Dragunov movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(→‎b: b+4 frames updated for version 1.05)
(→‎SNK (Sneak): recovery and total frames added)
 
(15 intermediate revisions by 3 users not shown)
Line 127: Line 127:
{{MoveDataHeader}}
{{MoveDataHeader}}


{{Move
{{MoveInherit|Generic-1
|id=Dragunov-1
|id=Dragunov-1
|parent=
|input=1
|name=Jab
|target=h
|damage=5
|startup=i10
|block=+1
|hit=+8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 158: Line 142:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r23
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 177: Line 161:
|ch=+36a (+0)
|ch=+36a (+0)
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=85
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 184: Line 168:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH
* Combo from 2nd CH with 5f delay
* Move can be delayed}}
* Input can be 10f delayed}}
}}
}}
{{Move
{{Move
Line 199: Line 183:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 215: Line 199:
|startup=,i19~20
|startup=,i19~20
|block=-14
|block=-14
|hit=+15gc
|hit=+15g
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=82
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 227: Line 211:
* {{HeatDash|+5, [[Dragunov combos#Mini-combos|+43a (+35)]]}}
* {{HeatDash|+5, [[Dragunov combos#Mini-combos|+43a (+35)]]}}
* {{BB}}
* {{BB}}
* Combo from 1st or 2nd CH}}
* Combo from 1st or 2nd CH
* Opponent recovers Crouching}}
}}
}}
{{Move
{{Move
Line 241: Line 226:
|ch=+9
|ch=+9
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Jail from 1st attack}}
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
Line 262: Line 246:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{Spike}}
* Combo from 2nd CH}}
* Combo from 2nd CH}}
}}
}}
Line 283: Line 267:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r19
|tot=
|tot=29
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 302: Line 286:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r22
|tot=
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Jail from 1st attack
* Combo from 1st hit
* Enter SNK -1 +10 r20 with df}}
* Enter SNK -1 +10 with df}}
}}
}}
{{Move
{{Move
Line 324: Line 307:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=78
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}}}
* {{BB}}
* Input can be delayed 14f
* Move can be delayed 10f}}
}}
}}
{{Move
{{Move
Line 344: Line 329:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=80
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 363: Line 348:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 382: Line 367:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r22
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 389: Line 374:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Enter SNK -3 +6 with df}}
* Enter SNK -3 +6 r23 with df}}
}}
}}
{{Move
{{Move
Line 403: Line 388:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=96
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 410: Line 395:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH with delay}}
* Combo from 2nd CH with 10f delay
* Input can be delayed 11f
* Move can be delayed 10f}}
}}
}}
{{Move
{{Move
Line 424: Line 411:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=93
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 431: Line 418:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH with delay}}
* Combo from 2nd CH with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f}}
}}
}}
{{Move
{{Move
Line 445: Line 434:
|ch=+2
|ch=+2
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 464: Line 453:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* Balcony Break on airborne hit
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
Line 483: Line 474:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{Spike}}
* Combo from 1st CH}}
* Combo from 1st CH
* Interrupt with i4 from 1st block}}
}}
}}
{{Move
{{Move
Line 503: Line 495:
|hit=+29a (+20)
|hit=+29a (+20)
|ch=[[Dragunov combos#Mini-combos|+46a]]
|ch=[[Dragunov combos#Mini-combos|+46a]]
|crush=js
|crush={{Plainlist|
|recv=FC
* js22~42
|tot=
* fs43~45}}
|recv=r20 FC
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 511: Line 505:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Chip damage on block}}
* Chip damage on block
* Interrupt with i16 from 1st block}}
}}
}}
{{Move
{{Move
Line 524: Line 519:
|hit=+19a
|hit=+19a
|ch=
|ch=
|crush=pc
|crush=pc7~20
|recv=
|recv=r30
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 532: Line 527:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{FB}}
* {{Spike}}
* Absorb an attack to power up and deal more chip damage on block{{Untested}}}}
* -9 on block after absorbing and attack and chip damage on block}}
}}
}}
{{Move
{{Move
Line 543: Line 538:
|damage=25
|damage=25
|startup=i25~26
|startup=i25~26
|block=-13
|block=-13d
|hit=[[Dragunov combos#Staples|+41a]]
|hit=[[Dragunov combos#Staples|+41a]]
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=Downed
* js13~37
|tot=
* fs38~40
* gs41~}}
|recv=r34 FUFT
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Tech-rollable}}
* Tech-rollable on frames 34~38}}
}}
}}


