Victor punishers: Difference between revisions

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(Undo revision 21430 by Zeta (talk) - plus between direction and button is standard, see Notation)
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m (Use Wavu punisher template)
 
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{| class="punishers"
{{Navbox Victor}}
| colspan="4"  class="table-cat" | Standing
{{Navbox punishers}}
|-
 
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
{{PunisherTable|character=Victor
|-
|standing={{o
| rowspan="2" |-10
  |{{o| moveId = Victor-1,1,2 | enemy = -10 }}
|-
  |{{o| moveId = Victor-2,2,2 | enemy = -12 }}
| 1,1,2 || 27 || +3
  |{{o| moveId = Victor-3,1+2 | enemy = -12 }}
|-
  |{{o| moveId = Victor-2,1 | move = 2,1,F | enemy = -12 }}
| -12 || 2,2,2 || 32 || +4 (Iai stance)
  |{{o| moveId = Victor-uf+1,1 | enemy = -13 }}
|-
  |{{o| moveId = Victor-df+4,2 | enemy = -13 }}
| || 3,1+2 || 30 || +5
  |{{o| moveId = Victor-f+4,1 | enemy = -14 }}
|-
  |{{o| moveId = Victor-df+2 | enemy = -15 }}
| || 2,1f || 22 || +7 (Perfumer stance)
  |{{o| moveId = Victor-b+3,1 | enemy = -17 }}
|-
  }}
| -13 || u+1,1 || 30 || +15 (Wallsplats)
  |crouching={{o
|-
      |{{o| moveId = Victor-ws4 | enemy = -11 }}
| -14 || f+4,1 || 36 || Heat Engager
      |{{o| moveId = Victor-ws1+2 | move = ws1+2,F | enemy = -13 }}
|-
      |{{o| moveId = Victor-uf+1,1 | enemy = -13 }}
| -15 || df+2 || 14 || +31a (+21)
      |{{o| moveId = Victor-ws1 | enemy = -15 }}
|-
  }}
| -17 || b+3,1 || 40 || +21a (+16)
  |backTurnedOpponent={{o
|-
  }}
| colspan="4" class="table-cat" | Crouching
  |groundedOpponent={{o
|-
}}
| -11 || ws4 || 16 || +5
}}
|-
{{WhiffPunisherTable
| -13 || ws1+2(f)|| 27 || +8 (Perfumer stance)
}}
|-
| || u+1,1 || 30 || +15 (Wallsplats)
|-
| -15 || ws+1 || 15 || +53

Latest revision as of 01:22, 24 March 2024

Standing
Enemy Move Damage Frames
-101,1,227+3
-122,2,237+4
3,1+230+5
2,1,F22+5 / +7 PRF
-13uf+1,130+15 / +3 IAI
df+4,231+4 (W! +12)
-14f+4,136+18a (+9) / HE
-15df+214+31a (+21)
-17b+3,140+21a (+16)
Crouching
-11ws416+5
-13ws1+2,F27+8 / +8 PRF
uf+1,130+15 / +3 IAI
-15ws120+53a
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox