Victor movelist: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
ย 
(67 intermediate revisions by 4 users not shown)
Line 24: Line 24:
|hit=+2
|hit=+2
|ch=+2
|ch=+2
|crush=pc
|crush=pc7
|recv=
|recv=
|tot=
|tot=
Line 72: Line 72:
|ch=+6a (-4)
|ch=+6a (-4)
|crush=
|crush=
|recv=
|recv=49
|tot=
|tot=
|range=
|range=
Line 102: Line 102:
|block=+1
|block=+1
|hit=+8
|hit=+8
|ch=
|ch=+8
|crush=
|crush=
|recv=
|recv=19
|tot=
|tot=
|range=
|range=
Line 118: Line 118:
|input=,1
|input=,1
|target=,h
|target=,h
|damage=,1
|damage=,7
|startup=,i16
|startup=i16
|block=-3
|block=-3
|hit=+8
|hit=+8
|ch=
|ch=+8
|crush=
|crush=
|recv=
|recv=
Line 139: Line 139:
|target=,hh
|target=,hh
|damage=,5,10
|damage=,5,10
|startup=,i17~18,i9~10
|startup=i17~18,i9~10
|block=-12
|block=-12
|hit=+3
|hit=+3
|ch=
|ch=+3
|crush=
|crush=
|recv=
|recv=
Line 160: Line 160:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=,i10
|startup=i10
|block=-3
|block=-3
|hit=+8
|hit=+8
|ch=
|ch=+8
|crush=
|crush=
|recv=
|recv=
Line 180: Line 180:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i26~27
|startup=i26~27
|block=-12
|block=-12
|hit=+18a (+1)
|hit=+18a (+1)
|ch=+72a (+56)
|ch=Launch T!
|crush=
|crush=
|recv=
|recv=
Line 203: Line 203:
|target=,l
|target=,l
|damage=,11
|damage=,11
|startup=,i21~22
|startup=i21~22
|block=-12
|block=-12
|hit=-1
|hit=-1
Line 227: Line 227:
|block=-12
|block=-12
|hit=-2
|hit=-2
|ch=
|ch=-2
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 244: Line 244:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=,i16
|startup=i16
|block=-6 / -4 PRF
|block=-6 / -4 PRF
|hit=+5 / +7 PRF
|hit=+5 / +7 PRF
|ch=
|ch=+5 / +7 PRF
|crush=
|crush=
|recv=
|recv=
Line 265: Line 265:
|target=,mm
|target=,mm
|damage=,10,5
|damage=,10,5
|startup=,i17~18,i7
|startup=i17~18,i7
|block=-12
|block=-12
|hit=-2
|hit=-2
|ch=
|ch=-2
|crush=
|crush=
|recv=
|recv=
Line 286: Line 286:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=,i22
|startup=i22
|block=-3
|block=-3
|hit=+4
|hit=+4
Line 297: Line 297:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{SAT}}
* Chip damage on block
* Chip damage on block
* Transitions to IAI on hit or block
* Transitions to IAI on hit or block
* {{WallCrush|+12g on hit}}
}}
}}
}}
}}
Line 309: Line 311:
|target=h
|target=h
|damage=11
|damage=11
|startup=,i12~13
|startup=i12~13
|block=-9
|block=-9
|hit=+2
|hit=+2
|ch=
|ch=+2
|crush=
|crush=
|recv=
|recv=28
|tot=
|tot=
|range=
|range=
Line 329: Line 331:
|target=,hh
|target=,hh
|damage=,9,10
|damage=,9,10
|startup=,i19~20,i8~9
|startup=i19~20,i8~9
|block=-9
|block=-9
|hit=+5
|hit=+5
|ch=
|ch=+5
|crush=
|crush=
|recv=
|recv=
Line 340: Line 342:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*Hit confirmable
*delayable
}}
}}
}}
}}
Line 354: Line 356:
|block=-9
|block=-9
|hit=+1
|hit=+1
|ch=
|ch=+1
|crush=
|crush=
|recv=
|recv=29
|tot=
|tot=
|range=
|range=
Line 371: Line 373:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=,i23~24
|startup=i23~24
|block=-10
|block=-10
|hit=+5
|hit=+5
|ch=
|ch=+5
|crush=
|crush=
|recv=
|recv=
Line 391: Line 393:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i25~26
|startup=i25~26
|block=-13
|block=-13
|hit=+34d (+13)
|hit=+34d (+13)
|ch=
|ch=+34d (+13)
|crush=
|crush=
|recv=
|recv=
Line 417: Line 419:
|block=-8
|block=-8
|hit=+2
|hit=+2
|ch=+46a
|ch=Launch (+46)
|crush=
|crush=
|recv=
|recv=31
|tot=
|tot=
|range=
|range=
Line 435: Line 437:
|target=sp
|target=sp
|damage=
|damage=
|startup=
|startup=i30
|block=
|block=
|hit=
|hit=
Line 463: Line 465:
|block=-11
|block=-11
|hit=+5
|hit=+5
|ch=
|ch=+5
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=
|range=
|range=
Line 483: Line 485:
|block=-15
|block=-15
|hit=-4
|hit=-4
|ch=
|ch=-4
|crush=
|crush=
|recv=
|recv=
Line 503: Line 505:
|block=-11
|block=-11
|hit=0
|hit=0
|ch=
|ch=0
|crush=
|crush=
|recv=
|recv=
Line 523: Line 525:
|block=-15
|block=-15
|hit=+20 (+15)
|hit=+20 (+15)
|ch=
