Zafina movelist: Difference between revisions

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(fix an error in her 2,2 string)
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*Hold D to transition to TRT
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Revision as of 01:37, 20 February 2024

This page is for Tekken 8. For Tekken 7, see Zafina movelist (Tekken 7).

Heat

When Azazel's Power (health reducing move) is activated, health won't be consumed (e.g., f+1+2, df+4,1 etc.)
Some of the powerful moves using Azazel's Power become Power Crushes (e.g. TRT.df+1, SCR.df+1, MNT.df+1).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
+1
+2c
pc7~
Heat Burst
  • Cancel with b,b
  • 3 chip damage on block
  • Partially uses Heat
  • Unparryable
  • Ignores regular power crush armor
Heat Smash

H.2+3

h,​sm
15,​10,​15,​15,​15,​18
+3
knd
i12~13 i47~53 i1~7 i1~7 i1~6 i1~2
Heat Smash
Balcony Break
  • Hit throw on the first hit
    • Damage 15,4,5,5,4,18 (total 51)
  • Unparryable
  • Ignores regular power crush armor
  • Jails
  • Ends Heat

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,2

h,​h
5,​9
-3
+8
i12

1,​2,3

h,​h,​h
5,​9,​12
0
+9
i20
SCR
  • Cancel SCR transition by holding B (becomes -9/0)
  • Can be delayed

1,3

h,​h
5,​14
-2
+7
i17~18
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

1,4

h,​m
5,​17
-5
+2
i19
TRT

2

h
8
-7
-1
i10

2,1

h,​m
8,​9
-6
+2
i23~25

2,​1,3

h,​m,​l
8,​9,​11
-17
+4d
i32
MNT
  • Can be cancelled into MNT before hit by holding D (becomes -9/-17)
  • Can be delayed

2,2

h,​m
8,​12
-9
+2
+7
i19-20

2,​2,1+2

h,​m,​m,​m,​m
8,​12,​7,​11,​14
-9
+19d(-16)
i25~26 i10~11 i4~5

3

h
17
0
+9
i13
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

4

h
19
-6
-1
+19a(+10)
i14~15

1+2

m
17
tracks l
-12
+4
+24a
i16~17

1+2,4

m,​m
17,​10
-10
+1
+6
i24~25

1+2,​4,4

m,​m,​m
17,​10,​12
-11
+19d
i30~31
  • Can pick up from the ground with db+3 for a juggle

3+4

SCR

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

,​m
17
-18
-9
+52a
i19

f+2,3

m,​h
17,​12
0
+9
i19
SCR
  • Cancel SCR transition by holding B (becomes -9/0)
  • Can be delayed

f+2,​3,4

m,​h,​m
17,​12,​25
-18
+18d(8)
i28~29

f+3

h
28
+3
+68a(48)
i21
SCR
Balcony Break
  • Cancel SCR transition by holding B (becomes -1/+64a)

f+4

h
13
-6
+22d
i14~15

f+1+2

m,​m
16,​22
-9
+5d(-5)
i19~20 i13~14
Heat Engager
Heat Dash +5 +36a(+26)
Balcony Break
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Second hit only comes out on hit or block
  • 8 chip damage on block

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-5
+7
i13~14

df+1,2

m,​m
10,​16
-13
+3
i15~16

df+1,​2,1

m,​m,​m
10,​16,​20
-13
+23d(13)
i25
  • Can be delayed

df+1,4

mh
1018
-6
+12
i19~20

df+2

m
13
-12
+32a(22)
i16~17

df+3

m
15
-5
+4
i15~16
SCR
  • Cancel SCR transition by holding B (becomes -10/-1)

df+3,4

m,​h
15,​17
-6
+22d
+55a
i23~24

df+3,d+4

m,​l
15,​15
-14
+1
i25~26

df+4

m
14
-13
+3
i14

df+4,1

m,​m
14,​22
-12
+3d
i31
Heat Engager
Heat Dash +5 +17d
Balcony Break
Spike
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Deals 8 chip damage on block
  • Can be cancelled before hit by holding D (recovers crouching -18/-2)

df+4,2

m,​m
14,​20
-13
+24a(+9)
i27~29
*
Tornado

df+2+3

m
20
-9
+60a
i36~37


d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
11

d+1

m
-16
-8
-3c
i12
17

d+1,1

m,​m
11
-12
+19a(+12)
+28a(+22)
i17~18
  • Delayable

d+2

m
17
-16c
-3c
+17d
i19~20

d+2,4

m,​m
1710
-22
-4b
-4c
i26
MNT
  • Can hold D to transition to TRT instead of MNT

d+2,​4,3

m,​m,​m
17,​1010
-12
+18a
i28~31

d+3

l
14
-15
+2
+20a
i22
r FC
  • Evasive (can go under some mids)
  • Hold D to transition to MNT (becomes -13/+4)

