Steve movelist: Difference between revisions

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{{Navbox Steve}}
{{Navbox movelist}}
{{See other}}
== Heat ==
== Heat ==


{{Sticky|{{MoveDataHeader}}}}
{| class="wikitable" <!-- Character-specific properties in Heat go here -->
| {{MoveDataIcon|color=blue|Can use Ducking In Direct (H.df+3+4) for immediate EXD transition}}
|-
| {{MoveDataIcon|color=blue|Can use Two-Faced (TFA) with H.EXD.1+3}}
|-
| {{MoveDataIcon|color=blue|Can parry mid attacks during LNH (successful parry goes to TFA)}}
|}


{{MoveDataHeader}}
{{MoveInherit
|Generic-2+3
|id=Steve-2+3
}}
{{Move
{{Move
|name=
|id=Steve-H.2+3
|id=Steve-H.1+2
|parent=
|parent=
|input=H.1+2
|input=H.2+3
|target=m,m
|name=Bretwalda
|damage=7,21
|target=m,th
|startup=i14
|damage=10,4,2,3,3,3,25
|block=-12
|startup=i16
|hit=KND
|block=+8 LNH
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 21: Line 36:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f to Heat dash (+5/KND/KND)
* {{HeatSmash}}
* {{FB}}
* {{Spike}}
* 14 Chip Damage on block
* Alternate input: H.FLK.2+3 or H.PAB.2+3
}}}}
}}}}
{{Move
{{Move
|id=Steve-H.df+3+4
|parent=
|input=H.df+3+4
|name=
|name=
|id=Steve-H.qcf+1
|target=sp
|parent=
|damage=
|input=H.qcf+1
|startup=
|target=m
|block=
|damage=21
|hit=
|startup=i16
|block=-10
|hit=KND
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 41: Line 60:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to FLK (-3/KND/KND)
* Transitions to EXD
* Input f to Heat dash (+5/KND/KND)
* Partially uses remaining heat time
}}}}
}}}}
{{Move
{{Move
|name=
|name=Two-Faced (TFA)
|id=Steve-H.f,f,f+2
|id=Steve-H.EXD.1+3
|parent=
|parent=
|input=H.f,f,f+2
|input=H.EXD.1+3
|target=m
|alt=H.EXD.2+4
|damage=30
|target=h (th)
|startup=i20~24
|damage=
|block=+6
|startup=i18
|hit=KND
|block=
|hit=
|ch=
|ch=
|crush=
|crush=
Line 62: Line 82:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f to Heat dash (+5/Launch/Launch)
*{{Homing}}
* Unbreakable
* Transitions to TFA
}}}}
}}}}
 
{{MoveQuery|Steve-H.LNH}}
== Rage ==
{{Move
 
|name=Dominion Rush
|id=Steve-H.EXDThrow.1
|parent=
|input=TFA.1
|target=th
|damage=15
|startup=
|block=+0
|hit=+14
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Press 1 for throw break
* Partially uses remaining heat time
}}}}
{{Move
|name=Debutante Ball
|id=Steve-H.EXDThrow.2
|parent=
|input=TFA.2
|target=th
|damage=50
|startup=
|block=+0
|hit=+0d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Press 2 for throw break
* Partially uses remaining heat time
}}}}
{{MoveQuery|Steve-1+2}}
{{MoveQuery|Steve-qcf+1}}
{{MoveQuery|Steve-f,f,F+2}}
{{MoveQuery|Steve-ALB.2}}


== n ==
== n ==


{{MoveDataHeader}}
{{Move
{{Move
|name=
|name=
Line 77: Line 144:
|target=h
|target=h
|damage=5
|damage=5
|startup=
|startup=i10
|block=+1
|block=+1
|hit=+8
|hit=+8
Line 90: Line 157:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Double Jab
|id=Steve-1,1
|id=Steve-1,1
|parent=Steve-1
|parent=Steve-1
Line 96: Line 163:
|target=,h
|target=,h
|damage=,7
|damage=,7
|startup=
|startup=i15
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 108: Line 175:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Transition to LWV with 3 (-6/0/0)
* Transition to LWV with 3 (-6/+0/+0)
* Transition to RWV with 4 (-6/0/0)
* Transition to RWV with 4 (-6/+0/+0)
* Transition to SWY with b+3_4 (-6/0/0)
* Transition to SWY with b+3_4 (-6/+0/+0)
* Transition to DCK with f+3_4 (-2/+4/+4)
* Transition to DCK with f+3_4 (-2/+4/+4)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Jab > Body Blow
|id=Steve-1,d+1
|id=Steve-1,d+1
|parent=Steve-1
|parent=Steve-1
Line 120: Line 187:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i25
|block=-6
|block=-6
|hit=0
|hit=+0
|ch=+5
|ch=+5
|crush=
|crush=
Line 131: Line 198:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to FLK with b (0/+6/+11)
* Transition to FLK with b (+0/+6/+11)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Double Jab > Body Blow
|id=Steve-1,1,d+1
|id=Steve-1,1,d+1
|parent=Steve-1,1
|parent=Steve-1,1
Line 140: Line 207:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i25
|block=-6
|block=-6
|hit=0
|hit=+0
|ch=+5
|ch=+5
|crush=
|crush=
Line 151: Line 218:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to FLK with b (0/+6/+11)
* Transition to FLK with b (+0/+6/+11)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Lightning Combo
|id=Steve-1,1,2
|id=Steve-1,1,2
|parent=Steve-1,1
|parent=Steve-1,1
Line 160: Line 227:
|target=,h
|target=,h
|damage=,15
|damage=,15
|startup=
|startup=i13-14
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 171: Line 238:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* NC from first hit
* Combo from 1st hit
* Input 3 to LWV (-5/+6/+6)
* Input 3 to LWV (-5/+6/+6)
* Input 4 to RWV (-5/+6/+6)
* Input 4 to RWV (-5/+6/+6)
Line 178: Line 245:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Left Right
|id=Steve-1,2
|id=Steve-1,2
|parent=Steve-1
|parent=Steve-1
Line 198: Line 265:
* Input 4 to RWV (-4/+7/+7)
* Input 4 to RWV (-4/+7/+7)
* Input b+3_4 to SWY (-4/+7/+7)
* Input b+3_4 to SWY (-4/+7/+7)
* Input f+3_4 DCK (-2/+9/+9)
}}}}
}}}}
{{Move
{{Move
Line 206: Line 274:
|target=,h
|target=,h
|damage=,15
|damage=,15
|startup=
|startup=i14
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 217: Line 285:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH or 2nd CH
* Input f to PAB (-2/+4/+4)
* Input f to PAB (-2/+4/+4)
* Input f to FLK (-1/+5/+5)
* Input b to FLK (-1/+5/+5)
}}}}
}}}}
{{Move
{{Move
|name=
|name=British Edge Combo
|id=Steve-1,2,1,2
|id=Steve-1,2,1,2
|parent=Steve-1,2,1
|parent=Steve-1,2,1
Line 227: Line 296:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i18-19
|block=-10
|block=-10
|hit=KND
|hit=+16a (+7)
|ch=
|ch=
|crush=
|crush=
Line 238: Line 307:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f+3_4 to DCK (-4/KND/KND)
* {{BB}}
* Combo from 3rd CH
* Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
* Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
* Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
* Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
}}}}
}}}}


{{Move
{{Move
|name=
|name=British Edge Combo 2
|id=Steve-1,2,1,d+2
|id=Steve-1,2,1,d+2
|parent=Steve-1,2,1
|parent=Steve-1,2,1
Line 248: Line 322:
|target=,l
|target=,l
|damage=,19
|damage=,19
|startup=
|startup=i26-27
|block=-12
|block=-12
|hit=+1c
|hit=+1c
|ch=KND
|ch=+14d
|crush=
|crush=cs10~
|recv=
|recv=
|tot=
|tot=
Line 259: Line 333:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Recover in crouch
}}}}
}}}}
{{Move
{{Move
Line 287: Line 360:
|target=,h
|target=,h
|damage=,14
|damage=,14
|startup=
|startup=i19
|block=-5
|block=-5
|hit=+6
|hit=+6
Line 298: Line 371:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input f to PAB (+2/+13g/+13)
* Input f to PAB (+2/+13g/+13)
* Input b to FLK (+3/+14g/+14)
* Input b to FLK (+3/+14g/+14)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Vanguard Rush
|id=Steve-2,1,2
|id=Steve-2,1,2
|parent=Steve-2,1
|parent=Steve-2,1
Line 308: Line 382:
|target=,m
|target=,m
|damage=,22
|damage=,22
|startup=
|startup=i25
|block=-11
|block=-11
|hit=KND
|hit=+13a (+4)
|ch=
|ch=
|crush=
|crush=
Line 319: Line 393:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f to PAB (+2/+13g/+13)
* {{BB}}
* Input b to FLK (+3/+14g/+14)
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
|name=
|name=Cromwell Combination
|id=Steve-2,2
|id=Steve-2,2
|parent=Steve-2
|parent=Steve-2
|input=,2
|input=,2
|target=,h
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i22-24
|block=-14
|block=-14
|hit=+6
|hit=+6
Line 340: Line 414:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f to PAB (+2/+13g/+13)
*{{Tornado}}
* Input b to FLK (+3/+14g/+14)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Sonic Fang
|id=Steve-1+2
|id=Steve-1+2
|parent=
|parent=
|input=1+2
|input=1+2
|alt=WS.1+2
|target=m,m
|target=m,m
|damage=7,21
|damage=7,21
|startup=i14
|startup=i14
|block=-12
|block=-12
|hit=+17/KND
|hit=+18a (+11)
|ch=
|ch=
|crush=
|crush=
Line 362: Line 436:
|notes={{Plainlist|
|notes={{Plainlist|
{{HeatEngager}}
{{HeatEngager}}
{{HeatDash| (+5/+35d/-)}}
}}}}
}}}}


