Asuka movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
mNo edit summary
m (Replace KND/LNC/JG with actual frame advantages)
 
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Line 1: Line 1:
{{Navbox Asuka}}
{{Navbox Asuka}}
{{Navbox movelist}}
{{Navbox movelist}} <!-- Read: https://wavu.wiki/t/Wavu:Movelist -->
[[File:Asuka portrait.png|thumb|right|Asuka]]
 
== Heat ==
== Heat ==


{{Sticky|{{MoveDataHeader}}}}
{| class="wikitable"
| {{MoveDataIcon|color=blue|Can use Naniwa Gusto moves (H.NWG.u+1+2, H.f,F+1+2, H.f,f,F+1+2)}}
|}
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-2+3
|id=Asuka-2+3
Line 11: Line 14:
|name=Heat Burst
|name=Heat Burst
|target=m
|target=m
|damage=
|damage=37
|startup=
|startup=i16
|block=
|block=+1
|hit=
|hit=+2
|ch=
|ch=
|crush=pc8~
|crush=pc8~
Line 33: Line 36:
|damage=12,3
|damage=12,3
|startup=i16
|startup=i16
|block=
|block=+10
|hit=
|hit=-6
|ch=
|ch=
|crush=
|crush=
Line 46: Line 49:
* Throw on hit}}
* Throw on hit}}
}}
}}
{{MoveQuery|Asuka-f+1+2}}
{{MoveQuery|Asuka-d+2}}
{{MoveQuery|Asuka-db+1,2}}
{{MoveQuery|Asuka-SS.2}}
{{MoveQuery|Asuka-Destabilizer.2}}


== Rage ==
== n ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-R.df+1+2
|id=Asuka-1
|parent=
|parent=
|input=R.df+1+2
|input=1
|name=Naniwa Peacemaker Knuckle
|name=Jab
|target=m,th
|target=h
|damage=10,49
|damage=6
|startup=
|startup=i10
|block=
|block=-2
|hit=
|hit=+9
|ch=
|ch=
|crush=pc8~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 66: Line 74:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit}}
}}
}}
{{Move
{{Move
|id=Asuka-R.df+1+2*
|id=Asuka-1,1
|parent=
|parent=Asuka-1
|input=R.df+1+2*
|input=,1
|name=Naniwa Peacemaker Knuckle (Hold)
|name=Whiplash
|target=m,th
|target=,m
|damage=
|damage=,15
|startup=
|startup=i24
|block=
|block=-7
|hit=
|hit=+4
|ch=
|ch=
|crush=pc8~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 89: Line 94:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Rage Art
* Combo from 1st CH
* Damage increases with lower health
* Links to f+1
* Removes recoverable health on hit}}
}}
}}
}}
== n ==
{{Move
{{Move
|id=Asuka-1
|id=Asuka-1,1,3
|parent=
|parent=Asuka-1,1
|input=1
|input=,3
|name=Jab
|name=
|target=h
|target=,m
|damage=6
|damage=,17
|startup=i10
|startup=i21~22
|block=-2
|block=-5
|hit=+9
|hit=+6
|ch=
|ch=+14c
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
Line 114: Line 116:
|tracksRight=
|tracksRight=
|notes=
|notes=
}}
{{Move
|id=Asuka-1,1
|parent=Asuka-1
|input=,1
|name=Whiplash
|target=,m
|damage=,15
|startup=,
|block=-7
|hit=+4
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st CH
* Links to f+1}}
}}
}}
{{Move
{{Move
Line 143: Line 124:
|target=,m
|target=,m
|damage=,9
|damage=,9
|startup=,
|startup=i22~23
|block=-8
|block=-8
|hit=+3a
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 154: Line 135:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 1st CH}}
*Combo from 1st hit}}
}}
}}
{{Move
{{Move
Line 163: Line 144:
|target=,m
|target=,m
|damage=,24
|damage=,24
|startup=,
|startup=i31~33
|block=-2
|block=-2
|hit=KND
|hit=+29a (+20)
|ch=
|ch=
|crush=
|crush=
Line 176: Line 157:
* Chip on block
* Chip on block
* Link to f+4
* Link to f+4
* Can interrupt with up to i15 if previous hit is blocked}}
* Can interrupt with up to i15 if previous hit is blocked
* Cancel with input 1,2,3,B
* Last input can be held to power up}}
}}
}}
{{Move
{{Move
|id=Asuka-1,2,3,B
|id=Asuka-1,2,4
|parent=Asuka-1,2,3
|parent=Asuka-1,2
|input=,B
|input=,4
|name=Jab Uppercut > Spinning Heel Drop to Cancel
|name=Jab Uppercut > Front Kick
|target=,sp
|damage=,0
|startup=
|block=-18
|hit=-7
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Asuka-1,2,4
|parent=Asuka-1,2
|input=,4
|name=Jab Uppercut > Front Kick
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,
|startup=i18~19
|block=-12
|block=-12
|hit=KND
|hit=+12a
|ch=
|ch=
|crush=
|crush=
Line 214: Line 178:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 2nd hit
|notes=Combo from 2nd CH
}}
}}
{{Move
{{Move
Line 223: Line 187:
|target=,l
|target=,l
|damage=,10
|damage=,10
|startup=,
|startup=i21
|block=-11
|block=-11
|hit=+0
|hit=+0
Line 237: Line 201:
}}
}}
{{Move
{{Move
|id=Asuka-1,4
|id=Asuka-2
|parent=Asuka-1
|parent=
|input=,4
|input=2
|name=Jab Leg Cutter
|name=
|target=,l
|target=h
|damage=14
|damage=9
|startup=
|startup=i12
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=+3
|ch=
|crush=cs?
|crush=
|recv=
|recv=
|tot=
|tot=
Line 253: Line 217:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 1st CH
* Link to attack from Leg Cutter (db+4)}}
}}
}}
{{Move
{{Move
|id=Asuka-1,4,D
|id=Asuka-2,1
|parent=Asuka-1,4
|parent=Asuka-2
|input=,D
|name=Jab Leg Cutter to Crouching
|target=,sp
|damage=0
|startup=
|block=-11
|hit=+0
|ch=+3
|crush=cs?
|recv=r? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st CH}}
}}
{{Move
|id=Asuka-2
|parent=
|input=2
|name=Basho's Dance (1)
|target=h
|damage=9
|startup=i12
|block=-11
|hit=+0
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Asuka-2,1
|parent=Asuka-2
|input=,1
|input=,1
|name=Basho's Dance (2)
|name=
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=i18~19
|block=-3
|block=-3
|hit=+8
|hit=+8
Line 314: Line 237:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit}}
* Combo from 1st hit
* Jails}}
}}
}}
{{Move
{{Move
Line 323: Line 247:
|target=,m
|target=,m
|damage=,16
|damage=,16
|startup=
|startup=i26~27
|block=
|block=-10
|hit=KND
|hit=+16a (-1)
|ch=
|ch=
|crush=
|crush=
Line 342: Line 266:
|target=,m
|target=,m
|damage=,23
|damage=,23
|startup=
|startup=i28~30
|block=-10c
|block=-9
|hit=+3c
|hit=+3c
|ch=JG
|ch=[[Asuka_combos#Staples|+38a]]
|crush=
|crush=
|recv=
|recv=
Line 353: Line 277:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH}}
* Combo from 2nd CH
}}
* Cancel to standing with input 2,1,d+1+2,B
{{Move
* Cancel to FC with input 2,1,d+1+2,D}}
|id=Asuka-2,1,d+1+2,D
|parent=Asuka-2,1,d+1+2
|input=,D
|name=Basho Oroshi to Crouching
|target=,sp
|damage=,0
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Asuka-2,1,d+1+2,B
|parent=Asuka-2,1,d+1+2
|input=,B
|name=Basho Oroshi to Cancel
|target=,sp
|damage=,0
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 400: Line 288:
|target=,m
|target=,m
|damage=,16
|damage=,16
|startup=,
|startup=i22~23
|block=-19
|block=-19
|hit=KND
|hit=+14gc
|ch=
|ch=
|crush=
|crush=
Line 416: Line 304:
|parent=
|parent=
|input=3
|input=3
|name=Hyakujitsuko (1)
|name=
|target=m
|target=m
|damage=17
|damage=17
Line 438: Line 326:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i18~19
|block=-11
|block=-11
|hit=+8
|hit=+8
|ch=[[Asuka_combos#Minicombos|KND]]
|ch=[[Asuka_combos#Minicombos|+35a (+27)]]
|crush=
|crush=
|recv=
|recv=
Line 464: Line 352:
|block=-7
|block=-7
|hit=+7
|hit=+7
|ch=[[Asuka_combos#Staples|JG]]
|ch=[[Asuka_combos#Staples|+32a]]
|crush=
|crush=
|recv=r26
|recv=r26
Line 482: Line 370:
|startup=i16~17
|startup=i16~17
|block=-9
|block=-9
|hit=[[Asuka_combos#Minicombos|KND]]
|hit=[[Asuka_combos#Staples|+27a]]
|ch=[[Asuka_combos#Minicombos|KND]]
|ch=
|crush=
|crush=
|recv=r29
|recv=r29
Line 501: Line 389:
|startup=i23
|startup=i23
|block=-6
|block=-6
|hit=KND
|hit=+25d
|ch=
|ch=
|crush=js5~
|crush=js5~
Line 511: Line 399:
|notes={{Plainlist|
|notes={{Plainlist|
* Special effect when hitting grounded opponents
* Special effect when hitting grounded opponents
* Cancel to FC with input 3+4,D
}}
}}
}}
{{Move
|id=Asuka-3+4,D
|parent=Asuka-3+4
|input=,D
|name=Ryuuntsui to Crouching
|target=,sp
|damage=,0
|startup=
|block=-6
|hit=KND
|ch=KND
|crush=js5~
|recv=r? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 536: Line 406:
|parent=
|parent=
|input=1+4
|input=1+4
|name=White Heron
|name=
|target=sl,h
|target=sl,h
|damage=5,8
|damage=5,8
|startup=i14
|startup=i14,i17
|block=-19
|block=-19
|hit=-8
|hit=-8
Line 550: Line 420:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Combo from 1st CH
* Combo from 1st CH
* 2nd hit when blocked is -3, on hit is +9
* 2nd hit when blocked is -3, on hit is +9
Line 558: Line 429:
|parent=Asuka-1+4
|parent=Asuka-1+4
|input=,2
|input=,2
|name=Blizzard Combo
|name=
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=i19
|block=-2
|block=-2
|hit=+9
|hit=+9
Line 582: Line 453:
|target=,m
|target=,m
|damage=,26
|damage=,26
|startup=
|startup=i24
|block=-9
|block=-9
|hit=+4
|hit=+4
|ch=KND
|ch=+17a (+8)
|crush=
|crush=
|recv=
|recv=
Line 603: Line 474:
|target=,l
|target=,l
|damage=,15
|damage=,15
|startup=
|startup=i24~25
|block=-23
|block=-23
|hit=KND
|hit=+27d
|ch=
|ch=
|crush=
|crush=
Line 624: Line 495:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=
|startup=i31~33
|block=-2
|block=-2
|hit=KND
|hit=+29a (+20)
|ch=
|ch=
|crush=
|crush=
Line 637: Line 508:
* Chip on block
* Chip on block
* Link to attack from Spinning Heel Drop (f+3)
* Link to attack from Spinning Heel Drop (f+3)
}}
* Can be cancelled with input B
}}
* Last input can be held to power up
{{Move
|id=Asuka-1+4,3,B
|parent=Asuka-1+4,3
|input=,B
|name=White Heron Spinning Heel Drop to Cancel
|target=,sp
|damage=,0
|startup=
|block=-37
|hit=-26
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* If 2nd attack is blocked, -20f
}}
}}
}}
}}


