Steve movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (→‎FLK (Flicker Stance): Corrected input - B+3_4 is SWY)
 
(149 intermediate revisions by 11 users not shown)
Line 6: Line 6:


{| class="wikitable" <!-- Character-specific properties in Heat go here -->
{| class="wikitable" <!-- Character-specific properties in Heat go here -->
| {{MoveDataIcon|color=blue|Can use H.DCK.df+3+4}}
| {{MoveDataIcon|color=blue|Can use Ducking In Direct (H.df+3+4) for immediate EXD transition}}
|-
|-
| {{MoveDataIcon|color=blue|Can use Two-Faced (TFA) (H.EXD.1+3)}}
| {{MoveDataIcon|color=blue|Can use Two-Faced (TFA) with H.EXD.1+3}}
|-
|-
| {{MoveDataIcon|color=blue|Can parry mid attacks during LNH}}
| {{MoveDataIcon|color=blue|Can parry mid attacks during LNH (successful parry goes to TFA)}}
|}
|}


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveInherit
|Generic-2+3
|id=Steve-2+3
}}
{{Move
{{Move
|id=Steve-2+3
|id=Steve-H.2+3
|parent=
|parent=
|input=2+3
|input=H.2+3
|name=Heat Burst
|name=Bretwalda
|target=m
|target=m,th
|damage=12 (12)
|damage=10,4,2,3,3,3,25
|startup=i16
|startup=i16
|block=+1
|block=+8 LNH
|hit=+2c
|hit=+0
|ch=
|ch=
|crush=pc8~
|crush=
|recv=r30
|recv=
|tot=92
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatBurst}}
* {{HeatSmash}}
* Cancel to r45 with b,b}}
* {{FB}}
}}
* {{Spike}}
* 14 Chip Damage on block
* Alternate input: H.FLK.2+3 or H.PAB.2+3
}}}}
{{Move
{{Move
|id=Steve-H.2+3
|id=Steve-H.df+3+4
|parent=
|parent=
|input=H.2+3
|input=H.df+3+4
|name=Bretwalda
|name=
|target=m,th
|target=sp
|damage=10,3,3,3,3,3,20
|damage=
|startup=i16
|startup=
|block=+8
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 53: Line 60:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* Transitions to EXD
* Chip damage on block}}
* Partially uses remaining heat time
}}
}}}}
{{Move
{{Move
|name=Two-Faced (TFA)
|name=Two-Faced (TFA)
Line 62: Line 69:
|input=H.EXD.1+3
|input=H.EXD.1+3
|alt=H.EXD.2+4
|alt=H.EXD.2+4
|target=h
|target=h (th)
|damage=
|damage=
|startup=i18
|startup=i18
Line 75: Line 82:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{Homing}}
* Unbreakable
* Unbreakable
* Transitions to TFA
}}}}
}}}}
{{MoveQuery|Steve-H.LNH}}
{{Move
{{Move
|name=Dominion Rush
|name=Dominion Rush
Line 82: Line 92:
|parent=
|parent=
|input=TFA.1
|input=TFA.1
|target=throw
|target=th
|damage=15
|damage=15
|startup=
|startup=
|block=
|block=+0
|hit=+14
|hit=+14
|ch=
|ch=
Line 96: Line 106:
|notes={{Plainlist|
|notes={{Plainlist|
* Press 1 for throw break
* Press 1 for throw break
* Partially uses remaining heat time
}}}}
}}}}
{{Move
{{Move
Line 102: Line 113:
|parent=
|parent=
|input=TFA.2
|input=TFA.2
|target=throw
|target=th
|damage=40
|damage=50
|startup=
|startup=
|block=
|block=+0
|hit=+0d
|hit=+0d
|ch=
|ch=
Line 116: Line 127:
|notes={{Plainlist|
|notes={{Plainlist|
* Press 2 for throw break
* Press 2 for throw break
* Partially uses remaining heat time
}}}}
}}}}
{{MoveQuery|Steve-1+2}}
{{MoveQuery|Steve-1+2}}
Line 121: Line 133:
{{MoveQuery|Steve-f,f,F+2}}
{{MoveQuery|Steve-f,f,F+2}}
{{MoveQuery|Steve-ALB.2}}
{{MoveQuery|Steve-ALB.2}}
{{MoveQuery|Steve-LNH.1}}


== n ==
== n ==
Line 151: Line 164:
|target=,h
|target=,h
|damage=,7
|damage=,7
|startup=
|startup=i15
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 175: Line 188:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i25
|block=-6
|block=-6
|hit=+0
|hit=+0
Line 195: Line 208:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i25
|block=-6
|block=-6
|hit=+0
|hit=+0
Line 215: Line 228:
|target=,h
|target=,h
|damage=,15
|damage=,15
|startup=
|startup=i13-14
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 226: Line 239:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* NC from first hit
* Combo from 1st hit
* Input 3 to LWV (-5/+6/+6)
* Input 3 to LWV (-5/+6/+6)
* Input 4 to RWV (-5/+6/+6)
* Input 4 to RWV (-5/+6/+6)
Line 253: Line 266:
* Input 4 to RWV (-4/+7/+7)
* Input 4 to RWV (-4/+7/+7)
* Input b+3_4 to SWY (-4/+7/+7)
* Input b+3_4 to SWY (-4/+7/+7)
* Input f+3_4 DCK (-2/+9/+9)
}}}}
}}}}
{{Move
{{Move
Line 261: Line 275:
|target=,h
|target=,h
|damage=,15
|damage=,15
|startup=
|startup=i14
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 272: Line 286:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH or 2nd CH
* Input f to PAB (-2/+4/+4)
* Input f to PAB (-2/+4/+4)
* Input b to FLK (-1/+5/+5)
* Input b to FLK (-1/+5/+5)
Line 282: Line 297:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i18-19
|block=-10
|block=-10
|hit=+16a (+7)
|hit=+16a (+7)
Line 293: Line 308:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f+3_4 to DCK (-4/+22a (+13)/-)
* {{BB}}
* Combo from 3rd CH
* Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
* Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
* Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
* Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
}}}}
}}}}


Line 303: Line 323:
|target=,l
|target=,l
|damage=,19
|damage=,19
|startup=
|startup=i26-27
|block=-12
|block=-12
|hit=+1c
|hit=+1c
|ch=+14d
|ch=+14d
|crush=
|crush=cs10~
|recv=
|recv=
|tot=
|tot=
Line 314: Line 334:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Recover in crouch
}}}}
}}}}
{{Move
{{Move
Line 342: Line 361:
|target=,h
|target=,h
|damage=,14
|damage=,14
|startup=
|startup=i19
|block=-5
|block=-5
|hit=+6
|hit=+6
Line 353: Line 372:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input f to PAB (+2/+13g/+13)
* Input f to PAB (+2/+13g/+13)
* Input b to FLK (+3/+14g/+14)
* Input b to FLK (+3/+14g/+14)
Line 363: Line 383:
|target=,m
|target=,m
|damage=,22
|damage=,22
|startup=
|startup=i25
|block=-11
|block=-11
|hit=+13a (+4)
|hit=+13a (+4)
Line 374: Line 394:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f to PAB (+2/+13g/+13)
* {{BB}}
* Input b to FLK (+3/+14g/+14)
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
Line 382: Line 402:
|parent=Steve-2
|parent=Steve-2
|input=,2
|input=,2
|target=,h
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i22-24
|block=-14
|block=-14
|hit=+6
|hit=+6
Line 395: Line 415:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f to PAB (+2/+13g/+13)
*{{Tornado}}
* Input b to FLK (+3/+14g/+14)
}}}}
}}}}
{{Move
{{Move
Line 403: Line 422:
|parent=
|parent=
|input=1+2
|input=1+2
|alt=WS.1+2
|target=m,m
|target=m,m
|damage=7,21
|damage=7,21
Line 449: Line 469:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=
|startup=i15
|block=-5
|block=-5
|hit=+1
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21?
|tot=
|tot=
|range=
|range=
Line 460: Line 480:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f to PAB (+0/+4/+4)
* Combo from 1st hit
* Input b to FLK (+1/+5/+5)
* Input f to r15? PAB (+0/+4/+4)
* Input b to r14? FLK (+1/+5/+5)
}}}}
}}}}
{{Move
{{Move
Line 470: Line 491:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=i31
|block=-10
|block=-10
|hit=+36d (+28)
|hit=[[Steve_combos#Mini-combos|+36d (+28)]]
|ch=
|ch=
|crush=
|crush=
Line 481: Line 502:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
}}}}
}}}}
{{Move
{{Move
Line 488: Line 510:
|input=,2
|input=,2
|target=,m
|target=,m
|damage=15
|damage=,15
|startup=
|startup=i16~17
|block=-6
|block=-6
|hit=+11
|hit=+11g
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24?
|tot=
|tot=
|range=
|range=
Line 500: Line 522:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transistion to LNH
* Transistion to LNH
* Input b to cancel LNH r29? (-10/+7/+7)
}}}}
}}}}
{{Move
{{Move
Line 509: Line 533:
|target=,m,m,m
|target=,m,m,m
|damage=,5,8,20
|damage=,5,8,20
|startup=
|startup=i18~19, i7~8, i16
|block=-12
|block=-12
|hit=+5
|hit=+5c
|ch=
|ch=
|crush=
|crush=
Line 520: Line 544:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* {{Spike}}
* {{FB}}
}}}}
}}}}
{{Move
{{Move
Line 526: Line 553:
|parent=
|parent=
|input=f+1+2
|input=f+1+2
|target=m,m
|target=m,h
|damage=10,12
|damage=10,12
|startup=i15
|startup=i15~16, i7~9
|block=-14
|block=-14
|hit=-3
|hit=-3
Line 539: Line 566:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 546: Line 574:
|input=,2
|input=,2
|target=,m
|target=,m
|damage=20
|damage=,20
|startup=
|startup=i18~19
|block=-13
|block=-13
|hit=+3d
|hit=+3d
Line 558: Line 586:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}


Line 571: Line 600:
|startup=i13
|startup=i13
|block=-2
|block=-2
|hit=+4
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 592: Line 621:
|input=,2
|input=,2
|target=,h
|target=,h
|damage=13
|damage=,13
|startup=
|startup=i19
|block=-6
|block=-6
|hit=+3
|hit=+3
|ch=+5
|ch=+5
|crush=
|crush=
|recv=
|recv=r25?
|tot=
|tot=
|range=
|range=
Line 604: Line 633:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input 3 to LWV (-16/-9/-9)
* Combo from 1st hit
* Input 4 to RWV (-16/-9/-9)
* Input 3 to cancel into r16? LWV (-16/-9/-9)
* Input b+3_4 to SWY (-16/-9/-9)
* Input 4 to cancel into r16? RWV (-16/-9/-9)
* Input f+3_4 to DCK (-14/-7/-7)
* Input b+3_4 to cancel into SWY (-16/-9/-9)
* Input f+3_4 to cancel into DCK (-14/-7/-7)
}}}}
}}}}
{{Move
{{Move
Line 615: Line 645:
|input=,2~1
|input=,2~1
|target=,h
|target=,h
|damage=20
|damage=,20
|startup=
|startup=i30~31
|block=-2
|block=-2
|hit=+2
|hit=+2
|ch=+61a
|ch=+61a
|crush=
|crush=
|recv=
|recv=r17?
|tot=
|tot=
|range=
|range=
Line 627: Line 657:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to FLK (+0/+4/+63a)}}
* Input b to r14? FLK (+0/+4/+63a)}}
}}
}}
{{Move
{{Move
Line 635: Line 665:
|input=,2~2
|input=,2~2
|target=,m
|target=,m
|damage=12
|damage=,12
|startup=
|startup=i37
|block=-10
|block=-10
|hit=+36d (+28)
|hit=[[Steve_combos#Mini-combos|+36d (+28)]]
|ch=
|ch=
|crush=
|crush=
Line 647: Line 677:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to FLK (+0/+4/+36d (+28))
* {{BB}}
}}}}
}}}}
{{Move
{{Move
Line 656: Line 686:
|target=,h,h
|target=,h,h
|damage=,8,12
|damage=,8,12
|startup=
|startup=i34, i9
|block=-3
|block=-3
|hit=+0
|hit=+0
|ch=+61a
|ch=
|crush=
|crush=
|recv=
|recv=
Line 667: Line 697:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to FLK (+0/+4/+63a)
* Input 3 to LWV (-4/-1/-1)
* Input 4 to RWV (-4/-1/-1)
* Input b+3_4 to SWY (-4/-1/-1)
* Input f+3_4 to DCK (-2/+1/+1)
}}}}
}}}}
{{Move
{{Move
Line 707: Line 740:
|ch=
|ch=
|crush=cs6~
|crush=cs6~
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
Line 713: Line 746:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Recover in crouch
}}}}
}}}}
{{Move
{{Move
Line 741: Line 773:
|target=,m
|target=,m
|damage=,8
|damage=,8
|startup=
|startup=i14~15
|block=-11
|block=-11
|hit=-5
|hit=-5
Line 752: Line 784:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input 3 to LWV (-6/+0/+0)
* Combo from 1st CH
* Input 4 to RWV (-6/+0/+0)
* Input 3 to cancel into LWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/+0/+0)
* Input 4 to cancel into RWV (-6/+0/+0)
* Input f+3_4 to DCK (-4/+2/+7)
* Input b+3_4 to cancel into SWY (-6/+0/+0)
* Input f+3_4 to cancel into DCK (-4/+2/+7)
}}}}
}}}}
{{Move
{{Move
Line 764: Line 797:
|target=,h
|target=,h
|damage=,17
|damage=,17
|startup=
|startup=i24~25
|block=-2
|block=-2
|hit=+27a (+18)
|hit=+27a (+18)
Line 775: Line 808:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH
}}}}
}}}}


Line 781: Line 816:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|name=
|id=Steve-db+1
|id=Steve-db+1
|parent=
|name=Crouch Jab
|input=db+1
|input=db+1
|target=sm
|alt=hFC.1
|damage=
|target=sl
|damage=5
|startup=i10
|startup=i10
|crush=cs4~
|recv=r24 FC
|tot=34
|block=-5
|block=-5
|hit=+6
|hit=+6
|ch=
|crush=cs4~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
}}}}
* Transition to Standing with f}}
}}
{{Move
{{Move
|name=Knee Clipper
|name=Knee Clipper
Line 804: Line 836:
|parent=
|parent=
|input=db+2
|input=db+2
|alt=FC.db+2
|target=l
|target=l
|damage=21
|damage=21
Line 845: Line 878:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=i15~16
|block=-6
|block=-6
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 856: Line 889:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from first hit
* -27 on block after blocking first hit
* Transition to LNH
* Transition to LNH
* Input b to cancel LNH (-31/-10/+4/+4)
}}}}
}}}}
{{Move
{{Move
Line 867: Line 903:
|startup=i28
|startup=i28
|block=-13
|block=-13
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14]]
|ch=
|ch=
|crush=
|crush=pc7~
|recv=
|recv=
|tot=
|tot=
Line 890: Line 926:
|block=-14
|block=-14
|hit=+2
|hit=+2
|ch=+61a
|ch=[[Steve_combos#Staples|+61a]]
|crush=
|crush=
|recv=
|recv=
Line 907: Line 943:
|target=,h
|target=,h
|damage=,17
|damage=,17
|startup=
|startup=i17~18
|block=+3
|block=+3
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 919: Line 955:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* {{SAT}}
* Combo from 1st hit
* Transitions to LNH
* Transitions to LNH
* Input b to cancel LNH (-1/+4/+4)
}}}}
}}}}
{{Move
{{Move
Line 928: Line 967:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i30~31
|block=-8
|block=-8
|hit=+4
|hit=+4
Line 947: Line 986:
|target=,l
|target=,l
|damage=,10
|damage=,10
|startup=
|startup=i27~28
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=
|ch=
|crush=
|crush=cs13~
|recv=
|recv=
|tot=
|tot=
Line 958: Line 997:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input F to PAB (-9/+2/+2)
* Input F to PAB (-9/+2/+2)
}}}}
}}}}
Line 967: Line 1,007:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=
|startup=i25~27
|block=-9
|block=-9
|hit=+35
|hit=+35a (+20a)
|ch=
|ch=
|crush=
|crush=
Line 978: Line 1,018:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{Tornado}}
* {{Tornado}}
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
Line 985: Line 1,026:
|input=b+2
|input=b+2
|target=m
|target=m
|damage=15
|damage=20
|startup=i17
|startup=i17
|block=-13
|block=-13
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14]]
|ch=
|ch=
|crush=
|crush=
Line 997: Line 1,038:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can evade highs
}}}}
}}}}


Line 1,010: Line 1,052:
|startup=i17
|startup=i17
|block=+3
|block=+3
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14]]
|ch=
|ch=
|crush=
|crush=
Line 1,019: Line 1,061:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{Homing}}
* {{Homing}}
* Causes Strong Aerial Tailspin
* Transition into LNH
* Transition into LNH
* Input b to cancel LNH
* Input b to cancel LNH (+3/+14/+14)
}}}}
}}}}
{{Move
{{Move
Line 1,030: Line 1,074:
|target=m
|target=m
|damage=17
|damage=17
|startup=i30
|startup=i30~31
|block=-8
|block=-8
|hit=+4
|hit=+4
Line 1,046: Line 1,090:
|parent=
|parent=
|input=ub+1+2
|input=ub+1+2
|target=m
|target=ub(m)
|damage=70
|damage=70
|startup=i66
|startup=i66~69
|block=+12a (+1)
|block=+12a (+1)
|hit=+12a (+1)
|hit=+12a (+1)
Line 1,058: Line 1,102:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=}}
|notes={{Plainlist|
* {{BB}}
}}}}
{{Move
{{Move
|name=Over the Top
|name=Over the Top
Line 1,076: Line 1,122:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=}}
|notes={{Plainlist|
* {{Spike}}
}}}}
{{Move
{{Move
|name=Burst Hammer
|name=Burst Hammer
Line 1,086: Line 1,134:
|startup=i22~25
|startup=i22~25
|block=-14
|block=-14
|hit=+52a
|hit=[[Steve_combos#Staples|+52a]]
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,094: Line 1,142:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=}}
|notes={{Plainlist|
* {{Spike}}
}}}}
{{Move
{{Move
|name=
|name=
Line 1,102: Line 1,152:
|target=l
|target=l
|damage=20
|damage=20
|startup=i36
|startup=i36~37
|block=-12
|block=-12
|hit=+9
|hit=+9
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,120: Line 1,170:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=i15~16
|block=-6
|block=-6
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 1,131: Line 1,181:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* -27 on block after blocking 1st hit
* Transition to LNH
* Transition to LNH
* Input b to cancel LNH (-31/-10/+4/+4)
}}}}
}}}}
{{Move
{{Move
Line 1,141: Line 1,194:
|damage=20
|damage=20
|startup=i23
|startup=i23
|block=-14
|block=-9
|hit=+22a (+5)
|hit=+22a (+5)
|ch=+36a (+26)
|ch=+36a (+26)
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,151: Line 1,204:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
}}}}
}}}}


Line 1,173: Line 1,227:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
}}}}
}}}}
{{Move
{{Move
Line 1,193: Line 1,248:
|notes={{Plainlist|
|notes={{Plainlist|
{{HeatEngager}}
{{HeatEngager}}
{{HeatDash|(+5/+36a (+26)/-)}}
{{HeatDash|(+5/+36a (+26)/+36a (+26))}}
* Input B to FLK (-3/+23a (+14)/-)
* {{BB}}
* Input B to FLK (-3/+23a (+14)/+23a (+14))
}}}}
}}}}
{{Move
{{Move
Line 1,205: Line 1,261:
|startup=i19
|startup=i19
|block=-18
|block=-18
|hit=+2
|hit=+2c
|ch=
|ch=
|crush=
|crush=cs10~
|recv=
|recv=
|tot=
|tot=
Line 1,225: Line 1,281:
|startup=i20~24
|startup=i20~24
|block=+6
|block=+6
|hit=+17
|hit=+10d
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,236: Line 1,292:
{{HeatEngager}}
{{HeatEngager}}
{{HeatDash|(+5/+67a (+50)/-)}}
{{HeatDash|(+5/+67a (+50)/-)}}
* Chip Damage On block
* {{BB}}
* {{Spike}}
* 9 Chip Damage on block
* 12 Chip Damage on block while in heat
}}}}
}}}}
{{Move
{{Move
Line 1,249: Line 1,308:
|hit=+17d
|hit=+17d
|ch=
|ch=
|crush=
|crush=cs6~
|recv=
|recv=
|tot=
|tot=
Line 1,268: Line 1,327:
|target=m
|target=m
|damage=20
|damage=20
|startup=i18
|startup=i16
|block=-15
|block=-15
|hit=+34a (+24)
|hit=[[Steve_combos#Staples|+34a (+24)]]
|ch=
|ch=
|crush=
|crush=
Line 1,279: Line 1,338:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{Tornado}}
}}}}
}}}}


Line 1,290: Line 1,350:
|target=m
|target=m
|damage=12
|damage=12
|startup=i11
|startup=i11~12
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 1,309: Line 1,369:
|target=,h
|target=,h
|damage=,7
|damage=,7
|startup=
|startup=i15
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 1,320: Line 1,380:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input 3 to LWV (-6/+0/+0)
* Input 3 to LWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
Line 1,332: Line 1,393:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=i13~14
|block=-13
|block=-13
|hit=+3c
|hit=+3c
Line 1,343: Line 1,404:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 1,351: Line 1,414:
|target=m
|target=m
|damage=17
|damage=17
|startup=i13
|startup=i13~15
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 1,362: Line 1,425:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input 3 to LWV  
* Input 3 to LWV (-7/+4/+4)
* Input 4 to RWV  
* Input 4 to RWV (-7/+4/+4)
* Input b+3_4 to SWY  
* Input b+3_4 to SWY (-7/+4/+4)
* Input f+3_4 to DCK (-5/+6/+6)
* Input f+3_4 to DCK (-5/+6/+6)
}}}}
}}}}
Line 1,372: Line 1,435:
|parent=Steve-WS.2
|parent=Steve-WS.2
|input=,2
|input=,2
|target=m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i16~17
|block=-6
|block=-6
|hit=+11
|hit=+11
Line 1,385: Line 1,448:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to LNH
* Transition to LNH
}}}}
* Input b to cancel LNH (-10/+7/+7)
}} }}
{{Move
|name=Sonic Fang
|id=Steve-WS.1+2
|parent=
|input=WS.1+2
|alt=1+2
|target=m,m
|damage=7,21
|startup=i14, i9-10
|block=-12
|hit=+18a (+11)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
{{HeatEngager}}
{{HeatDash| (+5/+35d/-)}}
}} }}


== LWV (''Ducking Left'') ==
== LWV (''Ducking Left'') ==
Line 1,428: Line 1,515:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to FLK (-3/+8/+8)
* Input b to r18? FLK (-3/+8/+8)
}}}}
}}}}
{{Move
{{Move
Line 1,436: Line 1,523:
|input=,1
|input=,1
|target=,m
|target=,m
|damage=22
|damage=,22
|startup=
|startup=i24~26
|block=-13
|block=-13
|hit=+28a (+19)
|hit=+28a (+19)
Line 1,448: Line 1,535:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 1,455: Line 1,545:
|input=,f+1
|input=,f+1
|target=,m
|target=,m
|damage=9
|damage=,9
|startup=
|startup=i17
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 1,467: Line 1,557:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 1,474: Line 1,565:
|input=,1
|input=,1
|target=,h
|target=,h
|damage=8
|damage=,8
|startup=
|startup=i16
|block=+3
|block=+3
|hit=+7
|hit=+7
Line 1,486: Line 1,577:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st or 2nd hit
* Input b to r14? FLK (+4/+3/+68a)
}}}}
}}}}
{{Move
{{Move
Line 1,493: Line 1,586:
|input=,2
|input=,2
|target=,h
|target=,h
|damage=14
|damage=,14
|startup=
|startup=i22~23
|block=+3
|block=+3
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 1,505: Line 1,598:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{Homing}}
* {{Homing}}
* Combo from 1st hit
* Transition to LNH
* Transition to LNH
* Causes Strong Aerial Tailspin
* Input b to cancel LNH (-1/+4/+4)
}}}}
}}}}
{{Move
{{Move
Line 1,515: Line 1,610:
|input=,2~1
|input=,2~1
|target=,m
|target=,m
|damage=17
|damage=,17
|startup=
|startup=i30~31
|block=-8
|block=-8
|hit=+4
|hit=+4
Line 1,553: Line 1,648:
|parent=Steve-LWV.2
|parent=Steve-LWV.2
|input=,1
|input=,1
|target=m
|target=,m
|damage=21
|damage=,21
|startup=
|startup=i19
|block=-8
|block=-8
|hit=+4c
|hit=+4c
Line 1,566: Line 1,661:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input f into PAB (-1/+8/+8)
* {{Spike}}
* Combo from 1st CH
}}}}
}}}}


Line 1,615: Line 1,711:
|parent=Steve-RWV.1
|parent=Steve-RWV.1
|input=,2
|input=,2
|target=,h(?)
|target=,h
|damage=,17
|damage=,17
|startup=
|startup=i22~23
|block=+3
|block=+3
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 1,628: Line 1,724:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{Homing}}
* {{Homing}}
* Combo from 1st hit
* Transition into LNH
* Transition into LNH
* Input b to cancel LNH (-1/+4/+4)
}}}}
}}}}
{{Move
{{Move
Line 1,637: Line 1,736:
|input=,2~1
|input=,2~1
|target=,m
|target=,m
|damage=,?
|damage=,17
|startup=
|startup=i30~31
|block=-8
|block=-8
|hit=+4
|hit=+4
Line 1,668: Line 1,767:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
}}}}
}}}}


