Jin punishers: Difference between revisions

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(Re-corrected some moves on Jin's punishers due to the changes of move list that caused a lua error)
Line 7: Line 7:
   |{{o| moveId = Jin-2,4 | enemy = -10 }}
   |{{o| moveId = Jin-2,4 | enemy = -10 }}
   <!--|{{o| moveId = Jin-b+1,2| enemy = -12 }}-->
   <!--|{{o| moveId = Jin-b+1,2| enemy = -12 }}-->
   |{{o| moveId = Jin-b1,2 | enemy = -12 }}
   |{{o| moveId = Jin-b+1,2 | enemy = -12 }}
   |{{o| moveId = Jin-df+1,4 | enemy = -13 }}
   |{{o| moveId = Jin-df+1,4 | enemy = -13 }}
   <!--|{{o| moveId = Jin-f,n,d,df#2 | enemy = -14 }}-->
   <!--|{{o| moveId = Jin-f,n,d,df#2 | enemy = -14 }}-->

Revision as of 10:12, 16 February 2024

This page is for Tekken 8. For Tekken 7, see Jin punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-102,429+11
-12b+1,231+32a (+17)
-13df+1,428+10
-14f+1+238+21a (+11)
f+3,129+4
-15d+3+420+32a (+22)
Crouching
-11ws4,428+4~+5
-13ws1,223+3~+4
ws1,3,2,1,4,242-8
-14ws214+39a~+40a (+29~+30a)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,4i1029-9[1]High
  1. Duckable