== f ==
== f ==


{{MoveDataHeader}}
{{Move
{{Move
|name=
|name=
Line 387: Line 462:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Ducking Body Blow > Left Hook
|id=Steve-f+2,1
|id=Steve-f+2,1
|parent=Steve-f+2
|parent=Steve-f+2
Line 393: Line 468:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=
|startup=i15
|block=-5
|block=-5
|hit=+1
|hit=+1
Line 404: Line 479:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input f to PAB (+0/+4/+4)
* Input f to PAB (+0/+4/+4)
* Input b to FLK (+1/+5/+5)
* Input b to FLK (+1/+5/+5)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Ducking Psyche-out Body
|id=Steve-f+2,1~2
|id=Steve-f+2,1~2
|parent=Steve-f+2
|parent=Steve-f+2
Line 414: Line 490:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=i31
|block=-10
|block=-10
|hit=KND
|hit=[[Steve_combos#Mini-combos|+36d (+28)]]
|ch=
|ch=
|crush=
|crush=
Line 425: Line 501:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
}}}}
}}}}
{{Move
{{Move
Line 432: Line 509:
|input=,2
|input=,2
|target=,m
|target=,m
|damage=15
|damage=,15
|startup=
|startup=i16~17
|block=-6
|block=-6
|hit=+11
|hit=+11g
|ch=
|ch=
|crush=
|crush=
Line 444: Line 521:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transistion to LNH
* Transistion to LNH
* Input b to cancel LNH (-10/+7/+7)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Conqueror Combination
|id=Steve-f+2,2,1+2
|id=Steve-f+2,2,1+2
|parent=Steve-f+2,2
|parent=Steve-f+2,2
Line 453: Line 532:
|target=,m,m,m
|target=,m,m,m
|damage=,5,8,20
|damage=,5,8,20
|startup=
|startup=i18~19, i7~8, i16
|block=-12
|block=-12
|hit=+5
|hit=+5c
|ch=
|ch=
|crush=
|crush=
Line 464: Line 543:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* {{Spike}}
* {{FB}}
}}}}
}}}}
{{Move
{{Move
Line 470: Line 552:
|parent=
|parent=
|input=f+1+2
|input=f+1+2
|target=m,m
|target=m,h
|damage=10,12
|damage=10,12
|startup=i15
|startup=i15~16, i7~9
|block=-14
|block=-14
|hit=-3
|hit=-3
Line 483: Line 565:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails from 1st hit
}}}}
}}}}
{{Move
{{Move
|name=
|name=Shotgun Combination
|id=Steve-f+1+2,2
|id=Steve-f+1+2,2
|parent=Steve-f+1+2
|parent=Steve-f+1+2
|input=,2
|input=,2
|target=,m
|target=,m
|damage=20
|damage=,20
|startup=
|startup=i18~19
|block=-13
|block=-13
|hit=KND
|hit=+3d
|ch=
|ch=
|crush=
|crush=
Line 502: Line 585:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}


== df ==
== df ==
{{Move
 
|name=
{{MoveDataHeader}}{{Move
|id=Steve-d/f+1
|name=Left Uppercut
|id=Steve-df+1
|parent=
|parent=
|input=d/f+1
|input=df+1
|target=m
|target=m
|damage=12
|damage=12
|startup=i13
|startup=i13
|block=-2
|block=-2
|hit=+4
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 523: Line 608:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input 3 to LWV  
* Input 3 to LWV (-7/0/0)
* Input 4 to RWV  
* Input 4 to RWV (-7/0/0)
* Input b+3_4 to SWY  
* Input b+3_4 to SWY (-7/0/0)
* Input f+3_4 to DCK (-5/+2/+2)
* Input f+3_4 to DCK (-5/+2/+2)
}}}}
}}}}


{{Move
{{Move
|name=
|name=Uppercut Cross Combo
|id=Steve-d/f+1,2
|id=Steve-df+1,2
|parent=Steve-d/f+1
|parent=Steve-df+1
|input=,2
|input=,2
|target=,h
|target=,h
|damage=13
|damage=,13
|startup=
|startup=i19
|block=-6
|block=-6
|hit=+3
|hit=+3
Line 547: Line 632:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input 3 to LWV (-16/-9/-9)
* Input 3 to LWV (-16/-9/-9)
* Input 4 to RWV (-16/-9/-9)
* Input 4 to RWV (-16/-9/-9)
Line 553: Line 639:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Uppercut Psyche-out Hook
|id=Steve-d/f+1,2~1
|id=Steve-df+1,2~1
|parent=Steve-d/f+1
|parent=Steve-df+1
|input=,2~1
|input=,2~1
|target=,h
|target=,h
|damage=20
|damage=,20
|startup=
|startup=i30~31
|block=-2
|block=-2
|hit=+2
|hit=+2
|ch=Launch
|ch=+61a
|crush=
|crush=
|recv=
|recv=
Line 570: Line 656:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to FLK (0/+4/Launch)
* Input b to FLK (+0/+4/+63a)}}
}}}}
}}
{{Move
{{Move
|name=
|name=Uppercut Psyche-out Body
|id=Steve-d/f+1,2~2
|id=Steve-df+1,2~2
|parent=Steve-d/f+1
|parent=Steve-df+1
|input=,2~2
|input=,2~2
|target=,m
|target=,m
|damage=12
|damage=,12
|startup=
|startup=i37
|block=-10
|block=-10
|hit=KND
|hit=[[Steve_combos#Mini-combos|+36d (+28)]]
|ch=
|ch=
|crush=
|crush=
Line 590: Line 676:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to FLK (0/+4/Launch)
* {{BB}}
}}}}
}}}}
{{Move
{{Move
|name=
|name=Uppercut Psyche-out Left Right Combo
|id=Steve-d/f+1,2~1+2
|id=Steve-df+1,2~f+1+2
|parent=Steve-d/f+1
|parent=Steve-df+1
|input=,2~1+2
|input=,2~f+1+2
|target=,h,h
|target=,h,h
|damage=,8,12
|damage=,8,12
|startup=
|startup=i34, i9
|block=-3
|block=-3
|hit=0
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 610: Line 696:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to FLK (0/+4/Launch)
* Input 3 to LWV (-4/-1/-1)
* Input 4 to RWV (-4/-1/-1)
* Input b+3_4 to SWY (-4/-1/-1)
* Input f+3_4 to DCK (-2/+1/+1)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Crescent Hook
|id=Steve-d/f+2
|id=Steve-df+2
|parent=
|parent=
|input=d/f+2
|input=df+2
|target=m
|target=m
|damage=10
|damage=10
Line 637: Line 726:


== d ==
== d ==
{{Move
 
|name=
{{MoveDataHeader}}{{Move
|name=Knee Blaster
|id=Steve-d+1
|id=Steve-d+1
|parent=
|parent=
Line 649: Line 739:
|ch=
|ch=
|crush=cs6~
|crush=cs6~
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
Line 655: Line 745:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Recover in crouch
}}}}
}}}}
{{Move
{{Move
Line 683: Line 772:
|target=,m
|target=,m
|damage=,8
|damage=,8
|startup=
|startup=i14~15
|block=-11
|block=-11
|hit=-5
|hit=-5
|ch=0
|ch=+0
|crush=
|crush=
|recv=
|recv=
Line 694: Line 783:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input 3 to LWV (-6/0/0)
* Combo from 1st CH
* Input 4 to RWV (-6/0/0)
* Input 3 to LWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/0/0)
* Input 4 to RWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/+0/+0)
* Input f+3_4 to DCK (-4/+2/+7)
* Input f+3_4 to DCK (-4/+2/+7)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Wildman Combo
|id=Steve-d+2,1,2
|id=Steve-d+2,1,2
|parent=Steve-d+2,1
|parent=Steve-d+2,1
Line 706: Line 796:
|target=,h
|target=,h
|damage=,17
|damage=,17
|startup=
|startup=i24~25
|block=-2
|block=-2
|hit=KND
|hit=+27a (+18)
|ch=Launch
|ch=+56a
|crush=
|crush=
|recv=
|recv=
Line 717: Line 807:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH
}}}}
}}}}


== db ==
== db ==


{{MoveDataHeader}}
{{Move
{{Move
|name=
|id=Steve-db+1
|id=Steve-d/b+1
|name=Crouch Jab
|parent=
|input=db+1
|input=d/b+1
|alt=hFC.1
|target=sm
|target=sl
|damage=
|damage=5
|startup=i10
|startup=i10
|crush=cs4~
|recv=r24 FC
|tot=34
|block=-5
|block=-5
|hit=+6
|hit=+6
|ch=
|notes={{Plainlist|
|crush=cs4~
* Transition to Standing with f}}
|recv=
}}
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
{{Move
|name=
|name=Knee Clipper
|id=Steve-d/b+2
|id=Steve-db+2
|parent=
|parent=
|input=d/b+2
|input=db+2
|alt=FC.db+2
|target=l
|target=l
|damage=21
|damage=21
Line 750: Line 841:
|block=-12
|block=-12
|hit=+1c
|hit=+1c
|ch=KND
|ch=+14d
|crush=cs6~
|crush=cs6~
|recv=
|recv=
Line 758: Line 849:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* d or d/b to recover in crouch
* d or db to recover in crouch
}}}}
}}}}
{{Move
{{Move
|name=
|name=
|id=Steve-d/b+3
|id=Steve-db+3
|parent=
|parent=
|input=d/b+3
|input=db+3
|target=l
|target=l
|damage=10
|damage=10
|startup=i16
|startup=i16
|block=-13
|block=-13
|hit=0
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 780: Line 871:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Foot Stomp Right Hook
|id=Steve-d/b+3,2
|id=Steve-db+3,2
|parent=Steve-d/b+3
|parent=Steve-db+3
|input=,2
|input=,2
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=i15~16
|block=-6
|block=-6
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 797: Line 888:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from first hit
* -27 on block after blocking first hit
* Transition to LNH
* Transition to LNH
* Input b to cancel LNH (-31/-10/+4/+4)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Stun Gun
|id=Steve-d/b+1+2
|id=Steve-db+1+2
|parent=
|parent=
|input=d/b+1+2
|input=db+1+2
|target=m
|target=m
|damage=21
|damage=21
|startup=i28
|startup=i28
|block=-13
|block=-13
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14]]
|ch=
|ch=
|crush=
|crush=pc7~
|recv=
|recv=
|tot=
|tot=
Line 820: Line 914:


== b ==
== b ==
{{Move
 
|name=
{{MoveDataHeader}}{{Move
|name=Quick Hook
|id=Steve-b+1
|id=Steve-b+1
|parent=
|parent=
Line 830: Line 925:
|block=-14
|block=-14
|hit=+2
|hit=+2
|ch=Launch
|ch=[[Steve_combos#Staples|+61a]]
|crush=
|crush=
|recv=
|recv=
Line 838: Line 933:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to FLK (-1/+10/Launch)
* Input B to FLK (-1/+10/+69)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Quick Draw
|id=Steve-b+1,2
|id=Steve-b+1,2
|parent=Steve-b+1
|parent=Steve-b+1
Line 847: Line 942:
|target=,h
|target=,h
|damage=,17
|damage=,17
|startup=
|startup=i17~18
|block=+3
|block=+3
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 858: Line 953:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transistion to LNH
* {{Homing}}
* {{SAT}}
* Combo from 1st hit
* Transitions to LNH
* Input b to cancel LNH (-1/+4/+4)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Swindler
|id=Steve-b+1,2~1
|id=Steve-b+1,2~1
|parent=Steve-b+1
|parent=Steve-b+1
Line 867: Line 966:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i30~31
|block=+8
|block=-8
|hit=+4
|hit=+4
|ch=Launch
|ch=+63a
|crush=
|crush=
|recv=
|recv=
Line 878: Line 977:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transistion to LNH
}}}}
}}}}
{{Move
{{Move
Line 887: Line 985:
|target=,l
|target=,l
|damage=,10
|damage=,10
|startup=
|startup=i27~28
|block=+1
|block=-11
|hit=0
|hit=+0
|ch=
|ch=
|crush=
|crush=cs13~
|recv=
|recv=
|tot=
|tot=
Line 898: Line 996:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f to PAB (-9/+2/+2)
* Combo from 1st hit
* Input F to PAB (-9/+2/+2)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Frigate Combo
|id=Steve-b+1,d+2,1
|id=Steve-b+1,d+2,1
|parent=Steve-b+1,d+2
|parent=Steve-b+1,d+2
Line 907: Line 1,006:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=
|startup=i25~27
|block=-9
|block=-9
|hit=KND
|hit=+35a (+20a)
|ch=
|ch=
|crush=
|crush=
Line 918: Line 1,017:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
|name=
|name=Body Bomb
|id=Steve-b+2
|id=Steve-b+2
|input=b+2
|input=b+2
|target=m
|target=m
|damage=15
|damage=20
|startup=i17
|startup=i17
|block=-13
|block=-13
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14]]
|ch=
|ch=
|crush=
|crush=
Line 936: Line 1,037:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can evade highs
}}}}
}}}}


== u ==
== u ==
{{Move
 
|name=
{{MoveDataHeader}}{{Move
|id=Steve-u/b+2
|name=Bounty Hunter
|id=Steve-ub+2
|parent=
|parent=
|input=u/b+2
|input=ub+2
|target=h
|target=h
|damage=17
|damage=17
|startup=i17
|startup=i17
|block=+3
|block=+3
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14]]
|ch=
|ch=
|crush=
|crush=
Line 957: Line 1,060:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{Homing}}
* {{Homing}}
* Causes Strong Aerial Tailspin
* Transition into LNH
* Transition into LNH
* Input b to cancel LNH
* Input b to cancel LNH (+3/+14/+14)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Swindler
|id=Steve-u/b+2~1
|id=Steve-ub+2~1
|parent=
|parent=
|input=u/b+2~1
|input=ub+2~1
|target=m
|target=m
|damage=17
|damage=17
|startup=i30
|startup=i30~31
|block=-8
|block=-8
|hit=+4
|hit=+4
|ch=Launch
|ch=+63a
|crush=
|crush=
|recv=
|recv=
Line 980: Line 1,085:
|notes=}}
|notes=}}
{{Move
{{Move
|name=
|name=Hellfire
|id=Steve-u/b+1+2
|id=Steve-ub+1+2
|parent=
|parent=
|input=u/b+1+2
|input=ub+1+2
|target=m
|target=ub(m)
|damage=70
|damage=70
|startup=i66
|startup=i66~69
|block=KND
|block=+12a (+1)
|hit=KND
|hit=+12a (+1)
|ch=
|ch=
|crush=
|crush=
Line 996: Line 1,101:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=}}
|notes={{Plainlist|
* {{BB}}
}}}}
{{Move
{{Move
|name=
|name=Over the Top
|id=Steve-u/f+1
|id=Steve-uf+1
|parent=
|parent=
|input=u/f+1
|input=uf+1
|target=m
|target=m
|damage=18
|damage=18
Line 1,014: Line 1,121:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=}}
|notes={{Plainlist|
* {{Spike}}
}}}}
{{Move
{{Move
|name=
|name=Burst Hammer
|id=Steve-u/f+2
|id=Steve-uf+2
|parent=
|parent=
|input=u/f+2
|input=uf+2
|target=m
|target=m
|damage=20
|damage=20
|startup=i22~25
|startup=i22~25
|block=-14
|block=-14
|hit=Launch
|hit=[[Steve_combos#Staples|+52a]]
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,032: Line 1,141:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=}}
|notes={{Plainlist|
* {{Spike}}
}}}}
{{Move
{{Move
|name=
|name=
|id=Steve-u/f+3
|id=Steve-uf+3
|parent=
|parent=
|input=u/f+3
|input=uf+3
|target=l
|target=l
|damage=20
|damage=20
|startup=i36
|startup=i36~37
|block=-12
|block=-12
|hit=+9
|hit=+9
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,052: Line 1,163:
|notes=}}
|notes=}}
{{Move
{{Move
|name=
|name=Jump-in Foot Stomp Right Hook
|id=Steve-u/f+3,2
|id=Steve-uf+3,2
|parent=Steve-u/f+3
|parent=Steve-uf+3
|input=,2
|input=,2
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=i15~16
|block=-6
|block=-6
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 1,069: Line 1,180:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* -27 on block after blocking 1st hit
* Transition to LNH
* Transition to LNH
* Input b to cancel LNH (-31/-10/+4/+4)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Jumping Duck Kick
|id=Steve-u/f+4
|id=Steve-uf+4
|parent=
|parent=
|input=u/f+4
|input=uf+4
|target=m
|target=m
|damage=20
|damage=20
|startup=i23
|startup=i23
|block=-14
|block=-9
|hit=Launch
|hit=+22a (+5)
|ch=
|ch=+36a (+26)
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,089: Line 1,203:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
}}}}
}}}}


== Motion Input ==
== Motion Input ==
{{Move
 
|name=
{{MoveDataHeader}}{{Move
|id=Steve-f,f+2
|name=Beat Down
|id=Steve-f,F+2
|parent=
|parent=
|input=f,f+2
|input=f,F+2
|target=m
|target=m
|damage=24
|damage=24
|startup=i14~17
|startup=i14~17
|block=-13c
|block=-13c
|hit=KND
|hit=+12d
|ch=
|ch=
|crush=
|crush=
Line 1,110: Line 1,226:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
}}}}
}}}}
{{Move
{{Move
|name=
|name=Rocket Launcher
|id=Steve-qcf+1
|id=Steve-qcf+1
|parent=
|parent=
Line 1,120: Line 1,237:
|startup=i16
|startup=i16
|block=-10
|block=-10
|hit=+17
|hit=+16a (+7)
|ch=
|ch=
|crush=
|crush=
Line 1,130: Line 1,247:
|notes={{Plainlist|
|notes={{Plainlist|
{{HeatEngager}}
{{HeatEngager}}
* Input b to FLK (-3/KND/KND)
{{HeatDash|(+5/+36a (+26)/+36a (+26))}}
* {{BB}}
* Input B to FLK (-3/+23a (+14)/+23a (+14))
}}}}
}}}}
{{Move
{{Move
|name=
|name=Low Cross Blaster
|id=Steve-qcf+2
|id=Steve-qcf+2
|parent=
|parent=
Line 1,141: Line 1,260:
|startup=i19
|startup=i19
|block=-18
|block=-18
|hit=+2
|hit=+2c
|ch=
|ch=
|crush=
|crush=cs10~
|recv=
|recv=
|tot=
|tot=
Line 1,150: Line 1,269:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f to PAB
* Input F transitions to PAB
}}}}
}}}}
{{Move
{{Move
|name=
|name=Eraser
|id=Steve-f,f,f+2
|id=Steve-f,f,F+2
|parent=
|parent=
|input=f,f,f+2
|input=f,f,F+2
|target=m
|target=m
|damage=30
|damage=30
|startup=i20~24
|startup=i20~24
|block=+6
|block=+6
|hit=+17
|hit=+10d
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,171: Line 1,290:
|notes={{Plainlist|
|notes={{Plainlist|
{{HeatEngager}}
{{HeatEngager}}
{{HeatDash|(+5/+67a (+50)/-)}}
* {{BB}}
* {{Spike}}
* 9 Chip Damage on block
* 12 Chip Damage on block while in heat
}}}}
}}}}
{{Move
{{Move
|name=
|name=Sliding Low Punch
|id=Steve-after-3steps+1
|id=Steve-after-2steps+1
|parent=
|parent=
|input=after_3steps+1
|input=after_2steps+1
|target=l
|target=l
|damage=23
|damage=23
|startup=i16
|startup=i16
|block=-12
|block=-12
|hit=KND
|hit=+17d
|ch=
|ch=
|crush=
|crush=cs6~
|recv=
|recv=
|tot=
|tot=
Line 1,193: Line 1,317:


== Crouch ==
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|name=
|name=Finishing Blow
|id=Steve-FC.d/f+1
|id=Steve-FC.df+2
|parent=
|parent=
|input=FC.d/f+1
|input=FC.df+2
|target=l
|target=m
|damage=11
|startup=i15
|block=-12
|hit=+2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to PAB
}}}}
{{Move
|name=
|id=Steve-FC.d/f+2
|parent=
|input=FC.d/f+2
|target=m
|damage=20
|damage=20
|startup=i8
|startup=i16
|block=-15
|block=-15
|hit=Launch
|hit=[[Steve_combos#Staples|+34a (+24)]]
|ch=
|ch=
|crush=
|crush=
Line 1,231: Line 1,337:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{Tornado}}
}}}}
}}}}


