(T7 movelist link added) |
(→u) |
||
Line 1,499: | Line 1,499: | ||
|target=h | |target=h | ||
|damage=26 | |damage=26 | ||
|startup=i16~ | |startup=i16~20 | ||
|block=- | |block=-9 | ||
|hit=+ | |hit=+38a (-20) | ||
|ch= | |ch= | ||
|crush= | |crush=pc7~15 fs20~30 | ||
|recv= | |recv=r32 | ||
|tot= | |tot=52 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,511: | Line 1,511: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* 9 chip damage on block, +0 block advantage on attack absorption | |||
}} | }} | ||
}} | }} | ||
Line 1,524: | Line 1,525: | ||
|hit=+7 | |hit=+7 | ||
|ch= | |ch= | ||
|crush= | |crush=js9~31 fs32~34 | ||
|recv= | |recv=r27 | ||
|tot= | |tot=45 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,537: | Line 1,537: | ||
|parent= | |parent= | ||
|input=ub+3+4 | |input=ub+3+4 | ||
|alt=BT.3+4 | |||
|name= | |name= | ||
|target= | |target=M | ||
|damage=25 | |damage=25 | ||
|startup=i37~39 | |startup=i37~39 | ||
|block=+2c | |block=+2c~+4c | ||
|hit=+ | |hit=+25a | ||
|ch= | |ch= | ||
|crush= | |crush=js5~39 | ||
|recv= | |recv=r23 | ||
|tot= | |tot=62 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{ | |notes={{Spike}} | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,563: | Line 1,563: | ||
|startup=,i26~27 | |startup=,i26~27 | ||
|block=-14 | |block=-14 | ||
|hit=+ | |hit=+32a (+22) | ||
|ch= | |ch= | ||
|crush= | |crush=js48~67 fs68~70 | ||
|recv= | |recv=r37 | ||
|tot= | |tot=89 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{ | |notes={{Head}} | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,584: | Line 1,583: | ||
|startup=i33~34 | |startup=i33~34 | ||
|block=-5 | |block=-5 | ||
|hit=[[Alisa_combos#Staples|+ | |hit=[[Alisa_combos#Staples|+56a]] | ||
|ch= | |ch= | ||
|crush= | |crush=js7~33 fs34~36 | ||
|recv= | |recv=r29 | ||
|tot= | |tot=63 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Spike}} | |||
}} | }} | ||
}} | }} | ||
Line 1,603: | Line 1,603: | ||
* u+1}} | * u+1}} | ||
|name=Brute Force Attack | |name=Brute Force Attack | ||
|target= | |target=m,m,m | ||
|damage=20,14 (9),10 (7) | |damage=20,14 (9),10 (7) | ||
|startup=i19~20,i25,i17 | |startup=i19~20,i25,i17 | ||
|block=-13 | |block=-13 | ||
|hit=+ | |hit=+68a (+52) | ||
|ch= | |ch= | ||
|crush= | |crush=js20~40 fs41~43 | ||
|recv= | |recv=r37 | ||
|tot= | |tot=57 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,617: | Line 1,617: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Transition to SBT on hit with | * Transition to SBT on hit with 3_4 | ||
* Transition to DBT on hit with | * Transition to DBT on hit with f+3_f+4 | ||
* 2nd and 3rd hit available only as combo from 1st hit | |||
}} | }} | ||
}} | }} | ||
Line 1,628: | Line 1,629: | ||
|name=Image Cutter | |name=Image Cutter | ||
|target=h | |target=h | ||
|damage=22 | |damage=22 (6) | ||
|startup=i16~17 | |startup=i16~17 | ||
|block=-2 | |block=-2 | ||
|hit=+ | |hit=+20a (+11) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r29 DES | ||
|tot= | |tot=46 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,641: | Line 1,642: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+5 +62a (+42)}} | |||
* {{Homing}} | * {{Homing}} | ||
* {{BB}} | * {{BB}} | ||
* | * {{Weapon}} | ||
* Chip damage on block | |||
* Transition to DES on hit (does not transition when using Heat Dash) | * Transition to DES on hit (does not transition when using Heat Dash) | ||
}} | }} | ||
Line 1,661: | Line 1,664: | ||
|hit=-25 | |hit=-25 | ||
|ch= | |ch= | ||
|crush= | |crush={{Plainlist| | ||
|recv= | * on whiff: js9~34 fs32~34 | ||
|tot= | * oh hit/block: js9~61 fs62~64 | ||
}} | |||
|recv=r32 | |||
|tot=75 | |||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to SBT with input | * Transition to SBT with input 3_4 | ||
* Transition to DBT with input | * Transition to DBT with input f+3_f+4 | ||
}} | }} | ||
}} | }} | ||
Line 1,681: | Line 1,687: | ||
|startup=,i17~22 | |startup=,i17~22 | ||
|block=-14 | |block=-14 | ||
|hit=+ | |hit=+32a (-26) | ||
|ch= | |ch= | ||
|crush= | |crush={{Plainlist| | ||
|recv= | * js9~61 fs62~64 | ||
|tot= | * fs?~? cs?~? | ||
}} | |||
|recv=r37 | |||
|tot=59 | |||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,691: | Line 1,700: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Combo from 1st | * {{Spike}} | ||
* Combo from 1st hit | |||
* Available only as a combo from 1st hit | |||
}} | }} | ||
}} | }} |
Revision as of 20:12, 21 June 2024
Alisa |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Alisa movelist (Tekken 7).
