Kazuya movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (Corrected df+3,2,1 frame data, flagged by user:Aldrenean)
(23 intermediate revisions by 8 users not shown)
Line 21: Line 21:
|block=
|block=
|hit=
|hit=
|ch=|id=Kazuya-f,n,d,df+4,4
|ch=
|crush=
|crush=
|recv=
|recv=
Line 68: Line 68:
|parent=
|parent=
|input=1
|input=1
|name=Jab
|alt=f+1
|name=
|target=h
|target=h
|damage=5
|damage=5
Line 81: Line 82:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: f+1
|notes=
}}
}}
{{Move
{{Move
Line 90: Line 91:
|target=,h
|target=,h
|damage=,6
|damage=,6
|startup=
|startup=,i15
|block=-1
|block=-1
|hit=+8
|hit=+8
Line 100: Line 101:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Jails
|notes={{Plainlist|
Combo from 1st hit
* Jails
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
Line 110: Line 112:
|target=,m
|target=,m
|damage=,12
|damage=,12
|startup=
|startup=,i13
|block=-17
|block=-17
|hit=+20a(+15)
|hit=+20a(+15)
Line 133: Line 135:
|target=,h
|target=,h
|damage=,8
|damage=,8
|startup=
|startup=,i10
|block=-1
|block=-1
|hit=+8
|hit=+8
Line 156: Line 158:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=
|startup=,i17
|block=-12
|block=-12
|hit=+4
|hit=+4
Line 167: Line 169:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*
}}
}}
}}
}}
Line 197: Line 197:
|target=,l
|target=,l
|damage=,18
|damage=,18
|startup=i23
|startup=,i23~24
|block=-14c
|block=-14c
|hit=-3
|hit=-3
Line 219: Line 219:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=
|startup=,i32
|block=-2
|block=-2
|hit=+24a(+15)
|hit=+24a(+15)
Line 230: Line 230:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 3rd CH
* Combo from 3rd CH
* Can be delayed
* Can be delayed
* {{BB}}
}}
}}
}}
}}
Line 261: Line 261:
|target=,m
|target=,m
|damage=,24
|damage=,24
|startup=24-25
|startup=i24~25
|block=-8
|block=-8
|hit=+7
|hit=+7
Line 280: Line 280:
|parent=
|parent=
|input=3
|input=3
|alt=3+4
|name=Face Kick
|name=Face Kick
|target=h
|target=h
Line 293: Line 294:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: 3+4
|notes=
}}
}}
{{Move
{{Move
Line 302: Line 303:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=i19
|startup=,i19
|block=-1
|block=-1
|hit=+7
|hit=+7
Line 324: Line 325:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=,i21~22
|block=-6
|block=-6
|hit=+8
|hit=+8
Line 363: Line 364:
|parent=
|parent=
|input=4~3
|input=4~3
|alt=uf+4~3
|name=Demon Scissors
|name=Demon Scissors
|target=m,m
|target=m,m
Line 377: Line 379:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: uf+4~3
* {{FB}}
* {{FB}}
}}
}}
Line 421: Line 422:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* Absorb an attack to power up
* Absorb an attack to power up
* Add chip damage when guarded
* Add chip damage when guarded
* {{Tornado}}
* {{BB}}
}}
}}
}}
}}
Line 444: Line 445:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= {{BB}} on air hit
|notes={{BB}} on air hit
}}
}}
{{Move
{{Move
Line 483: Line 484:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Parries high and mid punches
* Parries high and mid punches
*{{BB}}
}}
}}
}}
}}
Line 528: Line 529:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+67a(+50)}}
* Heat Dash +67a(+50) on hit
* Chip damage on block (6)
* Chip damage on block (6)
* Combos from first hit
* Combos from first hit
Line 564: Line 565:
|damage=,20
|damage=,20
|startup=i16
|startup=i16
|block=-3
|block=-11
|hit=+18Sp
|hit=KND
|ch=
|ch=
|crush=
|crush=
Line 574: Line 575:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Combo from 1st hit
* {{BB}}
}}
}}
}}
}}
Line 597: Line 598:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* {{BB}} on air hit
* Crumple stun +13F after CH
* Crumple stun +13F after CH
* {{BB}} on air hit
}}
}}
}}
}}
Line 651: Line 652:
|damage=,21
|damage=,21
|startup=
|startup=
|block=-18
|block=-14
|hit=+8(-1)
|hit=+8(-1)
|ch=[[Kazuya combos#Mini-combos|+25]]
|ch=[[Kazuya combos#Mini-combos|+25]]
Line 780: Line 781:
|startup=i20
|startup=i20
|block=-19
|block=-19
|hit=+7(-10)
|hit=+7 (-10)
|ch=
|ch=
|crush=
|crush=
Line 789: Line 790:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Chip damage when guarded
* Chip damage when guarded
* {{BB}}
}}
}}
}}
}}
Line 892: Line 893:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*
}}
}}
}}
}}
Line 945: Line 945:
|startup=i20
|startup=i20
|block=-19
|block=-19
|hit=+9a(-8)
|hit=+9a (-8)
|ch=
|ch=
|crush=
|crush=
Line 955: Line 955:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g +35a}}
* Heat Dash +35a on hit
* {{BB}}
* {{BB}}
* Chip damage when guarded
* Chip damage when guarded
Line 978: Line 978:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= {{spike}}
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 1,050: Line 1,050:
|startup=i20
|startup=i20
|block=-14
|block=-14
|hit=+9(+0)
|hit=+9 (+0)
|ch=
|ch=
|crush=
|crush=
Line 1,110: Line 1,110:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=i28-32
|startup=i28~32