== f ==
== f ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-f+1
|id=Asuka-f+1
|parent=
|parent=
|input=f+1
|input=f+1
|name=Lunging Mist Thrust
|name=Whiplash
|target=m
|target=m
|damage=17
|damage=17
Line 683: Line 535:
}}
}}
{{Move
{{Move
|id=Asuka-f+1,4
|id=Asuka-f+1,3
|parent=Asuka-f+1
|parent=Asuka-f+1
|input=,4
|input=,3
|name=Whiplash Double Lift Upper
|name=Whiplash > Toe Kick
|target=,lh
|target=,m
|damage=,5,20
|damage=,17
|startup=
|startup=,i21~22
|block=-25
|block=-5
|hit=LNC
|hit=+6
|ch=LNC
|ch=
|crush=js
|crush=
|recv=
|recv=
|tot=
|tot=
Line 700: Line 552:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Can be delayed 15F
* Combo can be delayed 12F from CH
* Block frame is blocked 2nd attack
* -6F upon 3rd block
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-f+1,d+4
|id=Asuka-f+1,4
|parent=Asuka-f+1
|parent=Asuka-f+1
|input=,d+4
|input=,4
|name=Whiplash Sacred Blade
|name=Whiplash Sacred Blade
|target=,l
|target=,l
|damage=,26
|damage=,26
|startup=
|startup=i25~27
|block=-26
|block=-26
|hit=KND
|hit=+24
|ch=KND
|ch=
|crush=cs
|crush=cs
|recv=? FC
|recv=
|tot=
|tot=
|range=
|range=
Line 730: Line 577:
* Combo can be delayed 5F from CH
* Combo can be delayed 5F from CH
* Interruption 11F after 1st block
* Interruption 11F after 1st block
}}
}}
{{Move
|id=Asuka-f+1,d+4,DB
|parent=Asuka-f+1,d+4
|input=,DB
|name=Whiplash Sacred Blade to Cancel
|target=,sp
|damage=
|startup=
|block=-26
|hit=-15
|ch=
|crush=cs
|recv=? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo can be delayed 28F from CH
}}
}}
}}
}}
Line 758: Line 584:
|input=f+2
|input=f+2
|name=Demon Slayer
|name=Demon Slayer
|alias=Tooth Fairy
|target=m
|target=m
|damage=20
|damage=20
|startup=i17
|startup=i17
|block=-18
|block=-18
|hit=[[Asuka_combos#Staples|JG]]
|hit=[[Asuka_combos#Staples|+33a (+23)]]
|ch=
|ch=
|crush=
|crush=
Line 770: Line 597:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Can be cancelled with input f+2,D
* Gain NWG on hit with input f+2,1
}}
}}
{{Move
|id=Asuka-f+2,D
|parent=Asuka-f+2
|input=,D
|name=Demon Slayer to Cancel
|target=,sp
|damage=,0
|startup=,
|block=
|hit=
|ch=
|crush=cs16~
|recv=
|tot=26
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Asuka-f+2,1
|parent=Asuka-f+2
|input=,(must hit) 1
|name=Demon Slayer > Naniwa Gusto
|target=,sp
|damage=,0
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r? NWG
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Gain Naniwa Gusto on hit}}
}}
}}
{{Move
{{Move
Line 815: Line 606:
|parent=
|parent=
|input=f+3
|input=f+3
|name=Spinning Heel Drop
|name=Spinning Heel Drop (One Spin)
|target=m
|target=m
|damage=24
|damage=24
|startup=31f
|startup=i31~i33
|block=-2
|block=-2~+0
|hit=KND
|hit=+29a (+20)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 830: Line 621:
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* Chip damage when guarded
*  
* Can be cancelled with input B
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-f+3,B
|id=Asuka-f+3*n
|parent=Asuka-f+3
|parent=
|input=,B
|input=f+3*n
|name=Spinning Heel Drop to Cancel
|name=Spinning Heel Drop (Two Spins)
|target=,sp
|target=m
|damage=
|damage=26
|startup=
|startup=i52~i53
|block=
|block=+6~+7
|hit=
|hit=+28a (+19)
|ch=
|ch=
|crush=
|crush=
Line 850: Line 641:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Chip damage when guarded
* Can be cancelled with input B
}}
}}
}}
{{Move
{{Move
Line 856: Line 650:
|parent=
|parent=
|input=f+3*
|input=f+3*
|name=Spinning Heel Drop (Hold)
|name=Spinning Heel Drop (Three Spins)
|target=m
|damage=26
|startup=52f
|block=+6
|hit=KND
|ch=KND
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Chip damage when guarded
* Input to cancel
}}
}}
{{Move
|id=Asuka-f+3* (max)
|parent=
|input=f+3* (max)
|name=Spinning Heel Drop (Hold-Max)
|target=ub(m)
|target=ub(m)
|damage=28
|damage=28
|startup=70f
|startup=i70
|block=KND
|block=+28a (+19)
|hit=KND
|hit=+28a (+19)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 892: Line 664:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{BB}}
* Input  to cancel
* Can be cancelled with input B
}}
}}
}}
}}
Line 905: Line 677:
|startup=i19
|startup=i19
|block=+3
|block=+3
|hit=KND
|hit=+28
|ch=KND
|ch=+28d
|crush=
|crush=
|recv=25
|recv=25
Line 921: Line 693:
|input=f+1+2
|input=f+1+2
|name=Exorcisor
|name=Exorcisor
|target=h,sp
|target=h
|damage=26
|damage=26
|startup=i15
|startup=i15
|block=
|block=-9
|hit=
|hit=+19a (+9)/HE
|ch=
|ch=
|crush=pc8~
|crush=pc8~
Line 935: Line 707:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{BB}}
* Absorb an attack to power up
* Absorb an attack to power up
* chip damage on block
* Gain Naniwa Gusto on Heat activation
* Gain Naniwa Gusto on Heat activation
}}
}}
Line 943: Line 717:
|parent=
|parent=
|input=f+3+4
|input=f+3+4
|name=Spinning Heel Chop Naniwa Gusto
|name=Spinning Heel Chop > Naniwa Gusto
|target=m,sp
|target=m
|damage=27
|damage=27
|startup=29f
|startup=i29~30
|block=
|block=-1
|hit=KND
|hit=-2(-11)
|ch=
|ch=
|crush=
|crush=
Line 957: Line 731:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{BB}}
* On hit gain Naniwa Gusto
* Chip damage when guarded (8)
* On hit, gain Naniwa Gusto
* If you already have Naniwa Gusto it's 18a(+9) on hit
}}
}}
}}
}}
Line 970: Line 746:
|startup=i23
|startup=i23
|block=+0
|block=+0
|hit=KND
|hit=+25d
|ch=KND
|ch=
|crush=ps4~15
|crush=ps4~15
|recv=
|recv=
Line 979: Line 755:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Sabaki
* Absorbs Punch (H/M) during 4 to 15F
* Absorbs Punch (H/M) during 4 to 15F
* Stun on success punch parry
* Stun on success punch parry
Line 985: Line 763:


== df ==
== df ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-df+1
|id=Asuka-df+1
|parent=
|parent=
|input=df+1
|input=df+1
|name=Falling Tower (1)
|name=
|target=m
|target=m
|damage=10
|damage=10
Line 1,023: Line 801:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st CH
* Combo from 1st CH
* Can be delayed 7F
* Can be delayed 7F
Line 1,031: Line 810:
|id=Asuka-df+1,4
|id=Asuka-df+1,4
|parent=Asuka-df+1
|parent=Asuka-df+1
|input=df+1,4
|input=,4
|name=Kyara Boku
|name=Kyara Boku
|target=,m
|target=,m
Line 1,037: Line 816:
|startup=
|startup=
|block=-12
|block=-12
|hit=KND
|hit=+22a (+17)
|ch=KND*
|ch=[[Asuka_combos#Staples|+59a]]
|crush=
|crush=
|recv=
|recv=
Line 1,046: Line 825:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH
* Combo from 1st CH
* Can be delayed 7F
* Can be delayed 7F
Line 1,059: Line 839:
|startup=i15
|startup=i15
|block=-6
|block=-6
|hit=LNC
|hit=[[Asuka_combos#Staples|+35a (+25)]]
|ch=LNC
|ch=
|crush=
|crush=
|recv=25
|recv=25
Line 1,078: Line 858:
|startup=i20
|startup=i20
|block=-8
|block=-8
|hit=KND
|hit=+12d
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,086: Line 866:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}
{{Move
{{Move
Line 1,116: Line 896:
|startup=i28
|startup=i28
|block=-26
|block=-26
|hit=KND
|hit=[[Asuka_combos#Staples|+70a (+54)]]
|ch=KND*
|ch=
|crush=cs6~
|crush=cs6~
|recv=32 FC
|recv=32 FC
Line 1,126: Line 906:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* Alternate input: df+3~4
* Alternate input: 3~4
* Start-up 27F in actuality
* Cancel to FC with input df+3+4,DB
}}
}}
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-df+3+4,DB
|id=Asuka-d+2
|parent=Asuka-df+3+4
|input=,DB
|name=Sacred Blade to Cancel
|target=,sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=39
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
 
== d ==
 
{{Move
|id=Asuka-d+1
|parent=
|input=d+1
|name=Crouch Jab
|target=sm
|damage=5
|startup=i10
|block=-5
|hit=+6
|ch=
|crush=cs4~
|recv=? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Returns to standing when input F
}}
}}
{{Move
|id=Asuka-d+2
|parent=
|parent=
|input=d+2
|input=d+2
Line 1,183: Line 923:
|block=-4c
|block=-4c
|hit=+9c
|hit=+9c
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,196: Line 936:
}}
}}
{{Move
{{Move
|id=Asuka-d+3
|id=Asuka-d+1+2
|parent=
|parent=
|input=d+3
|input=d+1+2
|name=Crouch Spin Kick
|target=l
|damage=12
|startup=i16
|block=-17
|hit=-3
|ch=
|crush=cs4~
|recv=? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Asuka-d+4
|parent=
|input=d+4
|name=Crouch Chin Kick
|target=l
|damage=7
|startup=i12
|block=-13
|hit=-2
|ch=
|crush=cs4~
|recv=? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Asuka-d+1+2
|parent=
|input=d+1+2
|name=Sashiro
|name=Sashiro
|target=l
|target=l
Line 1,242: Line 944:
|startup=i20
|startup=i20
|block=-18
|block=-18
|hit=KND
|hit=+11d
|ch=KND
|ch=
|crush=cs10~
|crush=cs10~
|recv=
|recv=
Line 1,257: Line 959:
|input=d+3+4
|input=d+3+4
|name=Double Lift Kicks
|name=Double Lift Kicks
|alias=Can Cans
|target=l,h
|target=l,h
|damage=5,20
|damage=5,20
|startup=i14
|startup=i14
|block=-25
|block=-25
|hit=LNC
|hit=[[Asuka_combos#Staples|+30a (+20)]]
|ch=LNC
|ch=
|crush=js5~
|crush=js5~
|recv=
|recv=
Line 1,276: Line 979:


== db ==
== db ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-db+1
|id=Asuka-db+1
Line 1,285: Line 988:
|damage=13
|damage=13
|startup=i14
|startup=i14
|block=-9
|block=-10
|hit=+7
|hit=+7
|ch=
|ch=
Line 1,300: Line 1,003:
|parent=Asuka-db+1
|parent=Asuka-db+1
|input=,2
|input=,2
|name=Swallow Vortex to Naniwa Gusto (Heat Engage)
|name=Swallow Vortex
|target=,h,sp
|target=,h
|damage=,20
|damage=,20
|startup=
|startup=i26~27
|block=-9
|block=-9
|hit=KND
|hit=+22a (+13)
|ch=KND*
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,315: Line 1,018:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash}}
* {{BB}}
* Gain Naniwa Gusto on Heat activation
* Gain Naniwa Gusto on Heat activation
* Combo from 1st hit
* Combo from 1st hit
Line 1,329: Line 1,032:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=
|startup=i28~29
|block=
|block=-15
|hit=KND
|hit=+16a (+9)
|ch=
|ch=
|crush=js
|crush=js
Line 1,350: Line 1,053:
|startup=i20
|startup=i20
|block=-11
|block=-11
|hit=LNC
|hit=[[Asuka_combos#Staples|+32a (+22)]]
|ch=LNC
|ch=
|crush=cs3~
|crush=cs3~
|recv=
|recv=
Line 1,382: Line 1,085:
|id=Asuka-db+4
|id=Asuka-db+4
|parent=
|parent=
|input=db,4
|input=db+4
|name=Leg Cutter
|name=
|target=l
|target=l
|damage=14
|damage=14
Line 1,396: Line 1,099:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Cancel to FC with input D
}}
{{Move
|id=Asuka-db+4,D
|parent=Asuka-db+4
|input=,D
|name=Leg Cutter to Crouching
|target=,sp
|damage=
|startup=
|block=-11
|hit=+0
|ch=+3
|crush=cs6~
|recv=? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 1,421: Line 1,105:
|parent=Asuka-db+4
|parent=Asuka-db+4
|input=,4
|input=,4
|name=Leg Cutter (2)
|name=
|target=,l
|target=,l
|damage=,15
|damage=,15
|startup=
|startup=i31~33
|block=-7
|block=-7
|hit=+4
|hit=+4
|ch=KND
|ch=+35d
|crush=cs
|crush=cs
|recv=
|recv=
Line 1,434: Line 1,118:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Cancel to FC with input D
}}
}}
{{Move
{{Move
|id=Asuka-db+4,4,D
|id=Asuka-db+4,4,4
|parent=Asuka-db+4,4
|parent=Asuka-db+4,4
|input=,D
|input=,4
|name=Leg Cutter (2) to Crouching
|name=Leg Cutter
|target=,sp
|damage=,
|startup=
|block=-11
|hit=+0
|ch=KND
|crush=cs
|recv=? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Asuka-db+4,4,4
|parent=Asuka-db+4,4
|input=,4
|name=Leg Cutter (3)
|target=,l
|target=,l
|damage=,16
|damage=,16
|startup=
|startup=i31~33
|block=-7
|block=-7
|hit=+4
|hit=+4
|ch=KND
|ch=+35d
|crush=cs
|crush=cs
|recv=
|recv=
Line 1,472: Line 1,137:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Cancel to FC with input D
}}
{{Move
|id=Asuka-db+4,4,4,D
|parent=Asuka-db+4,4,4
|input=,D
|name=Leg Cutter (3) to Crouching
|target=,sp
|damage=,0
|startup=
|block=-11
|hit=+0
|ch=KND
|crush=cs
|recv=? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 1,500: Line 1,146:
|target=h
|target=h
|damage=21
|damage=21
|startup=
|startup=i17
|block=-3
|block=-3
|hit=LNC
|hit=[[Asuka_combos#Staples|+39a (+29)]]
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,519: Line 1,165:
|target=sl,h
|target=sl,h
|damage=5,8
|damage=5,8
|startup=
|startup=i22,i17
|block=-19
|block=-19
|hit=+9
|hit=+9
Line 1,530: Line 1,176:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*Jails
* Link to attack to White Heron ()
* Link to attack to White Heron ()
* Block frame is blocked 1st attack
* Block frame is blocked 1st attack
Line 1,543: Line 1,190:
|target=m,m
|target=m,m
|damage=10,20
|damage=10,20
|startup=i42
|startup=i42,i3
|block=
|block=+10
|hit=KND
|hit=+18a (+9)
|ch=
|ch=
|crush=ps
|crush=ps
Line 1,554: Line 1,201:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
*{{WallCrush| +25g on block }}
* Parries lows
* Parries lows
}}
}}
Line 1,559: Line 1,208:


== b ==
== b ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-b+1
|id=Asuka-b+1
Line 1,580: Line 1,229:
* Connect to Sumiregari upon CH
* Connect to Sumiregari upon CH
* Damage () is Throw bonus
* Damage () is Throw bonus
* Can be cancelled into FC with input D
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-b+1,D
|id=Asuka-b+2
|parent=Asuka-b+1
|input=,D
|name=Violet to Cancel
|target=,sp
|damage=,
|startup=
|block=
|hit=
|ch=
|crush=cs6~
|recv=39 FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Asuka-b+2
|parent=
|parent=
|input=b+2
|input=b+2
Line 1,659: Line 1,290:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Link to attack from Leg Cutter ()
|notes={{Plainlist|
* Link to attack from Leg Cutter ()
* Can be cancelled with input D
}}
}}
{{Move
|id=Asuka-b+2,4,D
|parent=Asuka-b+2,4
|input=,D
|name=Swallow Mallet Leg Cutter to Crouching
|target=,sp
|damage=,
|startup=
|block=-11
|hit=+0
|ch=+3
|crush=cs
|recv=? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 1,684: Line 1,299:
|parent=Asuka-b+2
|parent=Asuka-b+2
|input=,1+2
|input=,1+2
|name=Swallow Mallet Elbow
|name=
|target=,h
|target=,h
|damage=,7
|damage=,7
Line 1,698: Line 1,313:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Combo from 1st hit
* Combo from 1st hit
* Can be delayed 12F
* Can be delayed 12F
* Combo can be delayed 9F from CH
* Combo can be delayed 9F from CH
* Can be cancelled with input D
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-b+2,1+2,D
|id=Asuka-b+2,1+2,4
|parent=Asuka-b+2,1+2
|parent=Asuka-b+2,1+2
|input=,D
|input=,4
|name=Swallow Mallet Elbow to Cancel
|name=Swallow Mallet Combo
|target=,sp
|target=,m
|damage=
|damage=,20
|startup=
|startup=
|block=-6c
|block=-13
|hit=-1c
|hit=+18a (+9)
|ch=-1c
|ch=
|crush=
|recv=? FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Asuka-b+2,1+2,4
|parent=Asuka-b+2,1+2
|input=,4
|name=Swallow Mallet Combo
|target=,m
|damage=,20
|startup=
|block=-13
|hit=KND
|ch=KND
|crush=
|crush=
|recv=
|recv=
Line 1,749: Line 1,346:
|input=b+3
|input=b+3
|name=Dragon Wheel Kick
|name=Dragon Wheel Kick
|alias=Backflip
|target=m
|target=m
|damage=15
|damage=15
|startup=i16
|startup=i16
|block=-19
|block=-19
|hit=LNC
|hit=[[Asuka_combos#Staples|+22a (+12)]]
|ch=LNC
|ch=
|crush=js10~
|crush=js10~
|recv=38
|recv=38
Line 1,761: Line 1,359:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|video=File:Asuka_b+3.mp4
|notes=
|notes=
}}
}}
Line 1,772: Line 1,371:
|startup=
|startup=
|block=-20
|block=-20
|hit=LNC
|hit=[[Asuka_combos#Staples|+33a (+23)]]
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,780: Line 1,379:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Interruption 23F after 1st block
|video=File:Asuka_b+3,2.mp4
|notes={{Plainlist|
* Interruption 23F after 1st block
* Can be cancelled with input D
* on hit, gain NWG with input 1
}}
}}
}}
{{Move
{{Move
|id=Asuka-b+3,2,D
|id=Asuka-b+3,4
|parent=Asuka-b+3,2
|parent=Asuka-b+3
|input=,D
|input=,4
|name=Dragon Wheel Kick Demon Slayer to Cancel
|name=Dragon Wheel Leg Cutter
|target=m
|target=,l
|damage=15
|damage=,14
|startup=
|startup=
|block=-33
|block=-11
|hit=LNC
|hit=+0
|ch=LNC
|ch=+3
|crush=js10~
|crush=cs
|recv=? FC
|recv=
|tot=
|tot=
|range=
|tracksLeft=
|tracksRight=
|video=File:Asuka_b+3,4.mp4
|notes={{Plainlist|
* Link to attack from Leg Cutter ()
* Can be cancelled into FC with input D
}}
}}
{{Move
|id=Asuka-b+4
|parent=
|input=b+4
|name=
|target=m
|damage=17
|startup=i15
|block=-7
|hit=+8
|ch=[[Asuka_combos#Staples|+56a]]
|crush=
|recv=30
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,802: Line 1,429:
}}
}}
{{Move
{{Move
|id=Asuka-b+3,2,(must hit) 1
|id=Asuka-b+4,2
|parent=Asuka-b+3,2
|parent=Asuka-b+4
|input=,(must hit) 1
|input=,2
|name=Dragon Wheel Kick Demon Slayer > Naniwa Gusto
|name=
|target=,sp
|target=,m
|damage=
|damage=,12
|startup=
|startup=
|block=
|block=-12
|hit=LNC
|hit=+4c
|ch=
|ch=
|crush=
|crush=
|recv=? NWG
|recv=
|tot=
|tot=
|range=
|range=
Line 1,819: Line 1,446:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Gain Naniwa Gusto
* Can be delayed 15F
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-b+3,4
|id=Asuka-b+4,2,3
|parent=Asuka-b+3
|parent=Asuka-b+4,2
|input=,4
|input=,3
|name=Dragon Wheel Leg Cutter
|name=Tsuyababuki
|target=,l
|target=,m
|damage=,14
|damage=,21
|startup=
|startup=
|block=-11
|block=-16
|hit=+0
|hit=+15a (-2)
|ch=+3
|ch=
|crush=cs
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,839: Line 1,466:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Link to attack from Leg Cutter ()
|notes={{Plainlist|
* Combo from 2nd hit
* Can be delayed 10F
* Combo can be delayed 10F from hit
* on hit, can gain NWG with input 1
}}
}}
}}
{{Move
{{Move
|id=Asuka-b+3,4,D
|id=Asuka-b+1+3
|parent=Asuka-b+3,4
|parent=
|input=,D
|input=b+1+3_b+2+4
|name=Dragon Wheel Leg Cutter to Crouching
|name=Attack Reversal
|target=,sp
|target=
|damage=
|damage=25
|startup=
|startup=
|block=-11
|block=-6
|hit=+0
|hit=
|ch=+3
|ch=
|crush=cs
|crush=ps3~12
|recv=? FC
|recv=
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Does 25 + 50% of reversed attack as damage
* Opp. Position on hit: Reverse Pos Foot-sd. Face-up
* Reverses limb-based h/m attacks}}
}}
}}
{{Move
{{Move
|id=Asuka-b+4
|id=Asuka-b+1+3*
|parent=
|parent=
|input=b+4
|input=b+1+3*_b+2+4*
|name=Heart Stopper
|name=Attack Reversal (Hold)
|target=m
|target=
|damage=17
|damage=25
|startup=i15
|startup=
|block=-7
|block=-6
|hit=+8
|hit=
|ch=KND
|ch=
|crush=
|crush=ps3~54
|recv=30
|recv=
|tot=45
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Does 25 + 50% of reversed attack as damage
* Opp. Position on hit: Reverse Pos Foot-sd. Face-up
* Reverses limb-based h/m attacks}}
}}
}}
{{Move
{{Move
|id=Asuka-b+4,2
|id=Asuka-b+1+4
|parent=Asuka-b+4
|parent=
|input=,2
|input=b+1+4
|name=Tsuwabuki
|name=
|target=,m
|target=h,l
|damage=,12
|damage=15,8
|startup=
|startup=i12
|block=-12
|block=-8
|hit=+4c
|hit=+5
|ch=
|ch=+7
|crush=
|crush=
|recv=
|recv=
Line 1,896: Line 1,534:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes= Combo from 1st hit
* Can be delayed 15F
}}
}}
}}
{{Move
{{Move
|id=Asuka-b+4,2,3
|id=Asuka-b+1+4,3
|parent=Asuka-b+4,2
|parent=Asuka-b+1+4
|input=,3
|input=,3
|name=Tsuyababuki
|name=Reverse Narcissus
|target=,m
|target=,l
|damage=,21
|damage=,18
|startup=
|startup=
|block=-16
|block=-13
|hit=KND
|hit=-2
|ch=KND
|ch=+16d
|crush=
|crush=
|recv=
|recv=
Line 1,917: Line 1,553:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 2nd CH
* Combo from 2nd hit
* Can be delayed 10F
* Combo can be delayed 10F from hit
}}
}}
}}
{{Move
{{Move
|id=Asuka-b+4,2,3,(must hit) 1
|id=Asuka-b+1+4,4
|parent=Asuka-b+4,2,3
|parent=Asuka-b+1+4
|input=,(must hit) 1
|input=,4
|name=Tsuyababuki > Naniwa Gusto
|name=Narcissus
|target=,sp
|target=,m
|damage=
|damage=,23
|startup=
|startup=
|block=
|block=-14
|hit=KND
|hit=+5b
|ch=
|ch=+5b
|crush=
|crush=
|recv=? NWG
|recv=
|tot=
|tot=
|range=
|range=
Line 1,941: Line 1,573:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-b+1+3
|id=Asuka-b+2+3
|parent=
|parent=
|input=b+1+3_b+2+4
|input=b+2+3
|name=Attack Reversal
|name=Azalea
|target=
|target=m
|damage=25
|damage=23
|startup=
|startup=i24
|block=-6
|block=-9
|hit=
|hit=+6
|ch=
|ch=
|crush=ps3~12
|crush=ps4~15
|recv=
|recv=
|tot=40
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Sabaki absorbs kicks
* Does 25 + 50% of reversed attack as damage
* Opp. Position on hit: Reverse Pos Foot-sd. Face-up
* Reverses limb-based h/m attacks}}
}}
}}
== u ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-b+1+3*
|id=Asuka-u+1+2
|parent=
|parent=
|input=b+1+3*_b+2+4*
|input=u+1+2
|name=Attack Reversal (Hold)
|alt=ub+1+2
|target=
|name=Sumiyoshi Plunge
|damage=25
|target=m
|startup=
|damage=20
|block=-6
|startup=i31~i32
|hit=
|block=-13~-12
|hit=+19d
|ch=
|ch=
|crush=ps3~54
|crush=js
|recv=
|recv=
|tot=83
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Does 25 + 50% of reversed attack as damage
* Chip damage when guarded
* Opp. Position on hit: Reverse Pos Foot-sd. Face-up
}}
* Reverses limb-based h/m attacks}}
}}
}}
{{Move
{{Move
|id=Asuka-b+1+4
|id=Asuka-NWG.u+1+2
|parent=
|parent=
|input=b+1+4
|input=NWG.u+1+2
|name=Narcissus (2)
|name=Sumiyoshi Festival Plunge
|target=h,l
|target=m
|damage=15,8
|damage=24
|startup=i12
|startup=i31~i32
|block=-8
|block=+8~+9
|hit=+5
|hit=KDN
|ch=+7
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 2,004: Line 1,637:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
}}
}}
}}
{{Move
{{Move
|id=Asuka-b+1+4,3
|id=Asuka-uf+2
|parent=Asuka-b+1+4
|parent=
|input=,3
|input=uf+2
|name=Reverse Narcissus
|name=Rangetsu
|target=,l
|target=h(,th)
|damage=,18
|damage=20(,25)
|startup=
|startup=i14
|block=-13
|block=-7
|hit=-2
|hit=Th
|ch=KND
|ch=Th
|crush=
|crush=
|recv=
|recv=28
|tot=
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 2nd CH
|notes=Damage () is Throw bonus
}}
}}
{{Move
{{Move
|id=Asuka-b+1+4,4
|id=Asuka-uf+3
|parent=Asuka-b+1+4
|parent=
|input=,4
|input=uf+3
|name=Narcissus
|alt={{Dotlist|
|target=,m
* ub+3
|damage=,23
* u+3}}
|startup=
|name=Iwato
|block=-14
|target=m
|hit=+5b
|damage=17
|ch=+5b
|startup=i20~21
|crush=
|block=-3
|recv=
|hit=+8
|tot=
|ch=[[Asuka_combos#Staples|+33a]]
|crush=js11~
|recv=22
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 2nd CH
}}
}}
}}
{{Move
{{Move
|id=Asuka-b+2+3
|id=Asuka-uf+4
|parent=
|parent=
|input=b+2+3
|input=uf+4
|name=Azalea
|alt={{Dotlist|
* ub+4
* u+4}}
|name=Night Sky
|target=m
|target=m
|damage=23
|damage=25
|startup=i24
|startup=i20
|block=-9
|block=-13
|hit=+6
|hit=[[Asuka_combos#Staples|+31a (+21)]]
|ch=
|ch=
|crush=ps4~15
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 2,063: Line 1,704:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Sabaki absorbs kicks
|notes=
}}
}}