Line 569: Line 567:
|block=-8
|block=-8
|hit=+3
|hit=+3
|ch=
|ch=+8
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Elbow}}
}}
}}
{{Move
{{Move
Line 585: Line 583:
|target=,m
|target=,m
|damage=,24
|damage=,24
|startup=i19~20
|startup=,i19~20
|block=-7
|block=-7
|hit=[[Dragunov combos#Staples|+28a (+23)]]
|hit=[[Dragunov combos#Staples|+28a (+23)]]
|ch=[[Dragunov combos#Staples|+31a (+25)]]
|ch=[[Dragunov combos#Staples|+31a (+25)]]
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 597: Line 595:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st CH}}
* {{Knee}}
* Combo from 1st CH with 10f delay
* Input can be delayed 10f}}
}}
}}
{{Move
{{Move
Line 611: Line 611:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Enter SNK +0 +11 with df
|notes=Enter SNK +0 +11 r19 with df
}}
}}
{{Move
{{Move
Line 630: Line 630:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 637: Line 637:
|video=File:Drag_f+3,3.mp4
|video=File:Drag_f+3,3.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{Spike}}
* Combo from 1st CH
* Combo from 1st CH
* +20 damage throw when hit from the front in close range}}
* +20 damage throw when hit from the front in close range}}
Line 653: Line 653:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=78
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 660: Line 660:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+18g, [[Dragunov combos#Staples|+67a (+50)]]}}
* {{HeatDash|+5, [[Dragunov combos#Staples|+67a (+50)]]}}
* {{BB}}
* {{BB}}
* {{Spike}}
* Combo from 1st hit
* Combo from 1st hit
* Chip damage on block}}
* Chip damage on block}}
Line 677: Line 678:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Knee}}
}}
}}
{{Move
{{Move
Line 691: Line 692:
|target=,h
|target=,h
|damage=,22
|damage=,22
|startup=i30~32
|startup=,i30~32
|block=-9
|block=-9
|hit=+20a
|hit=+20a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=78
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 704: Line 705:
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* Combo from 1st hit}}
* Combo from 1st hit with 3f delay}}
}}
}}
{{Move
{{Move
Line 713: Line 714:
|target=,h
|target=,h
|damage=,11
|damage=,11
|startup=i20~21
|startup=,i20~21
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=[[Dragunov combos#Staples|+22a (+15)]]
|ch=[[Dragunov combos#Staples|+22a (+15)]]
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 726: Line 727:
* {{BB}}
* {{BB}}
** Only on CH
** Only on CH
* Combo from 1st hit with delay}}
* Combo from 1st hit with 5f delay}}
}}
}}
{{Move
{{Move
Line 735: Line 736:
|target=,h
|target=,h
|damage=,17
|damage=,17
|startup=i22~23
|startup=,i22~23
|block=-5
|block=-5
|hit=+21a (+12)
|hit=+21a (+12)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=90
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 754: Line 755:
|target=,L
|target=,L
|damage=,12
|damage=,12
|startup=i25
|startup=,i25
|block=-12
|block=-12
|hit=+3c
|hit=+3c
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit with delay
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit with 5f delay}}
}}
}}
{{Move
{{Move
Line 778: Line 781:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{Elbow}}
* {{BB}}}}
}}
}}


Line 801: Line 806:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r23
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 820: Line 825:
|ch=[[Dragunov combos#Staples|+58a]]
|ch=[[Dragunov combos#Staples|+58a]]
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 827: Line 832:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st CH}}
* Combo from 1st CH with 8f delay
* Input can be delayed 12f
* Input can be delayed 10f}}
}}
}}
{{Move
{{Move
Line 841: Line 848:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Launches crouching opponent
}}
}}
{{Move
{{Move
Line 856: Line 863:
|damage=16
|damage=16
|startup=i17~20
|startup=i17~20
|block=-6
|block=-6~-3
|hit=+5c
|hit=+5c~+8c
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r22
|tot=
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{Spike}}
* +20 damage throw when hit from the front in close range}}
* +20 damage throw when hit from the front in close range}}
}}
}}
Line 881: Line 888:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 898: Line 905:
|block=-7
|block=-7
|hit=+12g
|hit=+12g
|ch=[[Dragunov combos#Mini-combos|+24a]]
|ch=[[Dragunov combos#Mini-combos|+24d]]
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
* Causes Strong Aerial Tailspin}}
}}
}}
}}


Line 926: Line 934:
|ch=[[Dragunov combos#Mini-combos|+13d]]
|ch=[[Dragunov combos#Mini-combos|+13d]]
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Elbow}}
}}
}}
{{Move
{{Move
Line 939: Line 947:
|name=Razer
|name=Razer
|target=L
|target=L
|damage=17
|damage=14
|startup=i18~19
|startup=i18~19
|block=-13
|block=-13
|hit=-1c
|hit=-1c
|ch=+13g
|ch=+13g
|crush=cs
|crush=cs6~
|recv=
|recv=r31 FC
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 964: Line 972:
|ch=+1c
|ch=+1c
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 980: Line 988:
|startup=,i24~25
|startup=,i24~25
|block=-6
|block=-6
|hit=+8
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,002: Line 1,010:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=110
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Chip damage on block}}
}}
}}
{{Move
{{Move
Line 1,021: Line 1,032:
|ch=+23g
|ch=+23g
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=78
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st CH
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st CH}}
}}
}}
{{Move
{{Move
Line 1,040: Line 1,053:
|ch=-4
|ch=-4
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,059: Line 1,072:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st CH
|notes=Combo from 1st CH with 1f delay
}}
}}
{{Move
{{Move
Line 1,078: Line 1,091:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r40
|tot=
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,085: Line 1,098:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st CH
* Combo from 2nd hit
* Combo from 2nd hit}}
* Combo from 1st CH}}
}}
}}
{{Move
{{Move
Line 1,100: Line 1,113:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r38
|tot=
|tot=77
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,120: Line 1,133:
|hit=+5d
|hit=+5d
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* ps5~15
* cs1~25}}
|recv=r25 FC
|tot=
|tot=
|range=
|range=
Line 1,127: Line 1,142:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Parries lows
* Parries lows except weapons
* Can side switch on a successful parry
* 100% recoverable damage}}
* 100% recoverable damage}}
}}
}}
Line 1,146: Line 1,162:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,165: Line 1,181:
|ch=+3
|ch=+3
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit with delay
|notes={{Plainlist|
* Combo from 1st hit with 9f delay
* Input can be delayed 11f}}
}}
}}
{{Move
{{Move
Line 1,184: Line 1,202:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=92
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 2nd CH with delay
|notes={{Plainlist|
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f}}
}}
}}
{{Move
{{Move
Line 1,202: Line 1,222:
|hit=-2c
|hit=-2c
|ch=[[Dragunov combos#Staples|+67a (+51)]]
|ch=[[Dragunov combos#Staples|+67a (+51)]]
|crush=cs
|crush=cs6~49
|recv=
|recv=r35
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,220: Line 1,240:
|block=-31
|block=-31
|hit=+3
|hit=+3
|ch=[[Dragunov combos#Mini-combos|+24a]]
|ch=[[Dragunov combos#Mini-combos|+20a]]
|crush=
|crush=
|recv=
|recv=r37
|tot=
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Balcony break on airborne hit
}}
}}