Line 1,674: Line 1,774:
{{MoveDataHeader}}{{Move
{{MoveDataHeader}}{{Move
|name=Swaying
|name=Swaying
|id=Steve-b+3
|id=Steve-b+3_4
|parent=
|parent=
|input=b+3
|input=b+3_4
|alt=b+4
|alt=
|target=sp
|target=sp
|damage=
|damage=
Line 1,684: Line 1,784:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs1~
|recv=
|recv=
|tot=
|tot=
Line 1,703: Line 1,803:
|target=m
|target=m
|damage=26
|damage=26
|startup=i16
|startup=i16~17
|block=-1c
|block=-1c
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14c]]
|ch=
|ch=
|crush=
|crush=
Line 1,714: Line 1,814:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can be +15c at farther ranges
}}}}
}}}}
{{Move
{{Move
Line 1,722: Line 1,823:
|target=m
|target=m
|damage=30
|damage=30
|startup=i17
|startup=i17~18
|block=-18
|block=-18
|hit=+36a
|hit=[[Steve_combos#Staples|+36a]]
|ch=
|ch=
|crush=
|crush=cs1~
|recv=
|recv=
|tot=
|tot=
Line 1,739: Line 1,840:
|parent=
|parent=
|input=SWY.1+2
|input=SWY.1+2
|target=throw
|target=th
|damage=
|damage=
|startup=i10
|startup=i10~15
|block=
|block=-2
|hit=+10
|hit=+1 / +10wc
|ch=
|ch=
|crush=
|crush=
Line 1,752: Line 1,853:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* +10 when opponent hits the wall if the throw is successful
* +10 when opponent hits the wall, if the throw is successful
* Throw break 1+2
* Throw break 1+2
}}}}
}}}}
Line 1,760: Line 1,861:
|parent=
|parent=
|input=SWY.1+2~b_u_d
|input=SWY.1+2~b_u_d
|target=throw
|target=th
|damage=
|damage=
|startup=i10
|startup=i10~15
|block=
|block=-2
|hit=+10
|hit=+1 / +13~17wc
|ch=
|ch=
|crush=
|crush=
Line 1,822: Line 1,923:
{{HeatEngager}}
{{HeatEngager}}
{{HeatDash|(+5/+36a (+26)/-)}}
{{HeatDash|(+5/+36a (+26)/-)}}
* {{BB}}
}}}}
}}}}
{{Move
{{Move
Line 1,834: Line 1,936:
|hit=+1c
|hit=+1c
|ch=+14d
|ch=+14d
|crush=
|crush=cs6~
|recv=
|recv=
|tot=
|tot=
Line 1,880: Line 1,982:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
}}}}
}}}}
{{Move
{{Move
Line 1,892: Line 1,995:
|hit=+14d
|hit=+14d
|ch=
|ch=
|crush=
|crush=cs6~
|recv=
|recv=
|tot=
|tot=
Line 1,915: Line 2,018:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs1~
|recv=
|recv=
|tot=
|tot=
Line 1,923: Line 2,026:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to DCK
* Transition to DCK
* Input 3 to LWV  
* Input u+3_4 to LWV  
* Input 4 to RWV  
* Input d+3_4 to RWV
* Input b+3_4 to SWY
* Input f+3_4 to DCK
* Input f+3_4 to DCK
* Input db to FC
}}}}
}}}}
{{Move
{{Move
Line 1,955: Line 2,060:
|startup=i19
|startup=i19
|block=-14
|block=-14
|hit=+35a (+25)
|hit=[[Steve_combos#Staples|+35a (+25)]]
|ch=
|ch=
|crush=
|crush=
Line 1,973: Line 2,078:
|damage=21
|damage=21
|startup=i15
|startup=i15
|block=-3
|block=-7
|hit=+9d
|hit=+9d
|ch=+49a
|ch=+49a
Line 1,983: Line 2,088:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input 3 to LWV (+3/+19d/+59a)
* Input 3 to LWV (+1/+17d/+57a)
* Input 4 to RWV (+3/+19d/+59a)
* Input 4 to RWV (+1/+17d/+57a)
* Input b+3_4 to SWY (+1/+17d/+57a)
* Input f+3_4 to DCK (+3/+19d/+59a)
* Input f+3_4 to DCK (+3/+19d/+59a)
}}}}
}}}}
Line 1,994: Line 2,100:
|target=m,m
|target=m,m
|damage=3,3
|damage=3,3
|startup=i16
|startup=i16, i7
|block=-9
|block=-9
|hit=+2
|hit=+2
Line 2,013: Line 2,119:
|target=,m,m
|target=,m,m
|damage=,3,3
|damage=,3,3
|startup=
|startup=i5, i2
|block=-9
|block=-9
|hit=+2
|hit=+2
Line 2,024: Line 2,130:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,032: Line 2,139:
|target=,m,m
|target=,m,m
|damage=,2,2
|damage=,2,2
|startup=
|startup=i5, i2
|block=-9
|block=-9
|hit=+2
|hit=+2
Line 2,043: Line 2,150:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,051: Line 2,159:
|target=,m,m
|target=,m,m
|damage=,2,12
|damage=,2,12
|startup=
|startup=i7, i9
|block=-12
|block=-12
|hit=+32a (+22)
|hit=+32a (+22)
Line 2,062: Line 2,170:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,096: Line 2,205:
|startup=i19
|startup=i19
|block=-7
|block=-7
|hit=+44d (+36)
|hit=[[Steve_combos#Mini-combos|+44d (+36)]]
|ch=+41a (+31)
|ch=+41a (+31)
|crush=
|crush=
Line 2,133: Line 2,242:
|damage=28
|damage=28
|startup=i15
|startup=i15
|block=-+2
|block=+2
|hit=+49a
|hit=[[Steve_combos#Staples|+49a]]
|ch=
|ch=
|crush=
|crush=
Line 2,164: Line 2,273:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,180: Line 2,289:
|target=h
|target=h
|damage=10
|damage=10
|startup=i12
|startup=i12~13
|block=-2
|block=-2
|hit=+9
|hit=+9
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,198: Line 2,307:
|input=,2
|input=,2
|target=,h
|target=,h
|damage=14
|damage=,14
|startup=
|startup=i15~16
|block=+0
|block=+0
|hit=+8
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,210: Line 2,319:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st
}}}}
}}}}
{{Move
{{Move
Line 2,217: Line 2,327:
|input=,1
|input=,1
|target=,m
|target=,m
|damage=21
|damage=,21
|startup=
|startup=i18~20
|block=-13
|block=-13
|hit=+8
|hit=+8c
|ch=+44a
|ch=+44a
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,229: Line 2,339:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
Line 2,235: Line 2,347:
|parent=
|parent=
|input=PAB.2
|input=PAB.2
|target=,h
|target=h
|damage=19
|damage=19
|startup=i14
|startup=i14
Line 2,241: Line 2,353:
|hit=+2
|hit=+2
|ch=+58a
|ch=+58a
|crush=
|crush=ps
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,248: Line 2,360:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{Homing}}
* {{Homing}}
* Punch parry
+0d and 25 damage on a successful parry
}}}}
}}}}
{{Move
{{Move
Line 2,255: Line 2,369:
|parent=
|parent=
|input=PAB.1+2
|input=PAB.1+2
|target=
|target=th
|damage=45
|damage=45
|startup=i11
|startup=i11
|block=
|block=0
|hit=+0d
|hit=+0d
|ch=
|ch=
Line 2,277: Line 2,391:
|target=m
|target=m
|damage=18
|damage=18
|startup=i18
|startup=i18~19
|block=-13
|block=-13
|hit=+31a (+16)
|hit=[[Steve_combos#Mini-combos|+31a (+16)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,295: Line 2,409:
|input=,1
|input=,1
|target=,m
|target=,m
|damage=24
|damage=,24
|startup=
|startup=i34~35
|block=+1
|block=+1
|hit=+24a (+14)
|hit=+24a (+14)
Line 2,307: Line 2,421:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Interruptible by i13 move
* {{BB}}
* Combo from 1st hit
* Interruptible by i16 or faster moves
}}}}
}}}}
{{Move
{{Move
Line 2,316: Line 2,432:
|target=h,h
|target=h,h
|damage=12,23
|damage=12,23
|startup=i12
|startup=i12, i15~16
|block=-5
|block=-5
|hit=+24a (+15)
|hit=+24a (+15)
Line 2,327: Line 2,443:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,335: Line 2,453:
|target=m
|target=m
|damage=12
|damage=12
|startup=i15
|startup=i15~16
|block=-9
|block=-9
|hit=+2
|hit=+2
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,353: Line 2,471:
|input=,1
|input=,1
|target=,m
|target=,m
|damage=14
|damage=,14
|startup=
|startup=i19~20
|block=-10
|block=-10
|hit=+1
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,365: Line 2,483:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,372: Line 2,491:
|input=,2
|input=,2
|target=,m
|target=,m
|damage=12
|damage=,12
|startup=
|startup=i22
|block=-11
|block=-11
|hit=-3
|hit=-3
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,384: Line 2,503:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
Line 2,392: Line 2,512:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=i16
|block=-13
|block=-13
|hit=+17d
|hit=+17d
Line 2,403: Line 2,523:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 3rd hit
}}}}
}}}}
{{Move
{{Move
Line 2,409: Line 2,531:
|parent=Steve-PAB.df+1
|parent=Steve-PAB.df+1
|input=,2
|input=,2
|target=,m,h
|target=,h
|damage=20
|damage=,20
|startup=
|startup=i18-19
|block=-6
|block=-6
|hit=+10
|hit=+10
Line 2,422: Line 2,544:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{WallCrush|+18g on hit}}
* Combo from 1st hit
* 6 Chip Damage on block
* 8 Chip Damage on block in heat
}}}}
}}}}
{{Move
{{Move
Line 2,430: Line 2,556:
|target=m
|target=m
|damage=16
|damage=16
|startup=i16
|startup=i16~17
|block=-10
|block=-10
|hit=+31a (+21)
|hit=[[Steve_combos#Staples|+31a (+21)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,441: Line 2,567:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
}}}}
}}}}
{{Move
{{Move
Line 2,450: Line 2,577:
|target=l
|target=l
|damage=11
|damage=11
|startup=i15
|startup=i15~16
|block=-12
|block=-12
|hit=+2
|hit=+2
|ch=
|ch=
|crush=
|crush=cs6~
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,461: Line 2,588:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: FC df1
}}}}
}}}}
{{Move
{{Move
Line 2,469: Line 2,597:
|target=l
|target=l
|damage=25
|damage=25
|startup=i28
|startup=i28~29
|block=-12
|block=-12
|hit=+7
|hit=+7
|ch=+32a
|ch=+32a
|crush=
|crush=cs6~
|recv=
|recv=
|tot=
|tot=
Line 2,480: Line 2,608:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to FC with D
}}}}
}}}}
{{Move
{{Move
Line 2,488: Line 2,617:
|target=m
|target=m
|damage=15
|damage=15
|startup=i17
|startup=i17~18
|block=-19
|block=-19
|hit=-6
|hit=-6
Line 2,507: Line 2,636:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=i17
|startup=i18~19
|block=-7
|block=-7
|hit=-1
|hit=-1
Line 2,518: Line 2,647:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,526: Line 2,656:
|target=,m
|target=,m
|damage=,12
|damage=,12
|startup=
|startup=i18~20
|block=-11
|block=-11
|hit=-5
|hit=-5
Line 2,537: Line 2,667:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
Line 2,545: Line 2,676:
|target=,m
|target=,m
|damage=,21
|damage=,21
|startup=
|startup=i21
|block=-10
|block=-10
|hit=+16a (+7)
|hit=+16a (+7)
Line 2,556: Line 2,687:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 3rd hit
* Input b to FLK (-3/+23a (+14)/-)
* Input b to FLK (-3/+23a (+14)/-)
}}}}
}}}}
Line 2,565: Line 2,698:
|target=m
|target=m
|damage=25
|damage=25
|startup=i28
|startup=i28~29
|block=-13
|block=-13
|hit=+11a (+2)
|hit=+11a (+2)
Line 2,576: Line 2,709:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Backswing Blow
}}}}
}}}}
{{Move
{{Move
Line 2,584: Line 2,719:
|target=m
|target=m
|damage=23
|damage=23
|startup=i17
|startup=i17~19
|block=-15
|block=-15
|hit=+34a (+24)
|hit=[[Steve_combos#Staples|+34a (+24]]
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 2,595: Line 2,730:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
}}}}
}}}}


Line 2,603: Line 2,739:
|id=Steve-b+3+4
|id=Steve-b+3+4
|parent=
|parent=
|input=b+3_4
|input=b+3+4
|target=sp
|target=sp
|damage=
|damage=
Line 2,619: Line 2,755:
* Transition to FLK
* Transition to FLK
* Auto blocks high and mid
* Auto blocks high and mid
* Can perform an i5? cancel to r35? LWV/RWV with input 3 or 4
}}}}
}}}}
{{Move
{{Move
Line 2,639: Line 2,776:
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to stay in FLK (-1/+10/+10)
* Input b to stay in FLK (-1/+10/+10)
* Input 3+4 to ALB (+17g/+28g/+28)
}}}}
}}}}
{{Move
{{Move
|name=
|name=
|id=Steve-FLK.1,3+4
|id=Steve-FLK.1,1
|parent=Steve-FLK.1
|parent=Steve-FLK.1
|input=,3+4
|input=,1
|target=,sp
|target=,h
|damage=,14
|damage=,8
|startup=
|startup=i15
|block=+17g
|block=-9
|hit=+28g
|hit=+0
|ch=+28
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,658: Line 2,796:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* True +28 on CH
* Combo from 1st CH
* ALB 2 guaranteed
* Input b to stay in FLK (-4/+5/+5)
* Input 3+4 to ALB (+17g/+28g/+28)
}}}}
}}}}
{{Move
{{Move
|name=
|name=
|id=Steve-FLK.1,1
|id=Steve-FLK.1,1,1
|parent=Steve-FLK.1
|parent=Steve-FLK.1,1
|input=,1
|input=,1
|target=,h
|target=,h
|damage=,8
|damage=,8
|startup=
|startup=i15
|block=-9
|block=-9
|hit=+0
|hit=+0
Line 2,679: Line 2,818:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* Input b to stay in FLK (-4/+5/+5)
* Input b to stay in FLK (-4/+5/+5)
* Input 3+4 to ALB (+17g/+28g/+28)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Spiteful Combination
|id=Steve-FLK.1,1,3+4
|id=Steve-FLK.1,1,1,2
|parent=Steve-FLK.1,1
|parent=Steve-FLK.1,1,1
|input=,3+4
|input=,2
|target=,sp
|target=,m
|damage=
|damage=,22
|startup=
|startup=i20~22
|block=+14g
|block=-12
|hit=+23g
|hit=+17a (+0)
|ch=
|ch=
|crush=
|crush=
Line 2,699: Line 2,840:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 3rd hit
}}}}
}}}}
{{Move
{{Move
|name=
|name=
|id=Steve-FLK.1,1,1
|id=Steve-FLK.1,1,2
|parent=Steve-FLK.1,1
|parent=Steve-FLK.1,1
|input=,1
|input=,2
|target=,h
|target=,m
|damage=,8
|damage=,22
|startup=
|startup=i20~22
|block=-9
|block=-12
|hit=+0
|hit=+17a (+0)
|ch=
|ch=
|crush=
|crush=
Line 2,718: Line 2,860:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to stay in FLK (-4/+5/+5)
* Combo from 2nd CH
* Same hit as (FLK.1,1,1),2
}}}}
}}}}
{{Move
{{Move
Line 2,727: Line 2,870:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i15
|block=-5
|block=-5
|hit=+0
|hit=+0
|ch=
|ch=+10d
|crush=
|crush=
|recv=
|recv=
Line 2,738: Line 2,881:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 2nd CH
* Same hit as (FLK.1),f+1
}}}}
}}}}
{{Move
{{Move
|name=
|name=
|id=Steve-FLK.1,1,1,3+4
|id=Steve-FLK.1,1,d+1
|parent=Steve-FLK.1,1,1
|parent=Steve-FLK.1,1
|input=,3+4
|input=,d+1
|target=,sp
|target=,h
|damage=
|damage=,23
|startup=
|startup=i15~17
|block=+14g
|block=+0
|hit=+23g
|hit=+18g
|ch=+23
|ch=+42a
|crush=
|crush=
|recv=
|recv=
Line 2,757: Line 2,903:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* True +28 on CH
* Combo from 2nd CH
* ALB 2 guaranteed
* Same hit as (FLK.1),d+1
}}}}
}}}}
{{Move
{{Move
|name=Spiteful Combination
|name=
|id=Steve-FLK.1,1,1,2
|id=Steve-FLK.1,2
|parent=Steve-FLK.1,1,1
|parent=Steve-FLK.1
|input=,2
|input=,2
|target=,m
|target=,m
|damage=
|damage=,22
|startup=
|startup=i20~22
|block=-12
|block=-12
|hit=+17a (+0)
|hit=+17a (+0)
Line 2,778: Line 2,924:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* True +28 on CH
* Combo from 1st CH
* ALB.2 guaranteed
* Same hit as (FLK.1,1,1),2
}}}}
}}}}
{{Move
{{Move
Line 2,788: Line 2,934:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i15
|block=-5
|block=-5
|hit=+0
|hit=+0
|ch=
|ch=+10d
|crush=
|crush=
|recv=
|recv=
Line 2,799: Line 2,945:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st CH
}}}}
}}}}
{{Move
{{Move
Line 2,805: Line 2,953:
|parent=Steve-FLK.1
|parent=Steve-FLK.1
|input=,d+1
|input=,d+1
|target=,m
|target=,h
|damage=,23
|damage=,23
|startup=
|startup=i15~17
|block=+0
|block=+0
|hit=+18g
|hit=+18g
Line 2,818: Line 2,966:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
}}}}
}}}}
{{Move
{{Move
|name=
|name=Fly Swatter
|id=Steve-FLK.1,2
|id=Steve-FLK.2
|parent=Steve-FLK.1
|parent=
|input=,2
|input=FLK.2
|target=,m
|target=m
|damage=,22
|damage=21
|startup=
|startup=i18~19
|block=-13
|hit=+17a (+0)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Fly Swatter
|id=Steve-FLK.2
|parent=
|input=FLK.2
|target=m
|damage=21
|startup=i18
|block=-5c
|block=-5c
|hit=+7d
|hit=[[Steve_combos#Mini-combos|+7d]]
|ch=+42a
|ch=[[Steve_combos#Staples|+42a]]
|crush=
|crush=
|recv=
|recv=
Line 2,856: Line 2,986:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
}}}}
}}}}
{{Move
{{Move
Line 2,864: Line 2,995:
|target=h
|target=h
|damage=21
|damage=21
|startup=i4
|startup=i14~15
|block=-9
|block=-9
|hit=+35d (+27)
|hit=[[Steve_combos#Mini-combos|+35d (+27)]]
|ch=
|ch=
|crush=
|crush=pc8~
|recv=
|recv=
|tot=
|tot=
Line 2,875: Line 3,006:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
}}}}
}}}}
{{Move
{{Move
Line 2,881: Line 3,014:
|parent=
|parent=
|input=FLK.1+2
|input=FLK.1+2
|target=throw
|target=th
|damage=40
|damage=40
|startup=i12
|startup=i12~14
|block=
|block=-6
|hit=+0d
|hit=+0d
|ch=
|ch=
Line 2,935: Line 3,068:
|damage=21
|damage=21
|startup=i14-15
|startup=i14-15
|block=-9
|block=-4
|hit=+9/HE
|hit=+9/HE
|ch=
|ch=
Line 2,960: Line 3,093:
|startup=i16-17
|startup=i16-17
|block=-13
|block=-13
|hit=+61a (+51)
|hit=[[Steve_combos#Staples|+61a (+51)]]
|ch=
|ch=
|crush=
|crush=
Line 2,979: Line 3,112:
|target=h
|target=h
|damage=24
|damage=24
|startup=i20-21
|startup=i18-19
|block=[[Steve combos#Mini-combos|+12]]
|block=[[Steve combos#Mini-combos|+12]]
|hit=+6a(-3)
|hit=+51a (+31)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r42?
|tot=
|tot=
|range=
|range=
Line 2,991: Line 3,124:
|notes={{Plainlist|
|notes={{Plainlist|
* {{GuardBreak}}
* {{GuardBreak}}
* {{ReversalBreak}}
* {{BB}}
* {{BB}}
* Chip damage on block
}}
}}
{{Move
|name=Two-Faced
|id=Steve-H.LNH
|parent=
|input=H.LNH
|target=sp, m, h (th)
|damage=15
|startup=
|block=
|hit=
|ch=
|crush=ps
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Parries mid attacks
* Transitions to TFA after successful parry
}}
}}
}}
}}
Line 3,004: Line 3,161:
|target=m
|target=m
|block=-15
|block=-15
|notes=
{{RageArt}}
*{{RecoverableHealthRemoval}}
}}
}}
{{Move
{{Move
Line 3,013: Line 3,173:
|damage=14
|damage=14
|startup=i17
|startup=i17
|block=
|block=-11c
|hit=
|hit=+2
|ch=
|ch=+2
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 3,036: Line 3,196:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=ps5?
|recv=
|recv=
|tot=
|tot=
Line 3,067: Line 3,227:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1 or 2}}}}
*{{Homing}}
* Throw break 1 or 2
}}}}
{{Move
{{Move
|id=Steve-2+4
|id=Steve-2+4
Line 3,086: Line 3,248:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{Homing}}
* {{FB}}
* Throw break 1 or 2}}
* Throw break 1 or 2}}
}}
}}

