Victor movelist: Difference between revisions

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ย 
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Line 1: Line 1:
{{Navbox Victor}}
{{Navbox movelist}}
== Heat ==
== Heat ==


{{Sticky|{{MoveDataHeader}}}}
{| class="wikitable" <!-- Character-specific properties in Heat go here -->
| {{MoveDataIcon|color=blue|Can use Monsieur Samurai (H.db+1+2)}}
|-
| {{MoveDataIcon|color=blue|Caliburnus (u+1+2) and Rhongomyniad (IAI.d+2) are powered up}}
|-
| {{MoveDataIcon|color=blue|Some sword moves (e.g. f+1+2, IAI.2) partially restore remaining Heat time on hit}}
|}


{{MoveDataHeader}}
{{Move
{{Move
|id=Victor-2+3
|id=Victor-2+3
Line 11: Line 21:
|damage=12
|damage=12
|startup=i16
|startup=i16
|block=
|block=+1
|hit=
|hit=+2
|ch=
|ch=+2
|crush=pc
|crush=pc7
|recv=
|recv=
|tot=
|tot=
Line 30: Line 40:
|id=Victor-H.2+3
|id=Victor-H.2+3
|parent=
|parent=
|input=2+3
|input=H.2+3
|name=รˆlimination Samouraรฏ
|name=ร‰limination Samouraรฏ
|target=l
|target=l,m
|damage=39
|damage=39
|startup=i20
|startup=i20
|block=
|block=-15
|hit=th
|hit=th
|ch=th
|ch=th
Line 49: Line 59:
}}
}}
}}
}}
== Rage ==


{{Move
{{Move
|id=Victor-R.df+1+2
|id=Victor-H.db+1+2
|parent=
|parent=
|input=R.df+1+2
|input=H.db+1+2
|name=Coup de Chevalier
|name=Monsieur Samurai
|target=m
|target=m
|damage=55
|damage=30
|startup=i20
|startup=i28~29
|block=
|block=+6
|hit=th
|hit=+6a (-4)
|ch=th
|ch=+6a (-4)
|crush=
|crush=
|recv=
|recv=49
|tot=
|tot=
|range=
|range=
Line 70: Line 78:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Rage Art
* Transitions to IAI
* Removes recoverable health on hit
* Partially uses remaining Heat time
* Alternate input: R.R2
}}
}}
}}
}}
{{MoveQuery|Victor-f+4,1}}
{{MoveQuery|Victor-f+1+2}}
{{MoveQuery|Victor-d+2}}
{{MoveQuery|Victor-b+1+2}}
{{MoveQuery|Victor-PRF.3}}


== n ==
== n ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Jab
|name=Jab
Line 86: Line 100:
|damage=5
|damage=5
|startup=i10
|startup=i10
|block=
|block=+1
|hit=
|hit=+8
|ch=
|ch=+8
|crush=
|crush=
|recv=
|recv=19
|tot=
|tot=
|range=
|range=
Line 99: Line 113:
}}
}}
{{Move
{{Move
|name=Double Cabochon Cut (1)
|name=
|id=Victor-1,1
|id=Victor-1,1
|parent=Victor-1
|parent=Victor-1
|input=,1
|input=,1
|target=,h
|target=,h
|damage=,1
|damage=,7
|startup=,i16
|startup=i16
|block=
|block=-3
|hit=
|hit=+8
|ch=
|ch=+8
|crush=
|crush=
|recv=
|recv=
Line 125: Line 139:
|target=,hh
|target=,hh
|damage=,5,10
|damage=,5,10
|startup=,i17~18,i9~10
|startup=i17~18,i9~10
|block=
|block=-12
|hit=+3
|hit=+3
|ch=
|ch=+3
|crush=
|crush=
|recv=
|recv=
Line 146: Line 160:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=,i10
|startup=i10
|block=
|block=-3
|hit=+8
|hit=+8
|ch=
|ch=+8
|crush=
|crush=
|recv=
|recv=
Line 166: Line 180:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i26~27
|startup=i26~27
|block=
|block=-12
|hit=+18 (+1)
|hit=+18a (+1)
|ch=
|ch=Launch T!
|crush=
|crush=
|recv=
|recv=
Line 184: Line 198:
{{Move
{{Move
|name=Basic Manners
|name=Basic Manners
|id=Victor-1,4
|id=Victor-1,3
|parent=Victor-1
|parent=Victor-1
|input=,4
|input=,3
|target=,l
|target=,l
|damage=,11
|damage=,11
|startup=,i21~22
|startup=i21~22
|block=
|block=-12
|hit=-1
|hit=-1
|ch=
|ch=-1
|crush=
|crush=
|recv=
|recv=
Line 211: Line 225:
|damage=10
|damage=10
|startup=i12~13
|startup=i12~13
|block=
|block=-12
|hit=
|hit=-2
|ch=
|ch=-2
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 230: Line 244:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=,i16
|startup=i16
|block=
|block=-6 / -4 PRF
|hit=+5
|hit=+5 / +7 PRF
|ch=
|ch=+5 / +7 PRF
|crush=
|crush=
|recv=
|recv=
Line 245: Line 259:
}}
}}
{{Move
{{Move
|name=Crybaby Sophia (1)
|name=
|id=Victor-2,2
|id=Victor-2,2
|parent=Victor-2
|parent=Victor-2
Line 251: Line 265:
|target=,mm
|target=,mm
|damage=,10,5
|damage=,10,5
|startup=,i17~18,i7
|startup=i17~18,i7
|block=
|block=-12
|hit=
|hit=-2
|ch=
|ch=-2
|crush=
|crush=
|recv=
|recv=
Line 262: Line 276:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*-10 if last hit whiffs
}}
}}
}}
}}
{{Move
{{Move
|name=Crybaby Sophia
|name=Crybaby Sophia
|id=Victor-2,2,1
|id=Victor-2,2,2
|parent=Victor-2,2
|parent=Victor-2,2
|input=,1
|input=,2
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=,i22
|startup=i22
|block=
|block=-3
|hit=+4
|hit=+4
|ch=
|ch=
Line 282: Line 297:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{SAT}}
* Chip damage on block
* Chip damage on block
* Transitions to IAI on hit
* Transitions to IAI on hit or block
* {{WallCrush|+12g on hit}}
}}
}}
}}
}}


{{Move
{{Move
|name=Good Communication (1)
|name=
|id=Victor-3
|id=Victor-3
|parent=
|parent=
Line 294: Line 311:
|target=h
|target=h
|damage=11
|damage=11
|startup=,i12~13
|startup=i12~13
|block=
|block=-9
|hit=
|hit=+2
|ch=
|ch=+2
|crush=
|crush=
|recv=
|recv=28
|tot=
|tot=
|range=
|range=
Line 314: Line 331:
|target=,hh
|target=,hh
|damage=,9,10
|damage=,9,10
|startup=,i19~20,i8~9
|startup=i19~20,i8~9
|block=
|block=-9
|hit=+5
|hit=+5
|ch=
|ch=+5
|crush=
|crush=
|recv=
|recv=
Line 325: Line 342:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*delayable
}}
}}
}}
}}


