Asuka movelist: Difference between revisions

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Line 1: Line 1:
{{Navbox Asuka}}
{{Navbox Asuka}}
{{Navbox movelist}} <!-- Read: https://wavu.wiki/t/Wavu:Movelist -->
{{Navbox movelist}} <!-- Read: https://wavu.wiki/t/Wavu:Movelist -->
{{See other}}


== Heat ==
== Heat ==
Line 8: Line 9:
|}
|}
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-2+3
|id=Asuka-2+3
|id=Asuka-2+3}}
|parent=
|input=2+3
|name=Heat Burst
|target=m
|damage=37
|startup=i16
|block=+1
|hit=+2
|ch=
|crush=pc8~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatBurst}}}}
}}
{{Move
{{Move
|id=Asuka-H.2+3
|id=Asuka-H.2+3
Line 33: Line 16:
|input=H.2+3
|input=H.2+3
|name=Triple Ascension Kicks
|name=Triple Ascension Kicks
|target=m,th
|target=m,t
|damage=12,3
|damage=12,11,27
|startup=i16
|startup=i16
|block=+10
|block=+10g
|hit=-6
|hit=-6
|ch=
|ch=
|crush=
|crush=js5~
|recv=
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=9
|tracksRight=
|tracksRight=13
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* Throw on hit}}
* {{FB}}
* 17 chip damage on block
* Transition to attack throw on hit
* +15a if only the last hit connects
* +11d (-24) if only the last two hits connect
* 2nd hit damage 11 > 18 if 1st hit whiffs
* 3rd hit damage 27 > 30 if 1st hit whiffs
* Hit level becomes m,m,m on block/whiff
}}
}}
}}
{{MoveQuery|Asuka-f+1+2}}
{{MoveQuery|Asuka-f+1+2}}
Line 53: Line 44:
{{MoveQuery|Asuka-db+1,2}}
{{MoveQuery|Asuka-db+1,2}}
{{MoveQuery|Asuka-SS.2}}
{{MoveQuery|Asuka-SS.2}}
{{MoveQuery|Asuka-Destabilizer.2}}
{{MoveQuery|Asuka-DST.2}}


