Alisa movelist

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This page is for Tekken 8. For Tekken 7, see Alisa movelist (Tekken 7).

Heat

Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
A new Dual Boot shift move can be used (H.1+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc7~62
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat
Quick-fix Protocol
H.DES.2+3

H.2+3

m
50 (28)
+8
-15d
i20~21
t107 r45
Heat Smash
  • Transition to SBT with 3_4
  • Transition to DBT with f+3_f+4
  • 14 chip damage on block
Emergency Dual Boot

H.f+1+4

t64 r17 DBT
  • Transition to DBT
  • partially consumes Heat
Emergency Destructive Form

H.d+1+2

pc6~36
t62 r47 DES
  • Cancel to r30 with db
  • partially consumes Heat
Quick Trim

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t70 r29 DES
Heat Engager
Heat Dash +34a (+27), +5
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Does not transition to DES when using Heat Dash
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
Balcony Break
Spike
Head
  • 6 chip damage on block
Dual Session

f+2,1

m,​m
12,​20
-12
+14c
,i24~25
t78 r36
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
Image Cutter
u+2

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +62a (+42), +5
Homing
Balcony Break
Weapon
  • 6 chip damage on block
Gigahertz Storm

DES.f+2,​1,2

m,​m,​m,​m,​m,​m
9,​9,​23
-13
+30d
,i23~24 i4~5
t109 r42
Heat Engager
Heat Dash +62a (+42), +5
Weapon
  • Combo from 1st or 2nd CH
  • 6 chip damage on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
t29 r19
Stop Bit

1,1

h,​h
5,​18
-3
+5
+14a
,i21
t57 r26
  • Combo from 1st hit with 4f delay
  • Input can be delayed 8f
  • Transition to DES with 1+2
Typing Combo

1,2

h,​h
5,​10
-3
+8
,i12
t44 r22
Jail from 1st attack with 4f delay
Liftoff Combo

1,​2,2

h,​h,​h
5,​10,​20
-9~+6
+21a (+6)
,i20~35
t87 r29
Tornado
  • Combo from 2nd CH with 1f delay
  • 6 chip damage on block
Coil Punch Combo

1,​2,d+2

h,​h,​l
5,​10,​17
-11
+2
+33a
,i27~28
t80 r29
  • Combo from 2nd CH
  • Input can be delayed 8f
  • Move can be delayed 7f
Coil Punch Combo (Hold)

1,​2,d+2*

h,​h,​l
5,​10,​22
-10
+34a
,i36~37
t73 r28
  • Input can be delayed 8f
  • Move can be delayed 7f

2

h
10
-6
+5
i12
t37 r25
Troubleshooting

2,2

h,​h
10,​22
-13~+2
+15a (+5)
,i20~35
t72 r25
Balcony Break
  • Combo from 1st hit
  • 2nd hit available on hit or block only

2,3

h,​m
10,​8
-10
+1
,i22~23
t63 r28
Knee
  • Combo from 1st CH with 2f delay
Down Time

2,​3,3

h,​m,​m
10,​8,​25
-11
+16a (-7)
+61a (+41)
,i20~22
,js13~41 fs42~44
t90 r32
Balcony Break
  • Combo from 2nd hit with 9f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
Down Link

2,​3,4

h,​m,​L
10,​8,​20
-13
+13
,i42~45
js24~39 fs40~42
t112 r32

3

m
10
-12
-1
i13~14
t44 r30
Quick Trim

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t70 r29 DES
Heat Engager
Heat Dash +5g +34a (+27)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
Quick Access

3,f+2

m,​m
10,​20
-12
+5
,i24~28 i1~4 i1~4 i1~4 i1
t86 r31 DES
Weapon
  • Combo from 1st hit
  • 2 chip damage on block
  • Transition to DES
Magic 4
Accelerator

