Link

2,​3,4

h,​m,​l
10,​8,​20
+13
,i42~45

3

m
10
i13~14
Quick Trim

3,2

m,​h
10,​20
,i26~27
Balcony Break
Heat Engager
Homing
  • chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
Quick Access

3,f+2

m,​m
10,​20
+5
  • chip damage on block
  • Transition to DES
Accelerator

4

h
24
+14g
i13~14
Balcony Break
Homing
Uninstall

1+2

m
22
i19~20
Balcony Break
Heat Engager
  • chip damage on block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
i17~18
Dual Session

f+2,1

m,​m
12,​20
i24~25
Balcony Break
Heat Engager
  • chip damage on block
  • Transition to DES with f+2,1+2 (does not transition when using Heat Dash)

f+2,3

m,​h
12,​8
,i22
Triple Session

f+2,​3,3

m,​h,​m
12,​8,​22
+12 (-3)
,i35~36
Balcony Break
  • Transition to DES with f+2,3,1+2

f+3

h
10
i14~15
Lost Access

f+3,2

h,​h
10,​20
+39 (+31)
,i25
Balcony Break
  • Transition to DES
  • chip damage on block
Automatic Transmission

f+3,1+2

h,​m
10,​25
+8
,i24~25
Balcony Break
  • Transition to DES
  • chip damage on block

f+4

m
14
i16
Homing
  • Transition to DES with f+4,1+2

f+4,1

m,​h
14,​14
,i25~26
Balcony Break
Logic Bomb

f+4,​1,4

m,​h,​m
14,​14,​19 (13)
-1 (-9)
,i35
Overflow

f+1+2

m
25 (0)
+14
i14~15
  • Transition to BOT with f+1+2,3_4
  • Transition to DBT with f+1+2,f+3_f+4
Boot

f+3+4

sp

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
i13

df+1,1

m,​h
10,​20
,i30~31
Cyclone Mixer

df+1,​1,2

m,​h,​h
10,​20,​48
+8
,i22~25
  • chip damage on block
  • Transition to DES
Cyclone Hacker

df+1,4

m,​m
10,​17
+3c
,i26~27
Pickup

df+2

m
16
i16~17

df+3

m
14
+1
i16
Double Socket

df+3,3

m,​l
14,​17
+1
,i23~24

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
14
+2c
i24~26
Deadlock

d+2,4

M,​m
14,​24
+28 (+13)
,i18~21
  • Transition to DES with input d+2,4,1+2
Quick Slider

d+3

l
17
-1
i23~32
  • Transition to BKP

d+4

l
15
-1
i17~18
Optimizer

d+4,1+2

L,​h
15,​20
+11 (+2)
,i20~21
Balcony Break
Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DB
Harpoon Sweep

d+3+4

l
20
i27~i28
Homing
  • Transition to DES with input d+3+4,1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

sp

db+2

m
10
-5
i18~19
Daisy Chain

db+2,2

m,​m
10,​10
+5
,i19~20
  • Transition to DES with input db+2,2,1+2
Deep Link

db+3

l
11
-2
i16
Deep Web

db+4

l
23
+9
i24~25

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
+8
i15~16
Gadget Found

b+1,1+2

m,​sl,​m
15,​1,​30
,i25~40,i26~28
Tornado

b+2

m
12
i18
Trance Hammer

b+2,1

m,​m
12,​17
+3c
,i25~26
Trance Generator

b+2,3

m,​m
12,​22
+9 (-8)
,i23~24
Balcony Break
Tornado
Trance Accelerator Kick

b+2,4

m,​h
12,​20
+12g
,i16~17
Balcony Break
Spinning Top

b+3

m
22
+5 (-4)
i20~22
Balcony Break
Homing

b+4

m
17
i15~16
Double Threading

b+4,3

m,​m
17,​20
+6c
,i29~30
  • Transition to DES with input b+4,3,1+2
Double Override

b+4,4

m,​m
17,​17
+9 (-1)
,i25~27
  • Transition to BOT with input b+4,4,3_4
  • Transition to DBT with input b+4,4,f+3_f+4
Tornado
Transmission

