Reina |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Divine Dominance of Annihilation
H.2+3
m
50
3.54
11
11
+8 WRA
Th
Th
i21
- Alternate input: H.R1
- Transitions to WRA on block or whiff.
Divine Wrath of Annihilation
H.WRA.2+3
l
40
2.90
-17
Th
Th
i18~19
- Alternate input: H.WRA.R1
Senjomanji Lethal Fury
3,4,H.4
h,m,m
12,20,28
-8
+23a (+3) / -2a (-3)
,i27
r41
- Combo from 2nd hit
Aerial Manji Lethal Fury
3+4,4,H.4
m,m,m,m
5,10,20,28
-8
+23a (+3) / -2a (-3)
,i27
r41
- Combo from 2nd hit
Ouhen Manji Lethal Fury
f+3+4,H.4
m,m
25,28
-8
+23a (+3) / -2a (-3)
,i27
r41
- Combo from 1st hit
Charging Hard
H.db+1+2
H.d+1+2
sp
ps20~60
- Parries all mids and highs
- Deals 40 damage on successful parry
Muso Basara
df+1,2
m,m
8,20
-14
+12a
,i22~23
t60 r37
- Combo from 1st hit with 2?F delay
- Can be delayed
Unpu Tobi-Manji
UNS.4
m
30
3.3
-8
+43a (-15)
i18~19
r29
- Deals chip damage on block
- Can be cancelled into crouch with DB/D/DF
Iron Hand
WRA.2
m
30
2.63
-9
+11a (+2)
i15~16
t48 r32
- Deals chip damage on block
Sometimes written HW.2
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
- +11 SEN
- +2 (cancel)
,i13
r37
- Cancel transition with input B
- Combo from 1st hit
- Can be delayed 11F
Sting the Works
1,2,3,4
h,h,m,h
5,8,10,21
-4
+21 (+12)
,i22~23
cs
r27
- Combo from 3rd hit without delay
- Can be delayed
Ganzan Basara
2,2,1
h,h,m
6,6,20
-14
+12d
,i22~23
r36
- Combo from 2nd hit without delay
- Can be delayed
Bishamon Massacre
2,2,2,1
h,h,m,m
6,6,21,20
-15
+30 (+20)
,i35~37
cs
r31
- Combo from 3rd hit
Raging Bishamon
2,2,2,qcf+2
2,2,2,2
h,h,m,m
6,6,21,25
-14
+21 (+0)
,i31
r37
- Combo from 3rd hit
- Blue spark with input qcf+2 for 5 more damage
Ondeko
2~1
mm
4,18
2.39
- Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
Aerial Manji-geri
3+4,4
m,m,m
5,10,20
Combo from 1st hit
Fukuteki
1+4
sp
cs1~
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
- Actionable ~r31
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sousoku Rengeki
f+2,3
h,m
8,16
-9
+2
,i18~19
r29
- Jails from 1st hit without delay
- Combo from 1st hit without delay
- Can transition to SEN (+2/+9/+9) with input F
- Cannot block up to i12 on empty transition on block
- Can be delayed
Ouhen Manji-geri
UNS.3+4
f+3+4
m
25
4.14
- can be cancelled into crouch with input DB/D/DF
Ouhen Fubi Manji-geri
UNS.3+4*
f+3+4*
m
30
5.08
- can be cancelled into crouch with input DB/D/DF
- crumple stun on normal hit
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1
m
8
2.27
8
19
-3
+4
i13~14
r19
- Can transition to SEN (-3/+4/+4) with input F
- Cannot block up to i15 on empty transition on block
Muso Tensho
df+1,1
m,h
8,10
-4
+7
,i20
r22
- Combo from 1st hit without delay
- Can be delayed
Muso Basara
df+1,2
m,m
8,20
-14
+12d
,i22~23
r36
- Combo from 1st hit without delay
- Can be delayed
df+4,2
m,m
14,10
-8
+6
,i18
r29
- Can transition to WRA (-6/+8/+8) with input D
- Combo from 1st hit
Gekirosatsu
df+4,2,3
m,m,h
14,10,20
- Combo from 2nd CH
- Can be delayed
Kasho Maki-manji
d+3+4,4
df+3+4,4
m,h,m
5,10,20
Combo from 1st hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unsoku Kou
db+3
d+3
sp
ps5~13
- Transitions to UNS (Kou, d)
- Can transition to UNS (Kou, u) with input u+3
- Can transition to UNS (Gen) with input b+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Un Oshi-kuzushi
db+4,1+2
L,m
7,20
-12
+39 (+19)
,i15
r34
- Combo from 1st CH even with delay
- Can be delayed
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1,1,3
h,m,m
14,15,13
-10
+3
,i15~17
r28
Hen-in 4 Hit Combo
b+1,1,3,3
h,m,m,m
14,15,13,20
Unsoku Gen
b+3
t90 r20
- Partially drains heat meter when in heat
- Transitions to UNS (Gen)
- Can transition to UNS (Kou, u/d) with input u+3 or d+3
- Can transition to SEN with input f+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
- See also Unsoku Cancel
Tatenashi
b+2+4
b+1+3
ps3~8
- Parry mids and highs
- Converts incoming damage to recoverable health
- Partially restores Heat on successful parry
- Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move
Clairvoyant Fatal Violet
b+1+4
ub(m)
50
2.68
+20 (-1)
+20 (-1)
i64
- Can cancel with input b,b
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unsoku Kou
ub+3
u+3
sp
ps5~13
- Transitions to UNS (Kou, u)
- Can transition to UNS (Kou, d) with input d+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
- ub+2
- u+2
uf+2
h
17
2.24
-12
+9
i15-i16
r29
- Normal hit offsets opponent slightly to the left of the axis and rotates them.
- Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
Tobisenzuki
uf+3,1
h,m
10,15
-5
+5
,i16
r26
- +13c on crouching hit
- Jails on 1st block
- Combo from 1st hit
Silver Gleam
- ub+4
- u+4
uf+4
m
15
2.20
Sometimes written hopkick
Fading Shadow
- ub,b
- UNS.ub+1+2
ub+1+2
sp
js10~24
- Can transition to Wind God Step with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Swift Shadow
UNS.u+1+2
u+1+2
sp
js10~24
- Can transition to Wind God Step with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Raiden
f,F+2
m
14
3.00
-9
+1
i12
r32
Un Tobi Kaijo-geri
f,f,F+4
h
28
+4
+31 (+5)
i26~27
r32
- Can transition to WRA (+8/+35a (+9)/-) with input D
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Stingers
ws3,4
m,h
14,21
-4
+21 (+12)
,i22~23
cs
r27
- Combo from 1st hit without delay
- Can be delayed
Seven Seas Splits Kick
ws4,4
m,m
10,15
-17
-1c
,i17~18
r35
- Can transition to WRA (-10/+6/+6) with input D
- Combo from 1st hit
- Jails from 1st block
WGS (Wind God Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thunder God Fist
f,n,d,DF+1
WGS.1
m
20
-22
+24 (+14)
i19~21
cs
r37
Sometimes written otgf
Lightning Splits Kick
f,n,d,DF+1,3
WGS.1,3
m,m
24,10
-12
+18 (-17)
,i26~30
js
r31
- Combo from 1st hit
Lightning Wheel
f,n,d,DF+1,4
WGS.1,4
m,h
24,12
-7
+1 (+0)
,i23~27
js
r47
- Combo from 1st hit
Wind God Fist
f,n,d,DF+2
WGS.2
h
15
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Sometimes written wgf
Electric Wind God Fist
f,n,d,df#2
h
23
2.50
- Chip damage when guarded
Sometimes written ewgf
War God Kick
f,n,d,DF+3
WGS.df+3
M
17
- Becomes Electric War God Kick during Heat (partially uses remaining Heat Time)
Electric War God Kick
f,n,d,df#3
M
27
- Chip damage when guarded
Sometimes written ewgk
Ruthless Demon
f,n,d,DF+4,2
WGS.DF+4,2
l,h
6,20
-22
-1
,i24
r40
- Can transition to WRA (-15/+6/+6) with input D
- Combo from 1st hit
Sometimes written hellsweep
Spinning Demon
f,n,d,DF+4,4
WGS.DF+4,4
l,l
6,16
- Combo from 1st hit
Sometimes written hellsweep
SEN (Sentai)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Furin Kazan
SEN.1,qcf+2
SEN.1,2
m,m
12,25
-16
+21 (+0)
,i26
r39
- Blue spark with input qcf+2 for 5 extra damage
- Combo from 1st hit even with delay
- Can be delayed
- Becomes -9 on block if 1st hit absorbed an attack
Inverse Deva Laser
SEN.1+2
m,m
13,17
- Transitions to WRA after recovery
Haburi-kaze
SEN.2+4
SEN.1+3
th(h)
12
-3
i16
- Throw break: none
- Opponent recovery on hit: FUFA
SSH (Senshin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Senshin Tobi Kaijo-geri
SSH.uf+4
h
28
5.27
+4
+31a (+5)
i32~33
r32
- Can transition to WRA (+8/+35a (+9)/-) with input D
UNS (Unsoku)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unsoku Gen
b+3
sp
- Partially drains heat meter when in heat
- Transitions to UNS
- Can transition to SEN with input f+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
- See also Unsoku Cancel
Unsoku Kou
db+3
d+3
sp
ps5~13
- Transitions to UNS
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Unsoku Kou
ub+3
u+3
sp
ps5~13
- Transitions to UNS
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Unpu Tobi-Manji
UNS.4
m
30
3.3
-8
+43 (-15)
i18~19
cs
r29
- Deals chip damage on block
- Can be cancelled into crouch with D
WRA (Heaven's Wrath)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven's Wrath
d+1+2
sp