4

h
24
-5
+14g
+38a
i13~14
t42 r28
Homing
Balcony Break
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +5g +67a (+50)
Balcony Break
Spike
Head
  • 6 chip damage on block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-4
+7
i17~18
t40 r22
  • Transition to DES with 1+2
Dual Session

f+2,1

m,​m
12,​20
-10
+14c
,i24~25
t75 r36
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block

f+2,3

m,​h
12,​8
-8
+4
,i22
,js17~38 fs39~41
t77 r36
  • Combo from 1st CH with 1f delay
  • Transition to r40 DES with 1+2
  • Balcony Break on airborne hit
Triple Session

f+2,​3,3

m,​h,​m
12,​8,​22
-10
+12a (-3)
,i35~36
t108 r31
Balcony Break
  • Combo from 2nd hit

f+3

h
10
-14
-3
i14~15
t47 r32
Lost Access

f+3,2

h,​h
10,​20
-4
+38d (+30)
,i25
t66 r25 DES
Balcony Break
Weapon
  • Combo from 1st hit
  • Transition to DES
  • 6 chip damage on block
Automatic Transmission

f+3,1+2

h,​m
10,​25
-13
+8
,i24~25
t74 r34 DES
Balcony Break
Weapon
  • Combo from 1st hit
  • Transition to DES
  • 7 chip damage on block

f+4

m
14
-9
+1
i16
t47 r31
Homing
  • Transition to DES with 1+2

f+4,1

m,​h
14,​14
-9
+15d (+7)
,i25~26
t91 r49
Balcony Break
Head
  • Combo from 1st hit
Logic Bomb

f+4,​1,4

m,​h,​m
14,​14,​19 (13)
-12~+26g
+1a
,i27~65
t109 r1
  • Combo from 2nd hit
  • i25-26 bounce, i25-26 travel,

(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively

Overflow

f+1+2

m
25
-12
+14c
i14~15
t50 r35
Balcony Break
  • Transition to r25 SBT with 3_4
  • Transition to r25 DBT with f+3_f+4
Boot
Single Boot

f+3+4

  • js26~54
  • fs55~57
t80 r25 SBT

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-6
+5
+8
i13
t38 r25

df+1,1

m,​h
10,​20
+1
+8
,i30~31
t65 r19
  • Combo from 1st CH with 2f delay
  • Balcony Break on aerial hit
Cyclone Mixer

df+1,​1,2

m,​h,​h
10,​20,​28
+6
+8
,i22~25
t114 r22 DES
  • Combo from 2nd hit
  • 2 chip damage on block
  • Transition to DES
Cyclone Hacker

df+1,4

m,​m
10,​17
-11
+3c
+13c
,i26~27
t71 r30
Spike
  • Combo from 1st CH
Pickup

df+2

m
16
-9
i16~17
t44 r27
  • On hit +7 against crouching opponent
  • Does not launch crouching opponent except on CH

df+3

m
14
-9
+1
i16
t47 r31
Double Socket

df+3,3

m,​L
14,​17
-12
+1
+14a
,i23~24
t74 r30
Spike
  • Combo from 1st hit with 9f delay
  • Input can be delayed 16f
  • Move can be delayed 12f

df+4

m
13
-7
+4
i12
t38 r26

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

M
14
-12
+2c
i24~26
t57 r31
Spike
Deadlock

d+2,4

M,​M
14,​24
-9
+28 (+13)
,i18~21
,js21~43 fs44~46
t81 r34
  • Combo from 1st hit
  • Transition to DES with 1+2
Quick Slider

d+3

L
17
-10~-1
+8c~+17c
+32a
i23~32
js9~23 fs24~26
t53 r21 BKP
  • Transition to BKP

d+4

L
15
-12
-1
+8g
i17~18
t48 r30
Optimizer

d+4,1+2

L,​h
12,​20
+0~+1
+11a (+2)
,i20~21
t80 r38
Balcony Break
Head
  • Combo from 1st CH
  • Jail from 1st block
Destructive Form

d+1+2

t62 r47 DES
  • Transition to r30 with db or d+1+2
  • Transition to DBT with DES.f+3_f+4
Harpoon Sweep

d+3+4

L
20
-37
i27~i28
cs20~40 fs5~55
t64 r36
Homing
  • Transition to DES with 1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

cs4~15
r15 BKP
  • Transition to FC with D
  • Can perform WS moves after 24 frames

