(Add motion input, others and 10 string) |
(Add ws) |
||
Line 2,049: | Line 2,049: | ||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | |||
|id=Alisa-FC.1+2 | |||
|parent= | |||
|input=FC.1+2 | |||
|name=Sad Hound | |||
|target=ll | |||
|damage=10,16 | |||
|startup=i21~23,i6~8 | |||
|block= | |||
|hit=+5c | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to DES with input FC.1+2,n,1+2 | |||
}} | |||
}} | |||
== WS == | == WS == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | |||
|id=Alisa-ws1 | |||
|parent= | |||
|input=ws1 | |||
|name= | |||
|target=m | |||
|damage=12 | |||
|startup=i13~14 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ws1,2 | |||
|parent=Alisa-ws1 | |||
|input=,2 | |||
|name= | |||
|target=,h | |||
|damage=,12 | |||
|startup=,i24~25 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to DES with input ws1,2,1+2 | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ws1,2,3 | |||
|parent=Alisa-ws1,2 | |||
|input=,3 | |||
|name=Spear Fishing | |||
|target=,m | |||
|damage=,23 | |||
|startup=,i25~26 | |||
|block= | |||
|hit=+33 (+23) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to DES with input ws1,2,3,1+2 | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ws2 | |||
|parent= | |||
|input=ws2 | |||
|name=Digital Lift | |||
|target=m | |||
|damage=24 | |||
|startup=i17~18 | |||
|block= | |||
|hit=[[Alisa_combos#Staples|+33 (+23)]] | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
* Transition to BOT with input ws2,3_4 | |||
* Transition to DBT with input ws2,f+3_f+4 | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ws3 | |||
|parent= | |||
|input=ws3 | |||
|name=Clockwork | |||
|target=m | |||
|damage=18 | |||
|startup=i19~20 | |||
|block= | |||
|hit=+15 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cancel with input ws3,B | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ws3,3 | |||
|parent=Alisa-ws3 | |||
|input=,3 | |||
|name=Clockwork Spring Middle | |||
|target=,m | |||
|damage=20 | |||
|startup=i13~14 | |||
|block= | |||
|hit=+12g | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Power up after 2 or more rotations | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ws3,d+3 | |||
|parent=Alisa-ws3 | |||
|input=,d+3 | |||
|name=Clockwork Spring Low | |||
|target=,l | |||
|damage=20 | |||
|startup=i30~31 | |||
|block= | |||
|hit=[[Alisa_combos#Staples|+73 (+57)]] | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ws4 | |||
|parent= | |||
|input=ws4 | |||
|name=Key Smash | |||
|target=m | |||
|damage=15 | |||
|startup=i11~12 | |||
|block= | |||
|hit=+6 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Power up after 2 or more rotations | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-ws1+2 | |||
|parent= | |||
|input=ws1+2 | |||
|name=Cute But Deadly | |||
|target=m | |||
|damage=20 | |||
|startup=i20~21 | |||
|block= | |||
|hit=+21 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Homing}} | |||
* Hold to power up | |||
}} | |||
}} | |||
== DES (''Destructive Form'') == | == DES (''Destructive Form'') == | ||
Line 2,190: | Line 2,407: | ||
* Transition to DES with input 1+2+3+4,1+2 | * Transition to DES with input 1+2+3+4,1+2 | ||
* Transition to charged state | * Transition to charged state | ||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-SS.4 | |||
|parent= | |||
|input=SS.4 | |||
|name= | |||
|target=l | |||
|damage=15 | |||
|startup=i24~25 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-SS.4,1+2 | |||
|parent=Alisa-SS.4 | |||
|input=,1+2 | |||
|name=Happy Propeller | |||
|target=,hm | |||
|damage=,20 | |||
|startup=, | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-BT.4 | |||
|parent= | |||
|input=BT.4 | |||
|name=Goody Two Shoes | |||
|target=m | |||
|damage=20 | |||
|startup=i16~17 | |||
|block= | |||
|hit=+19 (+2) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-FUFT.1+2 | |||