{{Move
{{Move
|name=Asterism of Benevolence (1)
|name=
|id=Victor-4
|id=Victor-4
|parent=
|parent=
Line 336: Line 354:
|damage=15
|damage=15
|startup=i13~14
|startup=i13~14
|block=
|block=-9
|hit=
|hit=+1
|ch=
|ch=+1
|crush=
|crush=
|recv=
|recv=29
|tot=
|tot=
|range=
|range=
Line 349: Line 367:
}}
}}
{{Move
{{Move
|name=Asterism of Benevolence (2)
|name=
|id=Victor-4,3
|id=Victor-4,3
|parent=Victor-4
|parent=Victor-4
Line 355: Line 373:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=,i23~24
|startup=i23~24
|block=
|block=-10
|hit=
|hit=+5
|ch=
|ch=+5
|crush=
|crush=
|recv=
|recv=
Line 375: Line 393:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i25~26
|startup=i25~26
|block=
|block=-13
|hit=+34 (+13)
|hit=+34d (+13)
|ch=
|ch=+34d (+13)
|crush=
|crush=
|recv=
|recv=
Line 399: Line 417:
|damage=17
|damage=17
|startup=i15
|startup=i15
|block=
|block=-8
|hit=+2
|hit=+2
|ch=
|ch=Launch (+46)
|crush=
|crush=
|recv=
|recv=31
|tot=
|tot=
|range=
|range=
Line 419: Line 437:
|target=sp
|target=sp
|damage=
|damage=
|startup=
|startup=i30
|block=
|block=
|hit=
|hit=
Line 436: Line 454:
== f ==
== f ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Gorlagon (1)
|name=
|id=Victor-f+2
|id=Victor-f+2
|parent=
|parent=
Line 444: Line 463:
|damage=10
|damage=10
|startup=i13~14
|startup=i13~14
|block=
|block=-11
|hit=
|hit=+5
|ch=
|ch=+5
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=
|range=
|range=
Line 457: Line 476:
}}
}}
{{Move
{{Move
|name=Gorlagon (3)
|name=
|id=Victor-f+2,2
|id=Victor-f+2,2
|parent=Victor-f+2
|parent=Victor-f+2
Line 464: Line 483:
|damage=,10
|damage=,10
|startup=,i11
|startup=,i11
|block=
|block=-15
|hit=
|hit=-4
|ch=
|ch=-4
|crush=
|crush=
|recv=
|recv=
Line 477: Line 496:
}}
}}
{{Move
{{Move
|name=Gorlagon (3)
|name=
|id=Victor-f+2,2,1
|id=Victor-f+2,2,1
|parent=Victor-f+2,2
|parent=Victor-f+2,2
Line 484: Line 503:
|damage=,12
|damage=,12
|startup=,i13~14
|startup=,i13~14
|block=
|block=-11
|hit=
|hit=0
|ch=
|ch=0
|crush=
|crush=
|recv=
|recv=
Line 504: Line 523:
|damage=,25
|damage=,25
|startup=,i20~21
|startup=,i20~21
|block=
|block=-15
|hit=+20 (+15)
|hit=+20 (+15)
|ch=
|ch=+20 (+15)
|crush=
|crush=
|recv=
|recv=
Line 515: Line 534:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Hit confirmable if (f22)1 is ch
}}
}}
}}
}}
Line 526: Line 546:
|damage=,7,5,20
|damage=,7,5,20
|startup=,i14,i12~13,i7~8
|startup=,i14,i12~13,i7~8
|block=
|block=-13
|hit=+20
|hit=+20a
|ch=
|ch=+20a
|crush=
|crush=
|recv=
|recv=
Line 547: Line 567:
|target=sp
|target=sp
|damage=
|damage=
|startup=
|startup=i20
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=i43
|tot=
|tot=
|range=
|range=
Line 559: Line 579:
|notes={{Plainlist|
|notes={{Plainlist|
* Can transition to FC with df
* Can transition to FC with df
* Punch parry from frame 5 to 10
}}
}}
}}
}}


{{Move
{{Move
|name=Carving Cameo (1)
|name=
|id=Victor-f+4
|id=Victor-f+4
|parent=
|parent=
Line 570: Line 591:
|damage=15
|damage=15
|startup=i14
|startup=i14
|block=
|block=-10
|hit=
|hit=0
|ch=
|ch=0
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=
|range=
|range=
Line 590: Line 611:
|damage=,21
|damage=,21
|startup=,i23~24
|startup=,i23~24
|block=
|block=-4
|hit=
|hit=+18a (+9) / HE
|ch=
|ch=+18a (+9) / HE
|crush=
|crush=
|recv=
|recv=
Line 613: Line 634:
|damage=,20
|damage=,20
|startup=,i26~27
|startup=,i26~27
|block=
|block=-12
|hit=+5c
|hit=+5
|ch=
|ch=+7a / +5
|crush=
|crush=
|recv=
|recv=
Line 623: Line 644:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* CH on last hit causes knockdown
* Transition to IAI with d or 3+4
}}
}}
}}
}}
Line 634: Line 657:
|damage=35
|damage=35
|startup=i24~25
|startup=i24~25
|block=
|block=-9
|hit=
|hit=KND / HE
|ch=
|ch=KND / HE
|crush=
|crush=
|recv=
|recv=51
|tot=
|tot=
|range=
|range=
Line 653: Line 676:
== df ==
== df ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Trilliant Cut (1)
|name=
|id=Victor-df+1
|id=Victor-df+1
|parent=
|parent=
Line 661: Line 685:
|damage=10
|damage=10
|startup=i13~14
|startup=i13~14
|block=
|block=-2
|hit=
|hit=+4
|ch=
|ch=+4
|crush=
|crush=
|recv=
|recv=21
|tot=
|tot=
|range=
|range=
Line 680: Line 704:
|target=,hh
|target=,hh
|damage=,7,7
|damage=,7,7
|startup=,i20
|startup=i20
|block=
|block=-4
|hit=+7
|hit=+7
|ch=
|ch=+7
|crush=
|crush=
|recv=
|recv=
Line 702: Line 726:
|damage=14
|damage=14
|startup=i15~16
|startup=i15~16
|block=
|block=-14
|hit=+31 (+21)
|hit=+31a (+21)
|ch=
|ch=+31a (+21)
|crush=
|crush=
|recv=
|recv=34
|tot=
|tot=
|range=
|range=
Line 716: Line 740:


{{Move
{{Move
|name=Iridescence of Loyalty (1)
|name=
|id=Victor-df+3
|id=Victor-df+3
|parent=
|parent=
Line 723: Line 747:
|damage=10
|damage=10
|startup=i16
|startup=i16
|block=
|block=-9
|hit=
|hit=+2
|ch=
|ch=+2
|crush=
|crush=
|recv=
|recv=28
|tot=
|tot=
|range=
|range=
Line 736: Line 760:
}}
}}
{{Move
{{Move
|name=Iridescence of Loyalty (2)
|name=
|id=Victor-df+3,4
|id=Victor-df+3,4
|parent=Victor-df+3
|parent=Victor-df+3
Line 742: Line 766:
|target=,m
|target=,m
|damage=,14
|damage=,14
|startup=,i21
|startup=i21
|block=
|block=-9
|hit=
|hit=+2
|ch=
|ch=+2
|crush=
|crush=
|recv=
|recv=
Line 763: Line 787:
|target=,sm
|target=,sm
|damage=,23
|damage=,23
|startup=,i32~34
|startup=i32~34
|block=
|block=-9
|hit=+17 (+10)
|hit=+17a (+10)
|ch=
|ch=+35a
|crush=
|crush=
|recv=
|recv=
Line 780: Line 804:


{{Move
{{Move
|name=Selfish Miranda (1)
|name=
|id=Victor-df+4
|id=Victor-df+4
|parent=
|parent=
Line 787: Line 811:
|damage=15
|damage=15
|startup=i13~14
|startup=i13~14
|block=
|block=-9
|hit=
|hit=+5
|ch=
|ch=+5
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=
|range=
|range=
Line 807: Line 831:
|target=,h
|target=,h
|damage=,16
|damage=,16
|startup=,i22
|startup=i22
|block=
|block=-3
|hit=+4
|hit=+4 (W! +12)
|ch=
|ch=+4 (W! +12)
|crush=
|crush=
|recv=
|recv=
Line 818: Line 842:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{SAT}}
* Only occurs on hit or block
* Causes Wall Stun
* Deals chip damage on block
* Deals chip damage on block
* Transitions to IAI
* Transitions to IAI (cannot cancel)
}}
}}
}}
}}
Line 831: Line 858:
|damage=32
|damage=32
|startup=i14~15
|startup=i14~15
|block=
|block=-17
|hit=+16 (+11)
|hit=+16 (+11)
|ch=
|ch=+16 (+11)
|crush=
|crush=
|recv=
|recv=39
|tot=
|tot=
|range=
|range=
Line 847: Line 874:
== d ==
== d ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Concave Cut (1)
|name=
|id=Victor-d+1
|id=Victor-d+1
|parent=
|parent=
Line 855: Line 883:
|damage=7
|damage=7
|startup=i16
|startup=i16
|block=
|block=-17
|hit=
|hit=-6
|ch=
|ch=-6
|crush=
|crush=
|recv=
|recv=36
|tot=
|tot=
|range=
|range=
Line 875: Line 903:
|damage=,15
|damage=,15
|startup=,i18
|startup=,i18
|block=
|block=-7
|hit=+6
|hit=+6
|ch=
|ch=+6
|crush=
|crush=
|recv=
|recv=
Line 896: Line 924:
|damage=21
|damage=21
|startup=i18
|startup=i18
|block=
|block=0
|hit=
|hit=+4 / HE
|ch=
|ch=+4
|crush=
|crush=
|recv=
|recv=34
|tot=
|tot=
|range=
|range=
Line 919: Line 947:
|damage=11
|damage=11
|startup=i18~19
|startup=i18~19
|block=
|block=-13
|hit=-2
|hit=-2
|ch=
|ch=-2
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 940: Line 968:
|damage=10
|damage=10
|startup=i16
|startup=i16
|block=
|block=-14
|hit=-3
|hit=-3
|ch=th
|ch=+0 (th)
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 962: Line 990:
|block=
|block=
|hit=-3
|hit=-3
|ch=th
|ch=0
|crush=
|crush=
|recv=
|recv=
Line 981: Line 1,009:
|damage=21
|damage=21
|startup=i19~21
|startup=i19~21
|block=
|block=-9
|hit=+17 (+10)
|hit=+17 (+10)
|ch=
|ch=+35a
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 998: Line 1,026:
== db ==
== db ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Emerald Cut (1)
|name=
|id=Victor-db+1
|id=Victor-db+1
|parent=
|parent=
Line 1,006: Line 1,035:
|damage=9
|damage=9
|startup=i14~15
|startup=i14~15
|block=
|block=-9
|hit=
|hit=-2
|ch=
|ch=-2
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 1,026: Line 1,055:
|damage=,9
|damage=,9
|startup=,i21~22
|startup=,i21~22
|block=
|block=-7 / -5 PRF
|hit=+2
|hit=+2 / +4 PRF
|ch=
|ch=+2 / +4 PRF
|crush=
|crush=
|recv=
|recv=
Line 1,039: Line 1,068:
}}
}}
}}
}}
ย 
{{Move
|name=Crouch Straight
|id=Victor-db+2
|parent=
|input=db+2
|target=s.l
|damage=8
|startup=i11
|block=-4
|hit=+7
|ch=+7
|crush=cs4
|recv=23
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
{{Move
|name=Polite Greetings
|name=Polite Greetings
Line 1,048: Line 1,095:
|damage=20
|damage=20
|startup=i19~20
|startup=i19~20
|block=
|block=-8
|hit=+40 (-18)
|hit=KND (-18)
|ch=
|ch=Launch T!
|crush=
|crush=cs6
|recv=
|recv=34
|tot=
|tot=
|range=
|range=
Line 1,071: Line 1,118:
|damage=17
|damage=17
|startup=i20~21
|startup=i20~21
|block=
|block=-26
|hit=+4c
|hit=+4c
|ch=
|ch=+49a
|crush=cs
|crush=cs6
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 1,092: Line 1,139:
|startup=i20~21
|startup=i20~21
|block=
|block=
|hit=+49
|hit=+49a
|ch=
|ch=
|crush=
|crush=
Line 1,106: Line 1,153:
== b ==
== b ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Vanity Love (1)
|name=
|id=Victor-b+1
|id=Victor-b+1
|parent=
|parent=
Line 1,114: Line 1,162:
|damage=11
|damage=11
|startup=i14
|startup=i14
|block=
|block=-13 / -5 PRF
|hit=
|hit=-3 / +5 PRF
|ch=
|ch=-3 / +5 PRF
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 1,135: Line 1,183:
|damage=,16(15)
|damage=,16(15)
|startup=,i20
|startup=,i20
|block=
|block=-8
|hit=
|hit=+0
|ch=
|ch=+0
|crush=
|crush=
|recv=
|recv=
Line 1,146: Line 1,194:
|notes={{Plainlist|
|notes={{Plainlist|
* Side switch after attack throw connects
* Side switch after attack throw connects
* Hit Confirmable on counter hit
}}
}}
}}
}}
Line 1,155: Line 1,204:
|input=b+2
|input=b+2
|target=h
|target=h
|damage=0
|damage=5
|startup=i12
|startup=i12
|block=
|block=-9
|hit=+2
|hit=+2
|ch=
|ch=+14
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 1,171: Line 1,220:


{{Move
{{Move
|name=Caval (1)
|name=
|id=Victor-b+3
|id=Victor-b+3
|parent=
|parent=
Line 1,178: Line 1,227:
|damage=15
|damage=15
|startup=i17
|startup=i17
|block=
|block=-9
|hit=
|hit=+4
|ch=
|ch=+4
|crush=
|crush=
|recv=
|recv=31
|tot=
|tot=
|range=
|range=
Line 1,198: Line 1,247:
|damage=,25
|damage=,25
|startup=,i25~26
|startup=,i25~26
|block=
|block=-13
|hit=+21 (+16)
|hit=+21a (+16)
|ch=
|ch=+21a (+16)
|crush=
|crush=
|recv=
|recv=
Line 1,208: Line 1,257:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hit Confirmable
* {{BB}}
* {{BB}}
}}
}}
Line 1,218: Line 1,268:
|input=b+4
|input=b+4
|target=h
|target=h
|damage=17
|damage=20
|startup=i18~19
|startup=i18~19
|block=
|block=-2
|hit=+13g
|hit=+13g
|ch=
|ch=+14c
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=
|range=
|range=
Line 1,242: Line 1,292:
|target=h
|target=h
|damage=25
|damage=25
|startup=i15~16
|startup=i19~20
|block=
|block=-9
|hit=
|hit=+42 (-16) / HE
|ch=
|ch=+42 (-16) / HE
|crush=pc
|crush=pc
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 1,267: Line 1,317:
|damage=24
|damage=24
|startup=i26~27
|startup=i26~27
|block=
|block=-21
|hit=+37 (+6)
|hit=+37 (+6)
|ch=
|ch=+37 (+6)
|crush=
|crush=
|recv=
|recv=49
|tot=
|tot=
|range=
|range=
Line 1,282: Line 1,332:
== u ==
== u ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Caliburnus
|name=Caliburnus
Line 1,288: Line 1,339:
|input=u+1+2
|input=u+1+2
|target=m
|target=m
|damage=40
|damage=37
|startup=i31~32
|startup=i31~32
|block=
|block=-20
|hit=
|hit=+1a
|ch=
|ch=+1a
|crush=js
|crush=js10
|recv=
|recv=49
|tot=
|tot=
|range=
|range=
Line 1,309: Line 1,360:
|input=H.u+1+2
|input=H.u+1+2
|target=m
|target=m
|damage=54
|damage=51
|startup=i31~32
|startup=i31~32
|block=
|block=-4
|hit=
|hit=0a (-1)
|ch=
|ch=0a (-1)
|crush=js
|crush=js10
|recv=
|recv=
|tot=
|tot=
Line 1,327: Line 1,378:


{{Move
{{Move
|name=Gringolet (1)
|name=
|id=Victor-uf+1
|id=Victor-uf+1
|parent=
|parent=
Line 1,334: Line 1,385:
|damage=9
|damage=9
|startup=i13
|startup=i13
|block=
|block=-9
|hit=
|hit=+4
|ch=
|ch=+4
|crush=
|crush=
|recv=
|recv=31
|tot=
|tot=
|range=
|range=
Line 1,355: Line 1,406:
|damage=,21
|damage=,21
|startup=,i25~26
|startup=,i25~26
|block=
|block=-14 / -10 IAI
|hit=+15c
|hit=+15 / +3 IAI
|ch=
|ch=+15 / +3 IAI
|crush=
|crush=
|recv=
|recv=
Line 1,367: Line 1,418:
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* Transition to IAI with 1+2
* Hit confirmable
* Cancel the second hit with down or 3+4 to go into IAI
}}
}}
}}
}}
Line 1,379: Line 1,431:
|damage=15
|damage=15
|startup=i19~20
|startup=i19~20
|block=
|block=-9
|hit=+7
|hit=+7
|ch=
|ch=+7
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 1,401: Line 1,453:
|damage=17
|damage=17
|startup=i18~19
|startup=i18~19
|block=
|block=-9
|hit=+3
|hit=+3
|ch=
|ch=+36d
|crush=
|crush=js7-15
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 1,423: Line 1,475:
|damage=12,16
|damage=12,16
|startup=i15~17
|startup=i15~17
|block=
|block=-19
|hit=+73 (+57)
|hit=+73 (+57)
|ch=
|ch=+73 (+57)
|crush=
|crush=js14
|recv=
|recv=40
|tot=
|tot=
|range=
|range=
Line 1,440: Line 1,492:
== Motion Input ==
== Motion Input ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Carnwennan
|name=Carnwennan
Line 1,448: Line 1,501:
|damage=24
|damage=24
|startup=i18~20
|startup=i18~20
|block=
|block=-16
|hit=+33 (+23)
|hit=+33 (+23)
|ch=
|ch=+33 (+23)
|crush=
|crush=
|recv=
|recv=37
|tot=
|tot=
|range=
|range=
Line 1,471: Line 1,524:
|damage=30
|damage=30
|startup=i16~17
|startup=i16~17
|block=
|block=+2
|hit=+16 (+6)
|hit=+16 (+6)
|ch=
|ch=Launch T!
|crush=
|crush=
|recv=
|recv=40
|tot=
|tot=
|range=
|range=
Line 1,483: Line 1,536:
* {{BB}}
* {{BB}}
* Deals chip damage on block
* Deals chip damage on block
* Transition to IAI with d or 3+4 (+5 oB)
}}
}}
}}
}}
Line 1,490: Line 1,544:
|id=Victor-qcf+2
|id=Victor-qcf+2
|parent=
|parent=
|input=d,df,f+2
|input=qcf+2
|target=h
|target=h
|damage=16
|damage=16
|startup=i22
|startup=i22
|block=
|block=-3
|hit=+4
|hit=+4
|ch=
|ch=+4 (W! +12)
|crush=
|crush=
|recv=
|recv=36
|tot=
|tot=
|range=
|range=
Line 1,504: Line 1,558:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{SAT}}
* Transition to IAI
* Transition to IAI
* Deals chip damage on block
* Deals chip damage on block
* Causes Wall stun
}}
}}
}}
}}
Line 1,517: Line 1,573:
|damage=50
|damage=50
|startup=i65~66
|startup=i65~66
|block=+2 (-8)
|block=N/A
|hit=+2 (-8)
|hit=+2 (-8)
|ch=
|ch=+2 (-8)
|crush=
|crush=
|recv=
|recv=
Line 1,531: Line 1,587:
}}
}}