db+2

m
10
-18
-5
i18~19
t55 r36
Daisy Chain

db+2,2

m,​m
10,​10
-9
+5
,i19~20
t75 r36
  • Combo from 1st hit with 12f delay
  • Input can be delayed 15f
  • Transition to DES with 1+2
Deep Link

db+3

L
11
-13
-2
+3
i16
cs4~
t48 r32 FC
Deep Web

db+4

L
23
-17
+9a
i24~25
cs6~
t60 r35 FC

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-5
+8
i15~16
cs12~
t44 r28 FC
Gadget Found

b+1,1+2

m,​SL,​m
15,​1,​30
-16
,i25~40 ,i26~28
t179 r42
Tornado
Head
  • Input can be delayed 13f
  • 2nd hit combos into 3rd on CH only

b+2

m
12
-9
+1
i18
t49 r31
Trance Hammer

b+2,1

m,​m
12,​17
-13
+3c
+17a
,i25~26
t75 r31
Spike
  • Combo from 1st hit with 7f delay
  • Input can be delayed 12f
Trance Generator

b+2,3

m,​m
12,​22
-15
+9a (-8)
,i23~24
js21~60 fs61~63
t82 r40
Tornado
Balcony Break
  • Combo from 1st hit with 9f delay
  • Input can be delayed 12f
Trance Accelerator Kick

b+2,4

m,​h
12,​20
-7
+12g
+36a
,i16~17
t65 r30
Balcony Break
  • Combo from 1st hit with 12f delay
Spinning Top

b+3

m
22
-8
+5a (-4)
i20~22
t60 r38
Homing
Balcony Break

b+4

m
17
-13
-4
i15~16
t51 r35
Knee
Double Threading

b+4,3

m,​m
17,​20
-11
+6c
+10a
,i29~30
js17~24 fs25~27
t75 r29
Spike
  • Combo from 1st hit
  • Transition to DES with 1+2
Double Override

b+4,4

m,​M
17,​17
-37
+9a (-1)
,i25~27
,js25~62 fs63~65
t106 r63
Tornado
  • Combo from 1st hit
  • Transition to SBT with input 3_4
  • Transition to DBT with input f+3_f+4
Transmission

b+1+2

m
25
-13
+8
i19~20
pc7~18
t54 r34 DES
Balcony Break
Weapon
  • Alternate input: DES.b+1+2
  • 7 chip damage on block
  • 10 chip damage and -9 block advantage on attack absorption

b+3+4

m
22
-17
+32a (+22)
i18~19
js6~35 fs36~53
t61 r41
Tornado
Dynamic Range

b+3+4,3+4

m,​M
22,​25
+5c~+10c
+59a
,i56~61
,js6~78 fs79~81
t84 r23
Spike
  • Combo from 1st hit
Hang-Up

b+2+3

m!
50
+44
i75~76
t178 r102
Balcony Break
Head

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Overload

ub+2

h
23
-9
+38a (-20)
i16~20
pc7~15 fs20~30
t52 r32
Balcony Break
  • 9 chip damage on block, +0 block advantage on attack absorption

ub+4

m
10
-9
+7
i18
js9~31 fs32~34
t45 r27
BT.3+4

ub+3+4

M
25
+2c~+4c
+25a
i37~39
js5~39
t62 r23
Spike
Docking Bay
BT.3+4,1+2

ub+3+4,1+2

M,​m
25,​20
-14
+32a (+22)
,i26~27
js48~67 fs68~70
t114 r37
Head
Gigabyte Hammer
ub+1+2

u+1+2

m
21
-5
i33~34
js7~33 fs34~36
t63 r29
Spike
Brute Force Attack
  • ub+1
  • u+1

uf+1

m,​m,​m
20,​20,​20
-13
+68a (+52)
i19~20,i25,i17
js20~40 fs41~43
t57 r37
Tornado
  • Transition to SBT on hit with 3_4
  • Transition to DBT on hit with f+3_f+4
  • 2nd and 3rd hit available only as combo from 1st hit
Image Cutter
u+2