== n ==
== n ==
Line 83: Line 74:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=i24
|startup=,i24
|block=-7
|block=-7
|hit=+4
|hit=+4
Line 106: Line 97:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=i21~22
|startup=,i21~22
|block=-5
|block=-5
|hit=+6
|hit=+6
Line 128: Line 119:
|target=,m
|target=,m
|damage=,9
|damage=,9
|startup=i22~23
|startup=,i22~23
|block=-8
|block=-8
|hit=+6
|hit=+6
Line 149: Line 140:
|target=,m
|target=,m
|damage=,24
|damage=,24
|startup=i31~33
|startup=,i31~33
|block=-2
|block=-2
|hit=+29a (+20)
|hit=+29a (+20)
Line 173: Line 164:
|target=,m
|target=,m
|damage=,26
|damage=,26
|startup=i52~53
|startup=,i52~53
|block=+6
|block=+6
|hit=+28a (+19)
|hit=+28a (+19)
Line 196: Line 187:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=i18~19
|startup=,i18~19
|block=-12
|block=-12
|hit=+12s
|hit=+12s
Line 218: Line 209:
|target=,l
|target=,l
|damage=,10
|damage=,10
|startup=i21
|startup=,i21
|block=-11
|block=-11
|hit=+0
|hit=+0
Line 258: Line 249:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=i18~19
|startup=,i18~19
|block=-6
|block=-6
|hit=+6
|hit=+6
Line 279: Line 270:
|target=,m
|target=,m
|damage=,16
|damage=,16
|startup=i26~27
|startup=,i26~27
|block=-10
|block=-10
|hit=+16a (-1)
|hit=+16a (-1)
Line 303: Line 294:
|target=,m
|target=,m
|damage=,23
|damage=,23
|startup=i28~30
|startup=,i28~30
|block=-9
|block=-9
|hit=+3c
|hit=+3c
Line 327: Line 318:
|target=,m
|target=,m
|damage=,16
|damage=,16
|startup=i22~23
|startup=,i22~23
|block=-17
|block=-17
|hit=+14g
|hit=+14g
|ch=
|ch=
|crush=,js18~41 fs42~44
|crush={{Plainlist|
* ,js18~41
* fs42~44}}
|recv=r38
|recv=r38
|tot=74
|tot=74
Line 369: Line 362:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=i18~19
|startup=,i18~19
|block=-11
|block=-11
|hit=+8
|hit=+8
Line 412: Line 405:
|target=m
|target=m
|damage=21
|damage=21
|startup=i16~17
|startup=i16
|block=-9
|block=-9
|hit=[[Asuka_combos#Staples|+27a]]
|hit=[[Asuka_combos#Staples|+27a]]
Line 431: Line 424:
|target=m,M
|target=m,M
|damage=10,21
|damage=10,21
|startup=i23~24, i6~8
|startup=i23~24 i6~8
|block=-6
|block=-6
|hit=+25a
|hit=+25a
|ch=
|ch=
|crush=js5~33 fs34~36
|crush={{Plainlist|
* js5~33
* fs34~36}}
|recv=r23
|recv=r23
|tot=79
|tot=79
Line 442: Line 437:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Cancel to FC with D
* Cancel to FC with D
* r44 on grounded hit
* r44 on grounded hit
Line 453: Line 449:
|target=sl,h
|target=sl,h
|damage=5,8
|damage=5,8
|startup=i14, i17
|startup=i14 i17
|block=-3
|block=-3
|hit=-3
|hit=-3
Line 495: Line 491:
|target=,m
|target=,m
|damage=,26
|damage=,26
|startup=i24
|startup=,i24
|block=-9
|block=-9
|hit=+4
|hit=+4
Line 517: Line 513:
|target=,L
|target=,L
|damage=,15
|damage=,15
|startup=i24~25
|startup=,i24~25
|block=-23
|block=-23
|hit=+27d
|hit=+27d
Line 538: Line 534:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=i31~33
|startup=,i31~33
|block=-2
|block=-2
|hit=+29a (+20)
|hit=+29a (+20)
Line 572: Line 568:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 589: Line 585:
|block=-5
|block=-5
|hit=+6
|hit=+6
|ch=
|ch=+14c
|crush=
|crush=
|recv=
|recv=23
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
}}
}}
}}
}}
Line 604: Line 602:
|input=,4
|input=,4
|name=Whiplash Sacred Blade
|name=Whiplash Sacred Blade
|target=,l
|target=,L
|damage=,26
|damage=,26
|startup=i25~27
|startup=,i25~27
|block=-26
|block=-26
|hit=+24
|hit=+24a
|ch=
|ch=
|crush=cs
|crush=,cs6~
|recv=
|recv=32 FC
|tot=
|tot=84
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 619: Line 617:
* {{Homing}}
* {{Homing}}
* Combo from 1st CH
* Combo from 1st CH
* Can be delayed 15F
* Input can be delayed 15f
* Combo can be delayed 5F from CH
* Interrupt with i11 from 1st block
* Interruption 11F after 1st block
* Cancel to FC -24 -13 r43? with DB
}}
}}
}}
}}
Line 630: Line 628:
|name=Demon Slayer
|name=Demon Slayer
|alias=Tooth Fairy
|alias=Tooth Fairy
|target=m
|target=M
|damage=20
|damage=20
|startup=i17
|startup=i17~18
|block=-18
|block=-18
|hit=[[Asuka_combos#Staples|+33a (+23)]]
|hit=[[Asuka_combos#Staples|+33a (+23)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can be cancelled with input f+2,D
* Cancel to r11 FC with D
* Gain NWG on hit with input f+2,1
* Gain NWG on hit with 1
* hit advantage becomes +26a (+16) on NWG gain
}}
}}
}}
}}
Line 659: Line 658:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r19
|tot=
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{BB}}
* Can be cancelled with input B
* Chip damage on block
* Cancel to r33 with B
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-f+3*n
|id=Asuka-f+3*
|parent=
|parent=
|input=f+3*n
|input=f+3*
|name=Spinning Heel Drop (Two Spins)
|name=Spinning Heel Drop (Two Spins)
|target=m
|target=m
Line 681: Line 681:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=
|range=
|range=
Line 687: Line 687:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{BB}}
* Can be cancelled with input B
* Chip damage on block
* Cancel to r55? with B
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-f+3*
|id=Asuka-f+3**
|parent=
|parent=
|input=f+3*
|input=f+3**
|name=Spinning Heel Drop (Three Spins)
|name=Spinning Heel Drop (Three Spins)
|target=ub(m)
|target=m!
|damage=28
|damage=28
|startup=i70
|startup=i70~71
|block=+28a (+19)
|block=+28a (+19)
|hit=+28a (+19)
|hit=+28a (+19)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r20
|tot=
|tot=
|range=
|range=
Line 710: Line 711:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Can be cancelled with input B
* Cancel to r58? with B
}}
}}
}}
}}
Line 720: Line 721:
|target=h
|target=h
|damage=21
|damage=21
|startup=i19
|startup=i19~21
|block=+3
|block=+3
|hit=+28
|hit=+28a
|ch=+28d
|ch=
|crush=
|crush=
|recv=25
|recv=r23
|tot=44
|tot=44
|range=
|range=
Line 731: Line 732:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}}}
* {{Homing}}
* Balcony break on CH}}
}}
}}
{{Move
{{Move
Line 740: Line 742:
|target=h
|target=h
|damage=26
|damage=26
|startup=i15
|startup=i15~16
|block=-9
|block=-9
|hit=+19a (+9)/HE
|hit=+19a (+9)
|ch=
|ch=
|crush=pc8~
|crush=pc7~14
|recv=
|recv=r36
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 752: Line 754:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5, +43a (+35)}}
* {{BB}}
* {{BB}}
* Absorb an attack to power up
* +0 on block after absorbing an attack
* chip damage on block
* Chip damage on block after attack absorption
* Gain Naniwa Gusto on Heat activation
* Gain Naniwa Gusto on Heat activation
}}
}}
Line 763: Line 766:
|input=f+3+4
|input=f+3+4
|name=Spinning Heel Chop > Naniwa Gusto
|name=Spinning Heel Chop > Naniwa Gusto
|target=m
|target=M
|damage=27
|damage=27
|startup=i29~30
|startup=i29~30
|block=-1
|block=-1
|hit=-2(-11)
|hit=+18a (+9)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 777: Line 780:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Chip damage when guarded (8)
* Chip damage on block
* On hit, gain Naniwa Gusto
* Gain NWG on hit
* If you already have Naniwa Gusto it's 18a(+9) on hit
* -2a (-11) on hit after NWG gain
}}
}}
}}
}}
Line 789: Line 792:
|target=h
|target=h
|damage=21
|damage=21
|startup=i23
|startup=i23~24
|block=+0
|block=+0
|hit=+25d
|hit=+25a
|ch=
|ch=
|crush=ps4~15
|crush=ps4~15
|recv=
|recv=r27
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 801: Line 804:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Sabaki
* Sabaki, parries high or mid punches
* Absorbs Punch (H/M) during 4 to 15F
* +51a on a successful parry
* Stun on success punch parry
}}
}}
}}
}}
Line 816: Line 818:
|target=m
|target=m
|damage=10
|damage=10
|startup=i13
|startup=i13~14
|block=-3
|block=-3
|hit=+8
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 833: Line 835:
|input=,2
|input=,2
|name=Falling Tower
|name=Falling Tower
|target=,h(,th)
|target=,h,t
|damage=,13(,25)
|damage=,13,25
|startup=
|startup=,i22
|block=-1
|block=-3
|hit=Th
|hit=+0d
|ch=Th
|ch=
|crush=
|crush=
|recv=
|recv=r22
|tot=
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{FB}}
* Combo from 1st CH
* Combo from 1st CH with 2f delay
* Can be delayed 7F
* Combo from 1st hit when off-axis to the left or right
* Damage () is Throw bonus
* Input can be delayed 7f
* +18a on off-axis hit, +16a on BT hit
* Transition to attack throw on standing front hit
* Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
}}
}}
}}
}}
Line 859: Line 864:
|target=,m
|target=,m
|damage=,22
|damage=,22
|startup=
|startup=,i23~24
|block=-12
|block=-12
|hit=+22a (+17)
|hit=+22a (+17)
|ch=[[Asuka_combos#Staples|+59a]]
|ch=[[Asuka_combos#Staples|+59a]]
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 871: Line 876:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st CH
* Combo from 1st CH with 1f delay
* Can be delayed 7F
* Input can be delayed 7f
}}
}}
}}
}}
Line 882: Line 887:
|target=m
|target=m
|damage=14
|damage=14
|startup=i15
|startup=i15~16
|block=-6
|block=-6
|hit=[[Asuka_combos#Staples|+35a (+25)]]
|hit=[[Asuka_combos#Staples|+35a (+25)]]
|ch=
|ch=
|crush=
|crush=
|recv=25
|recv=r24
|tot=40
|tot=40
|range=
|range=2.17
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=+5 upon crouch hit
|notes=+5s on crouch hit
}}
}}
{{Move
{{Move
Line 899: Line 904:
|input=df+3
|input=df+3
|name=Kagamino
|name=Kagamino
|target=m
|target=M
|damage=23
|damage=23
|startup=i20
|startup=i20~21
|block=-8
|block=-8
|hit=+12d
|hit=+12a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 925: Line 930:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 936: Line 941:
|parent=
|parent=
|input=df+3+4
|input=df+3+4
|alt=3~4
|name=Sacred Blade
|name=Sacred Blade
|target=l
|target=L
|damage=22
|damage=22
|startup=i28
|startup=i28~30
|block=-26
|block=-26
|hit=[[Asuka_combos#Staples|+70a (+54)]]
|hit=[[Asuka_combos#Staples|+70a (+54)]]
|ch=
|ch=
|crush=cs6~
|crush=cs6~
|recv=32 FC
|recv=r32 FC
|tot=60
|tot=60
|range=
|range=
Line 952: Line 958:
* {{Homing}}
* {{Homing}}
* Alternate input: 3~4
* Alternate input: 3~4
* Cancel to FC with input df+3+4,DB
* Cancel to r47? FC with DB
}}
}}
}}
}}
Line 970: Line 976:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 977: Line 983:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Gain Naniwa Gusto on Heat activation
* {{HeatDash|+5, +67a (+50)}}
* {{Spike}}
* Gain NWG on Heat activation
}}
}}
}}
}}
Line 984: Line 992:
|parent=
|parent=
|input=d+1+2
|input=d+1+2
|alt=FC.D+1+2
|name=Sashiro
|name=Sashiro
|target=l
|target=L
|damage=20
|damage=20
|startup=i20
|startup=i20
|block=-18
|block=-18
|hit=+11d
|hit=+11a
|ch=
|ch=
|crush=cs10~
|crush=cs10~39
|recv=
|recv=
|tot=
|tot=
|range=
|range=2.0
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Same move as FC.1+2
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 1,007: Line 1,016:
|target=l,h
|target=l,h
|damage=5,20
|damage=5,20
|startup=i14
|startup=i14 i9~12
|block=-25
|block=-8
|hit=[[Asuka_combos#Staples|+30a (+20)]]
|hit=[[Asuka_combos#Staples|+30a (+20)]]
|ch=
|ch=
|crush=js5~
|crush={{Plainlist|
|recv=
* js5~42
|tot=
* fs43~45}}
|recv=r31
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Block frame is blocked 1st attack
* Combo from 1st CH
* -6F upon 2nd block
* -25 if 1st hit is blocked
}}
}}
}}
}}
Line 1,034: Line 1,045:
|startup=i14
|startup=i14
|block=-10
|block=-10
|hit=+7
|hit=+6
|ch=
|ch=
|crush=cs6~
|crush=cs6~13
|recv=
|recv=r29
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,051: Line 1,062:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=i26~27
|startup=,i26~27
|block=-9
|block=-9
|hit=+22a (+13)
|hit=+22a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,063: Line 1,074:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5, +34a (+27)}}
* {{BB}}
* {{BB}}
* Gain Naniwa Gusto on Heat activation
* Combo from 1st hit with 8f delay
* Combo from 1st hit
* Gain NWG on Heat activation
* Can be delayed 9F
* Combo can be delayed 9F from hit
}}
}}
}}
}}
Line 1,077: Line 1,087:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=i28~29
|startup=,i28~29
|block=-15
|block=-15
|hit=+16a (+9)
|hit=+16a (+9)
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=
* ,js29~46
|tot=
* fs47~49}}
|recv=r33
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
}}
}}
}}
{{Move
{{Move
Line 1,096: Line 1,111:
|target=m
|target=m
|damage=22
|damage=22
|startup=i20
|startup=i20~21
|block=-11
|block=-11
|hit=[[Asuka_combos#Staples|+32a (+22)]]
|hit=[[Asuka_combos#Staples|+32a (+22)]]
|ch=
|ch=
|crush=cs3~
|crush=cs3~17
|recv=
|recv=r29
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,113: Line 1,128:
|input=db+3
|input=db+3
|name=Enchanted Circle
|name=Enchanted Circle
|target=l
|target=L
|damage=17
|damage=17
|startup=i20
|startup=i20
Line 1,120: Line 1,135:
|ch=+14g
|ch=+14g
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,132: Line 1,147:
|input=db+4
|input=db+4
|name=
|name=
|target=l
|target=L
|damage=14
|damage=14
|startup=i21
|startup=i22~24
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=+3
|ch=+3
|crush=cs6~
|crush=cs6~41
|recv=
|recv=r28
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Cancel to FC with input D
|notes=Transition to r22 FC with D
}}
}}
{{Move
{{Move
Line 1,151: Line 1,166:
|input=,4
|input=,4
|name=
|name=
|target=,l
|target=,L
|damage=,15
|damage=,15
|startup=i31~33
|startup=,i31~33
|block=-7
|block=-7
|hit=+4
|hit=+4
|ch=+35d
|ch=+35a
|crush=cs
|crush=cs1~49
|recv=
|recv=r24
|tot=
|tot=80
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Cancel to FC with input D
|notes=Transition to r22 FC with D
}}
}}
{{Move
{{Move
Line 1,170: Line 1,185:
|input=,4
|input=,4
|name=Leg Cutter
|name=Leg Cutter
|target=,l
|target=,L
|damage=,16
|damage=,16
|startup=i31~33
|startup=,i31~33
|block=-7
|block=-7
|hit=+4
|hit=+4
|ch=+35d
|ch=+35a
|crush=cs
|crush=cs1~49
|recv=
|recv=
|tot=
|tot=
Line 1,182: Line 1,197:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Cancel to FC with input D
|notes=Transition to r22 FC with D
}}
}}
{{Move
{{Move
|id=Asuka-(During Leg Cutter) 3
|id=Asuka-db+4,3
|parent=
|parent=Asuka-db+4
|input=(During Leg Cutter),3
|input=,3
|alias=(During Leg Cutter).3
|alt=
|name=Kariashi Shiranui
|name=Kariashi Shiranui
|target=h
|target=,h
|damage=21
|damage=,21
|startup=i17
|startup=,i17
|block=-3
|block=-3
|hit=[[Asuka_combos#Staples|+39a (+29)]]
|hit=[[Asuka_combos#Staples|+39a (+29)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=CH combo from Leg Cutter
|notes=Combo from 1st CH with 1f delay
}}
}}
{{Move
{{Move
|id=Asuka-(During Leg Cutter),1+4
|id=Asuka-db+4,1+4
|parent=
|parent=Asuka-db+4
|input=(During Leg Cutter),1+4
|input=,1+4
|alias=(During Leg Cutter).1+4
|name=Kariashi Hakuro
|name=Kariashi Hakuro
|target=sl,h
|target=,sl,h
|damage=5,8
|damage=,5,8
|startup=i22,i17
|startup=,i22 i17
|block=-19
|block=--3
|hit=+9
|hit=+9
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=92
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*Jails
* Jail from 2nd attack
* Link to attack to White Heron ()
* Links to 1+4 string extensions
* Block frame is blocked 1st attack
* -19 if entire string is ducked
* -3F upon 2nd block
}}
}}
}}
}}
{{Move
{{Move
|id=Asuka-db+1+2
|id=Asuka-db+1+2
Line 1,235: Line 1,251:
|target=m,m
|target=m,m
|damage=10,20
|damage=10,20
|startup=i42,i3
|startup=i42 i3
|block=+10
|block=+10g +25w
|hit=+18a (+9)
|hit=+18a (+9)
|ch=
|ch=
|crush=ps
|crush=ps8~20
|recv=
|recv=r27
|tot=
|tot=74?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,247: Line 1,263:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
*{{WallCrush| +25g on block }}
* {{WallCrush|+25g on block}}
* Parries lows
* Sabaki, parries lows except weapons
}}
}}
}}
}}
Line 1,259: Line 1,275:
|input=b+1
|input=b+1
|name=Violet
|name=Violet
|target=l(,th)
|target=L
|damage=17(,22)
|damage=17
|startup=i29
|startup=i29~30
|block=-10
|block=-10
|hit=+6
|hit=+6
|ch=Th
|ch=+0d
|crush=cs6~
|crush=cs6~
|recv=29 FC
|recv=r28 FC
|tot=58
|tot=58
|range=
|range=
Line 1,272: Line 1,288:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Connect to Sumiregari upon CH
* Transition to attack throw on CH, +22 damage
* Damage () is Throw bonus
* Cancel to r14 FC with D
* Can be cancelled into FC with input D
}}
}}
}}
}}
Line 1,289: Line 1,304:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,303: Line 1,318:
|target=,m
|target=,m
|damage=,14
|damage=,14
|startup=
|startup=,i28
|block=-7
|block=-7
|hit=+4
|hit=+4
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,315: Line 1,330:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 1st CH
* Link to attack from Lunging Mist Thrust ()
* Links to f+1 extensions
}}
}}
}}
}}
Line 1,323: Line 1,338:
|input=,4
|input=,4
|name=Swallow Mallet Leg Cutter
|name=Swallow Mallet Leg Cutter
|target=,l
|target=,L
|damage=,14
|damage=,14
|startup=
|startup=,i33~35
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=+3
|ch=+3
|crush=cs
|crush=cs15~
|recv=
|recv=r28
|tot=
|tot=78
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Link to attack from Leg Cutter ()
* Links to db+4 extensions
* Can be cancelled with input D
* Transition to r22 FC with D
}}
}}
}}
}}
Line 1,347: Line 1,362:
|target=,h
|target=,h
|damage=,7
|damage=,7
|startup=i36
|startup=,i21
|block=-9
|block=-9
|hit=+2
|hit=+2
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* {{Elbow}}
* Combo from 1st hit
* Jail from 1st attack with 5f delay
* Can be delayed 12F
* Combo from 1st CH with 9f delay
* Combo can be delayed 9F from CH
* Input can be delayed 12F
* Can be cancelled with input D
* Cancel to r15 FC with D
}}
}}
}}
}}
Line 1,372: Line 1,387:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=,i23~24
|block=-13
|block=-13
|hit=+18a (+9)
|hit=+18a (+9)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=92
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH
* Combo from 2nd CH
* Combo from 2nd CH
}}
}}
Line 1,394: Line 1,411:
|target=m
|target=m
|damage=15
|damage=15
|startup=i16
|startup=i16~17
|block=-19
|block=-19
|hit=[[Asuka_combos#Staples|+22a (+12)]]
|hit=[[Asuka_combos#Staples|+22a (+12)]]
|ch=
|ch=
|crush=js10~
|crush={{Plainlist|
|recv=38
* js10~37
* fs38~40}}
|recv=r37
|tot=54
|tot=54
|range=
|range=
Line 1,412: Line 1,431:
|input=,2
|input=,2
|name=Dragon Wheel Kick Demon Slayer
|name=Dragon Wheel Kick Demon Slayer
|target=,m
|target=,M
|damage=,20
|damage=,20
|startup=
|startup=,i17~18
|block=-20
|block=-20
|hit=[[Asuka_combos#Staples|+33a (+23)]]
|hit=[[Asuka_combos#Staples|+33a (+23)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r38
|tot=
|tot=98
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,426: Line 1,445:
|video=File:Asuka_b+3,2.mp4
|video=File:Asuka_b+3,2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Interruption 23F after 1st block
* Cancel to r11 with D
* Can be cancelled with input D
* Gain NWG on hit with 1
* on hit, gain NWG with input 1
* Interrupt with i23 on 1st block
}}
}}
}}
}}
Line 1,436: Line 1,455:
|input=,4
|input=,4
|name=Dragon Wheel Leg Cutter
|name=Dragon Wheel Leg Cutter
|target=,l
|target=,L
|damage=,14
|damage=,14
|startup=
|startup=,i20~22
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=+3
|ch=+3
|crush=cs
|crush=,cs1~
|recv=
|recv=r28
|tot=
|tot=92
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,450: Line 1,469:
|video=File:Asuka_b+3,4.mp4
|video=File:Asuka_b+3,4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Link to attack from Leg Cutter ()
* Links to db+4 extensions
* Can be cancelled into FC with input D
* Transition to r22 FC with D
}}
}}
}}
}}
Line 1,461: Line 1,480:
|target=m
|target=m
|damage=17
|damage=17
|startup=i15
|startup=i15~16
|block=-7
|block=-7
|hit=+8
|hit=+8
|ch=[[Asuka_combos#Staples|+56a]]
|ch=[[Asuka_combos#Staples|+56a]]
|crush=
|crush=
|recv=30
|recv=r29
|tot=45
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Knee}}
}}
}}
{{Move
{{Move
Line 1,480: Line 1,499:
|target=,m
|target=,m
|damage=,12
|damage=,12
|startup=
|startup=,i18~19
|block=-12
|block=-12
|hit=+4c
|hit=+4c
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can be delayed 15F
* {{Spike}}
* {{Knee}}
* Input can be delayed 14f
}}
}}
}}
}}
Line 1,499: Line 1,520:
|input=,3
|input=,3
|name=Tsuyababuki
|name=Tsuyababuki
|target=,m
|target=,M
|damage=,21
|damage=,21
|startup=
|startup=,i20~23
|block=-16
|block=-16
|hit=+15a (-2)
|hit=+15a (-2)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=97
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd hit
* {{BB}}
* Can be delayed 10F
* Combo from 2nd hit with 6f delay
* Combo can be delayed 10F from hit
* Move can be delayed 3f
* on hit, can gain NWG with input 1
* Gain NWG on hit with 1
}}
}}
}}
}}
Line 1,521: Line 1,542:
|id=Asuka-b+1+3
|id=Asuka-b+1+3
|parent=
|parent=
|input=b+1+3_b+2+4
|input=b+1+3
|alt=b+2+4
|name=Attack Reversal
|name=Attack Reversal
|target=
|target=
|damage=25
|damage=25
|startup=
|startup=
|block=-6
|block=
|hit=
|hit=
|ch=
|ch=
|crush=ps3~12
|crush=ps5~12
|recv=
|recv=r45
|tot=40
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Does 25 + 50% of reversed attack as damage
* Opponent recovers FUFT
* Opp. Position on hit: Reverse Pos Foot-sd. Face-up
* Reverses high or mid attacks}}
* Reverses limb-based h/m attacks}}
}}
}}
{{Move
{{Move
|id=Asuka-b+1+3*
|id=Asuka-b+1+3*
|parent=
|parent=
|input=b+1+3*_b+2+4*
|input=b+1+3*
|alt=b+2+4*
|name=Attack Reversal (Hold)
|name=Attack Reversal (Hold)
|target=
|target=
|damage=25
|damage=25
|startup=
|startup=
|block=-6
|block=
|hit=
|hit=
|ch=
|ch=
|crush=ps3~54
|crush=ps5~54
|recv=
|recv=
|tot=83
|tot=83
Line 1,558: Line 1,580:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Does 25 + 50% of reversed attack as damage
* Opponent recovers FUFT
* Opp. Position on hit: Reverse Pos Foot-sd. Face-up
* Reverses high or mid attacks}}
* Reverses limb-based h/m attacks}}
}}
}}
{{Move
{{Move
Line 1,567: Line 1,588:
|input=b+1+4
|input=b+1+4
|name=
|name=
|target=h,l
|target=h,L
|damage=15,8
|damage=15,8
|startup=i12
|startup=i12 i17~18
|block=-8
|block=-8
|hit=+5
|hit=+5
|ch=+7
|ch=+7
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{Move
{{Move
Line 1,586: Line 1,607:
|input=,3
|input=,3
|name=Reverse Narcissus
|name=Reverse Narcissus
|target=,l
|target=,L
|damage=,18
|damage=,18
|startup=
|startup=,i32~33
|block=-13
|block=-13
|hit=-2
|hit=-2
|ch=+16d
|ch=+16a
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=106
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,607: Line 1,628:
|target=,m
|target=,m
|damage=,23
|damage=,23
|startup=
|startup=,i25~26
|block=-14
|block=-14
|hit=+5b
|hit=+5b
|ch=+5b
|ch=
|crush=
|crush=
|recv=
|recv=r37
|tot=
|tot=105
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,619: Line 1,640:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* Combo from 2nd CH
* Balcony break on airborne hit
}}
}}
}}
}}
Line 1,628: Line 1,650:
|target=m
|target=m
|damage=23
|damage=23
|startup=i24
|startup=i24~25
|block=-9
|block=-9
|hit=+6
|hit=+6
|ch=
|ch=
|crush=ps4~15
|crush=ps4~15
|recv=
|recv=r30
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Sabaki absorbs kicks
|notes={{Plainlist|
* Kick Sabaki, +59a on successful parry
* Balcony break on airborne hit}}
}}
}}


