Kuma movelist: Difference between revisions

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m (Added Kuma Df+4. Updated SIT.1 damage from 10 to 15.)
 
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{| class="wikitable"
{| class="wikitable"
| {{MoveDataIcon|color=blue|Some hold moves can have shortened max level holds (db+1,2* etc.)}}
| {{MoveDataIcon|color=blue|Some hold moves have shortened max level holds (db+1,2**, ws1,2** and HBS.1,2**)}}
|-
|-
| {{MoveDataIcon|color=blue|Allows the use of the powered up version of Bear Roll (FC.1+2, ROL.1 etc.)}}
| {{MoveDataIcon|color=blue|Allows the use of the powered up version of Bear Roll (FC.1+2, ROL.1, HBS.f,f, SIT.f, etc.)}}
|-
|-
| {{MoveDataIcon|color=blue|Allows the use of Wind Bear Fist (H.df+2+3), Fresh Wind Bear Fist (H.df+2+3*)}}
| {{MoveDataIcon|color=blue|Allows the use of Wind Bear Fist (H.df+2+3) and Fresh Wind Bear Fist (H.df+2+3*)}}
|}
|}


Line 21: Line 21:
|damage=12 (12)
|damage=12 (12)
|startup=i16
|startup=i16
|block=
|block=+1
|hit=+2c
|hit=+2c
|ch=
|ch=
Line 35: Line 35:
}}
}}
{{Move
{{Move
|id=Kuma-1+2
|id=Kuma-H.2+3
|parent=
|parent=
|input=1+2
|input=H.2+3
|name=Demon Bear Breath
|name=Salmon Fishing Cast
|target=m
|target=m
|damage=25
|damage=51
|startup=i13~14
|startup=i13~15
|block=
|block=+10
|hit=
|hit=+33 (+23)
|ch=
|ch=
|crush=
|crush=
Line 52: Line 52:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{HeatSmash}}
* {{HeatEngager}}
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-b+1
|id=Kuma-H.df+2+3
|parent=
|parent=
|input=b+1
|input=H.df+2+3
|name=Bear Slash
|name=Wind Bear Fist
|target=m
|target=sm
|damage=24
|damage=20
|startup=i22~23
|startup=i15~16
|block=
|block=+5
|hit=
|hit=+39 (+29)
|ch=
|ch=
|crush=pc
|crush=
|recv=
|recv=
|tot=
|tot=
Line 74: Line 73:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Partially uses remaining heat time
* {{HeatEngager}}
* H.f,n,d,df+2 to power up
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-b+1+2
|id=Kuma-H.df+2+3*
|parent=
|parent=
|input=b+1+2
|input=H.df+2+3*
|name=Bear X
|name=Fresh Wind Bear Fist
|target=hh
|target=sm
|damage=10,20
|damage=26
|startup=i18~19
|startup=i25~26
|block=
|block=+9
|hit=
|hit=+45 (+35)
|ch=
|ch=
|crush=
|crush=
Line 97: Line 95:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Partially uses remaining heat time
* {{HeatEngager}}
* H.f,n,d,df+2* to power up
* {{Homing}}
* Cannot absorb with power crush
* chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
{{MoveQuery|Kuma-1+2}}
{{MoveQuery|Kuma-b+1}}
{{MoveQuery|Kuma-b+1+2}}
{{Move
{{Move
|id=Kuma-f,f,F+1+2
|id=Kuma-H.f,f,F+1+2
|parent=
|parent=
|input=f,f,F+1+2
|input=H.f,f,F+1+2
|name=Rabid Bear
|name=Rabid Bear
|target=m
|target=m
|damage=30
|damage=30
|startup=i20~24
|startup=i20~24
|block=
|block=+3
|hit=
|hit=+35d (-23)
|ch=
|ch=
|crush=
|crush= js 21F
|recv=
|recv=
|tot=
|tot=
Line 124: Line 123:
* {{BB}}
* {{BB}}
* {{HeatEngager}}
* {{HeatEngager}}
* chip damage
* Chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
{{MoveQuery|Kuma-HBS.d+1+2}}
== n ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-HBS.d+1+2
|id=Kuma-1
|parent=
|parent=
|input=HBS.d+1+2
|input=1
|name=Frolicking Bear
|name=
|target=m
|target=h
|damage=22
|damage=5
|startup=i16~20
|startup=i10
|block=
|block=+1
|hit=
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 145: Line 148:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{HeatEngager}}
* Transition to HBS (does not shift when using Heat Dash)
}}
}}
}}
{{Move
{{Move
|id=Kuma-H.df+2+3
|id=Kuma-1,1
|parent=
|parent=Kuma-1
|input=H.df+2+3
|input=,1
|name=Wind Bear Fist
|name=
|target=sm
|target=,m
|damage=20
|damage=,8
|startup=i15~16
|startup=,i22~23
|block=
|block=-15
|hit=+39 (+29)
|hit=-4c
|ch=
|ch=
|crush=
|crush=
Line 168: Line 168:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Partially uses remaining heat time
* Combo from 1st hit CH
* H.f,n,d,df+2 to power up
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-H.df+2+3*
|id=Kuma-1,1,1
|parent=
|parent=Kuma-1,1
|input=H.df+2+3*
|input=,1
|name=Fresh Wind Bear Fist
|name=G-Clef Cannon
|target=sm
|target=,m
|damage=26
|damage=,14
|startup=i25~26
|startup=,i22~23
|block=
|block=-16
|hit=+45 (+35)
|hit=+69a (+23)
|ch=
|ch=
|crush=
|crush=
Line 190: Line 189:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Partially uses remaining heat time
* {{Tornado}}
* H.f,n,d,df+2* to power up
* Combo from 2nd hit
* Cannot absorb with power crush
* Combo from 1st CH
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-H.2+3
|id=Kuma-1,2
|parent=
|parent=Kuma-1
|input=H.2+3
|input=,2
|name=Salmon Fishing Cast
|name=Angry Lumberjack
|target=m
|target=,h
|damage=51
|damage=,25
|startup=i13~15
|startup=,i22~24
|block=
|block=-5
|hit=+33 (+23)
|hit=+11 (+2)
|ch=
|ch=
|crush=
|crush=
Line 213: Line 212:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{BB}}
* chip damage on block
* Combo from 1st CH
}}
}}
}}
}}
== n ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-1
|id=Kuma-2
|parent=
|parent=
|input=1
|input=2
|name=
|name=
|target=h
|target=h
|damage=5
|damage=10
|startup=i10
|startup=i10
|block=
|block=-1
|hit=
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 239: Line 237:
}}
}}
{{Move
{{Move
|id=Kuma-1,1
|id=Kuma-2,1
|parent=Kuma-1
|parent=Kuma-2
|input=,1
|input=,1
|name=
|name=
|target=,m
|target=,m
|damage=,8
|damage=,11
|startup=,i22~23
|startup=,i16
|block=
|block=-3
|hit=-4c
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 255: Line 253:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st hit
}}
}}
}}
{{Move
{{Move
|id=Kuma-1,1,1
|id=Kuma-2,1,2
|parent=Kuma-1,1
|parent=Kuma-2,1
|input=,1
|input=,2
|name=G-Clef Cannon
|name=Bear Combo Middle
|target=,m
|target=,m
|damage=,14
|damage=,22
|startup=,i22~23
|startup=,i33~34
|block=
|block=-14
|hit=+69 (+23)
|hit=+31a (+21)
|ch=
|ch=
|crush=
|crush=
Line 274: Line 274:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
* Combo from 2nd hit
* Combo from 1st CH
}}
}}
}}
{{Move
{{Move
|id=Kuma-1,2
|id=Kuma-2,1,3
|parent=Kuma-1
|parent=Kuma-2,1
|input=,2
|input=,3
|name=Angry Lumberjack
|name=Bear Combo Low
|target=,h
|target=,l
|damage=,25
|damage=,13
|startup=,i22~24
|startup=,i18
|block=
|block=-13
|hit=+11 (+2)
|hit=-2
|ch=
|ch=
|crush=
|crush=
Line 298: Line 294:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* chip damage on block
* Combo from 1st CH
* Combo from 1st CH
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-2
|id=Kuma-1+2
|parent=
|parent=
|input=2