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5 +62a (+42)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
  • Transition to DES on hit (does not transition when using Heat Dash)
  • ub+3
  • u+3

uf+3

m
15
-52
-25
i17~18
  • on whiff: js9~31 fs32~34
  • oh hit/block: js9~61 fs62~64
t75 r32
  • Transition to SBT with input 3_4
  • Transition to DBT with input f+3_f+4
Cradle Star

uf+3,2

m,​m
15,​30
-14
+32a (-26)
,i17~22
js9~58 fs59~75 cs76~85
t80 r37
Balcony Break
Spike
  • Combo from 1st hit
  • Available only as a combo from 1st hit
u+4

uf+4

m
8
-15
-4
i15~16
js9~37 fs38~40
t49 r33
Inbound Kick
u+4,4

uf+4,4

m,​M
8,​8
-13
,i24~26
js9~41 fs42~44
t78 r34
Spike
  • Combo from 1st hit with 2f delay
Downstream
u+3+4

uf+3+4

M
28
+0~+3
+4
i38~41
js9~41
t74 r33
Spike

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
18
-18
+5a
i16~17
t56 r39
Balcony Break
Jumper Switch

f,​F+2,3

m,​m
18,​25
-13
+28a (+2)
,i22~24
t82 r36
Balcony Break
  • Combo from 1st hit
  • Input can be delayed 13f
  • Move can be delayed 8f

f,F+3

m
12
-14
-6
i18~19
js15~41 fs42~44
t54 r35

f,​F+3,4

m,​h
12,​15
-10
+20a (+11)
,i19~20
,js15~48 fs49~51
t80 r29
Balcony Break
  • Combo from 1st hit
  • Jail from 1st block
  • Transition to DES with 1+2
Cutover

f,​F+3,​4,4

m,​h,​m
12,​15,​25
-10
+20a
,i27~29
t99 r31
Balcony Break
  • Combo from 2nd hit
  • Transition to DES with 1+2
Sandbox

f,F+4

m,​m
14,​22
-9~-2
+9a (+0)
i22~29,i34~39
t56 r30
Balcony Break
Knee
  • Transition to hit throw on front hit
  • Just frame input: f,F+4:1 to power up
Worm Virus

f,F+1+2

m,​m
5,​10
-9
+4
+13
i17~18 i12~13
t58 r27
13 extra damage on CH, 28 in total
Double Rocket Punch

b,B+1+4

h!
50
+37a (-18)
i63~84
js12~79 fs80~82
t100 r16
Balcony Break
Weapon
Linear Punch

f,f,F+2

h
30
+5~+7
i13~15
js3~27 fs28~30
t49 r34
Balcony Break
  • 9 chip damage on block
  • Transition to DES with 1+2

f,f,F+3

m
15
-4
+6
i18~19
js3~30 fs31~33
t52 r33
Balcony Break on aerial hit
Linear Dropkick

f,​f,​F+3,4

m,​m
15,​20
-7
+31a (+5)
,i20~22
js3~50 fs51~53
t74 r33
Balcony Break
  • Combo from 1st hit
Thruster Double Punch
wr1+2

f,f,F+1+2

M
24
-3
-17a (-26)
i18~36
js5~36 fs37~67
t80 r44
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sad Hound

FC.1+2

L,​L
10,​16
-11c
+5c
i21~23 i6~8
cs1~55
t61 r28
  • Transition to DES with n,1+2
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
Transition to standing with f
  • FC.db+2
  • FC.df+2

FC.d+2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
  • FC.db+3
  • FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
  • FC.db+4
  • FC.df+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

M
12
-12
+1
i13~14
t44 r30
Elbow

ws1,2

M,​h
12,​12
-5
+6
,i24~25
t62 r23
  • Combo from 1st hit
  • Transition to DES with 1+2
Spear Fishing

ws1,​2,3

M,​h,​m
12,​12,​23
-10
+33a (+23)
,i25~26
t95 r31
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 10f
  • Transition to DES with 1+2
Digital Lift

ws2

m
24
-13
i17~18
t58 r40
Tornado
  • Transition to SBT 3_4
  • Transition to DBT f+3_f+4
Clockwork (CLK)

ws3

m
18
+4
+15
i19~20
t75 r35 FC
  • Cancel with B
  • Actionable after 19 frames
Clockwork Cancel