Line 1,245: Line 1,265:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,261: Line 1,281:
|startup=,i25~26
|startup=,i25~26
|block=-12
|block=-12
|hit=+18gc
|hit=+18g
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,272: Line 1,292:
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* Combo from 1st hit}}
* Combo from 1st hit with 1f delay
* Opponent recovers crouching}}
}}
}}
{{Move
{{Move
Line 1,286: Line 1,307:
|ch=
|ch=
|crush=
|crush=
|recv=FC
|recv=r22 FC
|tot=
|tot=37
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,305: Line 1,326:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r22
|tot=
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,323: Line 1,344:
|hit=-2c
|hit=-2c
|ch=+1d
|ch=+1d
|crush=
|crush=,cs15~050
|recv=
|recv=r35
|tot=
|tot=103
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,345: Line 1,366:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,352: Line 1,373:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* {{BB}}}}
* {{BB}}
* +18a (+9) on BT hit}}
}}
}}
{{Move
{{Move
Line 1,366: Line 1,388:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,379: Line 1,401:
|name=
|name=
|target=,m
|target=,m
|damage=,15
|damage=,10
|startup=,i21
|startup=,i21
|block=-7
|block=-7
Line 1,385: Line 1,407:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Enter FC with D
* {{Spike}}
* Enter SNK with df}}
* Combo from 1st CH with 5f delay
* Enter FC r26 with D
* Enter SNK -6 +5 r25 with df}}
}}
}}
{{Move
{{Move
Line 1,404: Line 1,428:
|block=+1
|block=+1
|hit=+5
|hit=+5
|ch=[[Dragunov combos#Mini-combos|+14]]
|ch=[[Dragunov combos#Mini-combos|+14c]]
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 2nd hit with 3f delay
* Combo from 2nd hit with delay}}
* Combo from 1st CH with 7f delay
* Input can be delayed 10f delay}}
}}
}}
{{Move
{{Move
Line 1,421: Line 1,446:
|name=Tundra Slash
|name=Tundra Slash
|target=,h
|target=,h
|damage=,20
|damage=,16
|startup=,i17~18
|startup=,i17~18
|block=-9
|block=-9
Line 1,427: Line 1,452:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,435: Line 1,460:
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5, [[Dragunov combos#Staples|+62a (+42)]]}}
* {{HeatDash|+5, [[Dragunov combos#Staples|+62a (+42)]]}}
* {{BB}}}}
* {{BB}}
* Combo from 1st hit with 1f delay}}
}}
}}
{{Move
{{Move
Line 1,449: Line 1,475:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{FB}}
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 1,460: Line 1,486:
|parent=
|parent=
|input=b+1+3
|input=b+1+3
|alt=b+2+4
|name=Red Alert
|name=Red Alert
|target=
|target=
Line 1,468: Line 1,495:
|ch=
|ch=
|crush=ps5~12
|crush=ps5~12
|recv=
|recv=r35
|tot=
|tot=
|range=
|range=
Line 1,475: Line 1,502:
|notes={{Plainlist|
|notes={{Plainlist|
* Parries mid and high punches and kicks
* Parries mid and high punches and kicks
* +1d on a successful kick parry
* 100% recoverable damage
* 100% recoverable damage
* Alternate input b+2+4}}
* Side switch on hit
}}
}}
}}
{{Move
{{Move
Line 1,489: Line 1,518:
|hit=[[Dragunov combos#Mini-combos|+26a]]
|hit=[[Dragunov combos#Mini-combos|+26a]]
|ch=
|ch=
|crush=ps
|crush=ps7~15
|recv=
|recv=r26
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Punch parry
|notes={{Plainlist|
* Balcony break on airborne hit
* Punch parry
}}
}}
}}