b+1+2

m
25
+8
i19~20
pc
Balcony Break
  • Alternate input: DES.b+1+2
  • chip damage on block

b+3+4

m
22
i18~19
Tornado
Dynamic Range

b+3+4,3+4

m,​m
22,​25
+27 (-8)
,i56~61
Spike
Hang-Up

b+2+3

ub (m)
50
+44
+44
i75~76
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Overload

ub+2

h
26
+38 (-20)
i16~24
pc
Balcony Break

ub+4

m
10
i18

ub+3+4

sp
0
Docking Bay

ub+3+4,1+2

M,​m
25,​20
+32 (+22)
,i26~27
  • Alternate input: BT.3+4,1+2
Gigabyte Hammer

u+1+2

m
21
i33~34
  • Alternate input: ub+1+2
Brute Force Attack

uf+1

mmm
20,​14 (9),​10 (7)
i19~20,i25,i17
Tornado
  • Alternate input: ub+1 or u+1
  • Transition to BOT on hit with uf+1,3_4
  • Transition to DBT on hit with uf+1,f+3_f+4
Image Cutter

uf+2

h
22
i16~17
  • Alternate input: u+2
Balcony Break
Heat Engager
Homing
  • chip damage on block
  • Transition to DES on hit (does not transition when using Heat Dash)

uf+3

m
15
i17~18
  • Alternate input: ub+3 or u+3
  • Transition to BOT with input uf+3,3_4
  • Transition to DBT with input uf+3,f+3_f+4
Cradle Star

uf+3,2

m,​m
15,​30
+32 (-26)
,i17~22
Balcony Break

uf+4

m
8
i15~16
  • Alternate input: u+4
Inbound Kick

uf+4,4

m,​m
8,​8
,i24~26
Downstream

uf+3+4

m
28
+4
i38~41
  • Alternate input: u+3+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
18
i16~17
Balcony Break
Jumper Switch

f,​F+2,3

m,​
18,​17 (11)
+5 (+4)
,i22~24
Balcony Break

f,F+3

m
12
i18~19

f,​F+3,4

m,​h
12,​15
+20 (+11)
,i19~20
Balcony Break
  • Transition to DES with input f,F+3,4,1+2
Cutover

f,​F+3,​4,4

m,​h,​m
12,​15,​17 (11)
+21 (+14)
,i27~29
Balcony Break
  • Transition to DES with input f,F+3,4,4,1+2
Sandbox

f,F+4

mm
14,​22
+9 (+0)
i22~29,i34~39
Balcony Break
  • Transition to hit throw on front hit
  • Alternative input: f,F+4:1 to power up
Worm Virus

f,F+1+2

mm
5,​10
+4
i17~18,i12~13
Killer Worm Virus

CH f,F+1+2

m
28
+13
i17~18
Double Rocket Punch

b,B+1+4

ub(h)
50
+42 (-15)
i68
Balcony Break
Linear Punch

f,f,F+2

h
30
i13~15
Balcony Break
  • chip damage on block
  • Transition to DES with input f,f,F+2,1+2

f,f,F+3

m
15
i18~19
Linear Dropkick

f,​f,​F+3,4

m,​m
15,​20
+31 (+5)
,i20~22
Balcony Break
Thruster Double Punch

WR.1+2

m
24
-17 (-26)
i18~36
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sad Hound

FC.1+2

ll
10,​16
+5c
i21~23,i6~8
  • Transition to DES with input FC.1+2,n,1+2

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
i13~14

ws1,2

M,​h
12,​12
,i24~25
  • Transition to DES with input ws1,2,1+2
Spear Fishing

ws1,​2,3

M,​h,​m
12,​12,​23
+33 (+23)
,i25~26
  • Transition to DES with input ws1,2,3,1+2
Digital Lift

ws2

m
24
i17~18
Tornado
  • Transition to BOT with input ws2,3_4
  • Transition to DBT with input ws2,f+3_f+4
Clockwork

ws3

m
18
+15
i19~20
  • Cancel with input ws3,B
Clockwork Spring Middle

ws3,3

m,​m
1820
+12g
i13~14
Balcony Break
  • Power up after 2 or more rotations
Clockwork Spring Low

ws3,d+3

m,​l
1820
i30~31
Key Smash

ws4

m
15
+6
i11~12
Balcony Break
  • Power up after 2 or more rotations
Cute But Deadly

ws1+2

m
20
+21
i20~21
Homing
  • Hold to power up

DES (Destructive Form)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DB
  • Transition to DBT with input DES.f+3_f+4
Shredder

