Alisa movelist: Difference between revisions

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{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveInherit|Generic-2+3}}
{{MoveInherit|Generic-2+3
|id=Alisa-2+3}}
{{Move
{{Move
|id=Alisa-H.2+3
|id=Alisa-H.2+3
Line 29: Line 30:
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=8
|tracksRight=
|tracksRight=7
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
Line 92: Line 93:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-1
|id=Alisa-1
|id=Alisa-1}}
|parent=
|input=1
|name=
|target=h
|damage=5
|startup=i10
|block=+1
|hit=+8
|ch=
|crush=
|recv=r19
|tot=29
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
{{Move
|id=Alisa-1,1
|id=Alisa-1,1
Line 172: Line 156:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{BB}}
** on airborne hit
* {{Weapon}}
* {{Weapon}}
* Balcony break on airborne hit
* Combo from 2nd CH with 1f delay
* Combo from 2nd CH with 1f delay
* 6 chip damage on block
* 6 chip damage on block
Line 300: Line 285:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js13~41
* ,js13~41
* ,fs42~44}}
* fs42~44}}
|recv=r32
|recv=r32
|tot=90
|tot=90
Line 327: Line 312:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js24~39
* ,js24~39
* ,fs40~42}}
* fs40~42}}
|recv=r32
|recv=r32
|tot=112
|tot=112
Line 373: Line 358:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash| +34a (+27), +5}}
* {{HeatDash|+5, +34a (+27)}}
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
Line 447: Line 432:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+67a (+50), +5}}
* {{HeatDash|+5, +67a (+50)}}
* {{BB}}
* {{BB}}
* {{Spike}}
* {{Spike}}
Line 487: Line 472:
|damage=,20
|damage=,20
|startup=,i24~25
|startup=,i24~25
|block=-10
|block=-12
|hit=+14c
|hit=+14c
|ch=
|ch=
|crush=
|crush=
|recv=r36
|recv=r36
|tot=75
|tot=78
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 498: Line 483:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5}}
* {{HeatDash|+5, +62a (+42)}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
Line 518: Line 503:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js17~38
* ,js17~38
* ,fs39~41}}
* fs39~41}}
|recv=r36
|recv=r36
|tot=77
|tot=77
Line 525: Line 510:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
** on airborne hit
* Combo from 1st CH with 1f delay
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
* Transition to r40 DES with 1+2
* Balcony Break on airborne hit
}}
}}
}}
}}
Line 755: Line 741:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
** on airborne hit
* Combo from 1st CH with 2f delay
* Combo from 1st CH with 2f delay
* Balcony Break on aerial hit
}}
}}
}}
}}
Line 923: Line 910:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js21~43
* ,js21~43
* ,fs44~46}}
* fs44~46}}
|recv=r34
|recv=r34
|tot=81
|tot=81
Line 953: Line 940:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=BKP transition is -18~-10
}}
}}
{{Move
{{Move
Line 961: Line 948:
|name=
|name=
|target=L
|target=L
|damage=15
|damage=12
|startup=i17~18
|startup=i17~18
|block=-12
|block=-12
Line 982: Line 969:
|damage=,20
|damage=,20
|startup=,i20~21
|startup=,i20~21
|block=+0~+1
|block=+0
|hit=+11a (+2)
|hit=+11a (+2)
|ch=
|ch=
Line 1,233: Line 1,220:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js21~60
* ,js21~60
* ,fs61~63}}
* fs61~63}}
|recv=r40
|recv=r40
|tot=82
|tot=82
Line 1,322: Line 1,309:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js17~24
* ,js17~24
* ,fs25~27}}
* fs25~27}}
|recv=r29
|recv=r29
|tot=75
|tot=75
Line 1,347: Line 1,334:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js25~62
* ,js25~62
* ,fs63~65}}
* fs63~65}}
|recv=r63
|recv=r63
|tot=106
|tot=106
Line 1,463: Line 1,450:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js6~78
* ,js6~78
* ,fs79~81}}
* fs79~81}}
|recv=r23
|recv=r23
|tot=84
|tot=84
Line 1,558: Line 1,545:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js48~67
* ,js48~67
* ,fs68~70}}
* fs68~70}}
|recv=r37
|recv=r37
|tot=114
|tot=114
Line 1,639: Line 1,626:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5}}
* {{HeatDash|+5, +62a (+42)}}
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
Line 1,687: Line 1,674:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js9~58
* ,js9~58
* ,fs59~75
* fs59~75
* ,cs76~85}}
* cs76~85}}
|recv=r37
|recv=r37
|tot=80
|tot=80
Line 1,737: Line 1,724:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js9~41
* ,js9~41
* ,fs42~44}}
* fs42~44}}
|recv=r34
|recv=r34
|tot=78
|tot=78
Line 1,851: Line 1,838:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js15~48  
* ,js15~48  
* ,fs49~51}}
* fs49~51}}
|recv=r29
|recv=r29
|tot=80
|tot=80
Line 1,999: Line 1,986:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Balcony Break on aerial hit
|notes={{Plainlist|
* {{BB}}
** on airborne hit
}}
}}
}}
{{Move
{{Move
Line 2,013: Line 2,003:
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js3~50
* ,js3~50
* fs51~53}}
* fs51~53}}
|recv=r33
|recv=r33
Line 2,388: Line 2,378:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
}}
Line 2,682: Line 2,671:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5}}
* {{HeatDash|+5, +62a (+42)}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st or 2nd CH
* Combo from 1st or 2nd CH
Line 3,118: Line 3,107:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js26~64
* ,js26~64
* ,fs65~67}}
* fs65~67}}
|recv=27
|recv=27
|tot=61
|tot=61
Line 3,143: Line 3,132:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js26~102
* ,js26~102
* ,fs103~105}}
* fs103~105}}
|recv=r41
|recv=r41
|tot=96
|tot=96
Line 3,167: Line 3,156:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js26~150
* ,js26~150
* ,fs151~153}}
* fs151~153}}
|recv=r43
|recv=r43
|tot=148
|tot=148
Line 3,476: Line 3,465:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js35~67
* ,js35~67
* ,fs68~70}}
* fs68~70}}
|recv=r53
|recv=r53
|tot=110
|tot=110
Line 3,649: Line 3,638:
|notes={{Plainlist|
|notes={{Plainlist|
* {{RageArt}}
* {{RageArt}}
* Erases opponent's recoverable health on hit
* {{RecoverableHealthRemoval}}}}
}}
}}
}}
{{Move
{{Move
Line 3,747: Line 3,735:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js15~34
* ,js15~34
* ,fs35~37}}
* fs35~37}}
|recv=r28
|recv=r28
|tot=93
|tot=93
Line 3,814: Line 3,802:
|crush={{Plainlist|
|crush={{Plainlist|
* ,fs1~5
* ,fs1~5
* ,js6~54
* js6~54
* ,fs55~57}}
* fs55~57}}
|recv=r47
|recv=r47
|tot=70
|tot=70
Line 4,145: Line 4,133:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Balcony break on airborne hit
* {{BB}}
** on airborne hit
}}
}}
}}
}}

