Xiaoyu punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
No edit summary
Line 2: Line 2:


{{Infobox tricky moves
{{Infobox tricky moves
|slide=f,f+3, ws+2
|slide=cc db+3,2
|generic-a=/
|generic-a=ws1
|alisa-a={{Plainlist|
|alisa-a={{Plainlist|
* f,f+3
* df+2,1
}}
* f,F+2
* f,F+1+2 }}
|alisa-b={{Plainlist|
|alisa-b={{Plainlist|
* f,f+3}}
* 1,2
* 2,1
* f+2
* d+2 }}
|king-a=cc d3,2
|king-a=cc d3,2
|claudio-a=f,F+2
|claudio-a=f,F+2
Line 40: Line 44:
* d+2  
* d+2  
* hcb,f+1+2}}
* hcb,f+1+2}}
|xiaoyu-c=f,F+4,2
}}





Revision as of 05:45, 10 February 2023

{{Infobox tricky moves |slide=cc db+3,2 |generic-a=ws1

|alisa-a=

  • df+2,1
  • f,F+2
  • f,F+1+2

|alisa-b=

  • 1,2
  • 2,1
  • f+2
  • d+2

|king-a=cc d3,2 |claudio-a=f,F+2 |devil-jin-a=b+1

|devil-jin-b=

  • 1,2 (can whiff)
  • df+3,1

|asuka-a=

  • f,F+2
  • f,F+4
  • f,F+1+2

|eddy-a=ws3 |eddy-b=df+3,1

|heihachi-a=

  • f+2 (can whiff)
  • d+2 (can whiff)

|jack-7-a=

  • d+1+2
  • f,F+2
  • f,F+1+2

|jack-7-b=f,F+2 |law-a=df+3,1 |leroy-a=1,2 (can whiff) |lucky-chloe-a=df+3,1+2 |paul-a=f+2 |xiaoyu-a=None

|xiaoyu-b=

  • 1,2
  • 2,1
  • df+3,1
  • d+2
  • hcb,f+1+2


Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Moved from overview

10f 1, d+2 hm A high mid string with the option to end in RDS.

12f f+1+2 m Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.

13~15f b+4, 4 mh Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range. Has trouble punishing a lot of -13 hopkicks due to pushback.

14f 3 h Long range launcher.

15f d/f+2~1 mm Launcher with decent range.

16f u/f+3+4 mmm Wallsplats, crushes lows.

22f u/b+3+4 m Decent launcher for fancier combos.

WS Punishers

11f ws+4 m Xiaoyu’s ws+4 is one of the better ones in the game considering it knocks down and has pushback. It hits grounded when offaxis and guarantees a d+4 when hit near a wall.

13f ws+1,4 m, m Very low range punisher mid wallsplatting.

16f FC u/f+3 m Standard hopkick launcher which as an u/f input, can be done out of crouch.

22f ws+2* m This is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.

22f u/b+3+4 m Decent launcher for fancier combos.

Whiff Punishers

14f 3 15f d/f+2~1 16f u/f+3+4