m (→b) |
(→b) |
||
Line 1,248: | Line 1,248: | ||
|hit=+9a (-8) | |hit=+9a (-8) | ||
|ch= | |ch= | ||
|crush=js21~60 fs61~63 | |crush={{Plainlist| | ||
* ,js21~60 | |||
* ,fs61~63}} | |||
|recv=r40 | |recv=r40 | ||
|tot=82 | |tot=82 | ||
Line 1,335: | Line 1,337: | ||
|hit=+6c | |hit=+6c | ||
|ch=+10a | |ch=+10a | ||
|crush=js17~24 fs25~27 | |crush={{Plainlist| | ||
* ,js17~24 | |||
* ,fs25~27}} | |||
|recv=r29 | |recv=r29 | ||
|tot=75 | |tot=75 | ||
Line 1,358: | Line 1,362: | ||
|hit=+9a (-1) | |hit=+9a (-1) | ||
|ch= | |ch= | ||
|crush=,js25~62 fs63~65 | |crush={{Plainlist| | ||
* ,js25~62 | |||
* ,fs63~65}} | |||
|recv=r63 | |recv=r63 | ||
|tot=106 | |tot=106 | ||
Line 1,451: | Line 1,457: | ||
|hit=+32a (+22) | |hit=+32a (+22) | ||
|ch= | |ch= | ||
|crush=js6~35 fs36~53 | |crush={{Plainlist| | ||
* js6~35 | |||
* fs36~53}} | |||
|recv=r41 | |recv=r41 | ||
|tot=61 | |tot=61 | ||
Line 1,470: | Line 1,478: | ||
|hit=+59a | |hit=+59a | ||
|ch= | |ch= | ||
|crush=,js6~78 fs79~81 | |crush={{Plainlist| | ||
* ,js6~78 | |||
* ,fs79~81}} | |||
|recv=r23 | |recv=r23 | ||
|tot=84 | |tot=84 |
Revision as of 03:43, 30 August 2024
Alisa |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Alisa movelist (Tekken 7).
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
H.2+3
- Transition to SBT with 3_4
- Transition to DBT with f+3_f+4
- 14 chip damage on block
H.d+1+2
- Cancel to r30 with db
- Partially consumes Heat
3,2
- Combo from 1st hit
- 6 chip damage on block
- Does not transition to DES when using Heat Dash
f+2,1
- Combo from 1st hit
- 6 chip damage on block
DES.f+2,1,2
- Combo from 1st or 2nd CH
- 6 chip damage on block
n
Input
1,1
- Combo from 1st hit with 4f delay
- Input can be delayed 8f
- Transition to DES with 1+2
1,2,2
- Combo from 2nd CH with 1f delay
- 6 chip damage on block
1,2,d+2
- Combo from 2nd CH
- Input can be delayed 8f
- Move can be delayed 7f
1,2,d+2*
- Input can be delayed 8f
- Move can be delayed 7f
2,2
- Combo from 1st hit
- 2nd hit available on hit or block only
2,3,3
- Combo from 2nd hit with 9f delay
- Input can be delayed 12f
- Move can be delayed 11f
3,2
- Combo from 1st hit
- 6 chip damage on block
- Transition to DES (does not transition when using Heat Dash)
3,f+2
- Combo from 1st hit
- 2 chip damage on block
- Transition to DES
f
Input
f+2,1
- Combo from 1st hit
- 6 chip damage on block
f+2,3
- Combo from 1st CH with 1f delay
- Transition to r40 DES with 1+2
- Balcony Break on airborne hit
f+2,3,3
- Combo from 2nd hit
f+3,2
- Combo from 1st hit
- Transition to DES
- 6 chip damage on block
f+3,1+2
- Combo from 1st hit
- Transition to DES
- 7 chip damage on block
f+4,1,4
- Combo from 2nd hit
- i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
f+1+2
- Transition to r25 SBT with 3_4
- Transition to r25 DBT with f+3_f+4
df
Input
df+1,1
- Combo from 1st CH with 2f delay
- Balcony Break on aerial hit
df+1,1,2
- Combo from 2nd hit
- 2 chip damage on block
- Transition to DES
df+2