DES.1

m
35
-9
+23
i13
  • Transition to DES
  • chip damage on block
Shredding Uppercut

DES.2

m
15
-8
Launch
i20
  • Transition to DES
  • chip damage on block
Shredding Sky Punch

DES.2,(on hit)1

M,​M,​m,​ub
5,​5,​514 (9)
i33
Tornado
Idling

DES.3

sp
  • Alternate input: DES.4
  • Transition to DES
Death Marionette

DES.1+2

h
34
+15g
i16~18
Balcony Break
Homing
  • Transition to DES
  • chip damage on block
Hertz Blade

DES.f+1

h
21
+3
+9
i11~13
  • Transition to DES
  • chip damage on block

DES.f+2

m
9
-9
0
i15
  • chip damage on block

DES.f+2,1

m,​mm
9
-12
-3
  • chip damage on block
Gigaherz Storm

DES.f+2,​1,2

m,​m,​m,​mm
9,​9
-13
KND
Heat Engager
  • chip damage on block

DES.f+1+2

m
12
i23~27
  • chip damage on block
Hertz Blade - Diablo

DES.f+1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m,​m
34,​20
+41
,i20~26
  • Transition to DES
  • chip damage on block
Hertz Blade - Scud

DES.d+1

l
20
-12
+4
i21
  • Transition to DES
  • chip damage on block
Clock Boosting

DES.d+2

l
26
-14
+4
i22~23
Homing
  • chip damage on block

DES.b+2

m
17
-12
0
Launch
i18~20
  • chip damage on block
Hertz Blade - Tomahawk

DES.b+2,1

m,​m
17,​33
-3
+5
,i20~21
  • Transition to DES
  • chip damage on block
Hertz Blade - Aegis

DES.uf+2

h
7
+25 (+18)
i10~14
  • Transition to DES
  • only hits airborne opponents
Spindle Slash

DES.uf+1+2

m
27
+23
i29~31
  • Transition to DES
  • chip damage on block
  • Cancel DES with input DES.uf+1+2,1+2
Hertz Blade - Flare

DES.BT.1

m
24
+25
i19~22
  • Alternate input: DES.BT.2
  • chip damage on block
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D
Evasive Action

DES.d+3

sp
0
  • Alternate input: DES.d+4 or DES.u+3 or DES.u+4
  • DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
  • Transition to DES
Evasive Slash

DES.d+3,1

,​m
,​25
+14
,i20~21
Balcony Break
  • Transition to DES
  • chip damage on block
Retro Rockets

DES.b+3

sp
  • Alternate input: DES.b+4 or DES.ub,b
  • Transition to DES
Move Forward

DES.f,f

sp
  • Transition to DES
Move Back

DES.b,b

sp
  • Transition to DES

BOT (Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Boot

f+3+4

sp
  • Transition to BOT
  • Transition to BKP with input BOT.D or BOT.B
Abort

BOT.D

sp
  • Alternate input: BOT.B
  • Transition to BKP

BOT.1

m
12
i13~14

,2

,​m
,​13
,i18~19

Error querying parent: Move with id = 'Alisa-BOT.1' not found. If you've added 'Alisa-BOT.1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,1

,​m
,​7
,i20~21

Error querying parent: Move with id = 'Alisa-BOT.1,2' not found. If you've added 'Alisa-BOT.1,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Hard Reset

,3+4

,​m
,​33
+4 (-13)
,i18
Balcony Break
  • Transition to DES with input BOT.1,2,1,3+4,1+2