Line 1,513: Line 1,545:
|ch=[[Dragunov combos#Staples|+53a]]
|ch=[[Dragunov combos#Staples|+53a]]
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,528: Line 1,560:
|damage=16
|damage=16
|startup=i17~21
|startup=i17~21
|block=-13
|block=-17
|hit=+14a (+4)
|hit=-6
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=
* js9~27
|tot=
* fs28~30}}
|recv=r32
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes=
}}
}}
{{Move
{{Move
Line 1,547: Line 1,581:
|damage=21
|damage=21
|startup=i22~23
|startup=i22~23
|block=-9
|block=-17
|hit=+17a
|hit=+11a
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=
* js9~27
|tot=
* fs28~30}}
|recv=r35
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
** on airborne hit
}}
}}
}}
{{Move
{{Move
Line 1,570: Line 1,609:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r46
|tot=
|tot=110
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,585: Line 1,624:
|damage=16
|damage=16
|startup=i17~21
|startup=i17~21
|block=-17
|block=-13
|hit=-6
|hit=+14a (+4)
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=
* js9~27
|tot=
* fs28~30}}
|recv=r32
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,605: Line 1,646:
|startup=i22~23
|startup=i22~23
|block=-9
|block=-9
|hit=[[Dragunov combos#Mini-combos|+21a]]
|hit=[[Dragunov combos#Mini-combos|+15a]]
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=
* js9~27
|tot=
* fs28~30}}
|recv=r31
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
** on airborne hit
}}
}}
}}
{{Move
{{Move
Line 1,619: Line 1,665:
|parent=
|parent=
|input=uf+1
|input=uf+1
|alias={{Dotlist|
* ub+1
* u+1}}
|name=Eye Blast
|name=Eye Blast
|target=h
|target=h
Line 1,627: Line 1,676:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,634: Line 1,683:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}}}
* Alternate input:
** ub+1
** u+1}}
}}
}}
{{Move
{{Move
Line 1,643: Line 1,689:
|parent=
|parent=
|input=uf+2
|input=uf+2
|alt=u+2
|name=Under Pressure
|name=Under Pressure
|target=M
|target=M
Line 1,650: Line 1,697:
|hit=[[Dragunov combos#Mini-combos|+42a]]
|hit=[[Dragunov combos#Mini-combos|+42a]]
|ch=
|ch=
|crush=js
|crush=js9~30
|recv=
|recv=r33
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input u+2
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 1,669: Line 1,716:
|hit=+20a (+10)
|hit=+20a (+10)
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=
* js9~27
|tot=
* fs28~30}}
|recv=r26
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,686: Line 1,735:
|startup=i22~23
|startup=i22~23
|block=-9
|block=-9
|hit=[[Dragunov combos#Mini-combos|+25a]]
|hit=[[Dragunov combos#Mini-combos|+19a]]
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=
* js9~27
|tot=
* fs28~30}}
|recv=r27
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
** on airborne hit
}}
}}
}}
{{Move
{{Move
Line 1,700: Line 1,754:
|parent=
|parent=
|input=uf,n,4
|input=uf,n,4
|alias=Delayed Hopkick
|name=Delayed Rising Toe Kick
|name=Delayed Rising Toe Kick
|target=m
|target=m
|damage=20
|damage=20
|startup=i23~25
|startup=i23~i25
|block=-13
|block=-13
|hit=[[Dragunov combos#Staples|+32a (+22)]]
|hit=+32a (+22a)
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=
* js9~30
|tot=
* fs31~33}}
|range=
|recv=r30
|tot=55
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 1,731: Line 1,788:
|ch=[[Dragunov combos#Mini-combos|+30d (+22)]]
|ch=[[Dragunov combos#Mini-combos|+30d (+22)]]
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,738: Line 1,795:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{FB}}}}
* {{Spike}}}}
}}
}}
{{Move
{{Move
Line 1,752: Line 1,809:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,773: Line 1,830:
|hit=[[Dragunov combos#Mini-combos|+13]]
|hit=[[Dragunov combos#Mini-combos|+13]]
|ch=
|ch=
|crush=js
|crush=fs10~30
|recv=
|recv=r30 FC
|tot=
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 1,785: Line 1,842:
|parent=
|parent=
|input=f,f,F+2
|input=f,f,F+2
|name=Russian Hook Special
|name={{Dotlist|
|alt=wr2
* Russian Assault
* Russian Hook Special}}
|alias=wr2
|target=m
|target=m
|damage=22
|damage=22
Line 1,794: Line 1,853:
|ch=[[Dragunov combos#Staples|+44a]]
|ch=[[Dragunov combos#Staples|+44a]]
|crush=
|crush=
|recv=
|recv=r40
|tot=
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,803: Line 1,862:
{{Plainlist|
{{Plainlist|
* {{BB}}
* {{BB}}
* {{FB}}
* {{Spike}}
* 20% (4) Chip damage on block - 30% (9) when powered up
* 20% (4) Chip damage on block - 30% (9) when powered up
* Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 26 damage  
* Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 26 damage  
Line 1,812: Line 1,871:
|parent=
|parent=
|input=f,f,F+4
|input=f,f,F+4
|alias=wr4
|name=Snap Knee Assault
|name=Snap Knee Assault
|target=m,t
|target=m,t
Line 1,820: Line 1,880:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw when hit from the front
* {{Tornado}}
* Alternate input wr4}}
** on wall hit only
* {{Knee}}
* Transition to attack throw on front standing or wall hit
* Throw is unbreakable
}}
}}
}}
{{Move
{{Move
Line 1,840: Line 1,904:
|hit=+1d
|hit=+1d
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=
* cs12~44
|tot=
* fs10~42}}
|recv=r33
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw when hit from the front}}
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit}}
}}
}}
{{Move
{{Move
Line 1,853: Line 1,921:
|parent=
|parent=
|input=qcb+2
|input=qcb+2
|alias=Backswing Blow
|name=Mass Elbow
|name=Mass Elbow
|target=m
|target=m
Line 1,861: Line 1,930:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,868: Line 1,937:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Also known as Backswing Blow
* {{Elbow}}
}}}}
}}}}


Line 1,883: Line 1,952:
|startup=i16~17
|startup=i16~17
|block=-13
|block=-13
|hit=-2
|hit=-4
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,903: Line 1,972:
|block=
|block=
|hit=+7
|hit=+7
|ch=+7
|ch=
|crush=
|crush=
|recv=SNK
|recv=r26 SNK
|tot=
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st hit
* Available only as combo from 1st
* Available only as combo from 1st
* Just input to power up - 14 damage}}
* Input 4 on frames 16~19 to power up - 14 damage}}
}}
}}


Line 1,930: Line 2,001:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r20
|tot=
|tot=33
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Enter SNK -5 +2 with df
|notes=Enter SNK -5 +2 r22 with df
}}
}}
{{Move
{{Move
Line 1,949: Line 2,020:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,970: Line 2,041:
|ch=+36a (+0)
|ch=+36a (+0)
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,991: Line 2,062:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,010: Line 2,081:
|ch=+36a (+0)
|ch=+36a (+0)
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,029: Line 2,100:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r23
|tot=
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,040: Line 2,111:
|parent=
|parent=
|input=ws1+2
|input=ws1+2
|alt=SNK.1+2
|name=Frost Tackle
|name=Frost Tackle
|target=m
|target=m
Line 2,048: Line 2,120:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,055: Line 2,127:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Alternate input SNK.1+2}}
* Shoulder}}
}}
}}


Line 2,074: Line 2,146:
|crush=
|crush=
|recv=r1 SNK
|recv=r1 SNK
|tot=
|tot=22
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,080: Line 2,152:
|notes={{Plainlist|
|notes={{Plainlist|
* Lapses to standing
* Lapses to standing
* Cancel to SS with u
* Input d,DF to transition to FC instead of SNK}}
* Input d,DF to transition to FC instead of SNK}}
}}
}}
Line 2,086: Line 2,159:
|parent=
|parent=
|input=SNK.1
|input=SNK.1
|alt=qcf+1
|alias=qcf+1
|name=Cocked Hammer
|name=Cocked Hammer
|target=h
|target=h
Line 2,095: Line 2,168:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
** on airborne hit
}}
}}
}}
{{Move
{{Move
Line 2,106: Line 2,182:
|parent=
|parent=
|input=SNK.2
|input=SNK.2
|alt=qcf+2
|alias=qcf+2
|name=Stinger Elbow
|name=Stinger Elbow
|target=m
|target=m
Line 2,115: Line 2,191:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* {{Elbow}}
}}
}}
}}
{{Move
{{Move
Line 2,126: Line 2,205:
|parent=
|parent=
|input=SNK.3
|input=SNK.3
|alt=qcf+3
|alias=qcf+3
|name=Slay Ride
|name=Slay Ride
|target=L,t
|target=L,t
Line 2,134: Line 2,213:
|hit=+0
|hit=+0
|ch=+1d
|ch=+1d
|crush=
|crush={{Plainlist|
|recv=
* fs10~42
|tot=
* cs12~}}
|recv=r34 FC
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,148: Line 2,229:
|parent=
|parent=
|input=SNK.4
|input=SNK.4
|alt=qcf+4
|alias=qcf+4
|name=Ignition Switch
|name=Ignition Switch
|target=M
|target=M
|damage=27
|damage=22
|startup=i19~21
|startup=i19~21
|block=+7
|block=+7
|hit=[[Dragunov combos#Mini-combos|+18a]]
|hit=+8c
|ch=
|ch=
|crush=
|crush=
|recv=FC
|recv=30 FC
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,166: Line 2,247:
* {{HeatDash|+5, [[Dragunov combos#Staples|+67a (+50)]]}}
* {{HeatDash|+5, [[Dragunov combos#Staples|+67a (+50)]]}}
* {{BB}}
* {{BB}}
* {{FB}}
* {{Spike}}
* Chip damage on block}}
* Chip damage on block}}
}}
}}
Line 2,173: Line 2,254:
|parent=
|parent=
|input=SNK.1+2
|input=SNK.1+2
|alt=qcf+1+2
|alias=qcf+1+2
|name=
|name=
|target=m
|target=m
Line 2,179: Line 2,260:
|startup=i12~13
|startup=i12~13
|block=-14
|block=-14
|hit=+19
|hit=+19 (+9)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}}}
* {{BB}}
* Shoulder}}
}}
}}
{{Move
{{Move
Line 2,194: Line 2,276:
|parent=
|parent=
|input=SNK.3+4
|input=SNK.3+4
|alt=qcf+3+4
|alias=qcf+3+4
|name=Snap Knee
|name=Snap Knee
|target=m
|target=m
Line 2,202: Line 2,284:
|hit=+27g
|hit=+27g
|ch=
|ch=
|crush=pc
|crush=pc8~16
|recv=
|recv=r27
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* Absorb a hit to transition to [[Dragunov movelist#Dragunov-f,f,F+4|Snap Knee Assault]]}}
* Absorb a hit to transition to [[Dragunov movelist#Dragunov-f,f,F+4|Snap Knee Assault]]}}
}}
}}
Line 2,536: Line 2,619:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 2
* Throw break 2}}
* Side switch}}
}}
}}
{{Move
{{Move
Line 2,718: Line 2,800:
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1
* Throw break 1
* Diminishes opponent's recoverable gauge}}
* {{RecoverableHealthRemoval}}
}}
}}
}}
{{Move
{{Move

Latest revision as of 06:39, 3 November 2024

This page is for Tekken 8. For Tekken 7, see Dragunov movelist (Tekken 7).

Heat

Makes Feint & Catch and Ambush Tackle throws unbreakable. They consume Heat.
Ambush Tackle becomes available after some moves (f,f,F+2,H.1+2, FC.df+1,H.1+2).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc
H
Heat Burst
  • 100% recoverable damage
  • Chip damage on block
Ultra Russian Sickle

H.2+3

m,​m,​m
25,​14,​23
+6
+2c
i15~16,i30~32,i31~35
pc
Heat Smash
Balcony Break
    • Only 1st and 3rd hit
  • Chip damage on block
  • Throw on 1st hit - 50 damage
Ultra Russian Sickle > Ambush Tackle

H.2+3,db+1+2

m,​m,​m,​t
25,​14,​23,​0
-2d
,i26
Tackle
Heat Smash
Russian Hook Special > Ambush Tackle

f,​f,​F+2,H.1+2

m,​t
22,​0
-2d
,i40
Tackle
Partially uses remaining Heat time
Hail Slicer > Ambush Tackle

FC.df+1,H.1+2

L,​t
8,​0
-2d
,i40
Tackle
Partially uses remaining Heat time
Salvo

1,​2,1

h,​m,​m
5,​8,​20
-14
+15g
,i19~20
t82 r34
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Combo from 1st or 2nd CH
  • Opponent recovers Crouching
Crushing Blizzard

f+3,1+2

m,​m
11,​27
-3
,i30~31
t78 r27
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Combo from 1st hit
  • Chip damage on block
Tundra Slash

b+4,3

m,​h
15,​16
-9
+21a (+12)
,i17~18
t61 r28
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st hit with 1f delay
Ignition Switch

SNK.4

M
22
+7
+8c
i19~21
t51 30 FC
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Chip damage on block
Sometimes written qcf+4
Cold Fate

d+1+3

t
30
+1d
i12~14
Heat Engager
  • Crouch throw
  • Alternate input 2+4
Feint & Low Catch

db+3~1+2

t
30
+1d
i19~20
cs
Heat Engager
  • Side switch
  • Crouch throw
  • Cancel into FC with D_DB
  • Alternate input b+2,1,3~1+2
Feint & Catch

1,​3,2~1+2

h,​h,​t
5,​14,​40
+5
-2d
,i29~32
  • Throw break 1+2
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Cancel with B
  • Alternate input f,F+2~1+2
Tundra Strike > Ambush Tackle

b+4,​2,1+2

m,​m,​t
15,​10,​17
-5
+3d
,i40
Tackle
  • Throw break 1+2
    • Recovery in BT
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Alternate input:
    • ss2,1+2,1+2
    • ss3+4,1+2
    • (Face down).1+2,1+2
    • FC.df+1,​H.1+2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​8
-4
+7
,i20
t53 r23
Combo from 1st hit
Eye Gouge > Hilt