|input=1+2
|name=
|name=Demon Bear Breath
|target=h
|target=m
|damage=10
|damage=25
|startup=i10
|startup=i13~14
|block=
|block=-13
|hit=
|hit=+18g / HE
|ch=
|ch=
|crush=
|crush=
Line 320: Line 314:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-2,1
|id=Kuma-3+4
|parent=Kuma-2
|parent=
|input=,1
|input=3+4
|name=
|name=Hunting
|target=,m
|target=sp
|damage=,11
|damage=
|startup=,i16
|startup=
|block=
|block=
|hit=
|hit=
Line 340: Line 337:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Alternate input: FDFA.3+4
* Transition to HBS
}}
}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-2,1,2
|id=Kuma-f+2
|parent=Kuma-2,1
|parent=
|input=,2
|input=f+2
|name=Bear Combo Middle
|name=
|target=,m
|target=h
|damage=,22
|damage=11
|startup=,i33~34
|startup=i12
|block=
|block=-13
|hit=+31 (+21)
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 363: Line 364:
}}
}}
{{Move
{{Move
|id=Kuma-2,1,3
|id=Kuma-f+2,1
|parent=Kuma-2,1
|parent=Kuma-f+2
|input=,3
|input=,1
|name=Bear Combo Low
|name=Wild Lumberjack
|target=,l
|target=,h
|damage=,13
|damage=,20
|startup=,i18
|startup=i20
|block=
|block=-5
|hit=-2
|hit=+36a (+10)
|ch=
|ch=
|crush=
|crush=
Line 380: Line 381:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* {{BB}}
* Combo from 1st hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-1+2
|id=Kuma-f+1+2
|parent=
|parent=
|input=1+2
|input=f+1+2
|name=Demon Bear Breath
|name=
|target=m
|target=m
|damage=25
|damage=16
|startup=i13~14
|startup=i18
|block=
|block=-15
|hit=
|hit=+18a
|ch=
|ch=
|crush=
|crush=
Line 400: Line 402:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* {{HeatEngager}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-3+4
|id=Kuma-f+1+2,1+2
|parent=
|parent=Kuma-f+1+2
|input=3+4
|input=,1+2
|name=Hunting
|name=Bear Claw Cross
|target=sp
|target=,m
|damage=
|damage=,20
|startup=
|startup=i30~31
|block=
|block=-14
|hit=
|hit=+65a (+49)
|ch=
|ch=
|crush=
|crush=
Line 423: Line 422:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: FDFA.3+4
* {{Tornado}}
* Transition to HBS
* Combo from 1st hit
}}
}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-f+2
|id=Kuma-f+3+4
|parent=
|parent=
|input=f+2
|input=f+3+4
|name=
|name=Shape-Up Kick
|target=h
|target=l
|damage=11
|damage=20
|startup=i12
|startup=i28~30
|block=
|block=-23
|hit=
|hit=+6a
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 450: Line 446:
}}
}}
{{Move
{{Move
|id=Kuma-f+2,1
|id=Kuma-f+3+4,1+2
|parent=Kuma-f+2
|parent=Kuma-f+3+4
|input=,1
|input=,1+2
|name=Wild Lumberjack
|name=Shape-Up Hip
|target=,h
|target=,m
|damage=20
|damage=
|startup=i20
|startup=,i50~i60
|block=
|block=-16
|hit=+36 (+10)
|hit=-13a
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 466: Line 462:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* Natural on 1st hit
}}
}}
}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-f+1+2
|id=Kuma-df+1
|parent=
|parent=
|input=f+1+2
|input=df+1
|name=
|name=
|target=m
|target=m
|damage=16
|damage=6
|startup=i18
|startup=i15~16
|block=
|block=-6
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 491: Line 487:
}}
}}
{{Move
{{Move
|id=Kuma-f+1+2,1+2
|id=Kuma-df+1,2
|parent=Kuma-f+1+2
|parent=Kuma-df+1
|input=,1+2
|input=,2
|name=Bear Claw Cross
|name=
|target=,m
|target=,m
|damage=14 (9)
|damage=,9
|startup=i30~31
|startup=,i22~23
|block=
|block=-11
|hit=+65 (+49)
|hit=-2
|ch=
|ch=
|crush=
|crush=
Line 508: Line 504:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st CH
* Combo from 1st hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-f+3+4
|id=Kuma-df+1,2,1+2
|parent=
|parent=Kuma-df+1,2
|input=f+3+4
|input=,1+2
|name=Shape-Up Kick
|name=Grizzly Rampage
|target=l
|target=,m
|damage=20
|damage=,20
|startup=i28~30
|startup=,i25~26
|block=
|block=-14c
|hit=+6
|hit=+17d
|ch=
|ch=
|crush=
|crush=
Line 529: Line 524:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 2nd hit
* Combo from 1st CH
* Can be delayed 10F
* Combo can be delayed 10F from hit
}}
}}
}}
{{Move
{{Move
|id=Kuma-f+3+4,1+2
|id=Kuma-df+2
|parent=Kuma-f+3+4
|parent=
|input=,3+4
|input=df+2
|name=Shape-Up Hip
|name=
|target=
|target=m
|damage=
|damage=10
|startup=
|startup=i15~16
|block=
|block=-9
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 550: Line 550:
|notes=
|notes=
}}
}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-df+1
|id=Kuma-df+2,1
|parent=
|parent=Kuma-df+2
|input=df+1
|input=,1
|name=
|name=Kuma Musou
|target=m
|target=,m
|damage=6
|damage=,12
|startup=i15~16
|startup=,i20~21
|block=
|block=-16
|hit=
|hit=+35a (+25)
|ch=
|ch=
|crush=
|crush=
Line 570: Line 567:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st hit
}}
}}
}}
{{Move
{{Move
|id=Kuma-df+1,2
|id=Kuma-df+3
|parent=Kuma-df+1
|parent=
|input=,2
|input=df+3
|name=
|name=
|target=,m
|target=m
|damage=,9
|damage=13
|startup=,i22~23
|startup=i16
|block=-11
|block=-9
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 589: Line 588:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 1st CH
}}
}}
}}
{{Move
{{Move
|id=Kuma-df+1,2,1+2
|id=Kuma-df+3,2
|parent=Kuma-df+1,2
|parent=Kuma-df+3
|input=,1+2
|input=,2
|name=Grizzly Rampage
|name=Honey Trap
|target=,m
|target=,h
|damage=,20
|damage=,24
|startup=,i25~26
|startup=,i27~28
|block=-14c
|block=-5
|hit=+17
|hit=+22a
|ch=
|ch=
|crush=
|crush=
Line 611: Line 608:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd hit
* Combo from 1st hit
* Combo from 1st CH
* chip damage on block
* Can be delayed 10F
* Combo can be delayed 10F from hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-df+2
|id=Kuma-df+4
|parent=
|parent=
|input=df+2
|input=df+4
|name=
|name=
|target=m
|target=m
|damage=10
|damage=15
|startup=i15~16
|startup=i12
|block=
|block=-4
|hit=
|hit=+7
|ch=
|ch=
|crush=
|crush=
Line 636: Line 631:
|notes=
|notes=
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-df+2,1
|id=Kuma-d+1+2
|parent=Kuma-df+2
|parent=
|input=,1
|input=d+1+2
|name=Kuma Musou
|name=Hip Smash
|target=,m
|target=m
|damage=,12
|damage=28
|startup=,i20~21
|startup=i14~15
|block=
|block=-15
|hit=+35 (+25)
|hit=+20d (+10)
|ch=
|ch=
|crush=
|crush=
Line 654: Line 654:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-df+3
|id=Kuma-d+3+4
|parent=
|parent=
|input=df+3
|input=d+3+4
|name=
|name=Bear Sit
|target=m
|target=sp
|damage=13
|damage=
|startup=i16
|startup=
|block=
|block=
|hit=
|hit=
Line 674: Line 674:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Alternative input: db+3+4
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
}}
}}
}}
{{Move
 