Latest revision as of 18:22, 15 December 2024

This page is for Tekken 8. For Tekken 7, see Alisa movelist (Tekken 7).

Heat

Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
A new Dual Boot shift move can be used (H.f+1+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Quick-fix Protocol
H.DES.2+3

H.2+3

m
50 (28)
8
7
+8
-15d
i20~21
r45
Heat Smash
  • Transition to SBT with 3_4
  • Transition to DBT with f+3_f+4
  • 14 chip damage on block
Emergency Dual Boot

H.f+1+4

  • js18~40
  • fs41~43
t64 r17 DBT
  • Partially consumes Heat
Emergency Destructive Form

H.d+1+2

pc6~36
t62 r47 DES
  • Cancel to r30 with db
  • Partially consumes Heat
Quick Trim

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t70 r29 DES
Heat Engager
Heat Dash +5, +34a (+27)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Does not transition to DES when using Heat Dash
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
Balcony Break
Spike
Head
  • 6 chip damage on block
Dual Session

f+2,1

m,​m
12,​20
-12
+14c
,i24~25
t78 r36
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
Image Cutter
u+2

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
Gigahertz Storm

DES.f+2,​1,2

m,​m,​m,​m,​m,​m
9,​9,​23
-13
+30d
,i23~24 i4~5
t109 r42
Heat Engager
Heat Dash +5, +62a (+42)
Weapon
  • Combo from 1st or 2nd CH
  • 6 chip damage on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Stop Bit

1,1

h,​h
5,​18
-3
+5
+14a
,i21
t57 r26
  • Combo from 1st hit with 4f delay
  • Input can be delayed 8f
  • Enter DES with 1+2
Typing Combo

1,2

h,​h
5,​10
-3
+8
,i12
t44 r22
Jail from 1st attack with 4f delay
Liftoff Combo

1,​2,2

h,​h,​h
5,​10,​20
-9~+6
+21a (+6)
,i20~35
t87 r29
Tornado
Balcony Break
    • on airborne hit
Weapon
  • Combo from 2nd CH with 1f delay
  • 6 chip damage on block
Coil Punch Combo

1,​2,d+2

h,​h,​l
5,​10,​17
-11
+2
+33a
,i27~28
t80 r29
  • Combo from 2nd CH
  • Input can be delayed 8f
  • Move can be delayed 7f
Coil Punch Combo (Hold)

1,​2,d+2*

h,​h,​l
5,​10,​22
-10
+34a
,i36~37
t73 r28
  • Input can be delayed 8f
  • Move can be delayed 7f

2

h
10
-6
+5
i12
t37 r25
Troubleshooting

2,2

h,​h
10,​22
-13~+2
+15a (+5)
,i20~35
t72 r25
Balcony Break
  • Combo from 1st hit
  • 2nd hit available on hit or block only

2,3

h,​m
10,​8
-10
+1
,i22~23
t63 r28
Knee
  • Combo from 1st CH with 2f delay
Down Time

