Steve movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(→‎PAB (Peekaboo): adding PAB.df+2 elbow)
 
(76 intermediate revisions by 9 users not shown)
Line 14: Line 14:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit
|Generic-2+3
|id=Steve-2+3
|id=Steve-2+3
|parent=
|input=2+3
|name=Heat Burst
|target=m
|damage=12 (12)
|startup=i16
|block=+1
|hit=+2c
|ch=
|crush=pc8~
|recv=r30
|tot=92
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatBurst}}
* Cancel to r45 with b,b}}
}}
}}
{{Move
{{Move
Line 44: Line 27:
|startup=i16
|startup=i16
|block=+8 LNH
|block=+8 LNH
|hit=0
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 56: Line 39:
* {{FB}}
* {{FB}}
* {{Spike}}
* {{Spike}}
* Chip damage on block
* 14 Chip Damage on block
* On block, transitions to LNH
* Alternate input: H.FLK.2+3 or H.PAB.2+3
* Alternate input: H.FLK.2+3 or H.PAB.2+3
}}}}
}}}}
Line 88: Line 70:
|alt=H.EXD.2+4
|alt=H.EXD.2+4
|target=h (th)
|target=h (th)
|damage=0
|damage=
|startup=i18
|startup=i18
|block=
|block=
Line 100: Line 82:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{Homing}}
* Unbreakable
* Unbreakable
* Transitions to TFA
* Transitions to TFA
Line 112: Line 95:
|damage=15
|damage=15
|startup=
|startup=
|block=0
|block=+0
|hit=+14
|hit=+14
|ch=
|ch=
Line 133: Line 116:
|damage=50
|damage=50
|startup=
|startup=
|block=0
|block=+0
|hit=+0d
|hit=+0d
|ch=
|ch=
Line 150: Line 133:
{{MoveQuery|Steve-f,f,F+2}}
{{MoveQuery|Steve-f,f,F+2}}
{{MoveQuery|Steve-ALB.2}}
{{MoveQuery|Steve-ALB.2}}
{{MoveQuery|Steve-LNH.1}}


== n ==
== n ==
Line 180: Line 164:
|target=,h
|target=,h
|damage=,7
|damage=,7
|startup=
|startup=i15
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 204: Line 188:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i25
|block=-6
|block=-6
|hit=+0
|hit=+0
Line 224: Line 208:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i25
|block=-6
|block=-6
|hit=+0
|hit=+0
Line 244: Line 228:
|target=,h
|target=,h
|damage=,15
|damage=,15
|startup=
|startup=i13-14
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 255: Line 239:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* NC from first hit
* Combo from 1st hit
* Input 3 to LWV (-5/+6/+6)
* Input 3 to LWV (-5/+6/+6)
* Input 4 to RWV (-5/+6/+6)
* Input 4 to RWV (-5/+6/+6)
Line 282: Line 266:
* Input 4 to RWV (-4/+7/+7)
* Input 4 to RWV (-4/+7/+7)
* Input b+3_4 to SWY (-4/+7/+7)
* Input b+3_4 to SWY (-4/+7/+7)
* Input f+3_4 DCK (-2/+9/+9)
}}}}
}}}}
{{Move
{{Move
Line 290: Line 275:
|target=,h
|target=,h
|damage=,15
|damage=,15
|startup=
|startup=i14
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 301: Line 286:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH or 2nd CH
* Input f to PAB (-2/+4/+4)
* Input f to PAB (-2/+4/+4)
* Input b to FLK (-1/+5/+5)
* Input b to FLK (-1/+5/+5)
Line 311: Line 297:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i18-19
|block=-10
|block=-10
|hit=+16a (+7)
|hit=+16a (+7)
Line 323: Line 309:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Input f+3_4 to DCK (-4/+22a (+13)/-)
* Combo from 3rd CH
* Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
* Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
* Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
* Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
}}}}
}}}}


Line 333: Line 323:
|target=,l
|target=,l
|damage=,19
|damage=,19
|startup=
|startup=i26-27
|block=-12
|block=-12
|hit=+1c
|hit=+1c
|ch=+14d
|ch=+14d
|crush=
|crush=cs10~
|recv=
|recv=
|tot=
|tot=
Line 371: Line 361:
|target=,h
|target=,h
|damage=,14
|damage=,14
|startup=
|startup=i19
|block=-5
|block=-5
|hit=+6
|hit=+6
Line 382: Line 372:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input f to PAB (+2/+13g/+13)
* Input f to PAB (+2/+13g/+13)
* Input b to FLK (+3/+14g/+14)
* Input b to FLK (+3/+14g/+14)
Line 392: Line 383:
|target=,m
|target=,m
|damage=,22
|damage=,22
|startup=
|startup=i25
|block=-11
|block=-11
|hit=+13a (+4)
|hit=+13a (+4)
Line 404: Line 395:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
Line 410: Line 402:
|parent=Steve-2
|parent=Steve-2
|input=,2
|input=,2
|target=,h
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i22-24
|block=-14
|block=-14
|hit=+6
|hit=+6
Line 423: Line 415:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{Tornado}}
}}}}
}}}}
{{Move
{{Move
Line 429: Line 422:
|parent=
|parent=
|input=1+2
|input=1+2
|alt=WS.1+2
|target=m,m
|target=m,m
|damage=7,21
|damage=7,21
Line 475: Line 469:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=
|startup=i15
|block=-5
|block=-5
|hit=+1
|hit=+1
Line 486: Line 480:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input f to PAB (+0/+4/+4)
* Input f to PAB (+0/+4/+4)
* Input b to FLK (+1/+5/+5)
* Input b to FLK (+1/+5/+5)
Line 496: Line 491:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=i31
|block=-10
|block=-10
|hit=+36d (+28)
|hit=[[Steve_combos#Mini-combos|+36d (+28)]]
|ch=
|ch=
|crush=
|crush=
Line 515: Line 510:
|input=,2
|input=,2
|target=,m
|target=,m
|damage=15
|damage=,15
|startup=
|startup=i16~17
|block=-6
|block=-6
|hit=+11
|hit=+11g
|ch=
|ch=
|crush=
|crush=
Line 527: Line 522:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transistion to LNH
* Transistion to LNH
* Input b to cancel LNH (-10/+7/+7)
}}}}
}}}}
{{Move
{{Move
Line 536: Line 533:
|target=,m,m,m
|target=,m,m,m
|damage=,5,8,20
|damage=,5,8,20
|startup=
|startup=i18~19, i7~8, i16
|block=-12
|block=-12
|hit=+5
|hit=+5c
|ch=
|ch=
|crush=
|crush=
Line 547: Line 544:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* {{Spike}}
* {{Spike}}
* {{FB}}
}}}}
}}}}
{{Move
{{Move
Line 554: Line 553:
|parent=
|parent=
|input=f+1+2
|input=f+1+2
|target=m,m
|target=m,h
|damage=10,12
|damage=10,12
|startup=i15
|startup=i15~16, i7~9
|block=-14
|block=-14
|hit=-3
|hit=-3
Line 567: Line 566:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 574: Line 574:
|input=,2
|input=,2
|target=,m
|target=,m
|damage=20
|damage=,20
|startup=
|startup=i18~19
|block=-13
|block=-13
|hit=+3d
|hit=+3d
Line 586: Line 586:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}