|id=Kuma-df+3,2
== db ==
|parent=Kuma-df+3
{{MoveDataHeader}}
|input=,2
{{Move
|name=Honey Trap
|id=Kuma-db+1
|target=,h
|parent=
|damage=,24
|input=db+1
|startup=,i27~28
|name=
|block=
|target=h
|hit=+22
|damage=11
|ch=
|startup=i14~15
|block=-10
|hit=+4
|ch=+9
|crush=
|crush=
|recv=
|recv=
Line 693: Line 700:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 1st hit
* chip damage on block
}}
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-d+1+2
|id=Kuma-db+1,2
|parent=
|parent=Kuma-db+1
|input=d+1+2
|input=,2
|name=Hip Smash
|name=Double Wild Slap
|target=m
|target=,m
|damage=28
|damage=20
|startup=i14~15
|startup=i17~18
|block=
|block=-13
|hit=+20 (+10)
|hit=+4
|ch=
|ch=+13c
|crush=
|crush=
|recv=
|recv=
Line 719: Line 720:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-d+3+4
|id=Kuma-db+1,2*
|parent=
|parent=Kuma-db+1
|input=d+3+4
|input=,2*
|name=Bear Sit
|name=Double Wild Slap
|target=sp
|target=,m
|damage=
|damage=20
|startup=
|startup=i34~35
|block=
|block=-12
|hit=
|hit=+13c
|ch=
|ch=+42a
|crush=
|crush=
|recv=
|recv=
Line 740: Line 743:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternative input: db+3+4
* chip damage on block
* Transition to ROL with input SIT.F
* Heat skips to Level 2 charge
* Transition to California Roll with input SIT.B
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-db+1
|id=Kuma-db+1,2**
|parent=
|parent=Kuma-db+1
|input=db+1
|input=,2**
|name=
|name=Fresh Wild Slap
|target=h
|target=,m
|damage=11
|damage=30
|startup=i14~15
|startup=i47~48
|block=
|block=+3
|hit=
|hit=+42a
|ch=
|ch=
|crush=
|crush=
Line 765: Line 765:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
* Transition to HBS with input D or 3+4
}}
}}
}}
{{Move
{{Move
|id=Kuma-db+1,2
|id=Kuma-db+2
|parent=Kuma-db+1
|parent=
|input=,2
|input=db+2
|name=Double Wild Slap
|name=Bear Lariat
|target=,m
|target=l
|damage=20
|damage=10
|startup=i17~18
|startup=i18
|block=
|block=-15 / -17 HBS
|hit=+4
|hit=-1 / -3 HBS
|ch=
|ch=
|crush=
|crush=
Line 785: Line 790:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Can hold
* Transition to HBS with input D or 3+4
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-db+1,2*
|id=Kuma-db+3
|parent=Kuma-db+1
|parent=
|input=,2*
|input=db+3
|name=Double Wild Slap
|name=Bear Pump in Pedal
|target=,m
|target=l
|damage=20
|damage=12
|startup=i34~35
|startup=i18
|block=
|block=-12
|hit=+13
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 807: Line 810:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* chip damage on block
* Transition to HBS with input D or 3+4
}}
}}
}}
{{Move
{{Move
|id=Kuma-db+1,2**
|id=Kuma-db+4
|parent=Kuma-db+1
|parent=
|input=,2**
|input=db+4
|name=Fresh Wild Slap
|name=Spinning Kuma
|target=,m
|target=l
|damage=30
|damage=20
|startup=i47~48
|startup=i21~22
|block=
|block=-23
|hit=+42
|hit=+6
|ch=
|ch=+74a (+38)
|crush=
|crush=cs6~
|recv=
|recv=
|tot=
|tot=
Line 830: Line 830:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* {{Tornado}}
* Cannot absorb with power crush
* shortened hold during Heat (consumes remaining time)
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-db+2
|id=Kuma-db+1+2
|parent=
|parent=
|input=db+2
|input=db+1+2
|name=Bear Lariat
|name=
|target=l
|target=mm
|damage=10
|damage=4,4
|startup=i18
|startup=i14~15
|block=
|block=-9
|hit=-1
|hit=+2~3
|ch=
|ch=
|crush=
|crush=
Line 853: Line 850:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to HBS with input D or 3+4
}}
}}
}}
{{Move
{{Move
|id=Kuma-db+3
|id=Kuma-db+1+2,1+2
|parent=
|parent=Kuma-db+1+2
|input=db+3
|input=,1+2
|name=Bear Pump in Pedal
|name=
|target=l
|target=,mm
|damage=12
|damage=,4,4
|startup=i18
|startup=,i15~16
|block=
|block=-11
|hit=+1
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 877: Line 872:
}}
}}
{{Move
{{Move
|id=Kuma-db+4
|id=Kuma-db+1+2,1+2,2
|parent=
|parent=Kuma-db+1+2,1+2
|input=db+4
|input=,2
|name=Spinning Kuma
|name=Drum Roll
|target=l
|target=,m
|damage=20
|damage=,18
|startup=i21~22
|startup=,i20~21
|block=
|block=-15
|hit=+6
|hit=+22a (+12)
|ch=
|ch=
|crush=
|crush=
Line 896: Line 891:
}}
}}
{{Move
{{Move
|id=Kuma-db+1+2
|id=Kuma-db+2+3
|parent=
|parent=
|input=db+1+2
|input=db+2+3
|name=
|name=Salmon Hunter
|target=mm
|target=l
|damage=4,4
|damage=30
|startup=i14~15
|startup=i32~34
|block=
|block=-12
|hit=
|hit=+39a
|ch=
|ch=
|crush=
|crush=
Line 912: Line 907:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Kuma-db+1+2,1+2
|id=Kuma-db+2+3*
|parent=Kuma-db+1+2
|parent=
|input=,1+2
|input=db+2+3*
|name=
|name=Salmon Hunter
|target=,mm
|target=l
|damage=,4,4
|damage=40
|startup=,i15~16
|startup=i45~47
|block=
|block=-12
|hit=
|hit=+39a
|ch=
|ch=
|crush=
|crush=
Line 931: Line 928:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* chip damage on block
}}
}}
{{Move
|id=Kuma-db+1+2,1+2,2
|parent=Kuma-db+1+2,1+2
|input=,2
|name=Drum Roll
|target=,m
|damage=,18
|startup=,i20~21
|block=
|hit=+22 (+12)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
|id=Kuma-db+2+3
|id=Kuma-db+2+3**
|parent=
|parent=
|input=db+2+3
|input=db+2+3**
|name=Salmon Hunter
|name=Fresh Salmon Hunter
|target=l
|target=l
|damage=30
|damage=60
|startup=i32~34
|startup=i60~62
|block=
|block=-4
|hit=+39
|hit=+43a
|ch=
|ch=
|crush=
|crush=
Line 970: Line 950:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hold to power up and deal more chip damage on block
* chip damage on block
}}
}}
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-db+2+3*
|id=Kuma-b+1
|parent=
|parent=
|input=db+2+3*
|input=b+1
|name=Salmon Hunter
|name=Bear Slash
|target=l
|target=m
|damage=40
|damage=24
|startup=i45~47
|startup=i22~23
|block=
|block=-13
|hit=+39
|hit=+13a
|ch=
|ch=
|crush=
|crush=pc
|recv=
|recv=
|tot=
|tot=
Line 991: Line 974:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* {{BB}}
* {{HeatEngager}}
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-db+2+3**
|id=Kuma-b+2
|parent=
|parent=
|input=db+2+3**
|input=b+2
|name=Fresh Salmon Hunter
|name=
|target=l
|target=m
|damage=60
|damage=12
|startup=i60~62
|startup=i15
|block=
|block=-9
|hit=+43
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 1,011: Line 996:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* chip damage on block
}}
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-b+1
|id=Kuma-b+2,1
|parent=
|parent=Kuma-b+2
|input=b+1
|input=,1
|name=Bear Slash
|name=
|target=m
|target=,h
|damage=24
|damage=,14
|startup=i22~23
|startup=,i23
|block=
|block=-3 / - 4 HBS / -14 ROL
|hit=
|hit=+8 / +7 HBS / -3 ROL
|ch=
|ch=
|crush=pc
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,036: Line 1,016:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Transition to HBS with input D or 3+4
* {{HeatEngager}}
* Transition to ROL with input F
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-b+2
|id=Kuma-b+2,1,1+2
|parent=
|parent=Kuma-b+2,1
|input=b+2
|input=,1+2
|name=
|name=Howling Bear
|target=m
|target=,m
|damage=12
|damage=,20
|startup=i15
|startup=,i26
|block=
|block=-11
|hit=
|hit=+15a (+6)
|ch=
|ch=
|crush=
|crush=
Line 1,058: Line 1,037:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-b+2,1
|id=Kuma-b+2,2
|parent=Kuma-b+2
|parent=Kuma-b+2
|input=,1
|input=,2
|name=
|name=
|target=,h
|target=,m
|damage=,14
|damage=,15
|startup=,i23
|startup=,i25
|block=
|block=-10
|hit=
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 1,077: Line 1,058:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to HBS with input D or 3+4
}}
* Transition to ROL with input F
}}
}}
{{Move
{{Move
|id=Kuma-b+2,1,1+2
|id=Kuma-b+2,2,1
|parent=Kuma-b+2,1
|parent=Kuma-b+2,2
|input=,1+2
|input=,1
|name=Howling Bear
|name=Salmon Massacre
|target=,m
|target=,m
|damage=,20
|damage=,25
|startup=,i26
|startup=,i35~39
|block=
|block=-15
|hit=+15 (+6)
|hit=+25a (+15)
|ch=
|ch=
|crush=
|crush=
Line 1,100: Line 1,078:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* Does not tornado on wall hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-b+2,2
|id=Kuma-b+1+2
|parent=Kuma-b+2
|parent=
|input=,2
|input=b+1+2
|name=
|name=Bear X
|target=,m
|target=h,m
|damage=,15
|damage=10,20
|startup=,i25
|startup=i18~19
|block=
|block=-8
|hit=
|hit=+13d / HE
|ch=
|ch=
|crush=
|crush=
Line 1,120: Line 1,099:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* {{Homing}}
* chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
{{Move
{{Move
|id=Kuma-b+2,2,1
|id=Kuma-b+3+4
|parent=Kuma-b+2,2
|parent=
|input=,1
|input=b+3+4
|name=Salmon Massacre
|name=High Jinks
|target=,m
|target=m
|damage=,25
|damage=20
|startup=,i35~39
|startup=i22~23
|block=
|block=-28
|hit=+25 (+15)
|hit=+61a
|ch=
|ch=
|crush=
|crush=
Line 1,140: Line 1,125:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: ws3+4
* {{Tornado}}
* {{Tornado}}
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-b+1+2
|id=Kuma-b+1+4
|parent=
|parent=
|input=b+1+2
