Jin movelist: Difference between revisions

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{{Navbox Jin}}
{{Navbox movelist}}
{{Navbox movelist}}


== Heat ==
== Heat ==


{{Sticky|{{MoveDataHeader}}}}
{| class="wikitable"
| {{MoveDataIcon|color=blue|Allows the use of Awakened moves (db+1+2 followup on hit or block).}}
|-
| {{MoveDataIcon|color=blue|Allows the use of EWHF and ecd1 without Just Input (consumes heat, but doesn't with Just Input).}}
|}


{{MoveDataHeader}}
{{Move
{{Move
|id=Jin-2+3
|id=Jin-2+3
Line 12: Line 18:
|target=m
|target=m
|damage=12
|damage=12
|startup=
|startup=16
|block=
|block=+1
|hit=
|hit=+2c
|ch=
|ch=+2c
|crush=
|crush=pc?
|recv=
|recv=
|tot=
|tot=
Line 24: Line 30:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatBurst}}
* {{HeatBurst}}
* Alternate input: R1
* Press b,b to cancel attack
}}
}}
}}
}}
Line 36: Line 42:
|damage=15,12,15,15
|damage=15,12,15,15
|startup=i15~16
|startup=i15~16
|block=
|block=+3
|hit=
|hit=+0
|ch=
|ch=+0
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatSmash}}
* Transitions to Breaking Step on block
}}
}}
 
{{Move
|id=Jin-H.2+3,B
|parent=Jin-H.2+3
|input=,B
|name=Hellfire Trespass Slayer (Cancelled Breaking Step)
|target=
|damage=
|startup=
|block=+3
|hit=N/A
|ch=N/A
|crush=
|crush=
|recv=
|recv=
Line 47: Line 76:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* Alternate input: R1
* Only possible on block
}}
}}
}}
}}
Line 56: Line 85:
|input=H.2+3,4
|input=H.2+3,4
|name=Hellfire Darkside Slayer
|name=Hellfire Darkside Slayer
|target=l,m,m
|target=m,h,m
|damage=12,20,21
|damage=12,20,21
|startup=i15~16
|startup=i15~16
|block=
|block=+9
|hit=
|hit=+32a (-4)
|ch=
|ch=+32a (-4)
|crush=
|crush=
|recv=
|recv=
Line 70: Line 99:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* +21 if blocked at the Wall
* Causes WallSplat on hit
}}
}}
}}
}}


{{Move
{{Move
|id=Jin-H.df+1+2
|id=Jin-H.db+1+2
|parent=
|parent=
|input=H.df+1+2
|input=H.db+1+2
|name=Awakened Power Stance
|name=Awakened Power Stance
|target=m
|target=m
|damage=
|damage=0
|startup=i19~34
|startup=i19~34
|block=+4
|block=+4
|hit=+23
|hit=+23c
|ch=
|ch=+23c
|crush=pc
|crush=pc
|recv=
|recv=
Line 91: Line 122:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Partially uses remaining Heat time
* Partially uses remaining Heat time
* Transitions to Awakened Breaking Step on hit or block
* Transitions to Awakened Breaking Step on hit or block
* Causes Strong Aerial Tailspin
* Causes WallSplat on hit
}}
}}
}}
}}


{{Move
{{Move
|id=Jin-H.df+1+2,1
|id=Jin-H.db+1+2,1
|parent=Jin-H.df+1+2
|parent=Jin-H.db+1+2
|input=,1
|input=,1
|name=Awakened Thunder God Fist
|name=Awakened Thunder God Fist
|target=,m
|target=,m
|damage=25
|damage=,25
|startup=i20~22
|startup=i20~22
|block=-13
|block=-13
|hit=LNC
|hit=+72a (56)
|ch=LNC
|ch=+72a (56)
|crush=
|crush=
|recv=
|recv=
Line 115: Line 149:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Uses Tornado on launch
* 10 Recoverable Damage on block
}}
}}
}}
}}


{{Move
{{Move
|id=Jin-H.df+1+2,2
|id=Jin-H.db+1+2,2
|parent=Jin-H.df+1+2
|parent=Jin-H.db+1+2
|input=,2
|input=,2
|name=Awakened Wind God Fist
|name=Awakened Wind God Fist
|target=,s
|target=,s
|damage=23
|damage=,23
|startup=i11~12
|startup=i11~12
|block=+4
|block=+4
|hit=LNC
|hit=+38a (28)
|ch=LNC
|ch=+38a (28)
|crush=
|crush=
|recv=
|recv=
Line 136: Line 172:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*9 Recoverable Damage on block
}}
}}
}}
}}


{{Move
{{Move
|id=Jin-H.df+1+2,3
|id=Jin-H.db+1+2,3
|parent=Jin-H.df+1+2
|parent=Jin-H.db+1+2
|input=,3
|input=,3
|name=Awakened Demon's Hoof
|name=Awakened Demon's Hoof
|target=,m
|target=,m
|damage=25
|damage=,25
|startup=i26~28
|startup=i26~28
|block=+2
|block=+2
|hit=LNC
|hit=+22a
|ch=LNC
|ch=+22a
|crush=
|crush=
|recv=
|recv=
Line 157: Line 194:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*10 Recoverable Damage on block
}}
}}
}}
}}


{{Move
{{Move
|id=Jin-H.df+1+2,DF+3
|id=Jin-H.db+1+2,DF+3
|parent=Jin-H.df+1+2
|parent=Jin-H.db+1+2
|input=,DF+3
|input=,DF+3
|name=Awakened Demon's Hoof
|name=Awakened Demon's Tail
|target=,l
|target=,l
|damage=24
|damage=,24
|startup=i33~34
|startup=i33~34
|block=-23
|block=-23
|hit=LNC
|hit=-2d
|ch=-2d
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
*10 Recoverable Damage on block
}}
}}
 
{{Move
|id=Jin-H.db+1+2,4
|parent=Jin-H.db+1+2
|input=,4
|name=Awakened Spinning Demon (1)
|target=,l
|damage=,10
|startup=i16
|block=-23
|hit=+22a
|ch=+22a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
*4 Recoverable Damage on block
}}
}}
 
{{Move
|id=Jin-H.db+1+2,4,4
|parent=Jin-H.db+1+2,4
|input=,4
|name=Awakened Spinning Demon
|target=,m
|damage=,19
|startup=i25~26
|block=-23
|hit=+20d (-15)
|ch=+20d (-15)
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{FB}}
}}
}}
 
== n ==
{{MoveDataHeader}}
{{Move
|id=Jin-1
|input=1
|name=Left Jab
|target=h
|damage=5
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=+1
|hit=+8
|ch=
|notes=
}}
 
{{Move
|id=Jin-1,2
|parent=Jin-1
|input=,2
|name=Left Right Combo
|target=,h
|damage=,12
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-3
|hit=+6
|ch=
|notes=Jails
Combo from 1st hit
}}
 
{{Move
|id=Jin-1,2,1
|parent=Jin-1,2
|input=,1
|name=Left Right > Black Wing Rondo
|target=,m
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i20-22
|crush=
|recv=
|tot=
|block=-16
|hit=+31a (+21)
|ch=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
 
{{Move
|id=Jin-1,2,3
|parent=Jin-1,2
|input=,3
|name=Left Right > Axe Kick
|target=,m
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i24~26
|crush=
|recv=
|tot=
|block=+0
|hit=+31d
|ch=
|notes={{Plainlist|
* {{FB}}
* Interruptible by i10 from 2nd on block
}}
 
