(โโWS) |
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(13 intermediate revisions by 3 users not shown) | |||
Line 13: | Line 13: | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{ | {{MoveInherit|Generic-2+3 | ||
|id=Azucena-2+3 | |id=Azucena-2+3 | ||
}} | }} | ||
{{Move | {{Move | ||
Line 41: | Line 20: | ||
|parent= | |parent= | ||
|input=H.2+3 | |input=H.2+3 | ||
|alt=LIB.H.2+3 | |||
|name=Azucena Speciality | |name=Azucena Speciality | ||
|target=m,m,t | |target=m,m,t | ||
Line 72: | Line 52: | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Azucena-H. | |id=Azucena-H.2+3+4 | ||
|parent= | |parent= | ||
|input=H. | |input=H.2+3+4 | ||
|name= | |name=Coffee Break | ||
|target= | |target=h! | ||
|damage= | |damage=0 | ||
|startup= | |startup=i45 | ||
|block= | |block= | ||
|hit=+ | |hit=+35a | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r51 | ||
|tot= | |tot=96 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Azucena-H. | |id=Azucena-H.f+3+4 | ||
|parent= | |parent= | ||
|input=H. | |input=H.f+3+4 | ||
|name= | |name=Libertador Revoluciรณn | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush={{Plainlist| | |crush={{Plainlist| | ||
* | * cs4~20 | ||
* | * ps17~}} | ||
|recv= | |recv=r24 LIB | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 114: | Line 91: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Parries all high or low attacks | ||
* | * Cancel to r20 with DB}} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Azucena-H. | |id=Azucena-H.b+1,1,2,F | ||
|parent= | |parent= | ||
|input=H. | |input=H.b+1,1,2,F | ||
|name=Libertador | |name=Double Blend Tempestad > Nuevo Libertador | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|block= | |block=+7 | ||
|hit= | |hit=+54a (+34) | ||
|ch= | |ch= | ||
|crush= | |crush=,fs15~33 | ||
|recv= | |recv=r38 LIB | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 136: | Line 112: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{SAT}} | ||
* | * Chip damage on block}} | ||
}} | |||
{{Move | |||
|id=Azucena-H.b+2,F | |||
|parent= | |||
|input=H.b+2,F | |||
|name=Mil Nudillo > Nuevo Libertador | |||
|target= | |||
|damage= | |||
|startup= | |||
|block=+7 | |||
|hit=+54a (+34) | |||
|ch= | |||
|crush={{Plainlist| | |||
* ,js15~30 | |||
* fs31~33}} | |||
|recv=r38 LIB | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{SAT}} | |||
* {{BB}} | |||
* {{Homing}} | |||
* Chip damage on block}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 150: | Line 151: | ||
|hit=[[Azucena combos#Mini-combos|+32a]] | |hit=[[Azucena combos#Mini-combos|+32a]] | ||
|ch= | |ch= | ||
|crush=is1~ | |crush=is1~17 | ||
|recv=r35 | |recv=r35 | ||
|tot=53 | |tot=53 | ||
Line 158: | Line 159: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Regenerates heat | * Regenerates heat | ||
* Restores recoverable health}} | * Restores recoverable health | ||
* Opponent recovers FUFA}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 182: | Line 184: | ||
* Restores recoverable health}} | * Restores recoverable health}} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Azucena-H.LIB.1,2,F | |id=Azucena-H.LIB.1,2,F | ||