2,​3,3

h,​m,​m
10,​8,​25
-11
+16a (-7)
+61a (+41)
,i20~22
  • ,js13~41
  • fs42~44
t90 r32
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd hit with 9f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
Down Link

2,​3,4

h,​m,​L
10,​8,​20
-13
+13
,i42~45
  • ,js24~39
  • fs40~42
t112 r32

3

m
10
-12
-1
i13~14
t44 r30
Quick Trim

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t70 r29 DES
Heat Engager
Heat Dash +5, +34a (+27)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Does not transition to DES when using Heat Dash
Quick Access

3,f+2

m,​m
10,​20
-12
+5
,i24~28 i1~4 i1~4 i1~4 i1
t86 r31 DES
Weapon
  • Combo from 1st hit
  • 2 chip damage on block
Magic 4
Accelerator

4

h
24
-5
+14g
+38a
i13~14
t42 r28
Homing
Balcony Break
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
Head
  • 6 chip damage on block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-4
+7
i17~18
t40 r22
  • Enter DES with 1+2
Dual Session

f+2,1

m,​m
12,​20
-12
+14c
,i24~25
t78 r36
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block

f+2,3

m,​h
12,​8
-8
+4
,i22
  • ,js17~38
  • fs39~41
t77 r36
Balcony Break
    • on airborne hit
  • Combo from 1st CH with 1f delay
  • Transition to r40 DES with 1+2
Triple Session

f+2,​3,3

m,​h,​m
12,​8,​22
-10
+12a (-3)
,i35~36
t108 r31
Balcony Break
  • Combo from 2nd hit

f+3

h
10
-14
-3
i14~15
t47 r32
Lost Access

f+3,2

h,​h
10,​20
-4
+38d (+30)
,i25
t66 r25 DES
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
Automatic Transmission

f+3,1+2

h,​m
10,​25
-13
+8
,i24~25
t74 r34 DES
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block

f+4

m
14
-9
+1
i16
t47 r31
Homing
  • Enter DES with 1+2

f+4,1

m,​h
14,​14
-9
+15d (+7)
,i25~26
t91 r49
Balcony Break
Head
  • Combo from 1st hit
Logic Bomb

f+4,​1,4

m,​h,​m
14,​14,​19 (13)
-12~+26g
+1a
,i27~65
t109 r1
  • Combo from 2nd hit
  • i25-26 bounce, i25-26 travel,

(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively

Overflow

f+1+2

m
25
-12
+14g
i14~15
t50 r35
Balcony Break
  • Enter SBT -16 +10g r25 with 3_4
  • Enter DBT -16 +10g r25 with f+3_f+4
  • Opponent recovers crouching
Boot
Single Boot

f+3+4

  • js26~54
  • fs55~57
t80 r25 SBT

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-6
+5
+8
i13
t38 r25

df+1,1

m,​h
10,​20
+1
+8
,i30~31
t65 r19
Balcony Break
    • on airborne hit
  • Combo from 1st CH with 2f delay
Cyclone Mixer

df+1,​1,2

m,​h,​h
10,​20,​28
+6
+8
,i22~25
t114 r22 DES
  • Combo from 2nd hit
  • 2 chip damage on block
Cyclone Hacker

df+1,4

m,​m
10,​17
-11
+3c
+13c
,i26~27
t71 r30
Spike
  • Combo from 1st CH
Pickup

df+2

m
16
-9
i16~17
t44 r27
  • +7 on hit against crouching opponent
  • Does not launch crouching opponent except on CH

df+3

m
14
-9
+1
i16
t47 r31
Double Socket

df+3,3

m,​L
14,​17
-12
+1
+14a
,i23~24
t74 r30
Spike
  • Combo from 1st hit with 9f delay
  • Input can be delayed 16f
  • Move can be delayed 12f

df+4

m
13
-7
+4
i12
t38 r26

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

M
14
-12
+2c
i24~26
t57 r31
Spike
Deadlock

d+2,4

M,​M
14,​24
-9
+28 (+13)
,i18~21
  • ,js21~43
  • fs44~46
t81 r34
  • Combo from 1st hit
  • Enter DES with 1+2
Quick Slider

d+3

L
17
-10~-1
+8c~+17c
+32a
i23~32
  • js9~23
  • fs24~26
t53 r21 BKP
BKP transition is -18~-10

d+4

L
12
-12
-1
+8g
i17~18
t48 r30
Optimizer

d+4,1+2

L,​h
12,​20
+0
+11a (+2)
,i20~21
t80 r38
Balcony Break
Head
  • Combo from 1st CH
  • Jail from 1st block
Destructive Form

d+1+2

t62 r47 DES
  • Transition to r30 with db or d+1+2
  • Transition to DBT with DES.f+3_f+4
Harpoon Sweep

d+3+4

L
20
-37
i27~i28
  • cs20~40
  • fs5~55
t64 r36
Homing
  • Enter DES with 1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

cs4~15
r15 BKP
  • Transition to FC with D
  • Can perform WS moves after 24 frames