|input=b+1+4
|name=Bear X
|name=Deadly Claw
|target=hh
|target=ub(m)
|damage=10,20
|damage=25
|startup=i18~19
|startup=i60~62
|block=
|block=
|hit=
|hit=+16a/+21a HBS
|ch=
|ch=
|crush=
|crush=
Line 1,161: Line 1,147:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Transition to HBS with input D or 3+4
* {{HeatEngager}}
* {{Homing}}
* chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-b+3+4
|id=Kuma-b+1,f,f
|parent=
|parent=
|input=b+3+4
|input=b+1+4,f,f
|name=High Jinks
|name=Rolling Bear
|target=m
|target=sm
|damage=20
|damage=40
|startup=i22~23
|startup=i55~i130
|block=
|block=-20~+55
|hit=+61
|hit=+42a~+117a
|ch=
|ch=
|crush=
|crush=
Line 1,186: Line 1,168:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: ws3+4
* Hold F to extend attack
* {{Tornado}}
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
}}
}}
}}
}}
== u ==
{{MoveDataHeader}}<!-- includes ub, u and uf moves -->
{{Move
{{Move
|id=Kuma-b+1+4
|id=Kuma-ub+1+2
|parent=
|parent=
|input=b+1+4
|input=ub+1+2
|name=Deadly Claw
|name=Bear Skip
|target=ub(m)
|target=l
|damage=25
|damage=25
|startup=i60~62
|startup=i31~32
|block=
|block=-17
|hit=+60
|hit=+12a
|ch=
|ch=
|crush=
|crush=
Line 1,208: Line 1,194:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HBS with input D or 3+4
* Cancel into HBS with input D or 3+4
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-b+1,f,f
|id=Kuma-u+1+2
|parent=
|parent=
|input=b+1+4,f,f
|input=u+1+2
|name=Rolling Bear
|name=Big Bear Attack
|target=sm
|target=m
|damage=40
|damage=24
|startup=i55~130
|startup=i18~23
|block=
|block=-4 / -3 HBS
|hit=+42
|hit=+3 / +4 HBS
|ch=
|ch=
|crush=
|crush=
Line 1,229: Line 1,215:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b+1+4,f,F to extend
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
== u ==
{{MoveDataHeader}}<!-- includes ub, u and uf moves -->
{{Move
{{Move
|id=Kuma-ub+1+2
|id=Kuma-u+3+4
|parent=
|parent=
|input=ub+1+2
|input=u+3+4
|name=Bear Skip
|name=Pancake Press
|target=l
|target=m
|damage=25
|damage=21
|startup=i31~32
|startup=i34~39
|block=
|block=+10
|hit=+12
|hit=+20
|ch=
|ch=
|crush=
|crush=
Line 1,253: Line 1,236:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel into HBS with input D or 3+4
* Transition to SIT (cannot cancel)
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-u+1+2
|id=Kuma-uf+1
|parent=
|parent=
|input=u+1+2
|input=uf+1
|name=Big Bear Attack
|name=Hornet Sweep
|target=m
|target=m
|damage=24
|damage=20
|startup=i18~23
|startup=i26~28
|block=
|block=-6
|hit=+3
|hit=+22a
|ch=
|ch=
|crush=
|crush=
Line 1,274: Line 1,257:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HBS with input D or 3+4
* Alternate input: ub+1 or u+1
* chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-u+3+4
|id=Kuma-uf+2
|parent=
|parent=
|input=u+3+4
|input=uf+2
|name=Pancake Press
|name=Ultra Kuma
|target=m
|target=m
|damage=21
|damage=27
|startup=i34~39
|startup=i28~30
|block=
|block=-6
|hit=+20
|hit=+30a
|ch=
|ch=+65a (+45)
|crush=
|crush=
|recv=
|recv=
Line 1,295: Line 1,279:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SIT
* {{BB}}
* {{Homing}}
* {{Tailspin}}
* Alternate input: ub+2 or u+2
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-uf+1
|id=Kuma-uf+3
|parent=
|parent=
|input=uf+1
|input=uf+3
|name=Hornet Sweep
|name=
|target=m
|target=m
|damage=20
|damage=13
|startup=i26~28
|startup=i16~17
|block=
|block=-13
|hit=+22
|hit=+30a (+20)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,315: Line 1,302:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Alternate input: ub+1 or u+1
* chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Kuma-uf+2
|id=Kuma-uf+3,4
|parent=
|parent=Kuma-uf+3
|input=uf+2
|input=,4
|name=Ultra Kuma
|name=
|target=m
|target=,m
|damage=27
|damage=,13
|startup=i28~30
|startup=,i10~12
|block=
|block=-11
|hit=+30
|hit=+30a (+20) / +21a (+14)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,337: Line 1,321:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Less frame advantage occurs after Combo from last hit
* {{BB}}
}}
* {{Homing}}
{{Move
* Alternate input: ub+2 or u+2
|id=Kuma-uf+3,4,1+2
|parent=Kuma-uf+3,4
|input=,1+2
|name=Bear Double Hop Kick Combo
|target=,m
|damage=,22
|startup=,i18~19
|block=-15
|hit=+16a / -2a
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Transition to HBS with input D or 3+4
* Less frame advantage occurs after Combo from last hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-uf+3
|id=Kuma-uf+4
|parent=
|parent=
|input=uf+3
|input=uf+4
|name=
|name=
|target=m
|target=m
|damage=13
|damage=20
|startup=i16~17
|startup=i29~30
|block=
|block=-6
|hit=
|hit=-10a (-20)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,360: Line 1,363:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
}}
}}
{{Move
|id=Kuma-uf+3,4
|parent=Kuma-uf+3
|input=,4
|name=
|target=,m
|damage=,9 (6)
|startup=,i10~12
|block=
|hit=+21
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
|id=Kuma-uf+3,4,1+2
|id=Kuma-uf+4,3
|parent=Kuma-uf+3,4
|parent=Kuma-uf+4
|input=,1+2
|input=,3
|name=Bear Double Hop Kick Combo
|name=Hell Axle
|target=,m
|target=,m
|damage=,11 (7)
|damage=,25
|startup=,i18~19
|startup=,i20~21
|block=
|block=+7
|hit=-2
|hit=+21a (+14)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,399: Line 1,385:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* Transition to HBS with input D or 3+4
* Only connects on hit or block
* Recovers in FUFT
}}
}}
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-uf+4
|id=Kuma-f,F+2
|parent=
|parent=
|input=uf+4
|input=f,F+2
|name=
|name=Demon Uppercut
|target=m
|target=m
|damage=20
|damage=23
|startup=i29~30
|startup=i19~21
|block=
|block=-19
|hit=
|hit=+45a (+35)
|ch=
|ch=
|crush=
|crush=
Line 1,420: Line 1,410:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-uf+4,3
|id=Kuma-f,F+1+2
|parent=Kuma-uf+4
|parent=
|input=,3
|input=f,F+1+2
|name=Hell Axle
|name=Falling Bear
|target=,m
|target=m
|damage=,17 (11)
|damage=30
|startup=,i20~21
|startup=i37~38
|block=
|block=+8 HBS / +5 ROL
|hit=+21 (+14)
|hit=52a HBS / +49a ROL
|ch=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
}}
}}
{{Move
|id=Kuma-b,f+2
|parent=
|input=b,f+2
|name=Anger Hook
|target=h
|damage=26
|startup=i15~17
|block=-5
|hit=+17a (+8)
|ch=+62a (+42)
|crush=
|crush=
|recv=
|recv=
Line 1,443: Line 1,454:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
{{Tailspin}}
* Chip damage on block
}}
}}
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-f,F+2
|id=Kuma-qcf+2
|parent=
|parent=
|input=f,F+2
|input=d,df,f+2
|name=Demon Uppercut
|name=
|target=m
|target=m
|damage=23
|damage=15
|startup=i19~21
|startup=i18~19
|block=
|block=-8
|hit=+45 (+35)
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 1,468: Line 1,478:
}}
}}
{{Move
{{Move
|id=Kuma-f,F+1+2
|id=Kuma-qcf+2,1
|parent=
|parent=Kuma-qcf+2
|input=f,F+1+2
|input=,1
|name=Falling Bear
|name=Grizzly Claws
|target=m
|target=,m
|damage=30
|damage=,25
|startup=i37~38
|startup=,i27
|block=
|block=-14
|hit=+52
|hit=+29a (+3)
|ch=
|ch=
|crush=
|crush=
Line 1,485: Line 1,495:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage
* {{BB}}
* Transition to HBS
* Transition to ROL with input F
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-b,f+2
|id=Kuma-qcf+2,2
|parent=
|parent=Kuma-qcf+2
|input=b,f+2
|input=,2
|name=Anger Hook
|name=Grizzly Claw Smash
|target=h
|target=,l
|damage=26
|damage=,22
|startup=i15~17
|startup=,i33~34
|block=
|block=-18
|hit=+17 (+8)
|hit=+40a
|ch=
|ch=
|crush=
|crush=
Line 1,508: Line 1,516:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Chip damage on block
* chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-qcf+2
|id=Kuma-f,f,F+3
|parent=
|parent=
|input=d,df,f+2
|input=f,f,F+3
|name=
|name=Leaping Side Kick
|target=m
|target=m
|damage=15
|damage=30
|startup=i18~19
|startup=i22~23
|block=
|block=+6
|hit=
|hit=+13a (+3)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Kuma-qcf+2,1
|parent=Kuma-qcf+2
|input=,1
|name=Grizzly Claws
|target=,m
|damage=,25
|startup=,i27
|block=
|hit=+29 (+3)
|ch=
|ch=
|crush=
|crush=
Line 1,550: Line 1,538:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Kuma-qcf+2,2
|id=Kuma-f,f,F+1+2
|parent=Kuma-qcf+2
|input=,2
|name=Grizzly Claw Smash
|target=,l
|damage=,22
|startup=,i33~34
|block=
|hit=+40
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* chip damage on block
}}
}}
{{Move
|id=Kuma-f,f,F+3
|parent=
|parent=
|input=f,f,F+3
|input=f,f,F+1+2
|name=Leaping Side Kick
|name=Rabid Bear
|target=m
|target=m
|damage=30
|damage=30
|startup=i22~23
|startup=i20~24
|block=
|block=+3
|hit=+13 (+3)
|hit=+35d (-23)
|ch=
|ch=
|crush=
|crush=js 21F
|recv=
|recv=
|tot=
|tot=
Line 1,592: Line 1,560:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* chip damage on block
* {{HeatEngager}}
* Chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
{{Move
 