Line 599: Line 600:
|startup=i13
|startup=i13
|block=-2
|block=-2
|hit=+4
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 620: Line 621:
|input=,2
|input=,2
|target=,h
|target=,h
|damage=13
|damage=,13
|startup=
|startup=i19
|block=-6
|block=-6
|hit=+3
|hit=+3
Line 632: Line 633:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input 3 to LWV (-16/-9/-9)
* Input 3 to LWV (-16/-9/-9)
* Input 4 to RWV (-16/-9/-9)
* Input 4 to RWV (-16/-9/-9)
Line 643: Line 645:
|input=,2~1
|input=,2~1
|target=,h
|target=,h
|damage=20
|damage=,20
|startup=
|startup=i30~31
|block=-2
|block=-2
|hit=+2
|hit=+2
Line 663: Line 665:
|input=,2~2
|input=,2~2
|target=,m
|target=,m
|damage=12
|damage=,12
|startup=
|startup=i37
|block=-10
|block=-10
|hit=+36d (+28)
|hit=[[Steve_combos#Mini-combos|+36d (+28)]]
|ch=
|ch=
|crush=
|crush=
Line 676: Line 678:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Input b to FLK (+0/+4/+36d (+28))
}}}}
}}}}
{{Move
{{Move
Line 685: Line 686:
|target=,h,h
|target=,h,h
|damage=,8,12
|damage=,8,12
|startup=
|startup=i34, i9
|block=-3
|block=-3
|hit=+0
|hit=+0
|ch=+61a
|ch=
|crush=
|crush=
|recv=
|recv=
Line 696: Line 697:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b to FLK (+0/+4/+63a)
* Input 3 to LWV (-4/-1/-1)
* Input 4 to RWV (-4/-1/-1)
* Input b+3_4 to SWY (-4/-1/-1)
* Input f+3_4 to DCK (-2/+1/+1)
}}}}
}}}}
{{Move
{{Move
Line 736: Line 740:
|ch=
|ch=
|crush=cs6~
|crush=cs6~
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
Line 742: Line 746:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Recover in crouch
}}}}
}}}}
{{Move
{{Move
Line 770: Line 773:
|target=,m
|target=,m
|damage=,8
|damage=,8
|startup=
|startup=i14~15
|block=-11
|block=-11
|hit=-5
|hit=-5
Line 781: Line 784:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Input 3 to LWV (-6/+0/+0)
* Input 3 to LWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
Line 793: Line 797:
|target=,h
|target=,h
|damage=,17
|damage=,17
|startup=
|startup=i24~25
|block=-2
|block=-2
|hit=+27a (+18)
|hit=+27a (+18)
Line 805: Line 809:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH
}}}}
}}}}


Line 811: Line 816:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|name=
|id=Steve-db+1
|id=Steve-db+1
|parent=
|name=Crouch Jab
|input=db+1
|input=db+1
|target=sm
|alt=hFC.1
|damage=
|target=sl
|damage=5
|startup=i10
|startup=i10
|crush=cs4~
|recv=r24 FC
|tot=34
|block=-5
|block=-5
|hit=+6
|hit=+6
|ch=
|crush=cs4~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
}}}}
* Transition to Standing with f}}
}}
{{Move
{{Move
|name=Knee Clipper
|name=Knee Clipper
Line 834: Line 836:
|parent=
|parent=
|input=db+2
|input=db+2
|alt=FC.db+2
|target=l
|target=l
|damage=21
|damage=21
Line 875: Line 878:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=i15~16
|block=-6
|block=-6
|hit=+8
|hit=+8
Line 886: Line 889:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from first hit
* -27 on block after blocking first hit
* Transition to LNH
* Transition to LNH
* Input b to cancel LNH (-31/-10/+4/+4)
}}}}
}}}}
{{Move
{{Move
Line 897: Line 903:
|startup=i28
|startup=i28
|block=-13
|block=-13
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14]]
|ch=
|ch=
|crush=pc
|crush=pc7~
|recv=
|recv=
|tot=
|tot=
Line 920: Line 926:
|block=-14
|block=-14
|hit=+2
|hit=+2
|ch=+61a
|ch=[[Steve_combos#Staples|+61a]]
|crush=
|crush=
|recv=
|recv=
Line 937: Line 943:
|target=,h
|target=,h
|damage=,17
|damage=,17
|startup=
|startup=i17~18
|block=+3
|block=+3
|hit=+8
|hit=+8
Line 949: Line 955:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* {{SAT}}
* Combo from 1st hit
* Transitions to LNH
* Transitions to LNH
* Input b to cancel LNH (-1/+4/+4)
}}}}
}}}}
{{Move
{{Move
Line 958: Line 967:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i30~31
|block=-8
|block=-8
|hit=+4
|hit=+4
Line 977: Line 986:
|target=,l
|target=,l
|damage=,10
|damage=,10
|startup=
|startup=i27~28
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=
|ch=
|crush=
|crush=cs13~
|recv=
|recv=
|tot=
|tot=
Line 988: Line 997:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input F to PAB (-9/+2/+2)
* Input F to PAB (-9/+2/+2)
}}}}
}}}}
Line 997: Line 1,007:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=
|startup=i25~27
|block=-9
|block=-9
|hit=+35
|hit=+35a (+20a)
|ch=
|ch=
|crush=
|crush=
Line 1,008: Line 1,018:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{Tornado}}
* {{Tornado}}
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
Line 1,015: Line 1,026:
|input=b+2
|input=b+2
|target=m
|target=m
|damage=15
|damage=20
|startup=i17
|startup=i17
|block=-13
|block=-13
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14]]
|ch=
|ch=
|crush=
|crush=
Line 1,027: Line 1,038:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can evade highs
}}}}
}}}}


Line 1,040: Line 1,052:
|startup=i17
|startup=i17
|block=+3
|block=+3
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14]]
|ch=
|ch=
|crush=
|crush=
Line 1,049: Line 1,061:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{Homing}}
* {{Homing}}
* Causes Strong Aerial Tailspin
* Causes Strong Aerial Tailspin
* Transition into LNH
* Transition into LNH
* Input b to cancel LNH
* Input b to cancel LNH (+3/+14/+14)
}}}}
}}}}
{{Move
{{Move
Line 1,061: Line 1,074:
|target=m
|target=m
|damage=17
|damage=17
|startup=i30
|startup=i30~31
|block=-8
|block=-8
|hit=+4
|hit=+4
Line 1,077: Line 1,090:
|parent=
|parent=
|input=ub+1+2
|input=ub+1+2
|target=m
|target=ub(m)
|damage=70
|damage=70
|startup=i66
|startup=i66~69
|block=+12a (+1)
|block=+12a (+1)
|hit=+12a (+1)
|hit=+12a (+1)
Line 1,121: Line 1,134:
|startup=i22~25
|startup=i22~25
|block=-14
|block=-14
|hit=+52a
|hit=[[Steve_combos#Staples|+52a]]
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,139: Line 1,152:
|target=l
|target=l
|damage=20
|damage=20
|startup=i36
|startup=i36~37
|block=-12
|block=-12
|hit=+9
|hit=+9
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,157: Line 1,170:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=i15~16
|block=-6
|block=-6
|hit=+8
|hit=+8
Line 1,168: Line 1,181:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* -27 on block after blocking 1st hit
* Transition to LNH
* Transition to LNH
* Input b to cancel LNH (-31/-10/+4/+4)
}}}}
}}}}
{{Move
{{Move
Line 1,178: Line 1,194:
|damage=20
|damage=20
|startup=i23
|startup=i23
|block=-14
|block=-9
|hit=+22a (+5)
|hit=+22a (+5)
|ch=+36a (+26)
|ch=+36a (+26)
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,188: Line 1,204:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
}}}}
}}}}


Line 1,231: Line 1,248:
|notes={{Plainlist|
|notes={{Plainlist|
{{HeatEngager}}
{{HeatEngager}}
{{HeatDash|(+5/+36a (+26)/-)}}
{{HeatDash|(+5/+36a (+26)/+36a (+26))}}
* {{BB}}
* {{BB}}
* Input B to FLK (-3/+23a (+14)/-)
* Input B to FLK (-3/+23a (+14)/+23a (+14))
}}}}
}}}}
{{Move
{{Move
Line 1,244: Line 1,261:
|startup=i19
|startup=i19
|block=-18
|block=-18
|hit=+2
|hit=+2c
|ch=
|ch=
|crush=
|crush=cs10~
|recv=
|recv=
|tot=
|tot=
Line 1,264: Line 1,281:
|startup=i20~24
|startup=i20~24
|block=+6
|block=+6
|hit=+17
|hit=+10d
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,277: Line 1,294:
* {{BB}}
* {{BB}}
* {{Spike}}
* {{Spike}}
* Chip Damage On block
* 9 Chip Damage on block
* 12 Chip Damage on block while in heat
}}}}
}}}}
{{Move
{{Move
Line 1,290: Line 1,308:
|hit=+17d
|hit=+17d
|ch=
|ch=
|crush=
|crush=cs6~
|recv=
|recv=
|tot=
|tot=
Line 1,309: Line 1,327:
|target=m
|target=m
|damage=20
|damage=20
|startup=i18
|startup=i16
|block=-15
|block=-15
|hit=+34a (+24)
|hit=[[Steve_combos#Staples|+34a (+24)]]
|ch=
|ch=
|crush=
|crush=
Line 1,320: Line 1,338:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{Tornado}}
}}}}
}}}}


Line 1,331: Line 1,350:
|target=m
|target=m
|damage=12
|damage=12
|startup=i11
|startup=i11~12
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 1,350: Line 1,369:
|target=,h
|target=,h
|damage=,7
|damage=,7
|startup=
|startup=i15
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 1,361: Line 1,380:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Input 3 to LWV (-6/+0/+0)
* Input 3 to LWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
Line 1,373: Line 1,393:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=i13~14
|block=-13
|block=-13
|hit=+3c
|hit=+3c
Line 1,385: Line 1,405:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 1,393: Line 1,414:
|target=m
|target=m
|damage=17
|damage=17
|startup=i13
|startup=i13~15
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 1,416: Line 1,437:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=i16~17
|block=-6
|block=-6
|hit=+11
|hit=+11
Line 1,427: Line 1,448:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to LNH
* Transition to LNH
}}}}
* Input b to cancel LNH (-10/+7/+7)
 
}} }}
== LWV (''Ducking Left'') ==
 
{{MoveDataHeader}}
{{Move
{{Move
|name=Ducking Left
|name=Sonic Fang
|id=Steve-3
|id=Steve-WS.1+2
|parent=
|parent=
|input=3
|input=WS.1+2
|target=sp
|alt=1+2
|target=m,m
|damage=7,21
|startup=i14, i9-10
|block=-12
|hit=+18a (+11)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
{{HeatEngager}}
{{HeatDash| (+5/+35d/-)}}
}} }}
 
== LWV (''Ducking Left'') ==
 
{{MoveDataHeader}}
{{Move
|name=Ducking Left
|id=Steve-3
|parent=
|input=3
|target=sp
|damage=
|damage=
|startup=
|startup=
Line 1,479: Line 1,524:
|target=,m
|target=,m
|damage=,22
|damage=,22
|startup=
|startup=i24~26
|block=-13
|block=-13
|hit=+28a (+19)
|hit=+28a (+19)
Line 1,490: Line 1,535:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
* {{BB}}
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 1,499: Line 1,546:
|target=,m
|target=,m
|damage=,9
|damage=,9
|startup=
|startup=i17
|block=-3
|block=-3
|hit=+3
|hit=+3
Line 1,510: Line 1,557:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 1,518: Line 1,566:
|target=,h
|target=,h
|damage=,8
|damage=,8
|startup=
|startup=i16
|block=+3
|block=+3
|hit=+7
|hit=+7
Line 1,529: Line 1,577:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st or 2nd hit
* Input b to FLK (+4/+3/+68a)
* Input b to FLK (+4/+3/+68a)
}}}}
}}}}
Line 1,538: Line 1,587:
|target=,h
|target=,h
|damage=,14
|damage=,14
|startup=
|startup=i22~23
|block=+3
|block=+3
|hit=+8
|hit=+8
Line 1,549: Line 1,598:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{Homing}}
* {{Homing}}
* Combo from 1st hit
* Transition to LNH
* Transition to LNH
* Causes Strong Aerial Tailspin
* Input b to cancel LNH (-1/+4/+4)
}}}}
}}}}
{{Move
{{Move
Line 1,560: Line 1,611:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i30~31
|block=-8
|block=-8
|hit=+4
|hit=+4
Line 1,599: Line 1,650:
|target=,m
|target=,m
|damage=,21
|damage=,21
|startup=
|startup=i19
|block=-8
|block=-8
|hit=+4c
|hit=+4c
Line 1,611: Line 1,662:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Input f into PAB (-1/+8/+8)
* Combo from 1st CH
}}}}
}}}}


Line 1,660: Line 1,711:
|parent=Steve-RWV.1
|parent=Steve-RWV.1
|input=,2
|input=,2
|target=,h(?)
|target=,h
|damage=,17
|damage=,17
|startup=
|startup=i22~23
|block=+3
|block=+3
|hit=+8
|hit=+8
Line 1,673: Line 1,724:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{Homing}}
* {{Homing}}
* Combo from 1st hit
* Transition into LNH
* Transition into LNH
* Causes Strong Aerial Tailspin
* Input b to cancel LNH (-1/+4/+4)
}}}}
}}}}
{{Move
{{Move
Line 1,683: Line 1,736:
|input=,2~1
|input=,2~1
|target=,m
|target=,m
|damage=,?
|damage=,17
|startup=
|startup=i30~31
|block=-8
|block=-8
|hit=+4
|hit=+4
Line 1,714: Line 1,767:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
}}}}
}}}}


Line 1,730: Line 1,784:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs1~
|recv=
|recv=
|tot=
|tot=
Line 1,749: Line 1,803:
|target=m
|target=m
|damage=26
|damage=26
|startup=i16
|startup=i16~17
|block=-1c
|block=-1c
|hit=+14
|hit=[[Steve_combos#Mini-combos|+14c]]
|ch=
|ch=
|crush=
|crush=
Line 1,760: Line 1,814:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can be +15c at farther ranges
}}}}
}}}}
{{Move
{{Move
Line 1,768: Line 1,823:
|target=m
|target=m
|damage=30
|damage=30
|startup=i17
|startup=i17~18
|block=-18
|block=-18
|hit=+36a
|hit=[[Steve_combos#Staples|+36a]]
|ch=
|ch=
|crush=cs
|crush=cs1~
|recv=
|recv=
|tot=
|tot=
Line 1,787: Line 1,842:
|target=th
|target=th
|damage=
|damage=
|startup=i10
|startup=i10~15
|block=-2
|block=-2
|hit=+1 / +10wc
|hit=+1 / +10wc
Line 1,808: Line 1,863:
|target=th
|target=th
|damage=
|damage=
|startup=i10
|startup=i10~15
|block=-2
|block=-2
|hit=+1 / +13~17wc
|hit=+1 / +13~17wc
Line 1,881: Line 1,936:
|hit=+1c
|hit=+1c
|ch=+14d
|ch=+14d
|crush=
|crush=cs6~
|recv=
|recv=
|tot=
|tot=
Line 1,927: Line 1,982:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
}}}}
}}}}
{{Move
{{Move
Line 1,939: Line 1,995:
|hit=+14d
|hit=+14d
|ch=
|ch=
|crush=
|crush=cs6~
|recv=
|recv=
|tot=
|tot=
Line 1,946: Line 2,002:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
}}}}
}}}}