Line 1,651: Line 1,675:
|target=m
|target=m
|damage=20
|damage=20
|startup=i31~i32
|startup=i31~32
|block=-13~-12
|block=-13~-12
|hit=+19d
|hit=+19a
|ch=
|ch=
|crush=js
|crush=js9~31
|recv=
|recv=r40
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Chip damage when guarded
* Chip damage when guarded
* Power up when using NWG or in Heat
}}
}}
}}
}}
Line 1,669: Line 1,695:
|parent=
|parent=
|input=NWG.u+1+2
|input=NWG.u+1+2
|alt=NWG.ub+1+2
|name=Sumiyoshi Festival Plunge
|name=Sumiyoshi Festival Plunge
|target=m
|target=M
|damage=24
|damage=24
|startup=i31~i32
|startup=i31~32
|block=+8~+9
|block=+8~+9
|hit=KDN
|hit=+18a
|ch=
|ch=
|crush=js
|crush=js9~31
|recv=
|recv=r40
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Chip damage when guarded
* Chip damage when guarded
* Consumes Naniwa Gusto
* Consumes Naniwa Gusto
Line 1,692: Line 1,720:
|parent=
|parent=
|input=uf+2
|input=uf+2
|alt={{Dotlist|
* ub+2
* u+2}}
|name=Rangetsu
|name=Rangetsu
|target=h(,th)
|target=h,t
|damage=20(,25)
|damage=20,25
|startup=i14
|startup=i14
|block=-7
|block=-1
|hit=Th
|hit=+0d
|ch=Th
|ch=
|crush=
|crush=
|recv=28
|recv=r28
|tot=42
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Damage () is Throw bonus
|notes={{Plainlist|
* {{FB}}
* Balcony break on airborne hit
* +12a on off-axis hit, +10a on BT hit
* Transition to attack throw on standing front hit
* Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
}}
}}
}}
{{Move
{{Move
Line 1,721: Line 1,758:
|hit=+8
|hit=+8
|ch=[[Asuka_combos#Staples|+33a]]
|ch=[[Asuka_combos#Staples|+33a]]
|crush=js11~
|crush={{Plainlist|
|recv=22
* js11~27
* fs28~30}}
|recv=r21
|tot=42
|tot=42
|range=
|range=
Line 1,739: Line 1,778:
|target=m
|target=m
|damage=25
|damage=25
|startup=i20
|startup=i20~21
|block=-13
|block=-13
|hit=[[Asuka_combos#Staples|+31a (+21)]]
|hit=[[Asuka_combos#Staples|+31a (+21)]]
|ch=
|ch=
|crush=js9~
|crush={{Plainlist|
|recv=
* js9~30
|tot=
* fs31~33}}
|recv=r28
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,763: Line 1,804:
|startup=i23
|startup=i23
|block=+5
|block=+5
|hit=+14
|hit=+14c
|ch=
|ch=
|crush=
|crush=
|recv=32
|recv=r67
|tot=55
|tot=90
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Recovers in r55 on hit or on block
* Chip damage on block
}}
}}
}}
}}
Line 1,781: Line 1,825:
|target=m
|target=m
|damage=16
|damage=16
|startup=i15
|startup=i15~16
|block=-13
|block=-9
|hit=-3
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
}}
}}
}}
}}
Line 1,801: Line 1,846:
|target=,h
|target=,h
|damage=,21
|damage=,21
|startup=
|startup=,i21~22
|block=-5
|block=-5
|hit=+45a (-13)
|hit=+45a (-13)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{BB}}
* Can be delayed 13F
* {{Elbow}}
* Combo can be delayed 8F from hit
* Combo from 1st hit with 6f delay
* Combo can be delayed 11F from CH
* Combo from 1st CH with 10f delay
* Input can be delayed 12f
* Move can be delayed 10f
}}
}}
}}
}}
Line 1,823: Line 1,870:
|input=,3
|input=,3
|name=Yata Kagami
|name=Yata Kagami
|target=,m
|target=,M
|damage=,22
|damage=,22
|startup=
|startup=,i27~28
|block=-8
|block=-8
|hit=+15d
|hit=+15a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* {{BB}}
* Can be delayed 13F
* Combo from 1st CH with 4f delay
* Combo can be delayed 5F from CH
* Input can be delayed 12f
* Move can be delayed 10f
}}
}}
}}
}}
Line 1,846: Line 1,894:
|input=,1+2
|input=,1+2
|name=Higata no Kagami
|name=Higata no Kagami
|target=,m,sp
|target=,m
|damage=,25
|damage=,25
|startup=
|startup=,i25~26
|block=-13
|block=-13
|hit=+23a (+13)
|hit=+23a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,860: Line 1,908:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Gain Naniwa Gusto on hit, adv. changes to +0 (-10)
* Combo from 1st hit
* Combo from 1st CH with 6f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
}}
}}
}}
}}
Line 1,870: Line 1,922:
|target=m
|target=m
|damage=23
|damage=23
|startup=i20
|startup=i20~21
|block=-9
|block=-9
|hit=+11g
|hit=+11g
|ch=+35a
|ch=+35a
|crush=
|crush=
|recv=? FC
|recv=r31 FC
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{BB}}
* {{Homing}}
}}
}}
}}
}}
Line 1,891: Line 1,943:
|name=Leaping Spin Kick
|name=Leaping Spin Kick
|target=h
|target=h
|damage=28
|damage=23
|startup=i20
|startup=i20~21
|block=-3
|block=-3
|hit=[[Asuka_combos#Staples|+66a (+46)]]
|hit=[[Asuka_combos#Staples|+66a (+46)]]
|ch=
|ch=
|crush=js6~
|crush={{Plainlist|
|recv=
* js6~21
|tot=
* fs22~24}}
|recv=r28
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
* {{BB}}
* Causes Strong Aerial Tailspin
}}
}}
}}
}}
Line 1,912: Line 1,966:
|input=f,F+1+2
|input=f,F+1+2
|name=Tenjin Upward Strike
|name=Tenjin Upward Strike
|target=m
|target=M
|damage=20
|damage=20
|startup=i19
|startup=i19~20
|block=-6
|block=-6
|hit=+29a (+14)
|hit=+29a (+14)
|ch=[[Asuka_combos#Staples|+68a (+52)]]
|ch=[[Asuka_combos#Staples|+68a (+52)]]
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{Tornado}}
* {{Tornado}}
* Chip damage when on block
* Grounded hit can be inconsistent sometimes
}}
}}
}}
}}
Line 1,934: Line 1,989:
|input=NWG.f,F+1+2
|input=NWG.f,F+1+2
|name=Tenjin Festival Upward Strike
|name=Tenjin Festival Upward Strike
|target=m
|target=M
|damage=24
|damage=24
|startup=i19
|startup=i19~20
|block=+2
|block=+2
|hit=[[Asuka_combos#Staples|+67a (+51)]]
|hit=[[Asuka_combos#Staples|+67a (+51)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{Tornado}}
* Consumes Naniwa Gusto
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
* During Heat, remaining Heat is consumed
* {{Tornado}}
* Grounded hit can be inconsistent sometimes
}}
}}
}}
}}
Line 1,957: Line 2,013:
|parent=
|parent=
|input=f,f,F+3
|input=f,f,F+3
|alt=ub,b+3
|name=Ame-no-Uzume
|name=Ame-no-Uzume
|target=m
|target=m
Line 1,963: Line 2,020:
|block=+3~+7
|block=+3~+7
|hit=+16a (+7)
|hit=+16a (+7)
|ch=
|ch=+48a (+1)
|crush=js3~
|crush={{Plainlist|
|recv=
* js3~30
|tot=
* fs31~33}}
|recv=r24
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{BB}}
* Alternate input: ub,b+3
* Chip damage on block
}}
}}
}}
}}
Line 1,982: Line 2,041:
|target=h
|target=h
|damage=30
|damage=30
|startup=i17
|startup=i17~18
|block=+4
|block=+4
|hit=+32a (+6)
|hit=+32a (+6)
|ch= +67a (+51)
|ch=+67a (+51)
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{Tornado}}
* {{Homing}}
* {{Homing}}
* {{BB}}
* Chip damage on block
}}
}}
}}
}}
Line 2,004: Line 2,065:
|target=h
|target=h
|damage=36
|damage=36
|startup=i17
|startup=i17~18
|block=+11g
|block=+11g
|hit=+66a (+50)
|hit=+66a (+50)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Homing}}
* {{BB}}
* {{BB}}
* Chip damage when guarded
* {{WallCrush|+18g~19g on block}}
* Consumes Naniwa Gusto
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
* During Heat, remaining Heat is consumed
* {{Homing}}
}}
}}
}}
}}
Line 2,039: Line 2,102:
|hit=+7
|hit=+7
|ch=
|ch=
|crush=
|crush=cs1~
|recv=
|recv=r23 FC
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,052: Line 2,115:
|input=hFC.3
|input=hFC.3
|name=Crouch Spin Kick
|name=Crouch Spin Kick
|target=l
|target=L
|damage=10
|damage=10
|startup=i16
|startup=i16
Line 2,058: Line 2,121:
|hit=-6
|hit=-6
|ch=
|ch=
|crush=
|crush=cs1~
|recv=
|recv=r36 FC
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,077: Line 2,140:
|hit=-4
|hit=-4
|ch=
|ch=
|crush=
|crush=cs1~
|recv=
|recv=r34 FC
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,090: Line 2,153:
|input=FC.3+4
|input=FC.3+4
|name=
|name=
|target=mm
|target=m,m
|damage=10,10
|damage=10,10
|startup=i21
|startup=i21~22 i9~10
|block=-6
|block=-6
|hit=+5c
|hit=+5c
|ch=+5c
|ch=
|crush=js13~
|crush={{Plainlist|
|recv=
* js5~19
|tot=
* fs20~22}}
|recv=r24
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Transition to r22 FC with D
}}
}}
{{Move
{{Move
Line 2,109: Line 2,174:
|input=,3
|input=,3
|name=Twin Cloud Kicks
|name=Twin Cloud Kicks
|target=,mm
|target=,m,m
|damage=,10,10
|damage=,10,10
|startup=
|startup=,i31~32 i9~10
|block=+0c
|block=+0c
|hit=+15d
|hit=+15a
|ch
|ch
|crush=js
|crush={{Plainlist|
|recv=
* ,js21~37
* fs38~40}}
|recv=r24
|tot=
|tot=
|range=
|range=
Line 2,122: Line 2,189:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Interruption 11F after 2nd block
* Combo from 3rd hit
* Cancel into FC with input D
* Interrupt with i11 from 2nd block
* Transition to r22 FC with D
}}
}}
}}
}}
Line 2,131: Line 2,199:
|input=FC.df+2
|input=FC.df+2
|name=Grace
|name=Grace
|target=l
|target=L
|damage=10
|damage=10
|startup=i16
|startup=i16~17
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=+25g
|ch=+25g
|crush=cs
|crush=cs1~
|recv=? FC
|recv=r29 FC
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Crumple State 17F upon CH
* Only i17 or faster guaranteed on CH
}}
}}
}}
}}
Line 2,159: Line 2,227:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,176: Line 2,244:
|target=m
|target=m
|damage=12
|damage=12
|startup=i14
|startup=i14~15
|block=-7
|block=-7
|hit=+4
|hit=+4
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,195: Line 2,263:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=
|startup=,i20
|block=-8
|block=-4
|hit=+37a (+29)
|hit=+37a (+29)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{BB}}
* Can be delayed 7F
* Combo from 1st hit with 7f delay
* Move can be delayed 6f
}}
}}
}}
}}
Line 2,217: Line 2,286:
|target=m
|target=m
|damage=18
|damage=18
|startup=i13
|startup=i13~14
|block=-8
|block=-8
|hit=+8
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Elbow}}
}}
}}
{{Move
{{Move
Line 2,234: Line 2,303:
|input=,1+2
|input=,1+2
|name=Kohaku
|name=Kohaku
|target=h,th
|target=,t
|damage=,4
|damage=,8
|startup=
|startup=,i24~25
|block=
|block=-5
|hit=Th
|hit=+17
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit with 3f delay
* Link to attack from Destablilizer (f+1+3 or f+2+4)
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit
}}
}}
}}
}}
Line 2,256: Line 2,327:
|input=,1
|input=,1
|name=
|name=
|target=h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=,i22
|block=-2
|block=-2
|hit=+9
|hit=+9
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit with 3f delay
* Continuation into ten string
* Continues into 10 strings
}}
}}
}}
}}
Line 2,280: Line 2,351:
|target=m
|target=m
|damage=20
|damage=20
|startup=i18
|startup=i18~19
|block=-16
|block=-16
|hit=[[Asuka_combos#Staples+35a (+25)]]
|hit=[[Asuka_combos#Staples|+35a (+25)]]
|ch=
|ch=
|crush=js18~
|crush=fs18~40
|recv=
|recv=r34
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,299: Line 2,370:
|target=m
|target=m
|damage=15
|damage=15
|startup=i11
|startup=i11~12
|block=-3
|block=-3
|hit=+8
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=33
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Can hit grounded while up-close and off-axis
}}
}}
{{Move
{{Move
Line 2,320: Line 2,391:
|startup=i21
|startup=i21
|block=-2
|block=-2
|hit=+13g
|hit=+13g +25w
|ch=[[Asuka_combos#Staples|+63a]]
|ch=[[Asuka_combos#Staples|+14 +63a]]
|crush=
|crush=
|recv=r27
|recv=r27
Line 2,329: Line 2,400:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{WallCrush| +25g on hit}}
* {{WallCrush|+25g on hit}}
* Crumple state 17F upon CH
* {{Elbow}}
* Cancel into FC with input D}}
* Cancel to r18 FC with D}}
}}
}}