== uf ==
== Motion Input ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-uf+2
|id=Asuka-f,F+1
|parent=
|parent=
|input=uf+2
|input=f,F+1
|name=Rangetsu
|name=Burning Lantern
|target=h(,th)
|target=m
|damage=20(,25)
|damage=30
|startup=i14
|startup=i23
|block=-7
|block=+5
|hit=Th
|hit=+14
|ch=Th
|ch=
|crush=
|crush=
|recv=28
|recv=32
|tot=42
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Damage () is Throw bonus
|notes={{Plainlist|
}}
}}
}}
== u ==
{{Move
{{Move
|id=Asuka-u+1
|id=Asuka-f,F+2
|parent=
|parent=
|input=u+1
|input=f,F+2
|name=Jumping Knuckle
|name=
|target=m
|target=m
|damage=12
|damage=16
|startup=i18
|startup=i15
|block=-12
|block=-13
|hit=-1
|hit=-3
|ch=-1
|ch=
|crush=js9~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,107: Line 1,746:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Same move as ub+1 and uf+1
|notes={{Plainlist|
}}
}}
}}
{{Move
{{Move
|id=Asuka-u+2
|id=Asuka-f,F+2,1
|parent=
|parent=Asuka-f,F+2
|input=u+2
|input=,1
|name=Hook
|name=Hiboko no Kagami
|target=h
|target=,h
|damage=17
|damage=,21
|startup=i15
|startup=
|block=-12
|block=-5
|hit=+9
|hit=+45a (-13)
|ch=
|ch=
|crush=
|crush=
Line 2,126: Line 1,766:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Same move as ub+2
|notes={{Plainlist|
* Combo from 1st hit
* Can be delayed 13F
* Combo can be delayed 8F from hit
* Combo can be delayed 11F from CH
}}
}}
}}
{{Move
{{Move
|id=Asuka-u+3
|id=Asuka-f,F+2,3
|parent=
|parent=Asuka-f,F+2
|input=u+3
|input=,3
|name=Iwato
|name=Yata Kagami
|target=m
|target=,m
|damage=17
|damage=,22
|startup=i20~21
|startup=
|block=-3
|block=-8
|hit=+8
|hit=+15d
|ch=KND
|ch=
|crush=js11~
|crush=
|recv=22
|recv=
|tot=42
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Same move as ub+3 and uf+3
|notes={{Plainlist|
* Combo from 1st CH
* Can be delayed 13F
* Combo can be delayed 5F from CH
}}
}}
}}
{{Move
{{Move
|id=Asuka-u+4
|id=Asuka-f,F+2,1+2
|parent=
|parent=Asuka-f,F+2
|input=u+4
|input=,1+2
|name=Night Sky
|name=Higata no Kagami
|target=m
|target=,m,sp
|damage=25
|damage=,25
|startup=i20
|startup=
|block=-13
|block=-13
|hit=LNC
|hit=+23a (+13)
|ch=LNC
|ch=
|crush=js9~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,164: Line 1,813:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Same move as uf+4
|notes={{Plainlist|
* {{BB}}
* Gain Naniwa Gusto on hit, adv. changes to +0 (-10)
}}
}}
}}
{{Move
{{Move
|id=Asuka-u+1+2
|id=Asuka-f,F+3
|parent=
|parent=
|input=u+1+2
|input=f,F+3
|name=Sumiyoshi Plunge
|name=Matoi Hiragi
|target=m
|target=m
|damage=20
|damage=23
|startup=i31
|startup=i20
|block=
|block=-9
|hit=KND
|hit=+11g
|ch=
|ch=+35a
|crush=js
|crush=
|recv=
|recv=? FC
|tot=
|tot=
|range=
|range=
Line 2,184: Line 1,836:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{BB}}
* Alternate input: ub+1+2
* {{Homing}}
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-NWG.u+1+2
|id=Asuka-f,F+4
|parent=
|parent=
|input=NWG.u+1+2
|input=f,F+4
|name=Sumiyoshi Festival Plunge
|name=Leaping Spin Kick
|target=m
|target=h
|damage=24
|damage=28
|startup=i31
|startup=i20
|block=
|block=-3
|hit=KDN
|hit=[[Asuka_combos#Staples|+66a (+46)]]
|ch=
|ch=
|crush=js
|crush=js6~
|recv=
|recv=
|tot=
|tot=
Line 2,206: Line 1,858:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{BB}}
* Consumes Naniwa Gusto
* Causes Strong Aerial Tailspin
* During Heat, remaining Heat is consumed
}}
}}
}}
}}
== ub ==
{{Move
{{Move
|id=Asuka-ub+4
|id=Asuka-f,F+1+2
|parent=
|parent=
|input=ub+4
|input=f,F+1+2
|name=Night Sky
|name=Tenjin Upward Strike
|target=m
|target=m
|damage=25
|damage=20
|startup=i20
|startup=i19
|block=-15
|block=-6
|hit=LNC
|hit=+29a (+14)
|ch=LNC
|ch=[[Asuka_combos#Staples|+68a (+52)]]
|crush=js9~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,231: Line 1,879:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Chip damage when guarded
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-ub,b
|id=Asuka-NWG.f,F+1+2
|parent=
|parent=
|input=ub,b
|input=NWG.f,F+1+2
|name=Backflip
|name=Tenjin Festival Upward Strike
|target=sp
|target=m
|damage=-
|damage=24
|startup=
|startup=i19
|block=
|block=+2
|hit=
|hit=[[Asuka_combos#Staples|+67a (+51)]]
|ch=
|ch=
|crush=js9~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,250: Line 1,901:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-ub,b+3
|id=Asuka-f,f,F+3
|parent=
|parent=
|input=ub,b+3
|input=f,f,F+3
|name=Spinning Jump Kick
|name=Ame-no-Uzume
|target=m
|target=m
|damage=32
|damage=32
|startup=i68
|startup=i24~28
|block=±0
|block=+3~+7
|hit=KND
|hit=+16a (+7)
|ch=KND*
|ch=
|crush=js
|crush=js3~
|recv=
|recv=
|tot=
|tot=
Line 2,269: Line 1,925:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Chip damage when guarded
* Alternate input: ub,b+3
}}
}}
}}
== Motion Input ==
{{Move
{{Move
|id=Asuka-f,F+1
|id=Asuka-f,f,F+1+2
|parent=
|parent=
|input=f,F+1
|input=f,f,F+1+2
|name=Burning Lantern
|name=Aizen Swing
|target=m
|target=h
|damage=30
|damage=30
|startup=i23
|startup=i17
|block=+4
|block=+4
|hit=+?c
|hit=+32a (+6)
|ch=LNC
|ch= +67a (+51)
|crush=
|crush=
|recv=32
|recv=
|tot=55
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{Homing}}
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-f,F+2
|id=Asuka-NWG.f,f,F+1+2
|parent=
|parent=
|input=f,F+2
|input=NWG.f,f,F+1+2
|name=Hiboko no Kagami (1)
|name=Aizen Festival Swing
|target=m
|target=h
|damage=16
|damage=36
|startup=i15
|startup=i17
|block=-13
|block=+11g
|hit=-3
|hit=+66a (+50)
|ch=
|ch=
|crush=
|crush=
Line 2,312: Line 1,970:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
* {{Homing}}
}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{MoveInherit|Generic-hFC.1
|id=Asuka-hFC.1
}}
}}
{{Move
{{Move
|id=Asuka-f,F+2,1
|id=Asuka-hFC.2
|parent=Asuka-f,F+2
|parent=
|input=,1
|input=hFC.2
|name=Hiboko no Kagami
|name=Crouch Straight
|target=,h
|target=sl
|damage=,21
|damage=8
|startup=
|startup=i11
|block=-5
|block=-4
|hit=KND
|hit=+7
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,331: Line 2,000:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 1st hit
* Can be delayed 13F
* Combo can be delayed 8F from hit
* Combo can be delayed 11F from CH
}}
}}
}}
{{Move
{{Move
|id=Asuka-f,F+2,3
|id=Asuka-hFC.3
|parent=Asuka-f,F+2
|parent=
|input=,3
|input=hFC.3
|name=Yata Kagami
|name=Crouch Spin Kick
|target=,m
|target=l
|damage=,22
|damage=10
|startup=
|startup=i16
|block=-8
|block=-17
|hit=KND
|hit=-6
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,355: Line 2,019:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 1st CH
* Can be delayed 13F
* Combo can be delayed 5F from CH
}}
}}
}}
{{Move
{{Move
|id=Asuka-f,F+2,1+2
|id=Asuka-hFC.4
|parent=Asuka-f,F+2
|parent=
|input=,1+2
|input=hFC.4
|name=Higata no Kagami
|name=Crouch Shin Kick
|target=,m,sp
|target=l
|damage=,25
|damage=6
|startup=
|startup=i12
|block=-13
|block=-15
|hit=KND
|hit=-4
|ch=
|ch=
|crush=
|crush=
Line 2,378: Line 2,038:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Gain Naniwa Gusto on hit
|notes=
}}
}}
{{Move
{{Move
|id=Asuka-f,F+3
|id=Asuka-FC.3+4
|parent=
|parent=
|input=f,F+3
|input=FC.3+4
|name=Matoi Hiragi
|name=
|target=m
|target=mm
|damage=23
|damage=10,10
|startup=i20
|startup=i21
|block=-9
|block=-6
|hit=+11g
|hit=+5c
|ch=KND
|ch=+5c
|crush=
|crush=js13~
|recv=? FC
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Homing}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-f,F+4
|id=Asuka-FC.3+4,3
|parent=
|parent=Asuka-FC.3+4
|input=f,F+4
|input=,3
|name=Leaping Spin Kick
|name=Twin Cloud Kicks
|target=h
|target=,mm
|damage=28
|damage=,10,10
|startup=i20
|startup=
|block=-3
|block=+0c
|hit=KND
|hit=+15d
|ch=KND*
|ch
|crush=js6~
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 2,418: Line 2,076:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Interruption 11F after 2nd block
* Cancel into FC with input D
}}
}}
}}
{{Move
{{Move
|id=Asuka-f,F+1+2
|id=Asuka-FC.df+2
|parent=
|parent=
|input=f,F+1+2
|input=FC.df+2
|name=Tenjin Upward Strike
|name=Grace
|target=m
|target=l
|damage=20
|damage=10
|startup=i19
|startup=i16
|block=
|block=-11
|hit=KND
|hit=+0
|ch=
|ch=+25g
|crush=
|crush=cs
|recv=
|recv=? FC
|tot=
|tot=
|range=
|range=
Line 2,438: Line 2,099:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* Crumple State 17F upon CH
* {{Tornado}}
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-NWG.f,F+1+2
|id=Asuka-FC.df+3
|parent=
|parent=
|input=NWG.f,F+1+2
|input=FC.df+3
|name=Tenjin Festival Upward Strike
|name=Minazuki
|target=m
|target=m
|damage=24
|damage=20
|startup=i19
|startup=i17
|block=
|block=-9
|hit=KND
|hit=+34a (+26)
|ch=
|ch=
|crush=
|crush=
Line 2,459: Line 2,119:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
* {{Tornado}}
}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-f,f,F+3
|id=Asuka-ws1
|parent=
|parent=
|input=f,f,F+3
|input=ws1
|name=Ame-no-Uzume
|name=
|target=m
|target=m
|damage=32
|damage=12
|startup=i24~28
|startup=i14
|block=+0
|block=-7
|hit=KND
|hit=+4
|ch=KND*
|ch=
|crush=js3~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,483: Line 2,141:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Chip damage when guarded
}}
}}
}}
{{Move
{{Move
|id=Asuka-f,f,F+1+2
|id=Asuka-ws1,4
|parent=
|parent=Asuka-ws1
|input=f,f,F+1+2
|input=,4
|name=Aizen Swing
|name=Shikeitai
|target=h
|target=,h
|damage=30
|damage=,20
|startup=i17
|startup=
|block=
|block=-8
|hit=KND
|hit=+37a (+29)
|ch=
|ch=
|crush=
|crush=
Line 2,505: Line 2,161:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* Combo from 1st hit
* {{Homing}}
* Can be delayed 7F
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-NWG.f,f,F+1+2
|id=Asuka-ws2
|parent=
|parent=
|input=NWG.f,f,F+1+2
|input=ws2
|name=Aizen Festival Swing
|name=
|target=h
|target=m
|damage=42
|damage=18
|startup=i17
|startup=i13
|block=
|block=-8
|hit=KND
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 2,526: Line 2,182:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
* {{Homing}}
}}
}}
}}
== WS ==
{{Move
{{Move
|id=Asuka-ws1
|id=Asuka-ws2,1+2
|parent=
|parent=Asuka-ws2
|input=ws1
|input=,1+2
|name=Shikei
|name=Kohaku
|target=m
|target=h,th
|damage=12
|damage=,4
|startup=i14
|startup=
|block=-7
|block=
|hit=+4
|hit=Th
|ch=
|ch=
|crush=
|crush=
Line 2,553: Line 2,201:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st hit
* Link to attack from Destablilizer (f+1+3 or f+2+4)
}}
}}
}}
{{Move
{{Move
|id=Asuka-ws1,4
|id=Asuka-ws2,1
|parent=Asuka-ws1
|parent=Asuka-ws2
|input=,4
|input=,1
|name=Shikeitai
|name=
|target=,h
|target=h
|damage=,20
|damage=,10
|startup=
|startup=
|block=-8
|block=-2
|hit=KND
|hit=+9
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,574: Line 2,225:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Can be delayed 7F
* Continuation into ten string
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-ws2
|id=Asuka-ws3
|parent=
|parent=
|input=ws2
|input=ws3
|name=Rising Elbow
|name=Moon Scent
|target=m
|target=m
|damage=18
|damage=20
|startup=i13
|startup=i18
|block=-8
|block=-16
|hit=+8
|hit=[[Asuka_combos#Staples+35a (+25)]]
|ch=
|ch=
|crush=
|crush=js18~
|recv=
|recv=
|tot=
|tot=
Line 2,594: Line 2,245:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Tornado}}
}}
}}
{{Move
{{Move
|id=Asuka-ws2,1
|id=Asuka-ws4
|parent=Asuka-ws2
|parent=
|input=,1
|input=ws4
|name=10 Hit Combo (2)
|name=Toe Smash
|target=m,h
|target=m
|damage=18,10
|damage=15
|startup=
|startup=i11
|block=-2
|block=-3
|hit=+9
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 2,613: Line 2,264:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=
}}
}}
{{Move
{{Move
|id=Asuka-ws2,1+2
|id=Asuka-ws1+2
|parent=Asuka-ws2
|parent=
|input=,1+2
|input=ws1+2
|name=Kohaku to Destabilizer
|name=Sudare Nagashi
|target=h,th
|target=m
|damage=,4
|damage=20
|startup=
|startup=i21
|block=
|block=-2
|hit=Th
|hit=+13g
|ch=[[Asuka_combos#Staples|+63a]]
|crush=
|recv=r27
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{WallCrush| +25g on hit}}
* Crumple state 17F upon CH
* Cancel into FC with input D}}
}}
 
