(→u: adjust uf32 +8oH (1.0.4)) |
(→LWV (Ducking Left): adjust lwv12 +8oH (1.0.4)) |
||
Line 1,519: | Line 1,519: | ||
|startup= | |startup= | ||
|block=+3 | |block=+3 | ||
|hit=+ | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush= |
Revision as of 05:54, 11 May 2024
Steve |
---|
Movelist & frame data (Tekken 8) |
---|
This page is for Tekken 8. For Tekken 7, see Steve movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bretwalda
H.2+3
m,th
10,4,2,3,3,3,25
+8 LNH
0
i16
- Chip damage on block
- On block, transitions to LNH
- Alternate input: H.FLK.2+3 or H.PKA.2+3
Two-Faced
H.LNH
sp, m, h (th)
15
ps
- Parries mid attacks
- Transitions to TFA after successful parry
Dominion Rush
TFA.1
th
15
0
+14
- Press 1 for throw break
- Partially uses remaining heat time
Debutante Ball
TFA.2
th
50
0
+0d
- Press 2 for throw break
- Partially uses remaining heat time
Eraser
f,f,F+2
m
30
+6
+10d
i20~24
js9~
- 9 Chip Damage on block
- 12 Chip Damage on block while in heat
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Jab
1,1
h,h
5,7
-3
+3
- Combo from 1st hit
- Transition to LWV with 3 (-6/+0/+0)
- Transition to RWV with 4 (-6/+0/+0)
- Transition to SWY with b+3_4 (-6/+0/+0)
- Transition to DCK with f+3_4 (-2/+4/+4)
Double Jab > Body Blow
1,1,d+1
h,h,m
5,7,15
-6
+0
+5
- Transition to FLK with b (+0/+6/+11)
Lightning Combo
1,1,2
h,h,h
5,7,15
-7
+4
- NC from first hit
- Input 3 to LWV (-5/+6/+6)
- Input 4 to RWV (-5/+6/+6)
- Input b+3_4 SWY (-5/+6/+6)
- Input f+3_4 DCK (-3/+8/+8)
Left Right
1,2
h,h
5,10
-3
+8
i10
- Input 3 to LWV (-4/+7/+7)
- Input 4 to RWV (-4/+7/+7)
- Input b+3_4 to SWY (-4/+7/+7)
British Edge Combo
1,2,1,2
h,h,h,m
5,10,15,15
-10
+16a (+7)
- Input f+3_4 to DCK (-4/+22a (+13)/-)
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Body Blow > Left Hook
f+2,1
m,h
11,12
-5
+1
- Input f to PAB (+0/+4/+4)
- Input b to FLK (+1/+5/+5)
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut
df+1
m
12
-2
+4
i13
- Input 3 to LWV (-7/0/0)
- Input 4 to RWV (-7/0/0)
- Input b+3_4 to SWY (-7/0/0)
- Input f+3_4 to DCK (-5/+2/+2)
Uppercut Cross Combo
df+1,2
m,h
1213
-6
+3
+5
- Input 3 to LWV (-16/-9/-9)
- Input 4 to RWV (-16/-9/-9)
- Input b+3_4 to SWY (-16/-9/-9)
- Input f+3_4 to DCK (-14/-7/-7)
Uppercut Psyche-out Body
df+1,2~2
m,m
1212
-10
+36d (+28)
- Input b to FLK (+0/+4/+36d (+28))
Uppercut Psyche-out Left Right Combo
df+1,2~f+1+2
m,h,h
12,8,12
-3
+0
+61a
- Input b to FLK (+0/+4/+63a)
Crescent Hook
df+2
m
10
-11
+6
+8c
i16
- Input 3 to LWV (-7/+10/+12)
- Input 4 to RWV (-7/+10/+12)
- Input b+3_4 to SWY (-7/+10/+12)
- Input f+3_4 to DCK (-2/+15g/+17)
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d+2,1
l,m
11,8
-11
-5
+0
- Input 3 to LWV (-6/+0/+0)
- Input 4 to RWV (-6/+0/+0)
- Input b+3_4 to SWY (-6/+0/+0)
- Input f+3_4 to DCK (-4/+2/+7)
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eagle Jab
WS.1,1
m,h
12,7
-3
+3