|block=-8
|block=-8
|hit=+38d(-20)
|hit=+38d (-20)
|ch=
|ch=
|crush=
|crush=
Line 1,132: Line 1,132:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=i22
|startup=,i22
|block=-3
|block=-3
|hit=+8
|hit=+8
Line 1,155: Line 1,155:
|target=,m
|target=,m
|damage=,22
|damage=,22
|startup=i19
|startup=,i19
|block=-14
|block=-14
|hit=+11a(+2)
|hit=+11a (+2)
|ch=
|ch=
|crush=
|crush=
Line 1,166: Line 1,166:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH
* Combo from 2nd CH
* {{BB}}
}}
}}
}}
}}
Line 1,196: Line 1,196:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=i12
|startup=,i12
|block=+0
|block=+0
|hit=+6
|hit=+6
Line 1,206: Line 1,206:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Jails
|notes={{Plainlist|
Combo from 1st hit
* Jails
* Combo from 1st hit
}}
}}
}}
{{Move
{{Move
Line 1,216: Line 1,218:
|target=,l
|target=,l
|damage=,10
|damage=,10
|startup=i16
|startup=,i16
|block=-10c
|block=-10c
|hit=+7
|hit=+7
Line 1,235: Line 1,237:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=i15
|startup=,i15
|block=-14
|block=-14
|hit=+15a(+6)
|hit=+15a (+6)
|ch=
|ch=
|crush=
|crush=
Line 1,254: Line 1,256:
|target=,l
|target=,l
|damage=,12
|damage=,12
|startup=i20
|startup=,i20
|block=-13c
|block=-13c
|hit=+1
|hit=+1
Line 1,275: Line 1,277:
|startup=i17
|startup=i17
|block=-5
|block=-5
|hit=+16g/HE
|hit=+16g
|ch=
|ch=
|crush=
|crush=
Line 1,284: Line 1,286:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Heat Dash +62a (+42) on hit
* {{Homing}}
* {{Homing}}
* {{HeatEngager}}
* {{HeatDash|+5g +62a(+42)}}
}}
}}
}}
}}
Line 1,308: Line 1,310:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g +36a(+26)}}
* Heat Dash +36a (+26) on hit
* Chip damage when guarded}}
* Chip damage when guarded
}}
}}
}}
{{Move
{{Move
Line 1,334: Line 1,337:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-ub+1
|id=Kazuya-uf+1
|parent=
|parent=
|input=ub+1
|input=uf+1
|alt={{Dotlist|
* ub+1
* u+1}}
|name=Jumping Knuckle
|name=Jumping Knuckle
|target=m
|target=m
Line 1,351: Line 1,357:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
** u+1
** uf+1
* {{Spike}}
* {{Spike}}
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-ub+2
|id=Kazuya-uf+2
|parent=
|parent=
|input=ub+2
|input=uf+2
|alt={{Dotlist|
* ub+2
* u+2}}
|name=Hook
|name=Hook
|target=h
|target=h
Line 1,375: Line 1,381:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
** u+2
** uf+2
* {{BB}} on air hit
* {{BB}} on air hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-u+3
|id=Kazuya-uf+3
|parent=
|parent=
|input=u+3
|input=uf+3
|alt={{Dotlist|
* ub+3
* u+3}}
|name=Searing Edge
|name=Searing Edge
|target=m
|target=m
Line 1,399: Line 1,405:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
** ub+3
** uf+3
* {{BB}}
* {{BB}}
}}
}}
Line 1,413: Line 1,416:
|damage=32
|damage=32
|startup=i41
|startup=i41
|block=KND
|block=+19d (-39)
|hit=KND
|hit=+19d (-39)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,432: Line 1,435:
|parent=
|parent=
|input=uf+4
|input=uf+4
|alt={{Dotlist|
* ub+4
* u+4}}
|name=
|name=
|target=m
|target=m
Line 1,446: Line 1,452:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
** u+4
** ub+4
* {{BB}} on air hit
* {{BB}} on air hit
}}
}}
Line 1,461: Line 1,464:
|startup=
|startup=
|block=-23
|block=-23
|hit=KND
|hit=+29a
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,480: Line 1,483:
|startup=
|startup=
|block=-23
|block=-23
|hit=KND
|hit=+17a (+10)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,499: Line 1,502:
|startup=
|startup=
|block=-17
|block=-17
|hit=KND
|hit=+19a (+12)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,507: Line 1,510:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= {{BB}}
|notes={{BB}}
}}
}}
{{Move
{{Move
Line 1,550: Line 1,553:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g +36a(+26)}}
* Heat Dash +36a(+26) on hit
* {{BB}}
* {{BB}}
}}
}}
Line 1,580: Line 1,583:
|parent=
|parent=
|input=f,F+4
|input=f,F+4
|name=Devil's Steel Petal
|name=Devil's Steel Pedal
|target=m
|target=m
|damage=22
|damage=22
Line 1,599: Line 1,602:
|parent=
|parent=
|input=f,f,F+3
|input=f,f,F+3
|name=Leaping Side kick
|name=Leaping Side Kick
|target=m
|target=m
|damage=30
|damage=30
Line 1,613: Line 1,616:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Chip damage when guarded
* Chip damage when guarded
* {{BB}}
}}
}}
}}
}}
Line 1,683: Line 1,686:
|parent=
|parent=
|input=FC.4
|input=FC.4
|name=Crouch Chin Kick
|name=Crouch Shin Kick
|target=l
|target=l
|damage=6
|damage=6
Line 1,747: Line 1,750:
|target=,m
|target=,m
|damage=,12
|damage=,12
|startup=i22
|startup=,i22
|block=-12
|block=-12
|hit=[[Kazuya combos#Staples|+73a(+57)]]
|hit=[[Kazuya combos#Staples|+73a(+57)]]
Line 1,758: Line 1,761:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Combo from 1st hit
* {{Tornado}}
}}
}}
}}
}}
Line 1,927: Line 1,930:
}}
}}
{{Move
{{Move
|id=Kazuya-BT.3_4
|id=Kazuya-BT.3
|parent=
|parent=
|input=BT.3_4
|input=BT.3
|alt=BT.4
|name=Spin Kick
|name=Spin Kick
|target=h
|target=h
Line 1,935: Line 1,939:
|startup=i10
|startup=i10
|block=-8
|block=-8
|hit=KND
|hit=+8
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,946: Line 1,950:
}}
}}
{{Move
{{Move
|id=Kazuya-BT.d+1_d+2
|id=Kazuya-BT.d+1
|parent=
|parent=
|input=BT.d+1_d+2
|input=BT.d+1
|alt=BT.d+2
|name=Crouch Spin Knuckle
|name=Crouch Spin Knuckle
|target=sm
|target=sm
Line 1,965: Line 1,970:
}}
}}
{{Move
{{Move
|id=Kazuya-BT.d+3_d+4
|id=Kazuya-BT.d+3
|parent=
|parent=
|input=BT.d+3_d+4
|input=BT.d+3
|alt=BT.d+4
|name=Crouch Spin Kick
|name=Crouch Spin Kick
|target=l
|target=l
Line 1,984: Line 1,990:
}}
}}
{{Move
{{Move
|id=Kazuya-BT.uf+3_uf+4
|id=Kazuya-BT.uf+3
|parent=
|parent=
|input=BT.uf+3_uf+4
|input=BT.uf+3
|alt=BT.uf+4
|name=Reverse Jump Kick
|name=Reverse Jump Kick
|target=m
|target=m
Line 1,992: Line 1,999:
|startup=
|startup=
|block=
|block=
|hit=LNC
|hit=+19a (+9)
|ch=LNC
|ch=
|crush=js
|crush=js
|recv=
|recv=
Line 2,153: Line 2,160:
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* Chip damage when guarded
* Total 36F on block or hit
}}
}}
}}
}}
Line 2,163: Line 2,169:
|target=h
|target=h
|damage=30
|damage=30
|startup=i20~29
|startup=i18~27
|block=-9
|block=-9
|hit=+12a(+2)
|hit=+12a(+2)
Line 2,179: Line 2,185:
|parent=
|parent=
|input=f,n,d,df+4
|input=f,n,d,df+4
|name=
|name=Spinning Demon
|alias=[[Standard_move#Hellsweep|hellsweep]]
|target=l
|target=l
|damage=15
|damage=15
Line 2,200: Line 2,207:
|input=,1
|input=,1
|name=Spinning Demon > Left Hook
|name=Spinning Demon > Left Hook
|alias=hellsweep
|alias=[[Standard_move#Hellsweep|hellsweep]]
|target=,m
|target=,m
|damage=,23
|damage=,23
Line 2,214: Line 2,221:
|tracksRight=
|tracksRight=
|notes= {{Plainlist|
|notes= {{Plainlist|
* {{BB}}
* Combo from first hit
* Combo from first hit
* {{BB}}
}}
}}
}}
}}
Line 2,227: Line 2,234:
|damage=,25
|damage=,25
|startup=i30
|startup=i30
|block=-14
|block=-9
|hit=+5a(+4)
|hit=+5a(+4)
|ch=
|ch=
Line 2,237: Line 2,244:
|tracksRight=
|tracksRight=
|notes= {{Plainlist|
|notes= {{Plainlist|
* {{BB}}
* Combo from first hit
* Combo from first hit
* {{BB}}
}}
}}
}}
}}
Line 2,249: Line 2,256:
|damage=25
|damage=25
|startup=i24
|startup=i24
|block=-6
|block=+5
|hit=+25a(+15)
|hit=+25a(+15)
|ch=[[Kazuya combos#Staples|+59a]]
|ch=[[Kazuya combos#Staples|+59a]]
Line 2,275: Line 2,282:
|damage=5,6,12,8
|damage=5,6,12,8
|startup=i10
|startup=i10
|block=
|block=-17
|hit=+5
|hit=+5
|ch=
|ch=
Line 2,318: Line 2,325:
|target=m
|target=m
|damage=27
|damage=27
|startup=i21-31
|startup=i21~31
|block=-9
|block=-9
|hit=+3a
|hit=+3a
Line 2,385: Line 2,392:
|startup=i41
|startup=i41
|block=
|block=
|hit=+14(+44) KND
|hit=+14 (-44)
|ch=
|ch=
|crush=
|crush=
Line 2,402: Line 2,409:
|parent=
|parent=
|input=DVK.uf+1+2
|input=DVK.uf+1+2
|alt=DVK.u+1+2
|name=Air Inferno
|name=Air Inferno
|target=ub(h)
|target=ub(h)
Line 2,415: Line 2,423:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: DVK.u+1+2
|notes=
}}
}}
{{Move
{{Move
Line 2,425: Line 2,433:
|damage=20,20
|damage=20,20
|startup=i16
|startup=i16
|block=
|block=-9
|hit=+0
|hit=+0
|ch=
|ch=
Line 2,447: Line 2,455:
|damage=23,15
|damage=23,15
|startup=i20
|startup=i20
|block=
|block=-16
|hit=Th
|hit=Th
|ch=
|ch=
Line 2,468: Line 2,476:
|target=h,th
|target=h,th
|damage=30,15
|damage=30,15
|startup=i20
|startup=i18
|block=
|block=+4
|hit=Th
|hit=Th
|ch=
|ch=
Line 2,489: Line 2,497:
|damage=15,23,16,15
|damage=15,23,16,15
|startup=i16
|startup=i16
|block=
|block=-19
|hit=Th
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 2,511: Line 2,519:
|startup=i16
|startup=i16
|block=-17
|block=-17
|hit=LNC
|hit=+17a (+10)
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,530: Line 2,538:
|startup=i17
|startup=i17
|block=-15
|block=-15
|hit=[[Kazuya combos#Heat|+76]]
|hit=[[Kazuya combos#Heat|+76a]]
|ch=
|ch=
|crush=
|crush=
Line 2,539: Line 2,547:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Partially uses remaining Heat time
* Partially uses remaining Heat time
* {{Tornado}}
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-DVK.OTG.db+1+2
|id=Kazuya-DVK.OTG.db+1+2
Line 2,551: Line 2,558:
|target=l
|target=l
|damage=20
|damage=20
|startup=i24-29
|startup=i24~29
|block=
|block=-13
|hit=+13(+1)
|hit=+13a (+1)
|ch=
|ch=
|crush=
|crush=
Line 2,576: Line 2,583:
|damage=10,45
|damage=10,45
|startup=
|startup=
|block=
|block=-15
|hit=
|hit=
|ch=
|ch=
Line 2,638: Line 2,645:
|startup=i29
|startup=i29
|block=-1
|block=-1
|hit=KND
|hit=+45d (-13)
|ch=KND
|ch=
|crush=is8~13
|crush=is8~13
|recv=
|recv=
Line 2,663: Line 2,670:
|startup=i12~14
|startup=i12~14
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1 or 2
* Throw break: 1 or 2
* Recovers BT on break}}
* Recovers BT on break}}
}}
}}
Line 2,676: Line 2,683:
|target=th(h)
|target=th(h)
|startup=i12~14
|startup=i12~14
|notes=Throw break 1 or 2
|notes=Throw break: 1 or 2
}}
}}


Line 2,687: Line 2,694:
|hit=+0d
|hit=+0d
|target=th(h)
|target=th(h)
|startup=
|startup=i12~14
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1
* Throw break: 1
* {{FB}}
* {{FB}}
}}
}}
Line 2,701: Line 2,708:
|hit=-4d
|hit=-4d
|target=th(h)
|target=th(h)
|startup=
|startup=i12~14
|notes=Throw break 2
|notes=Throw break: 2
}}
}}
{{MoveData|
{{MoveData|
Line 2,712: Line 2,719:
|hit=+3d
|hit=+3d
|target=th(h)
|target=th(h)
|startup=
|startup=i12~14
|notes={{Plainlist|
|notes={{Plainlist|
* Break: none}}
* Throw Break: none}}
}}
}}
{{MoveData|
{{MoveData|
Line 2,721: Line 2,728:
|name=Stonehead
|name=Stonehead
|input=uf+1+2
|input=uf+1+2
|alt=f,F+1+2
|damage=35
|damage=35
|hit=+26d (+8)
|hit=+26d (+8)
|target=t
|target=th(h)
|startup=i12
|startup=i12~14
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input f,F+1+2
* Throw break: 1+2
* Throw break 1+2
* {{BB}}
* {{BB}}
* Side switch on break
* Side switch on break
Line 2,740: Line 2,747:
|damage=40
|damage=40
|hit=-3d
|hit=-3d
|target=t
|target=th(h)
|startup=i12
|startup=i12~14
|notes=Throw break 1+2
|notes=Throw break: 1+2
}}
}}