|ch=+20 (+15)
|crush=
|crush=
|recv=
|recv=
Line 546: Line 548:
|block=-13
|block=-13
|hit=+20a
|hit=+20a
|ch=
|ch=+20a
|crush=
|crush=
|recv=
|recv=
Line 565: Line 567:
|target=sp
|target=sp
|damage=
|damage=
|startup=
|startup=i20
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=i43
|tot=
|tot=
|range=
|range=
Line 577: Line 579:
|notes={{Plainlist|
|notes={{Plainlist|
* Can transition to FC with df
* Can transition to FC with df
* Punch parry from frame 5 to 10
}}
}}
}}
}}
Line 590: Line 593:
|block=-10
|block=-10
|hit=0
|hit=0
|ch=
|ch=0
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=
|range=
|range=
Line 610: Line 613:
|block=-4
|block=-4
|hit=+18a (+9) / HE
|hit=+18a (+9) / HE
|ch=
|ch=+18a (+9) / HE
|crush=
|crush=
|recv=
|recv=
Line 620: Line 623:
* {{BB}}
* {{BB}}
* {{HeatEngager}}
* {{HeatEngager}}
* Hit Confirmable
}}
}}
}}
}}
Line 642: Line 644:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hit Confirmable
* CH on last hit causes knockdown
* CH on last hit causes knockdown
* Transition to IAI with d or 3+4
}}
}}
}}
}}
Line 656: Line 658:
|startup=i24~25
|startup=i24~25
|block=-9
|block=-9
|hit=-1 / HE
|hit=KND / HE
|ch=
|ch=KND / HE
|crush=
|crush=
|recv=
|recv=51
|tot=
|tot=
|range=
|range=
Line 685: Line 687:
|block=-2
|block=-2
|hit=+4
|hit=+4
|ch=
|ch=+4
|crush=
|crush=
|recv=
|recv=21
|tot=
|tot=
|range=
|range=
Line 702: Line 704:
|target=,hh
|target=,hh
|damage=,7,7
|damage=,7,7
|startup=,i20
|startup=i20
|block=-4
|block=-4
|hit=+7
|hit=+7
|ch=
|ch=+7
|crush=
|crush=
|recv=
|recv=
Line 726: Line 728:
|block=-14
|block=-14
|hit=+31a (+21)
|hit=+31a (+21)
|ch=
|ch=+31a (+21)
|crush=
|crush=
|recv=
|recv=34
|tot=
|tot=
|range=
|range=
Line 747: Line 749:
|block=-9
|block=-9
|hit=+2
|hit=+2
|ch=
|ch=+2
|crush=
|crush=
|recv=
|recv=28
|tot=
|tot=
|range=
|range=
Line 764: Line 766:
|target=,m
|target=,m
|damage=,14
|damage=,14
|startup=,i21
|startup=i21
|block=-9
|block=-9
|hit=+2
|hit=+2
|ch=
|ch=+2
|crush=
|crush=
|recv=
|recv=
Line 785: Line 787:
|target=,sm
|target=,sm
|damage=,23
|damage=,23
|startup=,i32~34
|startup=i32~34
|block=-9
|block=-9
|hit=+17a (+10)
|hit=+17a (+10)
|ch=
|ch=+35a
|crush=
|crush=
|recv=
|recv=
Line 811: Line 813:
|block=-9
|block=-9
|hit=+5
|hit=+5
|ch=
|ch=+5
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=
|range=
|range=
Line 829: Line 831:
|target=,h
|target=,h
|damage=,16
|damage=,16
|startup=,i22
|startup=i22
|block=-3
|block=-3
|hit=+4
|hit=+4 (W! +12)
|ch=
|ch=+4 (W! +12)
|crush=
|crush=
|recv=
|recv=
Line 840: Line 842:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{SAT}}
* Only occurs on hit or block
* Only occurs on hit or block
* Causes Wall Stun
* Deals chip damage on block
* Deals chip damage on block
* Transitions to IAI (cannot cancel)
* Transitions to IAI (cannot cancel)
Line 856: Line 860:
|block=-17
|block=-17
|hit=+16 (+11)
|hit=+16 (+11)
|ch=
|ch=+16 (+11)
|crush=
|crush=
|recv=
|recv=39
|tot=
|tot=
|range=
|range=
Line 881: Line 885:
|block=-17
|block=-17
|hit=-6
|hit=-6
|ch=
|ch=-6
|crush=
|crush=
|recv=
|recv=36
|tot=
|tot=
|range=
|range=
Line 901: Line 905:
|block=-7
|block=-7
|hit=+6
|hit=+6
|ch=
|ch=+6
|crush=
|crush=
|recv=
|recv=
Line 922: Line 926:
|block=0
|block=0
|hit=+4 / HE
|hit=+4 / HE
|ch=
|ch=+4
|crush=
|crush=
|recv=
|recv=34
|tot=
|tot=
|range=
|range=
Line 945: Line 949:
|block=-13
|block=-13
|hit=-2
|hit=-2
|ch=
|ch=-2
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 968: Line 972:
|ch=+0 (th)
|ch=+0 (th)
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 1,009: Line 1,013:
|ch=+35a
|ch=+35a
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 1,033: Line 1,037:
|block=-9
|block=-9
|hit=-2
|hit=-2
|ch=
|ch=-2
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 1,053: Line 1,057:
|block=-7 / -5 PRF
|block=-7 / -5 PRF
|hit=+2 / +4 PRF
|hit=+2 / +4 PRF
|ch=
|ch=+2 / +4 PRF
|crush=
|crush=
|recv=
|recv=
Line 1,064: Line 1,068:
}}
