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{| class="wikitable" | {| class="wikitable" | ||
| {{MoveDataIcon|color=blue|Gamma Howl (3+4) becomes Gamma Charge (GMC), which allows for immediate use of GMC.1 and GMC.2}} | | {{MoveDataIcon|color=blue|Gamma Howl (3+4) becomes Gamma Charge (GMC), which allows for immediate use of GMC.1 and GMC.2 (partially uses Heat time)}} | ||
|- | |- | ||
|} | |} |
Revision as of 04:23, 17 April 2024
Jack-8 |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Assault (charged)
b+2*
m
40
-2 (+5 WC)
+17a (+9)
i35
- Wall crush
- Chip damage on block
Particle Barrier
GMH.3+4
sm
20
-13
+40d (-18)
i20
pc
- Chip damage on block when absorbing an attack
Iron Gunman
d+2+4
t
25
+6d
i12
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Alternate input GMH.2+4
Gamma Howl (Gamma Charge)
3+4
pc
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Gamma Charge is always
in effect during Heat
- Alternate input: ws3+4
Jaguar Hook - Gamma
GMC.1
m
22
-6
+73a (+57)
i22
- Partially uses remaining Heat time
- Chip damage on block
Exaton Blast - Gamma
GMC.2
h
22
+11
+31a (+5)
i20
pc
- Partially uses remaining Heat time
- Chip damage on block
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terraforming Cannon
R.df+1+2
m,t
55+
-15
+0d
i20
pc8~
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab > Jackhammer
1,1
h,m
10,22
-14c
+4c
+12d
i15
- Combos from 1st hit
- Transition to GMH with D
- (+4c oB, +8c oH, +16d)
Piston Gun Fusillade
2,1,1+2
h,m,h,h,h,h,h
10,12,10,6,6,6,20
-4
+13d
i33
Jails
Gamma Howl (Gamma Charge)
3+4
pc7
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Powercrush active from 7f to 22f
- Recover Heat and recoverable health when absorbing an attack
- Gamma Charge is always in effect during Heat
- Alternate input: ws3+4
1+4
i22~
- Alternate input hcf+1
- 1+4 can be held for up to 5 spins (or multiple 360 motions)
Gigaton Punch
1+4,1
m
25 (30)
+21g
+7a (-2)
+39d (-8)
i17(43~)
- Chip damage on block
- Alternate input hcf+1 to do 5 more damage
Gigaton Punch (2/3/4/5 spins)
1+4*,1
m
35/45/55/199
!
+70d
i17(68/93/118~)
- Unblockable
Windup Uppercut
1+4,df+1
m
21
-17
+52a (+42)
i21(41~)
- Alternate input hcf,df+1
Sometimes written one
Prime Windup Uppercut
1+4:df+1
m
36
-17
+66a (+50)
i21(41~)
- Just Frame version of 1+4,df+1 (hcf,df+1)
- Instant Tornado
- Alternate input hcf:df+1
Sometimes written one
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Blaster
f+1,2,2
m,h,m
13,12,12
+6
+3d
i33
- Can be charged to power up
- Chip damage on block
Piston Gun Blaster (charged)
f+1,2,2*
m,h,m
13,12,12
-12 (0 wall crush)
+11d (-15)
i61
- Wall crush
- Chip damage on block
Two-Step Die
f+3,2
m,h
18,20
-9
+44d (-14)
i23
- Combos from 1st hit
- Alternate input ws3,2
Machine Press
f+3,1+2
m,m
18,20
-11c
+2d
+48a
i25
- Combos from 1st hit CH
- Alternate input ws3,1+2
Merkabah Headbutt
f+3+4
m
24
-11
+9c
i22
- Headbutt
- Transition to GMH with D
- (-3 oB, +15g oB)
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1,2,1
m,h,h
1210,2
-10
-2
i15
- Jails
- On air hit +22a (+15)
- Combos from 2nd hit
- Combos from 1st hit CH
Overdrive
df+1,2,1,2
m,h,h,h
1210,2,20
-18
+35d (-23)
i9
- On air hit +12 (+5)
- Combos from 2nd hit
- Combos from 1st hit CH
Cosmic Sweeper
df+2,1
m,h
13,16
-32
+40a (+22)
i21
- Transition to GMH with D
- (+45a (+27) oH)
- Can be charged to power up
Cosmic Sweeper (charged)
df+2,1*
m,h
13,16
-46
+69a (+53)
i35
- Transition to GMH with D
- (+70a (+54) oH))
Debugger
df+1+4
l
23
-37
+18d
i34
- Alternate input b,db,d,df+1 to power up
- (28 damage, i29)
Sometimes written debug
Megaton Blast
df+2+3
m
26
-9
+31d (-5)
i22
- Alternate input b,db,d,df+2 to power up
- (31 damage, i22)
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cossack Kicks
db+3,4,3,4,3,4
l,l,l,l,l,l
15,12,12,12,12,12
-16
-5
i27
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Assault (charged)
b+2*
m
40
-2 (+5 WC)
+17a (+9)
i35
- Wall crush
- Chip damage on block (16)
Sherman Stomp
b+4,4
m,m
1621
-4
-8d
i30
- Combos from 1st hit CH
- When comboing from 1st hit:
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Giant Foot Stomp
u+3+4
m
40
!
