Leroy movelist

From Wavu Wiki, the 🌊 wavy Tekken wiki

Heat

Increased chip damage on block for fast, multi-hit attacks such as Chain Punch (1,2,1+2, 1+2,1+2, f+3,1+2 etc.)
Restores remaining Heat with a successful parry or attack reversal unique to Leroy (db+1+2, b+2, ub+2 etc.) or successful chain punch (1+2, HRM.1+2, OTG.db+2,1+2, etc.)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Twin Dragon Thunderclap

H.2+3

m
50 (25)
+6
+0
i15
Heat Smash
Balcony Break
  • Alternate input: H.HRM.2+3
  • Also possible after Twin Dragon Gate is successful
  • Transition to HRM on block
Chain Punch: Stem

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
-17~-16
+7a (-2) / HE
,i17~18
Heat Engager
Balcony Break
  • Combo from 6th hit
  • Delayable
Lao Weng Xuan Feng Jiao

f+4,4

m,​h
14,​24
-6
+20a (+11) / HE
,i28~30
Heat Engager
Balcony Break
Chanhui Zhang

d+1+2

m
21
-4~-3
+6c / HE
i17~18
Heat Engager
Tan Sau Shui Yue Tu

db+1+2

m
25
-11~-10
+36d (+15)
i32~33
ps
Heat Engager
Balcony Break
  • Sabaki (partially restores remaining Heat time when successful during Heat)
  • chip damage on block
Chain Punch: Root

HRM.1+2,1

m,​h,​h,​h,​h,​m
12,​x,​x,​x,​20
-17
+7a(-2)/HE
i17~18
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
  • True Blockstring
  • Delayable

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​7
-9~-8
+2~+3
i18~19

1,​1,1+2

h,​m,​h
5,​7,​12
-9~-8
-2~-1
i19~20
  • Power up during Heat (partially uses remaining Heat time
Chain Punch: Sheath

1,​1,​1+2,1

h,​m,​h,​m
5,​7,​12,​15
-16~-15
+20(+15)~+21(+17)
,i23~24
Front Palm

1,2

h,​h
5,​9
-3
+7
,i12
From Palm Pulsing Fist

1,​2,1

h,​h,​h
5,​9,​17
-6~-5
+8~+9
,i27~28
ps
  • Follow-up after successful sabaki with input 1 or 2
  • Partially restores remaining Heat time when successful during Heat
  • Delayable
Front Palm Xuan Feng Jiao

1,​2,3

h,​h,​h
5,​9,​21
-6~-5
+20(+11)~+21(+13)
,i23~24
Balcony Break
Front Palm Snap Kick

1,​2,4

h,​h,​m
5,​9,​11
-9
+3
,i16
  • Transition to HRM

2

h
10
0
+9
i12
Needle Elbow

2,2

h,​h
10,​20
-7~-6
+7~+8
,i25~26
  • chip damage on block

2,1

h,​m
10,​12
-7~-6
+4~+5
,i12~13

2,​1,2

h,​m,​h
10,​12,​17
-7~-6
+4~+5
,i20~21
  • Follow-up after successful sabaki with input 1 or 2
  • Partially restores remaining Heat time when successful during Heat
  • Delayable
Claws of Fury

2,​1,​2,1

h,​m,​h,​m
10,​12,​17,​21
-13~-11
+16(-1)~+18(+3)
,i21~23
Balcony Break
Tornado

3

m
14
-8
+3
i15
Hissing Snake

3,3

m,​l
14,​13
-14
+2
+15
,i18
  • Delayable

4

h
15
-11
0
i12
Falling Bamboo

4,4

h,​m
1513
-13~-12
+3~+4
,i15~16

1+2

h,​h,​h
9
-2
4
i14
  • Power up during Heat (partially uses remaining Heat time

1+2,1+2

h,​h,​h,​h,​h,​h
9,​9
-2
7
i9
  • Power up during Heat (partially uses remaining Heat time
Chain Punch: Stem