Latest revision as of 16:10, 8 January 2025

This page is for Tekken 8. For Tekken 7, see Steve movelist (Tekken 7).

Heat

Can use Ducking In Direct (H.df+3+4) for immediate EXD transition
Can use Two-Faced (TFA) with H.EXD.1+3
Can parry mid attacks during LNH (successful parry goes to TFA)

Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Bretwalda

H.2+3

m,​th
10,​4,​2,​3,​3,​3,​25
+8 LNH
+0
i16
Heat Smash
Floor Break
Spike
  • 14 Chip Damage on block
  • Alternate input: H.FLK.2+3 or H.PAB.2+3

H.df+3+4

sp
cs
  • Transitions to EXD
  • Partially uses remaining heat time
Two-Faced (TFA)
H.EXD.2+4

H.EXD.1+3

h (th)
i18
Homing
  • Unbreakable
  • Transitions to TFA
Two-Faced

H.LNH

sp,​ m,​ h (th)
15
ps
  • Parries mid attacks
  • Transitions to TFA after successful parry
Dominion Rush

TFA.1

th
15
+0
+14
  • Press 1 for throw break
  • Partially uses remaining heat time
Debutante Ball

TFA.2

th
50
+0
+0d
  • Press 2 for throw break
  • Partially uses remaining heat time
Sonic Fang
WS.1+2

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
Balcony Break
  • Input B to FLK (-3/+23a (+14)/+23a (+14))
Eraser

f,f,F+2

m
30
+6
+10d
i20~24
js9~
Heat Engager
Heat Dash (+5/+67a (+50)/-)
Balcony Break
Spike
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Cyclone Punch

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break
Vigilant Blow

LNH.1

m
21
-4
+9/HE
i14-15
Heat Engager
Heat Dash +5g +43a(+35)
Homing

n

1

h
5
+1
+8
i10
Double Jab

1,1

h,​h
5,​7
-3
+3
i15
  • Combo from 1st hit
  • Transition to LWV with 3 (-6/+0/+0)
  • Transition to RWV with 4 (-6/+0/+0)
  • Transition to SWY with b+3_4 (-6/+0/+0)
  • Transition to DCK with f+3_4 (-2/+4/+4)
Jab > Body Blow

1,d+1

h,​m
5,​15
-6
+0
+5
i25
  • Transition to FLK with b (+0/+6/+11)
Double Jab > Body Blow

1,​1,d+1

h,​h,​m
5,​7,​15
-6
+0
+5
i25
  • Transition to FLK with b (+0/+6/+11)
Lightning Combo

1,​1,2

h,​h,​h
5,​7,​15
-7
+4
i13-14
  • Combo from 1st hit
  • Input 3 to LWV (-5/+6/+6)
  • Input 4 to RWV (-5/+6/+6)
  • Input b+3_4 SWY (-5/+6/+6)
  • Input f+3_4 DCK (-3/+8/+8)
Left Right

1,2

h,​h
5,​10
-3
+8
i10
  • Input 3 to LWV (-4/+7/+7)
  • Input 4 to RWV (-4/+7/+7)
  • Input b+3_4 to SWY (-4/+7/+7)
  • Input f+3_4 DCK (-2/+9/+9)

1,​2,1

h,​h,​h
5,​10,​15
-3
+3
i14
  • Combo from 1st CH or 2nd CH
  • Input f to PAB (-2/+4/+4)
  • Input b to FLK (-1/+5/+5)
British Edge Combo

1,​2,​1,2

h,​h,​h,​m
5,​10,​15,​15
-10
+16a (+7)
i18-19
Balcony Break
  • Combo from 3rd CH
  • Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
  • Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
  • Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
  • Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
British Edge Combo 2

1,​2,​1,d+2

h,​h,​h,​l
5,​10,​15,​19
-12
+1c
+14d
i26-27
cs10~

2

h
12
-1
+5
i12

2,1

h,​h
12,​14
-5
+6
i19
  • Combo from 1st hit
  • Input f to PAB (+2/+13g/+13)
  • Input b to FLK (+3/+14g/+14)
Vanguard Rush

2,​1,2

h,​h,​m
12,​14,​22
-11
+13a (+4)
i25
Balcony Break
  • Combo from 2nd CH
Cromwell Combination

2,2

h,​m
12,​17
-14
+6
i22-24
Tornado
Sonic Fang
WS.1+2

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)

f

f+2

m
11
-6
+5
i21~22
Ducking Body Blow > Left Hook

f+2,1

m,​h
11,​12
-5
+1
i15
r21?
  • Combo from 1st hit
  • Input f to r15? PAB (+0/+4/+4)
  • Input b to r14? FLK (+1/+5/+5)
Ducking Psyche-out Body

f+2,1~2

m,​m
11,​20
-10
i31
Balcony Break

f+2,2

m,​m
11,​15
-6
+11g
i16~17
r24?
  • Combo from 1st hit
  • Transistion to LNH
  • Input b to cancel LNH r29? (-10/+7/+7)
Conqueror Combination

f+2,​2,1+2

m,​m,​m,​m,​m
11,​15,​5,​8,​20
-12
+5c
i18~19, i7~8, i16
  • Combo from 2nd CH
Spike
Floor Break

f+1+2

m,​h
10,​12
-14
-3
i15~16, i7~9
  • Jails from 1st hit
Shotgun Combination

f+1+2,2

m,​h,​m
10,​12,​20
-13
+3d
i18~19
  • Combo from 1st hit

df

Left Uppercut

df+1

m
12
-2
+5
i13
  • Input 3 to LWV (-7/0/0)
  • Input 4 to RWV (-7/0/0)
  • Input b+3_4 to SWY (-7/0/0)
  • Input f+3_4 to DCK (-5/+2/+2)
Uppercut Cross Combo