== SS ==
{{MoveDataHeader}}
{{Move
|id=Asuka-SS.2
|parent=
|input=SS.2
|name=Mist Palm Thrust
|target=m
|damage=23
|startup=i13
|block=-13
|hit=+13a (+4)
|ch=
|ch=
|crush=
|crush=
Line 2,633: Line 2,309:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Link to attack from Destablilizer (f+1+3 or f+2+4)
* {{HeatEngager}}
* Gain Naniwa Gusto on Heat activation
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-ws3
|id=Asuka-SS.4
|parent=
|parent=
|input=ws3
|input=SS.4
|name=Moon Scent
|name=Camellia
|target=m
|target=h
|damage=20
|damage=18
|startup=i18
|startup=i17
|block=-16
|block=-6
|hit=LNC
|hit=+7
|ch=LNC
|ch=+30a
|crush=js18~
|crush=
|recv=
|recv=25
|tot=
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes=Meaty 2F
}}
}}
== Others ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-ws4
|id=Asuka-R.df+1+2
|parent=
|parent=
|input=ws4
|input=R.df+1+2
|name=Toe Smash
|name=Naniwa Peacemaker Knuckle
|target=m
|target=m,th
|damage=15
|damage=10,49
|startup=i11
|startup=i20
|block=-3
|block=-15
|hit=+8
|hit=+0d
|ch=
|ch=
|crush=
|crush=pc8~
|recv=
|recv=
|tot=
|tot=
Line 2,672: Line 2,352:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
* Input can be held}}
}}
{{MoveInherit|Asuka-R.df+1+2
|input=R.df+1+2**
|damage=60
|startup=i56
|block=+3
}}
}}
{{Move
{{Move
|id=Asuka-ws1+2
|id=Asuka-1+2+3+4
|parent=
|parent=
|input=ws1+2
|input=1+2+3+4
|name=Sudare Nagashi
|name=Ki Charge
|target=m
|target=
|damage=20
|damage=
|startup=i21
|startup=
|block=-2
|block=
|hit=+13g
|hit=
|ch=KND
|ch=
|crush=
|crush=
|recv=27
|recv=r55
|tot=48
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{WallCrush| +25g on hit}}
* Cannot block for 5 seconds
* Crumple state 17F upon CH}}
* CH state for 5 seconds}}
}}
}}
{{Move
{{Move
|id=Asuka-ws1+2,D
|id=Asuka-(Back to wall).b,b,UB
|parent=Asuka-ws1+2
|parent=
|input=,D
|input=(Back to wall).b,b,UB
|name=Sudare Nagashi to Cancel
|name=[[Wall Jump Attack]]
|target=,sp
|target=m
|damage=
|damage=21
|startup=
|startup=i39
|block=
|block=+4c
|hit=
|hit=+22a
|ch=
|ch=
|crush=
|crush=fs5~13
|recv=38 FC
|recv=
|tot=
|tot=
|range=
|range=
Line 2,715: Line 2,405:
}}
}}


== FC ==
== Throws ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-FC.1
|id=Asuka-1+3
|parent=
|parent=
|input=FC.1
|input=1+3
|name=Crouch Jab
|name=Aiki Nage
|target=sm
|target=t
|damage=5
|damage=35
|startup=i10
|startup=i12~14
|block=-5
|block=-2
|hit=+6
|hit=+0d
|ch=
|ch=
|crush=cs
|crush=
|recv=? FC
|recv=r25
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Returns to standing when input F
* Throw break 1 or 2
}}
* Opp. Position on break: CCW
* Opp. Position on hit: Reverse Pos., F Sd. FU}}
}}
}}
{{Move
{{Move
|id=Asuka-FC.d+2
|id=Asuka-2+4
|parent=
|parent=
|input=FC.d+2
|input=2+4
|name=Crouch Straight
|name=Katanuki
|target=sm
|target=t
|damage=8
|damage=35
|startup=i11
|startup=i12~14
|block=-4
|block=-3
|hit=+7
|hit=+0d
|ch=
|ch=
|crush=cs
|crush=
|recv=? FC
|recv=r25
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: FC.db+2
|notes={{Plainlist|
* Throw break 1 or 2
* Opp. Position on break: CCW
* Opp. Position on hit: Head Sd. FD}}
}}
}}
{{Move
{{Move
|id=Asuka-FC.d+3
|id=Asuka-Left Throw
|parent=
|parent=
|input=FC.d+3
|input=Left throw
|name=Crouch Spin Kick
|name=Cloud Taste
|target=l
|target=t
|damage=12
|damage=40
|startup=i16
|startup=
|block=-17
|block=-3
|hit=-3
|hit=-3d
|ch=
|ch=
|crush=cs
|crush=
|recv=? FC
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: FC.db+3
|notes={{Plainlist|
* Throw break 1
* Opp. Position on break: CCW
* Opp. Position on hit: F Sd. FD}}
}}
}}
{{Move
{{Move
|id=Asuka-FC.4
|id=Asuka-Right Throw
|parent=
|parent=
|input=FC.4
|input=Right throw
|name=Crouch Chin Kick
|name=Wind Wheel
|target=l
|target=t
|damage=10
|damage=40
|startup=i12
|startup=
|block=-15
|block=-3
|hit=-4
|hit=+0d
|ch=
|ch=
|crush=cs
|crush=
|recv=? FC
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Throw break 2
* Opp. Position on break:
* Opp. Position on hit: FD F Sd.}}
}}
}}
{{Move
{{Move
|id=Asuka-FC.3+4
|id=Asuka-Back throw
|parent=
|parent=
|input=FC.3+4
|input=Back throw
|name=Twin Cloud Kicks (2)
|name=Twisted Limbs
|target=mm
|target=t
|damage=10,10
|damage=50
|startup=i21
|startup=
|block=-6
|block=
|hit=+5c
|hit=+0d
|ch=+5c
|ch=
|crush=js13~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,812: Line 2,512:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Throw break: none
* Opp. Position on break: -
* Opp. Position on hit: Head Sd. Face D}}
}}
}}
{{Move
{{Move
|id=Asuka-FC.3+4,D
|id=Asuka-f+1+3
|parent=Asuka-FC.3+4
|parent=
|input=,D
|input=f+1+3_f+2+4
|name=Twin Cloud Kicks (2) to Crouching
|name=Destabilizer
|target=,sp
|target=t(h)
|damage=,
|damage=0
|startup=
|startup=i19
|block=-6
|block=
|hit=+5c
|hit=+8
|ch=+5c
|ch=
|crush=js13~
|crush=
|recv=? FC
|recv=r20
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Forces an opponent to crouching on hit
* Break: none
}}
* Opp. Position on break:
* Opp. Position on hit: }}
}}
}}
{{Move
{{Move
|id=Asuka-FC.3+4,3
|id=Asuka-Destabilizer.2
|parent=Asuka-FC.3+4
|parent=Asuka-f+1+3
|input=,3
|input=,2
|name=Twin Cloud Kicks
|name=Compulsory Reform
|target=,mm
|target=,m
|damage=,10,10
|damage=,20
|startup=
|startup=i19
|block=+0c
|block=-3
|hit=KND
|hit=+8a/HE
|ch=KND
|ch=
|crush=js
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,853: Line 2,557:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Interruption 11F after 2nd block
* {{HeatEngager}}
}}
* Gain Naniwa Gusto on Heat Activation
* Chip on block}}
}}
}}
{{Move
{{Move
|id=Asuka-FC.3+4,3,D
|id=Asuka-Destabilizer.4
|parent=Asuka-FC.3+4,3
|parent=Asuka-f+1+3
|input=,D
|input=,4
|name=Twin Cloud Kicks to Crouching
|name=Inescapable Tirade
|target=,sp
|target=,l
|damage=
|damage=,19
|startup=
|startup=i19
|block=+0c
|block=-14
|hit=KND
|hit=+11d
|ch=KND
|ch=
|crush=js
|crush=
|recv=? FC
|recv=
|tot=
|tot=
|range=
|range=
Line 2,876: Line 2,581:
}}
}}
{{Move
{{Move
|id=Asuka-FC.df+2
|id=Asuka-df+2+3
|parent=
|parent=
|input=FC.df+2
|input=df+2+3
|name=Grace
|name=White Mountain
|target=l
|target=t(h)
|damage=10
|damage=40
|startup=i16
|startup=i12
|block=-11
|block=-6
|hit=+0
|hit=
|ch=+25g
|ch=
|crush=cs
|crush=
|recv=? FC
|recv=
|tot=
|tot=
|range=
|range=
Line 2,893: Line 2,598:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Crumple State 17F upon CH
* Break: 2
}}
* Opp. Position on break:
* Opp. Position on hit: CCW. Head sd. FU}}
}}
}}
{{Move
{{Move
|id=Asuka-FC.df+3
|id=Asuka-uf+1+2
|parent=
|parent=
|input=FC.df+3
|input=uf+1+2
|name=Minazuki
|name=Cherry Blossom
|target=m
|target=t(h)
|damage=20
|damage=40
|startup=i17
|startup=i12
|block=-9
|block=-3
|hit=KND
|hit=
|ch=KND*
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,913: Line 2,619:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Break: 1+2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Head sd. FU}}
}}
}}
== SS ==
{{Move
{{Move
|id=Asuka-SS.2
|id=Asuka-FC.db+1+2
|parent=
|parent=
|input=SS.2
|input=FC.db+1+2
|name=Mist Palm Thrust
|name=Falling Rain
|target=m
|target=t(h)
|damage=23
|damage=15,15,15
|startup=i13
|startup=i11
|block=-9
|block=-6
|hit=KND
|hit=[[Asuka_combos#Staples|+56a (+28)]]
|ch=KND*
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,936: Line 2,642:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Break: 1+2
* Gain Naniwa Gusto on Heat activation
* Opp. Position on break: Reverse Pos.
}}
* Opp. Position on hit: Reverse Pos. Foot sd. FD
* 2nd dmg is on landing
* 3rd dmg is non-ukemi bonus}}
}}
}}
{{Move
{{Move
|id=Asuka-SS.4
|id=Asuka-1+2+3+4,1+2
|parent=
|parent=Asuka-1+2+3+4
|input=SS.4
|name=Camellia
|target=h
|damage=18
|startup=i17
|block=-6
|hit=+7
|ch=KND
|crush=
|recv=25
|tot=42
|range=
|tracksLeft=
|tracksRight=
|notes=Meaty 2F
}}
 