1,​1,3

h,​h,​m
5,​8,​22
-9
+15a (+6)
+36a (+0)
,i25~26
t85 r29
Balcony Break
  • Combo from 2nd CH with 5f delay
  • Input can be 10f delayed

1,2

h,​m
5,​8
-9
+2
,i18
t56 r28
Combo from 1st hit
Salvo

1,​2,1

h,​m,​m
5,​8,​20
-14
+15g
,i19~20
t82 r34
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Combo from 1st or 2nd CH
  • Opponent recovers Crouching

1,3

h,​h
5,​14
-7
+1
+9
,i16~17
t55 r25
  • Jail from 1st attack
Hammer and Sickle

1,​3,2

h,​h,​m
5,​14,​20
-13
,i22~23
t88 r21
Spike
  • Combo from 2nd CH

2

h
10
+0
+9
i10
t29 r19

2,1

h,​h
10,​10
-3
+8
,i12
t44 r22
  • Jail from 1st attack
  • Enter SNK -1 +10 r20 with df
One Two Scud Kick

2,​1,3

h,​h,​h
10,​10,​24
-9
+40d (-18)
,i18~19
t78 r33
Balcony Break
  • Input can be delayed 14f
  • Move can be delayed 10f
One Two Mine Kick

2,​1,4

h,​h,​L
10,​10,​14
-12
+3
,i23
t80 r31
Spike

3

m
10
-9
+2
i15~16
t43 r27

3,1

m,​h
10,​8
-2
+7
,i21~22
t60 r22
  • Combo from 1st hit
  • Enter SNK -3 +6 r23 with df
Disconnector Combo Middle

3,​1,2

m,​h,​m
10,​8,​24
-12
+12a (+3)
,i19~21
t96 r36
Balcony Break
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Disconnector Combo High

3,​1,4

m,​h,​h
10,​8,​24
-9
+42d (-16)
,i22~23
t93 r31
Balcony Break
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

4

h
10
-9
-1
+2
i12
t40 r28
Karnov Hook

4,1

h,​h
10,​17
-4
+8
,i17~18
t55 r24
  • Balcony Break on airborne hit
  • Combo from 1st hit
Karnov Kick

4,3

h,​m
10,​18
-12
,i23~24
t70 r33
Spike
  • Combo from 1st CH
  • Interrupt with i4 from 1st block
Karnov Avalanche

4,4

h,​m
10,​23
+5
+29a (+20)
,i25~36
  • js22~42
  • fs43~45
t69 r20 FC
Balcony Break
  • Chip damage on block
  • Interrupt with i16 from 1st block
Bloodhound Strike

1+2

m
25
-14
+19a
i21~22
pc7~20
t52 r30
Balcony Break
Spike
  • -9 on block after absorbing and attack and chip damage on block
Iron Flail

3+4

h
25
-13d
i25~26
  • js13~37
  • fs38~40
  • gs41~
t60 r34 FUFT
  • Tech-rollable on frames 34~38

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
16
-8
+3
+8
i19~20
t46 r26
Elbow
Stun Gun

f+2,4

h,​m
16,​24
-7
,i19~20
t67 r27
Balcony Break
Knee
  • Combo from 1st CH with 10f delay
  • Input can be delayed 10f

f+3

m
11
-6
+5
i20
t45 r25
Enter SNK +0 +11 r19 with df
Step-in Mantis

f+3,3

m,​m
11,​14
-10
+1
,i17~20
t72 r26
Spike
  • Combo from 1st CH
  • +20 damage throw when hit from the front in close range
Crushing Blizzard

f+3,1+2

m,​m
11,​27
-3
,i30~31
t78 r27
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Combo from 1st hit
  • Chip damage on block

f+4

h
16
-7
+8
i14~15
t40 r28
Knee
Falcon Combination

f+4,3

h,​h
16,​22
-9
+20a
,i30~32
t78 r28
Tornado
Balcony Break
  • Combo from 1st hit with 3f delay

f+4,4

h,​h
16,​11
-11
+0
,i20~21
t65 r29
Balcony Break
    • Only on CH
  • Combo from 1st hit with 5f delay
Cougar Combination

f+4,​4,3

h,​h,​h
16,​11,​17
-5
+21a (+12)
,i22~23
t90 r28
Balcony Break
Orca Combination

f+4,d+4

h,​L
16,​12
-12
+3c
,i25
t71 r31
Spike
  • Combo from 1st hit with 5f delay
Scabbard

f+1+2

h
27
-9
+35a
i17~18
t49 r31
Elbow
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
-2
+7
i13
t39 r23
Switchblade Ripper

df+1,4

m,​h
13,​23
-6
+22a (+13)
,i22~23
t65 r27
Balcony Break
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12f
  • Input can be delayed 10f
Scimitar

df+2

m
14
-12
i15~16
t47 r31
Launches crouching opponent
Mantis Heel

df+3

m
16
-6~-3
+5c~+8c
i17~20
t42 r22
Spike
  • +20 damage throw when hit from the front in close range

df+4

m
14
-9
+2
i12
t40 r28
Reaper Kick

df+3+4

m
19
-7
+12g
i22~24
t53 r29
Strong Aerial Tailspin
Homing
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bunker-buster Elbow

d+1

m
18
+1c
+8c
i18~19
t45 r26
Elbow
Razer

d+2

L
14
-13
-1c
+13g
i18~19
cs6~
t50 r31 FC

d+3

L
13
-14
-3
+1c
i17~18
t50 r32

d+3,2

L,​h
13,​18
-6
+6
,i24~25
t73 r28
Combo from 1st CH
Avalanche Hammer Rush

d+3,​2,1+2

L,​h,​m
13,​18,​24
-2c
+20a
,i35~36
t110 r29
Balcony Break
Spike
  • Chip damage on block
Detached Kick