== WS ==
== WS ==
{{Move
 
{{MoveDataHeader}}{{Move
|name=
|name=
|id=Steve-WS.1
|id=Steve-WS.1
Line 1,241: Line 1,349:
|target=m
|target=m
|damage=12
|damage=12
|startup=i11
|startup=i11~12
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 1,254: Line 1,362:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Eagle Jab
|id=Steve-WS.1,1
|id=Steve-WS.1,1
|parent=Steve-WS.1
|parent=Steve-WS.1
Line 1,260: Line 1,368:
|target=,h
|target=,h
|damage=,7
|damage=,7
|startup=
|startup=i15
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 1,271: Line 1,379:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input 3 to LWV (-6/0/0)
* Combo from 1st hit
* Input 4 to RWV (-6/0/0)
* Input 3 to LWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/0/0)
* Input 4 to RWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/+0/+0)
* Input f+3_4 to DCK (-2/+4/+4)
* Input f+3_4 to DCK (-2/+4/+4)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Wildman
|id=Steve-WS.1,2
|id=Steve-WS.1,2
|parent=Steve-WS.1
|parent=Steve-WS.1
Line 1,283: Line 1,392:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=i13~14
|block=-13
|block=-13
|hit=+3c
|hit=+3c
|ch=KND
|ch=+23d
|crush=
|crush=
|recv=
|recv=
Line 1,294: Line 1,403:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 1,302: Line 1,413:
|target=m
|target=m
|damage=17
|damage=17
|startup=i13
|startup=i13~15
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 1,313: Line 1,424:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input 3 to LWV  
* Input 3 to LWV (-7/+4/+4)
* Input 4 to RWV  
* Input 4 to RWV (-7/+4/+4)
* Input b+3_4 to SWY  
* Input b+3_4 to SWY (-7/+4/+4)
* Input f+3_4 to DCK (-5/+6/+6)
* Input f+3_4 to DCK (-5/+6/+6)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Nighthawk Combination
|id=Steve-WS.2,2
|id=Steve-WS.2,2
|parent=Steve-WS.2
|parent=Steve-WS.2
|input=,2
|input=,2
|target=m
|target=,m
|damage=15
|damage=,15
|startup=
|startup=i16~17
|block=-6
|block=-6
|hit=+11
|hit=+11
Line 1,336: Line 1,447:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to LNH
* Transition to LNH
}}}}
* Input b to cancel LNH (-10/+7/+7)
}} }}
{{Move
|name=Sonic Fang
|id=Steve-WS.1+2
|parent=
|input=WS.1+2
|alt=1+2
|target=m,m
|damage=7,21
|startup=i14, i9-10
|block=-12
|hit=+18a (+11)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
{{HeatEngager}}
{{HeatDash| (+5/+35d/-)}}
}} }}


== Others ==
== LWV (''Ducking Left'') ==
 
== LWV ==


{{MoveDataHeader}}
{{Move
{{Move
|name=Left Weave
|name=Ducking Left
|id=Steve-3
|id=Steve-3
|parent=
|parent=
Line 1,383: Line 1,517:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Double Stinger
|id=Steve-LWV.1,1
|id=Steve-LWV.1,1
|parent=Steve-LWV.1
|parent=Steve-LWV.1
|input=,1
|input=,1
|target=,m
|target=,m
|damage=22
|damage=,22
|startup=
|startup=i24~26
|block=-13
|block=-13
|hit=KND
|hit=+28a (+19)
|ch=
|ch=
|crush=
|crush=
Line 1,400: Line 1,534:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 1,407: Line 1,544:
|input=,f+1
|input=,f+1
|target=,m
|target=,m
|damage=9
|damage=,9
|startup=
|startup=i17
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 1,419: Line 1,556:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
|name=
|name=Centurion Rush
|id=Steve-LWV.1,f+1,1
|id=Steve-LWV.1,f+1,1
|parent=Steve-LWV.1,f+1
|parent=Steve-LWV.1,f+1
|input=,1
|input=,1
|target=,h
|target=,h
|damage=8
|damage=,8
|startup=
|startup=i16
|block=+3
|block=+3
|hit=+7
|hit=+7
|ch=Launch
|ch=+68a
|crush=
|crush=
|recv=
|recv=
Line 1,438: Line 1,576:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st or 2nd hit
* Input b to FLK (+4/+3/+68a)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Bee Sting Combo
|id=Steve-LWV.1,2
|id=Steve-LWV.1,2
|parent=Steve-LWV.1
|parent=Steve-LWV.1
|input=,2
|input=,2
|target=,h
|target=,h
|damage=14
|damage=,14
|startup=
|startup=i22~23
|block=+3
|block=+3
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 1,457: Line 1,597:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{Homing}}
* {{SAT}}
* {{Homing}}
* Combo from 1st hit
* Transition to LNH
* Transition to LNH
* Input b to cancel LNH (-1/+4/+4)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Swindler
|id=Steve-LWV.1,2~1
|id=Steve-LWV.1,2~1
|parent=Steve-LWV.1
|parent=Steve-LWV.1
|input=,2~1
|input=,2~1
|target=,m
|target=,m
|damage=17
|damage=,17
|startup=
|startup=i30~31
|block=-8
|block=-8
|hit=+4
|hit=+4
|ch=Launch
|ch=+63a
|crush=
|crush=
|recv=
|recv=
Line 1,483: Line 1,626:
|id=Steve-LWV.2
|id=Steve-LWV.2
|parent=
|parent=
|input=LMV.2
|input=LWV.2
|target=m
|target=m
|damage=13
|damage=13
Line 1,500: Line 1,643:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Right Shoulder Rush > Billy Club
|id=Steve-LWV.2,1
|id=Steve-LWV.2,1
|parent=Steve-LWV.2
|parent=Steve-LWV.2
|input=,1
|input=,1
|target=m
|target=,m
|damage=21
|damage=,21
|startup=
|startup=i19
|block=-8
|block=-8
|hit=+4c
|hit=+4c
|ch=KND
|ch=+7d
|crush=
|crush=
|recv=
|recv=
Line 1,517: Line 1,660:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f into PAB (-1/+8/+8)
* {{Spike}}
* Combo from 1st CH
}}}}
}}}}


== RWV ==
== RWV (''Ducking Right'') ==
{{Move
 
|name=Right Weave
{{MoveDataHeader}}{{Move
|name=Ducking Right
|id=Steve-4
|id=Steve-4
|parent=
|parent=
Line 1,542: Line 1,687:
{{Move
{{Move
|name=
|name=
|id=Steve-RMV.1
|id=Steve-RWV.1
|parent=
|parent=
|input=RMV.1
|input=RWV.1
|target=m
|target=m
|damage=13
|damage=13
Line 1,561: Line 1,706:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Hawk Swoop Combo
|id=Steve-RMV.1,2
|id=Steve-RWV.1,2
|parent=Steve-RMV.1
|parent=Steve-RWV.1
|input=,2
|input=,2
|target=,h(?)
|target=,h
|damage=17
|damage=,17
|startup=
|startup=i22~23
|block=+3
|block=+3
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 1,578: Line 1,723:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{Homing}}
* {{SAT}}
* {{Homing}}
* Combo from 1st hit
* Transition into LNH
* Transition into LNH
* Input b to cancel LNH (-1/+4/+4)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Swindler
|id=Steve-RMV.1,2~1
|id=Steve-RWV.1,2~1
|parent=Steve-RMV.1
|parent=Steve-RWV.1
|input=,2~1
|input=,2~1
|target=,m
|target=,m
|damage=?
|damage=,17
|startup=
|startup=i30~31
|block=+8
|block=-8
|hit=+4
|hit=+4
|ch=Launch
|ch=+63a
|crush=
|crush=
|recv=
|recv=
Line 1,601: Line 1,749:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Gut Drill
|id=Steve-RMV.2
|id=Steve-RWV.2
|parent=
|parent=
|input=RMV.2
|input=RWV.2
|target=m
|target=m
|damage=22
|damage=22
|startup=i15
|startup=i15
|block=-13
|block=-13
|hit=KND
|hit=+10a (+1)
|ch=
|ch=
|crush=
|crush=
Line 1,618: Line 1,766:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
}}}}
}}}}


== DCK ==
== SWY (''Swaying'') ==


== EXTDCK ==
{{MoveDataHeader}}{{Move
 
|name=Swaying
== SWY ==
|id=Steve-b+3
 
|parent=
== ALB ==
|input=b+3
 
|alt=b+4
== PAB ==
|target=sp
 
|damage=
== FLK ==
|startup=
 
|block=
== LNH ==
|hit=
|ch=
|crush=cs1~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to SWY
* Input 3 to LWV
* Input 4 to RWV
* Input f+3_4 to DCK
}}}}
{{Move
|name=Billy Club
|id=Steve-SWY.1
|parent=
|input=SWY.1
|target=m
|damage=26
|startup=i16~17
|block=-1c
|hit=[[Steve_combos#Mini-combos|+14c]]
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Can be +15c at farther ranges
}}}}
{{Move
|name=Snake Charmer
|id=Steve-SWY.2
|parent=
|input=SWY.2
|target=m
|damage=30
|startup=i17~18
|block=-18
|hit=[[Steve_combos#Staples|+36a]]
|ch=
|crush=cs1~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Position Change
|id=Steve-SWY.1+2
|parent=
|input=SWY.1+2
|target=th
|damage=
|startup=i10~15
|block=-2
|hit=+1 / +10wc
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* +10 when opponent hits the wall, if the throw is successful
* Throw break 1+2
}}}}
{{Move
|name=
|id=Steve-SWY.1+2~b_u_d
|parent=
|input=SWY.1+2~b_u_d
|target=th
|damage=
|startup=i10~15
|block=-2
|hit=+1 / +13~17wc
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* +13 when opponent hits the wall after being rotated by < 90 degrees
* +17 when opponent hits the wall after being rotated by > 90 degrees
* Throw break 1+2
}}}}
 