CLK.B

m
18
-12
-1
i19~20
t55 r35
  • Cancel with B
Sometimes written ws3,B
Clockwork Spring Middle

CLK.3

m
20
-9
+12g
i13~14
t44 r30
Balcony Break
  • Combo from 1st hit
  • Power up after 2 or more spins
Sometimes written ws3,3

CLK(Two spins).3

m
22
+0
+63a (+43)
i13~14
t45 r31
Balcony Break
  • 8 chip damage on block
Sometimes written ws3(Two spins).3
Clockwork Spring Low

CLK.d+3

L
20
-12
i30~31
cs9~
t61 r30 FC
  • 8 chip damage on block
Sometimes written ws3,d+3
Key Smash

ws4

m
15
-5
+6
i11~12
t35 r23
Balcony Break
Cute But Deadly

ws1+2

m
20
-8
+21
i20~21
t47 r31
Homing
  • Hold input to power up

ws>1+2

m
22
-4
+21
i28~29
t60 r31
Homing
  • Hold input to power up
Cute But Deadly (Hold)

ws1+2*

m
28
+0
+33a
i39~40
t48 r27
Homing
  • 11 chip damage on block

DES (Destructive Form)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Destructive Form

d+1+2

t62 r47 DES
  • Transition to r30 with db or d+1+2
  • Transition to DBT with DES.f+3_f+4
Shredder

DES.1

m,​m,​h,​h,​h,​m
35
-9
+23a
i13~18 i1~5 i1~7 i1~5 i1~4 i16~17
t72 r32 DES
Weapon
  • 3 chip damage on block
  • Final hit available only on hit
Shredding Uppercut

DES.2

M,​M,​m
5,​5,​5
-8
i20~21 i1~2 i1~2
t57 r32 DES
Weapon
  • 2 chip damage on block
Shredding Sky Punch

DES.2,1

M,​M,​m,​h!
5,​5,​520
i28~56
t62 r6
Tornado
Weapon
  • Available only as a combo from 1st hit
Idling
DES.4

DES.3

t45 r1 DES
Death Marionette

DES.1+2

h,​h,​h
7,​7,​20
+4
+15g
i16~18, i5~7, i9~11
t108 r26 DES
Homing
Balcony Break
Weapon
  • Transition to DES
  • 6 chip damage on block
  • Jails
Hertz Blade

DES.f+1

h
21
+3
+9
i11~13, i1~3, i1~3, i1~3, i1~3, i1~3, i1~1
t80? r21 DES
Weapon
  • 1 chip damage on block

DES.f+2

m,​m
9
-9
+0c
i15, i1~1
t61 r30 DES
Weapon
  • 2 chip damage on block

DES.f+2,1

m,​m,​m,​m
9,​9
-12
-3c
,i23, i1~1
t73? r33 DES
Weapon
  • Combo from 1st hit
  • 2 chip damage on block
Gigahertz Storm

DES.f+2,​1,2

m,​m,​m,​m,​m,​m
9,​9,​23
-13
+30d
,i23~24, i4~5
t109 r42
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Weapon
  • Combo from 1st or 2nd CH
  • 6 chip damage on block
Dual Boot
DES.f+4

DES.f+3

js18~40 fs41~43
t64 r17 DBT
  • Cancel to r33 with DBT.b
  • Transition to r50 sidestep with DBT.u_d

DES.f+1+2

m,​m,​m,​m,​m,​m,​m,​m
34
+5
+33
i23~27, i1~5, i1~4, i1~4, i1~5, i1~5, i1~4, i1~1
t129? r20 DES
Weapon
  • Combo from any hit
  • 6 chip damage on block
Hertz Blade - Diablo

DES.f+1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m,​m
34,​20
-53
+41
,i20~26
t132? r68 DES
Weapon
  • 6 chip damage on block
Hertz Blade - Scud

DES.d+1

L,​L,​L,​L,​L
20
-12
+4
i20~24, i1~5, i1~5, i1~5, i1~3
cs4~48
t113? r32 DES
Weapon
  • Combo from any hit
  • 2 chip damage on block
Clock Boosting