Revision as of 20:58, 15 August 2024

Heat

Allows the use of new moves using the devil's power (DVK)
Allows the use of EWGF without Just Input (consumes heat, but doesn't with Just Input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
15
Heat Burst
  • Alternate input: R1
Omega Crash

H.2+3

l,​m,​th
12,​20,​34
-14
Th
Th
i18
Heat Smash
  • Alternate input: R1
Slaughter Hook

df+1,2

m,​h
11,​20
+0c
+9g
i15
Heat Engager
Heat Dash +67a (+50a) on hit, +5 on block
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
  • Combo from 1st hit with 6?F delay
Goutsuiken

db+1,2

m,​m,​m
7,​8,​15
-19
+9a (-8)
i20
Heat Engager
Heat Dash +35a (+27a) on hit, +5 on block
Balcony Break
  • 4 Chip Damage on block
  • 8 (2+6) Chip Damage on block in heat
  • Combo from 1st hit with 1?F delay
Flash Tornado

b+4

h
20
-5
+16g
i17
t46 29
Heat Engager
Heat Dash +62a (+42a) on hit, +5 on block
Homing
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Kumo Kiri

b+1+2

m
21
-8
+5
i22
Heat Engager
Heat Dash +36a (+26a) on hit, +5 on block
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Devil Fist

f,F+2

m
20
5?/8?
8?/11?
-9
+39d(-19)/HE
i16
Heat Engager
Heat Dash +36a (+26a) on hit, +5 on block
Balcony Break
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f+1

1

h
5
+1
+8
i10

1,1

h,​h
5,​6
-1
+8
,i15
44
  • Jails
  • Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​12
-17
+20a(+15)
,i13
  • Combo from 1st hit
  • Can be delayed 11F
Balcony Break
on Air hit
One Two Punch

1,2

h,​h
5,​8
-1
+8
,i10
40
  • Jails
  • Combo from 1st hit
  • Combo can be delayed 12F from 1st hit
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
Twin Fang Shattered Spine

1,​2,2~3

h,​h,​m
5,​8,​23
-9
+6
i23
Twin Fang Stature Smash

1,​2,4

h,​h,​l
5,​8,​18
-14c
-3
+0c
,i23~24
  • Combo from 2nd CH
  • Can be delayed 7F
Twin Fang Double Kick

1,​2,​4,3

h,​h,​l,​m
5,​8,​18,​25
-2
+24a(+15)
,i32
Balcony Break
  • Combo from 3rd CH
  • Can be delayed
Right Jab

2

h
12
-3
+8
i12
Double Back Fist

2,2

h,​m
12,​24
-8
+7
i24~25
  • Combo from 1st CH
Face Kick
3+4

3

h
12
-8
+4
i14
Face Kick to Jab

3,1

h,​h
12,​10
-1
+7
,i19
  • Combo from 1st hit
  • Enter WGS (+2/+10) with input DF
Agony Spear

3,​1,4

h,​h,​m
12,​10,​17
-6
+8
,i21~22
  • Combo from 2nd CH
  • Can be delayed 14F
  • Combo can be delayed 6F from CH
Roundhouse