d+3,4

L,​m
13,​18
-11
+5
+23g
,i28
t78 r32
Spike
  • Combo from 1st CH

d+4

L
12
-15
-9
-4
i15~16
t49 r33

d+4,1

L,​h
12,​8
-11
+5
,i14~15
t61 r29
Combo from 1st CH with 1f delay
Separator

d+4,​1,3

L,​h,​h
12,​8,​21
-16
+9a (+0)
,i15~16
t88 r40
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH

d+4,4

L,​h
12,​23
-14
+16a (+6)
,i22~23
t77 r38
Balcony Break
  • Combo from 1st CH
Pit Fall

d+1+2

40
+5d
  • ps5~15
  • cs1~25
r25 FC
  • Parries lows except weapons
  • Can side switch on a successful parry
  • 100% recoverable damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-7
+4
i14~15
t40 r25

db+2,1

m,​m
12,​10
-10
+1
+3
,i20~21
t64 r28
  • Combo from 1st hit with 9f delay
  • Input can be delayed 11f
Death's Door

db+2,​1,2

m,​m,​m
12,​10,​20
-14
,i25
t92 r31
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
Clipping Sweep

db+3

l
17
-26
-2c
i27~29
cs6~49
t64 r35
Clean hit +67a (+51)
Deadly Scorpion

db+3+4

L
23
-31
+3
i20~21
t58 r37
Balcony break on airborne hit

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
14
-10
+1
i17
t46 r29
Pommel Fling

b+1,2

m,​m
14,​18
-12
+18g
,i25~26
t75 r31
Tornado
Balcony Break
  • Combo from 1st hit with 1f delay
  • Opponent recovers crouching

b+2

m
14
-3
+8
i15
t37 r22 FC

b+2,1

m,​h
14,​11
-5
+6
,i17~19
t59 r22
Combo from 1st hit
Eye Gouge > Stingray

b+2,​1,3

m,​h,​l
14,​11,​17
-26
-2c
+1d
,i29~31
,cs15~050
t103 r35
Serrated Edge

b+3

h
17
-9
+11g
i14~15
t46 r31
Homing
Balcony Break
  • +18a (+9) on BT hit

b+4

m
15
-7
+4
i14
t40 r26

b+4,2

m,​m
15,​10
-7
+4c
,i21
t61 r26
Spike
  • Combo from 1st CH with 5f delay
  • Enter FC r26 with D
  • Enter SNK -6 +5 r25 with df
Tundra Strike > Ear Grab

b+4,​2,1

m,​m,​h
15,​10,​17
+1
+5
,i23~24
t83 r24
  • Combo from 2nd hit with 3f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 10f delay
Tundra Slash

b+4,3

m,​h
15,​16
-9
+21a (+12)
,i17~18
t61 r28
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st hit with 1f delay
Blizzard Hammer

b+1+2

m
26
+6
i22~23
t50 r27
Spike
Red Alert
b+2+4

b+1+3

25
-5d
ps5~12
r35
  • Parries mid and high punches and kicks
  • +1d on a successful kick parry
  • 100% recoverable damage
  • Side switch on hit
Inertia Kick

b+3+4

h
22
-2
i28~29
ps7~15
t55 r26
  • Balcony break on airborne hit
  • Punch parry

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Counterstrike

ub+2

h
18
-5
+9
i20
t46 r26
Sidesteps left

ub+3

m
16
-17
-6
i17~21
  • js9~27
  • fs28~30
t53 r32
Slicing Sobat

ub+4

m
21
-17
+11a
i22~23
  • js9~27
  • fs28~30
t58 r35
Balcony Break
    • on airborne hit
Sub-Zero

ub+1+2

m!
60
+26d (-32)
i63~64
t110 r46
Balcony Break

u+3

m
16
-13
+14a (+4)
i17~21
  • js9~27
  • fs28~30
t53 r32
Balcony Break
Slicing Sobat

u+4

m
21
-9
i22~23
  • js9~27
  • fs28~30
t54 r31
Balcony Break
    • on airborne hit
Eye Blast

uf+1

h
20
-9
i15
t43 r28
Tornado
Balcony Break
Sometimes written
  • ub+1
  • u+1
Under Pressure
u+2

uf+2

M
20
-5
i30-31
js9~30
t64 r33
Spike
Breaching Charge Kick

uf+3

m
16
-7
+20a (+10)
i17~21
  • js9~27
  • fs28~30
t47 r26
Balcony Break
Slicing Sobat

uf+4

m
21
-9
i22~23
  • js9~27
  • fs28~30
t50 r27
Balcony Break
    • on airborne hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a (+22a)
i23~i25
  • js9~30
  • fs31~33
t55 r30
Sometimes written Delayed Hopkick

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Russian Sickle

f,F+2

m
20
-12
+15a
i15~16
t50 r34
Balcony Break
Spike
Stinger Kick

f,F+3

h
35
+5
+30a (+4)
i21~23
t56 r33
Homing
Balcony Break
  • Chip damage on block
Rolling Thunder

f,F+4

M
21
-1
i26~28
fs10~30
t58 r30 FC
Spike
  • Russian Assault
  • Russian Hook Special

f,f,F+2

m
22
+4
+32d (-26)
i15~17
t57 r40
Balcony Break
Spike
  • 20% (4) Chip damage on block - 30% (9) when powered up
  • Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 26 damage
Sometimes written wr2
Snap Knee Assault

f,f,F+4

m,​t
20,​25
-7
+1d
i20~21
t55 r34
Tornado
    • on wall hit only
Knee
  • Transition to attack throw on front standing or wall hit
  • Throw is unbreakable
Sometimes written wr4
Chernobog Sweep

