King punishers

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Revision as of 16:32, 13 February 2024 by Kalki (talk | contribs) (Remove T7 tricky moves infobox)
Standing
Enemy Move Damage Frames
-10 2,1 25 +8
-12 b+1,2 33 +5
-14 b+2,1 37 +19a (+10)
-15 uf+4 13 (65) +33a (+23)
f+2,1 37 +17 Heat Engager
-16 b3:1+2 43 0d
Crouching
-11 ws4 20 +5
-14 ws2,2 36 (72) +12g
-15 FC.df+2 21 (73) +56a
-18 ws1+2 20 (74) +35a (+25)
Back-turned opponent
-10 b,n,f+1+2 75 (134[1]) +3d
-15 f+2,d+1,2 43 (102-115[2]) +26a (+16)
Grounded opponent
-16 d+3+4 11 -14d (-22)
-17 d+3 9 -1d (-9)
-23 db+3 13 -5d (-13)
-29 db+4 16 -13d (-21)
-33 d+2+3 20 -5a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.01 20 -3 High
2,1 i10 1.87 25 -3 High
b+1,2 i12 2.56 33 -13/-35[3] High
b+2,1 i14 2.54 37 -9/-32[3] High
uf+4 i15 2.02 13 (65) -13 Mid
f+2,1 i15~16 2.92 37 (73) -9/-33[3] Mid
FC.df+2 i15 2.79 21 -14 Mid
  1. ↑ Floor breaks, leads to a Burning Knuckle combo.
  2. ↑ Leads to a Burning Knuckle combo. Burning Knuckle combos are character specific so use the linked resource to learn the appropriate combo.
  3. ↑ 3.0 3.1 3.2 Duckable high.

External links