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
H.2+3
- Alternate input: H.DES.2+3
- Transition to SBT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
H.d+1+2
- Cancel to r30 with db
- partially consumes Heat
3,2
- Combo from 1st hit
- 6 chip damage on block
- Transition to DES (does not transition when using Heat Dash)
f+2,1
- Combo from 1st hit
- 6 chip damage on block
uf+2
- 6 chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
n
Input
1,1
- Combo from 1st hit with 4f delay
- Input can be delayed 8f
- Transition to DES with 1+2
1,2,2
- Combo from 2nd CH with 1f delay
- chip damage on block
1,2,d+2
- Combo from 2nd CH
- Can be delayed
1,2,d+2*
- Can be delayed
2,2
- Combo from 1st hit
- 2nd hit available on hit or block only
2,3,3
- Combo from 2nd hit with 9f delay
- Input can be delayed 12f
- Move can be delayed 11f
3,2
- Combo from 1st hit
- Chip damage on block
- Transition to DES (does not transition when using Heat Dash)
3,f+2
- Combo from 1st hit
- Chip damage on block
- Transition to DES
f
Input
f+2,1
- Combo from 1st hit
- Chip damage on block
f+2,3
- Combo from 1st CH with 1f delay
- Transition to r40 DES with 1+2
- Balcony Break on aerial hit
f+2,3,3
- Combo from 2nd hit
f+3,2
- Combo from 1st hit
- Transition to DES
- Chip damage on block
f+3,1+2
- Combo from 1st hit
- Transition to DES
- Chip damage on block
f+4,1,4
- Combo from 2nd hit
- i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
f+1+2
- Transition to r25 SBT with 3_4
- Transition to r25 DBT with f+3_f+4
f+3+4
- Transition to r21 BKP with d
- Transition to r32 BKP with b (Backswing)
df
Input
df+1,1
- Combo from 1st CH with 2f delay
- Balcony Break on aerial hit
df+1,1,2
- Combo from 2nd hit
- Chip damage on block
- Transition to DES
df+2
- On hit +7 against crouching opponent
- Does not launch crouching opponent except on CH
df+3,3
- Combo from 1st hit with 9f delay
- Input can be delayed 16f
- Move can be delayed 12f
d
Input
d+2,4
- Combo from 1st hit
- Transition to DES with 1+2
d+3
- Transition to BKP
d+4,1+2
- Combo from 1st CH
- Jail from 1st block
d+3+4
- Transition to DES with 1+2
db
Input
db+2,2
- Combo from 1st hit with 12f delay
- Input can be delayed 15f
- Transition to DES with 1+2
b
Input
b+2,1
- Combo from 1st hit with 7f delay
- Input can be delayed 12f
b+2,3
- Combo from 1st hit with 9f delay
- Input can be delayed 12f
b+2,4
- Combo from 1st hit with 12f delay
b+4,3
- Combo from 1st hit
- Transition to DES with 1+2
b+4,4
- Combo from 1st hit
- Transition to SBT with input 3_4
- Transition to DBT with input f+3_f+4
b+1+2
- Alternate input: DES.b+1+2
- 10 chip damage and -9 block advantage on attack absorption
b+3+4,3+4
- Combo from 1st hit
u
Input
ub+2
- 9 chip damage on block, +0 block advantage on attack absorption
ub+3+4,1+2
- ub+1
- u+1
uf+1
- Transition to SBT on hit with 3_4
- Transition to DBT on hit with f+3_f+4
- 2nd and 3rd hit available only as combo from 1st hit
uf+2
- Chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
- ub+3
- u+3
uf+3
- on whiff: js9~34 fs32~34
- oh hit/block: js9~61 fs62~64
- Transition to SBT with input 3_4
- Transition to DBT with input f+3_f+4
uf+3,2
- js9~61 fs62~64
- fs?~? cs?~?