== Other ==
== WS ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Taunt
|name=Oval Cut
|id=Victor-2+3+4
|id=Victor-ws1
|parent=
|parent=
|input=2+3+4
|input=ws1
|target=sp
|target=m
|damage=
|damage=20
|startup=
|startup=i15~16
|block=
|block=-16
|hit=
|hit=+53a
|ch=
|ch=+53a
|crush=
|crush=
|recv=
|recv=36
|tot=
|tot=
|range=
|range=
Line 1,551: Line 1,608:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Launcher
}}
}}
}}
}}
{{Move
{{Move
|name=Ki Charge
|name=Baguette Cut
|id=Victor-1+2+3+4
|id=Victor-ws2
|parent=
|parent=
|input=1+2+3+4
|input=ws2
|target=sp
|target=m
|damage=
|damage=15
|startup=
|startup=i14~15
|block=
|block=-8
|hit=
|hit=+6
|ch=
|ch=+35a (+25)
|crush=
|crush=
|recv=
|recv=29
|tot=
|tot=
|range=
|range=
Line 1,573: Line 1,632:
}}
}}
}}
}}
{{Move
{{Move
|name=Le Blanc
|name=
|id=Victor-ub,b
|id=Victor-ws3
|parent=
|parent=
|input=ub,b
|input=ws3
|target=sp
|target=h
|damage=
|damage=16
|startup=
|startup=i15~16
|block=
|block=-14
|hit=
|hit=+6
|ch=
|ch=+6
|crush=
|crush=
|recv=
|recv=35
|tot=
|tot=
|range=
|range=
Line 1,593: Line 1,653:
}}
}}
}}
}}
== WS ==
{{Move
{{Move
|name=Oval Cut
|name=Iridescence of Faith
|id=Victor-ws1
|id=Victor-ws3,2
|parent=
|parent=Victor-ws3
|input=ws1
|input=,2
|target=m
|target=,sm
|damage=20
|damage=,23
|startup=i15~16
|startup=,i30~32
|block=
|block=-9
|hit=+53
|hit=+17 (+10)
|ch=
|ch=(+35)
|crush=
|crush=
|recv=
|recv=
Line 1,614: Line 1,671:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Deals chip damage on block
}}
}}
}}
}}


{{Move
{{Move
|name=Baguette Cut
|name=Praise Smash
|id=Victor-ws2
|id=Victor-ws4
|parent=
|parent=
|input=ws2
|input=ws4
|target=m
|target=m
|damage=15
|damage=16
|startup=i14~15
|startup=i11~12
|block=
|block=-6
|hit=+6
|hit=+5
|ch=
|ch=+5
|crush=
|crush=
|recv=
|recv=25
|tot=
|tot=
|range=
|range=
Line 1,639: Line 1,698:


{{Move
{{Move
|name=Iridescence of Faith (1)
|name=Pearly Gates
|id=Victor-ws3
|id=Victor-ws1+2
|parent=
|parent=
|input=ws3
|input=ws1+2
|target=h
|target=mm
|damage=16
|damage=10,17
|startup=i15~16
|startup=i13~14,i9~10
|block=
|block=-8 / -8 PRF
|hit=+6
|hit=+8 / +8 PRF
|ch=
|ch=+8 / +8 PRF
|crush=
|crush=
|recv=
|recv=37
|tot=
|tot=
|range=
|range=
Line 1,656: Line 1,715:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to PRF with F
}}
}}
}}
}}
== IAI (''Iai Stance'') ==
{{MoveDataHeader}}
{{Move
{{Move
|name=Iridescence of Faith
|name=Iai Stance
|id=Victor-ws3,2
|id=Victor-3+4
|parent=Victor-ws3
|parent=
|input=,2
|input=3+4
|target=,sm
|target=sp
|damage=,23
|damage=
|startup=,i30~32
|startup=i30
|block=
|block=
|hit=+17 (+10)
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=11
|tot=
|tot=
|range=
|range=
Line 1,676: Line 1,740:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Can cancel into FC with db
* Deals chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|name=Praise Smash
|name=
|id=Victor-ws4
|id=Victor-IAI.1
|parent=
|parent=
|input=ws4
|input=IAI.1
|target=m
|target=m
|damage=16
|damage=9
|startup=i11~12
|startup=i13~14
|block=
|block=-12
|hit=+5
|hit=+1
|ch=
|ch=+1
|crush=
|crush=
|recv=
|recv=34
|tot=
|tot=
|range=
|range=
Line 1,701: Line 1,763:
}}
}}
}}
}}
{{Move
{{Move
|name=Pearly Gates
|name=Spumador
|id=Victor-ws1+2
|id=Victor-IAI.1,1
|parent=
|parent=Victor-IAI.1
|input=ws1+2
|input=,1
|target=mm
|target=,m
|damage=10,17
|damage=,21
|startup=i13~14,i9~10
|startup=,i25~26
|block=
|block=-14 / -11 IAI
|hit=+8
|hit=+15g / +2 IAI
|ch=
|ch=+15g / +2 IAI
|crush=
|crush=
|recv=
|recv=
Line 1,720: Line 1,781:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can transition to PRF with F
* {{Tornado}}
* {{BB}}
* Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
* Hit confirmable 10F
}}
}}
}}
}}
{{Move
{{Move
|name=Pearly Gates to Perfumer
|name=
|id=Victor-ws1+2,F
|id=Victor-IAI.1,2
|parent=Victor-ws1+2
|parent=Victor-IAI.1
|input=,F
|input=,2
|target=,sp
|target=,m
|damage=
|damage=,15
|startup=
|startup=,i22~24
|block=
|block=-19
|hit=
|hit=+25a (+10)
|ch=
|ch=+25a (+10)
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,741: Line 1,806:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hit Confirmable 11F
}}
}}
}}
}}
== Crouch (FC) ==
{{Move
{{Move
|name=Shangri-La
|name=Clarent
|id=Victor-FC.1+2
|id=Victor-IAI.1,2,2
|parent=
|parent=Victor-IAI.1,2
|input=FC.1+2
|input=,2
|target=lh
|target=,m
|damage=10,10
|damage=,16
|startup=i16,i10~11
|startup=,i23~24
|block=
|block=-18c
|hit=+0
|hit=+8a (-27)
|ch=
|ch=+8a (-27)
|crush=
|crush=
|recv=
|recv=
Line 1,764: Line 1,827:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Deals chip damage on block
}}
}}
}}
}}
== SS ==


{{Move
{{Move
|name=Dandy Blow
|name=Chastiefol
|id=Victor-SS.1+2
|id=Victor-IAI.1,1+2
|parent=Victor-IAI.1
|input=,1+2
|target=,h
|damage=,23
|startup=,i20~21
|block=+3
|hit=+20a (-6)
|ch=+20a (-6)
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Deals chip damage on block
Hit confirmable 11F
}}
}}
ย 
{{Move
|name=Almace
|id=Victor-IAI.2
|parent=
|parent=
|input=SS.1+2
|input=IAI.2
|target=m
|target=m
|damage=25
|damage=23
|startup=i18~19
|startup=i16~17
|block=
|block=-7
|hit=+15 (+5)
|hit=+15 (+5)
|ch=
|ch=+15 (+5)
|crush=
|crush=
|recv=
|recv=52
|tot=
|tot=
|range=
|range=
Line 1,788: Line 1,874:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{Tornado}}
}}
}}
}}
}}
== Iai Stance (IAI) ==


