Paul punishers: Difference between revisions

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{{Navbox punishers}}
{{Navbox punishers}}
{{See other}}
{{See other}}
{{PunisherTable
{{PunisherTable
|character=Paul
|character=Paul
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     |{{o| moveId = Paul-1,2}}
     |{{o| moveId = Paul-1,2}}
     |{{o| moveId = Paul-b+1,2 }}
     |{{o| moveId = Paul-b+1,2 }}
     |{{o| moveId = Paul-b+3 | staple= 72}}
     |{{o| moveId = Paul-b+3 | staple= 76}}
     |{{o| moveId = Paul-f+2 }}
     |{{o| moveId = Paul-f+2 }}
     |{{o| moveId = Paul-df+2 | staple= 75}}
     |{{o| moveId = Paul-df+2 | staple= 79}}
     |{{o| moveId = Paul-uf+3 | staple= 70}}
     |{{o| moveId = Paul-uf+3 | staple= 74}}
    |{{o| moveId = Paul-uf+4 | staple= 79}}
   }}
   }}
| crouching = {{o
| crouching = {{o
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     |{{o| moveId = Paul-ws4 }}
     |{{o| moveId = Paul-ws4 }}
     |{{o| moveId = Paul-ws3,2 }}
     |{{o| moveId = Paul-ws3,2 }}
     |{{o| moveId = Paul-ws2 | staple= 78}}
     |{{o| moveId = Paul-ws2 | staple= 80}}
   }}
   }}
| backTurnedOpponent = {{o
| backTurnedOpponent = {{o

Revision as of 15:18, 12 May 2024

This page is for Tekken 8. For Tekken 7, see Paul punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,217+8
-12b+1,233+16d (-1) FDFA
-13f+238+9
-14b+316 (76)+31a (+25)
-15uf+315 (74)+25a (+15)
df+213 (79)+33a (+23)
uf+413 (79)+33a (+23)
Crouching
-10db+15+6
-11ws418+5
-13ws3,237+17d (+8)
-15ws220 (80)+27a (+17)
Back-turned opponent
-12d+1+230+16d (+11)
-153,231+7
Grounded opponent
-18OTG.d+216-1d (-9)
-19db+221+14d (-3) FDFA