Jack-8 |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Assault (charged)
b+2*
m
40
-2 (+5 WC)
+17a (+9)
i35
- Wall crush
- Chip damage on block
Particle Barrier
GMH.3+4
s
20
-13
+40d (-18)
i20
pc
- Chip damage on block when absorbing an attack
Iron Gunman
d+2+4
t
25
+6d
i12
- Cannot cancel into Heat Dash
- Crouch Throw
- Unbreakable
- Alternate input GMH.2+4
Gamma Howl (Gamma Charge)
3+4
pc
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Alternate input ws3+4
Jaguar Hook - Gamma
GMC.1
m
22
-6
+73a (+57)
i22
- Partially uses remaining Heat time
- Chip damage on block
Exaton Blast - Gamma
GMC.2
h
22
+11
+31a (+5)
i20
pc
- Partially uses remaining Heat time
- Chip damage on block
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terraforming Cannon
R.df+1+2
m,t
55+
-15
+0d
i20
pc8~
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab > Jackhammer
1,1
h,m
10,22
-14c
+4c
+12d
i15
- Combos from 1st hit
- Transition to GMH with D
- (+4c oB, +8c oH, +16d)
Piston Gun Fusillade
2,1,1+2
h,m,h,h,h,h,h
10,12,10,6,6,6,20
-4
+13d
i33
Gamma Howl (Gamma Charge)
3+4
pc7
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Powercrush active from 7f to 22f
- Recover Heat and recoverable health when absorbing an attack
- Gamma Charge is always in effect during Heat
- Alternate input: ws3+4
1+4
i22~
- Alternate input hcf+1
- 1+4 can be held for up to 5 spins (or multiple 360 motions)
Gigaton Punch
1+4,1
m
25 (30)
+21g
+7a (-2)
+39d (-8)
i17(43~)
- Chip damage on block
- Alternate input hcf+1 to do 5 more damage
Gigaton Punch (2/3/4/5 spins)
1+4*,1
m
35/45/55/199
!
+70d
i17(68/93/118~)
- Unblockable
Prime Windup Uppercut
1+4:df+1
m
36
-17
+66a (+50)
i21(41~)
- Just Frame version of 1+4,df+1 (hcf,df+1)
- Instant Tornado
- Alternate input hcf:df+1
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Blaster
f+1,2,2
m,h,m
13,12,12
+6
+3d
i33
- Can be charged to power up
- Chip damage on block
Piston Gun Blaster (charged)
f+1,2,2*
m,h,m
13,12,12
-12 (0 wall crush)
+11d (-15)
i61
- Wall crush
- Chip damage on block
Two-Step Die
f+3,2
m,h
18,20
-9
+44d (-14)
i23
- Combos from 1st hit
- Alternate input ws3,2
Machine Press
f+3,1+2
m,m
18,20
-11c
+2d
+48a
i25
- Combos from 1st hit CH
- Alternate input ws3,1+2
Merkabah Headbutt
f+3+4
m
24
-11
+9c
i22
- Headbutt
- Transition to GMH with D
- (-3 oB, +15g oB)
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1,2,1
m,h,h
1210,2
-10
-2
i15
- On air hit +22a (+15)
- Combos from 2nd hit
- Combos from 1st hit CH
Overdrive
df+1,2,1,2
m,h,h,h
1210,2,20
-18
+35d (-23)
i9
- On air hit +12 (+5)
- Combos from 2nd hit
- Combos from 1st hit CH
Cosmic Sweeper
df+2,1
m,h
13,16
-32
+40a (+22)
i21
- Transition to GMH with D
- (+45a (+27) oH)
- Can be charged to power up
Cosmic Sweeper (charged)
df+2,1*
m,h
13,16
-46
+69a (+53)
i35
- Transition to GMH with D
- (+70a (+54) oH))
Debugger
df+1+4
l
23
-37
+18d
i34
- Alternate input b,db,d,df+1 to power up
- (28 damage, i29)
Megaton Blast
df+2+3
m
26
-9
+31d (-5)
i22
- Alternate input b,db,d,df+2 to power up
- (31 damage, i22)
d
db
Cossack Kicks
db+3,4,3,4,3,4
l,l,l,l,l,l
15,12,12,12,12,12
-16
-5
i27
b
Piston Gun Assault (charged)
b+2*
m
40
-2 (+5 WC)
+17a (+9)
i35
- Wall crush
- Chip damage on block (16)
Sherman Stomp
b+4,4
m,m
1621
-4
-8d
i30
- Combos from 1st hit CH
- When comboing from 1st hit:
u
Giant Foot Stomp
u+3+4
m
40
!
+17d
i94~100
js
- Unblockable
- Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
- Alternate input ub+3+4
Sky Sweeper
uf+1
h
10
+71a (+55)
i17
- Only hits airborne opponents
- Transition to GMH with D
- (+75a (+59))
- Can be charged to power up
- Alternate input ub+1, u+1
Sky Sweeper (charged)
uf+1*
h
35
+69a (+53)
i35
- Only hits airborne opponents
- Transition to GMH with D
- (+70a (+54))
- Alternate input ub+1*, u+1*
Terrapulser
uf+3
l
6
-17
+8c
i23
js
- Automatically transitions to GMH on hit or block
- Alternate input ub+3, u+3
Pancake Press
uf+3+4
m
23
+13cg
+20d
i34
js
- Automatically transitions to SIT on hit or block
Motion Input
High and Low Cross Cut
f,F+1+2,1+2
m,l
20,21
-19
+13d
i28
cs
- Alternate input FC.d+1+2
Mimesis Charging Tackle
f,f,F+1+2
m
34
+3
+7a (-2)
i20
- Chip damage on block
- Alternate input wr1+2
== Crouch