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
-17~-16
+7a (-2) / HE
,i17~18
Heat Engager
Balcony Break
  • Delayable
Hermit

3+4

sp
ps
  • Auto low parry
  • Partially restores remaining Heat time upon successful parry during Heat
  • Transition to n with HRM.3+4

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
15
-9
+2
i14~16

f+2,3

h,​m
1515
-10
+2
,i18
Lone Dragon Storm

f+2,​3,4

h,​m,​m
151520
-9
+8
+38d (+30)
,i21~22
  • Transition to HRM

f+3

m
14
-7~-6
+7
i14~15
Alternative input: ws3

f+3,1+2

m,​h
1415
-8
-6
  • jail from 1st hit
  • power up during Heat (partially uses remaining Heat time)
Strike of the Five Precepts

f+3,​1+2,4

m,​h,​m
1415,​20
-16~-15
+13a (+6)
,i20~21
Tornado
  • Natural combo on f+3 CH

f+4

m
14
-9~-8
+4
i16~17
Lao Weng Xuan Feng Jiao

f+4,4

m,​h
14,​24
-6
+20a (+11) / HE
,i28~30
Heat Engager
Balcony Break
Dragon Elbow Crash

f+1+2

m
20
-13
+20a (+15)
i17~18
pc

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-6
+5
i13~14
Chopping Snap Kick

df+1,4

m,​m
10,​16
-9
+3
,i18
Transition to HRM

df+1,1+2

m,​h
10,​9
-2
+4
power up during Heat (partially uses remaining Heat time)
Admonishment Whirl

df+1,​1+2,2

m,​h
10,​9,​17
-10
+3
,i24
ps
  • Partially restores remaining Heat time when successful during Heat

df+2

m
7
-6
+6
i15~16
Rising Dragons

df+2,1+2

m,​hm
7,​5,​10
-18
+33 (+23)

df+3

m
14
-11
0
i16

df+3,1

m,​h
14,​12
0
+6
,i16~17
Poison Strike

df+3,​1,1+2

m,​h,​m
14,​12,​25
-13
+34 (+13)
,i20~21
Balcony Break

df+4

m
14
-6
+6
i13
Transition to HRM
Snap Knee Kick

df+4,3

m,​m
14,​14
-9
+7
+37(+29)
,i20~21
Jawbreaker Bow Kick

df+3+4

h
23
-9
+70(+54)~+71(+55)
i18~19
Tornado
  • chip damage on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

sl
5
-5
+6
i10

d+1,2

sl,​m
5,​8
-10
-1
,i15~16
Ru Huan Snap Kick

d+1,​2,4

sl,​m,​m
5,​8,​11
-9
+3
,i15
Transition to HRM

d+2

l
11
-13
-2
i15~16
Falling Fist Sweep

d+2,4

l,​l
11,​11
-13
-2c
,i24~25

d+3

l
8
-13
-2
i16
Twin Snake Strike

d+3,2

l,​h
8,​8
-3
+8
,i24~25
Transition to HRM

d+4

l
9
-12
-1
i14~15
Razor Kick

d+4,4

l,​m
9,​16
-11
+1
,i18~19
Transition to HRM
Chanhui Zhang

d+1+2

m
21
-4
+6c / HE
i17~18
Heat Engager

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
12
-9
+1
i16~17
Shadow Ram Punch

db+1,2

m,​m
12,​20
-12
+17 (+0)
,i21~22
Balcony Break
Tornado
Shadow Raccoon Swing

db+1,3

m,​h
12,​17
0
+8
+31d
,i18~19
Shadow Double Fist Punch

db+1,1+2

m,​m
12,​25
-10
+23 (+18)
+41
,i21~22
Balcony Break
Amputation Kick

db+3

l
12
-8
+5
i20~21
Transition to HRM
Fan Sweep

db+4

l
13
-15
-4c
i17
Tan Sau Shui Yue Tu

db+1+2

m
25
-11
+36d (+15)
i32~33
ps
Heat Engager
Balcony Break
  • Sabaki (partially restores remaining Heat time when successful during Heat)
  • chip damage on block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit's Fist

b+1

h
17
-6
+5
i13
Knee Snap

CH b+1

h,​th
20,​25
+0
i13
Twin Dragon Gate
HRM.b+2

b+2

sp
ps5~
  • Parry (partially restores remaining Heat time when successful during Heat)
  • Becomes Superior Twin Dragon Gate upon perfect parry
  • Is ps3~ from HRM.b+2
Chain Punch: Branch