d+4

l
8
-19
-3
+7
i17~18

d+4,3

L,​h
810
-6
+36a(+26)
i19
  • Delayable

d+1+2

TRT

d+3+4

MNT

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
17
-9
+3
+16d
i13~14

db+3

l
13
-8
+3
i18
SCR
  • Cancel SCR transition by holding B (becomes -11/0)

db+4

l
14
-12
-3
+3
i21~22
  • Hold D to transition to MNT (becomes -13/4)

db+4,2

L,​m
1417
-13
+68a(+52)
i29~32
  • Launches into Tornado
    • Does not apply Tornado mid-combo

db+1+2

l
10
-16
+15a
i28~29
MNT

db+1+2,1+2

Lm
1020
-16
+5a(-4)
+37a(-10)
i33
Tornado

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
14
-14
+2
i18

b+1:1+2

m
1436
d
  • Hit Throw
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Switches sides

b+2

h
22
-5
+12
i22~23
Homing

b+3

m
23
-14
+12d
i24~26
pc?~

b+4

m
14
-9
+4
i22~23

b+4,4

m,​m
1420
-14
+9a(0)
i20~22
Balcony Break
  • Delayable
  • Hit-confirmable

b+2+3

m!
40
+41a(+10)
i64

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

uf+1

h
19
+4
+9
i19
  • Alternate inputs:
    • ub+1
    • u+1

uf+3

m
25
-8
+17d
i22~23
js?~
  • Alternate inputs:
    • ub+3
    • u+3

uf+4

m
18
-13
+29a(19)
i17~18
js?~
  • Alternate inputs:
    • ub+4
    • u+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,f+2

h
20
+1
+21a(12)
i15~16
Homing
Balcony Break
  • 6 chip damage on block

f,f+3

m
20
+4
+9
+14
i20~22
SCR
  • Cancel SCR transition by holding B (remains +4/+9)

f,​F+3,1

m,​m
20
-16
+5d
i18
Balcony Break

f,f+4

m
20
-8
+18a(+9)
i17~19
js?~
Homing
Balcony Break

f,f+3+4

m,​m
10,​21
-11
+15a(+6)
i21 i8~12
  • Hold D to transition to MNT (becomes -12/+14a)

f,f,F+3

m
30
+7
+19a(9)
i23~26
js?~
SCR
Balcony Break
  • Cancel SCR transition by holding B (becomes +3/+15a)
  • 9 chip damage on block

f,f,F+1+2

h
20
+7
+32a
i23~24
js?~
TRT
  • 8 chip damage on block

wr4

l
21
-52
+?
i14~30
r Downed
  • Hold D to transition to TRT (becomes -7 on hit)
    • On block, transitions to BT TRT (usually a disadvantageous position)

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Alternate inputs:
    • FC.db+1
    • FC.df+1
  • Transition to r24 with f
  • Transition input can be delayed 16f

FC.d+2

sl
8
-4
+5
i11
cs1~
t34 r24 FC
  • Alternate inputs:
    • FC.db+2
    • FC.df+2

FC.d+3

l
10
-17
-6
i16
cs1~
  • Alternate input:
    • FC.db+3

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
  • Alternate inputs:
    • FC.db+4
    • FC.df+4

FC.df+3

l
15
-26
+14d
i23~24
cs1~
  • On hit or whiff, hold D to transition to MNT (becomes +13d)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
9
-10
+1
i15

ws1,2

mm
8,​18
-13
+36a(26)
i20~21

ws2

m
20
-14
+28a(18)
i18~19
Tornado
  • Can transition to MNT by holding D (becomes -40/+2)

ws3

m
20
0
+9
i12
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

ws4

m
14
-7
+4
i11

SCR (Scarecrow Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SCR.db

19

SCR.1

h
12
-2
+9
i10~11
SCR

SCR.1,4

h,​m
1218
+7
-6
+32d
i22
TRT

SCR.2

m
17
-7
+7
i14
SCR

SCR.2,1

m,​m
1725
-6
+30d(+20)
i21
Heat Engager
Heat Dash +5 +36a(+26)
  • Azazel's Power
  • Zafina receives recoverable damage
  • 10 chip damage on block

SCR.2,2

m,​m
1717
-10
+8c
+8d
i22

SCR.3

m
15
-6
+5
i13
SCR

SCR.3,3

m,​h
1520
0
+25a(+15)
i16
SCR
Balcony Break

SCR.4

m
20
-18
+58a(+42)
i15~16
pc?~
Tornado

SCR.1+2

m
20
+6
+17d
i17~19
  • Hold D to transition to TRT (remains +6/+17d)

