m (โโu: Replace KND with actual frame advantages) |
m (Corrected df+3,2,1 frame data, flagged by user:Aldrenean) |
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(8 intermediate revisions by 5 users not shown) | |||
Line 565: | Line 565: | ||
|damage=,20 | |damage=,20 | ||
|startup=i16 | |startup=i16 | ||
|block=- | |block=-11 | ||
|hit= | |hit=KND | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 652: | Line 652: | ||
|damage=,21 | |damage=,21 | ||
|startup= | |startup= | ||
|block=- | |block=-14 | ||
|hit=+8(-1) | |hit=+8(-1) | ||
|ch=[[Kazuya combos#Mini-combos|+25]] | |ch=[[Kazuya combos#Mini-combos|+25]] | ||
Line 1,939: | Line 1,939: | ||
|startup=i10 | |startup=i10 | ||
|block=-8 | |block=-8 | ||
|hit= | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 1,999: | Line 1,999: | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+19a (+9) | ||
|ch= | |ch= | ||
|crush=js | |crush=js | ||
|recv= | |recv= | ||
Line 2,169: | Line 2,169: | ||
|target=h | |target=h | ||
|damage=30 | |damage=30 | ||
|startup= | |startup=i18~27 | ||
|block=-9 | |block=-9 | ||
|hit=+12a(+2) | |hit=+12a(+2) | ||
Line 2,234: | Line 2,234: | ||
|damage=,25 | |damage=,25 | ||
|startup=i30 | |startup=i30 | ||
|block=- | |block=-9 | ||
|hit=+5a(+4) | |hit=+5a(+4) | ||
|ch= | |ch= | ||
Line 2,256: | Line 2,256: | ||
|damage=25 | |damage=25 | ||
|startup=i24 | |startup=i24 | ||
|block= | |block=+5 | ||
|hit=+25a(+15) | |hit=+25a(+15) | ||
|ch=[[Kazuya combos#Staples|+59a]] | |ch=[[Kazuya combos#Staples|+59a]] | ||
Line 2,392: | Line 2,392: | ||
|startup=i41 | |startup=i41 | ||
|block= | |block= | ||
|hit=+14( | |hit=+14 (-44) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,476: | Line 2,476: | ||
|target=h,th | |target=h,th | ||
|damage=30,15 | |damage=30,15 | ||
|startup= | |startup=i18 | ||
|block=+4 | |block=+4 | ||
|hit=Th | |hit=Th | ||
Line 2,498: | Line 2,498: | ||
|startup=i16 | |startup=i16 | ||
|block=-19 | |block=-19 | ||
|hit=0 | |hit=+0 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,519: | Line 2,519: | ||
|startup=i16 | |startup=i16 | ||
|block=-17 | |block=-17 | ||
|hit= | |hit=+17a (+10) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 2,538: | Line 2,538: | ||
|startup=i17 | |startup=i17 | ||
|block=-15 | |block=-15 | ||
|hit=[[Kazuya combos#Heat|+ | |hit=[[Kazuya combos#Heat|+76a]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,560: | Line 2,560: | ||
|startup=i24~29 | |startup=i24~29 | ||
|block=-13 | |block=-13 | ||
|hit=+ | |hit=+13a (+1) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,645: | Line 2,645: | ||
|startup=i29 | |startup=i29 | ||
|block=-1 | |block=-1 | ||
|hit= | |hit=+45d (-13) | ||
|ch= | |ch= | ||
|crush=is8~13 | |crush=is8~13 | ||
|recv= | |recv= |
Revision as of 20:58, 15 August 2024
Kazuya |
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Movelist & frame data (Tekken 8) |
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Heat
Input
df+1,2
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
- Combo from 1st hit with 6?F delay
db+1,2
- 4 Chip Damage on block
- 8 (2+6) Chip Damage on block in heat
- Combo from 1st hit with 1?F delay
b+4
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
f,F+2
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
n
Input
1,1,2
- Combo from 1st hit
- Can be delayed 11F
1,2
- Jails
- Combo from 1st hit