- Input 3 to LWV (-6/+0/+0)
- Input 4 to RWV (-6/+0/+0)
- Input b+3_4 to SWY (-6/+0/+0)
- Input f+3_4 to DCK (-2/+4/+4)
WS.2
m
17
-7
+4
i13
- Input 3 to LWV (-7/+4/+4)
- Input 4 to RWV (-7/+4/+4)
- Input b+3_4 to SWY (-7/+4/+4)
- Input f+3_4 to DCK (-5/+6/+6)
LWV (Ducking Left)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Centurion Rush
LWV.1,f+1,1
m,m,h
14,9,8
+3
+7
+68a
- Input b to FLK (+4/+3/+68a)
Bee Sting Combo
LWV.1,2
m,h
14,14
+3
+8
- Transition to LNH
- Causes Strong Aerial Tailspin
Right Shoulder Rush > Billy Club
LWV.2,1
m,m
13,21
-8
+4c
+7d
- Input f into PAB (-1/+8/+8)
RWV (Ducking Right)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SWY (Swaying)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Position Change
SWY.1+2
th
-2
+1 / +10wc
i10
- +10 when opponent hits the wall, if the throw is successful
- Throw break 1+2
SWY.1+2~b_u_d
th
-2
+1 / +13~17wc
i10
- +13 when opponent hits the wall after being rotated by < 90 degrees
- +17 when opponent hits the wall after being rotated by > 90 degrees
- Throw break 1+2
ALB (Quick Spin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DCK (Ducking)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking
f+3_4
sp
- Transition to DCK
- Input u+3_4 to LWV
- Input d+3_4 to RWV
- Input b+3_4 to SWY
- Input f+3_4 to DCK
- Input db to FC
Punisher
DCK.f+2
h
21
-3
+9d
+49a
i15
- Input 3 to LWV (+1/+17d/+57a)
- Input 4 to RWV (+1/+17d/+57a)
- Input b+3_4 to SWY (+1/+17d/+57a)
- Input f+3_4 to DCK (+3/+19d/+59a)
Gatling Gun
DCK.1+2,1+2,1+2,1+2
m,m,m,m,m,m,m,m
3,3,3,3,2,2,2,12
-12
+32a (+22)
EXD (Ducking In)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Punisher
EXD.f+2
h
28
+2
+49a
i15
- Input 3 to LWV (+10/+59a/-)
- Input 4 to RWV (+10/+59a/-)
- Input b+3_4 to SWY (+10/+57a/-)
- Input f+3_4 to DCK (+12/+59a/-)
PAB (Peekaboo)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Straight Punch Combination
PAB.f+2,1
m,m
1824
+1
+24a (+14)
- Interruptible by i13 move
Lancaster Combination
PAB.b+1,1,2,1
m,h,m,m
15,10,12,21
-10
+16a (+7)
- Input b to FLK (-3/+23a (+14)/-)
FLK (Flicker Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FLK.1
h
14
-4
+7
i12
- Input b to stay in FLK (-1/+10/+10)
- Input 3+4 to ALB (+17g/+28g/+28)
FLK.1,1
h,h
14,8
-9
+0
- Input b to stay in FLK (-4/+5/+5)
- Input 3+4 to ALB (+17g/+28g/+28)
FLK.1,1,1
h,h,h
14,8,8
-9
+0
- Input b to stay in FLK (-4/+5/+5)
- Input 3+4 to ALB (+17g/+28g/+28)
LNH (Lionheart)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lion Heart
ub+3
sp
- Transition to LNH
- Input 3 to LWV
- Input 4 to RWV
- Input b+3_4 to SWY
- Input f+3_4 to DCK
Sometimes written Outfox
Two-Faced
H.LNH
sp, m, h (th)
15
ps
- Parries mid attacks
- Transitions to TFA after successful parry
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Parry
b+1+3_b+2+4
sp
- Parry h and m punches
- Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes