Lars movelist

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Revision as of 19:27, 23 February 2024 by Kalki (talk | contribs) (→‎f)

Heat

A powered up Limited Entry can be used (H.LEN.1, H.LEN.2)
A new Silent Entry shift move can be used (H.f+3+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+2c
i16
pc
Heat Burst
Thunderbird Descent

H.2+3

m
50
+0
i18~19
Heat Smash
Spike
  • Transition to DEN on block
  • Cancel auto-DEN transition with input B
Rebellion

H.f+3+4

sm
5 (5)
+10
i18~24
pc
  • Transition to SEN
  • Partially uses remaining heat time
Blue Jet

H.LEN.1

l,​th
20,​15
+5
i16~17
  • Side switch on hit throw
  • Opponent is left FUFA
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Electric Jolt

3+4

m
22
-8
+43d (-15)
i17~18
Heat Engager
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​8
-8
+0
,i18~19
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
,i25~26
Heat Engager
Left Right Combo

1,2

h,​h
5,​9
-3
+8
,i10

1,4

h,​l
5,​10
-12
+1
,i22
  • Transition to LEN with input D

2

h
10
+0
+8
i10
Ring Current

2,1

h,​m
10,​12
-6
+8
,i20~21
  • Combo from 1st hit
  • Transition to LEN
Kick Start

3

h
16
-17
+0
i15
  • Transition to LEN with input D (-11/+6/+6)
Spinning Cutter

4

h
27
+18 (+9)
i17~18
Balcony Break
X-Ray

1+2

m
25
-12
+7
i25
pc8~
Electric Jolt

3+4

m
22
-8
i17~18
pc8~
Heat Engager
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+1

h
10
i13
Flash Claw

f+1,2

h,​m
10,​11
+6 SEN
,i12
  • Transition to SEN
  • Cancel SEN transition to standing with input B (-8/+3/+3)
Flash Bang

f+1,​2,3

h,​m,​m
10,​11,​20
+48 (-10)
,i24
  • Transition to DEN
  • Cancel DEN transition to standing with input B
Balcony Break

f+2

h
10
i12
Charge Factor

f+2,1

h,​h
10,​15
-5
+6
,i13
  • Transition to SEN
  • Cancel SEN transition to standing with input B (-6/+5/+5)
Death Mask

f+2,4

h,​h
10,​22
-12
+15 (+6)
,i18~19
Balcony Break
Dynamic Entry

f+3

sp
  • Transition to DEN

f+4

m
12
i17

f+4,1

m,​m
12,​8
,i21~22

f+4,​1,2

m,​m,​m
12,​8,​8
,i12
Volcanic Lightning

f+4,​1,​2,1

m,​m,​m,​m
12,​8,​8,​20
+19 (+9)
,i24~25
Balcony Break
Ark Blast

f+1+2

m
20
-13
i15~16
Power Slug

f+1+4

m
28
-18
+18 (+8)
i13~14
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
-1
+5
Flash Bullet

df+2

m
15
-3
+9 SEN
i14
  • Transition to SEN
  • Cancel SEN transition to (-11/+3/KND) standing with input B

df+3

m
15
i16
  • Transition to DEN with input D
Outpost Blitz

df+3,3

m,​m
15,​24
+29 (+14)
,i25~26

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tactical Sword

d+2

m
17
+0c
+8c
i18~19
  • Transition to FC with input D

d+3

l
8
i15
Tesla Gravity

d+3,1

l,​hh
8,​4,​10
-7
+4
,i19,i18
Earth Battery

d+1+2

l
25
+9
i24~25

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

l
9
-12
i17
Arc Combination

db+1,3

l,​h
9,​10
-1
,i19
  • Transition to LEN with input D

db+2

m
12
-18
i15
  • Transition to SEN with input F
Double Tap

db+2,1

m,​m
12,​8
-8
+6
,i15~16
HE Combination

db+2,3

m,​m
12,​15
-13
+8
,i19
Tornado
  • Input can be held to power up and deal more chip damage on block
Shadow Cutter