4

h
18
-9
+2
i12
t40 28
Demon Scissors
uf+4~3

4~3

m,​m
18,​17
-10
-1g
i31
js10~
Floor Break
Acute Pain

1+2

m,​m
5,​20
-13
+13a
i12
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Thrust

f+2

m
23
-12
+13a(+4)
i20
ps8~
Tornado
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Oni Front Kick

f+3

m
22
-13
+5
+54a(+23)
i17
Balcony Break
on air hit
Right Splits Kick

f+4

m
20
+4c
+7c
i19~20
Spike
Glorious Demon God Fist

f+1+2

m
20
-9
+11a(+2)
i25
ps
Balcony Break
  • Parries high and mid punches

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Entrails Smash

df+1

m
11
-7
+9
i15~16
t41 26
Slaughter Hook

df+1,2

m,​h
11,​20
+0c
+9g
i15
Heat Engager
  • Heat Dash +67a(+50) on hit
  • Chip damage on block (6)
  • Combos from first hit
Slaughter Uppercut

df+1,df+2

m,​m
11,​22
-8
+18c
+32a(+22)
i22
Tornado
Balcony Break
  • Combos on 1st Counterhit
Slaughter High Kick

df+1,4

m,​h
11,​20
-11
KND
i16
Balcony Break
  • Combo from 1st hit
Abolishing Fist

df+2

m
22
-12
+5
i14
t46 32
Homing
Balcony Break
on air hit
  • Crumple stun +13F after CH
Impaling Knee

df+3

m
13
-7
+9
i18
Knee

df+3,2

m,​m
13,​15
-11
+5
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
Impaling Knee Twin Thrust

df+3,​2,1

m,​m,​m
13,​15,​21
-14
+8(-1)
Tornado
Balcony Break
  • Combo from 2nd CH
  • Can be delayed 16F
Impaling Knee Twin Skewer

df+3,​2,1*

m,​m,​m
13,​15,​25
+11(+18w)
+10(+1)
i46
Tornado
Balcony Break
  • Chip damage when guarded

df+4

m
10
-9
+2
i13~14
t41 28
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4c
Spike
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 11F from hit

df+3+4

m,​h
7,​9
-8
+0
i18

df+3+4,1

m,​h,​m
7,​9,​15
-11
+1
i11
Kyogeki Goutsuiken

df+3+4,​1,2

m,​h,​m,​sm,​sm
7,​9,​15,​14,​25
-19
+7 (-10)
i20
Balcony Break
  • Chip damage when guarded

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

sl
5
-5
+6
i10
cs4~
FC
  • Returns to standing when input F
Crouch Straight

d+2

sl
8
-4
+7
i11
cs4~
FC
Crouch Spin Kick

d+3

l
10
-17
-6
i16
cs4~
FC
Crouch Chin Kick

d+4

l
6
-17
-4
i12
cs4~
FC
Nejiri Uraken

d+1+2

l
20
-14c
+3c
i23
cs6~
FC
Nejiri Uraken to Cancel

d+1+2,B

l,​sp
20,​0
cs6~
FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
7
-10
+0
i13
cs
Goutsuiken

db+1,2

m,​m,​m
7,​8,​15
-19
+9a (-8)
i20
Heat Engager
  • Heat Dash +35a on hit
Balcony Break
  • Chip damage when guarded
  • Combos from first hit
Lion Slayer

db+2

m
23
-9c
+7c
i20
FC
Spike
Sliding Low Kick

db+3

l
14
-12c
-1
+7c
i19~20
cs6~
FC
Stature Smash

db+4

l
18
-12
+4
+17g
i20
Flips over on grounded hit

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
-10
+1
i11
t40 29
Sokushitsu Goda

b+1,2

h,​m
10,​20
-14
+9 (+0)
i20
Balcony Break
  • Combo from 1st hit
  • Can be delayed 14F
  • Combo can be delayed 10F from hit

b+2

m
12
-8
+4
i14

b+2,2

m,​m
12,​14
-10
+1
i25
Danzui Raizanba

b+2,​2,1+2

m,​m,​h
12,​14,​20
-8
+38d (-20)
i28~32
Balcony Break
  • Chip damage when guarded

b+2,4

m,​h
12,​12
-3
+8
,i22
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 5F from hit
Rampaging Demon

b+2,​4,1

m,​h,​m
12,​12,​22
-14
+11a (+2)
,i19
Balcony Break
  • Combo from 2nd CH

b+3

h
15
-8
+3
i18

b+3,1

h,​h
15,​10
+0
+6
,i12
  • Jails
  • Combo from 1st hit

b+3,​1,4

h,​h,​l
15,​10,​10
-10c
+7
,i16
Demon's Wrath

b+3,​1,​4,1

h,​h,​l,​m
15,​10,​10,​15
-14
+15a (+6)
,i15
Balcony Break
Reign of Terror

b+3,​1,​4,3

h,​h,​l,​l
15,​10,​10,​12
-13c
+1
,i20
Flash Tornado

b+4

h
20
-5
+16g
i17
t46 29
Heat Engager
  • Heat Dash +62a (+42) on hit
Homing
Kumo Kiri