}}
 
{{Move
|id=Jin-1,2,4
|parent=Jin-1,2
|input=,4
|name=Left Right > Spinning Hook Kick
|target=,h
|damage=,26
|range=
|tracksLeft=
|tracksRight=
|startup=i20-22
|crush=
|recv=
|tot=
|block=-4
|hit=+23a (+14)
|ch=
|notes={{Plainlist|
* {{BB}}
}}
}}
 
{{Move
|id=Jin-1,3
|parent=Jin-1
|input=,3
|name=Left Jab > Double Low (1)
|target=,l
|damage=,9
|range=
|tracksLeft=
|tracksRight=
|startup=i16~17
|crush=
|recv=
|tot=
|block=-12
|hit=-1
|ch=
|notes=Combo from 1st hit
}}
 
{{Move
|id=Jin-1,3,4
|parent=Jin-1,3
|input=,4
|name=Left Jab > Double Low
|target=,l
|damage=,17
|range=
|tracksLeft=
|tracksRight=
|startup=i23
|crush=
|recv=
|tot=
|block=-13
|hit=+3
|ch=+28a
|notes=Combo from 2nd CH
}}
 
{{Move
|id=Jin-2
|parent=
|input=2
|name=Right Jab
|target=h
|damage=9
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=+0
|hit=+9
|ch=
|notes=
}}
 
{{Move
|id=Jin-2,1
|parent=Jin-2
|input=,1
|name=Double Thrust
|target=,m
|damage=,9
|range=
|tracksLeft=
|tracksRight=
|startup=i16~17
|crush=
|recv=
|tot=
|block=-3
|hit=+6
|ch=
|notes=
}}
 
{{Move
|id=Jin-2,1,4
|parent=Jin-2,1
|input=,4
|name=Double Thrust > Roundhouse
|target=,m
|damage=,18
|range=
|tracksLeft=
|tracksRight=
|startup=i18~20
|crush=
|recv=
|tot=
|block=-9
|hit=+4
|ch=+27a
|notes={{Plainlist|
* Combo from 2nd CH
* Can be delayed
* Combo can be delayed 9f from CH}}
}}
 
{{Move
|id=Jin-2,1,4~4
|parent=Jin-2,1
|input=,4~4
|name=Double Thrust > Low Trick Kick
|target=,l
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i20~21
|crush=
|recv=
|tot=
|block=-31
|hit=+16d
|ch=
|notes=Interruptable by i16 after 2nd on block
}}
 
{{Move
|id=Jin-2,4
|parent=Jin-2
|input=,4
|name=Switchblade
|target=,h
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i24~27
|crush=
|recv=
|tot=
|block=-9
|hit=+11
|ch=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Can cancel into ZEN}}
}}
 
{{Move
|id=Jin-2,4,F
|parent=Jin-2,4
|input=,F
|name=(Switchblade to Zenshin)
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i24~27
|crush=
|recv=r ZEN
|tot=
|block=-6
|hit=+14
|ch=
|notes=
}}
 
{{Move
|id=Jin-3
|input=3
|name=Kishin Rekko (1)
|target=h
|damage=19
|range=
|tracksLeft=
|tracksRight=
|startup=i14
|crush=
|recv=
|tot=
|block=-7
|hit=+4
|ch=
|notes=
}}
 
{{Move
|id=Jin-3,1
|parent=Jin-3
|input=,1
|name=Kishin Rekko (2)
|target=,h
|damage=,7
|range=
|tracksLeft=
|tracksRight=
|startup=i20
|crush=
|recv=
|tot=
|block=-1
|hit=+7
|ch=
|notes=Combo from 1st hit
}}
{{Move
|id=Jin-3,1,F
|parent=Jin-3,1
|input=,F
|name=(Kishin Rekko (2) to Zenshin)
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=r ZEN
|tot=
|block=+4
|hit=+12
|ch=
|notes=
}}
{{Move
|id=Jin-3,1,4
|parent=Jin-3,1
|input=,4
|name=Kishin Rekko
|target=,l
|damage=,18
|range=
|tracksLeft=
|tracksRight=
|startup=i18
|crush=
|recv=
|tot=
|block=-13
|hit=+3
|ch=+28d
|notes={{Plainlist|
* Combo from 2nd CH
* Can be delayed
* Combo can be delayed 9f from CH}}
}}
{{Move
|id=Jin-4
|input=4
|name=High Right Roundhouse
|target=h
|damage=15
|range=
|tracksLeft=
|tracksRight=
|startup=i13~14
|crush=
|recv=
|tot=
|block=-9
|hit=+10
|ch=+13c
|notes={{Plainlist|
* {{Homing}}
* {{BB}}}}
}}
{{Move
|id=Jin-4~3
|input=4~3
|name=Spinning Flare Kick
|target=m
|damage=27
|range=
|tracksLeft=
|tracksRight=
|startup=i24~34
|crush=js12~
|recv=r FUFT
|tot=
|block=-14~-4
|hit=+2a~+12a
|ch=+2a~+12a?
|notes={{Plainlist|
* {{FB}}
* Alternate input:
** ws4~3
** CD.df+4,3+4}}
}}
{{Move
|id=Jin-1+2
|input=1+2
|name=Median Line Destruction
|target=m,m,h
|damage=4,4,16
|range=
|tracksLeft=
|tracksRight=
|startup=i13 (,i8, i12)
|crush=
|recv=
|tot=
|block=-14
|hit=+12a (+3)/HE
|ch=
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}}}
}}
 
== f ==
{{MoveDataHeader}}{{Move
|id=Jin-f+3
|input=f+3
|name=Left Sidekick
|target=m
|damage=12
|range=
|tracksLeft=
|tracksRight=
|startup=i14
|crush=
|recv=
|tot=
|block=-16
|hit=-5
|ch=
|notes=
}}
{{Move
|id=Jin-f+3,1
|parent=Jin-f+3
|input=,1
|name=Tanden Nidan-uchi
|target=,m
|damage=,17
|range=
|tracksLeft=
|tracksRight=
|startup=i22
|crush=
|recv=
|tot=
|block=-12
|hit=+4
|ch=
|notes={{HeatEngager}}
}}
{{Move
|id=Jin-f+3,3
|parent=Jin-f+3
|input=,3
|name=Left Sidekick > Stinger
|target=,h
|damage=,14
|range=
|tracksLeft=
|tracksRight=
|startup=i20
|crush=
|recv=
|tot=
|block=-8
|hit=+8
|ch=
|notes={{Plainlist|
*B to shift to special back step (no stance / unique moves)
}}
}}
 
{{Move
|id=Jin-f+3,3,F
|parent=Jin-f+3,3
|input=,F
|name=(Stinger to Zenshin)
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=r ZEN
|tot=
|block=-7
|hit=+9
|ch=
|notes=
}}
 
{{Move
|id=Jin-f+4
|input=f+4
|name=Front Thrust Kick
|target=m
|damage=21
|range=
|tracksLeft=
|tracksRight=
|startup=i16-17
|crush=
|recv=
|tot=
|block=-8
|hit=+4
|ch=[[Jin_combos#Staples|+42]]
|notes=
}}
 
{{Move
|id=Jin-f+4,F
|parent=Jin-f+4
|input=,F
|name=(Front Thrust Kick to Zenshin)
|range=
|tracksLeft=
|tracksRight=
|crush=
|recv=r ZEN
|tot=
|block=-1
|hit=+11
|ch=[[Jin_combos#Staples|+49]]
|notes=
}}
 
{{Move
|id=Jin-f+1+2
|input=f+1+2
|name=Double Chamber Punch
|target=h,h
|damage=14,24
|range=
|tracksLeft=
|tracksRight=
|startup=i14
|crush=
|recv=
|tot=
|block=-6
|hit=+21a (+11)
|ch=
|notes={{Plainlist|
* {{BB}}
* Jails
}}
}}
 