== SS ==
== Others ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Asuka-SS.2
|id=Asuka-R.df+1+2
|parent=
|parent=
|input=SS.2
|input=R.df+1+2
|name=Mist Palm Thrust
|name=Naniwa Peacemaker Knuckle
|target=m
|target=m,t
|damage=23
|damage=55+
|startup=i13
|startup=i20
|block=-13
|block=-15
|hit=+13a (+4)
|hit=+0d
|ch=
|ch=
|crush=
|crush=pc8~
|recv=
|recv=r39
|tot=
|tot=
|range=
|range=
Line 2,354: Line 2,425:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{RageArt}}
* Gain Naniwa Gusto on Heat activation
* {{RecoverableHealthRemoval}}
* Damage increases with lower health
* Input can be held}}
}}
{{MoveInherit|Asuka-R.df+1+2
|name=Naniwa Peacemaker Knuckle (Hold)
|input=R.df+1+2**
|damage=60+
|startup=i56
|block=+3
|notes={{Plainlist|
* {{RageArt}}
* {{RecoverableHealthRemoval}}
* Chip damage on block
* Armored for the full duration
* Damage increases with lower health
}}
}}
{{Move
|id=Asuka-SS.2
|parent=
|input=SS.2
|name=Mist Palm Thrust
|target=m
|damage=23
|startup=i13~14
|block=-13
|hit=+13a (+4)
|ch=
|crush=
|recv=r31
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5, +36a (+26)}}
* Gain NWG on Heat activation
* Balcony break on airborne hit
}}
}}
}}
}}
Line 2,365: Line 2,475:
|target=h
|target=h
|damage=18
|damage=18
|startup=i17
|startup=i17~21
|block=-6
|block=-6~-2
|hit=+7
|hit=+7~+11
|ch=+30a
|ch=+30a
|crush=
|crush=
|recv=25
|recv=r21
|tot=42
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Meaty 2F
|notes=
}}
 