}}
}}
}}
ย 
{{Move
|name=Crouch Straight
|id=Victor-db+2
|parent=
|input=db+2
|target=s.l
|damage=8
|startup=i11
|block=-4
|hit=+7
|ch=+7
|crush=cs4
|recv=23
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
{{Move
|name=Polite Greetings
|name=Polite Greetings
Line 1,074: Line 1,096:
|startup=i19~20
|startup=i19~20
|block=-8
|block=-8
|hit=+40a (-18)
|hit=KND (-18)
|ch=
|ch=Launch T!
|crush=
|crush=cs6
|recv=
|recv=34
|tot=
|tot=
|range=
|range=
Line 1,099: Line 1,121:
|hit=+4c
|hit=+4c
|ch=+49a
|ch=+49a
|crush=cs
|crush=cs6
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 1,142: Line 1,164:
|block=-13 / -5 PRF
|block=-13 / -5 PRF
|hit=-3 / +5 PRF
|hit=-3 / +5 PRF
|ch=
|ch=-3 / +5 PRF
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 1,163: Line 1,185:
|block=-8
|block=-8
|hit=+0
|hit=+0
|ch=
|ch=+0
|crush=
|crush=
|recv=
|recv=
Line 1,182: Line 1,204:
|input=b+2
|input=b+2
|target=h
|target=h
|damage=0
|damage=5
|startup=i12
|startup=i12
|block=-9
|block=-9
Line 1,188: Line 1,210:
|ch=+14
|ch=+14
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 1,207: Line 1,229:
|block=-9
|block=-9
|hit=+4
|hit=+4
|ch=
|ch=+4
|crush=
|crush=
|recv=
|recv=31
|tot=
|tot=
|range=
|range=
Line 1,227: Line 1,249:
|block=-13
|block=-13
|hit=+21a (+16)
|hit=+21a (+16)
|ch=
|ch=+21a (+16)
|crush=
|crush=
|recv=
|recv=
Line 1,246: Line 1,268:
|input=b+4
|input=b+4
|target=h
|target=h
|damage=17
|damage=20
|startup=i18~19
|startup=i18~19
|block=-6
|block=-2
|hit=+13g
|hit=+13g
|ch=+14c
|ch=+14c
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=
|range=
|range=
Line 1,270: Line 1,292:
|target=h
|target=h
|damage=25
|damage=25
|startup=i15~16
|startup=i19~20
|block=-9
|block=-9
|hit=+42 (-16) / HE
|hit=+42 (-16) / HE
|ch=
|ch=+42 (-16) / HE
|crush=pc
|crush=pc
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 1,297: Line 1,319:
|block=-21
|block=-21
|hit=+37 (+6)
|hit=+37 (+6)
|ch=
|ch=+37 (+6)
|crush=
|crush=
|recv=
|recv=49
|tot=
|tot=
|range=
|range=
Line 1,317: Line 1,339:
|input=u+1+2
|input=u+1+2
|target=m
|target=m
|damage=40
|damage=37
|startup=i31~32
|startup=i31~32
|block=-20
|block=-20
|hit=+1a
|hit=+1a
|ch=
|ch=+1a
|crush=js
|crush=js10
|recv=
|recv=49
|tot=
|tot=
|range=
|range=
Line 1,338: Line 1,360:
|input=H.u+1+2
|input=H.u+1+2
|target=m
|target=m
|damage=54
|damage=51
|startup=i31~32
|startup=i31~32
|block=-4
|block=-4
|hit=0a (-1)
|hit=0a (-1)
|ch=
|ch=0a (-1)
|crush=js
|crush=js10
|recv=
|recv=
|tot=
|tot=
Line 1,365: Line 1,387:
|block=-9
|block=-9
|hit=+4
|hit=+4
|ch=
|ch=+4
|crush=
|crush=
|recv=
|recv=31
|tot=
|tot=
|range=
|range=
Line 1,386: Line 1,408:
|block=-14 / -10 IAI
|block=-14 / -10 IAI
|hit=+15 / +3 IAI
|hit=+15 / +3 IAI
|ch=
|ch=+15 / +3 IAI
|crush=
|crush=
|recv=
|recv=
Line 1,411: Line 1,433:
|block=-9
|block=-9
|hit=+7
|hit=+7
|ch=
|ch=+7
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 1,434: Line 1,456:
|hit=+3
|hit=+3
|ch=+36d
|ch=+36d
|crush=
|crush=js7-15
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 1,455: Line 1,477:
|block=-19
|block=-19
|hit=+73 (+57)
|hit=+73 (+57)
|ch=
|ch=+73 (+57)
|crush=js15
|crush=js14
|recv=
|recv=40
|tot=
|tot=
|range=
|range=
Line 1,481: Line 1,503:
|block=-16
|block=-16
|hit=+33 (+23)
|hit=+33 (+23)
|ch=
|ch=+33 (+23)
|crush=
|crush=
|recv=
|recv=37
|tot=
|tot=
|range=
|range=
Line 1,502: Line 1,524:
|damage=30
|damage=30
|startup=i16~17
|startup=i16~17
|block=+5
|block=+2
|hit=+16 (+6)
|hit=+16 (+6)
|ch=Launch T!
|ch=Launch T!
|crush=
|crush=
|recv=
|recv=40
|tot=
|tot=
|range=
|range=
Line 1,514: Line 1,536:
* {{BB}}
* {{BB}}
* Deals chip damage on block
* Deals chip damage on block
* Transition to IAI with d or 3+4 (+5 oB)
}}
}}
}}
}}
Line 1,521: Line 1,544:
|id=Victor-qcf+2
|id=Victor-qcf+2
|parent=
|parent=
|input=d,df,f+2
|input=qcf+2
|target=h
|target=h
|damage=16
|damage=16
Line 1,527: Line 1,550:
|block=-3
|block=-3
|hit=+4
|hit=+4
|ch=
|ch=+4 (W! +12)