Line 1,963: Line 2,018:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs1~
|recv=
|recv=
|tot=
|tot=
Line 2,005: Line 2,060:
|startup=i19
|startup=i19
|block=-14
|block=-14
|hit=+35a (+25)
|hit=[[Steve_combos#Staples|+35a (+25)]]
|ch=
|ch=
|crush=
|crush=
Line 2,023: Line 2,078:
|damage=21
|damage=21
|startup=i15
|startup=i15
|block=-3
|block=-7
|hit=+9d
|hit=+9d
|ch=+49a
|ch=+49a
Line 2,045: Line 2,100:
|target=m,m
|target=m,m
|damage=3,3
|damage=3,3
|startup=i16
|startup=i16, i7
|block=-9
|block=-9
|hit=+2
|hit=+2
Line 2,064: Line 2,119:
|target=,m,m
|target=,m,m
|damage=,3,3
|damage=,3,3
|startup=
|startup=i5, i2
|block=-9
|block=-9
|hit=+2
|hit=+2
Line 2,075: Line 2,130:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,083: Line 2,139:
|target=,m,m
|target=,m,m
|damage=,2,2
|damage=,2,2
|startup=
|startup=i5, i2
|block=-9
|block=-9
|hit=+2
|hit=+2
Line 2,094: Line 2,150:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,102: Line 2,159:
|target=,m,m
|target=,m,m
|damage=,2,12
|damage=,2,12
|startup=
|startup=i7, i9
|block=-12
|block=-12
|hit=+32a (+22)
|hit=+32a (+22)
Line 2,113: Line 2,170:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,147: Line 2,205:
|startup=i19
|startup=i19
|block=-7
|block=-7
|hit=+44d (+36)
|hit=[[Steve_combos#Mini-combos|+44d (+36)]]
|ch=+41a (+31)
|ch=+41a (+31)
|crush=
|crush=
Line 2,185: Line 2,243:
|startup=i15
|startup=i15
|block=+2
|block=+2
|hit=+49a
|hit=[[Steve_combos#Staples|+49a]]
|ch=
|ch=
|crush=
|crush=
Line 2,215: Line 2,273:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,231: Line 2,289:
|target=h
|target=h
|damage=10
|damage=10
|startup=i12
|startup=i12~13
|block=-2
|block=-2
|hit=+9
|hit=+9
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,242: Line 2,300:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Remains in PAB
}}}}
}}}}
{{Move
{{Move
Line 2,250: Line 2,307:
|input=,2
|input=,2
|target=,h
|target=,h
|damage=14
|damage=,14
|startup=
|startup=i15~16
|block=+0
|block=+0
|hit=+8
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,262: Line 2,319:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Remains in PAB
* Combo from 1st
}}}}
}}}}
{{Move
{{Move
Line 2,270: Line 2,327:
|input=,1
|input=,1
|target=,m
|target=,m
|damage=21
|damage=,21
|startup=
|startup=i18~20
|block=-13
|block=-13
|hit=+8
|hit=+8c
|ch=+44a
|ch=+44a
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,283: Line 2,340:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Remains in PAB
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
Line 2,290: Line 2,347:
|parent=
|parent=
|input=PAB.2
|input=PAB.2
|target=,h
|target=h
|damage=19
|damage=19
|startup=i14
|startup=i14
Line 2,296: Line 2,353:
|hit=+2
|hit=+2
|ch=+58a
|ch=+58a
|crush=
|crush=ps
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,303: Line 2,360:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Remains in PAB
* {{Homing}}
* Punch parry
* Punch parry
* {{Homing}}
+0d and 25 damage on a successful parry
}}}}
}}}}
{{Move
{{Move
Line 2,334: Line 2,391:
|target=m
|target=m
|damage=18
|damage=18
|startup=i18
|startup=i18~19
|block=-13
|block=-13
|hit=+31a (+16)
|hit=[[Steve_combos#Mini-combos|+31a (+16)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,345: Line 2,402:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Remains in PAB
}}}}
}}}}
{{Move
{{Move
Line 2,353: Line 2,409:
|input=,1
|input=,1
|target=,m
|target=,m
|damage=24
|damage=,24
|startup=
|startup=i34~35
|block=+1
|block=+1
|hit=+24a (+14)
|hit=+24a (+14)
Line 2,366: Line 2,422:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Interruptible by i13 move
* Combo from 1st hit
* Interruptible by i16 or faster moves
}}}}
}}}}
{{Move
{{Move
Line 2,375: Line 2,432:
|target=h,h
|target=h,h
|damage=12,23
|damage=12,23
|startup=i12
|startup=i12, i15~16
|block=-5
|block=-5
|hit=+24a (+15)
|hit=+24a (+15)
Line 2,387: Line 2,444:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,395: Line 2,453:
|target=m
|target=m
|damage=12
|damage=12
|startup=i15
|startup=i15~16
|block=-9
|block=-9
|hit=+2
|hit=+2
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,406: Line 2,464:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Remains in PAB
}}}}
}}}}
{{Move
{{Move
Line 2,414: Line 2,471:
|input=,1
|input=,1
|target=,m
|target=,m
|damage=14
|damage=,14
|startup=
|startup=i19~20
|block=-10
|block=-10
|hit=+1
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,426: Line 2,483:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Remains in PAB
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,434: Line 2,491:
|input=,2
|input=,2
|target=,m
|target=,m
|damage=12
|damage=,12
|startup=
|startup=i22
|block=-11
|block=-11
|hit=-3
|hit=-3
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,446: Line 2,503:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Remains in PAB
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
Line 2,455: Line 2,512:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=i16
|block=-13
|block=-13
|hit=+17d
|hit=+17d
Line 2,467: Line 2,524:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Combo from 3rd hit
}}}}
}}}}
{{Move
{{Move
Line 2,474: Line 2,532:
|input=,2
|input=,2
|target=,m,h
|target=,m,h
|damage=20
|damage=,20
|startup=
|startup=i18-19
|block=-6
|block=-6
|hit=+10
|hit=+10
Line 2,486: Line 2,544:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{WallCrush|+18g on hit}}
* Combo from 1st hit
* 6 Chip Damage on block
* 8 Chip Damage on block in heat
}}}}
}}}}
{{Move
{{Move
Line 2,494: Line 2,556:
|target=m
|target=m
|damage=16
|damage=16
|startup=i16
|startup=i16~17
|block=-10
|block=-10
|hit=+31a (+21)
|hit=[[Steve_combos#Staples|+31a (+21)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,506: Line 2,568:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* {{Elbow}}
* Remains in PAB
}}}}
}}}}
{{Move
{{Move
Line 2,516: Line 2,577:
|target=l
|target=l
|damage=11
|damage=11
|startup=i15
|startup=i15~16
|block=-12
|block=-12
|hit=+2
|hit=+2
|ch=
|ch=
|crush=
|crush=cs6~
|recv=
|recv=PAB
|tot=
|tot=
|range=
|range=
Line 2,527: Line 2,588:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Remains in PAB
* Alternate input: FC df1
* Alternate input: FC df1
}}}}
}}}}
Line 2,537: Line 2,597:
|target=l
|target=l
|damage=25
|damage=25
|startup=i28
|startup=i28~29
|block=-12
|block=-12
|hit=+7
|hit=+7
|ch=+32a
|ch=+32a
|crush=
|crush=cs6~
|recv=
|recv=
|tot=
|tot=
Line 2,548: Line 2,608:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hold D to FC
* Transition to FC with D
}}}}
}}}}
{{Move
{{Move
Line 2,557: Line 2,617:
|target=m
|target=m
|damage=15
|damage=15
|startup=i17
|startup=i17~18
|block=-19
|block=-19
|hit=-6
|hit=-6
Line 2,576: Line 2,636:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=i17
|startup=i18~19
|block=-7
|block=-7
|hit=-1
|hit=-1
Line 2,587: Line 2,647:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 2,595: Line 2,656:
|target=,m
|target=,m
|damage=,12
|damage=,12
|startup=
|startup=i18~20
|block=-11
|block=-11
|hit=-5
|hit=-5
Line 2,606: Line 2,667:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
}}}}
}}}}
{{Move
{{Move
Line 2,614: Line 2,676:
|target=,m
|target=,m
|damage=,21
|damage=,21
|startup=
|startup=i21
|block=-10
|block=-10
|hit=+16a (+7)
|hit=+16a (+7)
Line 2,626: Line 2,688:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 3rd hit
* Input b to FLK (-3/+23a (+14)/-)
* Input b to FLK (-3/+23a (+14)/-)
}}}}
}}}}
Line 2,635: Line 2,698:
|target=m
|target=m
|damage=25
|damage=25
|startup=i28
|startup=i28~29
|block=-13
|block=-13
|hit=+11a (+2)
|hit=+11a (+2)
Line 2,656: Line 2,719:
|target=m
|target=m
|damage=23
|damage=23
|startup=i17
|startup=i17~19
|block=-15
|block=-15
|hit=+34a (+24)
|hit=[[Steve_combos#Staples|+34a (+24]]
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 2,667: Line 2,730:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
}}}}
}}}}


Line 2,720: Line 2,784:
|target=,h
|target=,h
|damage=,8
|damage=,8
|startup=
|startup=i15
|block=-9
|block=-9
|hit=+0
|hit=+0
Line 2,731: Line 2,795:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Input b to stay in FLK (-4/+5/+5)
* Input b to stay in FLK (-4/+5/+5)
* Input 3+4 to ALB (+17g/+28g/+28)
* Input 3+4 to ALB (+17g/+28g/+28)
Line 2,741: Line 2,806:
|target=,h
|target=,h
|damage=,8
|damage=,8
|startup=
|startup=i15
|block=-9
|block=-9
|hit=+0
|hit=+0
Line 2,752: Line 2,817:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* Input b to stay in FLK (-4/+5/+5)
* Input b to stay in FLK (-4/+5/+5)
* Input 3+4 to ALB (+17g/+28g/+28)
* Input 3+4 to ALB (+17g/+28g/+28)
}}}}
}}}}
{{Move
{{Move
|name=
|name=Spiteful Combination
|id=Steve-FLK.1,1,f+1
|id=Steve-FLK.1,1,1,2
|parent=Steve-FLK.1,1
|parent=Steve-FLK.1,1,1
|input=,f+1
|input=,2
|target=,m
|target=,m
|damage=,17
|damage=,22
|startup=
|startup=i20~22
|block=-5
|block=-12
|hit=+0
|hit=+17a (+0)
|ch=+10d
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,773: Line 2,839:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 3rd hit
* Same hit as (FLK.1),f+1
}}}}
}}}}
{{Move
{{Move
|name=
|name=
|id=Steve-FLK.1,1,d+1
|id=Steve-FLK.1,1,2
|parent=Steve-FLK.1,1
|parent=Steve-FLK.1,1
|input=,d+1
|target=,h
|damage=,23
|startup=
|block=+0
|hit=+18g
|ch=+42a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Same hit as (FLK.1),d+1
}}}}
{{Move
|name=
|id=Steve-FLK.1,2
|parent=Steve-FLK.1
|input=,2
|input=,2
|target=,m
|target=,m
|damage=,22
|damage=,22
|startup=
|startup=i20~22
|block=-12
|block=-12
|hit=+17a (+0)
|hit=+17a (+0)
Line 2,814: Line 2,859:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* Same hit as (FLK.1,1,1),2
* Same hit as (FLK.1,1,1),2
}}}}
}}}}
{{Move
{{Move
|name=
|name=
|id=Steve-FLK.1,1,2
|id=Steve-FLK.1,1,f+1
|parent=Steve-FLK.1,1
|parent=Steve-FLK.1,1
|input=,2
|input=,f+1
|target=,m
|target=,m
|damage=,22
|damage=,17
|startup=
|startup=i15
|block=-12
|block=-5
|hit=+17a (+0)
|hit=+0
|ch=
|ch=+10d
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 2nd CH
* Same hit as (FLK.1),f+1
}}}}
{{Move
|name=
|id=Steve-FLK.1,1,d+1
|parent=Steve-FLK.1,1
|input=,d+1
|target=,h
|damage=,23
|startup=i15~17
|block=+0
|hit=+18g
|ch=+42a
|crush=
|crush=
|recv=
|recv=
Line 2,834: Line 2,902:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Same hit as (FLK.1,1,1),2
* Combo from 2nd CH
* Same hit as (FLK.1),d+1
}}}}
}}}}
{{Move
{{Move
|name=Spiteful Combination
|name=
|id=Steve-FLK.1,1,1,2
|id=Steve-FLK.1,2
|parent=Steve-FLK.1,1,1
|parent=Steve-FLK.1
|input=,2
|input=,2
|target=,m
|target=,m
|damage=
|damage=,22
|startup=
|startup=i20~22
|block=-12
|block=-12
|hit=+17a (+0)
|hit=+17a (+0)
Line 2,854: Line 2,923:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Same hit as (FLK.1,1,1),2
}}}}
}}}}
{{Move
{{Move
Line 2,862: Line 2,933:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=
|startup=i15
|block=-5
|block=-5
|hit=+0
|hit=+0
Line 2,874: Line 2,945:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Combo from 1st CH
}}}}
}}}}
{{Move
{{Move
Line 2,882: Line 2,954:
|target=,h
|target=,h
|damage=,23
|damage=,23
|startup=
|startup=i15~17
|block=+0
|block=+0
|hit=+18g
|hit=+18g
Line 2,893: Line 2,965:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
}}}}
}}}}
{{Move
{{Move
Line 2,901: Line 2,974:
|target=m
|target=m
|damage=21
|damage=21
|startup=i18
|startup=i18~19
|block=-5c
|block=-5c
|hit=+7d
|hit=[[Steve_combos#Mini-combos|+7d]]
|ch=+42a
|ch=[[Steve_combos#Staples|+42a]]
|crush=
|crush=
|recv=
|recv=
Line 2,921: Line 2,994:
|target=h
|target=h
|damage=21
|damage=21
|startup=i14
|startup=i14~15
|block=-9
|block=-9
|hit=+35d (+27)
|hit=[[Steve_combos#Mini-combos|+35d (+27)]]
|ch=
|ch=
|crush=pc
|crush=pc8~
|recv=
|recv=
|tot=
|tot=
Line 2,942: Line 3,015:
|target=th
|target=th
|damage=40
|damage=40
|startup=i12
|startup=i12~14
|block=-6
|block=-6
|hit=+0d
|hit=+0d
Line 2,994: Line 3,067:
|damage=21
|damage=21
|startup=i14-15
|startup=i14-15
|block=-9
|block=-4
|hit=+9/HE
|hit=+9/HE
|ch=
|ch=
Line 3,019: Line 3,092:
|startup=i16-17
|startup=i16-17
|block=-13
|block=-13
|hit=+61a (+51)
|hit=[[Steve_combos#Staples|+61a (+51)]]
|ch=
|ch=
|crush=
|crush=
Line 3,040: Line 3,113:
|startup=i18-19
|startup=i18-19
|block=[[Steve combos#Mini-combos|+12]]
|block=[[Steve combos#Mini-combos|+12]]
|hit=+6a(-3)
|hit=+51a (+31)
|ch=
|ch=
|crush=
|crush=
Line 3,050: Line 3,123:
|notes={{Plainlist|
|notes={{Plainlist|
* {{GuardBreak}}
* {{GuardBreak}}
* {{ReversalBreak}}
* {{BB}}
* {{BB}}
* Chip damage on block
}}
}}
}}
}}
Line 3,085: Line 3,160:
|target=m
|target=m
|block=-15
|block=-15
|notes=
{{RageArt}}
*{{RecoverableHealthRemoval}}
}}
}}
{{Move
{{Move
Line 3,148: Line 3,226:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1 or 2}}}}
*{{Homing}}
* Throw break 1 or 2
}}}}
{{Move
{{Move
|id=Steve-2+4
|id=Steve-2+4
Line 3,167: Line 3,247:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{Homing}}
* {{FB}}
* {{FB}}
* Throw break 1 or 2}}
* Throw break 1 or 2}}

Latest revision as of 15:55, 7 November 2024

This page is for Tekken 8. For Tekken 7, see Steve movelist (Tekken 7).

Heat

Can use Ducking In Direct (H.df+3+4) for immediate EXD transition
Can use Two-Faced (TFA) with H.EXD.1+3
Can parry mid attacks during LNH (successful parry goes to TFA)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Bretwalda

H.2+3

m,​th
10,​4,​2,​3,​3,​3,​25
+8 LNH
+0
i16
Heat Smash
Floor Break
Spike
  • 14 Chip Damage on block
  • Alternate input: H.FLK.2+3 or H.PAB.2+3

H.df+3+4

sp
cs
  • Transitions to EXD
  • Partially uses remaining heat time
Two-Faced (TFA)
H.EXD.2+4

H.EXD.1+3

h (th)
i18
Homing
  • Unbreakable
  • Transitions to TFA
Two-Faced

H.LNH

sp,​ m,​ h (th)
15
ps
  • Parries mid attacks
  • Transitions to TFA after successful parry
Dominion Rush

TFA.1

th
15
+0
+14
  • Press 1 for throw break
  • Partially uses remaining heat time
Debutante Ball

TFA.2

th
50
+0
+0d
  • Press 2 for throw break
  • Partially uses remaining heat time
Sonic Fang
WS.1+2

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
Balcony Break
  • Input B to FLK (-3/+23a (+14)/+23a (+14))
Eraser

f,f,F+2

m
30
+6
+10d
i20~24
js9~
Heat Engager
Heat Dash (+5/+67a (+50)/-)
Balcony Break
Spike
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Cyclone Punch

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break
Vigilant Blow

LNH.1

m
21
-4
+9/HE
i14-15
Heat Engager
Heat Dash +5g +43a(+35)
Homing

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Double Jab

1,1

h,​h
5,​7
-3
+3
i15
  • Combo from 1st hit
  • Transition to LWV with 3 (-6/+0/+0)
  • Transition to RWV with 4 (-6/+0/+0)
  • Transition to SWY with b+3_4 (-6/+0/+0)
  • Transition to DCK with f+3_4 (-2/+4/+4)
Jab > Body Blow

1,d+1

h,​m
5,​15
-6
+0
+5
i25
  • Transition to FLK with b (+0/+6/+11)
Double Jab > Body Blow

1,​1,d+1

h,​h,​m
5,​7,​15
-6
+0
+5
i25
  • Transition to FLK with b (+0/+6/+11)
Lightning Combo

1,​1,2

h,​h,​h
5,​7,​15
-7
+4
i13-14
  • Combo from 1st hit
  • Input 3 to LWV (-5/+6/+6)
  • Input 4 to RWV (-5/+6/+6)
  • Input b+3_4 SWY (-5/+6/+6)
  • Input f+3_4 DCK (-3/+8/+8)
Left Right

1,2

h,​h
5,​10
-3
+8
i10
  • Input 3 to LWV (-4/+7/+7)
  • Input 4 to RWV (-4/+7/+7)
  • Input b+3_4 to SWY (-4/+7/+7)
  • Input f+3_4 DCK (-2/+9/+9)

1,​2,1

h,​h,​h
5,​10,​15
-3
+3
i14
  • Combo from 1st CH or 2nd CH
  • Input f to PAB (-2/+4/+4)
  • Input b to FLK (-1/+5/+5)
British Edge Combo

1,​2,​1,2

h,​h,​h,​m
5,​10,​15,​15
-10
+16a (+7)
i18-19
Balcony Break
  • Combo from 3rd CH
  • Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
  • Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
  • Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
  • Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
British Edge Combo 2

1,​2,​1,d+2

h,​h,​h,​l
5,​10,​15,​19
-12
+1c
+14d
i26-27
cs10~

2

h
12
-1
+5
i12

2,1

h,​h
12,​14
-5
+6
i19
  • Combo from 1st hit
  • Input f to PAB (+2/+13g/+13)
  • Input b to FLK (+3/+14g/+14)
Vanguard Rush

2,​1,2

h,​h,​m
12,​14,​22
-11
+13a (+4)
i25
Balcony Break
  • Combo from 2nd CH
Cromwell Combination

2,2

h,​m
12,​17
-14
+6
i22-24
Tornado
Sonic Fang
WS.1+2

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
11
-6
+5
i21~22
Ducking Body Blow > Left Hook

f+2,1

m,​h
11,​12
-5
+1
i15
  • Combo from 1st hit
  • Input f to PAB (+0/+4/+4)
  • Input b to FLK (+1/+5/+5)
Ducking Psyche-out Body

f+2,1~2

m,​m
11,​20
-10
i31
Balcony Break

f+2,2

m,​m
11,​15
-6
+11g
i16~17
  • Combo from 1st hit
  • Transistion to LNH
  • Input b to cancel LNH (-10/+7/+7)
Conqueror Combination

f+2,​2,1+2

m,​m,​m,​m,​m
11,​15,​5,​8,​20
-12
+5c
i18~19, i7~8, i16
  • Combo from 2nd CH
Spike
Floor Break

f+1+2

m,​h
10,​12
-14
-3
i15~16, i7~9
  • Jails from 1st hit
Shotgun Combination

f+1+2,2

m,​h,​m
10,​12,​20
-13
+3d
i18~19
  • Combo from 1st hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut

df+1

m
12
-2
+5
i13
  • Input 3 to LWV (-7/0/0)
  • Input 4 to RWV (-7/0/0)
  • Input b+3_4 to SWY (-7/0/0)
  • Input f+3_4 to DCK (-5/+2/+2)
Uppercut Cross Combo

df+1,2

m,​h
12,​13
-6
+3
+5
i19
  • Combo from 1st hit
  • Input 3 to LWV (-16/-9/-9)
  • Input 4 to RWV (-16/-9/-9)
  • Input b+3_4 to SWY (-16/-9/-9)
  • Input f+3_4 to DCK (-14/-7/-7)
Uppercut Psyche-out Hook

df+1,2~1

m,​h
12,​20
-2
+2
+61a
i30~31
  • Input b to FLK (+0/+4/+63a)
Uppercut Psyche-out Body

df+1,2~2

m,​m
12,​12
-10
i37
Balcony Break
Uppercut Psyche-out Left Right Combo

df+1,2~f+1+2

m,​h,​h
12,​8,​12
-3
+0
i34, i9
  • Input 3 to LWV (-4/-1/-1)
  • Input 4 to RWV (-4/-1/-1)
  • Input b+3_4 to SWY (-4/-1/-1)
  • Input f+3_4 to DCK (-2/+1/+1)
Crescent Hook

df+2

m
10
-11
+6
+8c
i16
  • Input 3 to LWV (-7/+10/+12)
  • Input 4 to RWV (-7/+10/+12)
  • Input b+3_4 to SWY (-7/+10/+12)
  • Input f+3_4 to DCK (-2/+15g/+17)

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knee Blaster

d+1

l
12
-13
-2
i16
cs6~
FC

d+2

l
11
-18
-5
i17
cs6~

d+2,1

l,​m
11,​8
-11
-5
+0
i14~15
  • Combo from 1st CH
  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-4/+2/+7)
Wildman Combo

d+2,​1,2

l,​m,​h
11,​8,​17
-2
+27a (+18)
+56a
i24~25
Balcony Break
  • Combo from 2nd CH

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1

db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to Standing with f
Knee Clipper
FC.db+2

db+2

l
21
-12
+1c
+14d
i26
cs6~
  • d or db to recover in crouch

db+3

l
10
-13
+0
i16
Foot Stomp Right Hook

db+3,2

l,​h
10,​10
-6
+8
i15~16
  • Combo from first hit
  • -27 on block after blocking first hit
  • Transition to LNH
  • Input b to cancel LNH (-31/-10/+4/+4)
Stun Gun

db+1+2

m
21
-13
i28
pc7~

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
10
-14
+2
i13
  • Input B to FLK (-1/+10/+69)
Quick Draw

b+1,2

h,​h
10,​17
+3
+8
i17~18
Homing
Strong Aerial Tailspin
  • Combo from 1st hit
  • Transitions to LNH
  • Input b to cancel LNH (-1/+4/+4)
Swindler

b+1,2~1

h,​m
10,​17
-8
+4
+63a
i30~31

b+1,d+2

h,​l
10,​10
-11
+0
i27~28
cs13~
  • Combo from 1st hit
  • Input F to PAB (-9/+2/+2)
Frigate Combo

b+1,​d+2,1

h,​l,​m
10,​10,​10
-9
+35a (+20a)
i25~27
Tornado
  • Combo from 2nd CH
Body Bomb

b+2

m
20
-13
i17
  • Can evade highs

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bounty Hunter

ub+2

h
17
+3
i17
Strong Aerial Tailspin
Homing
  • Causes Strong Aerial Tailspin
  • Transition into LNH
  • Input b to cancel LNH (+3/+14/+14)
Swindler

ub+2~1

m
17
-8
+4
+63a
i30~31
Hellfire

ub+1+2

ub(m)
70
+12a (+1)
+12a (+1)
i66~69
Balcony Break
Over the Top

uf+1

m
18
-6
+5
i19~21
js9~
Spike
Burst Hammer

uf+2

m
20
-14
i22~25
js9~
Spike

uf+3

l
20
-12
+9
i36~37
js9~
Jump-in Foot Stomp Right Hook

uf+3,2

l,​h
20,​10
-6
+8
i15~16
  • Combo from 1st hit
  • -27 on block after blocking 1st hit
  • Transition to LNH
  • Input b to cancel LNH (-31/-10/+4/+4)
Jumping Duck Kick

uf+4

m
20
-9
+22a (+5)
+36a (+26)
i23
js9~
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Beat Down

f,F+2

m
24
-13c
+12d
i14~17
Spike
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
Balcony Break
  • Input B to FLK (-3/+23a (+14)/+23a (+14))
Low Cross Blaster

qcf+2

l
18
-18
+2c
i19
cs10~
  • Input F transitions to PAB
Eraser

f,f,F+2

m
30
+6
+10d
i20~24
js9~
Heat Engager
Heat Dash (+5/+67a (+50)/-)
Balcony Break
Spike
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Sliding Low Punch

after_2steps+1

l
23
-12
+17d
i16
cs6~

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Finishing Blow

FC.df+2

m
20
-15
i16
Tornado

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS.1

m
12
-3
+3
+8
i11~12
Eagle Jab

WS.1,1

m,​h
12,​7
-3
+3
i15
  • Combo from 1st hit
  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-2/+4/+4)
Wildman

WS.1,2

m,​m
12,​20
-13
+3c
+23d
i13~14
Spike
  • Combo from 1st hit

WS.2

m
17
-7
+4
i13~15
  • Input 3 to LWV (-7/+4/+4)
  • Input 4 to RWV (-7/+4/+4)
  • Input b+3_4 to SWY (-7/+4/+4)
  • Input f+3_4 to DCK (-5/+6/+6)
Nighthawk Combination

WS.2,2

m,​m
17,​15
-6
+11
i16~17
  • Combo from 1st hit
  • Transition to LNH
  • Input b to cancel LNH (-10/+7/+7)
Sonic Fang
1+2

WS.1+2

m,​m
7,​21
-12
+18a (+11)
i14, i9-10
Heat Engager
Heat Dash (+5/+35d/-)

LWV (Ducking Left)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Left

3

sp

LWV.1

m
14
-10
+1
i15
  • Input b to FLK (-3/+8/+8)
Double Stinger

LWV.1,1

m,​m
14,​22
-13
+28a (+19)
i24~26
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit

LWV.1,f+1

m,​m
14,​9
-3
+3
i17
  • Combo from 1st hit
Centurion Rush

LWV.1,​f+1,1

m,​m,​h
14,​9,​8
+3
+7
+68a
i16
  • Combo from 1st or 2nd hit
  • Input b to FLK (+4/+3/+68a)
Bee Sting Combo

LWV.1,2

m,​h
14,​14
+3
+8
i22~23
Strong Aerial Tailspin
Homing
  • Combo from 1st hit
  • Transition to LNH
  • Input b to cancel LNH (-1/+4/+4)
Swindler

LWV.1,2~1

m,​m
14,​17
-8
+4
+63a
i30~31

LWV.2

m
13
-5
+4
i14~16
  • Input f to PAB (-1/+8/+8)
Right Shoulder Rush > Billy Club

LWV.2,1

m,​m
13,​21
-8
+4c
+7d
i19
Spike
  • Combo from 1st CH

RWV (Ducking Right)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Right

4

sp

RWV.1

m
13
-5
+4
i14~16
  • Input f into PAB (-1/+8/+8)
Hawk Swoop Combo

RWV.1,2

m,​h
13,​17
+3
+8
i22~23
Strong Aerial Tailspin
Homing
  • Combo from 1st hit
  • Transition into LNH
  • Input b to cancel LNH (-1/+4/+4)
Swindler

RWV.1,2~1

m,​m
13,​17
-8
+4
+63a
i30~31
Gut Drill

RWV.2

m
22
-13
+10a (+1)
i15
Balcony Break

SWY (Swaying)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swaying
b+4

b+3

sp
cs1~
  • Transition to SWY
  • Input 3 to LWV
  • Input 4 to RWV
  • Input f+3_4 to DCK
Billy Club

SWY.1

m
26
-1c
i16~17
  • Can be +15c at farther ranges
Snake Charmer

SWY.2

m
30
-18
i17~18
cs1~
Position Change

SWY.1+2

th
-2
+1 / +10wc
i10~15
  • +10 when opponent hits the wall, if the throw is successful
  • Throw break 1+2

SWY.1+2~b_u_d

th
-2
+1 / +13~17wc
i10~15
  • +13 when opponent hits the wall after being rotated by < 90 degrees
  • +17 when opponent hits the wall after being rotated by > 90 degrees
  • Throw break 1+2

ALB (Quick Spin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Spin

3+4

sp
  • Transition into ALB
  • Input f into PAB
Cyclone Punch

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break
Cyclone Knee Clip

ALB.d+2

l
17
-12
+1c
+14d
i34
cs6~
Cyclone Left (Right)

ALB.d_u

sp
  • Input F to transition PAB
Double Cyclone Punch

ALB.d_u,1

sp,​m
,​34
-3
+16a (+7)
,i12
Balcony Break
Double Cyclone Knee Punch

ALB.d_u,d+1

sp,​l
,​30
-12
+14d
,i22
cs6~

DCK (Ducking)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking

f+3_4

sp
cs1~
  • Transition to DCK
  • Input u+3_4 to LWV
  • Input d+3_4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK
  • Input db to FC
Fox Hunt

DCK.1

m
17
-7
+58a (+27)
+34a (+24)
i19
Skyscraper

DCK.2

m
15
-14
i19
Punisher

DCK.f+2

h
21
-7
+9d
+49a
i15
  • Input 3 to LWV (+1/+17d/+57a)
  • Input 4 to RWV (+1/+17d/+57a)
  • Input b+3_4 to SWY (+1/+17d/+57a)
  • Input f+3_4 to DCK (+3/+19d/+59a)