== Others ==
{{MoveDataHeader}}
{{Move
|id=Asuka-R.df+1+2
|parent=
|input=R.df+1+2
|name=Naniwa Peacemaker Knuckle
|target=m,th
|damage=10,49
|startup=i20
|block=-15
|hit=+0d
|ch=
|crush=pc8~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
* Input can be held}}
}}
{{MoveInherit|Asuka-R.df+1+2
|input=R.df+1+2**
|damage=60
|startup=i56
|block=+3
}}
}}
{{Move
{{Move
Line 2,422: Line 2,500:
|crush=
|crush=
|recv=r55
|recv=r55
|tot=72
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to Ultimate Tackle throw with 1+2
* Cannot block for 5 seconds
* Cannot block for 5 seconds
* CH state for 5 seconds}}
* CH state for 5 seconds}}
Line 2,437: Line 2,516:
|target=m
|target=m
|damage=21
|damage=21
|startup=i39
|startup=i39~41
|block=+4c
|block=+4c~+6c
|hit=+22a
|hit=+22a
|ch=
|ch=
|crush=fs5~13
|crush={{Plainlist|
|recv=
* fs5~13
|tot=
* js14~33
* fs34~36}}
|recv=r26
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,470: Line 2,552:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1 or 2
* {{Homing}}
* Opp. Position on break: CCW
* {{FB}}
* Opp. Position on hit: Reverse Pos., F Sd. FU}}
* Throw break 1 or 2}}
}}
}}
{{Move
{{Move
Line 2,482: Line 2,564:
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=-3
|block=-2
|hit=+0d
|hit=+0d
|ch=
|ch=
Line 2,492: Line 2,574:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2
* Throw break 1 or 2
* Opp. Position on break: CCW
* Side switch on hit
* Opp. Position on hit: Head Sd. FD}}
* Opponent recovers FDFA on hit}}
}}
}}
{{Move
{{Move
Line 2,515: Line 2,598:
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1
* Throw break 1
* Opp. Position on break: CCW
* Opponent recovers FDFT on hit}}
* Opp. Position on hit: F Sd. FD}}
}}
}}
{{Move
{{Move
Line 2,537: Line 2,619:
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 2
* Throw break 2
* Opp. Position on break:
* Side switch on hit
* Opp. Position on hit: FD F Sd.}}
* Opponent recovers FUFA on hit}}
}}
}}
{{Move
{{Move
Line 2,549: Line 2,631:
|startup=
|startup=
|block=
|block=
|hit=+0d
|hit=+7d
|ch=
|ch=
|crush=
|crush=
Line 2,558: Line 2,640:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: none
* Unbreakable
* Opp. Position on break: -
* Side switch on hit
* Opp. Position on hit: Head Sd. Face D}}
* Opponent recovers FDFA on hit}}
}}
}}
{{Move
{{Move
|id=Asuka-f+1+3
|id=Asuka-f+1+3
|parent=
|parent=
|input=f+1+3_f+2+4
|input=f+1+3
|name=Destabilizer
|alias=DST
|target=t(h)
|alt=f+2+4
|name=Destabilizer (DST)
|target=t
|damage=0
|damage=0
|startup=i19
|startup=i19~20
|block=
|block=
|hit=+8
|hit=+17
|ch=
|ch=
|crush=
|crush=
|recv=r20
|recv=r26
|tot=39
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: none
}}
* Opp. Position on break:
* Opp. Position on hit: }}
}}
}}
{{Move
{{Move
|id=Asuka-Destabilizer.2
|id=Asuka-DST.2
|parent=Asuka-f+1+3
|parent=
|input=,2
|input=DST.2
|alias={{Dotlist|
* f+1+3,2
* Destabilizer.2}}
|name=Compulsory Reform
|name=Compulsory Reform
|target=,m
|target=m
|damage=,20
|damage=20
|startup=i19
|startup=i19
|block=-3
|block=-3
|hit=+8a/HE
|hit=+8a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,603: Line 2,688:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Gain Naniwa Gusto on Heat Activation
* {{HeatDash|+5, +36a (+26)}}
* Chip on block}}
* {{BB}}
* {{Elbow}}
* Gain NWG on Heat Activation
* Chip damage on block}}
}}
}}
{{Move
{{Move
|id=Asuka-Destabilizer.4
|id=Asuka-DST.4
|parent=Asuka-f+1+3
|parent=
|input=,4
|input=DST.4
|alias={{Dotlist|
* f+1+3,4
* Destabilizer.4}}
|name=Inescapable Tirade
|name=Inescapable Tirade
|target=,l
|target=l
|damage=,19
|damage=19
|startup=i19
|startup=i19
|block=-14
|block=-14
|hit=+11d
|hit=+11a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r37
|tot=
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,630: Line 2,721:
|input=df+2+3
|input=df+2+3
|name=White Mountain
|name=White Mountain
|target=t(h)
|target=t
|damage=40
|damage=40
|startup=i12
|startup=i12
|block=-6
|block=-6
|hit=
|hit=-6d
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: 2
* {{FB}}
* Opp. Position on break:
* Throw break 2
* Opp. Position on hit: CCW. Head sd. FU}}
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit}}
}}
}}
{{Move
{{Move
Line 2,652: Line 2,744:
|input=uf+1+2
|input=uf+1+2
|name=Cherry Blossom
|name=Cherry Blossom
|target=t(h)
|target=t
|damage=40
|damage=40
|startup=i12
|startup=i12
|block=-3
|block=-3
|hit=
|hit=+0d
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: 1+2
* Throw break 1+2
* Opp. Position on break: Reverse Pos.
* Opponent recovers FUFA on hit}}
* Opp. Position on hit: Head sd. FU}}
}}
}}
{{Move
{{Move
Line 2,674: Line 2,765:
|input=FC.db+1+2
|input=FC.db+1+2
|name=Falling Rain
|name=Falling Rain
|target=t(h)
|target=t
|damage=15,15,15
|damage=15,15,15
|startup=i11
|startup=i11
Line 2,681: Line 2,772:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: 1+2
* Throw break 1+2
* Opp. Position on break: Reverse Pos.
* Side switch on hit
* Opp. Position on hit: Reverse Pos. Foot sd. FD
* 2nd damage on landing
* 2nd dmg is on landing
* 3rd damage without tech roll}}
* 3rd dmg is non-ukemi bonus}}
}}
}}
{{Move
{{Move
Line 2,697: Line 2,787:
|parent=Asuka-1+2+3+4
|parent=Asuka-1+2+3+4
|input=,1+2
|input=,1+2
|name=Naniwa Ultimate Tackle
|alias=Tackle
|target=,t(m)
|name=Naniwa Ultimate Tackle (Tackle)
|damage=,5,5
|target=,m,t
|startup=i61
|damage=,0,0
|startup=i16
|block=-6
|block=-6
|hit=
|hit=
|ch=
|ch=+3
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: 1+2
* Throw break 1+2
* Opp. Position on break: Reverse Pos.
* Works on standing or crouching opponent
* Opp. Position on hit: Foot sd. FU
* Tackle is reversed on the player on break
* Left slap is auto-attack
* Opponent recovers FUFT on hit}}
* Throw breaks 16f later (1f)}}
}}
}}
{{Move
{{Move
|id=Asuka-1+2+3+4,1+2,1,2,1,2
|id=Asuka-Tackle.2,1,2,1
|parent=Asuka-1+2+3+4,1+2
|parent=
|input=,1,2,1,2
|input=Tackle.2,1,2,1
|alias={{Dotlist|
* 1+2+3+4,1+2,2,1,2,1}}
|name=Eternal Punishment
|name=Eternal Punishment
|target=
|target=
|damage=,5,5,5,10
|damage=5,5,5,10
|startup=
|startup=
|block=
|block=+3c
|hit=
|hit=+0d
|ch=
|ch=
|crush=
|crush=
Line 2,735: Line 2,827:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: none
* Unbreakable unless reversed
* Opp. Position on break:
* only 1st and 4th hits can be blocked
* Opp. Position on hit: Foot sd. FU}}
* 1 to defend left side (against right punch)
* 2 to defend right side (against left punch)
* 1, 2 or 1+2 to defend tackle from behind
* Does not consume CH state on hit
}}
}}
}}


== 10 Strings ==
== 10 Strings ==


{| class="wikitable" style="text-align: center"
{{MoveInherit|Asuka-ws2
|-
|name=1st Hit}}
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| ws2 || m || 18 || || -8 || +8 ||
|-
| 1 || h || 10 || || -2 || +9 ||
|-
| 1 || m || 8 || || -23 || -12 ||
|-
| 1 || h || 8 || || -25 || -14 ||
|-
| 2 || m || 6 || || -11 || +0 ||
|-
| 1 || sm || 5 || || -10 || +1 ||
|-
| 4 || m || 7 || || -16 || -6 ||
|-
| 3 || l || 7 || || -25 || -9 ||
|-
| 3+4 || mm || 25,25 || || -11 || KND ||
|-
|}


{| class="wikitable" style="text-align: center"
{{MoveInherit|Asuka-ws2,1
|-
|name=2nd Hit}}
| colspan="7" class="wikitable-heading" | 10 Hit Combo 2
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| ws2 || m || 18 || || -8 || +8 ||
|-
| 1 || h || 10 || || -2 || +9 ||
|-
| 1 || m || 8 || || -23 || -12 ||
|-
| 1 || h || 8 || || -25 || -14 ||
|-
| 2 || m || 6 || || -11 || +0 ||
|-
| 1+4 || lh || 7,5 || || -33 || -7 ||
|-
| 1 || h || 6 || || -10 || -43 ||
|-
| 3+4 || lm || 5,24 || || -43 || LNC ||
|-
|}


<references/>
{{Move
|id=Asuka-ws2,1,1
|parent=Asuka-ws2,1
|input=,1
|name=3rd Hit
|target=,m
|damage=,8
|startup=
|block=-23
|hit=-12
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1
|parent=Asuka-ws2,1,1
|input=,1
|name=4th Hit
|target=,h
|damage=,8
|startup=
|block=-25
|hit=-14
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1,2
|parent=Asuka-ws2,1,1,1
|input=,2
|name=5th Hit
|target=,m
|damage=,6
|startup=
|block=-11
|hit=+0
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1,2,1
|parent=Asuka-ws2,1,1,1,2
|input=,1
|name=6th Hit
|target=,sm
|damage=,5
|startup=
|block=-10
|hit=+1
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1,2,1,4
|parent=Asuka-ws2,1,1,1,2,1
|input=,4
|name=7th Hit
|target=,m
|damage=,7
|startup=
|block=-16
|hit=-6
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1,2,1,4,3
|parent=Asuka-ws2,1,1,1,2,1,4
|input=,3
|name=8th Hit
|target=,l
|damage=,7
|startup=
|block=-25
|hit=-9
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1,2,1,4,3,3+4
|parent=Asuka-ws2,1,1,1,2,1,4,3
|input=,3+4
|name=10 Hit Combo 1
|target=,m,m
|damage=,25,25
|startup=
|block=-11
|hit=KND
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{MoveInherit|Asuka-ws2
|name=1st Hit (2)}}
 
{{MoveInherit|Asuka-ws2,1
|name=2nd Hit (2)}}
 
{{Move
|id=Asuka-ws2,1,1
|parent=Asuka-ws2,1
|input=,1
|name=3rd Hit (2)
|target=,m
|damage=,8
|startup=
|block=-23
|hit=-12
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1
|parent=Asuka-ws2,1,1
|input=,1
|name=4th Hit (2)
|target=,h
|damage=,8
|startup=
|block=-25
|hit=-14
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1,2
|parent=Asuka-ws2,1,1,1
|input=,2
|name=5th Hit (2)
|target=,m
|damage=,6
|startup=
|block=-11
|hit=+0
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1,2,1+4
|parent=Asuka-ws2,1,1,1,2
|input=,1+4
|name=6th & 7th Hit (2)
|target=,sll,h
|damage=,7,5
|startup=
|block=-33
|hit=-7
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1,2,1+4,1
|parent=Asuka-ws2,1,1,1,2,1+4
|input=,1
|name=8th Hit (2)
|target=,h
|damage=,6
|startup=
|block=-10
|hit=-43
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Asuka-ws2,1,1,1,2,1+4,1,3+4
|parent=Asuka-ws2,1,1,1,2,1+4,1
|input=,3+4
|name=10 Hit Combo 2
|target=,l,m
|damage=,5,24
|startup=
|block=-43
|hit=LNC
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{MoveInherit|Asuka-ws2
|name=1st Hit (3)}}
 
{{MoveInherit|Asuka-ws2,1
|name=2nd Hit (3)}}
 
{{MoveInherit|Asuka-ws2,1,1
|name=3rd Hit (3)}}
 
{{Move
|id=Asuka-ws2,1,1,3
|parent=Asuka-ws2,1,1
|input=,3
|name=10 Hit Combo 3
|target=,,m
|damage=,10
|startup=,i21
|block=
|hit=+11a (+1)
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
}}
}}


== External Links ==
== External Links ==


* [https://geppopotamus.info/game/tekken8/asuka/data_en.htm Asuka Kazama: Data on geppopotamus.info]
* [https://geppopotamus.info/game/tekken8/asuka/data_en.htm Asuka Kazama: Data on geppopotamus.info]

Latest revision as of 18:24, 15 December 2024

This page is for Tekken 8. For Tekken 7, see Asuka movelist (Tekken 7).

Heat

Can use Naniwa Gusto moves (H.NWG.u+1+2, H.f,F+1+2, H.f,f,F+1+2)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Triple Ascension Kicks

H.2+3

m,​t
12,​11,​27
9
13
+10g
-6
i16
js5~
Heat Smash
Floor Break
  • 17 chip damage on block
  • Transition to attack throw on hit
  • +15a if only the last hit connects
  • +11d (-24) if only the last two hits connect
  • 2nd hit damage 11 > 18 if 1st hit whiffs
  • 3rd hit damage 27 > 30 if 1st hit whiffs
  • Hit level becomes m,m,m on block/whiff
Exorcisor

f+1+2

h
26
-9
+19a (+9)
i15~16
pc7~14
t52 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • +0 on block after absorbing an attack
  • Chip damage on block after attack absorption
  • Gain Naniwa Gusto on Heat activation
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
t49 r31
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • Gain NWG on Heat activation
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
,i26~27
t68 r27
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Gain NWG on Heat activation
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13~14
t45 r31
Heat Engager
Heat Dash +5, +36a (+26)
  • Gain NWG on Heat activation
  • Balcony break on airborne hit
Compulsory Reform

DST.2

m
20
-3
+8a
i19
t55 r36
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Elbow
  • Gain NWG on Heat Activation
  • Chip damage on block
Sometimes written
  • f+1+3,2
  • Destabilizer.2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
6
-2
+9
i10
t31 r21
Whiplash

1,1

h,​m
6,​15
-7
+4
,i24
t60 r26
  • Combo from 1st CH with 3f delay
  • Links to f+1 extensions
  • Interrupt with i4 from 1st block

1,​1,3

h,​m,​m
6,​15,​17
-5
+6
+14c
,i21~22
t79 r23
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 10f
Jab Uppercut

1,2

h,​m
6,​9
-8
+6
,i22~23
t59 r26
  • Combo from 1st hit
  • Combo from 1st CH with 3f delay
Jab Uppercut > Spinning Heel Drop

1,​2,3

h,​m,​m
6,​9,​24
-2
+29a (+20)
,i31~33
t62 r19
Balcony Break
  • Chip damage on block
  • Cancel to r18 with B
  • Interrupt with i15 from 2nd block
  • Last input can be held to power up
Jab Uppercut > Spinning Heel Drop (Hold)

1,​2,3*

h,​m,​m
6,​9,​26
+6
+28a (+19)
,i52~53
t84? r21
Balcony Break
  • Chip damage on block
  • Cancel to r15 with B
  • Interrupt with i36 from 2nd block
Jab Uppercut > Front Kick

1,​2,4

h,​m,​m
6,​9,​20
-12
+12s
,i18~19
t84 r31
  • Combo from 1st CH
  • Combo from 2nd CH with 1f delay
Jab Low Kick

1,3

h,​l
6,​10
-11
+0
,i21
t61 r30
  • Combo from 1st hit with 2f delay
  • Combo from 1st CH with 3f delay

2

h
9
-7
+2
i12
t40 r28

2,1

h,​h
9,​10
-6
+6
,i18~19
t56 r24
Elbow
  • Jail from 1st attack with 1f delay
Basho Cutter

2,​1,2

h,​h,​m
9,​10,​16
-10
+16a (-1)
,i26~27
t93 r33
Tornado
Balcony Break
  • Combo from 2nd CH with 1f delay
  • Interrupt with i8 from 2nd block
Basho Oroshi

2,​1,d+1+2

h,​h,​m
9,​10,​23
-9
+3c
,i28~30
t98 r35
Spike
  • Combo from 2nd CH with 1f delay
  • Cancel to r20 with B
  • Cancel to FC with D
  • Interrupt with i10 from 2nd block
Mizu Basho

2,3

h,​m
9,​16
-17
+14g
,i22~23
  • ,js18~41
  • fs42~44
t74 r38
Balcony Break
  • Combo from 1st hit with 1f delay
  • Opponent recovers crouching on hit