|crush=
|crush=
|recv=
|recv=36
|tot=
|tot=
|range=
|range=
Line 1,535: Line 1,558:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{SAT}}
* Transition to IAI
* Transition to IAI
* Deals chip damage on block
* Deals chip damage on block
* Causes Wall stun
}}
}}
}}
}}
Line 1,548: Line 1,573:
|damage=50
|damage=50
|startup=i65~66
|startup=i65~66
|block=+2 (-8)
|block=N/A
|hit=+2 (-8)
|hit=+2 (-8)
|ch=
|ch=+2 (-8)
|crush=
|crush=
|recv=
|recv=
Line 1,574: Line 1,599:
|startup=i15~16
|startup=i15~16
|block=-16
|block=-16
|hit=+53
|hit=+53a
|ch=
|ch=+53a
|crush=
|crush=
|recv=
|recv=36
|tot=
|tot=
|range=
|range=
Line 1,599: Line 1,624:
|ch=+35a (+25)
|ch=+35a (+25)
|crush=
|crush=
|recv=
|recv=29
|tot=
|tot=
|range=
|range=
Line 1,618: Line 1,643:
|block=-14
|block=-14
|hit=+6
|hit=+6
|ch=
|ch=+6
|crush=
|crush=
|recv=
|recv=35
|tot=
|tot=
|range=
|range=
Line 1,638: Line 1,663:
|block=-9
|block=-9
|hit=+17 (+10)
|hit=+17 (+10)
|ch=
|ch=(+35)
|crush=
|crush=
|recv=
|recv=
Line 1,661: Line 1,686:
|block=-6
|block=-6
|hit=+5
|hit=+5
|ch=
|ch=+5
|crush=
|crush=
|recv=
|recv=25
|tot=
|tot=
|range=
|range=
Line 1,680: Line 1,705:
|damage=10,17
|damage=10,17
|startup=i13~14,i9~10
|startup=i13~14,i9~10
|block=-8
|block=-8 / -8 PRF
|hit=+8
|hit=+8 / +8 PRF
|ch=
|ch=+8 / +8 PRF
|crush=
|crush=
|recv=
|recv=37
|tot=
|tot=
|range=
|range=
Line 1,709: Line 1,734:
|ch=
|ch=
|crush=
|crush=
|recv=i41
|recv=11
|tot=
|tot=
|range=
|range=
Line 1,728: Line 1,753:
|block=-12
|block=-12
|hit=+1
|hit=+1
|ch=
|ch=+1
|crush=
|crush=
|recv=
|recv=34
|tot=
|tot=
|range=
|range=
Line 1,747: Line 1,772:
|startup=,i25~26
|startup=,i25~26
|block=-14 / -11 IAI
|block=-14 / -11 IAI
|hit=+15 / +2 IAI
|hit=+15g / +2 IAI
|ch=
|ch=+15g / +2 IAI
|crush=
|crush=
|recv=
|recv=
Line 1,759: Line 1,784:
* {{BB}}
* {{BB}}
* Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
* Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
* Hit confirmable
* Hit confirmable 10F
}}
}}
}}
}}
Line 1,773: Line 1,798:
|block=-19
|block=-19
|hit=+25a (+10)
|hit=+25a (+10)
|ch=
|ch=+25a (+10)
|crush=js
|crush=js
|recv=
|recv=
Line 1,781: Line 1,806:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hit Confirmable
* Hit Confirmable 11F
}}
}}
}}
}}
Line 1,792: Line 1,817:
|damage=,16
|damage=,16
|startup=,i23~24
|startup=,i23~24
|block=-18
|block=-18c
|hit=+8a (-27)
|hit=+8a (-27)
|ch=
|ch=+8a (-27)
|crush=
|crush=
|recv=
|recv=
Line 1,817: Line 1,842:
|block=+3
|block=+3
|hit=+20a (-6)
|hit=+20a (-6)
|ch=
|ch=+20a (-6)
|crush=
|crush=
|recv=
|recv=
Line 1,826: Line 1,851:
|notes={{Plainlist|
|notes={{Plainlist|
* Deals chip damage on block
* Deals chip damage on block
Hit confirmable 11F
}}
}}
}}
}}
Line 1,839: Line 1,865:
|block=-7
|block=-7
|hit=+15 (+5)
|hit=+15 (+5)
|ch=
|ch=+15 (+5)
|crush=
|crush=
|recv=
|recv=52
|tot=
|tot=
|range=
|range=
Line 1,862: Line 1,888:
|block=-14
|block=-14
|hit=+25 (+10)
|hit=+25 (+10)
|ch=
|ch=+25 (+10)
|crush=pc
|crush=pc
|recv=
|recv=34
|tot=
|tot=
|range=
|range=
Line 1,886: Line 1,912:
|ch=+8
|ch=+8
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 1,900: Line 1,926:
|input=,2
|input=,2
|target=,h
|target=,h
|damage=,25
|damage=,20
|startup=,i26~27
|startup=,i26~27
|block=-5
|block=-5
|hit=+26 (+0)
|hit=+26 (+0)
|ch=+55a (+35)
|ch=Launch
|crush=
|crush=
|recv=
|recv=
Line 1,912: Line 1,938:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{SAT}}
* {{BB}}
* {{BB}}
* {{Tailspin}}
}}
}}
}}
}}
Line 1,927: Line 1,953:
|block=+3
|block=+3
|hit=+20 (-6)
|hit=+20 (-6)
|ch=
|ch=+20 (-6)
|crush=
|crush=JS i10
|recv=
|recv=66
|tot=
|tot=
|range=
|range=
Line 1,947: Line 1,973:
|damage=31
|damage=31
|startup=i23~24
|startup=i23~24
|block=+1
|block=+4
|hit=-1 (-8)
|hit=-1 (-8)
|ch=
|ch=-1 (-8)
|crush=
|crush=
|recv=
|recv=68
|tot=
|tot=
|range=
|range=
Line 1,971: Line 1,997:
|block=+8
|block=+8
|hit=+20 (+2)
|hit=+20 (+2)
|ch=
|ch=+20 (+2)
|crush=
|crush=
|recv=
|recv=