db+4

l
19
-26
+5c
i21~22
cs
Inductance

db+1+2

m
18
-13
+6
+10
i26
  • Transition to DEN with input D

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chevron Slash

b+1

m
17
-6
+4
i15~17
Homing

b+2

m
12
-7
+4
i15
Gilbert Smash

b+2,1

m,​m
12,​17
-10
+4
,i15
Gilbert Cannon

b+2,3

m,​h
12,​21
-8
+38 (-20)
,i18
Balcony Break
Tornado

b+3

m
14
-12
+4
i17
  • Transition to (-5/+11/+11) SEN with input F
Impulse Plus

b+3,4

m,​h
14,​20
-8
+19 (+10)
,i23~24
Balcony Break
Magnetic Knee

b+4

m
23
-8
+8
i15
Magnetic Knee Blast

CH b+4

m,​th
27,​28
i15
Wind Liger

b+1+2

mm
4,​20
-9
+9
i21~22,i8~9
Homing
Balcony Break
Zeus

b+2+3

ub(m)
45
+61
i84~85

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Screw

uf+3

mm
26 (9)
i16~17
  • Alternate input: ub+3, u+3
Storm Axle

uf+4

m
20
i25~27
  • Alternate input: ub+4, u+4
Avalanche Flip

uf+3+4

sp
  • Alternate input: ub+3+4, u+3+4
Avalanche Flip Break Down

uf+3+4,4

sp,​m
40
,i17~18
Avalanche Drop

uf+3+4,1+2

sp,​th(h)
40
+1
,i9~11
  • Throw break: 1+2
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Surge Blast

f,F+2

m
20
-13
i21~22
  • Transition to SEN on hit with input F
Tornado

f,F+4

l
12
-31
i21
Cross Transistor

f,​F+4,2

l,​h
12,​15
+9 DEN
,i24
Double Pulse

f,​F+4,3

l,​m
12,​20
-3
,i28
Elbow Corona

f,F+1+2

m
20
+14 (+5)
i16~17
Balcony Break
  • chip damage on block
Double Action

f,F+3+4

ll
26
+0c
i19~20

f,n,b+2

m
10
-12
i14
Blue Bolt

f,​n,​b+2,1

m,​m
10,​10
-18
,i16
Red Sprite

f,f,F+3

m
30
+33 (-25)
i20~26
Balcony Break
  • chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Smack

FC.1+2

ll
24
-12
+1
i18
Power Spike

FC.df+2

m
19
+5
i15~16

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Streamer

ws1

m
16
-12
i15~16
Tornado
  • Transition to +36a SEN with F on hit

ws2

m
13
-8
+3
i13~14
  • Transition to -12 -1 DEN with D
  • Transition to -5 +6 SEN with F
Multiplied Force

ws2,1

m,​m
13,​17
-12
+2
,i23~24
  • Combo from 1st hit
Glass Breaker

ws2,3

m,​h
13,​20
-15
-3
,i20
  • Combo from 1st hit
  • Transition to -11 +6 LEN with D
Tower Cannon

ws3

h
30
+21 (+15)
i20
  • Transition to LEN with input D
Shell Smash

ws4

m
16
-6
+5
i11~12

DEN (Dynamic Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dynamic Entry

f+3

sp
  • Transition to DEN

DEN.f

  • Transition to SEN

DEN.1

h
?
+1
+8
i11
  • Hold f to SEN (-3/+4/+4)

DEN.1,2

hh
14?
-6
+17
Heat Engager

DEN.2

m
?
-7
+7
Launch
i17
  • Hold u/f to AVA (?/+9/+9)

DEN.3

m
?
+3
+17
i22
Heat Engager
Homing
  • Transition to SEN

DEN.4

l
?
-12
+1
i23
  • Hold d to LEN

DEN.1+2

h
?
-10
Launch
i12
Tornado

DEN.3+4

l
?
-14
-3
+5s
i22
  • Hold f to SEN (-7/+4/+12)

DEN.2+3

Throw
40
i11

SEN (Silent Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SEN.b

  • Transition to DEN

SEN.1

m
-6
KND
i12
Heat Engager

SEN.2

l
-12
+6s
Launch
i12

SEN.3

m
-14
Launch
i14

SEN.4

h
-9
KND
i7
pc8~
Homing

SEN.1+2

m
-9
KND
i14
Tornado

SEN.3+4

m,​m
0s
KND
i13
Floor Break

LEN (Limited Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

LEN.1

l
?
-12
+4s
i16

LEN.2

m
?
-9
KND
i16
Tornado

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zeus Unlimited

R.df+1+2

m
55
i20
Rage Art
  • Erase opponent's recoverable health on hit
Ki Charge

1+2+3+4

sp
Shockwave

SS.2

m
20
+22
i16~17

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

External Links