- On hit +7 against crouching opponent
- Does not launch crouching opponent except on CH
df+3,3
- Combo from 1st hit with 9f delay
- Input can be delayed 16f
- Move can be delayed 12f
d
Input
d+2,4
- ,js21~43
- ,fs44~46
- Combo from 1st hit
- Transition to DES with 1+2
d+3
- js9~23
- fs24~26
- Transition to BKP
d+4,1+2
- Combo from 1st CH
- Jail from 1st block
d+1+2
- Transition to r30 with db or d+1+2
- Transition to DBT with DES.f+3_f+4
d+3+4
- Transition to DES with 1+2
db
Input
db+2,2
- Combo from 1st hit with 12f delay
- Input can be delayed 15f
- Transition to DES with 1+2
b
Input
b+1,1+2
- Input can be delayed 13f
- 2nd hit combos into 3rd on CH only
b+2,1
- Combo from 1st hit with 7f delay
- Input can be delayed 12f
b+2,3
- ,js21~60
- ,fs61~63
- Combo from 1st hit with 9f delay
- Input can be delayed 12f
b+2,4
- Combo from 1st hit with 12f delay
b+4,3
- ,js17~24
- ,fs25~27
- Combo from 1st hit
- Transition to DES with 1+2
b+4,4
- ,js25~62
- ,fs63~65
- Combo from 1st hit
- Transition to SBT with input 3_4
- Transition to DBT with input f+3_f+4
b+1+2
- Alternate input: DES.b+1+2
- 7 chip damage on block
- 10 chip damage and -9 block advantage on attack absorption
b+3+4,3+4
- ,js6~78
- ,fs79~81
- Combo from 1st hit
u
Input
ub+2
- 9 chip damage on block, +0 block advantage on attack absorption
ub+3+4,1+2
- ub+1
- u+1
uf+1
- Transition to SBT on hit with 3_4
- Transition to DBT on hit with f+3_f+4
- 2nd and 3rd hit available only as combo from 1st hit
uf+2
- 6 chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
- ub+3
- u+3
uf+3
- on whiff: js9~31 fs32~34
- oh hit/block: js9~61 fs62~64
- Transition to SBT with input 3_4
- Transition to DBT with input f+3_f+4
uf+3,2
- Combo from 1st hit
- Available only as a combo from 1st hit
uf+4,4
- Combo from 1st hit with 2f delay
Motion Input
Input
f,F+2,3
- Combo from 1st hit
- Input can be delayed 13f
- Move can be delayed 8f
f,F+3,4
- Combo from 1st hit
- Jail from 1st block
- Transition to DES with 1+2
f,F+3,4,4
- Combo from 2nd hit
- Transition to DES with 1+2
f,F+4
- Transition to hit throw on front hit
- Just frame input: f,F+4:1 to power up
f,F+1+2
f,f,F+2
- 9 chip damage on block
- Transition to DES with 1+2
f,f,F+3,4
- Combo from 1st hit
f,f,F+1+2
Crouch
Input
FC.1+2
- Transition to DES with n,1+2
WS
Input
ws1,2,3
- Combo from 2nd CH with 5f delay
- Input can be delayed 10f
- Transition to DES with 1+2
ws2
- Transition to SBT 3_4
- Transition to DBT f+3_f+4
ws3
- Cancel with B
- Actionable after 19 frames
CLK.B
- Cancel with B
CLK.3
- Combo from 1st hit
- Power up after 2 or more spins
- Interrupt with i8 from 1st block
CLK(Two spins).3
- 8 chip damage on block
CLK.d+3
- 8 chip damage on block
DES (Destructive Form)
Input
d+1+2
- Transition to r30 with db or d+1+2
- Transition to DBT with DES.f+3_f+4
DES.1
- 3 chip damage on block
- Final hit available only on hit
DES.2
- 2 chip damage on block
DES.2,1
- Available only as a combo from 1st hit
DES.1+2
- Transition to DES