Line 201: | Line 202: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Chip damage on block}} | * {{SAT}} | ||
* Chip damage on block}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Azucena-H.LIB. | |id=Azucena-H.LIB.d+3+4 | ||
|parent= | |parent= | ||
|input=H.LIB.d+3+4 | |||
|name=One Drip Cielo | |||
|target=M | |||
|input=H.LIB.d+3+4 | |||
|name=One Drip Cielo | |||
|target= | |||
|damage=27 | |damage=27 | ||
|startup=i16~18 | |startup=i16~18 | ||
Line 245: | Line 227: | ||
* Restores recoverable health}} | * Restores recoverable health}} | ||
}} | }} | ||
{{MoveQuery|Azucena-LIB.2}} | |||
{{MoveQuery|Azucena-f+4,4}} | |||
{{MoveQuery|Azucena-f+1+2}} | |||
{{MoveQuery|Azucena-b+3}} | |||
{{MoveQuery|Azucena-d+1+3}} | {{MoveQuery|Azucena-d+1+3}} | ||
== n == | == n == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{ | {{MoveInherit|Generic-1 | ||
|id=Azucena-1 | |id=Azucena-1}} | ||
}} | |||
{{Move | {{Move | ||
|id=Azucena-1,1 | |id=Azucena-1,1 | ||
Line 453: | Line 403: | ||
|crush={{Plainlist| | |crush={{Plainlist| | ||
* ,ps36~ on whiff | * ,ps36~ on whiff | ||
* | * ps17~ on block | ||
* | * ps6~ on hit | ||
}} | }} | ||
|recv=r19 LIB | |recv=r19 LIB | ||
Line 624: | Line 574: | ||
|crush={{Plainlist| | |crush={{Plainlist| | ||
* ,js18~38 | * ,js18~38 | ||
* | * fs39~41}} | ||
|recv=r35 | |recv=r35 | ||
|tot=101 | |tot=101 | ||
Line 706: | Line 656: | ||
|crush={{Plainlist| | |crush={{Plainlist| | ||
* ,js15~23 | * ,js15~23 | ||
* | * fs24~26}} | ||
|recv=r30 | |recv=r30 | ||
|tot=73 | |tot=73 | ||
Line 714: | Line 664: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+62a (+42) | * {{HeatDash|+62a (+42), +5}} | ||
* {{BB}} | * {{BB}} | ||
* Combo from 1st hit | * Combo from 1st hit | ||
Line 752: | Line 702: | ||
|crush={{Plainlist| | |crush={{Plainlist| | ||
* ,js1~6 | * ,js1~6 | ||
* | * fs7~9}} | ||
|recv=r29 | |recv=r29 | ||
|tot=88 | |tot=88 | ||
Line 779: | Line 729: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+43a (+35) | * {{HeatDash|+43a (+35), +5}} | ||
* {{BB}} | * {{BB}} | ||
* +0 on block if an attack is absorbed}} | * +0 on block if an attack is absorbed}} | ||
Line 1,391: | Line 1,341: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+67a (+50) | * {{HeatDash|+67a (+50), +5}} | ||
* {{Spike}} | * {{Spike}} | ||
* Chip damage on block}} | * Chip damage on block}} | ||
Line 1,731: | Line 1,681: | ||
|crush={{Plainlist| | |crush={{Plainlist| | ||
* ,js1~24 | * ,js1~24 | ||
* | * fs25~27}} | ||
|recv=r35 | |recv=r35 | ||
|tot=63 | |tot=63 | ||
Line 2,095: | Line 2,045: | ||
* Input can be delayed 9f | * Input can be delayed 9f | ||
* Chip damage on block | * Chip damage on block | ||
* Cancel to -15 -10 r18 | * Cancel to BT -15 -10 r18 with B}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 2,787: | Line 2,737: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{RageArt}} | * {{RageArt}} | ||
* {{RecoverableHealthRemoval}} | |||
* Damage increases with lower health | * Damage increases with lower health | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 3,071: | Line 3,022: | ||
|hit=+0d | |hit=+0d | ||