DCK.1+2

m,​m
3,​3
-9
+2
i16, i7

DCK.1+2,1+2

m,​m,​m,​m
3,​3,​3,​3
-9
+2
i5, i2
  • Combo from 1st hit

DCK.1+2,​1+2,1+2

m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2
-9
+2
i5, i2
  • Combo from 1st hit
Gatling Gun

DCK.1+2,​1+2,​1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2,​2,​12
-12
+32a (+22)
i7, i9
  • Combo from 1st hit
Ducking In

DCK.f+3_4

sp
  • Transition to EXTDCK

EXD (Ducking In)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Fox Hunt

EXD.1

m
21
-7
+41a (+31)
i19
Power Skyscraper

EXD.2

m
21
-14
+61a (+51)
i19
Power Punisher

EXD.f+2

h
28
+2
i15
  • Input 3 to LWV (+10/+59a/-)
  • Input 4 to RWV (+10/+59a/-)
  • Input b+3_4 to SWY (+10/+57a/-)
  • Input f+3_4 to DCK (+12/+59a/-)

PAB (Peekaboo)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Peekaboo

f+3+4

sp
PAB
  • Transition to PAB
  • Auto blocks high and mid

PAB.1

h
10
-2
+9
i12~13
PAB

PAB.1,2

h,​h
10,​14
+0
+8
i15~16
PAB
  • Combo from 1st
Albion Combination

PAB.1,​2,1

h,​h,​m
10,​14,​21
-13
+8c
+44a
i18~20
PAB
Spike
  • Combo from 2nd CH
Spite Hook

PAB.2

h
19
-3
+2
+58a
i14
ps
PAB
Homing
  • Punch parry

+0d and 25 damage on a successful parry

Ten Count

PAB.1+2

th
45
0
+0d
i11
  • 1+2 for throw break

PAB.f+2

m
18
-13
i18~19
PAB
Straight Punch Combination

PAB.f+2,1

m,​m
18,​24
+1
+24a (+14)
i34~35
Balcony Break
  • Combo from 1st hit
  • Interruptible by i16 or faster moves
Nimrod Combination

PAB.f+1+2

h,​h
12,​23
-5
+24a (+15)
i12, i15~16
Balcony Break
  • Combo from 1st hit

PAB.df+1

m
12
-9
+2
i15~16
PAB

PAB.df+1,1

m,​m
12,​14
-10
+1
i19~20
PAB
  • Combo from 1st hit

PAB.df+1,​1,2

m,​m,​m
12,​14,​12
-11
-3
i22
PAB
  • Combo from 2nd CH
Argos Rush

PAB.df+1,​1,​2,1

m,​m,​m,​m
12,​14,​12,​20
-13
+17d
i16
Spike
  • Combo from 3rd hit
Cross Cut

PAB.df+1,2

m,​m,​h
12,​20
-6
+10
i18-19
Wall Crush +18g on hit
  • Combo from 1st hit
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Cutting Elbow

PAB.df+2

m
16
-10
i16~17
PAB
Elbow
Patella Smash
FC.df+1

PAB.d+1

l
11
-12
+2
i15~16
cs6~
PAB
  • Alternate input: FC df1
Knuckle Plow

PAB.d+2

l
25
-12
+7
+32a
i28~29
cs6~
  • Transition to FC with D

PAB.b+1

m
15
-19
-6
i17~18

PAB.b+1,1

m,​h
15,​10
-7
-1
i18~19
  • Combo from 1st hit

PAB.b+1,​1,2

m,​h,​m
15,​10,​12
-11
-5
i18~20
  • Combo from 2nd CH
Lancaster Combination

PAB.b+1,​1,​2,1

m,​h,​m,​m
15,​10,​12,​21
-10
+16a (+7)
i21
Balcony Break
  • Combo from 3rd hit
  • Input b to FLK (-3/+23a (+14)/-)
Swaying Hook

PAB.b+2

m
25
-13
+11a (+2)
i28~29
Balcony Break
  • Backswing Blow
Dreadnought Uppercut

PAB.uf+2

m
23
-15
i17~19
js9~
Tornado

FLK (Flicker Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flicker Stance

b+3_4

sp
  • Transition to FLK
  • Auto blocks high and mid

FLK.1

h
14
-4
+7
i12
  • Input b to stay in FLK (-1/+10/+10)
  • Input 3+4 to ALB (+17g/+28g/+28)

FLK.1,1

h,​h
14,​8
-9
+0
i15
  • Combo from 1st CH
  • Input b to stay in FLK (-4/+5/+5)
  • Input 3+4 to ALB (+17g/+28g/+28)

FLK.1,​1,1

h,​h,​h
14,​8,​8
-9
+0
i15
  • Combo from 2nd CH
  • Input b to stay in FLK (-4/+5/+5)
  • Input 3+4 to ALB (+17g/+28g/+28)
Spiteful Combination

FLK.1,​1,​1,2

h,​h,​h,​m
14,​8,​8,​22
-12
+17a (+0)
i20~22
  • Combo from 3rd hit

FLK.1,​1,2

h,​h,​m
14,​8,​22
-12
+17a (+0)
i20~22
  • Combo from 2nd CH
  • Same hit as (FLK.1,1,1),2

FLK.1,​1,f+1

h,​h,​m
14,​8,​17
-5
+0
+10d
i15
Spike
  • Combo from 2nd CH
  • Same hit as (FLK.1),f+1

FLK.1,​1,d+1

h,​h,​h
14,​8,​23
+0
+18g
+42a
i15~17
  • Combo from 2nd CH
  • Same hit as (FLK.1),d+1

FLK.1,2

h,​m
14,​22
-12
+17a (+0)
i20~22
  • Combo from 1st CH
  • Same hit as (FLK.1,1,1),2
Tempest Combo

FLK.1,f+1

h,​m
14,​17
-5
+0
+10d
i15
Spike
  • Combo from 1st CH
Power Hook Combo

FLK.1,d+1

h,​h
14,​23
+0
+18g
+42a
i15~17
  • Combo from 1st CH
Fly Swatter

FLK.2

m
21
-5c
i18~19
Spike
British Lancer

FLK.b+2

h
21
-9
i14~15
pc8~
Tornado
Balcony Break
Griffin Throw

FLK.1+2

th
40
-6
+0d
i12~14
  • 1+2 for throw break

LNH (Lionheart)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lion Heart

ub+3

sp
  • Transition to LNH
  • Input 3 to LWV
  • Input 4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK
Sometimes written Outfox
Vigilant Blow

LNH.1

m
21
-4
+9/HE
i14-15
Heat Engager
Heat Dash +5g +43a(+35)
Homing
Bloodhound

LNH.2

m
22
-13
i16-17
Tornado
Swingfire Advance

LNH.1+2

h
24
+51a (+31)
i18-19
Guard Break
Reversal Break
Balcony Break
  • Chip damage on block
Two-Faced

H.LNH

sp,​ m,​ h (th)
15
ps
  • Parries mid attacks
  • Transitions to TFA after successful parry

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dear Land of Hope

R.df+1+2

m
-15
Rage Art
Removes Recoverable Health
Cheapshot

OTG.d+1+2

l
14
-11c
+2
+2
i17
cs
  • Recovers in crouch
Parry

b+1+3_b+2+4

sp
  • Parry h and m punches
  • Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gut Wrencher

1+3

throw
35
i12~14
Homing
  • Throw break 1 or 2
Brain Pulverizer

2+4

throw
35
i12~14
Homing
Floor Break
  • Throw break 1 or 2
Choke Slam

Left throw

throw
40
i12
  • Throw break 1
Throw Down

Right throw

throw
40
i12
  • Throw break 2
Schoolyard Bully

Back throw

throw
55
i12
  • Unbreakable
Armlock Throw

uf+1+2

throw
40
i12
  • 1+2 Throw break
Spinning Elbow Drop

qcb+2+4

throw
40
i12
  • 2 Throw break

10 Strings

External Links