db+2

m
10
-18
-5
i18~19
t55 r36
Daisy Chain

db+2,2

m,​m
10,​10
-9
+5
,i19~20
t75 r36
  • Combo from 1st hit with 12f delay
  • Input can be delayed 15f
  • Move can be delayed 14f
  • Enter DES with 1+2
Deep Link

db+3

L
11
-13
-2
+3
i16
cs4~
t48 r32 FC
Deep Web

db+4

L
23
-17
+9a
i24~25
cs6~
t60 r35 FC

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-5
+8
i15~16
cs12~
t44 r28 FC
Gadget Found

b+1,1+2

m,​SL,​m
15,​1,​30
-16
,i25~40 i26~28
t179 r42
Tornado
Head
  • Input can be delayed 13f
  • 2nd hit combos into 3rd on CH only

b+2

m
12
-9
+1
i18
t49 r31
Trance Hammer

b+2,1

m,​m
12,​17
-13
+3c
+17a
,i25~26
t75 r31
Spike
  • Combo from 1st hit with 7f delay
  • Input can be delayed 12f
Trance Generator

b+2,3

m,​m
12,​22
-15
+9a (-8)
,i23~24
  • ,js21~60
  • fs61~63
t82 r40
Tornado
Balcony Break
  • Combo from 1st hit with 9f delay
  • Input can be delayed 12f
Trance Accelerator Kick

b+2,4

m,​h
12,​20
-7
+12g
+36a
,i16~17
t65 r30
Balcony Break
  • Combo from 1st hit with 12f delay
Spinning Top

b+3

m
22
-8
+5a (-4)
i20~22
t60 r38
Homing
Balcony Break

b+4

m
17
-13
-4
i15~16
t51 r35
Knee
Double Threading

b+4,3

m,​m
17,​20
-11
+6c
+10a
,i29~30
  • ,js17~24
  • fs25~27
t75 r29
Spike
  • Combo from 1st hit
  • Enter DES with 1+2
Double Override

b+4,4

m,​M
17,​17
-37
+9a (-1)
,i25~27
  • ,js25~62
  • fs63~65
t106 r63
Tornado
  • Combo from 1st hit
  • Transition to SBT with input 3_4
  • Transition to DBT with input f+3_f+4
Transmission
DES.b+1+2

b+1+2

m
25
-13
+8
i19~20
pc7~18
t54 r34 DES
Balcony Break
Weapon
  • 7 chip damage on block
  • 10 chip damage and -9 block advantage on attack absorption
Model Change
b+2+4

b+1+3

ps3~15
r45
  • Parries all highs

b+1+3,P

m!
25
-5a (-14)
i20~21
cs1~39
t70 r49
Balcony Break
  • Interrupt with i11 after parry

b+3+4

m
22
-17
+32a (+22)
i18~19
  • js6~35
  • fs36~53
t61 r41
Tornado
Dynamic Range

b+3+4,3+4

m,​M
22,​25
+5c~+10c
+59a
,i56~61
  • ,js6~78
  • fs79~81
t84 r23
Spike
  • Combo from 1st hit
Hang-Up

b+2+3

m!
50
+44
i75~76
t178 r102
Balcony Break
Head

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Overload

ub+2

h
23
-9
+38a (-20)
i16~20
  • pc7~15
  • fs20~30
t52 r32
Balcony Break
  • 9 chip damage on block, +0 block advantage on attack absorption
BT.3+4

ub+3+4

M
25
+2c~+4c
+25a
i37~39
js5~39
t62 r23
Spike
Docking Bay
BT.3+4,1+2

ub+3+4,1+2

M,​m
25,​20
-14
+32a (+22)
,i26~27
  • ,js48~67
  • fs68~70
t114 r37
Head
Gigabyte Hammer
ub+1+2

u+1+2

m
21
-5
i33~34
  • js7~33
  • fs34~36
t63 r29
Spike
Brute Force Attack
  • ub+1
  • u+1

uf+1

m,​m,​m
20,​20,​20
-13
+68a (+52)
i19~20 i25 i17
  • js20~40
  • fs41~43
t57 r37
Tornado
  • Transition to SBT on hit with 3_4
  • Transition to DBT on hit with f+3_f+4
  • 2nd and 3rd hit available only as combo from 1st hit
Image Cutter
u+2

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
  • ub+3
  • u+3

uf+3

m
15
-52
-25
i17~18
  • on whiff: js9~31 fs32~34
  • oh hit/block: js9~61 fs62~64
t75 r32
  • Transition to SBT with input 3_4
  • Transition to DBT with input f+3_f+4
Cradle Star

uf+3,2

m,​m
15,​30
-14
+32a (-26)
,i17~22
  • ,js9~58
  • fs59~75
  • cs76~85
t80 r37
Balcony Break
Spike
  • Combo from 1st hit
  • Available only as a combo from 1st hit
u+4

uf+4

m
8
-15
-4
i15~16
  • js9~37
  • fs38~40
t49 r33
Inbound Kick
u+4,4

uf+4,4

m,​M
8,​8
-13
,i24~26
  • ,js9~41
  • fs42~44
t78 r34
Spike
  • Combo from 1st hit with 2f delay
Downstream
u+3+4