Line 1,993: Line 2,019:
|block=-29
|block=-29
|hit=-3
|hit=-3
|ch=
|ch=-3
|crush=
|crush=
|recv=
|recv=58
|tot=
|tot=
|range=
|range=
Line 2,015: Line 2,041:
|hit=
|hit=
|ch=
|ch=
|crush=cs
|crush=cs i1~30
|recv=
|recv=
|tot=
|tot=
Line 2,036: Line 2,062:
|hit=
|hit=
|ch=
|ch=
|crush=ps
|crush=CS i4~17
|recv=
|recv=
|tot=
|tot=
Line 2,054: Line 2,080:
|damage=21
|damage=21
|startup=i16~17
|startup=i16~17
|block=
|block=N/A
|hit=+60 (+44)
|hit=+60 (+44)
|ch=
|ch=
Line 2,105: Line 2,131:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=22
|tot=i43
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,112: Line 2,138:
|notes={{Plainlist|
|notes={{Plainlist|
* Can cancel into FC with df
* Can cancel into FC with df
* Punch parry from frame 5 to 10
}}
}}
}}
}}
Line 2,123: Line 2,150:
|damage=17
|damage=17
|startup=i19~20
|startup=i19~20
|block=-13
|block=-12
|hit=+4
|hit=+4
|ch=
|ch=+14g
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=
|range=
|range=
Line 2,146: Line 2,173:
|block=-8
|block=-8
|hit=+1
|hit=+1
|ch=
|ch=+1
|crush=
|crush=
|recv=
|recv=29
|tot=
|tot=
|range=
|range=
Line 2,166: Line 2,193:
|block=-4 IAI
|block=-4 IAI
|hit=+5 IAI
|hit=+5 IAI
|ch=
|ch=+5 IAI
|crush=
|crush=
|recv=
|recv=
Line 2,195: Line 2,222:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{SAT}}
* {{BB}}
* {{BB}}
}}
}}
Line 2,209: Line 2,237:
|block=-13
|block=-13
|hit=+7d
|hit=+7d
|ch=
|ch=+7d
|crush=
|crush=
|recv=
|recv=
Line 2,230: Line 2,258:
|block=-8
|block=-8
|hit=+41 (-17)
|hit=+41 (-17)
|ch=
|ch=+41 (-17)
|crush=
|crush=
|recv=
|recv=33
|tot=
|tot=
|range=
|range=
Line 2,254: Line 2,282:
|block=-6
|block=-6
|hit=+13g
|hit=+13g
|ch=
|ch=+14c
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=
|range=
|range=
Line 2,275: Line 2,303:
|damage=25
|damage=25
|startup=i25~27
|startup=i25~27
|block=+4
|block=+6
|hit=+14a
|hit=+14a
|ch=
|ch=+14a
|crush=
|crush=
|recv=
|recv=36
|tot=
|tot=
|range=
|range=
Line 2,303: Line 2,331:
|crush=
|crush=
|recv=
|recv=
|tot=i42
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,332: Line 2,360:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Rage Art
* {{RageArt}}
* Removes recoverable health on hit
* {{RecoverableHealthRemoval}}
* Alternate input: R.R2
* Alternate input: R.R2
}}
}}
Line 2,347: Line 2,375:
|block=-23, -13
|block=-23, -13
|hit=+0
|hit=+0
|ch=
|ch=+0
|crush=
|crush=
|recv=
|recv=42
|tot=
|tot=
|range=
|range=
Line 2,367: Line 2,395:
|block=-9
|block=-9
|hit=+15 (+5)
|hit=+15 (+5)
|ch=
|ch=+15 (+5)
|crush=
|crush=
|recv=
|recv=40
|tot=
|tot=
|range=
|range=
Line 2,391: Line 2,419:
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,411: Line 2,439:
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,454: Line 2,482:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=27
|tot=
|tot=
|range=
|range=
Line 2,476: Line 2,504:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=27
|tot=
|tot=
|range=
|range=
Line 2,564: Line 2,592:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=27
|tot=
|tot=
|range=
|range=
Line 2,584: Line 2,612:
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
|-
| 2 || h || 10 || i12~13 || || ||
| 2 || h || 10 || i12~13 || -12 || -2 ||
|-
|-
| 1 || h || 12 || i16 || || ||
| 1 || h || 12 || i16 || -6 || +5 ||
|-
|-
| 3 || l || 6 || i23~24 || || ||
| 3 || l || 6 || i23~24 || -18c || -7 ||
|-
|-
| 1 || l || 6 || i23~24 || || ||
| 1 || l || 6 || i23~24 || -17 || -6 ||
|-
|-
| 1 || h || 8 || i18 || || ||
| 1 || h || 8 || i18 || -23 || -12 ||
|-
|-
| 4 || m || 8 || i22 || || ||
| 4 || m || 8 || i22 || -20 || -10 ||
|-
|-
| 2 || m || 8 || i26~27 || || ||
| 2 || m || 8 || i26~27 || -18 || -1c ||
|-
|-
| 1 || m || 8 || i23~24 || || ||
| 1 || m || 8 || i23~24 || -15 || -2 ||
|-
|-
| 2 || m || 10 || i22~24 || || ||
| 2 || m || 10 || i22~24 || -19 || KND(+10) ||
|-
|-
| 2 || m || 17 || i23~24 || || -12 (-47) ||
| 2 || m || 17 || i23~24 || -38c || -12 (-47) ||
|-
|-
|}
|}