|ch= | |ch= | ||
|crush=cs8~ | |crush={{Plainlist| | ||
* cs8~ | |||
* fs25~}} | |||
|recv=r41 LIB | |recv=r41 LIB | ||
|tot=67 | |tot=67 | ||
Line 3,080: | Line 3,033: | ||
* Transition to throw on front hit only | * Transition to throw on front hit only | ||
* 18 damage to Azucena when blocked | * 18 damage to Azucena when blocked | ||
* damage on hit is recoverable health | |||
* r41 FC on whiff}} | * r41 FC on whiff}} | ||
}} | }} | ||
Line 3,086: | Line 3,040: | ||
|parent= | |parent= | ||
|input=FC.1+2 | |input=FC.1+2 | ||
|alt={{Dotlist| | |||
* FC.db+1+2 | |||
* FC.df+1+2}} | |||
|alias=Tackle | |||
|name=Ultimate Tackle | |name=Ultimate Tackle | ||
|target=t | |target=t | ||
Line 3,100: | Line 3,058: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Throw break 1+2}} | * Throw break 1+2 in a 4f window, frames 1~4 | ||
* Reverse tackle with 1+2 in a 2f window, frames 18~19 | |||
* Works on standing and crouching opponent}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Azucena- | |id=Azucena-Tackle.2,1,2,1 | ||
| | |parent= | ||
| | |input=Tackle.2,1,2,1 | ||
|alt=Tackle.1,2,1,2 | |||
|alias={{Dotlist| | |||
* FC.1+2,2,1,2,1 | |||
* FC.1+2,1,2,1,2 | |||
}} | |||
|name=Ultimate Punch | |name=Ultimate Punch | ||
|target=,t | |target=,t | ||
Line 3,120: | Line 3,085: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Throw break 1 | * Throw break 1 for right punches | ||
* | * Throw break 2 for left punches | ||
* Only 1st and 4th hits can be blocked | |||
* Inputs are reversed for tackle from behind | |||
* Can cancel the last punch to Arm Breaker with 1+2 | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Azucena- | |id=Azucena-Tackle.1+2 | ||
| | |parent= | ||
|input=Tackle.1+2 | |||
|alias={{Dotlist| | |||
* FC.1+2,1+2}} | |||
|name=Arm Breaker | |name=Arm Breaker | ||
|target=,t | |target=,t |
Latest revision as of 01:32, 18 October 2024
Azucena |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- js18~57
- fs58~60
- 17 chip damage on block
- Transition to attack throw on hit
- Enter LIB +6 automatically on block/whiff
- +15a if only the last hit connects
- +30a (+20) if only the last two hits connect
- 2nd hit damage 9 > 15 if 1st hit whiffs
- 3rd hit damage 29 > 30 if 1st hit whiffs
- Hit level becomes m,h,m on block/whiff
- Spike on the last hit if the first two whiff
H.f+3+4
- cs4~20
- ps17~
- Parries all high or low attacks
- Cancel to r20 with DB
H.b+1,1,2,F
- Chip damage on block
H.b+2,F
- ,js15~30
- fs31~33
- Chip damage on block
H.LIB.P (High)
- Regenerates heat
- Restores recoverable health
- Opponent recovers FUFA
H.LIB.P (Low)
- Regenerates heat
- Restores recoverable health
H.LIB.1,2,F
- Chip damage on block
H.LIB.d+3+4
- Uses heat gauge
- Restores recoverable health
LIB.2
- Wall splat on hit
- Opponent recovers crouching on hit
f+4,4
- ,js15~23
- fs24~26
- Combo from 1st hit
- Cancel 2nd hit into BT -19 -10 r20 with B
f+1+2
- +0 on block if an attack is absorbed
- d+2+4
- LIB.d+1+3
- LIB.d+2+4
d+1+3
- Crouch throw
- Unbreakable
n
Input
1,1
- Combo from 1st hit
- Transition to LIB on standing hit only
(Ver.1.04.00) - Changed from -9F on block.