uf+3+4

M
28
+0~+3
+4
i38~41
js9~41
t74 r33
Spike

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
18
-18
+5a
i16~17
t56 r39
Balcony Break
Jumper Switch

f,​F+2,3

m,​m
18,​25
-13
+28a (+2)
,i22~24
t82 r36
Balcony Break
  • Combo from 1st hit
  • Input can be delayed 13f
  • Move can be delayed 8f

f,F+3

m
12
-14
-6
i18~19
  • js15~41
  • fs42~44
t54 r35

f,​F+3,4

m,​h
12,​15
-10
+20a (+11)
,i19~20
  • ,js15~48
  • fs49~51
t80 r29
Balcony Break
  • Combo from 1st hit
  • Jail from 1st block
  • Enter DES with 1+2
Cutover

f,​F+3,​4,4

m,​h,​m
12,​15,​25
-10
+20a
,i27~29
t99 r31
Balcony Break
  • Combo from 2nd hit
  • Enter DES with 1+2
Sandbox

f,F+4

m,​m
14,​22
-9~-2
+9a (+0)
i22~29 i34~39
t56 r30
Balcony Break
Knee
  • Transition to attack throw on front hit only
  • +8a (-1) on BT hit
  • Just frame input: f,F+4:1 to power up
Worm Virus

f,F+1+2

m,​m
5,​10
-9
+4
+13
i17~18 i12~13
t58 r27
13 extra damage on CH, 28 in total
Double Rocket Punch

b,B+1+4

h!
50
+37a (-18)
i63~84
  • js12~79
  • fs80~82
t100 r16
Balcony Break
Weapon
Linear Punch

f,f,F+2

h
30
+5~+7
i13~15
  • js3~27
  • fs28~30
t49 r34
Balcony Break
  • 9 chip damage on block
  • Enter DES with 1+2

f,f,F+3

m
15
-4
+6
i18~19
  • js3~30
  • fs31~33
t52 r33
Balcony Break
    • on airborne hit
Linear Dropkick

f,​f,​F+3,4

m,​m
15,​20
-7
+31a (+5)
,i20~22
  • ,js3~50
  • fs51~53
t74 r33
Balcony Break
  • Combo from 1st hit
Thruster Double Punch
wr1+2

f,f,F+1+2

M
24
-3
-17a (-26)
i18~36
  • js5~36
  • fs37~67
t80 r44
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sad Hound

FC.1+2

L,​L
10,​16
-11c
+5c
i21~23 i6~8
cs1~55
t61 r28
  • Enter DES with n,1+2
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
Transition to standing with f
  • FC.db+2
  • FC.df+2

FC.d+2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
  • FC.db+3
  • FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
  • FC.db+4
  • FC.df+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

M
12
-12
+1
i13~14
t44 r30
Elbow

ws1,2

M,​h
12,​12
-5
+6
,i24~25
t62 r23
  • Combo from 1st hit
  • Enter DES with 1+2
Spear Fishing

ws1,​2,3

M,​h,​m
12,​12,​23
-10
+33a (+23)
,i25~26
t95 r31
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 10f
  • Enter DES with 1+2
Digital Lift

ws2

m
24
-13
i17~18
t58 r40
Tornado
  • Transition to SBT 3_4
  • Transition to DBT f+3_f+4
Clockwork (CLK)

ws3

m
18
+4
+15
i19~20
t75 r35 FC
  • Cancel with B
  • Actionable after 15 frames
Clockwork Cancel

CLK.B

m
18
-12
-1
i19~20
t55 r35
  • Cancel with B
Sometimes written ws3,B
Clockwork Spring Middle

CLK.3

m
20
-9
+12g
i13~14
t44 r30
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit
  • Power up after 2 or more spins
  • Interrupt with i8 from 1st block
Sometimes written ws3,3

CLK(Two spins).3

m
22
+0
+63a (+43)
i13~14
t45 r31
Balcony Break
  • 8 chip damage on block
Sometimes written ws3(Two spins).3
Clockwork Spring Low

CLK.d+3

L
20
-12
i30~31
cs9~
t61 r30 FC
  • 8 chip damage on block
Sometimes written ws3,d+3
Key Smash

ws4

m
15
-5
+6
i11~12
t35 r23
Cute But Deadly

ws1+2

m
20
-8
+21
i20~21
t47 r31
Homing
  • Hold input to power up

ws>1+2

m
24
-4
+21
i28~29
t60 r31
Homing
  • Hold input to power up
Cute But Deadly (Hold)

ws1+2*

m
28
+0
+33a
i39~40
t48 r27
Homing
  • 11 chip damage on block

DES (Destructive Form)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Destructive Form

d+1+2

t62 r47 DES
  • Transition to r30 with db or d+1+2
  • Transition to DBT with DES.f+3_f+4
Shredder