Latest revision as of 19:39, 11 October 2024

Heat

Can use Monsieur Samurai (H.db+1+2)
Caliburnus (u+1+2) and Rhongomyniad (IAI.d+2) are powered up
Some sword moves (e.g. f+1+2, IAI.2) partially restore remaining Heat time on hit
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2
+2
i16
pc7
Heat Burst
  • Alternate input: R1
  • Can be cancelled with input b,b
ร‰limination Samouraรฏ

H.2+3

l,​m
39
-15
th
th
i20
Heat Smash
  • Alternate input: H.R1
Monsieur Samurai

H.db+1+2

m
30
+6
+6a (-4)
+6a (-4)
i28~29
49
  • Transitions to IAI
  • Partially uses remaining Heat time
Carving Cameo

f+4,1

m,​h
15,​21
-4
+18a (+9) / HE
+18a (+9) / HE
,i23~24
Balcony Break
Heat Engager
Durandal

f+1+2

m
35
-9
KND / HE
KND / HE
i24~25
51
Balcony Break
Heat Engager
  • Deals chip damage on block
  • Partially restores Heat on hit
Llawfrodedd

d+2

m
21
0
+4 / HE
+4
i18
34
Heat Engager
  • Deals chip damage on block
Failnaught

b+1+2

h
25
-9
+42 (-16) / HE
+42 (-16) / HE
i19~20
pc
32
Heat Engager
Balcony Break
  • Deals chip damage on block
Flying Gentleman

PRF.3

m
21
-8
+41 (-17)
+41 (-17)
i15~17
33
Heat Engager
Balcony Break
Knee

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
+8
i10
19

1,1

h,​h
5,​7
-3
+8
+8
i16
Double Cabochon Cut

1,​1,2

h,​h,​hh
5,​7,​5,​10
-12
+3
+3
i17~18,i9~10
Basic Etiquette

1,2

h,​h
5,​12
-3
+8
+8
i10
Briolette Cut

1,​2,1

h,​h,​m
5,​12,​20
-12
+18a (+1)
Launch T!
i26~27
Tornado
Balcony Break
Basic Manners

1,3

h,​l
5,​11
-12
-1
-1
i21~22
Right Jab

2

h
10
-12
-2
-2
i12~13
32
Cutlery Etiquette

2,1

h,​h
10,​12
-6 / -4 PRF
+5 / +7 PRF
+5 / +7 PRF
i16
  • Transition to PRF with F

2,2

h,​mm
10,​10,​5
-12
-2
-2
i17~18,i7
  • -10 if last hit whiffs
Crybaby Sophia

2,​2,2

h,​mm,​h
10,​10,​5,​12
-3
+4
i22
Strong Aerial Tailspin
  • Chip damage on block
  • Transitions to IAI on hit or block
Wall Crush +12g on hit

3

h
11
-9
+2
+2
i12~13
28
Good Communication

3,1+2

h,​hh
11,​9,​10
-9
+5
+5
i19~20,i8~9
  • delayable

4

h
15
-9
+1
+1
i13~14
29

4,3

h,​m
15,​17
-10
+5
+5
i23~24
Asterism of Benevolence

4,​3,2

h,​m,​m
15,​17,​25
-13
+34d (+13)
+34d (+13)
i25~26
Balcony Break
  • Deals chip damage on block
Eden

1+2

m
17
-8
+2
Launch (+46)
i15
31
Iai Stance

3+4

sp
i30
  • Cancel stance with db

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-11
+5
+5
i13~14
30

f+2,2

h,​h
10,​10
-15
-4
-4
,i11

f+2,​2,1

h,​h,​m
10,​10,​12
-11
0
0
,i13~14
Gorlagon

f+2,​2,​1,1

h,​h,​m,​m
10,​10,​12,​25
-15
+20 (+15)
+20 (+15)
,i20~21
Balcony Break
  • Hit confirmable if (f22)1 is ch
Radiant Cut

f+2,​2,2

h,​h,​hmm
10,​10,​7,​5,​20
-13
+20a
+20a
,i14,i12~13,i7~8
Balcony Break
Perfumer

f+3

sp
i20
i43
  • Can transition to FC with df
  • Punch parry from frame 5 to 10

f+4

m
15
-10
0
0
i14
30
Carving Cameo

f+4,1

m,​h
15,​21
-4
+18a (+9) / HE
+18a (+9) / HE
,i23~24
Balcony Break
Heat Engager
Carving Intaglio

f+4,2

m,​m
15,​20
-12
+5
+7a / +5
,i26~27
  • CH on last hit causes knockdown
  • Transition to IAI with d or 3+4
Durandal

f+1+2

m
35
-9
KND / HE
KND / HE
i24~25
51
Balcony Break
Heat Engager
  • Deals chip damage on block
  • Partially restores Heat on hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-2
+4
+4
i13~14
21
Trilliant Cut

