(→f) |
(→b) |
||
Line 1,193: | Line 1,193: | ||
|hit=+8 | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush=cs12~ | ||
|recv= | |recv=r28 FC | ||
|tot= | |tot=44 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,207: | Line 1,207: | ||
|input=,1+2 | |input=,1+2 | ||
|name=Gadget Found | |name=Gadget Found | ||
|target=, | |target=,SL,m | ||
|damage=,1,30 | |damage=,1,30 | ||
|startup=,i25~40,i26~28 | |startup=,i25~40 ,i26~28 | ||
|block=-16 | |block=-16 | ||
|hit=[[Alisa_combos#Staples|+ | |hit=[[Alisa_combos#Staples|+71a]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r42 | ||
|tot= | |tot=110 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,221: | Line 1,221: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* {{Head}} | |||
}} | }} | ||
}} | }} | ||
Line 1,235: | Line 1,236: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=49 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,253: | Line 1,253: | ||
|block=-13 | |block=-13 | ||
|hit=+3c | |hit=+3c | ||
|ch= | |ch=+17a | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=57 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st | * {{Spike}} | ||
* Combo from 1st hit with 7f delay | |||
* Input can be delayed 12f | |||
}} | }} | ||
}} | }} | ||
Line 1,273: | Line 1,275: | ||
|startup=,i23~24 | |startup=,i23~24 | ||
|block=-15 | |block=-15 | ||
|hit=+ | |hit=+9a (-8) | ||
|ch= | |ch= | ||
|crush= | |crush=js21~60 fs61~63 | ||
|recv= | |recv=r40 | ||
|tot= | |tot=64 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,284: | Line 1,286: | ||
* {{Tornado}} | * {{Tornado}} | ||
* {{BB}} | * {{BB}} | ||
* Combo from 1st | * Combo from 1st hit with 9f delay | ||
* | * Input can be delayed 12f | ||
}} | }} | ||
}} | }} | ||
Line 1,298: | Line 1,300: | ||
|block=-7 | |block=-7 | ||
|hit=+12g | |hit=+12g | ||
|ch= | |ch=+36a | ||
|crush= | |crush= | ||
|recv= | |recv=r30 | ||
|tot= | |tot=47 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,307: | Line 1,309: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Combo from 1st | * Combo from 1st hit with 12f delay | ||
}} | }} | ||
}} | }} | ||
Line 1,319: | Line 1,321: | ||
|startup=i20~22 | |startup=i20~22 | ||
|block=-8 | |block=-8 | ||
|hit=+ | |hit=+5a (-4) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r38 | ||
|tot= | |tot=60 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Homing}} | |||
* {{BB}} | * {{BB}} | ||
}} | }} | ||
}} | }} | ||
Line 1,342: | Line 1,344: | ||
|block=-13 | |block=-13 | ||
|hit=-4 | |hit=-4 | ||
|ch=[[Alisa_combos#Staples|+ | |ch=[[Alisa_combos#Staples|+54a]] | ||
|crush= | |crush= | ||
|recv= | |recv=r35 | ||
|tot= | |tot=51 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{ | |notes={{Knee}} | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,362: | Line 1,363: | ||
|block=-11 | |block=-11 | ||
|hit=+6c | |hit=+6c | ||
|ch= | |ch=+10a | ||
|crush= | |crush=js17~24 fs25~27 | ||
|recv= | |recv=r29 | ||
|tot= | |tot=59 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{Spike}} | ||
* Combo from 1st | * Combo from 1st hit | ||
* Transition to DES with | * Transition to DES with 1+2 | ||
}} | }} | ||
}} | }} | ||
Line 1,380: | Line 1,381: | ||
|input=,4 | |input=,4 | ||
|name=Double Override | |name=Double Override | ||
|target=, | |target=,M | ||
|damage=,17 | |damage=,17 | ||
|startup=,i25~27 | |startup=,i25~27 | ||
|block=-37 | |block=-37 | ||
|hit=+ | |hit=+9a (-1) | ||
|ch= | |ch= | ||
|crush= | |crush=,js25~62 fs63~65 | ||
|recv= | |recv=r63 | ||
|tot= | |tot=90 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,394: | Line 1,395: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Combo from 1st hit | |||
* Combo from 1st | * Transition to SBT with input 3_4 | ||
* Transition to SBT with input | * Transition to DBT with input f+3_f+4 | ||
* Transition to DBT with input | |||
}} | }} | ||
}} | }} | ||
Line 1,406: | Line 1,406: | ||
