m (Comma behind "i24"to indicate move string.) |
m (Added frames on block for neutral moves and missing info for some non heat-engagers.) |
||
Line 118: | Line 118: | ||
|damage=5 | |damage=5 | ||
|startup=i10 | |startup=i10 | ||
|block= | |block=+1 | ||
|hit= | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 138: | Line 138: | ||
|damage=,18 (0) | |damage=,18 (0) | ||
|startup=,i21 | |startup=,i21 | ||
|block= | |block=-3 | ||
|hit=+5 | |hit=+5 | ||
|ch= | |ch= | ||
Line 159: | Line 159: | ||
|damage=,10 (0) | |damage=,10 (0) | ||
|startup=,i12 | |startup=,i12 | ||
|block= | |block=-3 | ||
|hit=+8 | |hit=+8 | ||
|ch= | |ch= | ||
Line 179: | Line 179: | ||
|damage=,20 | |damage=,20 | ||
|startup=,i20~35 | |startup=,i20~35 | ||
|block= | |block=-9 | ||
|hit=+21 (+6) | |hit=+21 (+6) | ||
|ch= | |ch= | ||
Line 201: | Line 201: | ||
|damage=,17 | |damage=,17 | ||
|startup=,i27~28 | |startup=,i27~28 | ||
|block= | |block=-11 | ||
|hit=+2 | |hit=+2 | ||
|ch= | |ch= | ||
Line 222: | Line 222: | ||
|damage=10 | |damage=10 | ||
|startup=i12 | |startup=i12 | ||
|block= | |block=-2 | ||
|hit= | |hit=+2 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 242: | Line 242: | ||
|damage=,22 | |damage=,22 | ||
|startup=,i20~35 | |startup=,i20~35 | ||
|block= | |block=-13 | ||
|hit=+15 (+5) | |hit=+15 (+5) | ||
|ch= | |ch= | ||
Line 263: | Line 263: | ||
|damage=,8 | |damage=,8 | ||
|startup=,i22~23 | |startup=,i22~23 | ||
|block= | |block=-10 | ||
|hit= | |hit=+1 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 283: | Line 283: | ||
|damage=,25 | |damage=,25 | ||
|startup=,i20~22 | |startup=,i20~22 | ||
|block= | |block=-11 | ||
|hit=+16 (-7) | |hit=+16 (-7) | ||
|ch= | |ch= | ||
Line 307: | Line 307: | ||
|hit=+13 | |hit=+13 | ||
|ch= | |ch= | ||
|crush= | |crush=Airborne | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 324: | Line 324: | ||
|damage=10 | |damage=10 | ||
|startup=i13~14 | |startup=i13~14 | ||
|block= | |block=-12 | ||
|hit= | |hit=-1 | ||
|ch= | |ch= | ||
|crush= | |crush=Airborne | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 369: | Line 369: | ||
|damage=,20 | |damage=,20 | ||
|startup= | |startup= | ||
|block= | |block=-12 | ||
|hit=+5 | |hit=+5 | ||
|ch= | |ch= | ||
Line 391: | Line 391: | ||
|damage=24 | |damage=24 | ||
|startup=i13~14 | |startup=i13~14 | ||
|block= | |block=-5 | ||
|hit=+14g | |hit=+14g | ||
|ch= | |ch= |
Revision as of 22:42, 1 March 2024
Alisa |
---|
Movelist & frame data (Tekken 8) |
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Heat
Input
H.2+3
- Alternate input: H.DES.2+3
- Transition to BOT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
3,2
- Combo from 1st hit
- 6 chip damage on block
- Does not transition to DES when using Heat Dash
f+2,1
- Combo from 1st hit
- 6 chip damage on block
DES.f+2,1,2
- Combo from 1st or 2nd CH
- 6 chip damage on block
n
Input
3,2
- chip damage on block
- Transition to DES (does not transition when using Heat Dash)
f
Input
f+2,1
- chip damage on block
- Transition to DES with f+2,1+2 (does not transition when using Heat Dash)
f+2,3,3
- Transition to DES with f+2,3,1+2
f+3,1+2
- Transition to DES
- chip damage on block
f+1+2
- Transition to BOT with f+1+2,3_4