{{Move
{{Move
|name=Iai Stance
|name=Sequence
|id=Victor-3+4
|id=Victor-IAI.3
|parent=
|parent=
|input=3+4
|input=IAI.3
|target=sp
|target=m,th(m)
|damage=
|damage=13 (25)
|startup=
|startup=i17
|block=
|block=-14
|hit=
|hit=+25 (+10)
|ch=
|ch=+25 (+10)
|crush=
|crush=pc
|recv=
|recv=34
|tot=
|tot=
|range=
|range=
Line 1,811: Line 1,896:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can cancel into FC with db
* {{Knee}}
}}
}}
}}
}}
{{Move
{{Move
|name=Spumador (1)
|name=
|id=Victor-IAI.1
|id=Victor-IAI.4
|parent=
|parent=
|input=IAI.1
|input=IAI.4
|target=m
|target=l
|damage=9
|damage=17
|startup=i13~14
|startup=i18~19
|block=
|block=-13
|hit=
|hit=+3
|ch=
|ch=+8
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 1,835: Line 1,921:
}}
}}
{{Move
{{Move
|name=Spumador
|name=Murgleys
|id=Victor-IAI.1,1
|id=Victor-IAI.4,2
|parent=Victor-IAI.1
|parent=Victor-IAI.4
|input=,1
|input=,2
|target=,m
|target=,h
|damage=,21
|damage=,20
|startup=,i25~26
|startup=,i26~27
|block=
|block=-5
|hit=+15c
|hit=+26 (+0)
|ch=
|ch=Launch
|crush=
|crush=
|recv=
|recv=
Line 1,852: Line 1,938:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
{{SAT}}
* {{BB}}
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|name=Spumador to Iai Stance
|name=Hauteclaire
|id=Victor-IAI.1,1,3+4
|id=Victor-IAI.1+2
|parent=Victor-IAI.1,1
|parent=
|input=,3+4
|input=IAI.1+2
|target=,sp
|target=h
|damage=
|damage=30
|startup=
|startup=i20~21
|block=
|block=+3
|hit=
|hit=+20 (-6)
|ch=
|ch=+20 (-6)
|crush=
|crush=JS i10
|recv=
|recv=66
|tot=
|tot=
|range=
|range=
Line 1,874: Line 1,961:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Deals chip damage on block
}}
}}
}}
}}


{{Move
{{Move
|name=Clarent (1)
|name=Rhongomyniad
|id=Victor-IAI.1,2
|id=Victor-IAI.d+2
|parent=Victor-IAI.1
|parent=
|input=,2
|input=IAI.d+2
|target=,m
|target=m
|damage=,15
|damage=31
|startup=,i22~24
|startup=i23~24
|block=
|block=+4
|hit=
|hit=-1 (-8)
|ch=
|ch=-1 (-8)
|crush=js
|crush=
|recv=
|recv=68
|tot=
|tot=
|range=
|range=
Line 1,895: Line 1,983:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to IAI
* Deals chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|name=Clarent
|name=Longinus
|id=Victor-IAI.1,2,2
|id=Victor-H.IAI.d+2
|parent=Victor-IAI.1,2
|parent=
|input=,2
|input=H.IAI.d+2
|target=,m
|target=m
|damage=,16
|damage=45
|startup=,i23~24
|startup=i23~24
|block=
|block=+8
|hit=+8 (-27)
|hit=+20 (+2)
|ch=
|ch=+20 (+2)
|crush=
|crush=
|recv=
|recv=
Line 1,915: Line 2,005:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Transition to IAI on hit
* Deals chip damage on block
}}
}}
}}
}}


{{Move
{{Move
|name=Chastiefol
|name=Espee Aventureuse
|id=Victor-IAI.1,1+2
|id=Victor-IAI.d+1+2
|parent=Victor-IAI.1
|parent=
|input=,1+2
|input=IAI.d+1+2
|target=,h
|target=ll
|damage=,23
|damage=10,20
|startup=,i20~21
|startup=i20~21,i14~15
|block=
|block=-29
|hit=+20 (-6)
|hit=-3
|ch=
|ch=-3
|crush=
|crush=
|recv=
|recv=58
|tot=
|tot=
|range=
|range=
Line 1,938: Line 2,027:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Deals chip damage on block
}}
}}
}}
}}


{{Move
{{Move
|name=Almace
|name=Take a Bow
|id=Victor-IAI.2
|id=Victor-IAI.d
|parent=
|parent=
|input=IAI.2
|input=IAI.d
|target=m
|target=sp
|damage=23
|damage=
|startup=i16~17
|startup=
|block=
|block=
|hit=+15 (+5)
|hit=
|ch=
|ch=
|crush=
|crush=cs i1~30
|recv=
|recv=
|tot=
|tot=
Line 1,960: Line 2,048:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
}}
}}
}}
}}


{{Move
{{Move
|name=Sequence
|name=Move Forward
|id=Victor-IAI.4
|id=Victor-IAI.f
|parent=
|parent=
|input=IAI.4
|input=IAI.f
|target=m,th(m)
|target=sp
|damage=13 (25)
|damage=
|startup=i17
|startup=
|block=
|block=
|hit=+25 (+10)
|hit=
|ch=
|ch=
|crush=
|crush=CS i4~17
|recv=
|recv=
|tot=
|tot=
Line 1,983: Line 2,069:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* Parries low attacks
}}
}}
}}
}}
{{Move
{{Move
|name=Murgleys (1)
|name=Gwen
|id=Victor-IAI.4
|id=Victor-IAI.P.f
|parent=
|parent=
|input=IAI.4
|input=IAI.P.f
|target=l
|target=m
|damage=17
|damage=21
|startup=i18~19
|startup=i16~17
|block=
|block=N/A
|hit=
|hit=+60 (+44)
|ch=
|ch=
|crush=
|crush=
Line 2,005: Line 2,090:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
}}
}}
}}
}}
{{Move
{{Move
|name=Murgleys
|name=Move Backward
|id=Victor-IAI.4,1
|id=Victor-IAI.b
|parent=Victor-IAI.4
|parent=
|input=,1
|input=IAI.b
|target=,h
|target=sp
|damage=,25
|damage=
|startup=,i26~27
|startup=
|block=
|block=
|hit=+26 (+0)
|hit=
|ch=
|ch=
|crush=
|crush=
Line 2,025: Line 2,113:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
}}


== PRF (''Perfumer'') ==
{{MoveDataHeader}}
{{Move
{{Move
|name=Hauteclaire
|name=Perfumer
|id=Victor-IAI.1+2
|id=Victor-f+3
|parent=
|parent=
|input=IAI.1+2
|input=f+3
|target=h
|target=sp
|damage=30
|damage=
|startup=i20~21
|startup=i20
|block=
|block=
|hit=+20 (-6)
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=22
|tot=
|tot=
|range=
|range=
Line 2,047: Line 2,137:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Deals chip damage on block
* Can cancel into FC with df
* Punch parry from frame 5 to 10
}}
}}
}}
}}


{{Move
{{Move
|name=Rhongomyniad
|name=Maceration
|id=Victor-IAI.d+2
|id=Victor-PRF.1
|parent=
|parent=
|input=IAI.d+2
|input=PRF.1
|target=m
|target=l
|damage=31
|damage=17
|startup=i23~24
|startup=i19~20
|block=
|block=-12
|hit=+0 (-7)
|hit=+4
|ch=
|ch=+14g
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 2,069: Line 2,160:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to IAI on hit
* Deals chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|name=Longinus
|name=
|id=Victor-H.IAI.d+2
|id=Victor-PRF.2
|parent=
|parent=
|input=H.IAI.d+2
|input=PRF.2
|target=m
|target=m
|damage=45
|damage=9
|startup=i23~24
|startup=i12~13
|block=
|block=-8
|hit=+20 (+2)
|hit=+1
|ch=
|ch=+1
|crush=
|crush=
|recv=
|recv=29
|tot=
|tot=
|range=
|range=
Line 2,091: Line 2,181:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to IAI on hit
}}
}}
}}
}}
{{Move
{{Move
|name=Espee Aventureuse
|name=
|id=Victor-IAI.d+1+2
|id=Victor-PRF.2,2
|parent=
|parent=Victor-PRF.2
|input=IAI.d+1+2
|input=,2
|target=ll
|target=,m
|damage=10,20
|damage=,13
|startup=i20~21,i14~15
|startup=,i13~14
|block=
|block=-4 IAI
|hit=-3
|hit=+5 IAI
|ch=
|ch=+5 IAI
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to IAI (Cannot cancel)
}}
}}
{{Move
|name=Top Note
|id=Victor-PRF.2,2,1
|parent=Victor-PRF.2,2
|input=,1
|target=,h
|damage=,20
|startup=,i12~13
|block=-1
|hit=+12
|ch=+55a
|crush=
|crush=
|recv=
|recv=
Line 2,113: Line 2,222:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{SAT}}
* {{BB}}
}}
}}
}}
}}


{{Move
{{Move
|name=Take a Bow
|name=Last Note
|id=Victor-IAI.d
|id=Victor-PRF.2,2,1+2
|parent=
|parent=Victor-PRF.2,2
|input=IAI.d
|input=,1+2
|target=sp
|target=,m
|damage=
|damage=,31
|startup=
|startup=,i12
|block=
|block=-13
|hit=
|hit=+7d
|ch=
|ch=+7d
|crush=cs
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,138: Line 2,249:


{{Move
{{Move
|name=Move Forward
|name=Flying Gentleman
|id=Victor-IAI.f
|id=Victor-PRF.3
|parent=
|parent=
|input=IAI.f
|input=PRF.3
|target=sp
|target=m
|damage=
|damage=21
|startup=
|startup=i15~17
|block=
|block=-8
|hit=
|hit=+41 (-17)
|ch=
|ch=+41 (-17)
|crush=ps
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 2,155: Line 2,266:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Parries low attacks
* {{HeatEngager}}
* {{BB}}
* {{Knee}}
}}
}}
}}
}}
{{Move
{{Move
|name=Gwen
|name=Cordial Circuit
|id=Victor-IAI.P.f
|id=Victor-PRF.4
|parent=
|parent=
|input=P.f
|input=PRF.4
|target=m
|target=h
|damage=21
|damage=17
|startup=i16~17
|startup=i18~19
|block=
|block=-6
|hit=+60 (+44)
|hit=+13g
|ch=
|ch=+14c
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=
|range=
|range=
Line 2,176: Line 2,290:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{BB}}
* {{Tornado}}
}}
}}
}}
}}


{{Move
{{Move
|name=Move Backward
|name=Hengroen
|id=Victor-IAI.b
|id=Victor-PRF.1+2
|parent=
|parent=
|input=IAI.b
|input=PRF.1+2
|target=sp
|target=m
|damage=
|damage=25
|startup=
|startup=i25~27
|block=
|block=+6
|hit=
|hit=+14a
|ch=
|ch=+14a
|crush=
|crush=
|recv=
|recv=36
|tot=
|tot=
|range=
|range=
Line 2,199: Line 2,313:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Deals chip damage on block
}}
}}
}}
}}
== Perfumer (PRF) ==


{{Move
{{Move
|name=Perfumer
|name=Sillage
|id=Victor-f+3
|id=Victor-PRF.df
|parent=
|parent=
|input=f+3
|input=PRF.df
|target=sp
|target=sp
|damage=
|damage=
|startup=
|startup=i21
|block=
|block=
|hit=
|hit=
Line 2,222: Line 2,336:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can cancel into FC with df
}}
}}
}}
}}


== Other ==
{{MoveDataHeader}}
{{Move
{{Move
|name=Maceration
|id=Victor-R.df+1+2
|id=Victor-PRF.1
|parent=
|parent=
|input=PRF.1
|input=R.df+1+2
|target=l
|name=Coup de Chevalier
|damage=17
|target=m
|startup=i19~20
|damage=55
|block=
|startup=i20
|hit=+4c
|block=-15
|ch=
|hit=th
|ch=th
|crush=
|crush=
|recv=
|recv=
Line 2,244: Line 2,360:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{RageArt}}
* {{RecoverableHealthRemoval}}
* Alternate input: R.R2
}}
}}
}}
}}
{{Move
{{Move
|name=Top Note (1)
|name=Shangri-La
|id=Victor-PRF.2
|id=Victor-FC.1+2
|parent=
|parent=
|input=PRF.2
|input=FC.1+2
|target=m
|target=lh
|damage=9
|damage=10,10
|startup=i12~13
|startup=i16,i10~11
|block=
|block=-23, -13
|hit=+1
|hit=+0
|ch=
|ch=+0
|crush=
|crush=
|recv=
|recv=42
|tot=
|tot=
|range=
|range=
Line 2,268: Line 2,386:
}}
}}
{{Move
{{Move
|name=Top Note (2)
|name=Dandy Blow
|id=Victor-PRF.2,2
|id=Victor-SS.1+2
|parent=Victor-PRF.2
|parent=
|input=,2
|input=SS.1+2
|target=,m
|target=m
|damage=,13
|damage=25
|startup=,i13~14
|startup=i18~19
|block=
|block=-9
|hit=+1
|hit=+15 (+5)
|ch=
|ch=+15 (+5)
|crush=
|crush=
|recv=
|recv=40
|tot=
|tot=
|range=
|range=
Line 2,285: Line 2,403:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to IAI on hit or block
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|name=Top Note
|name=Taunt
|id=Victor-PRF.2,2,1
|id=Victor-2+3+4
|parent=Victor-PRF.2,2
|parent=
|input=,1
|input=2+3+4
|target=,h
|target=sp
|damage=,20
|damage=
|startup=,i12~13
|startup=
|block=
|block=
|hit=+12
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|name=Last Note
|name=Ki Charge
|id=Victor-PRF.2,2,1+2
|id=Victor-1+2+3+4
|parent=Victor-PRF.2,2
|parent=
|input=,1+2
|input=1+2+3+4
|target=,m
|target=sp
|damage=,31
|damage=
|startup=,i12
|startup=
|block=
|block=
|hit=+7
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,330: Line 2,446:
}}
}}
}}
}}
{{Move
{{Move
|name=Flying Gentleman
|name=Le Blanc
|id=Victor-PRF.3
|id=Victor-ub,b
|parent=
|parent=
|input=PRF.3
|input=ub,b
|target=m
|target=sp
|damage=21
|damage=
|startup=i15~17
|startup=
|block=
|block=
|hit=
|hit=
Line 2,349: Line 2,464:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{BB}}
* {{Knee}}
}}
}}
}}
}}
== Throws ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Cordial Circuit
|name=One Night Miracle
|id=Victor-PRF.4
|id=Victor-1+3
|parent=
|parent=
|input=PRF.4
|input=1+3
|target=h
|target=h
|damage=17
|damage=35
|startup=i18~19
|startup=i12~14
|block=
|block=-3
|hit=+13g
|hit=-2
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=27
|tot=
|tot=
|range=
|range=
Line 2,373: Line 2,488:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* Throw break: 1 or 2
* {{BB}}
* Opponent recovery on hit: FDFT
}}
}}
}}
}}
{{Move
{{Move
|name=Hengroen
|name=Je Te Veux
|id=Victor-PRF.1+2
|id=Victor-2+4
|parent=
|parent=
|input=PRF.1+2
|input=2+4
|target=m
|target=h
|damage=25
|damage=35
|startup=i25~27
|startup=i12~14
|block=
|block=-3
|hit=+14
|hit=-4
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=27
|tot=
|tot=
|range=
|range=
Line 2,396: Line 2,510:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Throw break: 1 or 2
* Deals chip damage on block
* Opponent recovery on hit: opp. side FDFT off-axis to the right
}}
}}
}}
}}
{{Move
{{Move
|name=Sillage
|name=One Night Miracle
|id=Victor-PRF.df
|id=Victor-Left throw
|parent=
|parent=
|input=PRF.df
|input=Left throw
|target=sp
|target=h
|damage=
|damage=40
|startup=
|startup=i12~14
|block=
|block=-3
|hit=
|hit=-2
|ch=
|ch=
|crush=
|crush=
Line 2,419: Line 2,532:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1
* Opponent recovery on hit: FDFT
}}
}}
}}
}}
== Throws ==
{{Move
{{Move
|name=One Night Miracle
|name=Je Te Veux
|id=Victor-1+3
|id=Victor-Right throw
|parent=
|parent=
|input=1+3
|input=Right throw
|target=h
|target=h
|damage=35
|damage=40
|startup=i12~14
|startup=i12~14
|block=
|block=-3
|hit=-2
|hit=-4
|ch=
|ch=
|crush=
|crush=
Line 2,442: Line 2,554:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1 or 2
* Throw break: 2
* Opponent recovery on hit: FDFT
* Opponent recovery on hit: opp. side FDFT off-axis to the right
}}
}}
}}
}}
{{Move
{{Move
|name=Je Te Veux
|name=Farewell in Taj Mahal
|id=Victor-2+4
|id=Victor-Back throw
|parent=
|parent=
|input=2+4
|input=Back throw
|target=h
|target=h
|damage=35
|damage=50
|startup=i12~14
|startup=i12~14
|block=
|block=
|hit=-4
|hit=-3
|ch=
|ch=
|crush=
|crush=
Line 2,464: Line 2,576:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1 or 2
* Throw break: none
* Opponent recovery on hit: opp. side FDFT off-axis to the right
* Opponent recovery on hit: FUFA
}}
}}
}}
}}
{{Move
{{Move
|name=One Night Miracle
|name=Romancing Chaser
|id=Victor-left throw
|id=Victor-uf+1+2
|parent=
|parent=
|input=left throw
|input=uf+1+2
|target=h
|target=h
|damage=40
|damage=40
|startup=i12~14
|startup=i12~14
|block=
|block=-3
|hit=-2
|hit=-4
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=27
|tot=
|tot=
|range=
|range=
Line 2,486: Line 2,598:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1
* {{Spike}}
* Opponent recovery on hit: FDFT
* Throw break: 1+2
* Opponent recovery on hit: FUFA
}}
}}
}}
}}
{{Move
ย 
|name=Je Te Veux
== 10 Hit Combo ==
|id=Victor-Right throw
ย 
|parent=
{| class="wikitable" style="text-align: center"
|input=Right throw
|-
|target=h
| colspan="7" class="wikitable-heading" | 10 Hit Combo
|damage=40
|-
|startup=i12~14
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|block=
|-
|hit=-4
| 2 || h || 10 || i12~13 || -12 || -2 ||
|ch=
|-
|crush=
| 1 || h || 12 || i16 || -6 || +5 ||
|recv=
|-
|tot=
| 3 || l || 6 || i23~24 || -18c || -7 ||
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
}}
}}
{{Move
|name=Farewell in Taj Mahal
|id=Victor-Back throw
|parent=
|input=Back throw
|target=h
|damage=50
|startup=i12~14
|block=
|hit=-3
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break: none
* Opponent recovery on hit: FUFA
}}
}}
{{Move
|name=Romancing Chaser
|id=Victor-uf+1+2
|parent=
|input=uf+1+2
|target=h
|damage=40
|startup=i12~14
|block=
|hit=-4
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Throw break: 1+2
* Opponent recovery on hit: FUFA
}}
}}
ย 
== 10 Hit Combo ==
ย 
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 2 || h || 10 || i12~13 || || ||
|-
| 1 || h || 12 || i16 || || ||
|-
| 3 || l || 6 || i23~24 || || ||
|-
|-
| 1 || l || 6 || i23~24 || || ||
| 1 || l || 6 || i23~24 || -17 || -6 ||
|-
|-
| 1 || h || 8 || i18 || || ||
| 1 || h || 8 || i18 || -23 || -12 ||
|-
|-
| 4 || m || 8 || i22 || || ||
| 4 || m || 8 || i22 || -20 || -10 ||
|-
|-
| 2 || m || 8 || i26~27 || || ||
| 2 || m || 8 || i26~27 || -18 || -1c ||
|-
|-
| 1 || m || 8 || i23~24 || || ||
| 1 || m || 8 || i23~24 || -15 || -2 ||
|-
|-
| 2 || m || 10 || i22~24 || || ||
| 2 || m || 10 || i22~24 || -19 || KND(+10) ||
|-
|-
| 2 || m || 17 || i23~24 || || -12 (-47) ||
| 2 || m || 17 || i23~24 || -38c || -12 (-47) ||
|-
|-
|}
|}
== External Links ==
* [https://geppopotamus.info/game/tekken8/victor/data_en.htm Movelist on geppopotamus]