DES.1

m,​m,​h,​h,​h,​m
35
-9
+23a
i13~18 i1~5 i1~7 i1~5 i1~4 i16~17
t72 r32 DES
Weapon
  • 3 chip damage on block
  • Final hit available only on hit
Shredding Uppercut

DES.2

M,​M,​m
5,​5,​5
-8
i20~21 i1~2 i1~2
t57 r32 DES
Weapon
  • 2 chip damage on block
Shredding Sky Punch

DES.2,1

M,​M,​m,​h!
5,​5,​520
i28~56
t62 r6
Tornado
Weapon
  • Available only as a combo from 1st hit
Idling
DES.4

DES.3

t45 r1 DES
Death Marionette

DES.1+2

h,​h,​h
7,​7,​20
+4
+15g
i16~18 i5~7 i9~11
t108 r26 DES
Homing
Balcony Break
Weapon
  • 6 chip damage on block
  • Jails
Hertz Blade

DES.f+1

h
21
+3
+9
i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1
t46 r21 DES
Weapon
  • 1 chip damage on block

DES.f+2

m,​m
9
-9
+0c
i15 i1~1
t61 r30 DES
Weapon
  • 2 chip damage on block

DES.f+2,1

m,​m,​m,​m
9,​9
-12
-3c
,i23 i1~1
t87 r33 DES
Weapon
  • Combo from 1st hit
  • 2 chip damage on block
Gigahertz Storm

DES.f+2,​1,2

m,​m,​m,​m,​m,​m
9,​9,​23
-13
+30d
,i23~24 i4~5
t109 r42
Heat Engager
Heat Dash +5, +62a (+42)
Weapon
  • Combo from 1st or 2nd CH
  • 6 chip damage on block
Dual Boot
DES.f+4

DES.f+3

  • js18~40
  • fs41~43
t64 r17 DBT
  • Cancel to r33 with DBT.b
  • Transition to r50 SS with DBT.u_d

DES.f+1+2

m,​m,​m,​m,​m,​m,​m,​m
34
+5
+33
i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1
t69 r20 DES
Weapon
  • Combo from any hit
  • 6 chip damage on block
Hertz Blade - Diablo

DES.f+1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m,​m
34,​20
-53
+41
,i20~26
t132 r68 DES
Weapon
  • 6 chip damage on block
Hertz Blade - Scud

DES.d+1

L,​L,​L,​L,​L
20
-12
+4
i20~24 i1~5 i1~5 i1~5 i1~3
cs4~48
t74 r32 DES
Weapon
  • Combo from any hit
  • 2 chip damage on block
Clock Boosting

DES.d+2

L,​L,​L
3,​3,​20
-14
+4c
i22~23
cs22~91
r32
Homing
Weapon
  • Combo from any hit
  • 6 chip damage on block
Evasive Action
  • DES.d+4
  • DES.u+3
  • DES.u+4

DES.d+3

  • js5~22
  • fs23~25
t45 r25 DES
  • DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
Evasive Slash

DES.d+3,1

,​m
,​25
-13
+14
,i20~21
r35 DES
Balcony Break
Weapon
  • 7 chip damage on block

DES.b+2

m
17
-12
0
+18a
i18~20
t55 r35
Weapon
  • 5 chip damage on block
Hertz Blade - Tomahawk

DES.b+2,1

m,​m,​SL,​SL,​SL,​SL
17,​8,​5,​5,​5,​5
-3
+5
,i20~21 i1~6 i1~5 i1~5 i1~3
r20 DES
Spike
Weapon
  • Combo from any hit
  • 2 chip damage on block
Retro Rockets
  • DES.b+4
  • DES.ub,b

DES.b+3

  • js7~33
  • fs34~36
r41 DES
Hertz Blade - Aegis

DES.uf+2

h,​h,​h,​h,​h
5,​5,​5,​5,​5
+35a (+28)
i10~14 i1~5 i1~5 i1~5 i1~1
r16 DES
Weapon
  • Only hits airborne opponents
Spindle Slash

DES.uf+1+2

m,​M,​M
27
-9c
+23a
i29~31 i1~3 i1~2
  • js5~25
  • fs26~28
r39 DES
Spike
Weapon
  • 2 chip damage on block
  • Cancel to standing with DES.1+2
Hertz Blade - Flare
DES.BT.2

DES.BT.1

m,​m,​m,​m,​m,​m
4,​4,​4,​4,​4,​4
-9
+25a
i19~22 i1~3 i1~3 i1~3 i1~3 i1~3
r29 DES
Weapon
  • Combo from any hit
  • 1 chip damage on block
Move Forward

DES.f,f

r1 DES
Move Back

DES.b,b

r1 DES

SBT (Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Boot
Single Boot

f+3+4

  • js26~54
  • fs55~57
t80 r25 SBT
Abort
SBT.B

SBT.D

cs34~
r21 BKP
  • Transition to r32 BKP with B (Backswing)

SBT.1

m
12
-15
+0
i13~14
  • js26~46
  • fs47~49
t50 r36

SBT.1,2

m,​m
12,​13
-9
+2
+7c
,i18~19
  • ,js26~64
  • fs65~67
t61 27
Spike
  • Combo from 1st hit with 1f delay
  • Rest of the string is natural on CH