== ALB (''Quick Spin'') ==
 
{{MoveDataHeader}}
{{Move
|name=Quick Spin
|id=Steve-3+4
|parent=
|input=3+4
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition into ALB
* Input f into PAB
}}}}
{{Move
|name=Cyclone Punch
|id=Steve-ALB.2
|parent=
|input=ALB.2
|target=m
|damage=22
|startup=i23
|block=-3
|hit=+16a (+7)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
{{HeatEngager}}
{{HeatDash|(+5/+36a (+26)/-)}}
* {{BB}}
}}}}
{{Move
|name=Cyclone Knee Clip
|id=Steve-ALB.d+2
|parent=
|input=ALB.d+2
|target=l
|damage=17
|startup=i34
|block=-12
|hit=+1c
|ch=+14d
|crush=cs6~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Cyclone Left (Right)
|id=Steve-ALB.d_u
|parent=
|input=ALB.d_u
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Input F to transition PAB
}}}}
{{Move
|name=Double Cyclone Punch
|id=Steve-ALB.d_u,1
|parent=Steve-ALB.d_u
|input=,1
|target=,m
|damage=,34
|startup=,i12
|block=-3
|hit=+16a (+7)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
}}}}
{{Move
|name=Double Cyclone Knee Punch
|id=Steve-ALB.d_u,d+1
|parent=Steve-ALB.d_u
|input=,d+1
|target=,l
|damage=,30
|startup=,i22
|block=-12
|hit=+14d
|ch=
|crush=cs6~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
 
== DCK (''Ducking'') ==
 
{{MoveDataHeader}}
{{Move
|name=Ducking
|id=Steve-f+3_4
|parent=
|input=f+3_4
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=cs1~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DCK
* Input u+3_4 to LWV
* Input d+3_4 to RWV
* Input b+3_4 to SWY
* Input f+3_4 to DCK
* Input db to FC
}}}}
{{Move
|name=Fox Hunt
|id=Steve-DCK.1
|parent=
|input=DCK.1
|target=m
|damage=17
|startup=i19
|block=-7
|hit=+58a (+27)
|ch=+34a (+24)
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Skyscraper
|id=Steve-DCK.2
|parent=
|input=DCK.2
|target=m
|damage=15
|startup=i19
|block=-14
|hit=[[Steve_combos#Staples|+35a (+25)]]
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Punisher
|id=Steve-DCK.f+2
|parent=
|input=DCK.f+2
|target=h
|damage=21
|startup=i15
|block=-7
|hit=+9d
|ch=+49a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Input 3 to LWV (+1/+17d/+57a)
* Input 4 to RWV (+1/+17d/+57a)
* Input b+3_4 to SWY (+1/+17d/+57a)
* Input f+3_4 to DCK (+3/+19d/+59a)
}}}}
{{Move
|name=
|id=Steve-DCK.1+2
|parent=
|input=DCK.1+2
|target=m,m
|damage=3,3
|startup=i16, i7
|block=-9
|hit=+2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=
|id=Steve-DCK.1+2,1+2
|parent=Steve-DCK.1+2
|input=,1+2
|target=,m,m
|damage=,3,3
|startup=i5, i2
|block=-9
|hit=+2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}}}
{{Move
|name=
|id=Steve-DCK.1+2,1+2,1+2
|parent=Steve-DCK.1+2,1+2
|input=,1+2
|target=,m,m
|damage=,2,2
|startup=i5, i2
|block=-9
|hit=+2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}}}
{{Move
|name=Gatling Gun
|id=Steve-DCK.1+2,1+2,1+2,1+2
|parent=Steve-DCK.1+2,1+2,1+2
|input=,1+2
|target=,m,m
|damage=,2,12
|startup=i7, i9
|block=-12
|hit=+32a (+22)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}}}
{{Move
|name=Ducking In
|id=Steve-DCK.f+3_4
|parent=
|input=DCK.f+3_4
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to EXTDCK
}}}}
 
== EXD (''Ducking In'') ==
 
{{MoveDataHeader}}
{{Move
|name=Power Fox Hunt
|id=Steve-EXD.1
|parent=
|input=EXD.1
|target=m
|damage=21
|startup=i19
|block=-7
|hit=[[Steve_combos#Mini-combos|+44d (+36)]]
|ch=+41a (+31)
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Power Skyscraper
|id=Steve-EXD.2
|parent=
|input=EXD.2
|target=m
|damage=21
|startup=i19
|block=-14
|hit=+61a (+51)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Power Punisher
|id=Steve-EXD.f+2
|parent=
|input=EXD.f+2
|target=h
|damage=28
|startup=i15
|block=+2
|hit=[[Steve_combos#Staples|+49a]]
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Input 3 to LWV (+10/+59a/-)
* Input 4 to RWV (+10/+59a/-)
* Input b+3_4 to SWY (+10/+57a/-)
* Input f+3_4 to DCK (+12/+59a/-)
}}}}
 
== PAB (''Peekaboo'') ==
 
{{MoveDataHeader}}
{{Move
|name=Peekaboo
|id=Steve-f+3+4
|parent=
|input=f+3+4
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to PAB
* Auto blocks high and mid
}}}}
{{Move
|name=
|id=Steve-PAB.1
|parent=
|input=PAB.1
|target=h
|damage=10
|startup=i12~13
|block=-2
|hit=+9
|ch=
|crush=
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=
|id=Steve-PAB.1,2
|parent=Steve-PAB.1
|input=,2
|target=,h
|damage=,14
|startup=i15~16
|block=+0
|hit=+8
|ch=
|crush=
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st
}}}}
{{Move
|name=Albion Combination
|id=Steve-PAB.1,2,1
|parent=Steve-PAB.1,2
|input=,1
|target=,m
|damage=,21
|startup=i18~20
|block=-13
|hit=+8c
|ch=+44a
|crush=
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 2nd CH
}}}}
{{Move
|name=Spite Hook
|id=Steve-PAB.2
|parent=
|input=PAB.2
|target=h
|damage=19
|startup=i14
|block=-3
|hit=+2
|ch=+58a
|crush=ps
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* Punch parry
+0d and 25 damage on a successful parry
}}}}
{{Move
|name=Ten Count
|id=Steve-PAB.1+2
|parent=
|input=PAB.1+2
|target=th
|damage=45
|startup=i11
|block=0
|hit=+0d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* 1+2 for throw break
}}}}
{{Move
|name=
|id=Steve-PAB.f+2
|parent=
|input=PAB.f+2
|target=m
|damage=18
|startup=i18~19
|block=-13
|hit=[[Steve_combos#Mini-combos|+31a (+16)]]
|ch=
|crush=
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Straight Punch Combination
|id=Steve-PAB.f+2,1
|parent=Steve-PAB.f+2
|input=,1
|target=,m
|damage=,24
|startup=i34~35
|block=+1
|hit=+24a (+14)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Interruptible by i16 or faster moves
}}}}
{{Move
|name=Nimrod Combination
|id=Steve-PAB.f+1+2
|parent=
|input=PAB.f+1+2
|target=h,h
|damage=12,23
|startup=i12, i15~16
|block=-5
|hit=+24a (+15)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
}}}}
{{Move
|name=
|id=Steve-PAB.df+1
|parent=
|input=PAB.df+1
|target=m
|damage=12
|startup=i15~16
|block=-9
|hit=+2
|ch=
|crush=
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=
|id=Steve-PAB.df+1,1
|parent=Steve-PAB.df+1
|input=,1
|target=,m
|damage=,14
|startup=i19~20
|block=-10
|hit=+1
|ch=
|crush=
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}}}
{{Move
|name=
|id=Steve-PAB.df+1,1,2
|parent=Steve-PAB.df+1,1
|input=,2
|target=,m
|damage=,12
|startup=i22
|block=-11
|hit=-3
|ch=
|crush=
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
}}}}
{{Move
|name=Argos Rush
|id=Steve-PAB.df+1,1,2,1
|parent=Steve-PAB.df+1,1,2
|input=,1
|target=,m
|damage=,20
|startup=i16
|block=-13
|hit=+17d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 3rd hit
}}}}
{{Move
|name=Cross Cut
|id=Steve-PAB.df+1,2
|parent=Steve-PAB.df+1
|input=,2
|target=,m,h
|damage=,20
|startup=i18-19
|block=-6
|hit=+10
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{WallCrush|+18g on hit}}
* Combo from 1st hit
* 6 Chip Damage on block
* 8 Chip Damage on block in heat
}}}}
{{Move
|name=Cutting Elbow
|id=Steve-PAB.df+2
|parent=
|input=PAB.df+2
|target=m
|damage=16
|startup=i16~17
|block=-10
|hit=[[Steve_combos#Staples|+31a (+21)]]
|ch=
|crush=
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Elbow}}
}}}}
{{Move
|name=Patella Smash
|id=Steve-PAB.d+1
|parent=
|input=PAB.d+1
|alt=FC.df+1
|target=l
|damage=11
|startup=i15~16
|block=-12
|hit=+2
|ch=
|crush=cs6~
|recv=PAB
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input: FC df1
}}}}
{{Move
|name=Knuckle Plow
|id=Steve-PAB.d+2
|parent=
|input=PAB.d+2
|target=l
|damage=25
|startup=i28~29
|block=-12
|hit=+7
|ch=+32a
|crush=cs6~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to FC with D
}}}}
{{Move
|name=
|id=Steve-PAB.b+1
|parent=
|input=PAB.b+1
|target=m
|damage=15
|startup=i17~18
|block=-19
|hit=-6
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=
|id=Steve-PAB.b+1,1
|parent=Steve-PAB.b+1
|input=,1
|target=,h
|damage=,10
|startup=i18~19
|block=-7
|hit=-1
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}}}
{{Move
|name=
|id=Steve-PAB.b+1,1,2
|parent=Steve-PAB.b+1,1
|input=,2
|target=,m
|damage=,12
|startup=i18~20
|block=-11
|hit=-5
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
}}}}
{{Move
|name=Lancaster Combination
|id=Steve-PAB.b+1,1,2,1
|parent=Steve-PAB.b+1,1,2
|input=,1
|target=,m
|damage=,21
|startup=i21
|block=-10
|hit=+16a (+7)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 3rd hit
* Input b to FLK (-3/+23a (+14)/-)
}}}}
{{Move
|name=Swaying Hook
|id=Steve-PAB.b+2
|parent=
|input=PAB.b+2
|target=m
|damage=25
|startup=i28~29
|block=-13
|hit=+11a (+2)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Backswing Blow
}}}}
{{Move
|name=Dreadnought Uppercut
|id=Steve-PAB.uf+2
|parent=
|input=PAB.uf+2
|target=m
|damage=23
|startup=i17~19
|block=-15
|hit=[[Steve_combos#Staples|+34a (+24]]
|ch=
|crush=js9~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
}}}}
 
== FLK (''Flicker Stance'') ==
 
{{MoveDataHeader}}{{Move
|name=Flicker Stance
|id=Steve-b+3+4
|parent=
|input=b+3_4
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to FLK
* Auto blocks high and mid
}}}}
{{Move
|name=
|id=Steve-FLK.1
|parent=
|input=FLK.1
|target=h
|damage=14
|startup=i12
|block=-4
|hit=+7
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Input b to stay in FLK (-1/+10/+10)
* Input 3+4 to ALB (+17g/+28g/+28)
}}}}
{{Move
|name=
|id=Steve-FLK.1,1
|parent=Steve-FLK.1
|input=,1
|target=,h
|damage=,8
|startup=i15
|block=-9
|hit=+0
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st CH
* Input b to stay in FLK (-4/+5/+5)
* Input 3+4 to ALB (+17g/+28g/+28)
}}}}
{{Move
|name=
|id=Steve-FLK.1,1,1
|parent=Steve-FLK.1,1
|input=,1
|target=,h
|damage=,8
|startup=i15
|block=-9
|hit=+0
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
* Input b to stay in FLK (-4/+5/+5)
* Input 3+4 to ALB (+17g/+28g/+28)
}}}}
{{Move
|name=Spiteful Combination
|id=Steve-FLK.1,1,1,2
|parent=Steve-FLK.1,1,1
|input=,2
|target=,m
|damage=,22
|startup=i20~22
|block=-12
|hit=+17a (+0)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 3rd hit
}}}}
{{Move
|name=
|id=Steve-FLK.1,1,2
|parent=Steve-FLK.1,1
|input=,2
|target=,m
|damage=,22
|startup=i20~22
|block=-12
|hit=+17a (+0)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
* Same hit as (FLK.1,1,1),2
}}}}
{{Move
|name=
|id=Steve-FLK.1,1,f+1
|parent=Steve-FLK.1,1
|input=,f+1
|target=,m
|damage=,17
|startup=i15
|block=-5
|hit=+0
|ch=+10d
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 2nd CH
* Same hit as (FLK.1),f+1
}}}}
{{Move
|name=
|id=Steve-FLK.1,1,d+1
|parent=Steve-FLK.1,1
|input=,d+1
|target=,h
|damage=,23
|startup=i15~17
|block=+0
|hit=+18g
|ch=+42a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
* Same hit as (FLK.1),d+1
}}}}
{{Move
|name=
|id=Steve-FLK.1,2
|parent=Steve-FLK.1
|input=,2
|target=,m
|damage=,22
|startup=i20~22
|block=-12
|hit=+17a (+0)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st CH
* Same hit as (FLK.1,1,1),2
}}}}
{{Move
|name=Tempest Combo
|id=Steve-FLK.1,f+1
|parent=Steve-FLK.1
|input=,f+1
|target=,m
|damage=,17
|startup=i15
|block=-5
|hit=+0
|ch=+10d
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
}}}}
{{Move
|name=Power Hook Combo
|id=Steve-FLK.1,d+1
|parent=Steve-FLK.1
|input=,d+1
|target=,h
|damage=,23
|startup=i15~17
|block=+0
|hit=+18g
|ch=+42a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Fly Swatter
|id=Steve-FLK.2
|parent=
|input=FLK.2
|target=m
|damage=21
|startup=i18~19
|block=-5c
|hit=[[Steve_combos#Mini-combos|+7d]]
|ch=[[Steve_combos#Staples|+42a]]
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
}}}}
{{Move
|name=British Lancer
|id=Steve-FLK.b+2
|parent=
|input=FLK.b+2
|target=h
|damage=21
|startup=i14~15
|block=-9
|hit=[[Steve_combos#Mini-combos|+35d (+27)]]
|ch=
|crush=pc8~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
}}}}
{{Move
|name=Griffin Throw
|id=Steve-FLK.1+2
|parent=
|input=FLK.1+2
|target=th
|damage=40
|startup=i12~14
|block=-6
|hit=+0d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* 1+2 for throw break
}}}}
 
== LNH (''Lionheart'') ==
 
{{MoveDataHeader}}
{{Move
|name=Lion Heart
|alias=Outfox
|id=Steve-ub+3
|parent=
|input=ub+3
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to LNH
* Input 3 to LWV
* Input 4 to RWV
* Input b+3_4 to SWY
* Input f+3_4 to DCK
}}
}}
 
{{Move
|name=Vigilant Blow
|id=Steve-LNH.1
|parent=
|input=LNH.1
|target=m
|damage=21
|startup=i14-15
|block=-4
|hit=+9/HE
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5g +43a(+35)}}
* {{Homing}}
}}
}}
 
{{Move
|name=Bloodhound
|id=Steve-LNH.2
|parent=
|input=LNH.2
|target=m
|damage=22
|startup=i16-17
|block=-13
|hit=[[Steve_combos#Staples|+61a (+51)]]
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|name=Swingfire Advance
|id=Steve-LNH.1+2
|parent=
|input=LNH.1+2
|target=h
|damage=24
|startup=i18-19
|block=[[Steve combos#Mini-combos|+12]]
|hit=+51a (+31)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{GuardBreak}}
* {{ReversalBreak}}
* {{BB}}
* Chip damage on block
}}
}}
{{Move
|name=Two-Faced
|id=Steve-H.LNH
|parent=
|input=H.LNH
|target=sp, m, h (th)
|damage=15
|startup=
|block=
|hit=
|ch=
|crush=ps
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Parries mid attacks
* Transitions to TFA after successful parry
}}
}}
 
== Others ==
 
{{MoveDataHeader}}
{{Move
|id=Steve-R.df+1+2
|name=Dear Land of Hope
|input=R.df+1+2
|target=m
|block=-15
}}
{{Move
|id=Steve-OTG.d+1+2
|parent=
|input=OTG.d+1+2
|name=Cheapshot
|target=l
|damage=14
|startup=i17
|block=-11c
|hit=+2
|ch=+2
|crush=cs
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Recovers in crouch
}}}}
{{Move
|id=Steve-b+1+3_b+2+4
|parent=
|input=b+1+3_b+2+4
|name=Parry
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Parry h and m punches
* Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))
}}}}


== Throws ==
== Throws ==


== 10 strings ==
{{MoveDataHeader}}{{Move
|id=Steve-1+3
|parent=
|input=1+3
|name=Gut Wrencher
|target=throw
|damage=35
|startup=i12~14
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
*{{Homing}}
* Throw break 1 or 2
}}}}
{{Move
|id=Steve-2+4
|parent=
|input=2+4
|name=Brain Pulverizer
|target=throw
|damage=35
|startup=i12~14
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
*{{Homing}}
* {{FB}}
* Throw break 1 or 2}}
}}
{{Move
|id=Steve-Left throw
|parent=
|input=Left throw
|name=Choke Slam
|target=throw
|damage=40
|startup=i12
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 1
}}}}
{{Move
|id=Steve-Right throw
|parent=
|input=Right throw
|name=Throw Down
|target=throw
|damage=40
|startup=i12
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 2
}}}}
{{Move
|id=Steve-Back throw
|parent=
|input=Back throw
|name=Schoolyard Bully
|target=throw
|damage=55
|startup=i12
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Unbreakable
}}}}
{{Move
|id=Steve-uf+1+2
|parent=
|input=uf+1+2
|name=Armlock Throw
|target=throw
|damage=40
|startup=i12
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* 1+2 Throw break
}}}}
{{Move
|id=Steve-qcb+2+4
|parent=
|input=qcb+2+4
|name=Spinning Elbow Drop
|target=throw
|damage=40
|startup=i12
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* 2 Throw break
}}}}
 
== 10 Strings ==


== External Links ==
== External Links ==

Latest revision as of 18:42, 22 September 2024

This page is for Tekken 8. For Tekken 7, see Steve movelist (Tekken 7).

Heat

Can use Ducking In Direct (H.df+3+4) for immediate EXD transition
Can use Two-Faced (TFA) with H.EXD.1+3
Can parry mid attacks during LNH (successful parry goes to TFA)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Bretwalda

H.2+3

m,​th
10,​4,​2,​3,​3,​3,​25
+8 LNH
+0
i16
Heat Smash
Floor Break
Spike
  • 14 Chip Damage on block
  • Alternate input: H.FLK.2+3 or H.PAB.2+3

H.df+3+4

sp
cs
  • Transitions to EXD
  • Partially uses remaining heat time
Two-Faced (TFA)
H.EXD.2+4

H.EXD.1+3

h (th)
i18
Homing
  • Unbreakable
  • Transitions to TFA
Two-Faced

H.LNH

sp,​ m,​ h (th)
15
ps
  • Parries mid attacks
  • Transitions to TFA after successful parry
Dominion Rush

TFA.1

th
15
+0
+14
  • Press 1 for throw break
  • Partially uses remaining heat time
Debutante Ball

TFA.2

th
50
+0
+0d
  • Press 2 for throw break
  • Partially uses remaining heat time
Sonic Fang
WS.1+2

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
Balcony Break
  • Input B to FLK (-3/+23a (+14)/+23a (+14))
Eraser

f,f,F+2

m
30
+6
+10d
i20~24
js9~
Heat Engager
Heat Dash (+5/+67a (+50)/-)
Balcony Break
Spike
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Cyclone Punch

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Double Jab

1,1

h,​h
5,​7
-3
+3
i15
  • Combo from 1st hit
  • Transition to LWV with 3 (-6/+0/+0)
  • Transition to RWV with 4 (-6/+0/+0)
  • Transition to SWY with b+3_4 (-6/+0/+0)
  • Transition to DCK with f+3_4 (-2/+4/+4)
Jab > Body Blow

1,d+1

h,​m
5,​15
-6
+0
+5
i25
  • Transition to FLK with b (+0/+6/+11)
Double Jab > Body Blow

1,​1,d+1

h,​h,​m
5,​7,​15
-6
+0
+5
i25
  • Transition to FLK with b (+0/+6/+11)
Lightning Combo