|id=Kuma-f,f,F+1+2
|parent=
|input=f,f,F+1+2
|name=Rabid Bear
|target=m
|damage=30
|startup=i20~24
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* chip damage
* Transition to HBS with  input D or 3+4 (does not shift when using Heat Dash)
}}
}}
 
== Crouch ==
== Crouch ==
{{MoveDataHeader}}
{{MoveDataHeader}}
Line 1,630: Line 1,576:
|damage=12
|damage=12
|startup=i19~21
|startup=i19~21
|block=
|block=-8
|hit=+2c
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 1,648: Line 1,594:
|target=sp
|target=sp
|damage=
|damage=
|startup=
|startup= N/A / i26~i31 Heat
|block=
|block= +1~+6 / -6~-1 HBS
|hit=
|hit= +7~+12 / 0~+5 HBS
|ch=
|ch=
|crush=
|crush=
Line 1,674: Line 1,620:
|damage=13
|damage=13
|startup=i13~15
|startup=i13~15
|block=
|block=-11
|hit=
|hit=+2
|ch=
|ch=+7
|crush=
|crush=
|recv=
|recv=
Line 1,693: Line 1,639:
|damage=,20
|damage=,20
|startup=,i18~19
|startup=,i18~19
|block=
|block=-13
|hit=+6
|hit=+6 (+20g)
|ch=
|ch=+18
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,703: Line 1,649:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can hold
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Transition to HBS with input D or 3+4
* {{Tornado}}
* {{Tornado}}
* {{WallCrush| +20g on hit}}
* Wallsplat on CH
}}
}}
}}
}}
Line 1,716: Line 1,664:
|damage=,28
|damage=,28
|startup=,i35
|startup=,i35
|block=
|block=-12
|hit=+18c
|hit=+18c
|ch=
|ch=+33a (-2)
|crush=
|crush=
|recv=
|recv=
Line 1,726: Line 1,674:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can hold
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
* Transition to HBS with input D or 3+4
* {{BB}}
* {{BB}}
Line 1,740: Line 1,688:
|damage=,38
|damage=,38
|startup=,i44
|startup=,i44
|block=
|block=+3
|hit=+27 (-9)
|hit=+27a (-9)
|ch=
|ch=
|crush=
|crush=
Line 1,755: Line 1,703:
* chip damage on block
* chip damage on block
* Cannot absorb with power crush
* Cannot absorb with power crush
* shortened hold during Heat (consumes remaining time)
* Heat reduces charge length (consumes partial Heat time)
}}
}}
}}
}}
Line 1,766: Line 1,714:
|damage=20
|damage=20
|startup=i15~16
|startup=i15~16
|block=
|block=-12
|hit=+29 (+19)
|hit=+29a (+19)
|ch=
|ch=
|crush=
|crush=
Line 1,785: Line 1,733:
|damage=21
|damage=21
|startup=i18~20
|startup=i18~20
|block=
|block=-9
|hit=+18 (+8)
|hit=+17 (+8)
|ch=
|ch=
|crush=
|crush=
Line 1,807: Line 1,755:
|damage=20
|damage=20
|startup=i11~12
|startup=i11~12
|block=
|block=-6
|hit=+5
|hit=+5
|ch=
|ch=
Line 1,853: Line 1,801:
|damage=10
|damage=10
|startup=i12~13
|startup=i12~13
|block=
|block=-13
|hit=
|hit=+2
|ch=
|ch=+12
|crush=
|crush=
|recv=
|recv=
Line 1,872: Line 1,820:
|damage=,20
|damage=,20
|startup=,i24~25
|startup=,i24~25
|block=
|block=-13
|hit=
|hit=+4
|ch=
|ch=+13c
|crush=
|crush=
|recv=
|recv=
Line 1,882: Line 1,830:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* can hold at last step
*Hold 2 to power up, up to 2 charge levels
}}  
}}  
}}
}}
Line 1,893: Line 1,841:
|damage=,20
|damage=,20
|startup=,i33~34
|startup=,i33~34
|block=
|block=-12
|hit=+13c
|hit=+13c
|ch=
|ch=+49a
|crush=
|crush=
|recv=
|recv=
Line 1,904: Line 1,852:
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* chip damage on block
* Heat skips to Level 2 charge
}}
}}
}}
}}
Line 1,914: Line 1,863:
|damage=,30
|damage=,30
|startup=,i44~45
|startup=,i44~45
|block=
|block=+3
|hit=+49
|hit=+49a
|ch=
|ch=
|crush=
|crush=
Line 1,925: Line 1,874:
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* chip damage on block
* cannot absorb with power crush
* Cannot absorb with power crush
* shortened hold during Heat (consumes remaining Heat time)
* Heat reduces charge length (consumes partial Heat time)
}}
}}
}}
}}
Line 1,937: Line 1,886:
|damage=16
|damage=16
|startup=i21~24
|startup=i21~24
|block=
|block=-15
|hit=+21
|hit=+21g
|ch=
|ch=
|crush=
|crush=
Line 1,958: Line 1,907:
|damage=24
|damage=24
|startup=i19~22
|startup=i19~22
|block=
|block=-15
|hit=+79
|hit=+79a
|ch=
|ch=
|crush=
|crush=
Line 1,979: Line 1,928:
|damage=21
|damage=21
|startup=i25~30
|startup=i25~30
|block=
|block=-12
|hit=-2 (-11)
|hit=-2a (-11)
|ch=
|ch=
|crush=pc
|crush=pc
Line 2,022: Line 1,971:
|damage=20
|damage=20
|startup=i15~16
|startup=i15~16
|block=
|block=-17
|hit=+35 (+25)
|hit=+35a (+25)
|ch=
|ch=
|crush=
|crush=
Line 2,043: Line 1,992:
|damage=22
|damage=22
|startup=i16~20
|startup=i16~20
|block=
|block=-9
|hit=
|hit=0 / HE
|ch=
|ch=
|crush=
|crush=
Line 2,065: Line 2,014:
|damage=16
|damage=16
|startup=i26~29
|startup=i26~29
|block=
|block=-25c
|hit=
|hit=+14a
|ch=
|ch=
|crush=
|crush=
Line 2,083: Line 2,032:
|input=,1+2
|input=,1+2
|name=Break'n
|name=Break'n
|target=l
|target=,l
|damage=23 (16)
|damage=,33
|startup=i22~24
|startup=i22~24
|block=
|block=-29c
|hit=-3 (-10)
|hit=+8a / -3a (-10)
|ch=
|ch=
|crush=
|crush=
Line 2,097: Line 2,046:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Less frame advantage occurs after Combo from last hit
}}
}}
}}
}}
Line 2,149: Line 2,099:
|target=sp
|target=sp
|damage=
|damage=
|startup=
|startup= N/A / i26~i31 Heat
|block=
|block= +1~+6 / -6~-1 HBS
|hit=
|hit= +7~+12 / 0~+5 HBS
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,161: Line 2,111:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to ROL
* Transition to ROL
* Becomes special mid attack during heat
* Becomes Special Mid attack during Heat (partially uses remaining Heat time)
}}
}}
}}
}}
Line 2,184: Line 2,134:
* Alternate input: SIT.B
* Alternate input: SIT.B
* Transition to HBS with input D or 3+4
* Transition to HBS with input D or 3+4
}}
}}
{{Move
|id=Kuma-HBS.f+1+2
|parent=
|input=HBS.f+1+2
|name=Bear Toss
|target=th(h)
|damage=35
|startup=i26~27
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break: none
* {{Spike}}
* Opponent status on hit:
}}
}}
}}
}}
Line 2,231: Line 2,158:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SIT
* Transition to SIT
* Transition to ROL with input F
* Transition to ROL with input f
}}
}}
}}
}}
Line 2,240: Line 2,167:
|name=
|name=
|target=l
|target=l
|damage=10
|damage=15
|startup=i21~22
|startup=i21~22
|block=
|block=-12
|hit=
|hit=+4
|ch=
|ch=+9
|crush=
|crush=
|recv=
|recv=
Line 2,254: Line 2,181:
}}
}}
{{Move
{{Move
|id=Kuma-SIT.1,2
|id=Kuma-SIT.1,1
|parent=Kuma-SIT.1
|parent=Kuma-SIT.1
|input=,2
|input=,1
|name=Double Trout Sweep
|name=Double Trout Sweep
|target=,l
|target=,l
|damage=,13
|damage=,13
|startup=,i25~26
|startup=,i25~26
|block=
|block=-12
|hit=+6
|hit=+6
|ch=
|ch=
Line 2,280: Line 2,207:
|damage=18
|damage=18
|startup=i19~21
|startup=i19~21
|block=
|block=-12
|hit=+73 (+57)
|hit=+73a (+57)
|ch=
|ch=
|crush=
|crush=
Line 2,301: Line 2,228:
|damage=20
|damage=20
|startup=i25
|startup=i25
|block=
|block=-12 / -10 ROL
|hit=-4
|hit=-4a / -2a ROL
|ch=
|ch=
|crush=
|crush=
Line 2,318: Line 2,245:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Kuma-SIT.F
|id=Kuma-SIT.f
|parent=
|parent=
|input=SIT.F
|input=SIT.f
|name=Bear Roll
|name=Bear Roll
|target=sp
|target=sp
|damage=
|damage=
|startup=
|startup= N/A / i26~i31 Heat
|block=
|block= +1~+6 / -6~-1 HBS
|hit=
|hit= +7~+12 / 0~+5 HBS
|ch=
|ch=
|crush=
|crush=
Line 2,335: Line 2,262:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternative input: FC.3+4 or FDFA.F
* Alternative input: FC.3+4 or FDFA.f
* Transition to ROL
* Transition to ROL
* Transition to HBS with input ROL.D or ROL.3+4
* Transition to HBS with input ROL.D or ROL.3+4
* becomes special mid attack during Heat (partially uses remaining Heat time)
* Becomes special mid attack during Heat (partially uses remaining Heat time)
}}
}}
}}
}}
Line 2,349: Line 2,276:
|damage=31
|damage=31
|startup=i15~16
|startup=i15~16
|block=
|block=+4
|hit=+35 (+27)
|hit=+35d (+27)
|ch=
|ch=
|crush=
|crush=
Line 2,372: Line 2,299:
|damage=21
|damage=21
|startup=i17~19
|startup=i17~19
|block=
|block=-17
|hit=+28 (+18)
|hit=+28a (+18)
|ch=
|ch=
|crush=
|crush=
Line 2,391: Line 2,318:
|damage=20
|damage=20
|startup=i18~26
|startup=i18~26
|block=
|block=-18
|hit=+33
|hit=+33a
|ch=
|ch=
|crush=
|crush=
Line 2,400: Line 2,327:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= Recovers in FUFT
}}
}}
{{Move
{{Move
Line 2,410: Line 2,337:
|damage=20
|damage=20
|startup=i26~30
|startup=i26~30
|block=
|block=+7
|hit=+26
|hit=+26a
|ch=
|ch=
|crush=
|crush=
Line 2,419: Line 2,346:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Recovers in FUFT
}}
}}
{{Move
{{Move
Line 2,429: Line 2,356:
|damage=22
|damage=22
|startup=i10~40
|startup=i10~40
|block=+45
|block=-30
|hit=
|hit=+45a
|ch=
|ch=
|crush=
|crush=
Line 2,438: Line 2,365:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
}}
}}
}}


Line 2,451: Line 2,381:
|damage=55
|damage=55
|startup=i20
|startup=i20
|block=
|block=-15
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 2,462: Line 2,392:
|notes={{Plainlist|
|notes={{Plainlist|
* {{RageArt}}
* {{RageArt}}
* Erase opponent's recoverable health on hit
* {{RecoverableHealthRemoval}}
}}
}}
}}
}}
Line 2,511: Line 2,441:
|damage=23
|damage=23
|startup=i22~23
|startup=i22~23
|block=
|block=-9c
|hit=+11
|hit=+11d
|ch=
|ch=
|crush=
|crush=
Line 2,530: Line 2,460:
|damage=15
|damage=15
|startup=i17~19
|startup=i17~19
|block=+6 (+6)
|block=-2 (-2)
|hit=
|hit=+6 (+6)
|ch=
|ch=+6 (+6)
|crush=
|crush=
|recv=
|recv=
Line 2,540: Line 2,470:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HBS
* Transition to HBS (Cannot cancel)
}}
}}
}}
}}
Line 2,551: Line 2,481:
|damage=21
|damage=21
|startup=i30
|startup=i30
|block=+38
|block=+17
|hit=
|hit=+37a
|ch=
|ch=+37a
|crush=
|crush=
|recv=
|recv=
Line 2,561: Line 2,491:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SIT
* Transition to SIT (Cannot cancel)
}}
}}
}}
}}
Line 2,572: Line 2,502:
|damage=10
|damage=10
|startup=i14~16
|startup=i14~16
|block=+6
|block=-12
|hit=
|hit=+6
|ch=
|ch=+6
|crush=
|crush=
|recv=
|recv=
Line 2,593: Line 2,523:
|damage=16 (11),48 (33)
|damage=16 (11),48 (33)
|startup=i55~110,i25~38
|startup=i55~110,i25~38
|block=
|block= N/A
|hit=+8
|hit=8 (0) / +14
|ch=
|ch=
|crush=
|crush=
Line 2,604: Line 2,534:
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel into BT with input OTG.d+1+4,3+4
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
}}
}}
}}
}}
Line 2,617: Line 2,548:
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=
|block=-3
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,639: Line 2,570:
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=
|block=-6
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,662: Line 2,593:
|damage=50
|damage=50
|startup=i12~14
|startup=i12~14
|block=
|block=-3
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,685: Line 2,616:
|damage=40
|damage=40
|startup=i12~14
|startup=i12~14
|block=
|block=-3
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,696: Line 2,627:
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 2
* Throw break: 2
* Opponent status on hit: FUFT perpendicular
* Opponent status on hit: FUFT off axis
}}
}}
}}
}}
Line 2,708: Line 2,639:
|startup=i12~14
|startup=i12~14
|block=
|block=
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,729: Line 2,660:
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=
|block=0
|hit=
|hit=+26d (+7)
|ch=
|ch=
|crush=
|crush=
Line 2,752: Line 2,683:
|damage=50
|damage=50
|startup=i11
|startup=i11
|block=
|block=0
|hit=
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 2,765: Line 2,696:
* Opponent status on hit: FUFA
* Opponent status on hit: FUFA
* Side switch on hit
* Side switch on hit
}}
}}
{{Move
|id=Kuma-HBS.f+1+2
|parent=
|input=HBS.f+1+2
|name=Bear Toss
|target=th(h)
|damage=35
|startup=i26~27
|block=
|hit=+1
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{RecoverableHealthRemoval}}
* {{Spike}}
* Throw break: none
* Opponent status on hit: FUFA
}}
}}
}}
}}

Latest revision as of 19:38, 29 November 2024

Heat

Some hold moves have shortened max level holds (db+1,2**, ws1,2** and HBS.1,2**)
Allows the use of the powered up version of Bear Roll (FC.1+2, ROL.1, HBS.f,f, SIT.f, etc.)
Allows the use of Wind Bear Fist (H.df+2+3) and Fresh Wind Bear Fist (H.df+2+3*)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Salmon Fishing Cast

H.2+3

m
51
+10
+33 (+23)
i13~15
Heat Smash
Wind Bear Fist

H.df+2+3

sm
20
+5
+39 (+29)
i15~16
  • Partially uses remaining heat time
  • H.f,n,d,df+2 to power up
Fresh Wind Bear Fist

H.df+2+3*

sm
26
+9
+45 (+35)
i25~26
  • Partially uses remaining heat time
  • H.f,n,d,df+2* to power up
  • Cannot absorb with power crush
Demon Bear Breath

1+2

m
25
-13
+18g / HE
i13~14
Balcony Break
Heat Engager
Bear Slash

b+1

m
24
-13
+13a
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X

b+1+2

h,​m
10,​20
-8
+13d / HE
i18~19
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear

H.f,f,F+1+2

m
30
+3
+35d (-23)
i20~24
js 21F
Balcony Break
Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear

HBS.d+1+2

m
22
-9
0 / HE
i16~20
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​8
-15
-4c
,i22~23
  • Combo from 1st hit CH
G-Clef Cannon

1,​1,1

h,​m,​m
5,​8,​14
-16
+69a (+23)
,i22~23
Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
Angry Lumberjack

1,2

h,​h
5,​25
-5
+11 (+2)
,i22~24
Balcony Break
  • chip damage on block
  • Combo from 1st CH

2

h
10
-1
+6
i10

2,1

h,​m
10,​11
-3
+2
,i16
  • Combo from 1st hit
Bear Combo Middle

2,​1,2

h,​m,​m
10,​11,​22
-14
+31a (+21)
,i33~34
Bear Combo Low

2,​1,3

h,​m,​l
10,​11,​13
-13
-2
,i18
  • Combo from 1st CH
Demon Bear Breath

1+2

m
25
-13
+18g / HE
i13~14
Balcony Break
Heat Engager
Hunting

3+4

sp
  • Alternate input: FDFA.3+4
  • Transition to HBS

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
11
-13
+3
i12
Wild Lumberjack

f+2,1

h,​h
11,​20
-5
+36a (+10)
i20
Balcony Break
  • Combo from 1st hit

f+1+2

m
16
-15
+18a
i18
Bear Claw Cross

f+1+2,1+2

m,​m
16,​20
-14
+65a (+49)
i30~31
Tornado
  • Combo from 1st hit
Shape-Up Kick

f+3+4

l
20
-23
+6a
i28~30
cs
Shape-Up Hip

f+3+4,1+2

l,​m
20
-16
-13a
,i50~i60
cs

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
6
-6
+2
i15~16

df+1,2

m,​m
6,​9
-11
-2
,i22~23
  • Combo from 1st CH
Grizzly Rampage

df+1,​2,1+2

m,​m,​m
6,​9,​20
-14c
+17d
,i25~26
  • Combo from 2nd hit
  • Combo from 1st CH
  • Can be delayed 10F
  • Combo can be delayed 10F from hit

df+2

m
10
-9
+2
i15~16
Kuma Musou

df+2,1

m,​m
10,​12
-16
+35a (+25)
,i20~21
  • Combo from 1st hit

df+3

m
13
-9
+2
i16
Honey Trap

df+3,2

m,​h
13,​24
-5
+22a
,i27~28
  • Combo from 1st hit
  • chip damage on block

df+4

m
15
-4
+7
i12


d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hip Smash

d+1+2

m
28
-15
+20d (+10)
i14~15
Balcony Break
Bear Sit

d+3+4

sp
  • Alternative input: db+3+4
  • Transition to ROL with input SIT.F
  • Transition to California Roll with input SIT.B

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

h
11
-10
+4
+9
i14~15
Double Wild Slap

db+1,2

h,​m
1120
-13
+4
+13c
i17~18
  • Combo from 1st hit
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
Double Wild Slap

db+1,2*

h,​m
1120
-12
+13c
+42a
i34~35
  • chip damage on block
  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4
Fresh Wild Slap

db+1,2**

h,​m
1130
+3
+42a
i47~48
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)
  • Transition to HBS with input D or 3+4
Bear Lariat

db+2

l
10
-15 / -17 HBS
-1 / -3 HBS
i18
  • Transition to HBS with input D or 3+4
Bear Pump in Pedal

db+3

l
12
-12
+1
i18
Spinning Kuma

db+4

l
20
-23
+6
+74a (+38)
i21~22
cs6~
Tornado

db+1+2

mm
4,​4
-9
+2~3
i14~15

db+1+2,1+2

mm,​mm
4,​4,​4,​4
-11
0
,i15~16
Drum Roll

db+1+2,​1+2,2

mm,​mm,​m
4,​4,​4,​4,​18
-15
+22a (+12)
,i20~21
Salmon Hunter

db+2+3

l
30
-12
+39a
i32~34
  • Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
Salmon Hunter

db+2+3*

l
40
-12
+39a
i45~47
  • chip damage on block
Fresh Salmon Hunter

db+2+3**

l
60
-4
+43a
i60~62
  • chip damage on block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash

b+1

m
24
-13
+13a
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

b+2

m
12
-9
+2
i15

b+2,1

m,​h
12,​14
-3 / - 4 HBS / -14 ROL
+8 / +7 HBS / -3 ROL
,i23
  • Transition to HBS with input D or 3+4
  • Transition to ROL with input F
Howling Bear

b+2,​1,1+2

m,​h,​m
12,​14,​20
-11
+15a (+6)
,i26
Balcony Break

b+2,2

m,​m
12,​15
-10
+6
,i25
Salmon Massacre

b+2,​2,1

m,​m,​m
12,​15,​25
-15
+25a (+15)
,i35~39
Tornado
  • Does not tornado on wall hit
Bear X

b+1+2

h,​m
10,​20
-8
+13d / HE
i18~19
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
High Jinks

b+3+4

m
20
-28
+61a
i22~23
  • Alternate input: ws3+4
Tornado
Deadly Claw

b+1+4

ub(m)
25
+16a/+21a HBS
i60~62
  • Transition to HBS with input D or 3+4
Rolling Bear

b+1+4,f,f

sm
40
-20~+55
+42a~+117a
i55~i130
  • Hold F to extend attack
  • Recovers in FUFT on hit or block
  • If attack is extended to where you roll past the opponent, recovers in FUFA