== df ==
{{MoveDataHeader}}
{{Move
|id=Jin-df+1
|input=df+1
|name=Mid Left Punch
|target=m
|damage=10
|range=
|tracksLeft=
|tracksRight=
|startup=i13
|crush=
|recv=
|tot=
|block=-3
|hit=+4
|ch=+6
|notes=
}}
 
{{Move
|id=Jin-df+1,4
|input=,4
|parent=Jin-df+1
|name=Mid Left Punch > High Roundhouse Kick
|target=,h
|damage=,18
|range=
|tracksLeft=
|tracksRight=
|startup=i18
|crush=
|recv=
|tot=
|block=-9
|hit=+10
|ch=+17a (+8)
|notes=Combo from 1st hit
{{Plainlist|
* {{BB}}
}}
}}
 
{{Move
|id=Jin-df+1,4~4
|input=,4~4
|parent=Jin-df+1
|name=Mid Left Punch > Mid Sidekick
|target=,m
|damage=,24
|range=
|tracksLeft=
|tracksRight=
|startup=i20
|crush=
|recv=
|tot=
|block=-12
|hit=+10a (+1)
|ch=
|notes=
{{Plainlist|
* {{BB}}
}}
}}
 
{{Move
|id=Jin-df+2
|input=df+2
|name=Fiendish Rend
|target=m
|damage=12
|range=
|tracksLeft=
|tracksRight=
|startup=i16
|crush=
|recv=
|tot=
|block=-9
|hit=+6
|ch=
|notes={{Plainlist|
* {{BB}}
}}
}}
 
{{Move
|id=Jin-df+2~df
|input=~df
|parent=Jin-df+2
|name=(Fiendish Rend to Breaking Step)
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=r CD
|tot=
|block=-2
|hit=+13
|ch=
|notes=
}}
 
{{Move
|id=Jin-df+3
|input=df+3
|name=Left Roundhouse
|target=m
|damage=16
|range=
|tracksLeft=
|tracksRight=
|startup=i12
|crush=
|recv=
|tot=
|block=-8
|hit=+3
|ch=
|notes=
}}
 
{{Move
|id=Jin-df+3~3
|input=df+3~3
|name=Brazilian Kick
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i23~i24
|crush=
|recv=
|tot=
|block=+6c~+7c
|hit=+13c~+14c
|ch=
|notes={{Plainlist|
* {{FB}}
}}
}}
 
{{Move
|id=Jin-df+3~3~df
|input=~df
|parent=Jin-df+3~3
|name=Breaking Step
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=r CD
|tot=
|block=+2c~+3c
|hit=+9c~+10c
|ch=
|notes=
}}
 
{{Move
|id=Jin-df+4
|input=df+4
|name=Right Spinning Axe Kick
|target=m
|damage=22
|range=
|tracksLeft=
|tracksRight=
|startup=i20~i21
|crush=
|recv=
|tot=
|block=+0~+1
|hit=+8c~+9c/HE
|ch=
|notes={{Plainlist|
* {{FB}}
* {{HeatEngager}}
}}
}}
 
== d ==
{{MoveDataHeader}}
 
{{Move
|id=Jin-d+1
|input=d+1
|name=Corpse Thrust > Black Wing Flash
|target=m, th
|damage=21,10
|range=
|tracksLeft=
|tracksRight=
|startup=i21
|crush=pc8~
|recv=
|tot=
|block=-13
|hit=+0
|ch=
|notes={{Plainlist|
* Absorb an attack to power up, which adds 8 chip damage when guarded
* {{BB}}
}}
}}
 
{{Move
|id=Jin-d+2
|input=d+2
|name=Scourge
|target=l
|damage=22
|range=
|tracksLeft=
|tracksRight=
|startup=i22
|crush=cs
|recv=
|tot=
|block=-14
|hit=+4
|ch=+71a (+55)
|notes={{Plainlist|
*{{tornado}} on CH
}}
}}
 
{{Move
|id=Jin-d+3
|input=d+3
|name=
|target=l
|damage=7
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-14
|hit=-3
|ch=
|ch=
|notes=
}}
{{Move
|id=Jin-d+3,4
|input=,4
|parent=Jin-d+3
|name=
|target=,h
|damage=,10
|range=
|tracksLeft=
|tracksRight=
|startup=i20
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|block=-11
|hit=-3
|ch=
|notes=
}}
{{Move
|id=Jin-d+3,4,3
|input=,3
|parent=Jin-d+3,4
|name= Kazama Style Three-Quarter Kick
|target=,m
|damage=,21
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i24
|crush=
|recv=
|tot=
|block=-12
|hit=+31(+23)
|ch=
|notes={{Plainlist|
|notes={{Plainlist|
*{{tornado}}
* {{BB}}
* WallSplat
}}
}}
{{Move
|id=Jin-d+3,4~4
|input=,4~4
|parent=Jin-d+3
|name= Knee Popper > Mid Sidekick
|target=,m
|damage=,24
|range=
|tracksLeft=
|tracksRight=
|startup=i20
|crush=
|recv=
|tot=
|block=-12
|hit=+10a (+1)
|ch=
|notes=
{{Plainlist|
* {{BB}}
* Wallsplat
}}
}}
}}
}}


{{Move
{{Move
|id=Jin-H.df+1+2,4,4
|id=Jin-d+4
|parent=Jin-H.df+1+2
|input=d+4
|input=,4,4
|parent=
|name=Awakened Demon's Tail
|name= Right Sweep
|target=,l,m
|target=l
|damage=10,19
|damage=11
|startup=i16,i25~26
|range=
|block=-23
|tracksLeft=
|hit=KND
|tracksRight=
|ch=KND
|startup=i16
|crush=cs
|recv=
|tot=
|block=-12
|hit=-1
|ch=
|notes=
}}
 
{{Move
|id=Jin-d+3+4
|input=d+3+4
|parent=
|name=Double Lift Kick
|target=m,m
|damage=5,15
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=js
|recv=
|tot=
|block=-19
|hit=[[Jin_combos#Staples|+32a (+22)]]
|ch=
|notes=
}}
 
== db ==
{{MoveDataHeader}}
{{Move
|id=Jin-db+2
|parent=
|input=db+2
|name=
|target=m
|damage=12
|range=
|tracksLeft=
|tracksRight=
|startup=i16
|crush=
|recv=
|tot=
|block=-10
|hit=+4
|ch=+4
|notes=
}}
{{Move
|id=Jin-db+2,2
|parent=Jin-db+2
|input=,2
|name=
|target=,h
|damage=,11
|range=
|tracksLeft=
|tracksRight=
|startup=i8
|crush=
|recv=
|tot=
|block=-12
|hit=+7
|ch=+43a
|notes=Jails
}}
{{Move
|id=Jin-db+2,2,3
|parent=Jin-db+2,2
|input=,3
|name=Savage Sword
|target=,m
|damage=,21
|range=
|tracksLeft=
|tracksRight=
|startup=i35~i36
|crush=
|recv=
|tot=
|block=-9~-8
|hit=+20a~+21a
|ch=
|notes=
}}
{{Move
|id=Jin-db+2,3
|parent=Jin-db+2
|input=,3
|name=Punch > Cascade Kick
|target=,m
|damage=,23
|range=
|tracksLeft=
|tracksRight=
|startup=i27~i29
|crush=
|recv=
|tot=
|block=-8~-6
|hit=+7a~+9a
|ch=
|notes={{Plainlist|
* {{FB}}
}}
}}
{{Move
|id=Jin-db+3
|parent=
|input=db+3
|name=Left Spinning Back Kick
|target=h
|damage=28
|range=
|tracksLeft=
|tracksRight=
|startup=i19~i21
|crush=cs
|recv=
|tot=
|block=-10~-8
|hit=+17a~+19a
|ch=
|notes=
}}
{{Move
|id=Jin-db+4
|parent=
|input=db+4
|name=Right Low Roundhouse
|target=l
|damage=18
|range=
|tracksLeft=
|tracksRight=
|startup=i20
|crush=
|recv=
|tot=
|block=-13
|hit=+3
|ch=+13
|notes=
}}
{{Move
|id=Jin-db+1+2
|parent=
|input=db+1+2
|name=Power Stance
|target=m
|damage=0
|range=
|tracksLeft=
|tracksRight=
|startup=19
|crush=
|recv=
|tot=
|block=-11
|hit=+17
|ch=
|notes={{Plainlist|
* {{BB}}
* Wallsplat
}}
}}
 