1,​1,2

h,​h,​h
5,​7,​15
-7
+4
i13-14
  • Combo from 1st hit
  • Input 3 to LWV (-5/+6/+6)
  • Input 4 to RWV (-5/+6/+6)
  • Input b+3_4 SWY (-5/+6/+6)
  • Input f+3_4 DCK (-3/+8/+8)
Left Right

1,2

h,​h
5,​10
-3
+8
i10
  • Input 3 to LWV (-4/+7/+7)
  • Input 4 to RWV (-4/+7/+7)
  • Input b+3_4 to SWY (-4/+7/+7)
  • Input f+3_4 DCK (-2/+9/+9)

1,​2,1

h,​h,​h
5,​10,​15
-3
+3
i14
  • Combo from 1st CH or 2nd CH
  • Input f to PAB (-2/+4/+4)
  • Input b to FLK (-1/+5/+5)
British Edge Combo

1,​2,​1,2

h,​h,​h,​m
5,​10,​15,​15
-10
+16a (+7)
i18-19
Balcony Break
  • Combo from 3rd CH
  • Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
  • Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
  • Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
  • Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
British Edge Combo 2

1,​2,​1,d+2

h,​h,​h,​l
5,​10,​15,​19
-12
+1c
+14d
i26-27
cs10~

2

h
12
-1
+5
i12

2,1

h,​h
12,​14
-5
+6
i19
  • Combo from 1st hit
  • Input f to PAB (+2/+13g/+13)
  • Input b to FLK (+3/+14g/+14)
Vanguard Rush

2,​1,2

h,​h,​m
12,​14,​22
-11
+13a (+4)
i25
Balcony Break
  • Combo from 2nd CH
Cromwell Combination

2,2

h,​m
12,​17
-14
+6
i22-24
Tornado
Sonic Fang
WS.1+2

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
11
-6
+5
i21~22
Ducking Body Blow > Left Hook

f+2,1

m,​h
11,​12
-5
+1
i15
  • Combo from 1st hit
  • Input f to PAB (+0/+4/+4)
  • Input b to FLK (+1/+5/+5)
Ducking Psyche-out Body

f+2,1~2

m,​m
11,​20
-10
i31
Balcony Break

f+2,2

m,​m
11,​15
-6
+11g
i16~17
  • Combo from 1st hit
  • Transistion to LNH
  • Input b to cancel LNH (-10/+7/+7)
Conqueror Combination

f+2,​2,1+2

m,​m,​m,​m,​m
11,​15,​5,​8,​20
-12
+5c
i18~19, i7~8, i16
  • Combo from 2nd CH
Spike
Floor Break

f+1+2

m,​h
10,​12
-14
-3
i15~16, i7~9
  • Jails from 1st hit
Shotgun Combination

f+1+2,2

m,​h,​m
10,​12,​20
-13
+3d
i18~19
  • Combo from 1st hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut

df+1

m
12
-2
+5
i13
  • Input 3 to LWV (-7/0/0)
  • Input 4 to RWV (-7/0/0)
  • Input b+3_4 to SWY (-7/0/0)
  • Input f+3_4 to DCK (-5/+2/+2)
Uppercut Cross Combo

df+1,2

m,​h
12,​13
-6
+3
+5
i19
  • Combo from 1st hit
  • Input 3 to LWV (-16/-9/-9)
  • Input 4 to RWV (-16/-9/-9)
  • Input b+3_4 to SWY (-16/-9/-9)
  • Input f+3_4 to DCK (-14/-7/-7)
Uppercut Psyche-out Hook

df+1,2~1

m,​h
12,​20
-2
+2
+61a
i30~31
  • Input b to FLK (+0/+4/+63a)
Uppercut Psyche-out Body

df+1,2~2

m,​m
12,​12
-10
i37
Balcony Break
Uppercut Psyche-out Left Right Combo

df+1,2~f+1+2

m,​h,​h
12,​8,​12
-3
+0
i34, i9
  • Input 3 to LWV (-4/-1/-1)
  • Input 4 to RWV (-4/-1/-1)
  • Input b+3_4 to SWY (-4/-1/-1)
  • Input f+3_4 to DCK (-2/+1/+1)
Crescent Hook

df+2

m
10
-11
+6
+8c
i16
  • Input 3 to LWV (-7/+10/+12)
  • Input 4 to RWV (-7/+10/+12)
  • Input b+3_4 to SWY (-7/+10/+12)
  • Input f+3_4 to DCK (-2/+15g/+17)

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knee Blaster

d+1

l
12
-13
-2
i16
cs6~
FC

d+2

l
11
-18
-5
i17
cs6~

d+2,1

l,​m
11,​8
-11
-5
+0
i14~15
  • Combo from 1st CH
  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-4/+2/+7)
Wildman Combo

d+2,​1,2

l,​m,​h
11,​8,​17
-2
+27a (+18)
+56a
i24~25
Balcony Break
  • Combo from 2nd CH

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1

db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to Standing with f
Knee Clipper
FC.db+2

db+2

l
21
-12
+1c
+14d
i26
cs6~
  • d or db to recover in crouch

db+3

l
10
-13
+0
i16
Foot Stomp Right Hook

db+3,2

l,​h
10,​10
-6
+8
i15~16
  • Combo from first hit
  • -27 on block after blocking first hit
  • Transition to LNH
  • Input b to cancel LNH (-31/-10/+4/+4)
Stun Gun

db+1+2

m
21
-13
i28
pc7~

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
10
-14
+2
i13
  • Input B to FLK (-1/+10/+69)
Quick Draw

b+1,2

h,​h
10,​17
+3
+8
i17~18
Homing
Strong Aerial Tailspin
  • Combo from 1st hit
  • Transitions to LNH
  • Input b to cancel LNH (-1/+4/+4)
Swindler

b+1,2~1

h,​m
10,​17
-8
+4
+63a
i30~31

b+1,d+2

h,​l
10,​10
-11
+0
i27~28
cs13~
  • Combo from 1st hit
  • Input F to PAB (-9/+2/+2)
Frigate Combo

b+1,​d+2,1

h,​l,​m
10,​10,​10
-9
+35a (+20a)
i25~27
Tornado
  • Combo from 2nd CH
Body Bomb

b+2

m
20
-13
i17
  • Can evade highs

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bounty Hunter

ub+2

h
17
+3
i17
Strong Aerial Tailspin
Homing
  • Causes Strong Aerial Tailspin
  • Transition into LNH
  • Input b to cancel LNH (+3/+14/+14)
Swindler

ub+2~1

m
17
-8
+4
+63a
i30~31
Hellfire

ub+1+2

ub(m)
70
+12a (+1)
+12a (+1)
i66~69
Balcony Break
Over the Top

uf+1

m
18
-6
+5
i19~21
js9~
Spike
Burst Hammer

uf+2

m
20
-14
i22~25
js9~
Spike

uf+3

l
20
-12
+9
i36~37
js9~
Jump-in Foot Stomp Right Hook

uf+3,2

l,​h
20,​10
-6
+8
i15~16
  • Combo from 1st hit
  • -27 on block after blocking 1st hit
  • Transition to LNH
  • Input b to cancel LNH (-31/-10/+4/+4)
Jumping Duck Kick

uf+4

m
20
-9
+22a (+5)
+36a (+26)
i23
js9~
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Beat Down

f,F+2

m
24
-13c
+12d
i14~17
Spike
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
Balcony Break
  • Input B to FLK (-3/+23a (+14)/+23a (+14))
Low Cross Blaster

qcf+2

l
18
-18
+2c
i19
cs10~
  • Input F transitions to PAB
Eraser

f,f,F+2

m
30
+6
+10d
i20~24
js9~
Heat Engager
Heat Dash (+5/+67a (+50)/-)
Balcony Break
Spike
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Sliding Low Punch

after_2steps+1

l
23
-12
+17d
i16
cs6~

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Finishing Blow

FC.df+2

m
20
-15
i16
Tornado

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS.1

m
12
-3
+3
+8
i11~12
Eagle Jab

WS.1,1

m,​h
12,​7
-3
+3
i15
  • Combo from 1st hit
  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-2/+4/+4)
Wildman

WS.1,2

m,​m
12,​20
-13
+3c
+23d
i13~14
Spike
  • Combo from 1st hit

WS.2

m
17
-7
+4
i13~15
  • Input 3 to LWV (-7/+4/+4)
  • Input 4 to RWV (-7/+4/+4)
  • Input b+3_4 to SWY (-7/+4/+4)
  • Input f+3_4 to DCK (-5/+6/+6)
Nighthawk Combination

WS.2,2

m,​m
17,​15
-6
+11
i16~17
  • Combo from 1st hit
  • Transition to LNH
  • Input b to cancel LNH (-10/+7/+7)
Sonic Fang
1+2

WS.1+2

m,​m
7,​21
-12
+18a (+11)
i14, i9-10
Heat Engager
Heat Dash (+5/+35d/-)

LWV (Ducking Left)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Left

3

sp

LWV.1

m
14
-10
+1
i15
  • Input b to FLK (-3/+8/+8)
Double Stinger

LWV.1,1

m,​m
14,​22
-13
+28a (+19)
i24~26
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit

LWV.1,f+1

m,​m
14,​9
-3
+3
i17
  • Combo from 1st hit
Centurion Rush

LWV.1,​f+1,1

m,​m,​h
14,​9,​8
+3
+7
+68a
i16
  • Combo from 1st or 2nd hit
  • Input b to FLK (+4/+3/+68a)
Bee Sting Combo

LWV.1,2

m,​h
14,​14
+3
+8
i22~23
Strong Aerial Tailspin
Homing
  • Combo from 1st hit
  • Transition to LNH
  • Input b to cancel LNH (-1/+4/+4)
Swindler

LWV.1,2~1

m,​m
14,​17
-8
+4
+63a
i30~31

LWV.2

m
13
-5
+4
i14~16
  • Input f to PAB (-1/+8/+8)
Right Shoulder Rush > Billy Club

LWV.2,1

m,​m
13,​21
-8
+4c
+7d
i19
Spike
  • Combo from 1st CH

RWV (Ducking Right)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Right

4

sp

RWV.1

m
13
-5
+4
i14~16
  • Input f into PAB (-1/+8/+8)
Hawk Swoop Combo

RWV.1,2

m,​h
13,​17
+3
+8
i22~23
Strong Aerial Tailspin
Homing
  • Combo from 1st hit
  • Transition into LNH
  • Input b to cancel LNH (-1/+4/+4)
Swindler