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Skip

ub+1+2

l
25
-17
+12a
i31~32
  • Cancel into HBS with input D or 3+4
Big Bear Attack

u+1+2

m
24
-4 / -3 HBS
+3 / +4 HBS
i18~23
  • Transition to HBS with input D or 3+4
Pancake Press

u+3+4

m
21
+10
+20
i34~39
  • Transition to SIT (cannot cancel)
Hornet Sweep

uf+1

m
20
-6
+22a
i26~28
  • Alternate input: ub+1 or u+1
  • chip damage on block
Ultra Kuma

uf+2

m
27
-6
+30a
+65a (+45)
i28~30
Balcony Break
Homing
Tailspin
  • Alternate input: ub+2 or u+2

uf+3

m
13
-13
+30a (+20)
i16~17
js

uf+3,4

m,​m
13,​13
-11
+30a (+20) / +21a (+14)
,i10~12
js
Less frame advantage occurs after Combo from last hit
Bear Double Hop Kick Combo

uf+3,​4,1+2

m,​m,​m
13,​13,​22
-15
+16a / -2a
,i18~19
Spike
  • Transition to HBS with input D or 3+4
  • Less frame advantage occurs after Combo from last hit

uf+4

m
20
-6
-10a (-20)
i29~30
js
Balcony Break
Hell Axle

uf+4,3

m,​m
20,​25
+7
+21a (+14)
,i20~21
js
Balcony Break
  • Only connects on hit or block
  • Recovers in FUFT

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon Uppercut

f,F+2

m
23
-19
+45a (+35)
i19~21
Falling Bear

f,F+1+2

m
30
+8 HBS / +5 ROL
52a HBS / +49a ROL
i37~38
  • Chip damage
  • Transition to HBS (cannot cancel into standing)
  • Transition to ROL with input F
Anger Hook

b,f+2

h
26
-5
+17a (+8)
+62a (+42)
i15~17
Balcony Break
Tailspin
  • Chip damage on block

d,df,f+2

m
15
-8
+3
i18~19
Grizzly Claws

d,​df,​f+2,1

m,​m
15,​25
-14
+29a (+3)
,i27
Balcony Break
Grizzly Claw Smash

d,​df,​f+2,2

m,​l
15,​22
-18
+40a
,i33~34
  • Chip damage on block
Leaping Side Kick

f,f,F+3

m
30
+6
+13a (+3)
i22~23
Balcony Break
  • Chip damage on block
Rabid Bear

f,f,F+1+2

m
30
+3
+35d (-23)
i20~24
js 21F
Balcony Break
Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Watch Your Feet

FC.1

l
12
-8
+2
i19~21
Bear Roll

FC.1+2

sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
  • Transition to ROL
  • becomes special mid attack during Heat (partially uses remaining Heat time)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
-11
+2
+7
i13~15
Killing Claws

ws1,2

m,​m
13,​20
-13
+6 (+20g)
+18
,i18~19
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
Tornado
Wall Crush +20g on hit
  • Wallsplat on CH
Killing Claws

ws1,2*

m,​m
13,​28
-12
+18c
+33a (-2)
,i35
  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4
Balcony Break
Tornado
Fresh Killing Claws

ws1,2**

m,​m
13,​38
+3
+27a (-9)
,i44
  • Transition to HBS with input D or 3+4
Balcony Break
Tornado
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)
Mad Angler

ws2

m
20
-12
+29a (+19)
i15~16
Spinning Bear Kick

ws3

m
21
-9
+17 (+8)
i18~20
Balcony Break
Homing
Paw Smash

ws4

m
20
-6
+5
i11~12

HBS (Hunting)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting

3+4

sp
  • Alternate input: FDFA.3+4
  • Can low parry in HBS with HBS.F
  • Transition to HBS
  • Transition to standing with input ub or u or uf

HBS.1

m
10
-13
+2
+12
i12~13
Honeycomb Spike

HBS.1,2

m,​m
10,​20
-13
+4
+13c
,i24~25
  • Hold 2 to power up, up to 2 charge levels
Honeycomb Spike

HBS.1,2*

m,​m
10,​20
-12
+13c
+49a
,i33~34
  • chip damage on block
  • Heat skips to Level 2 charge
Fresh Honeycomb Spike

HBS.1,2**

m,​m
10,​30
+3
+49a
,i44~45
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)
Bear Claw

HBS.2

l
16
-15
+21g
i21~24
  • Transition to HBS
Bear Fling

HBS.1+2

m
24
-15
+79a
i19~22
Tornado
Bear Tackle

HBS.3+4

m
21
-12
-2a (-11)
i25~30
pc
Balcony Break
Hunting Hip Smash

HBS.f+3+4

  • Alternate input: HBS.b+3+4
  • Transition to SIT
Big Tree

HBS.df+2

m
20
-17
+35a (+25)
i15~16
Tornado
Frolicking Bear

HBS.d+1+2

m
22
-9
0 / HE
i16~20
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)

HBS.b+1+2

l
16
-25c
+14a
i26~29
  • Transition to HBS with input D or 3+4
Break'n

HBS.b+1+2,1+2

l,​l
16,​33
-29c
+8a / -3a (-10)
i22~24
Balcony Break
  • Less frame advantage occurs after Combo from last hit
Hunting to Roll Over

HBS.3

sp
  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Hunting to Play Dead

HBS.d+3+4

sp
  • Transition to FDFA
Bear Roll

HBS.f,f

sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
  • Transition to ROL
  • Becomes Special Mid attack during Heat (partially uses remaining Heat time)
Backward Roll

HBS.b,b

sp
  • Alternate input: SIT.B
  • Transition to HBS with input D or 3+4

SIT (Bear Sit)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Sit

d+3+4

sp
  • Transition to SIT
  • Transition to ROL with input f

SIT.1

l
15
-12
+4
+9
i21~22
Double Trout Sweep

SIT.1,1

l,​l
15,​13
-12
+6
,i25~26
Trout Smash

SIT.2

m
18
-12
+73a (+57)
i19~21
Tornado
Rebound

SIT.3+4

m
20
-12 / -10 ROL
-4a / -2a ROL
i25
  • Transition to ROL with input SIT.F

ROL (Bear Roll)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll

SIT.f

sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
  • Alternative input: FC.3+4 or FDFA.f
  • Transition to ROL
  • Transition to HBS with input ROL.D or ROL.3+4
  • Becomes special mid attack during Heat (partially uses remaining Heat time)
Bear Shove

ROL.1

h
31
+4
+35d (+27)
i15~16
Balcony Break
Tornado
  • Power up during Heat (partially uses remaining Heat time)
Bear Backhand

ROL.2

m
21
-17
+28a (+18)
i17~19
Bear Slide

ROL.3

l
20
-18
+33a
i18~26
Recovers in FUFT
Bear Rolling Kick

ROL.4

m
20
+7
+26a
i26~30
Recovers in FUFT
Giant Roll

ROL.1+2

sm
22
-30
+45a
i10~40
  • Recovers in FUFT on hit
  • Recovers in off axis FUFT on block

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Type 38 Eradication Weapon: Aramaki

R.df+1+2

m
55
-15
0
i20
Rage Art
Removes Recoverable Health
You're Welcome

1+3+4

sp
Ki Charge

1+2+3+4

Salmon Swipe

SS.1+2

m
23
-9c
+11d
i22~23
Bear Backstroke

FUFA.1+2

m
15
-2 (-2)
+6 (+6)
+6 (+6)
i17~19
  • Transition to HBS (Cannot cancel)
Get Up Punch

FUFT.d+1+2

m
21
+17
+37a
+37a
i30
  • Transition to SIT (Cannot cancel)
Bear Butterfly

FDFA.1+2

l
10
-12
+6
+6
i14~16
  • Transition to HBS
Dance With Me

OTG.d+1+4

l,​ub(l)
16 (11),​48 (33)
N/A
8 (0) / +14
i55~110,i25~38
  • Cancel into BT with input OTG.d+1+4,3+4
  • More frame advantage when hitting standing opponent

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear's Bite

1+3

th(h)
35
-3
+1
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
Bear Hug

2+4

th(h)
35
-6
+1
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
  • Side switch on hit
Bear Slam

Left throw

th(h)
50
-3
+1
i12~14
  • Throw break: 1
Spike
  • Opponent status on hit: FUFT
Choke Slam

Right throw

th(h)
40
-3
+1
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFT off axis
Swing Swung

Back throw

th(h)
70
+1
i12~14
  • Throw break: none
  • Opponent status on hit: FUFA
Headbutt

uf+1+2

th(h)
35
0
+26d (+7)
i12~14
  • Throw break: 1+2
Balcony Break
  • Opponent status on hit: FUFT
Rock'n Roll Circus

f,df,d,db,b,f+1+2

th(h)
50
0
+5
i11
  • Throw break: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit
Bear Toss

HBS.f+1+2

th(h)
35
+1
i26~27
Removes Recoverable Health
Spike
  • Throw break: none
  • Opponent status on hit: FUFA

10 Strings

External Links