3

m
17
-7
+9
i14
t40 r26
Hyakujitsuko

3,1

m,​m
17,​17
-11
+8
,i18~19
t66 r29
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 10f
  • Balcony break on CH
High Kick

4

h
18
-9
+7
i11
t37 r26
Balcony break on CH
Inner Strength

1+2

m
21
-9
i16
t45 r29
Ryuuntsui

3+4

m,​M
10,​21
-6
+25a
i23~24 i6~8
  • js5~33
  • fs34~36
t79 r23
Spike
  • Cancel to FC with D
  • r44 on grounded hit

1+4

sl,​h
5,​8
-3
-3
+4
i14 i17
t52 r21
  • Jail from 1st attack

1+4,2

sl,​h,​h
5,​8,​10
-2
+9
,i19
t71 r21
  • Combo from 2nd CH
White Heron Dance

1+4,​2,4

sl,​h,​h,​m
5,​8,​10,​26
-9
+4
+17a (+8)
,i24
t102 r28
  • Combo from 3rd CH
  • Balcony break on CH
White Heron Lower Dance

1+4,​2,d+4

sl,​h,​h,​L
5,​8,​10,​15
-23
+27d
,i24~25
,cs10~38
t105 r30
  • Combo from 3rd CH
White Heron Spinning Heel Drop

1+4,3

sl,​h,​m
5,​8,​25
-2
+29a (+20)
,i31~33
t66? r19
Balcony Break
  • Chip on block
  • Cancel to r18 with B
  • Interrupt with i18 from 2nd block
  • Last input can be held to power up
  • Link to attack from Spinning Heel Drop (f+3)

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Whiplash

f+1

m
17
-7
+4
i20
t46 r26
Whiplash > Toe Kick

f+1,3

m,​m
17,​17
-5
+6
+14c
,i21~22
t65 23
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f
Whiplash Sacred Blade

f+1,4

m,​L
17,​26
-26
+24a
,i25~27
,cs6~
t84 32 FC
Homing
  • Combo from 1st CH
  • Input can be delayed 15f
  • Interrupt with i11 from 1st block
  • Cancel to FC -24 -13 r43? with DB
Demon Slayer

f+2

M
20
-18
i17~18
t54 r36
  • Cancel to r11 FC with D
  • Gain NWG on hit with 1
  • hit advantage becomes +26a (+16) on NWG gain
Sometimes written Tooth Fairy
Spinning Heel Drop (One Spin)

f+3

m
24
-2~+0
+29a (+20)
i31~i33
t35 r19
Balcony Break
  • Chip damage on block
  • Cancel to r33 with B
Spinning Heel Drop (Two Spins)

f+3*

m
26
+6~+7
+28a (+19)
i52~i53
r21
Balcony Break
  • Chip damage on block
  • Cancel to r55? with B
Spinning Heel Drop (Three Spins)

f+3**

m!
28
+28a (+19)
+28a (+19)
i70~71
r20
Balcony Break
  • Cancel to r58? with B
Back Spin Kick

f+4

h
21
+3
+28a
i19~21
t44 r23
Homing
  • Balcony break on CH
Exorcisor

f+1+2

h
26
-9
+19a (+9)
i15~16
pc7~14
t52 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • +0 on block after absorbing an attack
  • Chip damage on block after attack absorption
  • Gain Naniwa Gusto on Heat activation
Spinning Heel Chop > Naniwa Gusto

f+3+4

M
27
-1
+18a (+9)
i29~30
t60 r30
Balcony Break
  • Chip damage on block
  • Gain NWG on hit
  • -2a (-11) on hit after NWG gain
Wheel Kick

f+2+3

h
21
+0
+25a
i23~24
ps4~15
t51 r27
Balcony Break
  • Sabaki, parries high or mid punches
  • +51a on a successful parry

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+8
i13~14
t35 r21
Falling Tower

df+1,2

m,​h,​t
10,​13,​25
-3
+0d
,i22
t58 r22
Floor Break
  • Combo from 1st CH with 2f delay
  • Combo from 1st hit when off-axis to the left or right
  • Input can be delayed 7f
  • +18a on off-axis hit, +16a on BT hit
  • Transition to attack throw on standing front hit
  • Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
Kyara Boku

df+1,4

m,​m
10,​22
-12
+22a (+17)
,i23~24
t71 r33
Balcony Break
  • Combo from 1st CH with 1f delay
  • Input can be delayed 7f
Rising Palm

df+2

m
14
2.17
-6
i15~16
t40 r24
+5s on crouch hit
Kagamino

df+3

M
23
-8
+12a
i20~21
t53 r32
Balcony Break
Front Kick

df+4

m
16
-9
+2
i12
t40 r28
Sacred Blade
3~4

df+3+4

L
22
-26
i28~30
cs6~
t60 r32 FC
Homing
  • Alternate input: 3~4
  • Cancel to r47? FC with DB

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
t49 r31
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • Gain NWG on Heat activation
Sashiro
FC.D+1+2

d+1+2

L
20
2.0
-18
+11a
i20
cs10~39
Spike
Double Lift Kicks

d+3+4

l,​h
5,​20
-8
i14 i9~12
  • js5~42
  • fs43~45
t73 r31
  • Combo from 1st CH
  • -25 if 1st hit is blocked
Sometimes written Can Cans

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swallow Slice

db+1

m
13
-10
+6
i14
cs6~13
t43 r29
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
,i26~27
t68 r27
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Gain NWG on Heat activation
Swallow Torrent

db+1,4

m,​m
13,​25
-15
+16a (+9)
,i28~29
  • ,js29~46
  • fs47~49
t76 r33
Tornado
  • Combo from 1st hit
Funeral Palm

db+2

m
22
-11
i20~21
cs3~17
t50 r29
Tornado
Enchanted Circle

db+3

L
17
-12
+4c
+14g
i20
t51 r31

db+4

L
14
-11
+0
+3
i22~24
cs6~41
t52 r28
Transition to r22 FC with D

db+4,4

L,​L
14,​15
-7
+4
+35a
,i31~33
cs1~49
t80 r24
Transition to r22 FC with D
Leg Cutter

db+4,​4,4

L,​L,​L
14,​15,​16
-7
+4
+35a
,i31~33
cs1~49
Transition to r22 FC with D
Kariashi Shiranui

db+4,3

L,​h
14,​21
-3
,i17
t71 r31
Combo from 1st CH with 1f delay
Sometimes written (During Leg Cutter).3
Kariashi Hakuro

db+4,1+4

L,​sl,​h
14,​5,​8
--3
+9
,i22 i17
t92 r21
  • Jail from 2nd attack
  • Links to 1+4 string extensions
  • -19 if entire string is ducked
Sometimes written (During Leg Cutter).1+4
Raging Storm

db+1+2

m,​m
10,​20
+10g +25w
+18a (+9)
i42 i3
ps8~20
t74? r27
Balcony Break
Wall Crush +25g on block
  • Sabaki, parries lows except weapons

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet

b+1

L
17
-10
+6
+0d
i29~30
cs6~
t58 r28 FC
  • Transition to attack throw on CH, +22 damage
  • Cancel to r14 FC with D
Swallow Mallet

b+2

m
12
-4c
+1c
i15
t44 r29
Swallow Mallet Lunging Mist Thrust

b+2,1

m,​m
12,​14
-7
+4
,i28
t69 r26
  • Combo from 1st CH
  • Links to f+1 extensions
Swallow Mallet Leg Cutter

b+2,4

m,​L
12,​14
-11
+0
+3
,i33~35
cs15~
t78 r28
  • Links to db+4 extensions
  • Transition to r22 FC with D

b+2,1+2

m,​h
12,​7
-9
+2
,i21
t64 r28
Elbow
  • Jail from 1st attack with 5f delay
  • Combo from 1st CH with 9f delay
  • Input can be delayed 12F
  • Cancel to r15 FC with D
Swallow Mallet Combo

b+2,​1+2,4

m,​h,​m
12,​7,​20
-13
+18a (+9)
,i23~24
t92 r31
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH
Dragon Wheel Kick

b+3

m
15
-19
i16~17
  • js10~37
  • fs38~40
t54 r37
Sometimes written Backflip
Dragon Wheel Kick Demon Slayer

b+3,2

m,​M
15,​20
-20
,i17~18
t98 r38
  • Cancel to r11 with D
  • Gain NWG on hit with 1
  • Interrupt with i23 on 1st block
Dragon Wheel Leg Cutter

b+3,4

m,​L
15,​14
-11
+0
+3
,i20~22
,cs1~
t92 r28
  • Links to db+4 extensions
  • Transition to r22 FC with D

b+4

m
17
-7
+8
i15~16
t45 r29
Knee

b+4,2

m,​m
17,​12
-12
+4c
,i18~19
t69 r30
Spike
Knee
  • Input can be delayed 14f
Tsuyababuki

b+4,​2,3

m,​m,​M
17,​12,​21
-16
+15a (-2)
,i20~23
t97 r32
Balcony Break
  • Combo from 2nd hit with 6f delay
  • Move can be delayed 3f
  • Gain NWG on hit with 1
Attack Reversal
b+2+4

b+1+3

25
ps5~12
r45
  • Opponent recovers FUFT
  • Reverses high or mid attacks
Attack Reversal (Hold)
b+2+4*

b+1+3*

25
ps5~54
t83
  • Opponent recovers FUFT
  • Reverses high or mid attacks

b+1+4

h,​L
15,​8
-8
+5
+7
i12 i17~18
t68 r26
Combo from 1st hit
Reverse Narcissus

b+1+4,3

h,​L,​L
15,​8,​18
-13
-2
+16a
,i32~33
t106 r31
Combo from 2nd CH
Narcissus

b+1+4,4

h,​L,​m
15,​8,​23
-14
+5b
,i25~26
t105 r37
  • Combo from 2nd CH
  • Balcony break on airborne hit
Azalea

b+2+3

m
23
-9
+6
i24~25
ps4~15
t55 r30
  • Kick Sabaki, +59a on successful parry
  • Balcony break on airborne hit

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sumiyoshi Plunge
ub+1+2

u+1+2

m
20
-13~-12
+19a
i31~32
js9~31
t72 r40
Spike
  • Chip damage when guarded
  • Power up when using NWG or in Heat
Sumiyoshi Festival Plunge
NWG.ub+1+2