Latest revision as of 19:39, 11 October 2024

Heat

Can use Monsieur Samurai (H.db+1+2)
Caliburnus (u+1+2) and Rhongomyniad (IAI.d+2) are powered up
Some sword moves (e.g. f+1+2, IAI.2) partially restore remaining Heat time on hit
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2
+2
i16
pc7
Heat Burst
  • Alternate input: R1
  • Can be cancelled with input b,b
ร‰limination Samouraรฏ

H.2+3

l,​m
39
-15
th
th
i20
Heat Smash
  • Alternate input: H.R1
Monsieur Samurai

H.db+1+2

m
30
+6
+6a (-4)
+6a (-4)
i28~29
49
  • Transitions to IAI
  • Partially uses remaining Heat time
Carving Cameo

f+4,1

m,​h
15,​21
-4
+18a (+9) / HE
+18a (+9) / HE
,i23~24
Balcony Break
Heat Engager
Durandal

f+1+2

m
35
-9
KND / HE
KND / HE
i24~25
51
Balcony Break
Heat Engager
  • Deals chip damage on block
  • Partially restores Heat on hit
Llawfrodedd

d+2

m
21
0
+4 / HE
+4
i18
34
Heat Engager
  • Deals chip damage on block
Failnaught

b+1+2

h
25
-9
+42 (-16) / HE
+42 (-16) / HE
i19~20
pc
32
Heat Engager
Balcony Break
  • Deals chip damage on block
Flying Gentleman

PRF.3

m
21
-8
+41 (-17)
+41 (-17)
i15~17
33
Heat Engager
Balcony Break
Knee

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
+8
i10
19

1,1

h,​h
5,​7
-3
+8
+8
i16
Double Cabochon Cut

1,​1,2

h,​h,​hh
5,​7,​5,​10
-12
+3
+3
i17~18,i9~10
Basic Etiquette

1,2

h,​h
5,​12
-3
+8
+8
i10
Briolette Cut

1,​2,1

h,​h,​m
5,​12,​20
-12
+18a (+1)
Launch T!
i26~27
Tornado
Balcony Break
Basic Manners

1,3

h,​l
5,​11
-12
-1
-1
i21~22
Right Jab

2

h
10
-12
-2
-2
i12~13
32
Cutlery Etiquette

2,1

h,​h
10,​12
-6 / -4 PRF
+5 / +7 PRF
+5 / +7 PRF
i16
  • Transition to PRF with F

2,2

h,​mm
10,​10,​5
-12
-2
-2
i17~18,i7
  • -10 if last hit whiffs
Crybaby Sophia

2,​2,2

h,​mm,​h
10,​10,​5,​12
-3
+4
i22
Strong Aerial Tailspin
  • Chip damage on block
  • Transitions to IAI on hit or block
Wall Crush +12g on hit

3

h
11
-9
+2
+2
i12~13
28
Good Communication

3,1+2

h,​hh
11,​9,​10
-9
+5
+5
i19~20,i8~9
  • delayable

4

h
15
-9
+1
+1
i13~14
29

4,3

h,​m
15,​17
-10
+5
+5
i23~24
Asterism of Benevolence

4,​3,2

h,​m,​m
15,​17,​25
-13
+34d (+13)
+34d (+13)
i25~26
Balcony Break
  • Deals chip damage on block
Eden

1+2

m
17
-8
+2
Launch (+46)
i15
31
Iai Stance

3+4

sp
i30
  • Cancel stance with db

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-11
+5
+5
i13~14
30

f+2,2

h,​h
10,​10
-15
-4
-4
,i11

f+2,​2,1

h,​h,​m
10,​10,​12
-11
0
0
,i13~14
Gorlagon

f+2,​2,​1,1

h,​h,​m,​m
10,​10,​12,​25
-15
+20 (+15)
+20 (+15)
,i20~21
Balcony Break
  • Hit confirmable if (f22)1 is ch
Radiant Cut

f+2,​2,2

h,​h,​hmm
10,​10,​7,​5,​20
-13
+20a
+20a
,i14,i12~13,i7~8
Balcony Break
Perfumer

f+3

sp
i20
i43
  • Can transition to FC with df
  • Punch parry from frame 5 to 10

f+4

m
15
-10
0
0
i14
30
Carving Cameo

f+4,1

m,​h
15,​21
-4
+18a (+9) / HE
+18a (+9) / HE
,i23~24
Balcony Break
Heat Engager
Carving Intaglio

f+4,2

m,​m
15,​20
-12
+5
+7a / +5
,i26~27
  • CH on last hit causes knockdown
  • Transition to IAI with d or 3+4
Durandal

f+1+2

m
35
-9
KND / HE
KND / HE
i24~25
51
Balcony Break
Heat Engager
  • Deals chip damage on block
  • Partially restores Heat on hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-2
+4
+4
i13~14
21
Trilliant Cut

df+1,1

m,​hh
10,​7,​7
-4
+7
+7
i20
Arcadia

df+2

m
14
-14
+31a (+21)
+31a (+21)
i15~16
34

df+3

m
10
-9
+2
+2
i16
28

df+3,4

m,​m
10,​14
-9
+2
+2
i21
Knee
Iridescence of Loyalty

df+3,​4,2

m,​m,​sm
10,​14,​23
-9
+17a (+10)
+35a
i32~34
Tornado
  • Deals chip damage on block

df+4

m
15
-9
+5
+5
i13~14
30
Knee
Selfish Miranda

df+4,2

m,​h
15,​16
-3
+4 (W! +12)
+4 (W! +12)
i22
Strong Aerial Tailspin
  • Only occurs on hit or block
  • Causes Wall Stun
  • Deals chip damage on block
  • Transitions to IAI (cannot cancel)
Llamrei

df+3+4

m
32
-17
+16 (+11)
+16 (+11)
i14~15
39
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

l
7
-17
-6
-6
i16
36
Concave Cut

d+1,1

l,​h
7,​15
-7
+6
+6
,i18
Llawfrodedd

d+2

m
21
0
+4 / HE
+4
i18
34
Heat Engager
  • Deals chip damage on block
Good Manners

d+3

l
11
-13
-2
-2
i18~19
32
Final Salute

d+4

l
10
-14
-3
+0 (th)
i16
33
Guilty Mariko

CH.d+4

l,​th
12,​18
-3
0
i16
Iridescence of Prowess

d+1+2

sm
21
-9
+17 (+10)
+35a
i19~21
33
Tornado
  • Deals chip damage on block

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
9
-9
-2
-2
i14~15
32
Emerald Cut

db+1,1

m,​m
9,​9
-7 / -5 PRF
+2 / +4 PRF
+2 / +4 PRF
,i21~22
  • Transition to PRF with F
Crouch Straight