+17d
i94~100
js
- Unblockable
- Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
- Alternate input ub+3+4
Sky Sweeper
uf+1
h
10
+71a (+55)
i17
- Only hits airborne opponents
- Transition to GMH with D
- (+75a (+59))
- Can be charged to power up
- Alternate input ub+1, u+1
Sky Sweeper (charged)
uf+1*
h
35
+69a (+53)
i35
- Only hits airborne opponents
- Transition to GMH with D
- (+70a (+54))
- Alternate input ub+1*, u+1*
Terrapulser
uf+3
l
6
-17
+8c
i23
js
- Automatically transitions to GMH on hit or block
- Alternate input ub+3, u+3
Pancake Press
uf+3+4
m
23
+13cg
+20d
i34
js
- Automatically transitions to SIT on hit or block
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
High and Low Cross Cut
f,F+1+2,1+2
m,l
20,21
-19
+13d
i28
cs
- Alternate input FC.d+1+2
Mimesis Charging Tackle
f,f,F+1+2
m
34
+3
+7a (-2)
i20
- Chip damage on block
- Alternate input wr1+2
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swing R Knuckle High
FC.df+2,f+1
m,h
12,23
-13
+32a
i19
cs
rFC
- Combos from 1st hit
Swing R Knuckle Low
FC.df+2,d+1
m,l
12,8
-11
+0
i22
cs
rFC
- Combos from 1st hit
Pulverizer
FC.db+1,1,1
l,m,m
14,10,20
-14
+9a
i20
- Can be charged to power up
Pulverizer (charged)
FC.db+1,1,1*
l,m,m
14,10,30
-6
+15a (+7)
i34
- Chip damage on block
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Two-Step Die
ws3,2
m,h
18,20
-9
+44d (-14)
i23
- Combos from 1st hit
- Alternate input f+3,2
Machine Press
ws3,1+2
m,m
18,20
-11c
+2d
+48a
i25
- Combos from 1st hit CH
- Alternate input f+3,1+2
Double Hammer Thrash
ws1+2,1+2,1+2
m,m,l
14,12,14
-23
+6d
i27
- Combos from 1st hit
GMH (Gamma Howl)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gamma Howl (Gamma Charge)
3+4
pc7
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Powercrush active from 7f to 22f
- Recover Heat and recoverable health when absorbing an attack
- Gamma Charge is always in effect during Heat
- Alternate input: ws3+4
Mimesis Overkill
GMH.1+2
th
45 (57)
-6
+0d
i16
- 57 Damage if opponent hits the wall
- Throw Break 1+2
- Swaps positions on break
Particle Barrier
GMH.3+4
sm
20
-13
+40d (-18)
i20 pc6
pc6
- Chip damage on block when absorbing an attack (6)
Jaguar Hook - Gamma
GMC.1
m
22
-6
+73a (+57)
i22
- Partially uses remaining Heat time
- Chip damage on block (4)
Exaton Blast - Gamma
GMC.2
h
42
+11
+31a (+5)
i20 pc1
pc1
- Partially uses remaining Heat time
- Chip damage on block (4)
SIT (Sit Down)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sit Punches
SIT.1,2,1,2
l,l,l,l
10101010
-47
-36
i15
SIT
- Combos from 1st hit
- Alternate input SIT.2,1,2,1
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Snipe
ss2
h
20
+9
+35d (+27)
i17
- Transition to GMH with D
- (+9 oB, +35d (+27) oH)
While Down (Face Up)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Get Up Punch
1+2
m
18
+18g
+39d
i28
SIT
- Recovers in SIT, then stands up
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lift Up Megaton hit
uf+1+2,d,df+2
t
40
-6
+19a (-7)
i11
- Throw Break 1+2
- Wallsplats opponent
Mimesis Overkill
GMH.1+2
th
45 (57)
-6
+0d
i16
- 57 Damage if opponent hits the wall
- Throw Break 1+2
- Swaps positions on break
Iron Gunman
d+2+4
t
25
!
+6d
i12
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Can be done from crouch
- Alternate input GMH.2+4
Cossack Compactor
db+3, ... d+1+2
l,m (th)
15,4,5,5,5,5,21
0
i34
- Crouch throw (Unbreakable)
- Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
Twin Drivers
(During Enemy wall stun) 1+3
t
33
!
+0d
i12
- Wall throw (Unbreakable)
- Alternate input 2+4 or uf+1+2