King punishers: Difference between revisions

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   |{{o| moveId = King-uf+4 | enemy = -15 }}
   |{{o| moveId = King-uf+4 | enemy = -15 }}
   |{{o| moveId = King-f+2,1 | enemy = -15 }}
   |{{o| moveId = King-f+2,1 | enemy = -15 }}
   |{{o| moveId = King-b+3,1+2 | enemy = -16 }}
   |{{o| moveId = King-b+3:1+2 | enemy = -16 }}
   }}
   }}
   |crouching={{o
   |crouching={{o

Revision as of 15:09, 20 February 2024

Standing
Enemy Move Damage Frames
-102,125+8
-12b+1,233+5
-14b+2,137+19a(+10)
-15uf+413+33a(+23)
f+2,137+17g/+16d
-16b+3:1+243-7d
Crouching
-11ws420+5
-14ws2,236+12g
-18ws1+220+35a(+25)
Back-turned opponent
-15f+2,d+1,2[1]44+27a(+17)
Grounded opponent
-17d+312+1
-23db+317+4c
-29db+420-3d
-33d+2+325+0c
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2i1020-3High
2,1i1025-3High
b+1,2i1233-13High
b+2,1i1437-9High
uf+4i1513-13Mid
f+2,1i15~1637-9Mid

External links

  1. Leads to a Burning Knuckle combo. Burning Knuckle combos are character specific so use the linked resource to learn the appropriate combo.