db+2

s.l
8
-4
+7
+7
i11
cs4
23
Polite Greetings

db+3

h
20
-8
KND (-18)
Launch T!
i19~20
cs6
34
Tornado
Balcony Break
Welcome Sweep

db+4

l
17
-26
+4c
+49a
i20~21
cs6
32
Musk Scented Natasha

CH.db+4

l,​th
20,​4
+49a
i20~21

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
11
-13 / -5 PRF
-3 / +5 PRF
-3 / +5 PRF
i14
33
  • Transition to PRF with F
Vanity Love

b+1,2

m,​h,​th
11,​16(15)
-8
+0
+0
,i20
  • Side switch after attack throw connects
  • Hit Confirmable on counter hit
Strobing Memories

b+2

h
5
-9
+2
+14
i12
33

b+3

m
15
-9
+4
+4
i17
31
Caval

b+3,1

m,​m
15,​25
-13
+21a (+16)
+21a (+16)
,i25~26
  • Hit Confirmable
Balcony Break
Cordial Circuit

b+4

h
20
-2
+13g
+14c
i18~19
30
Homing
Balcony Break
Failnaught

b+1+2

h
25
-9
+42 (-16) / HE
+42 (-16) / HE
i19~20
pc
32
Heat Engager
Balcony Break
  • Deals chip damage on block
Dun Stallion

b+1+4

m
24
-21
+37 (+6)
+37 (+6)
i26~27
49

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Caliburnus

u+1+2

m
37
-20
+1a
+1a
i31~32
js10
49
  • Deals chip damage on block
Excalibur

H.u+1+2

m
51
-4
0a (-1)
0a (-1)
i31~32
js10
  • Alternate input: H.ub+1+2
Balcony Break

uf+1

m
9
-9
+4
+4
i13
31
  • Alternate input: ub+1 or u+1
Gringolet

uf+1,1

m,​m
9,​21
-14 / -10 IAI
+15 / +3 IAI
+15 / +3 IAI
,i25~26
Tornado
Balcony Break
  • Hit confirmable
  • Cancel the second hit with down or 3+4 to go into IAI
Marquis Cut

uf+2

15
-9
+7
+7
i19~20
33
Homing
Peaceful Shoes

uf+3

m
17
-9
+3
+36d
i18~19
js7-15
32
  • Alternate input: ub+3 or u+3
Chatoyant Courage

uf+4

m,​sm
12,​16
-19
+73 (+57)
+73 (+57)
i15~17
js14
40
Tornado
  • Alternate input: ub+4 or u+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Carnwennan

f,F+2

m
24
-16
+33 (+23)
+33 (+23)
i18~20
37
Tornado
  • Deals chip damage on block
Asterism of Virtue

f,f,F+2

m
30
+2
+16 (+6)
Launch T!
i16~17
40
Balcony Break
  • Deals chip damage on block
  • Transition to IAI with d or 3+4 (+5 oB)
Amour Shaft

qcf+2

h
16
-3
+4
+4 (W! +12)
i22
36
Strong Aerial Tailspin
  • Transition to IAI
  • Deals chip damage on block
  • Causes Wall stun
Montjoie Takemikazuchi

b,B+2+3

ub(m)
50
N/A
+2 (-8)
+2 (-8)
i65~66
Balcony Break

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oval Cut

ws1

m
20
-16
+53a
+53a
i15~16
36
  • Launcher
Baguette Cut

ws2

m
15
-8
+6
+35a (+25)
i14~15
29

ws3

h
16
-14
+6
+6
i15~16
35
Iridescence of Faith

ws3,2

h,​sm
16,​23
-9
+17 (+10)
(+35)
,i30~32
Tornado
  • Deals chip damage on block
Praise Smash

ws4

m
16
-6
+5
+5
i11~12
25
Pearly Gates

ws1+2

mm
10,​17
-8 / -8 PRF
+8 / +8 PRF
+8 / +8 PRF
i13~14,i9~10
37
  • Transition to PRF with F

IAI (Iai Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Iai Stance

3+4

sp
i30
11
  • Can cancel into FC with db

IAI.1

m
9
-12
+1
+1
i13~14
34
Spumador

IAI.1,1

m,​m
9,​21
-14 / -11 IAI
+15g / +2 IAI
+15g / +2 IAI
,i25~26
Tornado
Balcony Break
  • Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
  • Hit confirmable 10F

IAI.1,2

m,​m
9,​15
-19
+25a (+10)
+25a (+10)
,i22~24
js
  • Hit Confirmable 11F
Clarent

IAI.1,​2,2

m,​m,​m
9,​15,​16
-18c
+8a (-27)
+8a (-27)
,i23~24
Spike
  • Deals chip damage on block
Chastiefol

IAI.1,1+2

m,​h
9,​23
+3
+20a (-6)
+20a (-6)
,i20~21
  • Deals chip damage on block

Hit confirmable 11F

Almace

IAI.2

m
23
-7
+15 (+5)
+15 (+5)
i16~17
52
Balcony Break
Tornado
Sequence

IAI.3

m,​th(m)
13 (25)
-14
+25 (+10)
+25 (+10)
i17
pc
34
Knee

IAI.4

l
17
-13
+3
+8
i18~19
32
Murgleys

IAI.4,2

l,​h
17,​20
-5
+26 (+0)
Launch
,i26~27
Strong Aerial Tailspin
Balcony Break
Hauteclaire

IAI.1+2

h
30
+3
+20 (-6)
+20 (-6)
i20~21
JS i10
66
  • Deals chip damage on block
Rhongomyniad

IAI.d+2

m
31
+4
-1 (-8)
-1 (-8)
i23~24
68
  • Transition to IAI
  • Deals chip damage on block
Longinus

H.IAI.d+2

m
45
+8
+20 (+2)
+20 (+2)
i23~24
  • Transition to IAI on hit
Espee Aventureuse

IAI.d+1+2

ll
10,​20
-29
-3
-3
i20~21,i14~15
58
Take a Bow

IAI.d

sp
cs i1~30
Move Forward

IAI.f

sp
CS i4~17
  • Parries low attacks
Gwen

IAI.P.f

m
21
N/A
+60 (+44)
i16~17
Balcony Break
Tornado
Move Backward

IAI.b

sp

PRF (Perfumer)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Perfumer

f+3

sp
i20
22
  • Can cancel into FC with df
  • Punch parry from frame 5 to 10
Maceration

PRF.1

l
17
-12
+4
+14g
i19~20
32

PRF.2

m
9
-8
+1
+1
i12~13
29

PRF.2,2

m,​m
9,​13
-4 IAI
+5 IAI
+5 IAI
,i13~14
  • Transition to IAI (Cannot cancel)
Top Note

PRF.2,​2,1

m,​m,​h
9,​13,​20
-1
+12
+55a
,i12~13
Strong Aerial Tailspin
Balcony Break
Last Note

PRF.2,​2,1+2

m,​m,​m
9,​13,​31
-13
+7d
+7d
,i12
Flying Gentleman

PRF.3

m
21
-8
+41 (-17)
+41 (-17)
i15~17
33
Heat Engager
Balcony Break
Knee
Cordial Circuit

PRF.4

h
17
-6
+13g
+14c
i18~19
30
Homing
Balcony Break
Hengroen

PRF.1+2

m
25
+6
+14a
+14a
i25~27
36
Balcony Break
  • Deals chip damage on block
Sillage

PRF.df

sp
i21

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Coup de Chevalier

R.df+1+2

m
55
-15
th
th
i20
Rage Art
Removes Recoverable Health
  • Alternate input: R.R2
Shangri-La

FC.1+2

lh
10,​10
-23, -13
+0
+0
i16,i10~11
42
Dandy Blow

SS.1+2

m
25
-9
+15 (+5)
+15 (+5)
i18~19
40
Balcony Break
Taunt

2+3+4

sp
t70
Ki Charge

1+2+3+4

sp
t55
Le Blanc

ub,b

sp

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
One Night Miracle

1+3

h
35
-3
-2
i12~14
27
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
Je Te Veux

2+4

h
35
-3
-4
i12~14
27
  • Throw break: 1 or 2
  • Opponent recovery on hit: opp. side FDFT off-axis to the right
One Night Miracle

Left throw

h
40
-3
-2
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FDFT
Je Te Veux

Right throw

h
40
-3
-4
i12~14
  • Throw break: 2
  • Opponent recovery on hit: opp. side FDFT off-axis to the right
Farewell in Taj Mahal

Back throw

h
50
-3
i12~14
  • Throw break: none
  • Opponent recovery on hit: FUFA
Romancing Chaser

uf+1+2

h
40
-3
-4
i12~14
27
Spike
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA

10 Hit Combo

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
2 h 10 i12~13 -12 -2
1 h 12 i16 -6 +5
3 l 6 i23~24 -18c -7
1 l 6 i23~24 -17 -6
1 h 8 i18 -23 -12
4 m 8 i22 -20 -10
2 m 8 i26~27 -18 -1c
1 m 8 i23~24 -15 -2
2 m 10 i22~24 -19 KND(+10)
2 m 17 i23~24 -38c -12 (-47)

External Links