DES.d+2

L,​L,​L
3,​3,​20
-14
+4c
i22~23
cs22~91
r32
Homing
Weapon
  • Combo from any hit
  • 6 chip damage on block
Evasive Action
  • DES.d+4
  • DES.u+3
  • DES.u+4

DES.d+3

js5~22 fs23~25
t45 r25 DES
  • DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
Evasive Slash

DES.d+3,1

,​m
,​25
-13
+14
,i20~21
r35 DES
Balcony Break
Weapon
  • 7 chip damage on block

DES.b+2

m
17
-12
0
+18a
i18~20
t55 r35
Weapon
  • 5 chip damage on block
Hertz Blade - Tomahawk

DES.b+2,1

m,​m,​SL,​SL,​SL,​SL
17,​8,​5,​5,​5,​5
-3
+5
,i20~21, i1~6, i1~5, i1~5, i1~3
r20 DES
Spike
Weapon
  • Combo from any hit
  • 2 chip damage on block
Retro Rockets
  • DES.b+4
  • DES.ub,b

DES.b+3

js7~33 fs34~36
r41 DES
Hertz Blade - Aegis

DES.uf+2

h,​h,​h,​h,​h
5,​5,​5,​5,​5
+35a (+28)
i10~14, i1~5, i1~5, i1~5, i1~1
r16 DES
Weapon
  • Only hits airborne opponents
Spindle Slash

DES.uf+1+2

m,​M,​M
27
-9c
+23a
i29~31, i1~3, i1~2
js5~25 fs26~28
r39 DES
Spike
Weapon
  • 2 chip damage on block
  • Cancel to standing with DES.1+2
Hertz Blade - Flare
DES.BT.2

DES.BT.1

m,​m,​m,​m,​m,​m
4,​4,​4,​4,​4,​4
-9
+25a
i19~22, i1~3, i1~3, i1~3, i1~3, i1~3
r29 DES
Weapon
  • Combo from any hit
  • 1 chip damage on block
Move Forward

DES.f,f

r1 DES
Move Back

DES.b,b

r1 DES

SBT (Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Boot
Single Boot

f+3+4

js26~54 fs55~57
t80 r25 SBT
  • Transition to r21 BKP with d
  • Transition to r32 BKP with b (Backswing)
Abort

SBT.D

sp
  • Alternate input: SBT.B
  • Transition to BKP

SBT.1

m
12
-15
0
i13~14

SBT.1,2

m,​m
12,​13
-9
+2
+7
,i18~19
Rest of the string is natural on counter hit.

SBT.1,​2,1

m,​m,​m
12,​13,​7
-12
-20
-12
,i20~21
Less safe on hit than on block without CH.
Hard Reset

SBT.1,​2,​1,3+4

m,​m,​m,​m
12,​13,​7,​33
-18
+4 (-13)
,i18
Balcony Break
  • Transition to DES with input SBT.1,2,1,3+4,1+2
Linear Elbow

SBT.2

m
25
-7
+6 (-4)
i16~17
Balcony Break
  • Transition to DES with input SBT.2,1+2
Eject Slider

SBT.3

l
17
-14c
+4c
i16~20
Upstream

SBT.4

m
22
-27
i17~19
Wire Clipper

SBT.1+2

ub(h)
20
+8
+8
i27~28
Balcony Break
  • Transition to DES

DBT (Dual Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D
Thruster Left

DBT.1

h
30
+9
+11g
i24
  • Transition to DES
  • chip damage on block

DBT.2

m
25
-14
+32 (+14)
i16
  • chip damage on block
Thruster Right - Burst

DBT.2,1

M,​M,​h,​h,​hh
2513 (5)
-11c
+18 (-17)
i26~28
-28 on whiff.
Spike
  • Transition to DES
  • chip damage on block
Eject Slider

DBT.3

l
17
-14c
+4c
+28a
i6~20
Upstream

DBT.4

m
22
-27
i17~19
Thruster Drill

DBT.1+2

m
35
0
+21 (+0)
i12
Balcony Break
  • Transition to DES
  • chip damage on block
Heartbeat Disabler

DBT.f+1

m
49
-11
+0d
i19~21
  • chip damage on block
  • throw on front hit

DBT.f+2

l
16
-16c
-6
i19~20
Shut Down

DBT.f+2,2

L,​m
16,​14 (9)
-33
-6 (-13)
i35~37
Balcony Break
  • chip damage on block

BKP (Backup)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

cs4~15
r15 BKP
  • Transition to FC with D
  • Can perform WS moves after 24 frames
Recovery Hook

BKP.1

h
31 (9)
+4~+6
+27a (+1)
i11~13
t65 r37
Balcony Break
Rapid Rocket Punch

BKP.2

h
34 (6)
-9~+13
+21 (+6)
i11~33
t55 r22
Tornado
Meteor Kick

BKP.3

m
30
-9
i24~27
js15~40 fs41~43
t61 r34
Balcony Break
Uplink Knee

BKP.4

m
30
-9~-4
+31a (+21)
i18~23
js17~52 fs53~55
t77 r54
Tornado
Knee
Rocket Punch

BKP.1+2

h!
20,​3
+58
i34~71
t75 r20
Weapon

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb
R.DES.df+1+2

R.df+1+2

m
-15
+0d
i20
pc8~
t173 r39
Rage Art
  • Erases opponent's recoverable health on hit
Taunt 1

1+2+3

t210 r60
Can transition to DES with held input 1+2
Taunt 2

1+2+4

r80
Ki Charge

1+2+3+4

js11~49 fs50~52
r60
  • Cannot block for 5 seconds
  • CH state for 5 seconds
  • Transition to DES with 1+2

SS.4

L
16
-12
+2
i24~25
cs6~35
t55 r30
Happy Propeller

SS.4,1+2

L,​h,​h,​h,​m
16,​5,​5,​5,​5
-10
+8
,i18~19 i3~5 i5~7 i4~5
,js15~34 fs35~37
t99? r28
Spike
  • Combo from 1st CH
Goody Two Shoes

BT.4

m
20
-3
+19a (+2)
i16~17
cs5~12
Balcony Break
Reboot

FUFT.1+2

fs1~5 js6~40 fs41~43
r55
Reboot Meteor Kick

FUFT.1+2,3

,​m
,​35
-10
+60a
i22~23
,fs1~5 js6~54 fs55~57
t70 r47
Balcony Break
Ground Rocket Punch

OTG.db+1+2

L
25
-14
+4a
i25~27
t60 r34
Spike
Weapon

(Back to wall).b,​b,​UB

is8~13 js14~57 fs58~60
r62

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trigger Shuffle

1+3

t
35
i12~14
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
Back Door

2+4

t
35
i12~14
  • Throw break: 1 or 2
Floor Break
  • Opponent recovery on hit: FDFT
  • Switches sides
  • Transition to DES with input 2+4,1+2
Compression

Left throw

t
40
-5
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FDFA
Hat Trick

Right throw

t
40
i12~14
  • Throw break: 2
  • Opponent recovery on hit: FUFA perpendicular to Alisa
Floor Break
Random Typing

Back throw

t
55
i12~14
  • Throw break: none
  • Opponent recovery on hit: FDFA
  • Side switch
Floor Break
Spam Bomb

uf+1+2

t
40
+3
i12~13
  • Throw break: 1+2
  • Opponent recovery on hit: FUFT
Double Bull Shoot

FC.db+1+2

t
45
-4
i11
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA
  • Side switch
Model Change

b+1+3

ps
  • Alternate input: b+2+4

P.b+1+3

ub(m)
25
-5 (-14)
-5 (-14)
i20~21
Balcony Break

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
ub+4 m 10 i18
1 m 12 i25~27 -8
1 m 9 i21
2 h 5 i24~25
1 h,m 9,3 i35~36
1 m 18 i32-33, i1-2
3+4 l 7 i27~28
3 m 10 (7) i20~21 -65 -39
2 m 10 (7) 17-22 -29 -15
2 m,m,h,h 1,1,1 i13-16,i1-5,i1-6,i1-8, -23 +3 (-15)

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