WR.F+3

L,​t
20,​20
-15
+1d
i17~18
  • cs12~44
  • fs10~42
t51 r33
  • Transition to attack throw on front standing hit
  • Must run for 32f to access this move
  • +27a on BT hit
Mass Elbow

qcb+2

m
23
-15
i26~27
t62 r35
Tornado
Elbow
Sometimes written Backswing Blow

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+1

L
8
-13
-4
i16~17
t50 r33
Hail Slicer

FC.df+1,4

L,​m
8,​10
+7
,i16~17
t62 r26 SNK
Knee
  • Combo from 1st hit
  • Available only as combo from 1st
  • Input 4 on frames 16~19 to power up - 14 damage

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
11
-3
+4
i12~13
t33 r20
Enter SNK -5 +2 r22 with df
Qullion

ws1,2

m,​h
11,​14
-7
+10g
,i22~23
t68 r32
Balcony Break
  • Combo from 1st hit
Double Hilt

ws1,3

m,​m
11,​17
-13
+15a (+6)
+36a (+0)
,i17~18
t61 r29
Balcony Break
  • Combo from 1st hit
Ballistic Upper

ws2

m
15
-12
i15~16
t47 r31
Glacial Hilt

ws3

m
21
-9
+15a (+6)
+36a (+0)
i16~17
t46 r29
Balcony Break
Gelid Smash

ws4

m
15
-5
+6
i11~12
t35 r23
Frost Tackle
SNK.1+2

ws1+2

m
28
-14
+19a (+9)
i12~13
t49 r36
Balcony Break
  • Shoulder

SNK (Sneak)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sneak

qcf

t22 r1 SNK
  • Lapses to standing
  • Cancel to SS with u
  • Input d,DF to transition to FC instead of SNK
Cocked Hammer

SNK.1

h
20
-3
i15~16
t44 r28
Balcony Break
    • on airborne hit
Sometimes written qcf+1
Stinger Elbow

SNK.2

m
25
-14
i18~19
t54 r35
Tornado
Elbow
Sometimes written qcf+2
Slay Ride

SNK.3

L,​t
17,​20
-16
+0
+1d
i17~18
  • fs10~42
  • cs12~
t52 r34 FC
  • Throw when CH from the front
    • Called "Needle Hold" in-game
Sometimes written qcf+3
Ignition Switch

SNK.4

M
22
+7
+8c
i19~21
t51 30 FC
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Chip damage on block
Sometimes written qcf+4

SNK.1+2

m
28
-14
+19 (+9)
i12~13
t49 r36
Balcony Break
  • Shoulder
Sometimes written qcf+1+2
Snap Knee

SNK.3+4

m
20
-13
+27g
i17~18
pc8~16
t45 r27
Knee
Sometimes written qcf+3+4

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SS.2

m
16
-10
+1
i20~21
Integral Slicer Clutch

SS.2,3

m,​h,​t
16,​20,​20
-9
+1d
i18
  • Throw when hit from the front
  • Side switch
  • Combo from 1st hit

SS.2,1+2

m,​m,​m
16,​8,​12
-4
+2
,i27~29,i8~9
  • Combo from 1st hit
Integral Blitz

SS.2,​1+2,4

m,​m,​m,​h
16,​8,​12,​28
-10
+45a
,i26~27
  • Combo from 1st hit
Pigeon Roll

SS.3+4

cs
FC
Cane Stab

BT.d+3

l
20
-11
+10d
i16
Clipping Heel Hook

FDFT.3

l,​t
8,​30
-9
+0d
i19
cs
On close hit
Six Feet Under

OTG.d+3+4

L
24
-11
+0
i24
Floor Break
  • +0a (-8) on grounded

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Volk Clutch

1+3

t
35
-2
+1d
i12~14
  • Throw break 1 or 2
Purge Slam

2+4

t
35
-2
+1d
i12~14
  • Throw break 1 or 2
  • Side switch on hit and break
Tarantula Sting

Left throw

t
40
-3
+1d
  • Throw break 1
Reverse Fracture

Right throw

t
40
-3
+1d
  • Throw break 1
Absolute Silence

Back throw

t
50
+1d
Reverse Victor Clutch

f+1+4

t
40
-2
+0d
i11
  • Throw break 1
  • Side switch
Victor Clutch

f+2+3

t
40
-2
-1d
i11
  • Throw break 2
Blizzard Rush

uf+1+2

t
45
-6
-5d
i12
Floor Break
  • Throw break 1+2
  • Side switch
Cold Fate

d+1+3

t
30
+1d
i12~14
Heat Engager
  • Crouch throw
  • Alternate input 2+4
Scorpion Scissors

uf+3+4

t
35
-12d
i38~42
Feint & Catch

1,​3,2~1+2

h,​h,​t
5,​14,​40
+5
-2d
,i29~32
  • Throw break 1+2
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Cancel with B
  • Alternate input f,F+2~1+2
Feint & Low Catch

db+3~1+2

t
30
+1d
i19~20
cs
Heat Engager
  • Side switch
  • Crouch throw
  • Cancel into FC with D_DB
  • Alternate input b+2,1,3~1+2
Tundra Strike > Ambush Tackle

b+4,​2,1+2

m,​m,​t
15,​10,​17
-5
+3d
,i40
Tackle
  • Throw break 1+2
    • Recovery in BT
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Alternate input:
    • ss2,1+2,1+2
    • ss3+4,1+2
    • (Face down).1+2,1+2
    • FC.df+1,​H.1+2
Snap Knee Assault

(During enemy wall stun).f,f,F+4

m,​t
20,​20,​25,​35
i20~21
Tornado
  • Deals maximum 32 (20) damage due to scaling
Frost Bite

Tackle.1

t
35
+0d
  • Throw break 1
Removes Recoverable Health
Achilles' Hold

Tackle.2

t
40
+3d
  • Throw break 2
Iron Curtain

Tackle.1+2

t
45
+3d
  • Throw break 1+2

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
3 h
1 h
2 m
1 h
1 m
4 L
1 h
3 h
2 m
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
4 h
1 h
2 m
4 M
1+2 m

External Links