b+1+2

m
21
-8
+5
i22
Heat Engager
  • Heat Dash +36a (+26) on hit
  • Chip damage when guarded
Lightning Screw Uppercut

b+1+4

ub(m)
60
+20a(+10)
+20a(+10)
i63

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knuckle
  • ub+1
  • u+1

uf+1

m
12
-12
-1
i18
js9~
Spike
Hook
  • ub+2
  • u+2

uf+2

h
17
-12
+9
i15
Balcony Break
on air hit
Searing Edge
  • ub+3
  • u+3

uf+3

m
25
-9
+17(+9)
i19
js9~
Balcony Break
Inferno

ub+1+2

h
32
+19d (-39)
+19d (-39)
i41
  • Chip damage when guarded
  • Jack-8 or Alisa can recovery 20 by input 1+2
Balcony Break
  • ub+4
  • u+4

uf+4

m
16
-12
-1
i25
js9~
Balcony Break
on air hit

uf+4,4

m,​l
16,​12
-23
+29a
Combo from 1st CH

uf+4,​4,4

m,​l,​l
16,​12,​10
-23
+17a (+10)
Roundhouse > Triple Spin Kick

uf+4,​4,​4,4

m,​l,​l,​m
16,​12,​10,​20
-17
+19a (+12)
Balcony Break
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a(+22)
i23
js9~

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Fist

f,F+2

m
20
-9
+39d(-19)/HE
i16
Heat Engager
  • Heat Dash +36a(+26) on hit
Balcony Break
Left Splits Kick

f,F+3

m
21
-3c
i20
Spike
Devil's Steel Pedal

f,F+4

m
22
-9
+5
i17~18
t47 30
Leaping Side Kick

f,f,F+3

m
30
+9
+13a(+3)
i22~25
js3~
Balcony Break
  • Chip damage when guarded

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

FC.1

sl
5
-5
+6
i10
cs
FC
  • Returns to standing when input F
Crouch Straight

FC.2

sm
8
-4
+7
i11
cs
FC
Crouch Spin Kick

FC.3

l
10
-17
-6
i16
cs
FC
Crouch Shin Kick

FC.4

l
6
-17
-4
i12
cs
FC
Tombstone Crusher

FC.df+3+4

m
24
-11c
+11a
i23
cs,js13~
FC

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut

ws1

m
10
-5
+5
i13
Twin Pistons

ws1,2

m,​m
10,​12
-12
,i22
Tornado
  • Combo from 1st hit
Demon God Fist

ws2

m
25
-18
i16
Homing
Engetsusen

ws3

m
24
-5
+20a(+11)
i21
Homing
Balcony Break
Toe Smash

ws4

m
13
-3
+8
i11~12
Tsunami Kick

ws4,4

m,​m
13,​16
-15
-4c
  • Combo from 1st hit
Fujin Uraken

ws1+2

m
25
-9
+8
i13

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shattered Spine

SS.3

m
23
-7
+16a(+7)
i23
Balcony Break
Elkeid

SS.1+2

h
25
-9
+11a
i19

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spin Knuckle Jab

BT.1_2

h
15
-8
+3
i8
Spin Kick
BT.4

BT.3

h
18
-8
+8
i10
Crouch Spin Knuckle
BT.d+2

BT.d+1

sm
10
-2
+9
i10
FC
Crouch Spin Kick
BT.d+4

BT.d+3

l
12
-11
+3
i10
FC
Reverse Jump Kick
BT.uf+4

BT.uf+3

m
-
+19a (+9)
js

Mist Step

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Step (Left Side)

f,(odd numbers frames).n

sp
Mist Step (Left Side)

f,(even numbers frames).n

sp
Mist Step to Wind God Step

f,n,DF

sp
  • Cannot be buffered
  • Connect to Wind God Step
  • Cost: 2F

Wind God Step

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step

f,n,d,DF

sp
  • Cannot be buffered
  • Cost 3F
Thunder God Fist

f,n,d,df+1

m
23
-16
+29a(+19)
i20
Tornado
  • Meaty 1F in actuality
Wind God Fist

f,n,d,df+2

h
20
-10
i11
t40 29
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Sometimes written wgf
Electric Wind God Fist

f,n,d,df#2

h
23
+5
i11
t36 25
  • Chip damage when guarded
Sometimes written ewgf
Hell Lancer

f,n,d,df+3

h
30
-9
+12a(+2)
i18~27
js9~
Balcony Break
Spinning Demon

f,n,d,df+4

l
15
-23
-3c
+20a
i16
Sometimes written hellsweep
Spinning Demon > Left Hook

,1

,​m
,​23
-16
+17a(+10
i26
Balcony Break
  • Combo from first hit
Sometimes written hellsweep