SCR.3+4

m,​m
10,​20
-12
+8
i18~19 i6~8
js?~
Balcony Break

SCR.df+1

m,​m
10,​20
-9
+33a(+18)
i18 i17~19
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Gains Power Crush frames during Heat
  • 8 chip damage on block

SCR.df+3

l
10
-23
-10c
i28~30
Homing

SCR.df+3,3

L,​l
1010
-23
+54a(+38)
i29~31
Homing
  • Launches into Tornado
    • Does not apply Tornado mid-combo

SCR.df+4

l
17
-14
+7c
+37a
i19~20
MNT

SCR.d+3

l
10
-6
-3
+9c
i18
SCR

SCR.d+3,3

lh
1028
+3
+77a(+61)
i24
SCR
  • Can hold B to exit SCR (becomes -1/
  • Launches into Tornado
    • Does not apply Tornado mid-combo

SCR.d+4

l
20
-25
-4d
i24~30
  • Can hold D to transition to MNT (remains -25/-4d)

SCR.d+3+4

MNT

SCR.b+1+2

l
16
-17
+3
+12d
i16
  • Evasive (can go below some mids)

TRT (Tarantula Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

TRT.1

l
13
-11
+5
+15d
i18
TRT

TRT.2

m
24
-9
=+40a(+30)
i34-36
Tornado

TRT.3

m
16
-17
+15d
i14~i15
TRT

TRT.4

m
10
-22
-4b
-4c
i26
MNT
  • Can hold D to transition to TRT instead of MNT

TRT.4,3

m,​m
1010
-12
+18a
i28~31

TRT.1+2

m,​m
7,​20
-12
+14a
i19~20 i9~10
js?~
Balcony Break

TRT.df+1

m
30
-7
+30a(+15)
i19~20
Heat Engager
Heat Dash +5 +35d
  • Azazel's Power
  • Zafina receives recoverable health damage
  • 12 chip damage on block
  • Gains Power Crush frames during heat

TRT.d+1+2

l
20
-21
+10d
i25
MNT

MNT (Mantis Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

MNT.1

m
12
-6
+5
i13
Butterfly Capture Combo

MNT.1,3

m,​h
1212
0
+9
i19
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

MNT.2

m
19
-14
-3
+57a
i13~14
MNT

MNT.2,1

m,​m
1910
-14
-3
i18~19
MNT
Mantis Sting

MNT.2,​1,4

m,​m,​m
19,​1025
-13
+13a(+4)
i27~28

MNT.3

l
12
-12
-1
i15~16
MNT
Sweeping Claw

MNT.3,1

L,​m
1216
-9
+22a(+15)
i24
MNT

MNT.4

l
13
-19
-3
+7
i17~18
MNT
  • Hold D to transition to TRT
Neti

MNT.4,3

L,​m
1323
-30
+32a(+22)
i27
MNT
Tornado
Scarecrow Strike

MNT.1+2

m
21
-12
+18d
i20
pc?~
Paradox

MNT.2+3

MNT BT
Vicious Claw

MNT.df+1

m
30
+6
+7d
i24~25
Heat Engager
Heat Dash +5 +67a(+50
Spike
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Gains Power Crush frames during Heat
  • 9 chip damage on block
Enlil

MNT.df+2

m
10
-9
+32a(22)
i19~20
Negal Lance

MNT.df+3

m
20
-17
+19b
i15~16
js?~
MNT
Mantis Slash

MNT.df+4

m
18
-5
+13b
i17~18
TRT
Homing

MNT.d+1

l
14
-11
0
i15~16
MNT
Mantis Sickle

MNT.d+1,4

L,​m
1423
-16
+15(+6)
+60a(+40)
i27~30
Balcony Break
Mantis Slide

MNT.d+4

l
19
-22~-15
+4c~+11c
+19a~+26a
i20~27
high crush
MNT
  • Evasive (can go under mids)
Enki

MNT.uf+3

m
25
-9
+11d
i26~28
js?~

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

R.df+1+2

m
55
+15
d
i20
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit
Ki Charge

1+2+3+4

  • Can't block for 5 seconds
  • CH state for 5 seconds

SS.1+2

m
22
-2c
+8c
+28d
i17~18

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
0
i12~14
r
Throw break 1 or 2

2+4

t
35
0
i12~14
r MNT
  • Throw break 1 or 2
  • Transitions to MNT
  • Left Throw

    t
    40
    0
    r
    Throw break 1

    Right Throw

    t
    40
    +7
    r
    Throw break 2

    Back Throw

    t
    50
    0
    • Unbreakable

    uf+1+2

    t
    40
    0
    i12
    • Throw break 1+2

    10 Strings

    10 Hit Combo 1
    Input Hit level Damage Startup Block Hit Combo
    df+1 m 10 i13~14 -5 +7
    4 h
    2 h
    3 m
    4 h
    1 h
    3 h
    2 m
    4 l
    2 h

    External Links