P.b+2,1

m
35
+21g
i13
  • Alternate input: P.b+2,2
  • power up during Heat (partially uses remaining Heat time)
Wall Crush on hit
Superior Twin Dragon Gate

P:b+2

sp
  • Alternate input: P:HRM.b+2
  • Parry (partially restores remaining Heat time when successful during Heat)
Superior Chain Punch: Branch

P:b+2,1

m
40
+2a
i13
  • Alternate input: P:b+2,2
  • power up during Heat (partially uses remaining Heat time)
Beheading Back Kick

b+3

h
27
+9
+16c
i22~23
Balcony Break
Homing
  • Transition to HRM
  • Cancel into HRM with input b+3,3+4
  • chip damage on block
Zhuan Shen Jiao

b+4

m
16
-9
+4
i17~18
Homing
Outcast Arrow

b+1+2

m
17
-10
+2
+60
i12
Earth Sunder Chain

b+3+4

m,​th
21,​25
-14
+0
i18~19
Balcony Break
  • Attack throw on hit

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enter the Dragon

ub+2

m
17
-10
+3
+33(+25)
i20
ps
Has punch parry effect (partially restores remaining Heat time when successful during Heat)
Pulsing Fist

uf+1

h
17
-9
+5
i16~17
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2
Zhuan Shen Long Fang Quan

uf+2

m
25
+1
+10 (+1)
i24~25
Balcony Break
  • Alternate input: u+2
  • chip damage on block
Floating Kick

uf+3

m
25
-8
+14 (+5)
i20~24
Balcony Break
  • Alternate input: ub+3 or u+3
Floating Axe Drop

uf+4

m
22
-8~-6
+21
i23~25
Alternate input: ub+4 or u+4

uf+3+4

mm
8,​10
-14
+16
i14~15,i10~11
Balcony Break
Biting Dragons

uf+3+4,1+2

mm,​m
8,​10,​17 (11)
-13
+23 (+13)
,i30~31
Balcony Break
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32 (+22)
i23~25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
8
-11~-10
0~+1
i14~15
Cleansing Arrow

f,​F+2,2

m,​m
8,​13
-15~-14
+55~+56
,i17~18
Viper Bow Kick

f,F+3

h
23
-2~+3
+33(+25)~+38(+30)
i18~23
Balcony Break
  • chip damage on block

f,F+4

m
16
-4~-3
+9~+10
i16~17
Transition to HRM
Sacrum Severance

f,​F+4,2

m,​m
16,​21
-14~-13
+34 (+19)
,i27~28
Tornado
Chakra Elbow

d,df,f+2

h
20
-6~-5
+29 (+22)
i16~17
chip damage on block
Piercing Charge

d,df,f+3+4,F

ub(m)
80
-1~0
i56~57
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Dragon's Heel

f,f,F+3

m
30
+6~+9
+41(-17)~+44(-11)
i24~27
Balcony Break
  • chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+4

l
14
-13~-12
-2~-1
+3~+4
i15~16
Reverse Cross Kick

FC.df+4,1

l,​m
14,​15
-13~-12
,i20~21

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
14
-7
+3
i13~14
Elbow Slash Snap Kick

ws1,4

m,​m
14,​16
-9
+3
,i21
Transition to HRM
Arrow Shower

ws2

m
21
-14
i15~16
Toe Smash

ws4

m
16
-6
+5
i11~12

HRM (Hermit)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit

3+4

sp
ps
  • Auto low parry
  • Partially restores remaining Heat time upon successful parry during Heat
  • Transition to n with HRM.3+4
Tan Zhang