RWV.1,2~1

m,​m
13,​17
-8
+4
+63a
i30~31
Gut Drill

RWV.2

m
22
-13
+10a (+1)
i15
Balcony Break

SWY (Swaying)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swaying
b+4

b+3

sp
cs1~
  • Transition to SWY
  • Input 3 to LWV
  • Input 4 to RWV
  • Input f+3_4 to DCK
Billy Club

SWY.1

m
26
-1c
i16~17
  • Can be +15c at farther ranges
Snake Charmer

SWY.2

m
30
-18
i17~18
cs1~
Position Change

SWY.1+2

th
-2
+1 / +10wc
i10~15
  • +10 when opponent hits the wall, if the throw is successful
  • Throw break 1+2

SWY.1+2~b_u_d

th
-2
+1 / +13~17wc
i10~15
  • +13 when opponent hits the wall after being rotated by < 90 degrees
  • +17 when opponent hits the wall after being rotated by > 90 degrees
  • Throw break 1+2

ALB (Quick Spin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Spin

3+4

sp
  • Transition into ALB
  • Input f into PAB
Cyclone Punch

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break
Cyclone Knee Clip

ALB.d+2

l
17
-12
+1c
+14d
i34
cs6~
Cyclone Left (Right)

ALB.d_u

sp
  • Input F to transition PAB
Double Cyclone Punch

ALB.d_u,1

sp,​m
,​34
-3
+16a (+7)
,i12
Balcony Break
Double Cyclone Knee Punch

ALB.d_u,d+1

sp,​l
,​30
-12
+14d
,i22
cs6~

DCK (Ducking)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking

f+3_4

sp
cs1~
  • Transition to DCK
  • Input u+3_4 to LWV
  • Input d+3_4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK
  • Input db to FC
Fox Hunt

DCK.1

m
17
-7
+58a (+27)
+34a (+24)
i19
Skyscraper

DCK.2

m
15
-14
i19
Punisher

DCK.f+2

h
21
-7
+9d
+49a
i15
  • Input 3 to LWV (+1/+17d/+57a)
  • Input 4 to RWV (+1/+17d/+57a)
  • Input b+3_4 to SWY (+1/+17d/+57a)
  • Input f+3_4 to DCK (+3/+19d/+59a)

DCK.1+2

m,​m
3,​3
-9
+2
i16, i7

DCK.1+2,1+2

m,​m,​m,​m
3,​3,​3,​3
-9
+2
i5, i2
  • Combo from 1st hit

DCK.1+2,​1+2,1+2

m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2
-9
+2
i5, i2
  • Combo from 1st hit
Gatling Gun

DCK.1+2,​1+2,​1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2,​2,​12
-12
+32a (+22)
i7, i9
  • Combo from 1st hit
Ducking In

DCK.f+3_4

sp
  • Transition to EXTDCK

EXD (Ducking In)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Fox Hunt

EXD.1

m
21
-7
+41a (+31)
i19
Power Skyscraper

EXD.2

m
21
-14
+61a (+51)
i19
Power Punisher

EXD.f+2

h
28
+2
i15
  • Input 3 to LWV (+10/+59a/-)
  • Input 4 to RWV (+10/+59a/-)
  • Input b+3_4 to SWY (+10/+57a/-)
  • Input f+3_4 to DCK (+12/+59a/-)

PAB (Peekaboo)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Peekaboo

f+3+4

sp
PAB
  • Transition to PAB
  • Auto blocks high and mid

PAB.1

h
10
-2
+9
i12~13
PAB

PAB.1,2

h,​h
10,​14
+0
+8
i15~16
PAB
  • Combo from 1st
Albion Combination

PAB.1,​2,1

h,​h,​m
10,​14,​21
-13
+8c
+44a
i18~20
PAB
Spike
  • Combo from 2nd CH
Spite Hook

PAB.2

h
19
-3
+2
+58a
i14
ps
PAB
Homing
  • Punch parry

+0d and 25 damage on a successful parry

Ten Count

PAB.1+2

th
45
0
+0d
i11
  • 1+2 for throw break

PAB.f+2

m
18
-13
i18~19
PAB
Straight Punch Combination

PAB.f+2,1

m,​m
18,​24
+1
+24a (+14)
i34~35
Balcony Break
  • Combo from 1st hit
  • Interruptible by i16 or faster moves
Nimrod Combination

PAB.f+1+2

h,​h
12,​23
-5
+24a (+15)
i12, i15~16
Balcony Break
  • Combo from 1st hit

PAB.df+1

m
12
-9
+2
i15~16
PAB

PAB.df+1,1

m,​m
12,​14
-10
+1
i19~20
PAB
  • Combo from 1st hit

PAB.df+1,​1,2

m,​m,​m
12,​14,​12
-11
-3
i22
PAB
  • Combo from 2nd CH
Argos Rush

PAB.df+1,​1,​2,1

m,​m,​m,​m
12,​14,​12,​20
-13
+17d
i16
Spike
  • Combo from 3rd hit
Cross Cut

PAB.df+1,2

m,​m,​h
12,​20
-6
+10
i18-19
Wall Crush +18g on hit
  • Combo from 1st hit
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Cutting Elbow

PAB.df+2

m
16
-10
i16~17
PAB
Elbow
Patella Smash
FC.df+1

PAB.d+1

l
11
-12
+2
i15~16
cs6~
PAB
  • Alternate input: FC df1
Knuckle Plow

PAB.d+2

l
25
-12
+7
+32a
i28~29
cs6~
  • Transition to FC with D

PAB.b+1

m
15
-19
-6
i17~18

PAB.b+1,1

m,​h
15,​10
-7
-1
i18~19
  • Combo from 1st hit

PAB.b+1,​1,2

m,​h,​m
15,​10,​12
-11
-5
i18~20
  • Combo from 2nd CH
Lancaster Combination

PAB.b+1,​1,​2,1

m,​h,​m,​m
15,​10,​12,​21
-10
+16a (+7)
i21
Balcony Break
  • Combo from 3rd hit
  • Input b to FLK (-3/+23a (+14)/-)
Swaying Hook

PAB.b+2

m
25
-13
+11a (+2)
i28~29
Balcony Break
  • Backswing Blow
Dreadnought Uppercut

PAB.uf+2

m
23
-15
i17~19
js9~
Tornado

FLK (Flicker Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flicker Stance

b+3_4

sp
  • Transition to FLK
  • Auto blocks high and mid

FLK.1

h
14
-4
+7
i12
  • Input b to stay in FLK (-1/+10/+10)
  • Input 3+4 to ALB (+17g/+28g/+28)

FLK.1,1

h,​h
14,​8
-9
+0
i15
  • Combo from 1st CH
  • Input b to stay in FLK (-4/+5/+5)
  • Input 3+4 to ALB (+17g/+28g/+28)

FLK.1,​1,1

h,​h,​h
14,​8,​8
-9
+0
i15
  • Combo from 2nd CH
  • Input b to stay in FLK (-4/+5/+5)
  • Input 3+4 to ALB (+17g/+28g/+28)
Spiteful Combination

FLK.1,​1,​1,2

h,​h,​h,​m
14,​8,​8,​22
-12
+17a (+0)
i20~22
  • Combo from 3rd hit

FLK.1,​1,2

h,​h,​m
14,​8,​22
-12
+17a (+0)
i20~22
  • Combo from 2nd CH
  • Same hit as (FLK.1,1,1),2

FLK.1,​1,f+1

h,​h,​m
14,​8,​17
-5
+0
+10d
i15
Spike
  • Combo from 2nd CH
  • Same hit as (FLK.1),f+1

FLK.1,​1,d+1

h,​h,​h
14,​8,​23
+0
+18g
+42a
i15~17
  • Combo from 2nd CH
  • Same hit as (FLK.1),d+1

FLK.1,2

h,​m
14,​22
-12
+17a (+0)
i20~22
  • Combo from 1st CH
  • Same hit as (FLK.1,1,1),2
Tempest Combo

FLK.1,f+1

h,​m
14,​17
-5
+0
+10d
i15
Spike
Power Hook Combo

FLK.1,d+1

h,​h
14,​23
+0
+18g
+42a
i15~17
Fly Swatter

FLK.2

m
21
-5c
i18~19
Spike
British Lancer

FLK.b+2

h
21
-9
i14~15
pc8~
Tornado
Balcony Break
Griffin Throw

FLK.1+2

th
40
-6
+0d
i12~14
  • 1+2 for throw break

LNH (Lionheart)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lion Heart

ub+3

sp
  • Transition to LNH
  • Input 3 to LWV
  • Input 4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK
Sometimes written Outfox
Vigilant Blow

LNH.1

m
21
-4
+9/HE
i14-15
Heat Engager
Heat Dash +5g +43a(+35)
Homing
Bloodhound

LNH.2

m
22
-13
i16-17
Tornado
Swingfire Advance

LNH.1+2

h
24
+51a (+31)
i18-19
Guard Break
Reversal Break
Balcony Break
  • Chip damage on block
Two-Faced

H.LNH

sp,​ m,​ h (th)
15
ps
  • Parries mid attacks
  • Transitions to TFA after successful parry

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dear Land of Hope

R.df+1+2

m
-15
Cheapshot

OTG.d+1+2

l
14
-11c
+2
+2
i17
cs
  • Recovers in crouch
Parry

b+1+3_b+2+4

sp
  • Parry h and m punches
  • Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gut Wrencher

1+3

throw
35
i12~14
Homing
  • Throw break 1 or 2
Brain Pulverizer

2+4

throw
35
i12~14
Homing
Floor Break
  • Throw break 1 or 2
Choke Slam

Left throw

throw
40
i12
  • Throw break 1
Throw Down

Right throw

throw
40
i12
  • Throw break 2
Schoolyard Bully

Back throw

throw
55
i12
  • Unbreakable
Armlock Throw

uf+1+2

throw
40
i12
  • 1+2 Throw break
Spinning Elbow Drop

qcb+2+4

throw
40
i12
  • 2 Throw break

10 Strings

External Links