- Can transition to SEN with input f+3
- Can transition to WGS with input DF
WRA.1
h
12
2.53
Hell Axle
WRA.3,4
m,m
17,14
+6
+17 (+16)
,i18~19
js
- Deals chip damage on block
- Can transition to WRA (+8/+19 (+18)/-) with input D
- Jails from 1st block
- Combo from 1st hit
WRA.4
m,m
6,8
2.76
-10
-10
+7
i17~18,i13
- 2nd hit of move is ncc only
- Both hits jail on block
WRA.4,2
M,M,m
6,8,8
-18
-7
,i15
r36
- Jails from 2nd block
- Combo from 1st CH
- Combo from 2nd hit
- Can be delayed
WRA.4,2,2
M,M,m,h
6,8,8,4
-12
-1
,i15
r36
- Jails from 3rd block
- Combo from 3rd hit
- Can be delayed
Kongo Gekimetsujin
WRA.4,2,2,qcf+1+2
WRA.4,2,2,1+2
M,M,m,h,m
6,8,8,4,22
-20
+24 (+3)
,i24~25
r44
- Blue spark with input qcf+1+2 for 6 extra damage
- Can be delayed
Goma Sai
WRA.3+4
M
26
2.99
- Deals chip damage on block
- Opponent is FDFA on normal hit
Heaven's Roar
WRA.2+4
WRA.1+3
th(h)
20
2.13
+10d
i16
- Throw break: none
- Opponent recovery on hit: FUFT
Harai Kuzushi-manji
WRA.d+4,3
L,m
9,20
- Combo from 1st CH without max delay
- Can be delayed
- CH-confirmable
WDS (Wind Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind Step
f,n
sp
ps2~(?)
- Can transition to WGS with input DF
- Transitions to WGS on successful parry with +10
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sacred Dismantle Spark
R.df+1+2
m
55
-15
i20
- Erases opponent's recoverable health on hit
- Alternate input: R2
- 150% Scaling at 1HP- 82dmg
Totetsu Jyurin
OTG.d+4,1
L,L
14,16
-26
-10 / -15a (-23)
,i20~21
- Blue spark with input OTG.d+4:1 for 3 extra damage
- Jails from 1st block
- Combo from 1st hit
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gekka Hyojin
1+3
th(h)
35
1.83
+0
+0
i12~14
- Throw break 1 or 2
- Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
2+4
th(h)
35
1.83
+0
+0
i12~14
- Throw break: 1 or 2
- Opponent recovery on hit: FUFA
Gekka Hyojin
Left throw
th(h)
40
1.83
-3
+0
i12~14
- Throw break: 1
- Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
Right throw
th(h)
40
1.83
-3
+0
i12~14
- Throw break 2
- Opponent recovery on hit: FUFA
Trailokyavijaya
Back throw
th(h)
50
1.83
+0
i12~14
- Break: none
- Opponent recovery on hit: FDFA
Raidou Hitsumetsu
d,db,b,f+2
th(h)
40
1.83
+0
+0
i12
- Throw break: 2
- Opponent recovery on hit: FUFT
Sometimes written qcb,f+2
Haburi-kaze
SEN.2+4
SEN.1+3
th(h)
12
-3
i16
- Throw break: none
- Opponent recovery on hit: FUFA
Heaven's Roar
WRA.2+4
WRA.1+3
t (h)
20
2.13
+10d
i16
- Unbreakable
- Opponent recovery on hit: FUFT
- Does 35 damage on wall hit
Sometimes written
- HW.1+3
- HW.2+4
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | -4 | +7 | |
2 | h | 6 | i14~15 | -11 | +0 | Hit |
2 | m | 21 | i29 | -4 | +6 | |
3 | l | 8 | i30~31 | -18 | -7 | CH |
1 | h | 6 | i36 | -20 | -10 | |
1 | m | 6 | i22 | -19 | -13 | CH |
3 | m | 6 | i15~17 | -16 | -5 | CH[1] |
3 | m | 10 | i32 | -26 | -12 | |
1 | m | 12 | i35~36 | -22 | +24 (+14) | |
4 | h | 18 | i23~27 | -12 | -4 (-5) |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | -4 | +7 | |
2 | h | 6 | i14~15 | -11 | +0 | Hit |
2 | m | 21 | i29 | -4 | +6 | |
3 | l | 8 | i30~31 | -18 | -7 | CH |
1 | h | 6 | i36 | -20 | -10 | |
1 | m | 6 | i22 | -19 | -13 | CH |
3 | m | 6 | i15~17 | -16 | -5 | CH[1] |
3 | m | 10 | i32 | -26 | -12 | |
1 | m | 12 | i35~36 | -22 | +24 (+14) | |
3 | m | 15 | i26~30 | -16 | +14 (-21) |