== b ==
{{MoveDataHeader}}
{{Move
|id=Jin-b+1
|parent=
|input=b+1
|name=Shun Maten (1)
|target=h
|damage=11
|range=
|tracksLeft=
|tracksRight=
|startup=i12
|crush=
|recv=
|tot=
|block=-9
|hit=+2
|ch=
|notes=
}}
{{Move
|id=Jin-b+1,2
|parent=Jin-b+1
|input=,2
|name=Shun Maten
|target=,h
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i12
|crush=
|recv=
|tot=
|block=-10
|hit=+32a (+17)
|ch=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
 
{{Move
|id=Jin-b+2
|parent=
|input=b+2
|name=Shun Masatsu (1)
|target=m
|damage=12
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-11
|hit=+0
|ch=
|notes=
}}
 
{{Move
|id=Jin-b+2,1
|parent=Jin-b+2
|input=,1
|name=Shun Masatsu
|target=,m
|damage=,10
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-9
|hit=+2
|ch=
|notes=
}}
 
{{Move
|id=Jin-b+3
|parent=
|input=b+3
|name=(Left Knee)
|target=m
|damage=17
|range=
|tracksLeft=
|tracksRight=
|startup=i16
|crush=
|recv=
|tot=
|block=-6
|hit=+5
|ch=
|notes=
}}
 
{{Move
|id=Jin-b+3,F
|parent=Jin-b+3
|input=,F
|name=(Left Knee to Zenshin)
|target=
|damage=,17
|range=
|tracksLeft=
|tracksRight=
|startup=i15~i16
|crush=
|recv=r ZEN
|tot=
|block=-2
|hit=+9
|ch=
|notes=
}}
 
{{Move
|id=Jin-b+3,2
|parent=Jin-b+3
|input=,2
|name=Left Knee > Right Thrust
|target=,m
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i15~i16
|crush=
|recv=
|tot=
|block=-9~-8
|hit=+9~+10
|ch=
|notes={{Plainlist|
* {{WallCrush| +21g on hit}}
}}
}}
 
{{Move
|id=Jin-b+4
|parent=
|input=b+4
|name=Spinning Sidekick
|target=m
|damage=21
|range=
|tracksLeft=
|tracksRight=
|startup=i17
|crush=
|recv=
|tot=
|block=-7
|hit=+15a
|ch=
|notes=
 
}}
{{Move
|id=Jin-b+1+2
|parent=
|input=b+1+2
|name=Suigetsu Strike
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i23
|crush=ps
|recv=
|tot=
|block=-12
|hit=+6
|ch=
|notes=Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
}}
{{Move
|id=Jin-b+3+4
|parent=
|input=b+3+4
|name=Zanshin
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes={{Plainlist|
*High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD
}}
}}
 
== u ==
{{MoveDataHeader}}<!-- includes ub, u and uf moves -->
 
{{Move
|id=Jin-ub+1+2
|parent=
|input=ub+1+2
|name=Konshin Seikenzuki
|target=m!
|damage=50
|range=
|tracksLeft=
|tracksRight=
|startup=i75~i76
|crush=
|recv=
|tot=
|block=
|hit=+9a (0)
|ch=
|notes={{Plainlist|
Unblockable
}}
}}
{{Move
|id=Jin-ub+1+2,b,b
|parent=Jin-ub+1+2
|input=,b,b
|name=Konshin Seikenzuki (Cancelled)
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-uf+2
|parent=
|input=uf+2
|name=Evading Middle Strike
|target=m
|damage=18
|range=
|tracksLeft=
|tracksRight=
|startup=i15~i16
|crush=
|recv=
|tot=
|block=-7~-6
|hit=+6~+7
|ch=+19a (+10)
|notes=
}}
{{Move
|id=Jin-uf+3
|parent=
|input=uf+3
|name=Left Spinning Jump Kick
|target=m
|damage=17
|range=
|tracksLeft=
|tracksRight=
|startup=i22
|crush=
|recv=
|tot=
|block=-9
|hit=+6
|ch=+59a
|notes=
}}
{{Move
|id=Jin-uf+4
|parent=
|input=uf+4
|name=Front Jump Kick
|target=m
|damage=13
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-13
|hit=[[Jin_combos#Staples|+33a (+23a)]]
|ch=
|notes=
}}
{{Move
|id=Jin-uf,n+4
|parent=
|input=uf,n+4
|name=Delayed Rising Toe Kick
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i23~i25
|crush=
|recv=
|tot=
|block=-13~-11
|hit=+32a~+34a (+22a~+24a)
|ch=
|notes=
}}
 
== Motion Input ==
{{MoveDataHeader}}
{{Move
|id=Jin-f,F+2
|parent=
|input=f,F+2
|name=Demon's Paw
|target=m
|damage=22
|range=
|tracksLeft=
|tracksRight=
|startup=i14
|crush=
|recv=
|tot=
|block=-8
|hit=+15a (+6)/HE
|ch=
|notes={{Plainlist|
* {{HeatEngager}}
* 6 Recoverable Damage on block
}}
}}
{{Move
|id=Jin-f,F+3
|parent=
|input=f,F+3
|name=Left Axe Kick
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i23~i25
|crush=
|recv=
|tot=
|block=-4~-2
|hit=+24a~+26a
|ch=
|notes={{Plainlist|
* {{FB}}
}}
}}
{{Move
|id=Jin-f,F+3,1
|parent=Jin-f,F+3
|input=,1
|name=Left Axe Kick > Left Jab
|target=,h
|damage=,5
|range=
|tracksLeft=
|tracksRight=
|startup=i23~i25
|crush=
|recv=
|tot=
|block=+1
|hit=+7
|ch=
|notes={{Plainlist|
* Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
}}
}}
 
{{Move
|id=Jin-f,F+4
|parent=
|input=f,F+4
|name=Battery Sidekick
|target=m
|damage=28
|range=
|tracksLeft=
|tracksRight=
|startup=i17~i18
|crush=
|recv=
|tot=
|block=-7~-6
|hit=+22a (+12)
|ch=
|notes=
}}
{{Move
|id=Jin-b,f+2
|parent=
|input=b,f+2
|name=
|target=m
|damage=15
|range=
|tracksLeft=
|tracksRight=
|startup=i15~i16
|crush=
|recv=
|tot=
|block=-7
|hit=+4~+5
|ch=
|notes=
}}
{{Move
|id=Jin-b,f+2,1
|parent=Jin-b,f+2
|input=,1
|name=
|target=,h
|damage=,14
|range=
|tracksLeft=
|tracksRight=
|startup=i15~i16
|crush=
|recv=
|tot=
|block=-5
|hit=+6
|ch=+5/+9
|notes=
}}
{{Move
|id=Jin-b,f+2,1,2
|parent=Jin-b,f+2,1
|input=,2
|name=Evil Intent
|target=,m
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-5
|hit=+18a (+9)
|ch=+50a roll (+3)
|notes=
}}
 