|parent= | |||
|input=FUFT.1+2 | |||
|name=Reboot | |||
|target=sp | |||
|damage=0 | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=Alisa-FUFT.1+2,3 | |||
|parent=Alisa-FUFT.1+2 | |||
|input=,3 | |||
|name=Reboot Meteor Kick | |||
|target=,m | |||
|damage=,35 | |||
|startup=i22~23 | |||
|block= | |||
|hit=+60 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
}} | }} | ||
}} | }} |
Revision as of 22:24, 4 February 2024
Alisa |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Session
f+2,1
m,m
12,20
i17~i18,i24~26
- chip damage on block
- Transition to DES (does not transition when using Heat Dash)
- Input f+2,1+2 to shift to DES
Image Cutter
uf+2
h
22
i16~17
- chip damage on block
- Alternate input: u+2
- Transition to DES (does not transition when using Heat Dash)
Gigahertz Storm
DES.f+2,1,2
mm,mm,mm
4,5,4,4,3,20
i15,i1,i23,i1,i23~24,i4~5
- chip damage on block
Quick-fix Protocol
H.2+3
m
50 (28)
- Alternate input: H.DES.2+3
- Transition to BOT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Trim
3,2
m,h
10,20
,i26~27
- chip damage on block
- Transition to DES (does not transition when using Heat Dash)
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Session
f+2,1
m,m
12,20
i24~25
- chip damage on block
- Transition to DES with f+2,1+2 (does not transition when using Heat Dash)
Triple Session
f+2,3,3
m,h,m
12,8,22
+12 (-3)
,i35~36
- Transition to DES with f+2,3,1+2
Automatic Transmission
f+3,1+2
h,m
10,25
+8
,i24~25
- Transition to DES
- chip damage on block
Overflow
f+1+2
m
25 (0)
+14
i14~15
- Transition to BOT with f+1+2,3_4
- Transition to DBT with f+1+2,f+3_f+4
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cyclone Mixer
df+1,1,2
m,h,h
10,20,48
+8
,i22~25
- chip damage on block
- Transition to DES
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Override
b+4,4
m,m
17,17
+9 (-1)
,i25~27
- Transition to BOT with input b+4,4,3_4
- Transition to DBT with input b+4,4,f+3_f+4
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brute Force Attack
uf+1
mmm
20,14 (9),10 (7)
i19~20,i25,i17
- Alternate input: ub+1 or u+1
- Transition to BOT on hit with uf+1,3_4
- Transition to DBT on hit with uf+1,f+3_f+4
Image Cutter
uf+2
h
22
i16~17
- Alternate input: u+2
- chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
uf+3
m
15
i17~18
- Alternate input: ub+3 or u+3
- Transition to BOT with input uf+3,3_4
- Transition to DBT with input uf+3,f+3_f+4
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cutover
f,F+3,4,4
m,h,m
12,15,17 (11)
+21 (+14)
,i27~29
- Transition to DES with input f,F+3,4,4,1+2
Sandbox
f,F+4
mm
14,22
+9 (+0)
i22~29,i34~39
- Transition to hit throw on front hit
- Alternative input: f,F+4:1 to power up
Linear Punch
f,f,F+2
h
30
- chip damage on block
- Transition to DES with input f,f,F+2,1+2
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spear Fishing
ws1,2,3
M,h,m
12,12,23
+33 (+23)
,i25~26
- Transition to DES with input ws1,2,3,1+2
Digital Lift
ws2
m
24
- Transition to BOT with input ws2,3_4
- Transition to DBT with input ws2,f+3_f+4
DES (Destructive Form)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
BKP (Backup)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
BOT (Boot)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DBT (Dual Boot)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb
H.R.df+1+2
m
pc
- Alternate input: R.DES.df+1+2
- Erases opponent's recoverable health on hit
Ki Charge
1+2+3+4
sp
- Transition to DES with input 1+2+3+4,1+2
- Transition to charged state
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+4 | m | 10 | i18 | |||
1 | m | 12 | i25~27 | -8 | ||
1 | m | 9 | i21 | |||
2 | h | 5 | i24~25 | |||
1 | h | 9 | i35~36 | |||
1 | m | 18 | ||||
3+4 | l | 7 | i27~28 | |||
3 | m | 10 (7) | i20~21 | -39 | ||
2 | m | 10 (7) | i20 | -15 | ||
2 | m | +3 (-15) |