df+1,2

m,​h
12,​13
-6
+3
+5
i19
r25?
  • Combo from 1st hit
  • Input 3 to cancel into r16? LWV (-16/-9/-9)
  • Input 4 to cancel into r16? RWV (-16/-9/-9)
  • Input b+3_4 to cancel into SWY (-16/-9/-9)
  • Input f+3_4 to cancel into DCK (-14/-7/-7)
Uppercut Psyche-out Hook

df+1,2~1

m,​h
12,​20
-2
+2
+61a
i30~31
r17?
  • Input b to r14? FLK (+0/+4/+63a)
Uppercut Psyche-out Body

df+1,2~2

m,​m
12,​12
-10
i37
Balcony Break
Uppercut Psyche-out Left Right Combo

df+1,2~f+1+2

m,​h,​h
12,​8,​12
-3
+0
i34, i9
  • Input 3 to LWV (-4/-1/-1)
  • Input 4 to RWV (-4/-1/-1)
  • Input b+3_4 to SWY (-4/-1/-1)
  • Input f+3_4 to DCK (-2/+1/+1)
Crescent Hook

df+2

m
10
-11
+6
+8c
i16
  • Input 3 to LWV (-7/+10/+12)
  • Input 4 to RWV (-7/+10/+12)
  • Input b+3_4 to SWY (-7/+10/+12)
  • Input f+3_4 to DCK (-2/+15g/+17)

d

Knee Blaster

d+1

l
12
-13
-2
i16
cs6~
FC

d+2

l
11
-18
-5
i17
cs6~

d+2,1

l,​m
11,​8
-11
-5
+0
i14~15
  • Combo from 1st CH
  • Input 3 to cancel into LWV (-6/+0/+0)
  • Input 4 to cancel into RWV (-6/+0/+0)
  • Input b+3_4 to cancel into SWY (-6/+0/+0)
  • Input f+3_4 to cancel into DCK (-4/+2/+7)
Wildman Combo

d+2,​1,2

l,​m,​h
11,​8,​17
-2
+27a (+18)
+56a
i24~25
Balcony Break
  • Combo from 2nd CH

db

Crouch Jab
hFC.1

db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to Standing with f
Knee Clipper
FC.db+2

db+2

l
21
-12
+1c
+14d
i26
cs6~
  • d or db to recover in crouch

db+3

l
10
-13
+0
i16
Foot Stomp Right Hook

db+3,2

l,​h
10,​10
-6
+8
i15~16
  • Combo from first hit
  • -27 on block after blocking first hit
  • Transition to LNH
  • Input b to cancel LNH (-31/-10/+4/+4)
Stun Gun

db+1+2

m
21
-13
i28
pc7~

b

Quick Hook

b+1

h
10
-14
+2
i13
  • Input B to FLK (-1/+10/+69)
Quick Draw

b+1,2

h,​h
10,​17
+3
+8
i17~18
Homing
Strong Aerial Tailspin
  • Combo from 1st hit
  • Transitions to LNH
  • Input b to cancel LNH (-1/+4/+4)
Swindler

b+1,2~1

h,​m
10,​17
-8
+4
+63a
i30~31

b+1,d+2

h,​l
10,​10
-11
+0
i27~28
cs13~
  • Combo from 1st hit
  • Input F to PAB (-9/+2/+2)
Frigate Combo

b+1,​d+2,1

h,​l,​m
10,​10,​10
-9
+35a (+20a)
i25~27
Tornado
  • Combo from 2nd CH
Body Bomb

b+2

m
20
-13
i17
  • Can evade highs

u

Bounty Hunter

ub+2

h
17
+3
i17
Strong Aerial Tailspin
Homing
  • Causes Strong Aerial Tailspin
  • Transition into LNH
  • Input b to cancel LNH (+3/+14/+14)
Swindler

ub+2~1

m
17
-8
+4
+63a
i30~31
Hellfire

ub+1+2

ub(m)
70
+12a (+1)
+12a (+1)
i66~69
Balcony Break
Over the Top

uf+1

m
18
-6
+5
i19~21
js9~
Spike
Burst Hammer

uf+2

m
20
-14
i22~25
js9~
Spike

uf+3

l
20
-12
+9
i36~37
js9~
Jump-in Foot Stomp Right Hook

uf+3,2

l,​h
20,​10
-6
+8
i15~16
  • Combo from 1st hit
  • -27 on block after blocking 1st hit
  • Transition to LNH
  • Input b to cancel LNH (-31/-10/+4/+4)
Jumping Duck Kick

uf+4

m
20
-9
+22a (+5)
+36a (+26)
i23
js9~
Balcony Break

Motion Input

Beat Down

f,F+2

m
24
-13c
+12d
i14~17
Spike
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
Balcony Break
  • Input B to FLK (-3/+23a (+14)/+23a (+14))
Low Cross Blaster

qcf+2

l
18
-18
+2c
i19
cs10~
  • Input F transitions to PAB
Eraser

f,f,F+2

m
30
+6
+10d
i20~24
js9~
Heat Engager
Heat Dash (+5/+67a (+50)/-)
Balcony Break
Spike
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Sliding Low Punch

after_2steps+1

l
23
-12
+17d
i16
cs6~

Crouch

Finishing Blow

FC.df+2

m
20
-15
i16
Tornado

WS

WS.1

m
12
-3
+3
+8
i11~12
Eagle Jab

WS.1,1

m,​h
12,​7
-3
+3
i15
  • Combo from 1st hit
  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-2/+4/+4)
Wildman

WS.1,2

m,​m
12,​20
-13
+3c
+23d
i13~14
Spike
  • Combo from 1st hit

WS.2

m
17
-7
+4
i13~15
  • Input 3 to LWV (-7/+4/+4)
  • Input 4 to RWV (-7/+4/+4)
  • Input b+3_4 to SWY (-7/+4/+4)
  • Input f+3_4 to DCK (-5/+6/+6)
Nighthawk Combination

WS.2,2

m,​m
17,​15
-6
+11
i16~17
  • Combo from 1st hit
  • Transition to LNH
  • Input b to cancel LNH (-10/+7/+7)
Sonic Fang
1+2

WS.1+2

m,​m
7,​21
-12
+18a (+11)
i14, i9-10
Heat Engager
Heat Dash (+5/+35d/-)

LWV (Ducking Left)

Ducking Left

3

sp

LWV.1

m
14
-10
+1
i15
  • Input b to r18? FLK (-3/+8/+8)
Double Stinger

LWV.1,1

m,​m
14,​22
-13
+28a (+19)
i24~26
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit

LWV.1,f+1

m,​m
14,​9
-3
+3
i17
  • Combo from 1st hit
Centurion Rush

LWV.1,​f+1,1

m,​m,​h
14,​9,​8
+3
+7
+68a
i16
  • Combo from 1st or 2nd hit
  • Input b to r14? FLK (+4/+3/+68a)
Bee Sting Combo

LWV.1,2

m,​h
14,​14
+3
+8
i22~23
Strong Aerial Tailspin
Homing
  • Combo from 1st hit
  • Transition to LNH
  • Input b to cancel LNH (-1/+4/+4)
Swindler

LWV.1,2~1

m,​m
14,​17
-8
+4
+63a
i30~31

LWV.2

m
13
-5
+4
i14~16
  • Input f to PAB (-1/+8/+8)
Right Shoulder Rush > Billy Club

LWV.2,1

m,​m
13,​21
-8
+4c
+7d
i19
Spike
  • Combo from 1st CH

RWV (Ducking Right)

Ducking Right

4

sp

RWV.1

m
13
-5
+4
i14~16
  • Input f into PAB (-1/+8/+8)
Hawk Swoop Combo

RWV.1,2

m,​h
13,​17
+3
+8
i22~23
Strong Aerial Tailspin
Homing
  • Combo from 1st hit
  • Transition into LNH
  • Input b to cancel LNH (-1/+4/+4)
Swindler

RWV.1,2~1

m,​m
13,​17
-8
+4
+63a
i30~31
Gut Drill

RWV.2

m
22
-13
+10a (+1)
i15
Balcony Break

SWY (Swaying)

Swaying

b+3_4

sp
cs1~
  • Transition to SWY
  • Input 3 to LWV
  • Input 4 to RWV
  • Input f+3_4 to DCK
Billy Club

SWY.1

m
26
-1c
i16~17
  • Can be +15c at farther ranges
Snake Charmer

SWY.2

m
30
-18
i17~18
cs1~
Position Change

SWY.1+2

th
-2
+1 / +10wc
i10~15
  • +10 when opponent hits the wall, if the throw is successful
  • Throw break 1+2

SWY.1+2~b_u_d

th
-2
+1 / +13~17wc
i10~15
  • +13 when opponent hits the wall after being rotated by < 90 degrees
  • +17 when opponent hits the wall after being rotated by > 90 degrees
  • Throw break 1+2

ALB (Quick Spin)

Quick Spin

3+4

sp
  • Transition into ALB
  • Input f into PAB
Cyclone Punch

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break
Cyclone Knee Clip

ALB.d+2

l
17
-12
+1c
+14d
i34
cs6~
Cyclone Left (Right)

