Leroy movelist: Difference between revisions

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(→‎u: Added CH properties.)
(→‎HRM (Hermit): CH properties.)
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Revision as of 01:17, 11 April 2024

Heat

Increased chip damage on block for fast, multi-hit attacks such as Chain Punch (1,2,1+2, 1+2,1+2, f+3,1+2 etc.)
Restores remaining Heat with a successful parry or attack reversal unique to Leroy (db+1+2, b+2, ub+2 etc.)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Twin Dragon Thunderclap

H.2+3

m
41 (18)
+6
+0
i15
Heat Smash
Balcony Break
  • Alternate input: H.HRM.2+3
  • Also possible after Twin Dragon Gate is successful
  • Transition to HRM on block
Chain Punch: Stem

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
-17~-16
+7a(-2) / HE
,i17~18
Heat Engager
Balcony Break
Elbow
  • Combo from 1st hit
  • Delayable
Lao Weng Xuan Feng Jiao

f+4,4

m,​h
14,​24
-6
+20a (+11) / HE
,i28~30
js
Heat Engager
Balcony Break
  • Combo from 1st hit
Chanhui Zhang

d+1+2

m
21
-4~-3
+6c / HE
i17~18
Heat Engager
Tan Sau Shui Yue Tu

db+1+2

m
25
-11~-10
+36d (+15)
i32~33
ps4?
Heat Engager
Balcony Break
  • Sabaki (partially restores remaining Heat time when successful during Heat)
  • chip damage on block
Chain Punch: Root

HRM.1+2,1

m,​h,​h,​h,​h,​m
12,​x,​x,​x,​20
-17
+7a(-2)/HE
i17~18
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
Elbow
  • Jailing
  • Delayable

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​7
-9
+2
i18~19

1,​1,1+2

h,​m,​h
5,​7,​12
-13
-2
i19~20
  • Power up during Heat (partially uses remaining Heat time
Chain Punch: Sheath

1,​1,​1+2,1

h,​m,​h,​m
5,​7,​12,​15
-16
+20 (+15)
,i23~24
Front Palm

1,2

h,​h
5,​9
-3
+7
,i12
From Palm Pulsing Fist

1,​2,1

h,​h,​h
5,​9,​17
-6
+8
,i27~28
ps
  • Follow-up after successful sabaki with input 1 or 2
  • Partially restores remaining Heat time when successful during Heat
Front Palm Xuan Feng Jiao

1,​2,3

h,​h,​h
5,​9,​21
-6
+20 (+11)
,i23~24
Balcony Break
Front Palm Snap Kick

1,​2,4

h,​h,​m
5,​9,​11
-9
+3
,i16
  • Transition to HRM

2

h
10
0
+9
i12
Needle Elbow

2,2

h,​h
10,​20
-7
+7
,i25~26
  • chip damage on block

2,1

h,​m
10,​12
-7
+4
,i12~13

2,​1,2

h,​m,​h
10,​12,​17
-7
+4
,i20~21
  • Follow-up after successful sabaki with input 1 or 2
  • Partially restores remaining Heat time when successful during Heat
Claws of Fury

2,​1,​2,1

h,​m,​h,​m
10,​12,​17,​21
-13
+16 (-1)
,i21~23
Balcony Break
Tornado

3

m
14
-8
+3
i15
Hissing Snake

3,3

m,​l
14,​13
-14
+2
+15
,i18

4

h
15
-11
0
i12
Falling Bamboo

4,4

h,​m
1513
-13
+3
,i15~16

1+2

h
9
-4
i14
  • Power up during Heat (partially uses remaining Heat time

1+2,1+2

h,​h,​h,​h
9,​9
-9
i9
  • Power up during Heat (partially uses remaining Heat time
Chain Punch: Stem

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
-17
,i17~18
Heat Engager
Balcony Break
Hermit

3+4

sp
ps
  • Auto low parry
  • Partially restores remaining Heat time upon successful parry during Heat
  • Transition to n with HRM.3+4

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
15
-9
+2
i14~16

f+2,3

h,​m
1515
-10
,i18
Lone Dragon Storm

f+2,​3,4

h,​m,​m
151520
-9
+8
,i21~22
  • Transition to HRM

f+3

m
14
-7
+7
i14~15
Alternative input: ws3

f+3,1+2

m,​h
1415
-12
power up during Heat (partially uses remaining Heat time)
Strike of the Five Precepts

f+3,​1+2,4

m,​h,​m
1415,​20
-16
+13 (+6)
,i20~21
Tornado

f+4

m
14
-9
+4
i16~17
Lao Weng Xuan Feng Jiao

f+4,4

m,​h
14,​24
-6
,i28~30
Heat Engager
Balcony Break
Dragon Elbow Crash

f+1+2

m
20
-13
+20 (+15)
i17~18
pc

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-6
+5
i13~14
Chopping Snap Kick

