Devil Jin punishers: Difference between revisions

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   |{{o| moveId = Devil Jin-1,1,2 | enemy = -10 }}
   |{{o| moveId = Devil Jin-1,1,2 | enemy = -10 }}
   |{{o| moveId = Devil Jin-1,2,2 | enemy = -10 }}
   |{{o| moveId = Devil Jin-1,2,2 | enemy = -10 }}
   |{{o| moveId = Devil Jin-d/f+4,4 | enemy = -13 }}
   |{{o| moveId = Devil Jin-df+4,4 | enemy = -13 }}
   |{{o| moveId = Devil Jin-f,n,d,df#2 | enemy = -14 | staple = ??? }}
   |{{o| moveId = Devil Jin-f,n,d,df#2 | enemy = -14 | staple = ??? }}
   |{{o| moveId = Devil Jin-b+2,3 | enemy = -14 }}
   |{{o| moveId = Devil Jin-b+2,3 | enemy = -14 }}

Revision as of 11:05, 14 February 2024


Standing
Enemy Move Damage Frames
-101,1,225+18a (+13)
1,2,225+4
-13df+4,426-4c
-14f,n,d,df#223 (???)+39a (+29)
b+2,334+8a (-1)
-15d+3+425 (???)+30a (+20)
Crouching
-11ws4,430+4c
-13ws1,227+6
-15ws220+72a (+56)
Back-turned opponent
Grounded opponent