Error querying parent: Move with id = 'Kazuya-f,n,d,df+4' not found. If you've added 'Kazuya-f,n,d,df+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Illusive Demon

,4

,​h
,​25
-9
+5a(+4)
i30
js
Balcony Break
  • Combo from first hit

Error querying parent: Move with id = 'Kazuya-f,n,d,df+4' not found. If you've added 'Kazuya-f,n,d,df+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Patricide Fist

f,n,d,df+1+2

m
25
+5
+25a(+15)
i24
Tornado
Balcony Break
  • Chip damage when guarded

DVK (Devil Form)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Break

DVK.1,1,2,F

h,​h,​m,​th
5,​6,​12,​8
-17
+5
i10
  • Jails
  • Partially uses remaining Heat time
  • Only on hit
Devil Blaster

DVK.3+4

ub(m)
30
-16(-77)
i64
js25~
  • Partially uses remaining Heat time
Roar of the Devil

DVK.1+4

m
27
-9
+3a
i21~31
pc
Tornado
  • Partially uses remaining Heat time
  • absorb an attack to power up
Devil Impact

DVK.db+3+4

l
0
-19
+2
i24
  • Partially uses remaining Heat time
Devil Impact to Wind God Step

DVK.db+3+4,DF

l,​sp
0,​0
-19
+11
  • Partially uses remaining Heat time
Inferno

DVK.ub+1+2

ub(h)
40
+14 (-44)
i41
  • Partially uses remaining Heat time
  • Jack-8 or Alisa can recovery 20 by input 1+2
Air Inferno
DVK.u+1+2

DVK.uf+1+2

ub(h)
26
i22
Chaos Inferno

DVK.f,F+2

m,​th
20,​20
-9
+0
i16
  • Partially uses remaining Heat time
  • Only on hit
Damnation

DVK.f,n,d,df+1

m,​th
23,​15
-16
Th
i20
  • Partially uses remaining Heat time
  • On hit, does not shift to throw with n
Tempest Blaster

DVK.f,n,d,df+3

h,​th
30,​15
+4
Th
i18
js
Abyss Damnation

DVK.f,n,d,df+4,1,1

l,​m,​m,​th
15,​23,​16,​15
-19
+0
i16
  • Partially uses remaining Heat time
Spinning Demon to Left Hook > Thunder God Fist

,B

,​sp
,​0
-17
+17a (+10)
i16

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Devil Twister

DVK.SS.2

m
25
-15
i17
Tornado
  • Partially uses remaining Heat time
Grand Inferno

DVK.OTG.db+1+2

l
20
-13
+13a (+1)
i24~29
  • Partially uses remaining Heat time

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demonic Catastrophe

R.df+1+2

m,​th
10,​45
-15
  • Erases opponent's recoverable health on hit
Oni Stomp

OTG.d+3+4

l
25
-12
-1
i23
Ki Charge

1+2+3+4

sp
-
  • Shift to charging
Wall Jumping Attack

(back to wall).b,b,ub

m
25
-1
+45d (-13)
i29
is8~13
  • Air Status 5F

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double High Sweep

1+3

th(h)
35
+0
+2d
i12~14
  • Throw break: 1 or 2
  • Recovers BT on break
Lightning Crash

2+4

th(h)
35
+0
+0d
i12~14
Throw break: 1 or 2
Steel Pedal Drop

Left throw

th(h)
40
-3
+0d
i12~14
  • Throw break: 1
Floor Break
Skull Smash

Right throw

th(h)
40
-3
-4d
i12~14
Throw break: 2
Reverse Neck Throw

Back throw

th(h)
50
+3d
i12~14
  • Throw Break: none
Stonehead
f,F+1+2

uf+1+2

th(h)
35
+0
+26d (+8)
i12~14
  • Throw break: 1+2
Balcony Break
  • Side switch on break
  • 15 additional damage on wall hit
Gates of Hell

FC.db+1+2

th(h)
40
-6
-3d
i12~14
Throw break: 1+2

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
f,f,n,2 h 10 -10 +1
1 h 8 -10 +1
2 h 6 -10 +1
2 m 7 -24 -13
3 h 6 -25 +5
4 m 11 -19 -19c
4 l 5 -25 -14
3 l 5 -25 -14
2 m 25 -19 KND
1 ub(m) 30 -LNC LNC
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
f,f,n,2 h 10 -10 +1
1 h 8 -10 +1
4 m 7 -16 -5
4 m 10 -15 -14c
2 sm 5 -10 +1
4 m 7 -16 -5
3 l 5 -25 -14
2 m 25 -19 -KND
1 ub(m) 30 LNC LNC

External Links