- 6 chip damage on block
- Jails
DES.f+1
- 1 chip damage on block
DES.f+2,1
- Combo from 1st hit
- 2 chip damage on block
DES.f+2,1,2
- Combo from 1st or 2nd CH
- 6 chip damage on block
DES.f+3
- Cancel to r33 with DBT.b
- Transition to r50 sidestep with DBT.u_d
DES.f+1+2
- Combo from any hit
- 6 chip damage on block
DES.f+1+2,1+2
- 6 chip damage on block
DES.d+1
- Combo from any hit
- 2 chip damage on block
DES.d+2
- Combo from any hit
- 6 chip damage on block
- DES.d+4
- DES.u+3
- DES.u+4
DES.d+3
- DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
DES.b+2,1
- Combo from any hit
- 2 chip damage on block
DES.uf+2
- Only hits airborne opponents
DES.uf+1+2
- 2 chip damage on block
- Cancel to standing with DES.1+2
DES.BT.1
- Combo from any hit
- 1 chip damage on block
SBT (Boot)
Input
SBT.1,2
- Combo from 1st hit with 1f delay
- Rest of the string is natural on CH
SBT.1,2,1
- Combo from 2nd CH
- Less safe on hit than on block without CH
SBT.1,2,1,3+4
- Combo from 3rd hit
- Combo from 2nd CH
- Transition to DES with input SBT.1,2,1,3+4,1+2
SBT.2
- Transition to DES with SBT.1+2
- Hitstop 20f on hit
SBT.3
- Frame advantage +8c~+12c on shallow hit, +32 on CH
- Listed states are on hit only
DBT (Dual Boot)
Input
DES.f+3
- Cancel to r33 with DBT.B
- Transition to Evasive Action with input DBT.U_D
DBT.1
- Jail from 1st attack
- 3 chip damage on block
DBT.2
- Jail from 1st attack
- 2 chip damage on block
DBT.2,1
- 13 chip damage on block
DBT.3
- Frame advantage +8c~+12c on shallow hit, +32 on CH
- Listed states are on hit only
DBT.1+2
- Jail from 1st attack
- 6 chip damage on block
DBT.f+1
- Transition to attack throw on front standing or airborne hit
- 14 damage +3c vs BT opponent
- 4 chip damage on block
DBT.f+2,2
- Combo from 1st hit
- 6 chip damage on block
BKP (Backup)
Input
Others
Input
R.df+1+2
- Erases opponent's recoverable health on hit
1+2+3+4
- Cannot block for 5 seconds
- CH state for 5 seconds
- Transition to DES with 1+2
SS.4,1+2
- Combo from 1st CH
FUFT.1+2,3
Throws
Input
1+3
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Side switch on break
2+4
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Side switch
- Transition to DES with 1+2
Left throw
- Throw break: 1
- Opponent recovery on hit: FDFA
- Can side switch on hit
Right throw
- Throw break: 2
- Opponent recovery on hit: FUFA perpendicular to Alisa
Back throw
- Throw break: none
- Opponent recovery on hit: FDFA
- Side switch
uf+1+2
- Throw break: 1+2
- Opponent recovery on hit: FUFT
FC.db+1+2
- Throw break: 1+2
- Opponent recovery on hit: FUFA
- Side switch
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+4 | m | 10 | i18 | |||
1 | m | 12 | i25~27 | -8 | ||
1 | m | 9 | i21 | |||
2 | h | 5 | i24~25 | |||
1 | h,m | 9,3 | i35~36 | |||
1 | m | 18 | i32-33, i1-2 | |||
3+4 | l | 7 | i27~28 | |||
3 | m | 10 (7) | i20~21 | -65 | -39 | |
2 | m | 10 (7) | 17-22 | -29 | -15 | |
2 | m,m,h,h | 1,1,1 | i13-16,i1-5,i1-6,i1-8, | -23 | +3 (-15) |