- Combo can be delayed 12F from 1st hit
1,2,4
- Combo from 2nd CH
- Can be delayed 7F
1,2,4,3
- Combo from 3rd CH
- Can be delayed
3,1
- Combo from 1st hit
- Enter WGS (+2/+10) with input DF
3,1,4
- Combo from 2nd CH
- Can be delayed 14F
- Combo can be delayed 6F from CH
f
Input
f+2
- Absorb an attack to power up
- Add chip damage when guarded
df
Input
df+1,2
- Heat Dash +67a(+50) on hit
- Chip damage on block (6)
- Combos from first hit
df+1,df+2
- Combos on 1st Counterhit
df+3,2
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
df+3,2,1
- Combo from 2nd CH
- Can be delayed 16F
df+3,2,1*
- Chip damage when guarded
df+4,4
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 11F from hit
df+3+4,1,2
- Chip damage when guarded
d
Input
db
Input
db+1,2
- Heat Dash +35a on hit
- Chip damage when guarded
- Combos from first hit
b
Input
b+1,2
- Combo from 1st hit
- Can be delayed 14F
- Combo can be delayed 10F from hit
b+2,2,1+2
- Chip damage when guarded
b+2,4
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 5F from hit
u
Input
ub+1+2
- Chip damage when guarded
- Jack-8 or Alisa can recovery 20 by input 1+2
uf+4,4,4,4
Motion Input
Input
Crouch
Input
WS
Input
SS
Input
BT
Input
Mist Step
Input
f,n,DF
- Cannot be buffered
- Connect to Wind God Step
- Cost: 2F
Wind God Step
Input
f,n,d,df+2
f,n,d,df#2
- Chip damage when guarded
,1
- Combo from first hit
Error querying parent: Move with id = 'Kazuya-f,n,d,df+4' not found. If you've added 'Kazuya-f,n,d,df+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,4
- Combo from first hit
Error querying parent: Move with id = 'Kazuya-f,n,d,df+4' not found. If you've added 'Kazuya-f,n,d,df+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
f,n,d,df+1+2
- Chip damage when guarded
DVK (Devil Form)
Input
DVK.1,1,2,F
- Jails
- Partially uses remaining Heat time
- Only on hit
DVK.3+4
- Partially uses remaining Heat time
DVK.1+4
- Partially uses remaining Heat time
- absorb an attack to power up
DVK.db+3+4,DF
- Partially uses remaining Heat time
DVK.ub+1+2
- Partially uses remaining Heat time
- Jack-8 or Alisa can recovery 20 by input 1+2
DVK.f,F+2
- Partially uses remaining Heat time
- Only on hit
DVK.f,n,d,df+1
- Partially uses remaining Heat time
- On hit, does not shift to throw with n
DVK.f,n,d,df+4,1,1
- Partially uses remaining Heat time
,B
Error querying parent: Move with id = 'Kazuya-DVK.f,n,d,df+4,1,1' not found. If you've added 'Kazuya-DVK.f,n,d,df+4,1,1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DVK.OTG.db+1+2
- Partially uses remaining Heat time
Others
Input
R.df+1+2
- Erases opponent's recoverable health on hit
(back to wall).b,b,ub
- Air Status 5F
Throws
Input
uf+1+2
- Throw break: 1+2
- Side switch on break
- 15 additional damage on wall hit
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f,f,n,2 | h | 10 | -10 | +1 | ||
1 | h | 8 | -10 | +1 | ||
2 | h | 6 | -10 | +1 | ||
2 | m | 7 | -24 | -13 | ||
3 | h | 6 | -25 | +5 | ||
4 | m | 11 | -19 | -19c | ||
4 | l | 5 | -25 | -14 | ||
3 | l | 5 | -25 | -14 | ||
2 | m | 25 | -19 | KND | ||
1 | ub(m) | 30 | -LNC | LNC |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f,f,n,2 | h | 10 | -10 | +1 | ||
1 | h | 8 | -10 | +1 | ||
4 | m | 7 | -16 | -5 | ||
4 | m | 10 | -15 | -14c | ||
2 | sm | 5 | -10 | +1 | ||
4 | m | 7 | -16 | -5 | ||
3 | l | 5 | -25 | -14 | ||
2 | m | 25 | -19 | -KND | ||
1 | ub(m) | 30 | LNC | LNC |