== Others ==
 
{{Move
|id=Asuka-1+2+3+4
|parent=
|input=1+2+3+4
|name=Ki Charge
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r55
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Cannot block for 5 seconds
* CH state for 5 seconds}}
}}
{{Move
|id=Asuka-(Back to wall).b,b,UB
|parent=
|input=(Back to wall).b,b,UB
|name=[[Wall Jump Attack]]
|target=m
|damage=21
|startup=i39
|block=+4c
|hit=KND
|ch=
|crush=fs5~13
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
 
== Throws ==
 
{{Move
|id=Asuka-1+3
|parent=
|input=1+3
|name=Aiki Nage
|target=t
|damage=35
|startup=i12~14
|block=-2
|hit=+0d
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 1 or 2
* Opp. Position on break: CCW
* Opp. Position on hit: Reverse Pos., F Sd. FU}}
}}
{{Move
|id=Asuka-2+4
|parent=
|input=2+4
|name=Katanuki
|target=t
|damage=35
|startup=i12~14
|block=-3
|hit=+0d
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 1 or 2
* Opp. Position on break: CCW
* Opp. Position on hit: Head Sd. FD}}
}}
{{Move
|id=Asuka-Left Throw
|parent=
|input=Left throw
|name=Cloud Taste
|target=t
|damage=40
|startup=
|block=-3
|hit=-3d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 1
* Opp. Position on break: CCW
* Opp. Position on hit: F Sd. FD}}
}}
{{Move
|id=Asuka-Right Throw
|parent=
|input=Right throw
|name=Wind Wheel
|target=t
|damage=40
|startup=
|block=-3
|hit=+0d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 2
* Opp. Position on break:
* Opp. Position on hit: FD F Sd.}}
}}
{{Move
|id=Asuka-Back throw
|parent=
|input=Back throw
|name=Twisted Limbs
|target=t
|damage=50
|startup=
|block=
|hit=+0d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break: none
* Opp. Position on break: -
* Opp. Position on hit: Head Sd. Face D}}
}}
{{Move
|id=Asuka-f+1+3
|parent=
|input=f+1+3_f+2+4
|name=Destabilizer
|target=t(h)
|damage=0
|startup=i19
|block=
|hit=+8
|ch=
|crush=
|recv=r20
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Break: none
* Opp. Position on break:
* Opp. Position on hit: }}
}}
{{Move
|id=Asuka-Destabilizer.1
|parent=Asuka-f+1+3
|input=,1
|name=Compulsory Reform
|target=m
|damage=20
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* Gain Naniwa Gusto on Heat Activation}}
}}
{{Move
|id=Asuka-Destabilizer.4
|parent=Asuka-f+1+3
|input=Destabilizer.4
|name=Inescapable Tirade
|target=l
|damage=19
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Asuka-df+2+3
|parent=
|input=df+2+3
|name=White Mountain
|target=t(h)
|damage=40
|startup=i12
|block=-6
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Break: 2
* Opp. Position on break:
* Opp. Position on hit: CCW. Head sd. FU}}
}}
{{Move
|id=Asuka-uf+1+2
|parent=
|input=uf+1+2
|name=Cherry Blossom
|target=t(h)
|damage=40
|startup=i12
|block=-3
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Break: 1+2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Head sd. FU}}
}}
{{Move
|id=Asuka-FC.db+1+2
|parent=
|input=FC.db+1+2
|name=Falling Rain
|target=t(h)
|damage=15,15,15
|startup=i11
|block=-6
|hit=LNC
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Break: 1+2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Reverse Pos. Foot sd. FD
* 2nd dmg is on landing
* 3rd dmg is non-ukemi bonus}}
}}
{{Move
|id=Asuka-1+2+3+4,1+2
|parent=Asuka-1+2+3+4
|input=,1+2
|input=,1+2
|name=Naniwa Ultimate Tackle
|name=Naniwa Ultimate Tackle
Line 3,254: Line 2,657:
|startup=i61
|startup=i61
|block=-6
|block=-6
|hit=LNC
|hit=
|ch=
|ch=
|crush=
|crush=
Line 3,292: Line 2,695:
}}
}}


== 10 Hit Combo ==
== 10 Strings ==


{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"

Latest revision as of 21:43, 30 May 2024

Heat

Can use Naniwa Gusto moves (H.NWG.u+1+2, H.f,F+1+2, H.f,f,F+1+2)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
37
+1
+2
i16
pc8~
Heat Burst
Triple Ascension Kicks

H.2+3

m,​th
12,​3
+10
-6
i16
Heat Smash
  • Throw on hit
Exorcisor

f+1+2

h
26
-9
+19a (+9)/HE
i15
pc8~
Heat Engager
Balcony Break
  • Absorb an attack to power up
  • chip damage on block
  • Gain Naniwa Gusto on Heat activation
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
i26~27
Heat Engager
Balcony Break
  • Gain Naniwa Gusto on Heat activation
  • Combo from 1st hit
  • Can be delayed 9F
  • Combo can be delayed 9F from hit
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Compulsory Reform

f+1+3_f+2+4,2

t(h),​m
0,​20
-3
+8a/HE
i19
Heat Engager
  • Gain Naniwa Gusto on Heat Activation
  • Chip on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
6
-2
+9
i10
Whiplash

1,1

h,​m
6,​15
-7
+4
i24
  • Combo from 1st CH
  • Links to f+1

1,​1,3

h,​m,​m
6,​15,​17
-5
+6
+14c
i21~22
Jab Uppercut

1,2

h,​m
6,​9
-8
+6
i22~23
  • Combo from 1st hit
Jab Uppercut > Spinning Heel Drop

1,​2,3

h,​m,​m
6,​9,​24
-2
+29a (+20)
i31~33
  • Chip on block
  • Link to f+4
  • Can interrupt with up to i15 if previous hit is blocked
  • Cancel with input 1,2,3,B
  • Last input can be held to power up
Jab Uppercut > Front Kick

1,​2,4

h,​m,​m
6,​9,​20
-12
+12a
i18~19
Combo from 2nd CH
Jab Low Kick

1,3

h,​l
6,​10
-11
+0
i21
  • Combo from 1st hit

2

h
9
-11
+0
i12

2,1

h,​h
9,​10
-3
+8
i18~19
  • Combo from 1st hit
  • Jails
Basho Cutter

2,​1,2

h,​h,​m
9,​10,​16
-10
+16a (-1)
i26~27
Tornado
Basho Oroshi

2,​1,d+1+2

h,​h,​m
9,​10,​23
-9
+3c
i28~30
  • Combo from 2nd CH
  • Cancel to standing with input 2,1,d+1+2,B
  • Cancel to FC with input 2,1,d+1+2,D
Mizu Basho

2,3

h,​m
9,​16
-19
+14gc
i22~23
Combo from 1st hit

3

m
17
-7
+9
i14
Hyakujitsuko

3,1

m,​m
17,​17
-11
+8
i18~19
  • Combo from 1st hit
  • Can be delayed 14f
  • Combo can be delayed 14f from hit
High Kick

4

h
18
-7
+7
i11
t37 r26
Inner Strength

1+2

m
21
-9
i16~17
t45 r29
Ryuuntsui

3+4

mm
10,​21
-6
+25d
i23
js5~
  • Special effect when hitting grounded opponents
  • Cancel to FC with input 3+4,D

1+4

sl,​h
5,​8
-19
-8
i14,i17
  • Jails
  • Combo from 1st CH
  • 2nd hit when blocked is -3, on hit is +9

1+4,2

sl,​h,​h
5,​8,​10
-2
+9
i19
  • Combo from 2nd CH
White Heron Dance

1+4,​2,4

sl,​h,​h,​m
5,​8,​10,​26
-9
+4
+17a (+8)
i24
  • Combo from 3rd CH
White Heron Lower Dance

1+4,​2,d+4

sl,​h,​h,​l
5,​8,​10,​15
-23
+27d
i24~25
  • Combo from 3rd CH
White Heron Spinning Heel Drop

1+4,3

sl,​h,​m
5,​8,​25
-2
+29a (+20)
i31~33
  • Chip on block
  • Link to attack from Spinning Heel Drop (f+3)
  • Can be cancelled with input B
  • Last input can be held to power up

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Whiplash

f+1

m
17
-7
+4
i20
Whiplash > Toe Kick

f+1,3

m,​m
17,​17
-5
+6
,i21~22
Whiplash Sacred Blade

f+1,4

m,​l
17,​26
-26
+24
i25~27
cs
Homing
  • Combo from 1st CH
  • Can be delayed 15F
  • Combo can be delayed 5F from CH
  • Interruption 11F after 1st block
Demon Slayer

f+2

m
20
-18
i17
  • Can be cancelled with input f+2,D
  • Gain NWG on hit with input f+2,1
Sometimes written Tooth Fairy
Spinning Heel Drop (One Spin)

f+3

m
24
-2~+0
+29a (+20)
i31~i33
  • Chip damage when guarded
  • Can be cancelled with input B
Spinning Heel Drop (Two Spins)

f+3*n

m
26
+6~+7
+28a (+19)
i52~i53
  • Chip damage when guarded
  • Can be cancelled with input B
Spinning Heel Drop (Three Spins)

f+3*

ub(m)
28
+28a (+19)
+28a (+19)
i70
Balcony Break
  • Can be cancelled with input B
Back Spin Kick

f+4

h
21
+3
+28
+28d
i19
t44 25
Homing
Exorcisor

f+1+2

h
26
-9
+19a (+9)/HE
i15
pc8~
Heat Engager
Balcony Break
  • Absorb an attack to power up
  • chip damage on block
  • Gain Naniwa Gusto on Heat activation
Spinning Heel Chop > Naniwa Gusto

f+3+4

m
27
-1
-2(-11)
i29~30
Balcony Break
  • Chip damage when guarded (8)
  • On hit, gain Naniwa Gusto
  • If you already have Naniwa Gusto it's 18a(+9) on hit
Wheel Kick

f+2+3

h
21
+0
+25d
i23
ps4~15
Balcony Break
  • Sabaki
  • Absorbs Punch (H/M) during 4 to 15F
  • Stun on success punch parry

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+8
i13
Falling Tower

df+1,2

m,​h(,​th)
10,​13(,​25)
-1
Th
Th
Spike
  • Combo from 1st CH
  • Can be delayed 7F
  • Damage () is Throw bonus
Kyara Boku

df+1,4

m,​m
10,​22
-12
+22a (+17)
Balcony Break
  • Combo from 1st CH
  • Can be delayed 7F
Rising Palm

df+2

m
14
-6
i15
t40 25
+5 upon crouch hit
Kagamino

df+3

m
23
-8
+12d
i20
Balcony Break
Front Kick

df+4

m
16
-9
+2
i12
Sacred Blade

df+3+4

l
22
-26
i28
cs6~
t60 32 FC
Homing
  • Alternate input: 3~4
  • Cancel to FC with input df+3+4,DB

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Sashiro

d+1+2

l
20
-18
+11d
i20
cs10~
Same move as FC.1+2
Double Lift Kicks

d+3+4

l,​h
5,​20
-25
i14
js5~
  • Block frame is blocked 1st attack
  • -6F upon 2nd block
Sometimes written Can Cans