{{Move
|id=Jin-b,f+2,1,df+2
|parent=Jin-b,f+2,1
|input=,df+2
|name=Geyser
|target=,m
|damage=,22
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-14
|hit=+37a (+27)
|ch=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Jin-b,f+2,3
|parent=Jin-b,f+2
|input=,3
|name=Keito
|target=,m
|damage=,17
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-9
|hit=+6
|ch=+59a
|notes=
}}
{{Move
|id=Jin-b,f+2,3~F
|parent=Jin-b,f+2,3
|input=~F
|name= (Keito to Zenshin)
|target=
|damage=,17
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=+2
|hit=+17
|ch=+71a
|notes=
}}
{{Move
|id=Jin-f,f,F+3
|parent=
|input=f,f,F+3
|name=Leaping Side Kick
|target=m
|damage=30
|range=
|tracksLeft=
|tracksRight=
|startup=i22~i23
|crush=
|recv=
|tot=
|block=+6~+7
|hit=+13a~+14a (+3~+4)
|ch=
|notes={{Plainlist|
* Alternate input: WR.3 or f,n,d,df,UF+3
}}
}}
 
== Crouch ==
{{MoveDataHeader}}{{Move
|id=Jin-FC.df+4
|parent=
|input=FC.df+4
|name=Right Sweep (2)
|target=l
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i25~i26
|crush=
|recv=
|tot=
|block=-26
|hit=+22a~+23a
|ch=
|notes=
}}
 
== WS ==
{{MoveDataHeader}}
{{Move
|id=Jin-ws1
|parent=
|input=ws1
|name=Twin Lancer (1)
|target=m
|damage=10
|startup=i13~i14
|block=-6~-5
|hit=+5~+6
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws1,2
|parent=Jin-ws1
|input=,2
|name=Twin Lancer
|target=,m
|damage=,16
|startup=i19~20
|block=-8~-7
|hit=+3~+4
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to -9 (ob) +2 (oh) ZEN with F
* {{FB}}
}}
}}
{{Move
|id=Jin-ws1,3
|parent=Jin-ws1
|input=,3
|name=Kazama Style 6 Hit Combo Redux (2)
|target=,h
|damage=,8
|startup=i14
|block=-6
|hit=+4
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Jails
}}
{{Move
|id=Jin-ws1,3,2
|parent=Jin-ws1,3
|input=,2
|name=Kazama Style 6 Hit Combo Redux (3)
|target=,m
|damage=,4
|startup=i18
|block=-11
|hit=-6
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws1,3,2,1
|parent=Jin-ws1,3,2
|input=,1
|name=Kazama Style 6 Hit Combo Redux (4)
|target=,m
|damage=,3
|startup=i10
|block=-11
|hit=+3
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws1,3,2,1,4
|parent=Jin-ws1,3,2,1
|input=,4
|name=Kazama Style 6 Hit Combo Redux (5)
|target=,l
|damage=,5
|startup=i20
|block=-31
|hit=+8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws1,3,2,1,4,2
|parent=Jin-ws1,3,2,1,4
|input=,2
|name=Kazama Style 6 Hit Combo Redux
|target=,m
|damage=,15
|startup=i31
|block=-16
|hit=-8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{FB}}
}}
}}
{{Move
|id=Jin-ws1,3~3
|parent=Jin-ws1
|input=,3~3
|name=Solar Plexus Strike > Brazilian Kick
|target=,m
|damage=,20
|startup=i23~i24
|block=+6~+7
|hit=+13c~+14c
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
 
{{Move
|id=Jin-ws1,3~3~df
|input=,~df
|parent=Jin-ws1,3~3
|name=(Brazilian Kick to Breaking Step)
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=+2~+3
|hit=+9c~+10
|ch=
|notes=
}}
 
{{Move
|id=Jin-ws2
|parent=
|input=ws2
|name=Crouching Uppercut
|target=m
|damage=14
|startup=i14~15
|block=-12~-11
|hit=[[Jin_combos#Staples|+39a~+40a (+29~+30a)]]
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws3
|parent=
|input=ws3
|name=Bamboo Splitter
|target=m
|damage=20
|startup=i16~18
|block=-9~-11
|hit=+10-~+12
|ch=+22a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
}}
}}
{{Move
|id=Jin-ws4
|parent=
|input=ws4
|name=Double Cross Kicks (1)
|target=m
|damage=13
|startup=i11~12
|block=-3~-2
|hit=+8~+9
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws4,4
|parent=Jin-ws4
|input=,4
|name=Double Cross Kicks
|target=,h
|damage=,15
|startup=i19~20
|block=-7~-6
|hit=+4~+5
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
 
== CD (''Breaking Step'') ==
{{MoveDataHeader}}
{{Move
|id=Jin-CD.df+1
|parent=
|input=CD.df+1
|name=Thrusting Uppercut
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i16~i17
|crush=
|recv=
|tot=
|block=-13~-12
|hit=[[Jin_combos#Staples|+32a~+33a (+22~+23)]]
|ch=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Jin-CD.df#1
|parent=
|input=CD.df#1
|name=Electric Thrusting Uppercut
|target=m
|damage=22
|range=
|tracksLeft=
|tracksRight=
|startup=i16~i17
|crush=
|recv=
|tot=
|block=-13~-12
|hit=[[Jin_combos#Staples|+36a~+37a (+26~+27)]]
|ch=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Jin-CD.df+2
|parent=
|input=CD.df+2
|name=Wind Hook Fist
|target=h
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i11~12
|crush=
|recv=
|tot=
|block=-10~-9
|hit=[[Jin_combos#Staples|+74a~75a (+58~+59)]]
|ch=
|notes=
}}
{{Move
|id=Jin-CD.df#2
|parent=
|input=CD.df#2
|name=Electric Wind Hook Fist
|target=h
|damage=25
|range=
|tracksLeft=
|tracksRight=
|startup=i11~i12
|crush=
|recv=
|tot=
|block=+5~+6
|hit=[[Jin_combos#Staples|+76a~+77a (+60~+61)]]
|ch=
|notes=
}}
{{Move
|id=Jin-CD.DF+4
|parent=
|input=CD.DF+4
|name=
|target=l
|damage=12
|range=
|tracksLeft=
|tracksRight=
|startup=i20~i21
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|block=-31~-30
|hit=+8~+9
|ch=
|notes={{Plainlist|
}}
}}
{{Move
|id=Jin-CD.DF+4,2
|parent=Jin-CD.DF+4
|input=,2
|name=Depraved Savagery
|target=,m
|damage=28
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i31~i32
|crush=
|recv=
|tot=
|block=-16~-15
|hit=+21a~+22a
|ch=
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
}}
}}
}}
}}
== Rage ==