df+1,4

m,​m
10,​16
-9
+3
,i18
Transition to HRM

df+1,1+2

m,​h
10,​9
-6
0
power up during Heat (partially uses remaining Heat time)
Admonishment Whirl

df+1,​1+2,2

m,​h
10,​9,​17
-10
+3
,i24
ps
  • Partially restores remaining Heat time when successful during Heat

df+2

m
7
-6
+6
i15~16
Rising Dragons

df+2,1+2

m,​hm
7,​5,​10
-18
+33 (+23)

df+3

m
14
-11
0
i16

df+3,1

m,​h
14,​12
0
+6
,i16~17
Poison Strike

df+3,​1,1+2

m,​h,​m
14,​12,​25
-13
+34 (+13)
,i20~21
Balcony Break

df+4

m
14
-6
+6
i13
Transition to HRM
Snap Knee Kick

df+4,3

m,​m
14,​14
-9
+7
+37(+29)
,i20~21
Jawbreaker Bow Kick

df+3+4

h
23
-9
+70 (+54)
i18~19
Tornado
  • chip damage on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

sl
5
-5
+6
i10

d+1,2

sl,​m
5,​8
-10
-1
,i15~16
Ru Huan Snap Kick

d+1,​2,4

sl,​m,​m
5,​8,​11
-9
+3
,i15
Transition to HRM

d+2

l
11
-13
-2
i15~16
Falling Fist Sweep

d+2,4

l,​l
11,​11
-13
-2c
,i24~25

d+3

l
8
-13
-2
i16
Twin Snake Strike

d+3,2

l,​h
8,​8
-3
+8
,i24~25
Transition to HRM

d+4

l
9
-12
-1
i14~15
Razor Kick

d+4,4

l,​m
9,​16
-11
+1
,i18~19
Transition to HRM
Chanhui Zhang

d+1+2

m
21
-4
i17~18
Heat Engager

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
12
-9
+1
i16~17
Shadow Ram Punch

db+1,2

m,​m
12,​20
-12
+17 (+0)
,i21~22
Balcony Break
Tornado
Shadow Raccoon Swing

db+1,3

m,​h
12,​17
0
+8
+31d
,i18~19
Shadow Double Fist Punch

db+1,1+2

m,​m
12,​25
-10
+23 (+18)
+41
,i21~22
Balcony Break
Amputation Kick

db+3

l
12
-8
+5
i20~21
Transition to HRM
Fan Sweep

db+4

l
13
-15
-4c
i17
Tan Sau Shui Yue Tu

db+1+2

m
25
-11
i32~33
ps
Heat Engager
Balcony Break
  • Sabaki (partially restores remaining Heat time when successful during Heat)
  • chip damage on block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit's Fist

b+1

h
17
-6
+5
i13
Knee Snap

CH b+1

h,​th
20,​25
+0
i13
Twin Dragon Gate
HRM.b+2

b+2

sp
ps5~
  • Parry (partially restores remaining Heat time when successful during Heat)
  • Becomes Superior Twin Dragon Gate upon perfect parry
  • Is ps3~ from HRM.b+2
Chain Punch: Branch

P.b+2,1

m
30
i13
  • Alternate input: P.b+2,2
  • power up during Heat (partially uses remaining Heat time)
Superior Twin Dragon Gate

P:b+2

sp
  • Alternate input: P:HRM.b+2
  • Parry (partially restores remaining Heat time when successful during Heat)
Superior Chain Punch: Branch

P:b+2,1

m
35
i13
  • Alternate input: P:b+2,2
  • power up during Heat (partially uses remaining Heat time)
Beheading Back Kick

b+3

h
20
+8
+13g
+16
i22~23
Balcony Break
Homing
  • Transition to HRM
  • Cancel into HRM with input b+3,3+4
  • chip damage on block
Zhuan Shen Jiao

b+4

m
16
-9
+4
i17~18
Homing
Outcast Arrow

b+1+2

m
17
-10
+2
+60
i12
Earth Sunder Chain

b+3+4

m,​th
21,​25
-14
+0
i18~19
Balcony Break
  • Attack throw on hit

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enter the Dragon

ub+2

m
17
-10
+3
+33(+25)
i20
ps
Has punch parry effect (partially restores remaining Heat time when successful during Heat)
Pulsing Fist

uf+1

h
17
-9
+5
i16~17
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2
Zhuan Shen Long Fang Quan

uf+2

m
25
+1
+10 (+1)
i24~25
Balcony Break
  • Alternate input: u+2
  • chip damage on block
Floating Kick

uf+3

m
25
-8
+14 (+5)
i20~24
Balcony Break
  • Alternate input: ub+3 or u+3
Floating Axe Drop

uf+4

m
22
-8
+21
i23~25
Alternate input: ub+4 or u+4

uf+3+4

mm
8,​10
-14
+16
i14~15,i10~11
Balcony Break
Biting Dragons

uf+3+4,1+2

m,​m,​m
8,​10,​17 (11)
-13
+23 (+13)
,i30~31
Balcony Break
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32 (+22)
i23~25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
8
-11
0
i14~15
Cleansing Arrow