|name=Transmission | |name=Transmission | ||
|target=m | |target=m | ||
|damage=25 | |damage=25 (7) | ||
|startup=i19~20 | |startup=i19~20 | ||
|block=-13 | |block=-13 | ||
|hit=+8 | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush=pc7~18 | ||
|recv= | |recv=r34 DES | ||
|tot= | |tot=54 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,419: | Line 1,419: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* {{Weapon}} | |||
* Alternate input: DES.b+1+2 | * Alternate input: DES.b+1+2 | ||
* chip damage on | * 10 chip damage and -9 block advantage on attack absorption | ||
}} | }} | ||
}} | }} | ||
Line 1,432: | Line 1,433: | ||
|startup=i18~19 | |startup=i18~19 | ||
|block=-17 | |block=-17 | ||
|hit=+ | |hit=+32a (+22) | ||
|ch= | |ch= | ||
|crush= | |crush=js6~35 fs36~53 | ||
|recv= | |recv=r41 | ||
|tot= | |tot=61 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Tornado}} | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,449: | Line 1,448: | ||
|input=,3+4 | |input=,3+4 | ||
|name=Dynamic Range | |name=Dynamic Range | ||
|target=, | |target=,M | ||
|damage=,25 | |damage=,25 | ||
|startup=,i56~61 | |startup=,i56~61 | ||
|block=+ | |block=+5c~+10c | ||
|hit=+ | |hit=+59a | ||
|ch= | |ch= | ||
|crush= | |crush=,js6~78 fs79~81 | ||
|recv= | |recv=r23 | ||
|tot= | |tot=84 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,463: | Line 1,462: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Spike}} | * {{Spike}} | ||
* Combo from 1st | * Combo from 1st hit | ||
}} | }} | ||
}} | }} | ||
Line 1,471: | Line 1,470: | ||
|input=b+2+3 | |input=b+2+3 | ||
|name=Hang-Up | |name=Hang-Up | ||
|target= | |target=m! | ||
|damage=50 | |damage=50 | ||
|startup=i75~76 | |startup=i75~76 | ||
|block= | |block= | ||
|hit=+44 | |hit=+44 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r102 | ||
|tot= | |tot=178 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,485: | Line 1,484: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* {{Head}} | |||
}} | }} | ||
}} | }} |
Revision as of 13:39, 21 June 2024
Alisa |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
H.2+3
- Alternate input: H.DES.2+3
- Transition to SBT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
H.d+1+2
- Cancel to r30 with db
- partially consumes Heat
3,2
- Combo from 1st hit
- 6 chip damage on block
- Transition to DES (does not transition when using Heat Dash)
f+2,1
- Combo from 1st hit
- 6 chip damage on block
uf+2
- 6 chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
n
Input
1,1
- Combo from 1st hit with 4f delay
- Input can be delayed 8f
- Transition to DES with 1+2
1,2,2
- Combo from 2nd CH with 1f delay
- chip damage on block
1,2,d+2
- Combo from 2nd CH
- Can be delayed
1,2,d+2*
- Can be delayed
2,2
- Combo from 1st hit
- 2nd hit available on hit or block only
2,3,3
- Combo from 2nd hit with 9f delay
- Input can be delayed 12f
- Move can be delayed 11f
3,2
- Combo from 1st hit
- Chip damage on block
- Transition to DES (does not transition when using Heat Dash)
3,f+2
- Combo from 1st hit
- Chip damage on block
- Transition to DES
f
Input
f+2,1
- Combo from 1st hit
- Chip damage on block
f+2,3
- Combo from 1st CH with 1f delay
- Transition to r40 DES with 1+2
- Balcony Break on aerial hit
f+2,3,3
- Combo from 2nd hit
f+3,2
- Combo from 1st hit
- Transition to DES
- Chip damage on block
f+3,1+2
- Combo from 1st hit
- Transition to DES
- Chip damage on block
f+4,1,4
- Combo from 2nd hit
- i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
f+1+2
- Transition to r25 SBT with 3_4
- Transition to r25 DBT with f+3_f+4
f+3+4
- Transition to r21 BKP with d
- Transition to r32 BKP with b (Backswing)
df
Input
df+1,1
- Combo from 1st CH with 2f delay
- Balcony Break on aerial hit
df+1,1,2
- Combo from 2nd hit
- Chip damage on block
- Transition to DES
df+2
- On hit +7 against crouching opponent
- Does not launch crouching opponent except on CH