SBT.1,​2,1

m,​m,​m
12,​13,​7
-12
-20
-12
,i20~21
  • ,js26~102
  • fs103~105
t96 r41
  • Combo from 2nd CH
  • Less safe on hit than on block without CH
Hard Reset

SBT.1,​2,​1,3+4

m,​m,​m,​m,​m
12,​13,​7,​33
-18
+4 (-13)
,i18
  • ,js26~150
  • fs151~153
t148 r43
Balcony Break
  • Combo from 3rd hit
  • Combo from 2nd CH
  • Transition to DES with input SBT.1,2,1,3+4,1+2
Linear Elbow

SBT.2

m
25
-7
+6a (-4)
i16~17
  • js26~63
  • fs64~66
t65 r38
Balcony Break
Elbow
  • Transition to DES with SBT.1+2
  • Hitstop 20f on hit
Eject Slider

SBT.3

L
17
-14
+4c~+8c
i16~20, i1~5
  • js26~34
  • cs35~
  • fs34~38
t50 r25 FC
  • Frame advantage +8c~+12c on shallow hit, +32 on CH
  • Listed states are on hit only
Upstream

SBT.4

M
22,​5
-27
i17~19
  • js26~71
  • fs72~74
t69 r50
Steel pedal
Wire Clipper

SBT.1+2

h!
20
+8
i27~28
js26~53
t62 r34 DES
Balcony Break
Weapon

DBT (Dual Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Boot
DES.f+4

DES.f+3

  • js18~40
  • fs41~43
t64 r17 DBT
  • Cancel to r33 with DBT.B
  • Transition to Evasive Action with input DBT.U_D
Thruster Left

DBT.1

h,​h,​h,​h,​h,​h
30
+9
+11g
i24~28 i1~6 i1~6 i1~6 i1~6 i1~2
  • js17~34
  • fs35~37
t72 r18 DES
Weapon
  • Jail from 1st attack
  • 3 chip damage on block
Thruster Right

DBT.2

M,​M,​h,​h,​h
25
-14
+32a (+14)
i16~18 i1~5 i1~5 i1~5 i1~1
  • js17~66
  • fs67~69
t78 r44 DES
Weapon
  • Jail from 1st attack
  • 2 chip damage on block
Thruster Right - Burst

DBT.2,1

M,​M,​h,​h,​hh
2545
-11c
+14a
i26~28
  • ,js17~100
  • fs101~103
t92 r35 DES
-28 on whiff.
Balcony Break
Spike
  • 13 chip damage on block
Eject Slider

DBT.3

L
17
-14
+4c~+8c
i16~20, i1~5
  • js26~34
  • cs35~
  • fs34~38
t50 r25 FC
  • Frame advantage +8c~+12c on shallow hit, +32 on CH
  • Listed states are on hit only
Upstream

DBT.4

M
22,​5
-27
i17~19
  • js17~62
  • fs63~65
t69 r50
Steel pedal
Thruster Drill

DBT.1+2

m,​m,​M,​M
5,​5,​5,​20
+0
+21a (+0)
i12~15 i1~4 i1~5 i1~6
  • js17~66
  • fs67~69
t75 r45 DES
Balcony Break
Spike
Weapon
  • Jail from 1st attack
  • 6 chip damage on block
Heartbeat Disabler

DBT.f+1

M,​t
49
-11
+0d
i19~21
  • js17~32
  • fs33~35
t52 r31
Weapon
  • Transition to attack throw on front standing or airborne hit
  • 14 damage +3c vs BT opponent
  • 4 chip damage on block
Boot Up

DBT.f+2

L
16
-16
-6
i19~20
t54 r34
Weapon
  • 4 chip damage on block
Shut Down

DBT.f+2,2

L,​m
16,​14 (9)
-33
-6a (-13)
i35~37
  • ,js35~67
  • fs68~70
t110 r53
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block

BKP (Backup)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

cs4~15
r15 BKP
  • Transition to FC with D
  • Can perform WS moves after 24 frames
Recovery Hook

BKP.1

h
31
+4~+6
+27a (+1)
i11~13
t65 r37
Strong Aerial Tailspin
Balcony Break
  • 9 chip damage on block
Rapid Rocket Punch

BKP.2

h
34
-9~+13
+21 (+6)
i11~33
t55 r22
Tornado
  • 6 chip damage on block
Meteor Kick

BKP.3

m
30
-9
i24~27
  • js15~40
  • fs41~43
t61 r34
Balcony Break
Uplink Knee

BKP.4

m
30
-9~-4
+31a (+21)
i18~23
  • js17~52
  • fs53~55
t77 r54
Tornado
Knee
Rocket Punch