df+1,1

m,​hh
10,​7,​7
-4
+7
+7
i20
Arcadia

df+2

m
14
-14
+31a (+21)
+31a (+21)
i15~16
34

df+3

m
10
-9
+2
+2
i16
28

df+3,4

m,​m
10,​14
-9
+2
+2
i21
Knee
Iridescence of Loyalty

df+3,​4,2

m,​m,​sm
10,​14,​23
-9
+17a (+10)
+35a
i32~34
Tornado
  • Deals chip damage on block

df+4

m
15
-9
+5
+5
i13~14
30
Knee
Selfish Miranda

df+4,2

m,​h
15,​16
-3
+4 (W! +12)
+4 (W! +12)
i22
Strong Aerial Tailspin
  • Only occurs on hit or block
  • Causes Wall Stun
  • Deals chip damage on block
  • Transitions to IAI (cannot cancel)
Llamrei

df+3+4

m
32
-17
+16 (+11)
+16 (+11)
i14~15
39
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

l
7
-17
-6
-6
i16
36
Concave Cut

d+1,1

l,​h
7,​15
-7
+6
+6
,i18
Llawfrodedd

d+2

m
21
0
+4 / HE
+4
i18
34
Heat Engager
  • Deals chip damage on block
Good Manners

d+3

l
11
-13
-2
-2
i18~19
32
Final Salute

d+4

l
10
-14
-3
+0 (th)
i16
33
Guilty Mariko

CH.d+4

l,​th
12,​18
-3
0
i16
Iridescence of Prowess

d+1+2

sm
21
-9
+17 (+10)
+35a
i19~21
33
Tornado
  • Deals chip damage on block

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
9
-9
-2
-2
i14~15
32
Emerald Cut

db+1,1

m,​m
9,​9
-7 / -5 PRF
+2 / +4 PRF
+2 / +4 PRF
,i21~22
  • Transition to PRF with F
Crouch Straight

db+2

s.l
8
-4
+7
+7
i11
cs4
23
Polite Greetings

db+3

h
20
-8
KND (-18)
Launch T!
i19~20
cs6
34
Tornado
Balcony Break
Welcome Sweep

db+4

l
17
-26
+4c
+49a
i20~21
cs6
32
Musk Scented Natasha

CH.db+4

l,​th
20,​4
+49a
i20~21

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
11
-13 / -5 PRF
-3 / +5 PRF
-3 / +5 PRF
i14
33
  • Transition to PRF with F
Vanity Love

b+1,2

m,​h,​th
11,​16(15)
-8
+0
+0
,i20
  • Side switch after attack throw connects
  • Hit Confirmable on counter hit
Strobing Memories

b+2

h
5
-9
+2
+14
i12
33

b+3

m
15
-9
+4
+4
i17
31
Caval

b+3,1

m,​m
15,​25
-13
+21a (+16)
+21a (+16)
,i25~26
  • Hit Confirmable
Balcony Break
Cordial Circuit

b+4

h
20
-2
+13g
+14c
i18~19
30
Homing
Balcony Break
Failnaught

b+1+2

h
25
-9
+42 (-16) / HE
+42 (-16) / HE
i19~20
pc
32
Heat Engager
Balcony Break
  • Deals chip damage on block
Dun Stallion

b+1+4

m
24
-21
+37 (+6)
+37 (+6)
i26~27
49

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Caliburnus

u+1+2

m
37
-20
+1a
+1a
i31~32
js10
49
  • Deals chip damage on block
Excalibur

H.u+1+2

m
51
-4
0a (-1)
0a (-1)
i31~32
js10
  • Alternate input: H.ub+1+2
Balcony Break

uf+1

m
9
-9
+4
+4
i13
31
  • Alternate input: ub+1 or u+1
Gringolet

uf+1,1

m,​m
9,​21
-14 / -10 IAI
+15 / +3 IAI
+15 / +3 IAI
,i25~26
Tornado
Balcony Break
  • Hit confirmable
  • Cancel the second hit with down or 3+4 to go into IAI
Marquis Cut

uf+2

15
-9
+7
+7
i19~20
33
Homing
Peaceful Shoes

uf+3

m
17
-9
+3
+36d
i18~19
js7-15
32
  • Alternate input: ub+3 or u+3
Chatoyant Courage

uf+4

m,​sm
12,​16
-19
+73 (+57)
+73 (+57)
i15~17
js14
40
Tornado
  • Alternate input: ub+4 or u+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Carnwennan

f,F+2

m
24
-16
+33 (+23)
+33 (+23)
i18~20
37
Tornado
  • Deals chip damage on block
Asterism of Virtue

f,f,F+2

m
30
+2
+16 (+6)
Launch T!
i16~17
40
Balcony Break
  • Deals chip damage on block
  • Transition to IAI with d or 3+4 (+5 oB)
Amour Shaft

qcf+2

h
16
-3
+4
+4 (W! +12)
i22
36
Strong Aerial Tailspin
  • Transition to IAI
  • Deals chip damage on block
  • Causes Wall stun
Montjoie Takemikazuchi

b,B+2+3

ub(m)
50
N/A
+2 (-8)
+2 (-8)
i65~66
Balcony Break

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oval Cut

ws1

m
20
-16
+53a
+53a
i15~16
36
  • Launcher
Baguette Cut

ws2

m
15
-8
+6
+35a (+25)
i14~15
29

ws3

h
16
-14
+6
+6
i15~16
35
Iridescence of Faith

ws3,2

h,​sm
16,​23
-9
+17 (+10)
(+35)
,i30~32
Tornado
  • Deals chip damage on block
Praise Smash

ws4

m
16
-6
+5
+5
i11~12
25
Pearly Gates

ws1+2

mm
10,​17
-8 / -8 PRF
+8 / +8 PRF
+8 / +8 PRF
i13~14,i9~10
37
  • Transition to PRF with F