{{Sticky|{{MoveDataHeader}}}}
== ZEN (''Zenshin/Zanshin'') ==
{{MoveDataHeader}}
{{Move
|id=Jin-f+3+4
|parent=
|input=f+3+4
|name=Zenshin
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes={{Plainlist|
* Steps forward
* Can transition to Breaking Step with input DF
}}
}}
{{Move
|id=Jin-b+3+4
|parent=
|input=b+3+4
|name=Zanshin
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes={{Plainlist|
* Steps backward
* Can transition to dash with input F
* Can transition to Breaking Step with input DF
}}
}}
{{Move
|id=Jin-ZEN.1
|parent=
|input=ZEN.1
|name=Brimstone Bite (1)
|target=m
|damage=14
|range=
|tracksLeft=
|tracksRight=
|startup=i16~i17
|crush=
|recv=
|tot=
|block=-3~-2
|hit=+8~+9
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.1,2
|parent=Jin-ZEN.1
|input=,2
|name=Brimstone Bite
|target=,m
|damage=,21
|range=
|tracksLeft=
|tracksRight=
|startup=i16
|crush=
|recv=
|tot=
|block=-14~-13
|hit=+32a~+33a (+6~+7)
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.1,3
|parent=Jin-ZEN.1
|input=,3
|name=Kazama Style Leg Strike Flurry
|target=,h,th
|damage=,14,14
|range=
|tracksLeft=
|tracksRight=
|startup=i16
|crush=
|recv=
|tot=
|block=-9~-8
|hit=0
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.2
|parent=
|input=ZEN.2
|name=Fiendish Claw
|target=h
|damage=27
|range=
|tracksLeft=
|tracksRight=
|startup=i21~i22
|crush=ps?~
|recv=
|tot=
|block=-5~-4
|hit=+17a~+18a (+8~+9)/HE
|ch=
|notes={{Plainlist|
* {{Homing}}
* {{HeatEngager}}
}}
}}
{{Move
|id=Jin-ZEN.3
|parent=
|input=ZEN.3
|name=Halberd Heel
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i17~i18
|crush=
|recv=
|tot=
|block=-9~-8
|hit=+10~+11
|ch=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}}}
}}
{{Move
|id=Jin-ZEN.4
|parent=
|input=ZEN.4
|name=Corpse Crusher
|target=m
|damage=24
|range=
|tracksLeft=
|tracksRight=
|startup=i27~i33
|crush=
|recv=
|tot=
|block=+2~+8
|hit=+17d~+23d
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.1+2
|parent=
|input=ZEN.1+2
|name=Low Chop > Karmic Epicenter
|target=l th,m
|damage=10, 20
|range=
|tracksLeft=
|tracksRight=
|startup=i24
|crush=
|recv=
|tot=
|block=-14
|hit=+4
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.3+4
|parent=
|input=ZEN.3+4
|name=Black Wing Bolt
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i21~i27
|crush=
|recv=
|tot=
|block=+9~+15
|hit=+19~ (+9~)
|ch=
|notes={{Plainlist|
* {{WallCrush | +15g~+21g on block}}
*{{BB}}
}}
}}
{{Move
|id=Jin-ZEN.3+4~DF
|parent=Jin-ZEN.3+4
|input=~DF
|name=Black Wing Bolt to Breaking Step
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i21~i27
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.u+1
|parent=
|input=ZEN.u+1
|name=Black Wing Rondo
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i14~i16
|crush=
|recv=
|tot=
|block=-16~-14
|hit=+31a~+29a (+21~+19)
|ch=
|notes={{Plainlist|
*{{Tornado}}
}}
}}


== Other ==
{{MoveDataHeader}}
{{Move
|id=Jin-b+1+3-b+2+4
|parent=
|input=b+1+3-b+2+4
|name=Parry
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
}}
{{Move
{{Move
|id=Jin-R.df+1+2
|id=Jin-R.df+1+2
Line 225: Line 2,567:
|notes={{Plainlist|
|notes={{Plainlist|
* Erases opponent's recoverable health on hit
* Erases opponent's recoverable health on hit
* Alternate input: R2
}}
}}
}}
}}
== Throws ==
{{MoveDataHeader}}
{{Move
|id=Jin-1+3
|parent=
|input=1+3
|name=Double Face Kick
|target=
|damage=11,24 (35)
|range=h
|tracksLeft=
|tracksRight=
|startup=i12~i14
|crush=
|recv=
|tot=
|block=+0
|hit=+2
|ch=
|notes=Throw break: 1 or 2; LT when broken
}}
{{Move
|id=Jin-2+4
|parent=
|input=2+4
|name=Over the Shoulder Reverse
|target=h
|damage=5,9,21 (35)
|range=
|tracksLeft=
|tracksRight=
|startup=i12~i14
|crush=
|recv=
|tot=
|block=-3
|hit=+0
|ch=
|notes=Throw break: 1 or 2
}}
{{Move
|id=Jin-Left Throw
|parent=
|input=Left Throw
|name=Shoulder Flip
|target=h
|damage=7,8,28 (43)
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=-3
|hit=+0
|ch=
|notes=Throw break: 1
}}
{{Move
|id=Jin-Right Throw
|parent=
|input=Right Throw
|name=Over the Limit
|target=h
|damage=40
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=-3
|hit=+0
|ch=
|notes=Throw break: 2
}}
{{Move
|id=Jin-Back Throw
|parent=
|input=Back Throw
|name=Pivoting Hip Throw
|target=h
|damage=50
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=+1
|ch=
|notes=Throw break: None
}}
{{Move
|id=Jin-df+2+3
|parent=
|input=df+2+3
|name=Shun Ren Dan
|target=h
|damage=4,5,5,26 (40)
|range=
|tracksLeft=
|tracksRight=
|startup=i12
|crush=
|recv=
|tot=
|block=-2
|hit=-4
|ch=
|notes={{Plainlist|
* Throw break: 2
* Alternate input: ZEN 2+3
}}
}}
{{Move
|id=Jin-uf+1+2
|parent=
|input=uf+1+2
|name=Tidal Wave
|target=h
|damage=2,2,4,4,28 (40)
|range=
|tracksLeft=
|tracksRight=
|startup=i12
|crush=
|recv=
|tot=
|block=+0
|hit=+0
|ch=
|notes={{Plainlist|
* {{FB}}
* Throw break: 1+2
}}
}}
{{Move
|id=Jin-qcb+1+3
|parent=
|input=qcb+1+3
|name=Complicated Wire
|target=h
|damage=40
|range=
|tracksLeft=
|tracksRight=
|startup=i12
|crush=
|recv=
|tot=
|block=-2
|hit=0
|ch=
|notes=Throw break: 1
}}
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| ub+2 || h || 12 || i16~17 || -5 || +4 ||
|-
| 3 || l || 7 ||  || -21 || -10 ||
|-
| 3 || m || 7 ||  || -27 || -12 ||
|-
| 3 || h || 10 ||  || -20 || -14 ||
|-
| 2 || m || 8 ||  || -19 || -8 ||
|-
| 1 || m || 8 ||  || -20 || -9 ||
|-
| 2 || m || 8 ||  || -10 || +1 ||
|-
| 3 || h || 10 ||  || -8 || -13 ||
|-
| 4 || l || 18 ||  || -23 || +18d ||
|-
| 2 || h || 25 ||  || -14 || +12a (+3) ||
|}
== External Links ==
* [https://geppopotamus.info/game/tekken8/jin/data_en.htm Movelist on geppopotamus]

Revision as of 21:16, 7 June 2024

Heat

Allows the use of Awakened moves (db+1+2 followup on hit or block).
Allows the use of EWHF and ecd1 without Just Input (consumes heat, but doesn't with Just Input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
+2c
16
pc?
Heat Burst
  • Press b,b to cancel attack
Hellfire Trespass Slayer

H.2+3

m,​h,​m,​th
15,​12,​15,​15
+3
+0
+0
i15~16
Heat Smash
  • Transitions to Breaking Step on block
Hellfire Trespass Slayer (Cancelled Breaking Step)

H.2+3,B

m,​h,​m,​th
15,​12,​15,​15
+3
N/A
N/A
Heat Smash
  • Only possible on block
Hellfire Darkside Slayer