(Ver.1.05.00) - On counterhit, now applies knockdown for follow up.1,2
- Combo from 1st hit with 4f delay
- Can transition to BT with B
2,1
- Combo from 1st hit with 4f delay
- Jail from 1st attack with 2f delay
2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 10f
3,2
- Combo from 1st hit with 5f delay
- Input can be delayed 10f delay
3,2~F
- ,ps36~ on whiff
- ps17~ on block
- ps6~ on hit
3,3
- Combo from 1st hit with 6f delay
4,1
(Ver.1.05.00) - Damage changed from 15,11.
4,3
- Combo from 1st CH with 8f delay
- Input can be delayed 12f
- Opponent recovers crouching on hit
1+2
(Ver.1.05.00) - Damage changed from 20.
f
Input
f+2,1
- Combo from 1st hit with 7f delay
- Input can be delayed 8f
f+2,1,4
- ,js18~38
- fs39~41
- Combo from 2nd CH with 10f delay
f+3,2
- Combo from 1st hit with 8f delay
f+4,4
- ,js15~23
- fs24~26
- Combo from 1st hit
- Cancel 2nd hit into BT -19 -10 r20 with B
f+4,4~3
- ,js1~6
- fs7~9
f+1+2
- +0 on block if an attack is absorbed
df
Input
df+1,4
- Jail from 1st attack with 1f delay
- Enter BT -5 +6 r23 with B
df+1,4,1
- Combo from 2nd CH with 7f delay
- Input can be delayed 8f delay
- Enter LIB -17 -6 r20 with F
df+4,1
- Combo from 1st hit with 6f delay
- Input can be delayed 10f
d
Input
d+2,3
- Combo from 1st hit with 7f delay
d+3,3
- Combo from 1st CH with 7f delay
- Input can be delayed 10f
d+3,3,4
- Combo from 2nd CH with 10f delay
d+4,1
- Combo from 1st CH with 2f delay
- Input can be delayed 10f
- Cancel to LIB -20 -9 r18 with F
- (Ver.1.05.00) - New Cancel.
d+4,1~2
db
Input
db+3,4
- Combo from 1st CH
db+4
db+3+4
- js20~35
- fs36~38
- Backswing blow
b
Input
b+1,1
- Combo from 1st hit with 6f delay
- Chip damage on block
b+1,1,2
- Combo from 2nd CH with 6f delay
- Input can be delayed 9f
- Chip damage on block
- Cancel to BT -15 -10 r18 with F
b+4,3,4
- Combo from 2nd CH with 10f delay
b+4,3,4,3
- Combo from 2nd CH with 6f delay
- Combo from 3rd hit with 2f delay
- Input can be delayed 6f
u
- ub+1
- u+1
- LIB.uf+1
uf+1
- Balcony break on airborne hit
- Punch Sabaki, parries high or mid punches
- ub+3,4
- u+3,4
uf+3,4
- Combo from 1st hit
Motion Input
Input
f,F+3+4
- js16~36
- fs37~39
- Enter BT with B
- Chip damage on block
- (Ver.1.05.00) - On normal hit, now applies knockdown for follow up.
f,f,F+3,2
- ,js1~24
- fs25~27
- Jail from 1st attack
- Chip damage on block
- Available only as combo from 1st hit
Crouch
Input
WS
Input
ws1
ws3
- Chip damage on block
- Opponent recovers crouching
ws4,1,3
- Combo from 2nd CH with 7f delay
- Input can be delayed 10f
- Cancel to BT -16 -8 r20 with B
LIB (Libertador)
Input
f+3+4
- Parries all high/low attacks
- Cancel to r20 with DB
f+3+4*
- Regenerates heat
- Heat meter won't disappear, even if it fully depletes
LIB.P (Low)
- is1~6
- fs7
- js8~19
- fs20~22
LIB.1,2
- Combo from 1st hit with 6f delay
- Input can be delayed 9f
- Chip damage on block
- Cancel to BT -15 -10 r18 with B
LIB.2
- Wall splat on hit
- Opponent recovers crouching on hit
LIB.3,1
- Combo from 1st CH with 7f delay
- Input can be delayed 8f
- (Ver.1.05.00) - Behavoir on normal hit has been changed to match counter hit. On hit, changed from +8.