df+3,3
- Combo from 1st hit with 9f delay
- Input can be delayed 16f
- Move can be delayed 12f
d
Input
d+2,4
- Combo from 1st hit
- Transition to DES with 1+2
d+3
- Transition to BKP
d+4,1+2
- Combo from 1st CH
- Jail from 1st block
d+3+4
- Transition to DES with 1+2
db
Input
db+2,2
- Combo from 1st hit with 12f delay
- Input can be delayed 15f
- Transition to DES with 1+2
b
Input
b+2,1
- Combo from 1st hit with 7f delay
- Input can be delayed 12f
b+2,3
- Combo from 1st hit with 9f delay
- Input can be delayed 12f
b+2,4
- Combo from 1st hit with 12f delay
b+4,3
- Combo from 1st hit
- Transition to DES with 1+2
b+4,4
- Combo from 1st hit
- Transition to SBT with input 3_4
- Transition to DBT with input f+3_f+4
b+1+2
- Alternate input: DES.b+1+2
- 10 chip damage and -9 block advantage on attack absorption
b+3+4,3+4
- Combo from 1st hit
u
Input
- ub+1
- u+1
uf+1
- Transition to SBT on hit with uf+1,3_4
- Transition to DBT on hit with uf+1,f+3_f+4
uf+2
- chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
- ub+3
- u+3
uf+3
- Transition to SBT with input uf+3,3_4
- Transition to DBT with input uf+3,f+3_f+4
Motion Input
Input
f,F+3,4
- Combo from 1st NH
- Transition to DES with input f,F+3,4,1+2
- Jails
f,F+3,4,4
- Combo from 2nd NH
- Transition to DES with input f,F+3,4,4,1+2
f,F+4
- Transition to hit throw on front hit
- Alternative input: f,F+4:1 to power up
f,f,F+2
- chip damage on block
- Transition to DES with input f,f,F+2,1+2
Crouch
Input
FC.1+2
- Transition to DES with input FC.1+2,n,1+2
WS
Input
ws1,2
- Combo from 1st NH
- Transition to DES with input ws1,2,1+2
ws1,2,3
- Combo from 2nd CH
- Transition to DES with input ws1,2,3,1+2
ws2
- Transition to SBT with input ws2,3_4
- Transition to DBT with input ws2,f+3_f+4
ws3,3
- Combo from 1st NH
- Power up after 2 or more rotations
DES (Destructive Form)
Input
d+1+2
- Cancel DES with DES.d+1+2 or DES.DB
- Transition to DBT with input DES.f+3_f+4
DES.1+2
- Transition to DES
- chip damage on block
- Jails
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DES.f+1+2,1+2
- Transition to DES
- chip damage on block
DES.d+3
- Alternate input: DES.d+4 or DES.u+3 or DES.u+4
- DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
- Transition to DES
DES.d+3,1
- Transition to DES
- chip damage on block
DES.b+2,1
- Transition to DES
- chip damage on block
DES.uf+2
- Transition to DES
- only hits airborne opponents
DES.uf+1+2
- Transition to DES
- chip damage on block
- Cancel DES with input DES.uf+1+2,1+2
DES.BT.1
- Alternate input: DES.BT.2
- chip damage on block
SBT (Boot)
Input
SBT.1,2,1
SBT.1,2,1,3+4
- Transition to DES with input SBT.1,2,1,3+4,1+2
DBT (Dual Boot)
Input
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DBT.2,1
- Transition to DES
- chip damage on block
DBT.f+1
- chip damage on block
- throw on front hit
BKP (Backup)
Input
BKP.2
- chip damage on block
Others
Input
R.df+1+2
- Alternate input: R.DES.df+1+2
- Template:RageArt
- Erases opponent's recoverable health on hit
1+2+3+4
- Transition to DES with input 1+2+3+4,1+2
- Transition to charged state
b,b,UB
Throws
Input
2+4
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Switches sides
- Transition to DES with input 2+4,1+2
Left throw
- Throw break: 1
- Opponent recovery on hit: FDFA
Right throw
- Throw break: 2
- Opponent recovery on hit: FUFA perpendicular to Alisa
Back throw
- Throw break: none
- Opponent recovery on hit: FDFA
- Side switch
FC.db+1+2
- Throw break: 1+2
- Opponent recovery on hit: FUFA
- Side switch
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+4 | m | 10 | i18 | |||
1 | m | 12 | i25~27 | -8 | ||
1 | m | 9 | i21 | |||
2 | h | 5 | i24~25 | |||
1 | h,m | 9,3 | i35~36 | |||
1 | m | 18 | i32-33, i1-2 | |||
3+4 | l | 7 | i27~28 | |||
3 | m | 10 (7) | i20~21 | -65 | -39 | |
2 | m | 10 (7) | 17-22 | -29 | -15 | |
2 | m,m,h,h | 1,1,1 | i13-16,i1-5,i1-6,i1-8, | -23 | +3 (-15) |