- Transition to DBT with f+1+2,f+3_f+4
df
Input
df+1,1,2
- chip damage on block
- Transition to DES
d
Input
db
Input
b
Input
b+4,4
- Transition to BOT with input b+4,4,3_4
- Transition to DBT with input b+4,4,f+3_f+4
u
Input
uf+1
- Alternate input: ub+1 or u+1
- Transition to BOT on hit with uf+1,3_4
- Transition to DBT on hit with uf+1,f+3_f+4
uf+2
- Alternate input: u+2
- chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
uf+3
- Alternate input: ub+3 or u+3
- Transition to BOT with input uf+3,3_4
- Transition to DBT with input uf+3,f+3_f+4
Motion Input
Input
f,F+3,4,4
- Transition to DES with input f,F+3,4,4,1+2
f,F+4
- Transition to hit throw on front hit
- Alternative input: f,F+4:1 to power up
f,f,F+2
- chip damage on block
- Transition to DES with input f,f,F+2,1+2
Crouch
Input
WS
Input
ws1,2,3
- Transition to DES with input ws1,2,3,1+2
ws2
- Transition to BOT with input ws2,3_4
- Transition to DBT with input ws2,f+3_f+4
DES (Destructive Form)
Input
d+1+2
- Cancel DES with DES.d+1+2 or DES.DB
- Transition to DBT with input DES.f+3_f+4
DES.f+1+2,1+2
- Transition to DES
- chip damage on block
DES.b+2,1
- Transition to DES
- chip damage on block
DES.uf+2
- Transition to DES
- only hits airborne opponents
DES.uf+1+2
- Transition to DES
- chip damage on block
- Cancel DES with input DES.uf+1+2,1+2
DES.BT.1
- Alternate input: DES.BT.2
- chip damage on block
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DES.d+3
- Alternate input: DES.d+4 or DES.u+3 or DES.u+4
- DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
- Transition to DES
DES.d+3,1
- Transition to DES
- chip damage on block
BOT (Boot)
Input
,2
Error querying parent: Move with id = 'Alisa-BOT.1' not found. If you've added 'Alisa-BOT.1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,1
Error querying parent: Move with id = 'Alisa-BOT.1,2' not found. If you've added 'Alisa-BOT.1,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3+4
- Transition to DES with input BOT.1,2,1,3+4,1+2
Error querying parent: Move with id = 'Alisa-BOT.1,2,1' not found. If you've added 'Alisa-BOT.1,2,1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DBT (Dual Boot)
Input
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DBT.2,1
- Transition to DES
- chip damage on block
BKP (Backup)
Input
Others
Input
H.R.df+1+2
- Alternate input: R.DES.df+1+2
- Erases opponent's recoverable health on hit
1+2+3+4
- Transition to DES with input 1+2+3+4,1+2
- Transition to charged state
b,b,UB
Throws
Input
2+4
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Switches sides
- Transition to DES with input 2+4,1+2
Left throw
- Throw break: 1
- Opponent recovery on hit: FDFA
Right throw
- Throw break: 2
- Opponent recovery on hit: FUFA perpendicular to Alisa
Back throw
- Throw break: none
- Opponent recovery on hit: FDFA
- Side switch
FC.db+1+2
- Throw break: 1+2
- Opponent recovery on hit: FUFA
- Side switch
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+4 | m | 10 | i18 | |||
1 | m | 12 | i25~27 | -8 | ||
1 | m | 9 | i21 | |||
2 | h | 5 | i24~25 | |||
1 | h | 9 | i35~36 | |||
1 | m | 18 | ||||
3+4 | l | 7 | i27~28 | |||
3 | m | 10 (7) | i20~21 | -39 | ||
2 | m | 10 (7) | i20 | -15 | ||
2 | m | +3 (-15) |