ALB.d_u

sp
  • Input F to transition PAB
Double Cyclone Punch

ALB.d_u,1

sp,​m
,​34
-3
+16a (+7)
,i12
Balcony Break
Double Cyclone Knee Punch

ALB.d_u,d+1

sp,​l
,​30
-12
+14d
,i22
cs6~

DCK (Ducking)

Ducking

f+3_4

sp
cs1~
  • Transition to DCK
  • Input u+3_4 to LWV
  • Input d+3_4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK
  • Input db to FC
Fox Hunt

DCK.1

m
17
-7
+58a (+27)
+34a (+24)
i19
Skyscraper

DCK.2

m
15
-14
i19
Punisher

DCK.f+2

h
21
-7
+9d
+49a
i15
  • Input 3 to LWV (+1/+17d/+57a)
  • Input 4 to RWV (+1/+17d/+57a)
  • Input b+3_4 to SWY (+1/+17d/+57a)
  • Input f+3_4 to DCK (+3/+19d/+59a)

DCK.1+2

m,​m
3,​3
-9
+2
i16, i7

DCK.1+2,1+2

m,​m,​m,​m
3,​3,​3,​3
-9
+2
i5, i2
  • Combo from 1st hit

DCK.1+2,​1+2,1+2

m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2
-9
+2
i5, i2
  • Combo from 1st hit
Gatling Gun

DCK.1+2,​1+2,​1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2,​2,​12
-12
+32a (+22)
i7, i9
  • Combo from 1st hit
Ducking In

DCK.f+3_4

sp
  • Transition to EXTDCK

EXD (Ducking In)

Power Fox Hunt

EXD.1

m
21
-7
+41a (+31)
i19
Power Skyscraper

EXD.2

m
21
-14
+61a (+51)
i19
Power Punisher

EXD.f+2

h
28
+2
i15
  • Input 3 to LWV (+10/+59a/-)
  • Input 4 to RWV (+10/+59a/-)
  • Input b+3_4 to SWY (+10/+57a/-)
  • Input f+3_4 to DCK (+12/+59a/-)

PAB (Peekaboo)

Peekaboo

f+3+4

sp
PAB
  • Transition to PAB
  • Auto blocks high and mid

PAB.1

h
10
-2
+9
i12~13
PAB

PAB.1,2

h,​h
10,​14
+0
+8
i15~16
PAB
  • Combo from 1st
Albion Combination

PAB.1,​2,1

h,​h,​m
10,​14,​21
-13
+8c
+44a
i18~20
PAB
Spike
  • Combo from 2nd CH
Spite Hook

PAB.2

h
19
-3
+2
+58a
i14
ps
PAB
Homing
  • Punch parry

+0d and 25 damage on a successful parry

Ten Count

PAB.1+2

th
45
0
+0d
i11
  • 1+2 for throw break

PAB.f+2

m
18
-13
i18~19
PAB
Straight Punch Combination

PAB.f+2,1

m,​m
18,​24
+1
+24a (+14)
i34~35
Balcony Break
  • Combo from 1st hit
  • Interruptible by i16 or faster moves
Nimrod Combination

PAB.f+1+2

h,​h
12,​23
-5
+24a (+15)
i12, i15~16
Balcony Break
  • Combo from 1st hit

PAB.df+1

m
12
-9
+2
i15~16
PAB

PAB.df+1,1

m,​m
12,​14
-10
+1
i19~20
PAB
  • Combo from 1st hit

PAB.df+1,​1,2

m,​m,​m
12,​14,​12
-11
-3
i22
PAB
  • Combo from 2nd CH
Argos Rush

PAB.df+1,​1,​2,1

m,​m,​m,​m
12,​14,​12,​20
-13
+17d
i16
Spike
  • Combo from 3rd hit
Cross Cut

PAB.df+1,2

m,​h
12,​20
-6
+10
i18-19
Wall Crush +18g on hit
  • Combo from 1st hit
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Cutting Elbow

PAB.df+2

m
16
-10
i16~17
PAB
Elbow
Patella Smash
FC.df+1

PAB.d+1

l
11
-12
+2
i15~16
cs6~
PAB
  • Alternate input: FC df1
Knuckle Plow

PAB.d+2

l
25
-12
+7
+32a
i28~29
cs6~
  • Transition to FC with D

PAB.b+1

m
15
-19
-6
i17~18

PAB.b+1,1

m,​h
15,​10
-7
-1
i18~19
  • Combo from 1st hit

PAB.b+1,​1,2

m,​h,​m
15,​10,​12
-11
-5
i18~20
  • Combo from 2nd CH
Lancaster Combination

PAB.b+1,​1,​2,1

m,​h,​m,​m
15,​10,​12,​21
-10
+16a (+7)
i21
Balcony Break
  • Combo from 3rd hit
  • Input b to FLK (-3/+23a (+14)/-)
Swaying Hook

PAB.b+2

m
25
-13
+11a (+2)
i28~29
Balcony Break
  • Backswing Blow
Dreadnought Uppercut

PAB.uf+2

m
23
-15
i17~19
js9~
Tornado

FLK (Flicker Stance)

Flicker Stance

b+3+4

sp
  • Transition to FLK
  • Auto blocks high and mid
  • Can perform an i5? cancel to r35? LWV/RWV with input 3 or 4

FLK.1

h
14
-4
+7
i12
  • Input b to stay in FLK (-1/+10/+10)
  • Input 3+4 to ALB (+17g/+28g/+28)

FLK.1,1

h,​h
14,​8
-9
+0
i15
  • Combo from 1st CH
  • Input b to stay in FLK (-4/+5/+5)
  • Input 3+4 to ALB (+17g/+28g/+28)

FLK.1,​1,1

h,​h,​h
14,​8,​8
-9
+0
i15
  • Combo from 2nd CH
  • Input b to stay in FLK (-4/+5/+5)
  • Input 3+4 to ALB (+17g/+28g/+28)
Spiteful Combination

FLK.1,​1,​1,2

h,​h,​h,​m
14,​8,​8,​22
-12
+17a (+0)
i20~22
  • Combo from 3rd hit

FLK.1,​1,2

h,​h,​m
14,​8,​22
-12
+17a (+0)
i20~22
  • Combo from 2nd CH
  • Same hit as (FLK.1,1,1),2

FLK.1,​1,f+1

h,​h,​m
14,​8,​17
-5
+0
+10d
i15
Spike
  • Combo from 2nd CH
  • Same hit as (FLK.1),f+1

FLK.1,​1,d+1

h,​h,​h
14,​8,​23
+0
+18g
+42a
i15~17
  • Combo from 2nd CH
  • Same hit as (FLK.1),d+1

FLK.1,2

h,​m
14,​22
-12
+17a (+0)
i20~22
  • Combo from 1st CH
  • Same hit as (FLK.1,1,1),2
Tempest Combo

FLK.1,f+1

h,​m
14,​17
-5
+0
+10d
i15
Spike
  • Combo from 1st CH
Power Hook Combo

FLK.1,d+1

h,​h
14,​23
+0
+18g
+42a
i15~17
  • Combo from 1st CH
Fly Swatter

FLK.2

m
21
-5c
i18~19
Spike
British Lancer

FLK.b+2

h
21
-9
i14~15
pc8~
Tornado
Balcony Break
Griffin Throw

FLK.1+2

th
40
-6
+0d
i12~14
  • 1+2 for throw break

LNH (Lionheart)

Lion Heart

ub+3

sp
  • Transition to LNH
  • Input 3 to LWV
  • Input 4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK
Sometimes written Outfox
Vigilant Blow

LNH.1

m
21
-4
+9/HE
i14-15
Heat Engager
Heat Dash +5g +43a(+35)
Homing
Bloodhound

LNH.2

m
22
-13
i16-17
Tornado
Swingfire Advance

LNH.1+2

h
24
+51a (+31)
i18-19
r42?
Guard Break
Reversal Break
Balcony Break
  • Chip damage on block
Two-Faced

H.LNH

sp,​ m,​ h (th)
15
ps
  • Parries mid attacks
  • Transitions to TFA after successful parry

Others

Dear Land of Hope

R.df+1+2

m
-15
Rage Art
Removes Recoverable Health
Cheapshot

OTG.d+1+2

l
14
-11c
+2
+2
i17
cs
  • Recovers in crouch
Parry

b+1+3_b+2+4

sp
ps5?
  • Parry h and m punches
  • Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))

Throws

Gut Wrencher

1+3

throw
35
i12~14
Homing
  • Throw break 1 or 2
Brain Pulverizer

2+4

throw
35
i12~14
Homing
Floor Break
  • Throw break 1 or 2
Choke Slam

Left throw

throw
40
i12
  • Throw break 1
Throw Down

Right throw

throw
40
i12
  • Throw break 2
Schoolyard Bully

Back throw

throw
55
i12
  • Unbreakable
Armlock Throw

uf+1+2

throw
40
i12
  • 1+2 Throw break
Spinning Elbow Drop

qcb+2+4

throw
40
i12
  • 2 Throw break

10 Strings

External Links