LIB.4
LIB.4,1
- Combo from 1st hit with 9f delay
- (Ver.1.05.00) - Recovery time has decreased by 1F.
LIB.4,1,2
- Combo from 2nd CH with 1f delay
- Input can be delayed 10f
LIB.4,2
- Combo from 1st hit with 5f delay
LIB.1+2
- js20~30
- fs31~33
- Cancel to r20 BT with B
LIB.3+4
- Chip damage on block
- Frame advantage is +0 if an attack is absorbed
LIB.d+4,4
- Combo from 1st hit
LIB.b,b
- Can be canceled at r20 with 1, performs the same attack as uf+1
- (Ver.1.05.00) - Recovery for attacks changed from 45F. Movement remains unchanged.
LIB.F
- Parries all high or low attacks
- Regenerates heat with each step
LIB.U_D
- Parries all high or low attacks
- Regenerates heat with each step
BT
Input
- wsb+3+4
- LIB.b+3+4
b+3+4
- js8~19
- fs20~22
BT.1,2
- Combo from 1st hit with 2f delay
- Combo from 1st CH with 4f delay
- Input can be delayed 10f
- Cancel to LIB -19 -13 r20 with F
- (Ver.1.05.00) - Chip Damage added.
BT.1,4
- Combo from 1st hit
- Combo from 1st CH with 2f delay
- Input can be delayed 10f
- Will not combo if the kick impacts on i25
BT.2
BT.3
- Balcony break on airborne hit
- (Ver.1.05.00) - Changed the opponent's behavior on aerial hit to "Strong Aerial Tailspin".
BT.4,3
- Combo from 1st hit with 6f delay
- Input can be delayed 10f
- Only hits grounded when up-close and off-axis
Others
Input
R.df+1+2
- Damage increases with lower health
1+3+4*
- Regenerates heat
- Heat meter won't disappear, even if it fully depletes
(Back to wall).b,b,UB
- fs5~13
- js14~26
- fs27~54
Throws
Input
uf+1+2
- Throw break 1+2
- Can side switch on hit
d+1+2
- cs8~
- fs25~
- Transition to throw on front hit only
- 18 damage to Azucena when blocked
- damage on hit is recoverable health
- r41 FC on whiff
- FC.db+1+2
- FC.df+1+2
FC.1+2
- Throw break 1+2 in a 4f window, frames 1~4
- Reverse tackle with 1+2 in a 2f window, frames 18~19
- Works on standing and crouching opponent
Tackle.2,1,2,1
- Throw break 1 for right punches
- Throw break 2 for left punches
- Only 1st and 4th hits can be blocked
- Inputs are reversed for tackle from behind
- Can cancel the last punch to Arm Breaker with 1+2
- FC.1+2,2,1,2,1
- FC.1+2,1,2,1,2
Tackle.1+2
- Throw break 1+2
- FC.1+2,1+2
- d+2+4
- LIB.d+1+3
- LIB.d+2+4
d+1+3
- Crouch throw
- Unbreakable
10 Hit Combo
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
4 | h | 15 | i12~13 | -8~-7 | +3~+4 | |
1 | h | 11 | i21~22 | -2~-1 | +4~+5 | Hit |
4 | L | 8 | i26~27 | -17~-16 | -6~-5 | CH |
1 | h | 5 | i27~28 | -6~-5 | -10~-9 | CH |
2 | h | 10 | i26~27 | -13~-12 | -19~-18 | CH |
3 | L | 7 | i25 | -25 | -14 | CH |
3 | m | 8 | i23 | -28 | -17 | |
1 | h | 10 | i23 | -16 | -7 | |
3[1] | m | 9 | i23~27 | -21~-17 | -16~-12 | Hit |
2 | h | 24 | i10~12 | -22~-20 | +21a (-5)[2] | Hit |