IAI (Iai Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Iai Stance

3+4

sp
i30
11
  • Can cancel into FC with db

IAI.1

m
9
-12
+1
+1
i13~14
34
Spumador

IAI.1,1

m,​m
9,​21
-14 / -11 IAI
+15g / +2 IAI
+15g / +2 IAI
,i25~26
Tornado
Balcony Break
  • Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
  • Hit confirmable 10F

IAI.1,2

m,​m
9,​15
-19
+25a (+10)
+25a (+10)
,i22~24
js
  • Hit Confirmable 11F
Clarent

IAI.1,​2,2

m,​m,​m
9,​15,​16
-18c
+8a (-27)
+8a (-27)
,i23~24
Spike
  • Deals chip damage on block
Chastiefol

IAI.1,1+2

m,​h
9,​23
+3
+20a (-6)
+20a (-6)
,i20~21
  • Deals chip damage on block

Hit confirmable 11F

Almace

IAI.2

m
23
-7
+15 (+5)
+15 (+5)
i16~17
52
Balcony Break
Tornado
Sequence

IAI.3

m,​th(m)
13 (25)
-14
+25 (+10)
+25 (+10)
i17
pc
34
Knee

IAI.4

l
17
-13
+3
+8
i18~19
32
Murgleys

IAI.4,2

l,​h
17,​20
-5
+26 (+0)
Launch
,i26~27
Strong Aerial Tailspin
Balcony Break
Hauteclaire

IAI.1+2

h
30
+3
+20 (-6)
+20 (-6)
i20~21
JS i10
66
  • Deals chip damage on block
Rhongomyniad

IAI.d+2

m
31
+4
-1 (-8)
-1 (-8)
i23~24
68
  • Transition to IAI
  • Deals chip damage on block
Longinus

H.IAI.d+2

m
45
+8
+20 (+2)
+20 (+2)
i23~24
  • Transition to IAI on hit
Espee Aventureuse

IAI.d+1+2

ll
10,​20
-29
-3
-3
i20~21,i14~15
58
Take a Bow

IAI.d

sp
cs i1~30
Move Forward

IAI.f

sp
CS i4~17
  • Parries low attacks
Gwen

IAI.P.f

m
21
N/A
+60 (+44)
i16~17
Balcony Break
Tornado
Move Backward

IAI.b

sp

PRF (Perfumer)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Perfumer

f+3

sp
i20
22
  • Can cancel into FC with df
  • Punch parry from frame 5 to 10
Maceration

PRF.1

l
17
-12
+4
+14g
i19~20
32

PRF.2

m
9
-8
+1
+1
i12~13
29

PRF.2,2

m,​m
9,​13
-4 IAI
+5 IAI
+5 IAI
,i13~14
  • Transition to IAI (Cannot cancel)
Top Note

PRF.2,​2,1

m,​m,​h
9,​13,​20
-1
+12
+55a
,i12~13
Strong Aerial Tailspin
Balcony Break
Last Note

PRF.2,​2,1+2

m,​m,​m
9,​13,​31
-13
+7d
+7d
,i12
Flying Gentleman

PRF.3

m
21
-8
+41 (-17)
+41 (-17)
i15~17
33
Heat Engager
Balcony Break
Knee
Cordial Circuit

PRF.4

h
17
-6
+13g
+14c
i18~19
30
Homing
Balcony Break
Hengroen

PRF.1+2

m
25
+6
+14a
+14a
i25~27
36
Balcony Break
  • Deals chip damage on block
Sillage

PRF.df

sp
i21

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Coup de Chevalier

R.df+1+2

m
55
-15
th
th
i20
Rage Art
Removes Recoverable Health
  • Alternate input: R.R2
Shangri-La

FC.1+2

lh
10,​10
-23, -13
+0
+0
i16,i10~11
42
Dandy Blow

SS.1+2

m
25
-9
+15 (+5)
+15 (+5)
i18~19
40
Balcony Break
Taunt

2+3+4

sp
t70
Ki Charge

1+2+3+4

sp
t55
Le Blanc

ub,b

sp

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
One Night Miracle

1+3

h
35
-3
-2
i12~14
27
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
Je Te Veux

2+4

h
35
-3
-4
i12~14
27
  • Throw break: 1 or 2
  • Opponent recovery on hit: opp. side FDFT off-axis to the right
One Night Miracle

Left throw

h
40
-3
-2
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FDFT
Je Te Veux

Right throw

h
40
-3
-4
i12~14
  • Throw break: 2
  • Opponent recovery on hit: opp. side FDFT off-axis to the right
Farewell in Taj Mahal

Back throw

h
50
-3
i12~14
  • Throw break: none
  • Opponent recovery on hit: FUFA
Romancing Chaser

uf+1+2

h
40
-3
-4
i12~14
27
Spike
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA

10 Hit Combo

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
2 h 10 i12~13 -12 -2
1 h 12 i16 -6 +5
3 l 6 i23~24 -18c -7
1 l 6 i23~24 -17 -6
1 h 8 i18 -23 -12
4 m 8 i22 -20 -10
2 m 8 i26~27 -18 -1c
1 m 8 i23~24 -15 -2
2 m 10 i22~24 -19 KND(+10)
2 m 17 i23~24 -38c -12 (-47)

External Links