Error querying parent: Move with id = 'Alisa-BOT.1,2,1' not found. If you've added 'Alisa-BOT.1,2,1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Linear Elbow

BOT.2

m
25
+6 (-4)
i16~17
Balcony Break
  • Transition to DES with input BOT.2,1+2
Eject Slider

BOT.3

l
17
+4c
i16~20
Upstream

BOT.4

m
22
i17~19
Wire Clipper

BOT.1+2

ub(h)
20
+8
+8
i27~28
Balcony Break
  • Transition to DES

DBT (Dual Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D
Thruster Left

DBT.1

h
30
+11g
i24
  • Transition to DES
  • chip damage on block

DBT.2

m
25
i16
  • chip damage on block
Thruster Right - Burst

DBT.2,1

M,​M,​h,​h,​hh
2513 (5)
+18 (-12)
i26~28
Spike
  • Transition to DES
  • chip damage on block
Eject Slider

DBT.3

l
17
+4c
i6~20
Upstream

DBT.4

m
22
i17~19
Thruster Drill

DBT.1+2

m
35
+21 (+0)
i12
Balcony Break
  • Transition to DES
  • chip damage on block
Heartbeat Disabler

DBT.f+1

m
49
+0
i19~21
  • chip damage on block
  • throw on front hit

DBT.f+2

l
16
i19~20
Shut Down

DBT.f+2,2

L,​m
16,​14 (9)
-6 (-13)
i35~37
Balcony Break
  • chip damage on block

BKP (Backup)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

sp
Recovery Hook

BKP.1

h
31
+27 (+1)
i11~13
Balcony Break
  • chip damage on block
Rapid Rocket Punch

BKP.2

h
34
+21 (+6)
i11~33
Tornado
  • chip damage on block
Meteor Kick

BKP.3

m
30
i24~27
Balcony Break
Uplink Knee

BKP.4

m
30
+32 (+22)
i19
Tornado
Rocket Punch

BKP.1+2

ub(h)
20
+58
+58
i34~71

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb

H.R.df+1+2

m
pc
  • Alternate input: R.DES.df+1+2
Rage Art
  • Erases opponent's recoverable health on hit
Taunt 1

1+2+3

sp
Taunt 2

1+2+4

sp
Ki Charge

1+2+3+4

sp
  • Transition to DES with input 1+2+3+4,1+2
  • Transition to charged state

SS.4

l
15
i24~25
Happy Propeller

SS.4,1+2

L,​hm
16,​20
,
Goody Two Shoes

BT.4

m
20
+19 (+2)
i16~17
Balcony Break
Reboot

FUFT.1+2

sp
0
Reboot Meteor Kick

FUFT.1+2,3

,​m
,​35
+60
i22~23
Balcony Break
Ground Rocket Punch

OTG.db+1+2

l
20 (14)
-5 (-13)
i26

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trigger Shuffle

1+3

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
Back Door

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
Spike
  • Opponent recovery on hit: FDFT
  • Switches sides
  • Transition to DES with input 2+4,1+2
Compression

Left throw

th(h)
40
-5
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FDFA
Hat Trick

Right throw

th(h)
40
i12~14
  • Throw break: 2
  • Opponent recovery on hit: FUFA perpendicular to Alisa
Spike
Random Typing

Back throw

th(h)
55
i12~14
  • Throw break: none
  • Opponent recovery on hit: FDFA
  • Side switch
Spike
Spam Bomb

uf+1+2

th(h)
40
+3
i12~13
  • Throw break: 1+2
  • Opponent recovery on hit: FUFT
Double Bull Shoot

FC.db+1+2

th(h)
45
-4
i11
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA
  • Side switch
Model Change

b+1+3

sp
ps
  • Alternate input: b+2+4

P.b+1+3

ub(m)
25
-5 (-14)
-5 (-14)
i20~21
Balcony Break

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
ub+4 m 10 i18
1 m 12 i25~27 -8
1 m 9 i21
2 h 5 i24~25
1 h 9 i35~36
1 m 18
3+4 l 7 i27~28
3 m 10 (7) i20~21 -39
2 m 10 (7) i20 -15
2 m +3 (-15)

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