BKP.1+2

h!
20,​3
+58
i34~71
t75 r20
Weapon

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb
R.DES.df+1+2

R.df+1+2

m
-15
+0d
i20
pc8~
t173 r39
Rage Art
Removes Recoverable Health
Taunt 1

1+2+3

t210 r60
Can transition to DES with held input 1+2
Taunt 2

1+2+4

r80
Ki Charge

1+2+3+4

  • js11~49
  • fs50~52
r60
  • Cannot block for 5 seconds
  • CH state for 5 seconds
  • Transition to DES with 1+2

SS.4

L
16
-12
+2
i24~25
cs6~35
t55 r30
Happy Propeller

SS.4,1+2

L,​h,​h,​h,​m
16,​5,​5,​5,​5
-10
+8
,i18~19 i3~5 i5~7 i4~5
  • ,js15~34
  • fs35~37
t93 r28
Spike
  • Combo from 1st CH
Goody Two Shoes

BT.4

m
20
-3
+19a (+2)
i16~17
cs5~12
Balcony Break
Reboot

FUFT.1+2

  • fs1~5
  • js6~40
  • fs41~43
r55
Reboot Meteor Kick

FUFT.1+2,3

,​m
,​35
-10
+60a
i22~23
  • ,fs1~5
  • js6~54
  • fs55~57
t70 r47
Balcony Break
Ground Rocket Punch

OTG.db+1+2

L
25
-14
+4a
i25~27
t60 r34
Spike
Weapon

(Back to wall).b,​b,​UB

  • is8~13
  • js14~57
  • fs58~60
r75

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trigger Shuffle

1+3

t
35
-7
+0d
i12~14
t39 r25
Homing
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
  • Side switch on break
Back Door

2+4

t
35
-5
+0d
i12~14
t39 r25
Homing
Floor Break
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
  • Side switch
  • Transition to DES with 1+2
Compression

Left throw

t
40
-3
-5d
  • Throw break: 1
  • Opponent recovery on hit: FDFA
  • Can side switch on hit
Hat Trick

Right throw

t
40
-3
+0d
Floor Break
  • Throw break: 2
  • Opponent recovery on hit: FUFA perpendicular to Alisa
Random Typing

Back throw

t
55
+0d
Floor Break
  • Throw break: none
  • Opponent recovery on hit: FDFA
  • Side switch
Spam Bomb

uf+1+2

t
40
-4
+3
i12~13
t50 r37
  • Throw break: 1+2
  • Opponent recovery on hit: FUFT
Double Bull Shoot

FC.db+1+2

t
45
-4
-4
i11
t39 r28
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA
  • Side switch

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1st Hit

ub+4

m
10
-9
+7
i18
  • js9~31
  • fs32~34
t45 r27
2nd Hit

ub+4,1

m,​m
10,​12
-21
-8
,i25~27
cs24~
t83 r38 FC
Combo from 1st CH
3rd Hit

ub+4,​1,1

m,​m,​m
10,​12,​9
-20
-9
,i21
t110 r39
Elbow
  • Combo from 2nd hit
  • Combo from 1st CH
4th Hit

ub+4,​1,​1,2

m,​m,​m,​h
10,​12,​9,​5
-10
+1
,i24~25
t124 r28
  • Combo from 3rd hit
  • Combo from 1st CH
5th Hit

ub+4,​1,​1,​2,1

m,​m,​m,​h,​h
10,​12,​9,​5,​5
-9
+7
,i35~36
t162 r27
Balcony Break
    • on airborne hit
6th Hit

ub+4,​1,​1,​2,​1,1

m,​m,​m,​h,​h,​m,​M,​M
10,​12,​9,​5,​5,​3,​3,​3
-14
-3
,i32~33 i1~2 i1~2
t244? r32 DES
Spike
Weapon
  • Combo from 5th hit
7th Hit

ub+4,​1,​1,​2,​1,​1,3+4

m,​m,​m,​h,​h,​m,​M,​M,​L
10,​12,​9,​5,​5,​3,​3,​3,​7
-29
+15a
,i27~28
,fs5~50
t250? r47
8th Hit

ub+4,​1,​1,​2,​1,​1,​3+4,3

m,​m,​m,​h,​h,​m,​M,​M,​L,​m
10,​12,​9,​5,​5,​3,​3,​3,​7,​15
-65
-40
,i20~21
,js9~
t303? r42
  • Combo from 7th hit
9th Hit

ub+4,​1,​1,​2,​1,​1,​3+4,​3,2

m,​m,​m,​h,​h,​m,​M,​M,​L,​m,​M
10,​12,​9,​5,​5,​3,​3,​3,​7,​15,​20
-30
-38a (-45)
,i17~22
,js1~
t349? r44
  • Combo from 8th hit
  • Available only as combo from previous hit
10 Hit Combo

ub+4,​1,​1,​2,​1,​1,​3+4,​3,​2,2

m,​m,​m,​h,​h,​m,​M,​M,​L,​m,​M,​M,​M,​h,​h
10,​12,​9,​5,​5,​3,​3,​3,​7,​15,​20,​2,​2,​2,​20
-23
+3a (-15)
,i13~16 1~5 i1~6 i1~8
,js16~
t430? r50 DES
Weapon
  • Combo from 9th hit
  • Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked

External Links