HRM.1

m
17
-10
+0
i24~25
ps3~
  • Parry
  • Partially restores remaining Heat time upon successful parry during Heat

HRM.2

h
14
-6
+5
i12~13
Double Jawbreaker

HRM.2,3

h,​h
14,​23
-9
+16a (+9)
,i24~25
Tornado
  • chip damage on block
  • Delayable

HRM.3

l
8
-13
-2
i16
Stampeding Dragon

HRM.3,4

l,​m
8,​16
-15
+1
i22~23

HRM.4

m
13
-7
+7
i11~12
Transition to HRM
Cautious Dragon

HRM.4,1+2

m,​m
13,​25
-14
+27a (+12)
,i24~25
Tornado

HRM.1+2

m,​h,​h,​h,​h
12,​x,​x,​x
-2
+5
i14
Power up during Heat (partially uses remaining Heat time)
Chain Punch: Root

HRM.1+2,1

m,​h,​h,​h,​h,​m
12,​x,​x,​x,​20
-17
+7a(-2)/HE
i17~18
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
  • True Blockstring
  • Delayable
Villain Slayer

HRM.f+1

h
17
Left Tracking
Right Tracking
+0
+15g
i14~15
Balcony Break
Duan Tou Xuan Feng Jiao

HRM.f+4

m
21
+0
i26~29
chip damage on block
Prayer Fist

HRM.b+1

m
21
+4
+7c
i20~22
chip damage on block

HRM.b+3

l
12
-31
-9
i20~21
Twin Dragon Acceptance

HRM.b+3,1+2

l,​m
12,​27
-16
+0a (-1)
i31~32
Balcony Break
  • Combo from 1st hit
  • Combo deals [30; 12] damage
Razor Sweep

HRM.b+4

l
17
-13
+4c
i20~21
Homing
Nimble Shift

HRM.SS

sp
Chain Punch: Seed

HRM.SS.1+2

h
26
+7
+30g
i14
  • chip damage on block
  • power up during Heat (partially uses remaining Heat time)
  • Delayable

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dark Dragon Commandment

R.df+1+2

m
55
i20
Rage Art
  • Erase opponent's recoverable health on hit
Go Sugar

1+4

l
16
-26
+24
i100~279
Power up during Heat (partially uses remaining Heat time)
Taunt

1+3+4

sp
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Ki Charge

1+2+3+4

sp
Lone Dragon Slice

SS.4

l
17
-12
+4
+12
i18~19
  • Can be delayed
Chain Punch: Seed

SS.1+2

h
26
+7
+30g
i14
  • chip damage on block
  • power up during Heat (partially uses remaining Heat time)
  • Can be delayed
Master's Lesson

f+2+3

m
35
-7
+73a
i22~23
  • Only once per match
  • chip damage on block
Master's Sermon

db+2+3

lm
10,​14 (9)
-14
+67a (+51)
i20~21
  • Only once per match
Tornado
  • chip damage on block

OTG.db+2

l
-16
-5
i17~18
Power up during Heat (partially uses remaining Heat time)
Tremor Punch

OTG.db+2,1+2

l,​l
-13
-2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devastating Chain Punch

1+3

th(h)
35
i12~14
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT perpendicular
Corkscrew Strike

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Devastating Chain Punch

Left throw

th(h)
40
i12~14
Spike
  • Throw break: 1
  • Opponent status on hit: FUFT perpendicular
Corkscrew Strike

Right throw

th(h)
40
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Lone Dragon's Rage

Back throw

th(h)
50
i12~14
Spike
  • Throw break: none
  • Opponent status on hit: FDFA
Lian Jin Xuan Feng Jiao

uf+1+2

th(h)
35
i12~14
  • Throw break: 1+2
  • Opponent status on hit: FUFA off-axis to the left

10 Strings

External Links