H.2+3,4

m,​h,​m
12,​20,​21
+9
+32a (-4)
+32a (-4)
i15~16
Heat Smash
  • +21 if blocked at the Wall
  • Causes WallSplat on hit
Awakened Power Stance

H.db+1+2

m
0
+4
+23c
+23c
i19~34
pc
Balcony Break
  • Partially uses remaining Heat time
  • Transitions to Awakened Breaking Step on hit or block
  • Causes Strong Aerial Tailspin
  • Causes WallSplat on hit
Awakened Thunder God Fist

H.db+1+2,1

m,​m
0,​25
-13
+72a (56)
+72a (56)
i20~22
Tornado
  • Uses Tornado on launch
  • 10 Recoverable Damage on block
Awakened Wind God Fist

H.db+1+2,2

m,​s
0,​23
+4
+38a (28)
+38a (28)
i11~12
  • 9 Recoverable Damage on block
Awakened Demon's Hoof

H.db+1+2,3

m,​m
0,​25
+2
+22a
+22a
i26~28
  • 10 Recoverable Damage on block
Awakened Demon's Tail

H.db+1+2,DF+3

m,​l
0,​24
-23
-2d
-2d
i33~34
  • 10 Recoverable Damage on block
Awakened Spinning Demon (1)

H.db+1+2,4

m,​l
0,​10
-23
+22a
+22a
i16
  • 4 Recoverable Damage on block
Awakened Spinning Demon

H.db+1+2,​4,4

m,​l,​m
0,​10,​19
-23
+20d (-15)
+20d (-15)
i25~26
Floor Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
5
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​12
-3
+6
i10
Jails

Combo from 1st hit

Left Right > Black Wing Rondo

1,​2,1

h,​h,​m
5,​12,​20
-16
+31a (+21)
i20-22
Tornado
Left Right > Axe Kick

1,​2,3

h,​h,​m
5,​12,​20
+0
+31d
i24~26
Floor Break
  • Interruptible by i10 from 2nd on block
Left Right > Spinning Hook Kick

1,​2,4

h,​h,​h
5,​12,​26
-4
+23a (+14)
i20-22
Balcony Break
Left Jab > Double Low (1)

1,3

h,​l
5,​9
-12
-1
i16~17
Combo from 1st hit
Left Jab > Double Low

1,​3,4

h,​l,​l
5,​9,​17
-13
+3
+28a
i23
Combo from 2nd CH
Right Jab

2

h
9
+0
+9
i10
Double Thrust

2,1

h,​m
9,​9
-3
+6
i16~17
Double Thrust > Roundhouse

2,​1,4

h,​m,​m
9,​9,​18
-9
+4
+27a
i18~20
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
Double Thrust > Low Trick Kick

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16d
i20~21
Interruptable by i16 after 2nd on block
Switchblade

2,4

h,​h
9,​20
-9
+11
i24~27
Balcony Break
  • Combo from 1st hit
  • Can cancel into ZEN
(Switchblade to Zenshin)

2,​4,F

h,​h
9,​20
-6
+14
i24~27
r ZEN
Kishin Rekko (1)

3

h
19
-7
+4
i14
Kishin Rekko (2)

3,1

h,​h
19,​7
-1
+7
i20
Combo from 1st hit
(Kishin Rekko (2) to Zenshin)

3,​1,F

h,​h
19,​7
+4
+12
r ZEN
Kishin Rekko

3,​1,4

h,​h,​l
19,​7,​18
-13
+3
+28d
i18
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
High Right Roundhouse

4

h
15
-9
+10
+13c
i13~14
Homing
Balcony Break
Spinning Flare Kick

4~3

m
27
-14~-4
+2a~+12a
+2a~+12a?
i24~34
js12~
r FUFT
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4
Median Line Destruction

1+2

m,​m,​h
4,​4,​16
-14
+12a (+3)/HE
i13 (,i8, i12)
Balcony Break
Heat Engager

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Sidekick

f+3

m
12
-16
-5
i14
Tanden Nidan-uchi

f+3,1

m,​m
12,​17
-12
+4
i22
Heat Engager
Left Sidekick > Stinger

f+3,3

m,​h
12,​14
-8
+8
i20
  • B to shift to special back step (no stance / unique moves)
(Stinger to Zenshin)

f+3,​3,F

m,​h
12,​14
-7
+9
r ZEN
Front Thrust Kick

f+4

m
21
-8
+4
i16-17
(Front Thrust Kick to Zenshin)

f+4,F

m
21
-1
+11
r ZEN
Double Chamber Punch

f+1+2

h,​h
14,​24
-6
+21a (+11)
i14
Balcony Break
  • Jails

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Punch

df+1

m
10
-3
+4
+6
i13
Mid Left Punch > High Roundhouse Kick

df+1,4

m,​h
10,​18
-9
+10
+17a (+8)
i18
Combo from 1st hit
Balcony Break
Mid Left Punch > Mid Sidekick

df+1,4~4

m,​m
10,​24
-12
+10a (+1)
i20
Balcony Break
Fiendish Rend

df+2

m
12
-9
+6
i16
Balcony Break
(Fiendish Rend to Breaking Step)

df+2~df

m
12
-2
+13
r CD
Left Roundhouse

df+3

m
16
-8
+3
i12
Brazilian Kick

df+3~3

m
20
+6c~+7c
+13c~+14c
i23~i24
Floor Break
Breaking Step

df+3~3~df

m
20
+2c~+3c
+9c~+10c
r CD
Right Spinning Axe Kick

df+4

m
22
+0~+1
+8c~+9c/HE
i20~i21
Floor Break
Heat Engager

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash

d+1

m,​ th
21,​10
-13
+0
i21
pc8~
  • Absorb an attack to power up, which adds 8 chip damage when guarded
Balcony Break
Scourge

d+2

l
22
-14
+4
+71a (+55)
i22
cs
Tornado
on CH

d+3

l
7
-14
-3
i15

d+3,4

l,​h
7,​10
-11
-3
i20
Kazama Style Three-Quarter Kick

d+3,​4,3

l,​h,​m
7,​10,​21
-12
+31(+23)
i24
Tornado
Balcony Break
  • WallSplat
Knee Popper > Mid Sidekick

d+3,4~4

l,​m
7,​24
-12
+10a (+1)
i20
Balcony Break
  • Wallsplat
Right Sweep

d+4

l
11
-12
-1
i16
cs
Double Lift Kick

d+3+4

m,​m
5,​15
-19
i15
js

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-10
+4
+4
i16

db+2,2

m,​h
12,​11
-12
+7
+43a
i8
Jails
Savage Sword

db+2,​2,3

m,​h,​m
12,​11,​21
-9~-8
+20a~+21a
i35~i36
Punch > Cascade Kick

db+2,3

m,​m
12,​23
-8~-6
+7a~+9a
i27~i29
Floor Break
Left Spinning Back Kick

db+3

h
28
-10~-8
+17a~+19a
i19~i21
cs
Right Low Roundhouse

db+4

l
18
-13
+3
+13
i20
Power Stance

db+1+2

m
0
-11
+17
19
Balcony Break
  • Wallsplat

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shun Maten (1)

b+1

h
11
-9
+2
i12
Shun Maten

b+1,2

h,​h
11,​20
-10
+32a (+17)
i12
Tornado
Shun Masatsu (1)

b+2

m
12
-11
+0
i15
Shun Masatsu

b+2,1

m,​m
12,​10
-9
+2
i15
(Left Knee)

b+3

m
17
-6
+5
i16
(Left Knee to Zenshin)