- Combo from 1st hit
- Available only as a combo from 1st hit
Motion Input
Input
f,F+3,4
- Combo from 1st NH
- Transition to DES with input f,F+3,4,1+2
- Jails
f,F+3,4,4
- Combo from 2nd NH
- Transition to DES with input f,F+3,4,4,1+2
f,F+4
- Transition to hit throw on front hit
- Alternative input: f,F+4:1 to power up
f,f,F+2
- chip damage on block
- Transition to DES with input f,f,F+2,1+2
Crouch
Input
FC.1+2
- Transition to DES with input FC.1+2,n,1+2
WS
Input
ws1,2
- Combo from 1st NH
- Transition to DES with input ws1,2,1+2
ws1,2,3
- Combo from 2nd CH
- Transition to DES with input ws1,2,3,1+2
ws2
- Transition to SBT with input ws2,3_4
- Transition to DBT with input ws2,f+3_f+4
ws3,3
- Combo from 1st NH
- Power up after 2 or more rotations
DES (Destructive Form)
Input
d+1+2
- Cancel DES with DES.d+1+2 or DES.DB
- Transition to DBT with input DES.f+3_f+4
DES.1+2
- Transition to DES
- chip damage on block
- Jails
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DES.f+1+2,1+2
- Transition to DES
- chip damage on block
DES.d+3
- Alternate input: DES.d+4 or DES.u+3 or DES.u+4
- DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
- Transition to DES
DES.d+3,1
- Transition to DES
- chip damage on block
DES.b+2,1
- Transition to DES
- chip damage on block
DES.uf+2
- Transition to DES
- only hits airborne opponents
DES.uf+1+2
- Transition to DES
- chip damage on block
- Cancel DES with input DES.uf+1+2,1+2
DES.BT.1
- Alternate input: DES.BT.2
- chip damage on block
SBT (Boot)
Input
SBT.1,2,1
SBT.1,2,1,3+4
- Transition to DES with input SBT.1,2,1,3+4,1+2
DBT (Dual Boot)
Input
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DBT.2,1
- Transition to DES
- chip damage on block
DBT.f+1
- chip damage on block
- throw on front hit
BKP (Backup)
Input
Others
Input
R.df+1+2
- Alternate input: R.DES.df+1+2
- Erases opponent's recoverable health on hit
1+2+3+4
- Cannot block for 5 seconds
- CH state for 5 seconds
- Transition to DES with 1+2
SS.4,1+2
- Combo from 1st CH
FUFT.1+2,3
Throws
Input
2+4
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Switches sides
- Transition to DES with input 2+4,1+2
Left throw
- Throw break: 1
- Opponent recovery on hit: FDFA
Right throw
- Throw break: 2
- Opponent recovery on hit: FUFA perpendicular to Alisa
Back throw
- Throw break: none
- Opponent recovery on hit: FDFA
- Side switch
FC.db+1+2
- Throw break: 1+2
- Opponent recovery on hit: FUFA
- Side switch
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+4 | m | 10 | i18 | |||
1 | m | 12 | i25~27 | -8 | ||
1 | m | 9 | i21 | |||
2 | h | 5 | i24~25 | |||
1 | h,m | 9,3 | i35~36 | |||
1 | m | 18 | i32-33, i1-2 | |||
3+4 | l | 7 | i27~28 | |||
3 | m | 10 (7) | i20~21 | -65 | -39 | |
2 | m | 10 (7) | 17-22 | -29 | -15 | |
2 | m,m,h,h | 1,1,1 | i13-16,i1-5,i1-6,i1-8, | -23 | +3 (-15) |