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swallow Slice

db+1

m
13
-10
+7
i14
cs6~
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
i26~27
Heat Engager
Balcony Break
  • Gain Naniwa Gusto on Heat activation
  • Combo from 1st hit
  • Can be delayed 9F
  • Combo can be delayed 9F from hit
Swallow Torrent

db+1,4

m,​m
13,​25
-15
+16a (+9)
i28~29
js
Tornado
Funeral Palm

db+2

m
22
-11
i20
cs3~
Tornado
Enchanted Circle

db+3

l
17
-12
+4c
+14g
i20

db+4

l
14
-11
+0
+3
i21
cs6~
Cancel to FC with input D

db+4,4

l,​l
14,​15
-7
+4
+35d
i31~33
cs
Cancel to FC with input D
Leg Cutter

db+4,​4,4

l,​l,​l
14,​15,​16
-7
+4
+35d
i31~33
cs
Cancel to FC with input D
Kariashi Shiranui

(During Leg Cutter),3

h
21
-3
i17
CH combo from Leg Cutter
Kariashi Hakuro

(During Leg Cutter),1+4

sl,​h
5,​8
-19
+9
i22,i17
  • Jails
  • Link to attack to White Heron ()
  • Block frame is blocked 1st attack
  • -3F upon 2nd block
Raging Storm

db+1+2

m,​m
10,​20
+10
+18a (+9)
i42,i3
ps
Balcony Break
Wall Crush +25g on block
  • Parries lows

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet

b+1

l(,​th)
17(,​22)
-10
+6
Th
i29
cs6~
t58 29 FC
  • Connect to Sumiregari upon CH
  • Damage () is Throw bonus
  • Can be cancelled into FC with input D
Swallow Mallet

b+2

m
12
-4c
+1c
i15
Swallow Mallet Lunging Mist Thrust

b+2,1

m,​m
12,​14
-7
+4
  • Combo from 1st CH
  • Link to attack from Lunging Mist Thrust ()
Swallow Mallet Leg Cutter

b+2,4

m,​l
12,​14
-11
+0
+3
cs
  • Link to attack from Leg Cutter ()
  • Can be cancelled with input D

b+2,1+2

m,​h
12,​7
-9
+2
i36
  • Jails
  • Combo from 1st hit
  • Can be delayed 12F
  • Combo can be delayed 9F from CH
  • Can be cancelled with input D
Swallow Mallet Combo

b+2,​1+2,4

m,​h,​m
12,​7,​20
-13
+18a (+9)
  • Combo from 2nd CH
Dragon Wheel Kick

b+3

m
15
-19
i16
js10~
t54 38
Sometimes written Backflip
Dragon Wheel Kick Demon Slayer

b+3,2

m,​m
15,​20
  • Interruption 23F after 1st block
  • Can be cancelled with input D
  • on hit, gain NWG with input 1
Dragon Wheel Leg Cutter

b+3,4

m,​l
15,​14
-11
+0
+3
cs
  • Link to attack from Leg Cutter ()
  • Can be cancelled into FC with input D

b+4

m
17
-7
+8
i15
t45 30

b+4,2

m,​m
17,​12
-12
+4c
  • Can be delayed 15F
Tsuyababuki

b+4,​2,3

m,​m,​m
17,​12,​21
-16
+15a (-2)
  • Combo from 2nd hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
  • on hit, can gain NWG with input 1
Attack Reversal

b+1+3_b+2+4

25
-6
ps3~12
t40
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks
Attack Reversal (Hold)

b+1+3*_b+2+4*

25
-6
ps3~54
t83
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks

b+1+4

h,​l
15,​8
-8
+5
+7
i12
Combo from 1st hit
Reverse Narcissus

b+1+4,3

h,​l,​l
15,​8,​18
-13
-2
+16d
Combo from 2nd CH
Narcissus

b+1+4,4

h,​l,​m
15,​8,​23
-14
+5b
+5b
  • Combo from 2nd CH
Azalea

b+2+3

m
23
-9
+6
i24
ps4~15
Sabaki absorbs kicks

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sumiyoshi Plunge
ub+1+2

u+1+2

m
20
-13~-12
+19d
i31~i32
js
  • Chip damage when guarded
Sumiyoshi Festival Plunge

NWG.u+1+2

m
24
+8~+9
KDN
i31~i32
js
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Rangetsu

uf+2

h(,​th)
20(,​25)
-7
Th
Th
i14
t42 28
Damage () is Throw bonus
Iwato
  • ub+3
  • u+3

uf+3

m
17
-3
+8
i20~21
js11~
t42 22
Night Sky
  • ub+4
  • u+4

uf+4

m
25
-13
i20
js9~

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Burning Lantern

f,F+1

m
30
+5
+14
i23
t55 32

f,F+2

m
16
-13
-3
i15
Hiboko no Kagami

f,​F+2,1

m,​h
16,​21
-5
+45a (-13)
  • Combo from 1st hit
  • Can be delayed 13F
  • Combo can be delayed 8F from hit
  • Combo can be delayed 11F from CH
Yata Kagami

f,​F+2,3

m,​m
16,​22
-8
+15d
  • Combo from 1st CH
  • Can be delayed 13F
  • Combo can be delayed 5F from CH
Higata no Kagami

f,​F+2,1+2

m,​m,​sp
16,​25
-13
+23a (+13)
Balcony Break
  • Gain Naniwa Gusto on hit, adv. changes to +0 (-10)
Matoi Hiragi

f,F+3

m
23
-9
+11g
+35a
i20
? FC
Balcony Break
Homing
Leaping Spin Kick

f,F+4

h
28
-3
i20
js6~
Balcony Break
  • Causes Strong Aerial Tailspin
Tenjin Upward Strike

f,F+1+2

m
20
-6
+29a (+14)
i19
  • Chip damage when guarded
Tornado
Tenjin Festival Upward Strike

NWG.f,F+1+2

m
24
+2
i19
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Tornado
Ame-no-Uzume

f,f,F+3

m
32
+3~+7
+16a (+7)
i24~28
js3~
  • Chip damage when guarded
  • Alternate input: ub,b+3
Aizen Swing

f,f,F+1+2

h
30
+4
+32a (+6)
+67a (+51)
i17
  • Chip damage when guarded
Homing
Aizen Festival Swing

NWG.f,f,F+1+2

h
36
+11g
+66a (+50)
i17
Balcony Break
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Homing

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

hFC.1

sl
5
-5
+6
i10
cs1~
FC
  • Transition to Standing with f
Crouch Straight

hFC.2

sl
8
-4
+7
i11
Crouch Spin Kick

hFC.3

l
10
-17
-6
i16
Crouch Shin Kick

hFC.4

l
6
-15
-4
i12

FC.3+4

mm
10,​10
-6
+5c
+5c
i21
js13~
Twin Cloud Kicks

FC.3+4,3

mm,​mm
10,​10,​10,​10
+0c
+15d
js
  • Interruption 11F after 2nd block
  • Cancel into FC with input D
Grace

FC.df+2

l
10
-11
+0
+25g
i16
cs
? FC
  • Crumple State 17F upon CH
Minazuki

FC.df+3

m
20
-9
+34a (+26)
i17
Balcony Break

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-7
+4
i14
Shikeitai

ws1,4

m,​h
12,​20
-8
+37a (+29)
  • Combo from 1st hit
  • Can be delayed 7F

ws2

m
18
-8
+8
i13
Kohaku

ws2,1+2

mh,​th
18,​4
Th
  • Combo from 1st hit
  • Link to attack from Destablilizer (f+1+3 or f+2+4)

ws2,1

mh
18,​10
-2
+9
  • Combo from 1st hit
  • Continuation into ten string
Moon Scent

ws3

m
20
Tornado
Toe Smash

ws4

m
15
-3
+8
i11
Sudare Nagashi

ws1+2

m
20
-2
+13g
i21
t48 r27
Wall Crush +25g on hit
  • Crumple state 17F upon CH
  • Cancel into FC with input D

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Camellia

SS.4

h
18
-6
+7
+30a
i17
t42 25
Meaty 2F

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Naniwa Peacemaker Knuckle

R.df+1+2

m,​th
10,​49
-15
+0d
i20
pc8~
  • Rage Art
  • Damage increases with lower health
  • Removes recoverable health on hit
  • Input can be held
Naniwa Peacemaker Knuckle

R.df+1+2**

m,​th
60
+3
+0d
i56
pc8~
  • Rage Art
  • Damage increases with lower health
  • Removes recoverable health on hit
  • Input can be held
Ki Charge

1+2+3+4

t72 r55
  • Cannot block for 5 seconds
  • CH state for 5 seconds

(Back to wall).b,b,UB

m
21
+4c
+22a
i39
fs5~13

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aiki Nage

1+3

t
35
-2
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Reverse Pos., F Sd. FU
Katanuki

2+4

t
35
-3
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Head Sd. FD
Cloud Taste

Left throw

t
40
-3
-3d
  • Throw break 1
  • Opp. Position on break: CCW
  • Opp. Position on hit: F Sd. FD
Wind Wheel

Right throw

t
40
-3
+0d
  • Throw break 2
  • Opp. Position on break:
  • Opp. Position on hit: FD F Sd.
Twisted Limbs

Back throw

t
50
+0d
  • Throw break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Head Sd. Face D
Destabilizer

f+1+3_f+2+4

t(h)
0
+8
i19
t39 r20
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit:
Compulsory Reform

f+1+3_f+2+4,2

t(h),​m
0,​20
-3
+8a/HE
i19
Heat Engager
  • Gain Naniwa Gusto on Heat Activation
  • Chip on block
Inescapable Tirade

f+1+3_f+2+4,4

t(h),​l
0,​19
-14
+11d
i19
White Mountain

df+2+3

t(h)
40
-6
i12
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: CCW. Head sd. FU
Cherry Blossom

uf+1+2

t(h)
40
-3
i12
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Head sd. FU
Falling Rain

FC.db+1+2

t(h)
15,​15,​15
-6
i11
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Foot sd. FD
  • 2nd dmg is on landing
  • 3rd dmg is non-ukemi bonus
Naniwa Ultimate Tackle

1+2+3+4,1+2

,​t(m)
,​5,​5
-6
i61
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot sd. FU
  • Left slap is auto-attack
  • Throw breaks 16f later (1f)
Eternal Punishment

1+2+3+4,​1+2,1,2,1,2

,​t(m)
,​5,​5,​5,​5,​5,​10
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit: Foot sd. FU

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ws2 m 18 -8 +8
1 h 10 -2 +9
1 m 8 -23 -12
1 h 8 -25 -14
2 m 6 -11 +0
1 sm 5 -10 +1
4 m 7 -16 -6
3 l 7 -25 -9
3+4 mm 25,25 -11 KND
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
ws2 m 18 -8 +8
1 h 10 -2 +9
1 m 8 -23 -12
1 h 8 -25 -14
2 m 6 -11 +0
1+4 lh 7,5 -33 -7
1 h 6 -10 -43
3+4 lm 5,24 -43 LNC


External Links