b+3,F

m
17,​17
-2
+9
i15~i16
r ZEN
Left Knee > Right Thrust

b+3,2

m,​m
17,​20
-9~-8
+9~+10
i15~i16
Wall Crush +21g on hit
Spinning Sidekick

b+4

m
21
-7
+15a
i17
Suigetsu Strike

b+1+2

m
-12
+6
i23
ps
Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
Zanshin

b+3+4

  • High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Konshin Seikenzuki

ub+1+2

m!
50
+9a (0)
i75~i76

Unblockable

Konshin Seikenzuki (Cancelled)

ub+1+2,b,b

m!
50
Evading Middle Strike

uf+2

m
18
-7~-6
+6~+7
+19a (+10)
i15~i16
Left Spinning Jump Kick

uf+3

m
17
-9
+6
+59a
i22
Front Jump Kick

uf+4

m
13
-13
i15
Delayed Rising Toe Kick

uf,n+4

m
20
-13~-11
+32a~+34a (+22a~+24a)
i23~i25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw

f,F+2

m
22
-8
+15a (+6)/HE
i14
Heat Engager
  • 6 Recoverable Damage on block
Left Axe Kick

f,F+3

m
20
-4~-2
+24a~+26a
i23~i25
Floor Break
Left Axe Kick > Left Jab

f,​F+3,1

m,​h
20,​5
+1
+7
i23~i25
  • Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
Battery Sidekick

f,F+4

m
28
-7~-6
+22a (+12)
i17~i18

b,f+2

m
15
-7
+4~+5
i15~i16

b,​f+2,1

m,​h
15,​14
-5
+6
+5/+9
i15~i16
Evil Intent

b,​f+2,​1,2

m,​h,​m
15,​14,​20
-5
+18a (+9)
+50a roll (+3)
i15
Geyser

b,​f+2,​1,df+2

m,​h,​m
15,​14,​22
-14
+37a (+27)
i15
Tornado
Keito

b,​f+2,3

m,​m
15,​17
-9
+6
+59a
i15
(Keito to Zenshin)

b,​f+2,​3~F

m,​m
15,​17,​17
+2
+17
+71a
Leaping Side Kick

f,f,F+3

m
30
+6~+7
+13a~+14a (+3~+4)
i22~i23
  • Alternate input: WR.3 or f,n,d,df,UF+3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Sweep (2)

FC.df+4

l
20
-26
+22a~+23a
i25~i26

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Lancer (1)

ws1

m
10
-6~-5
+5~+6
i13~i14
Twin Lancer

ws1,2

m,​m
10,​16
-8~-7
+3~+4
i19~20
  • Transition to -9 (ob) +2 (oh) ZEN with F
Floor Break
Kazama Style 6 Hit Combo Redux (2)

ws1,3

m,​h
10,​8
-6
+4
i14
Jails
Kazama Style 6 Hit Combo Redux (3)

ws1,​3,2

m,​h,​m
10,​8,​4
-11
-6
i18
Kazama Style 6 Hit Combo Redux (4)

ws1,​3,​2,1

m,​h,​m,​m
10,​8,​4,​3
-11
+3
i10
Kazama Style 6 Hit Combo Redux (5)

ws1,​3,​2,​1,4

m,​h,​m,​m,​l
10,​8,​4,​3,​5
-31
+8
i20
Kazama Style 6 Hit Combo Redux

ws1,​3,​2,​1,​4,2

m,​h,​m,​m,​l,​m
10,​8,​4,​3,​5,​15
-16
-8
i31
Floor Break
Solar Plexus Strike > Brazilian Kick

ws1,3~3

m,​m
10,​20
+6~+7
+13c~+14c
i23~i24
(Brazilian Kick to Breaking Step)

ws1,​3~3,~df

m,​m
10,​20
+2~+3
+9c~+10
Crouching Uppercut

ws2

m
14
-12~-11
i14~15
Bamboo Splitter

ws3

m
20
-9~-11
+10-~+12
+22a
i16~18
Homing
Double Cross Kicks (1)

ws4

m
13
-3~-2
+8~+9
i11~12
Double Cross Kicks

ws4,4

m,​h
13,​15
-7~-6
+4~+5
i19~20

CD (Breaking Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thrusting Uppercut

CD.df+1

m
20
-13~-12
i16~i17
Tornado
Electric Thrusting Uppercut

CD.df#1

m
22
-13~-12
i16~i17
Tornado
Wind Hook Fist

CD.df+2

h
20
-10~-9
i11~12
Electric Wind Hook Fist

CD.df#2

h
25
+5~+6
i11~i12

CD.DF+4

l
12
-31~-30
+8~+9
i20~i21
Depraved Savagery

CD.DF+4,2

l,​m
1228
-16~-15
+21a~+22a
i31~i32
Floor Break

ZEN (Zenshin/Zanshin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zenshin

f+3+4

  • Steps forward
  • Can transition to Breaking Step with input DF
Zanshin

b+3+4

  • Steps backward
  • Can transition to dash with input F
  • Can transition to Breaking Step with input DF
Brimstone Bite (1)

ZEN.1

m
14
-3~-2
+8~+9
i16~i17
Brimstone Bite

ZEN.1,2

m,​m
14,​21
-14~-13
+32a~+33a (+6~+7)
i16
Kazama Style Leg Strike Flurry

ZEN.1,3

m,​h,​th
14,​14,​14
-9~-8
0
i16
Fiendish Claw

ZEN.2

h
27
-5~-4
+17a~+18a (+8~+9)/HE
i21~i22
ps?~
Homing
Heat Engager
Halberd Heel

ZEN.3

m
20
-9~-8
+10~+11
i17~i18
Homing
Balcony Break
Corpse Crusher

ZEN.4

m
24
+2~+8
+17d~+23d
i27~i33
Low Chop > Karmic Epicenter

ZEN.1+2

l th,​m
10,​ 20
-14
+4
i24
Black Wing Bolt

ZEN.3+4

h
+9~+15
+19~ (+9~)
i21~i27
Wall Crush +15g~+21g on block
Balcony Break
Black Wing Bolt to Breaking Step

ZEN.3+4~DF

h
i21~i27
Black Wing Rondo

ZEN.u+1

m
20
-16~-14
+31a~+29a (+21~+19)
i14~i16
Tornado

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Parry

b+1+3-b+2+4

Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
Polar Demon Gouge

R.df+1+2

m,​th,​th
10,​10,​35
  • Erases opponent's recoverable health on hit

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Face Kick

1+3

11,​24 (35)
h
+0
+2
i12~i14
Throw break: 1 or 2; LT when broken
Over the Shoulder Reverse

2+4

h
5,​9,​21 (35)
-3
+0
i12~i14
Throw break: 1 or 2
Shoulder Flip

Left Throw

h
7,​8,​28 (43)
-3
+0
Throw break: 1
Over the Limit

Right Throw

h
40
-3
+0
Throw break: 2
Pivoting Hip Throw

Back Throw

h
50
+1
Throw break: None
Shun Ren Dan

df+2+3

h
4,​5,​5,​26 (40)
-2
-4
i12
  • Throw break: 2
  • Alternate input: ZEN 2+3
Tidal Wave

uf+1+2

h
2,​2,​4,​4,​28 (40)
+0
+0
i12
Floor Break
  • Throw break: 1+2
Complicated Wire

qcb+1+3

h
40
-2
0
i12
Throw break: 1

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+2 h 12 i16~17 -5 +4
3 l 7 -21 -10
3 m 7 -27 -12
3 h 10 -20 -14
2 m 8 -19 -8
1 m 8 -20 -9
2 m 8 -10 +1
3 h 10 -8 -13
4 l 18 -23 +18d
2 h 25 -14 +12a (+3)

External Links