f,​F+2,2

m,​m
8,​13
-15
+55
,i17~18
Viper Bow Kick

f,F+3

h
23
-2
+33 (+25)
i18~23
Balcony Break
  • chip damage on block

f,F+4

m
16
-4
+9
i16~17
Transition to HRM
Sacrum Severance

f,​F+4,2

m,​m
16,​21
-14
+34 (+19)
,i27~28
Tornado
Chakra Elbow

d,df,f+2

h
20
-6
+29 (+22)
i16~17
chip damage on block
Piercing Charge

d,df,f+3+4,F

ub(m)
80
-1
i56~57
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Dragon's Heel

f,f,F+3

m
30
+6
+41 (-17)
i24~27
Balcony Break
  • chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.4

l
14
-15
-4
i15~16
Reverse Cross Kick

,1

,​m
,​15
-13
Launch
,i20~21

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WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
14
-7
+3
i13~14
Elbow Slash Snap Kick

ws1,4

m,​m
14,​16
-9
+3
,i21
Transition to HRM
Arrow Shower

ws2

m
21
-14
Launch
i15~16
Toe Smash

ws4

m
16
-16
+5
i11~12

HRM (Hermit)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit

3+4

sp
ps
  • Auto low parry
  • Partially restores remaining Heat time upon successful parry during Heat
  • Transition to n with HRM.3+4
Tan Zhang

HRM.1

m
17
-10
0
i24~25
ps3~
  • Parry
  • Partially restores remaining Heat time upon successful parry during Heat

HRM.2

h
14
-6
+5
i12~13
Double Jawbreaker

HRM.2,3

h,​h
14,​23
-9
+16 (+9)
,i24~25
Tornado
  • chip damage on block

HRM.3

l
8
-2
i16
Stampeding Dragon

HRM.3,4

l,​m
8,​16
-15
+1
i22~23

HRM.4

m
13
-7
+7
i11~12
Transition to HRM
Cautious Dragon

HRM.4,1+2

m,​m
13,​25
-14
+27 (+12)
,i24~25
Tornado

HRM.1+2

m,​h,​h,​h,​h
12,​x,​x,​x
-9
-3
i14
Power up during Heat (partially uses remaining Heat time)
Chain Punch: Root

HRM.1+2,1

m,​h,​h,​h,​h,​m
12,​x,​x,​x,​20
-17
+7a(-2)/HE
i17~18
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
  • True Blockstring
Villain Slayer

HRM.f+1

h
17
0
+15g
i14~15
Balcony Break
Duan Tou Xuan Feng Jiao

HRM.f+4

m
21
0
Launch
i26~29
chip damage on block
Prayer Fist

HRM.b+1

m
21
+4
+7c
+52
i20~22
chip damage on block

HRM.b+3

l
12
-31
i20~21
Twin Dragon Acceptance

HRM.b+3,1+2

l,​m
12,​27
-16
KND
i31~32
Balcony Break
  • Combo from 1st hit
  • Combo deals [30; 12] damage
Razor Sweep

HRM.b+4

l
17
-13
+4c
+28
i20~21
Homing
Nimble Shift

HRM.SS

sp
Chain Punch: Seed

HRM.SS.1+2

h
26
+7
+30
i14
  • chip damage on block
  • power up during Heat (partially uses remaining Heat time)

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dark Dragon Commandment

R.df+1+2

m
55
i20
Rage Art
  • Erase opponent's recoverable health on hit
Go Sugar

1+4

l
16
+24
i100~279
Power up during Heat (partially uses remaining Heat time)
Taunt

1+3+4

sp
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Ki Charge

1+2+3+4

sp
Lone Dragon Slice

SS.4

l
17
+4
i18~19
Master's Lesson

f+2+3

m
35
+73
i22~23
  • Only once per match
  • chip damage on block
Master's Sermon

db+2+3

lm
10,​14 (9)
+67 (+51)
i20~21
  • Only once per match
Tornado
  • chip damage on block

OTG.db+2

l
i17~18
Power up during Heat (partially uses remaining Heat time)
Tremor Punch

OTG.db+2,1+2

l,​l

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devastating Chain Punch

1+3

th(h)
35
i12~14
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT perpendicular
Corkscrew Strike

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Devastating Chain Punch

Left throw

th(h)
40
i12~14
Spike
  • Throw break: 1
  • Opponent status on hit: FUFT perpendicular
Corkscrew Strike

Right throw

th(h)
40
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Lone Dragon's Rage

Back throw

th(h)
50
i12~14
Spike
  • Throw break: none
  • Opponent status on hit: FDFA
Lian Jin Xuan Feng Jiao

uf+1+2

th(h)
35
i12~14
  • Throw break: 1+2
  • Opponent status on hit: FUFA off-axis to the left

10 Strings

External Links