NWG.u+1+2

M
24
+8~+9
+18a
i31~32
js9~31
t72 r40
Spike
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Rangetsu
  • ub+2
  • u+2

uf+2

h,​t
20,​25
-1
+0d
i14
t42 r28
Floor Break
  • Balcony break on airborne hit
  • +12a on off-axis hit, +10a on BT hit
  • Transition to attack throw on standing front hit
  • Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
Iwato
  • ub+3
  • u+3

uf+3

m
17
-3
+8
i20~21
  • js11~27
  • fs28~30
t42 r21
Night Sky
  • ub+4
  • u+4

uf+4

m
25
-13
i20~21
  • js9~30
  • fs31~33
t49 r28

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Burning Lantern

f,F+1

m
30
+5
+14c
i23
t90 r67
Spike
  • Recovers in r55 on hit or on block
  • Chip damage on block

f,F+2

m
16
-9
+1
i15~16
t46 r30
Elbow
Hiboko no Kagami

f,​F+2,1

m,​h
16,​21
-5
+45a (-13)
,i21~22
t68 r28
Balcony Break
Elbow
  • Combo from 1st hit with 6f delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
Yata Kagami

f,​F+2,3

m,​M
16,​22
-8
+15a
,i27~28
t75 r29
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
Higata no Kagami

f,​F+2,1+2

m,​m
16,​25
-13
+23a (+13)
,i25~26
t75 r31
Balcony Break
  • Combo from 1st hit
  • Combo from 1st CH with 6f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
  • Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
Matoi Hiragi

f,F+3

m
23
-9
+11g
+35a
i20~21
t52 r31 FC
Homing
Balcony Break
Leaping Spin Kick

f,F+4

h
23
-3
i20~21
  • js6~21
  • fs22~24
t49 r28
Strong Aerial Tailspin
Balcony Break
Tenjin Upward Strike

f,F+1+2

M
20
-6
+29a (+14)
i19~20
t55 r35
Tornado
  • Chip damage when on block
  • Grounded hit can be inconsistent sometimes
Tenjin Festival Upward Strike

NWG.f,F+1+2

M
24
+2
i19~20
t55 r35
Tornado
  • Chip damage on block
  • Consumes NWG
  • During Heat, remaining Heat is consumed
  • Grounded hit can be inconsistent sometimes
Ame-no-Uzume
ub,b+3

f,f,F+3

m
32
+3~+7
+16a (+7)
+48a (+1)
i24~28
  • js3~30
  • fs31~33
t52 r24
Balcony Break
  • Chip damage on block
Aizen Swing

f,f,F+1+2

h
30
+4
+32a (+6)
+67a (+51)
i17~18
t51 r33
Tornado
Homing
Balcony Break
  • Chip damage on block
Aizen Festival Swing

NWG.f,f,F+1+2

h
36
+11g
+66a (+50)
i17~18
t51 r33
Tornado
Homing
Balcony Break
Wall Crush +18g~19g on block
  • Chip damage on block
  • Consumes NWG
  • During Heat, remaining Heat is consumed

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to Standing with f
Crouch Straight

hFC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
Crouch Spin Kick

hFC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
Crouch Shin Kick

hFC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC

FC.3+4

m,​m
10,​10
-6
+5c
i21~22 i9~10
  • js5~19
  • fs20~22
t62 r24
Transition to r22 FC with D
Twin Cloud Kicks

FC.3+4,3

m,​m,​m,​m
10,​10,​10,​10
+0c
+15a
,i31~32 i9~10
  • ,js21~37
  • fs38~40
r24
  • Combo from 3rd hit
  • Interrupt with i11 from 2nd block
  • Transition to r22 FC with D
Grace

FC.df+2

L
10
-11
+0
+25g
i16~17
cs1~
t46 r29 FC
  • Only i17 or faster guaranteed on CH
Minazuki

FC.df+3

m
20
-9
+34a (+26)
i17
t48 r31
Balcony Break

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-7
+4
i14~15
t40 r25
Shikeitai

ws1,4

m,​h
12,​20
-4
+37a (+29)
,i20
t63 r28
Balcony Break
  • Combo from 1st hit with 7f delay
  • Move can be delayed 6f

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
Kohaku

ws2,1+2

m,​t
18,​8
-5
+17
,i24~25
t65 r25
  • Combo from 1st hit with 3f delay
  • Move can be delayed 2f
  • Links to Destabilizer (f+1+3_f+2+4) extensions on hit
  • +9 on BT hit

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
Moon Scent

ws3

m
20
-16
i18~19
fs18~40
t53 r34
Tornado
Toe Smash

ws4

m
15
-3
+8
i11~12
t33 r21
Can hit grounded while up-close and off-axis
Sudare Nagashi

ws1+2

m
20
-2
+13g +25w
i21
t48 r27
Wall Crush +25g on hit
Elbow
  • Cancel to r18 FC with D

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Naniwa Peacemaker Knuckle

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • Input can be held
Naniwa Peacemaker Knuckle (Hold)

R.df+1+2**

m,​t
60+
+3
+0d
i56
pc8~
r39
Rage Art
Removes Recoverable Health
  • Chip damage on block
  • Armored for the full duration
  • Damage increases with lower health
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13~14
t45 r31
Heat Engager
Heat Dash +5, +36a (+26)
  • Gain NWG on Heat activation
  • Balcony break on airborne hit
Camellia

SS.4

h
18
-6~-2
+7~+11
+30a
i17~21
t42 r21
Ki Charge

1+2+3+4

r55
  • Transition to Ultimate Tackle throw with 1+2
  • Cannot block for 5 seconds
  • CH state for 5 seconds

(Back to wall).b,b,UB

m
21
+4c~+6c
+22a
i39~41
  • fs5~13
  • js14~33
  • fs34~36
t67 r26

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aiki Nage

1+3

t
35
-2
+0d
i12~14
t39 r25
Homing
Floor Break
  • Throw break 1 or 2
Katanuki

2+4

t
35
-2
+0d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent recovers FDFA on hit
Cloud Taste

Left throw

t
40
-3
-3d
  • Throw break 1
  • Opponent recovers FDFT on hit
Wind Wheel

Right throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit
  • Opponent recovers FUFA on hit
Twisted Limbs

Back throw

t
50
+7d
  • Unbreakable
  • Side switch on hit
  • Opponent recovers FDFA on hit
Destabilizer (DST)
f+2+4

f+1+3

t
0
+17
i19~20
t45 r26
Sometimes written DST
Compulsory Reform

DST.2

m
20
-3
+8a
i19
t55 r36
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Elbow
  • Gain NWG on Heat Activation
  • Chip damage on block
Sometimes written
  • f+1+3,2
  • Destabilizer.2
Inescapable Tirade

DST.4

l
19
-14
+11a
i19
t56 r37
Sometimes written
  • f+1+3,4
  • Destabilizer.4
White Mountain

df+2+3

t
40
-6
-6d
i12
t39 r27
Floor Break
  • Throw break 2
  • Opponent recovers off-axis FUFT on hit
  • Can side switch on hit
Cherry Blossom

uf+1+2

t
40
-3
+0d
i12
t39 r27
  • Throw break 1+2
  • Opponent recovers FUFA on hit
Falling Rain

FC.db+1+2

t
15,​15,​15
-6
i11
t41 r26
  • Throw break 1+2
  • Side switch on hit
  • 2nd damage on landing
  • 3rd damage without tech roll
Naniwa Ultimate Tackle (Tackle)

1+2+3+4,1+2

,​m,​t
,​0,​0
-6
+3
i16
t94 r33
  • Throw break 1+2
  • Works on standing or crouching opponent
  • Tackle is reversed on the player on break
  • Opponent recovers FUFT on hit
Sometimes written Tackle
Eternal Punishment

Tackle.2,1,2,1

5,​5,​5,​10
+3c
+0d
  • Unbreakable unless reversed
  • only 1st and 4th hits can be blocked
  • 1 to defend left side (against right punch)
  • 2 to defend right side (against left punch)
  • 1, 2 or 1+2 to defend tackle from behind
  • Does not consume CH state on hit
Sometimes written
  • 1+2+3+4,1+2,2,1,2,1

10 Strings

1st Hit

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
2nd Hit

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
3rd Hit

ws2,​1,1

m,​h,​m
18,​10,​8
-23
-12
r
4th Hit

ws2,​1,​1,1

m,​h,​m,​h
18,​10,​8,​8
-25
-14
r
5th Hit

ws2,​1,​1,​1,2

m,​h,​m,​h,​m
18,​10,​8,​8,​6
-11
+0
r
6th Hit

ws2,​1,​1,​1,​2,1

m,​h,​m,​h,​m,​sm
18,​10,​8,​8,​6,​5
-10
+1
r
7th Hit

ws2,​1,​1,​1,​2,​1,4

m,​h,​m,​h,​m,​sm,​m
18,​10,​8,​8,​6,​5,​7
-16
-6
r
8th Hit

ws2,​1,​1,​1,​2,​1,​4,3

m,​h,​m,​h,​m,​sm,​m,​l
18,​10,​8,​8,​6,​5,​7,​7
-25
-9
r
10 Hit Combo 1

ws2,​1,​1,​1,​2,​1,​4,​3,3+4

m,​h,​m,​h,​m,​sm,​m,​l,​m,​m
18,​10,​8,​8,​6,​5,​7,​7,​25,​25
-11
KND
r
1st Hit (2)

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
2nd Hit (2)

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
3rd Hit (2)

ws2,​1,1

m,​h,​m
18,​10,​8
-23
-12
r
4th Hit (2)

ws2,​1,​1,1

m,​h,​m,​h
18,​10,​8,​8
-25
-14
r
5th Hit (2)

ws2,​1,​1,​1,2

m,​h,​m,​h,​m
18,​10,​8,​8,​6
-11
+0
r
6th & 7th Hit (2)

ws2,​1,​1,​1,​2,1+4

m,​h,​m,​h,​m,​sll,​h
18,​10,​8,​8,​6,​7,​5
-33
-7
r
8th Hit (2)

ws2,​1,​1,​1,​2,​1+4,1

m,​h,​m,​h,​m,​sll,​h,​h
18,​10,​8,​8,​6,​7,​5,​6
-10
-43
r
10 Hit Combo 2

ws2,​1,​1,​1,​2,​1+4,​1,3+4

m,​h,​m,​h,​m,​sll,​h,​h,​l,​m
18,​10,​8,​8,​6,​7,​5,​6,​5,​24
-43
LNC
r
1st Hit (3)

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
2nd Hit (3)

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
3rd Hit (3)

ws2,​1,1

m,​h,​m
18,​10,​8
-23
-12
r
10 Hit Combo 3

ws2,​1,​1,3

m,​h,​m,​,​m
18,​10,​8,​10
+11a (+1)
,i21
r
Balcony Break

External Links