Asuka movelist: Difference between revisions

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|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=9
|tracksRight=
|tracksRight=13
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
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|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+43a (+35), +5}}
* {{HeatDash|+5, +43a (+35)}}
* {{BB}}
* {{BB}}
* +0 on block after absorbing an attack
* +0 on block after absorbing an attack
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|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+67a (+50), +5 on block}}
* {{HeatDash|+5, +67a (+50)}}
* {{Spike}}
* {{Spike}}
* Gain NWG on Heat activation
* Gain NWG on Heat activation
Line 1,074: Line 1,074:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+34a (+27), +5}}
* {{HeatDash|+5, +34a (+27)}}
* {{BB}}
* {{BB}}
* Combo from 1st hit with 8f delay
* Combo from 1st hit with 8f delay
Line 1,814: Line 1,814:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Recovers in r55 on hit or on block
* Chip damage on block
* Chip damage on block
}}
}}
Line 2,006: Line 2,007:
* During Heat, remaining Heat is consumed
* During Heat, remaining Heat is consumed
* Grounded hit can be inconsistent sometimes
* Grounded hit can be inconsistent sometimes
* Unparryable by traditional parries, Asuka, Nina, etc
}}
}}
}}
}}
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* {{BB}}
* {{BB}}
* Chip damage on block
* Chip damage on block
* Unparryable by traditional parries, Asuka, Nina, etc
}}
}}
}}
}}
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* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
* {{WallCrush|+18g~19g on block}}
* Chip damage on block
* Chip damage on block
* Consumes NWG
* Consumes NWG
* During Heat, remaining Heat is consumed
* During Heat, remaining Heat is consumed
* Unparryable by traditional parries, Asuka, Nina, etc
}}
}}
}}
}}
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|notes={{Plainlist|
|notes={{Plainlist|
* {{RageArt}}
* {{RageArt}}
* {{RecoverableHealthRemoval}}
* Damage increases with lower health
* Damage increases with lower health
* Removes recoverable health on hit
* Input can be held}}
* Input can be held}}
}}
}}
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|notes={{Plainlist|
|notes={{Plainlist|
* {{RageArt}}
* {{RageArt}}
* {{RecoverableHealthRemoval}}
* Chip damage on block
* Chip damage on block
* Armored for the full duration
* Armored for the full duration
* Damage increases with lower health
* Damage increases with lower health
* Removes recoverable health on hit}}
}}
}}
}}
{{Move
{{Move
Line 2,463: Line 2,463:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+36a (+26), +5}}
* {{HeatDash|+5, +36a (+26)}}
* Gain NWG on Heat activation
* Gain NWG on Heat activation
* Balcony break on airborne hit
* Balcony break on airborne hit
Line 2,688: Line 2,688:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+36a (+26), +5}}
* {{HeatDash|+5, +36a (+26)}}
* {{BB}}
* {{BB}}
* {{Elbow}}
* {{Elbow}}

Latest revision as of 18:24, 15 December 2024

This page is for Tekken 8. For Tekken 7, see Asuka movelist (Tekken 7).

Heat

Can use Naniwa Gusto moves (H.NWG.u+1+2, H.f,F+1+2, H.f,f,F+1+2)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Triple Ascension Kicks

H.2+3

m,​t
12,​11,​27
9
13
+10g
-6
i16
js5~
Heat Smash
Floor Break
  • 17 chip damage on block
  • Transition to attack throw on hit
  • +15a if only the last hit connects
  • +11d (-24) if only the last two hits connect
  • 2nd hit damage 11 > 18 if 1st hit whiffs
  • 3rd hit damage 27 > 30 if 1st hit whiffs
  • Hit level becomes m,m,m on block/whiff
Exorcisor

f+1+2

h
26
-9
+19a (+9)
i15~16
pc7~14
t52 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • +0 on block after absorbing an attack
  • Chip damage on block after attack absorption
  • Gain Naniwa Gusto on Heat activation
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
t49 r31
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • Gain NWG on Heat activation
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
,i26~27
t68 r27
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Gain NWG on Heat activation
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13~14
t45 r31
Heat Engager
Heat Dash +5, +36a (+26)
  • Gain NWG on Heat activation
  • Balcony break on airborne hit
Compulsory Reform

DST.2

m
20
-3
+8a
i19
t55 r36
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Elbow
  • Gain NWG on Heat Activation
  • Chip damage on block
Sometimes written
  • f+1+3,2
  • Destabilizer.2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
6
-2
+9
i10
t31 r21
Whiplash

1,1

h,​m
6,​15
-7
+4
,i24
t60 r26
  • Combo from 1st CH with 3f delay
  • Links to f+1 extensions
  • Interrupt with i4 from 1st block

1,​1,3

h,​m,​m
6,​15,​17
-5
+6
+14c
,i21~22
t79 r23
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 10f
Jab Uppercut

1,2

h,​m
6,​9
-8
+6
,i22~23
t59 r26
  • Combo from 1st hit
  • Combo from 1st CH with 3f delay
Jab Uppercut > Spinning Heel Drop

1,​2,3

h,​m,​m
6,​9,​24
-2
+29a (+20)
,i31~33
t62 r19
Balcony Break
  • Chip damage on block
  • Cancel to r18 with B
  • Interrupt with i15 from 2nd block
  • Last input can be held to power up
Jab Uppercut > Spinning Heel Drop (Hold)

1,​2,3*

h,​m,​m
6,​9,​26
+6
+28a (+19)
,i52~53
t84? r21
Balcony Break
  • Chip damage on block
  • Cancel to r15 with B
  • Interrupt with i36 from 2nd block
Jab Uppercut > Front Kick

1,​2,4

h,​m,​m
6,​9,​20
-12
+12s
,i18~19
t84 r31
  • Combo from 1st CH
  • Combo from 2nd CH with 1f delay
Jab Low Kick

1,3

h,​l
6,​10
-11
+0
,i21
t61 r30
  • Combo from 1st hit with 2f delay
  • Combo from 1st CH with 3f delay

2

h
9
-7
+2
i12
t40 r28

2,1

h,​h
9,​10
-6
+6
,i18~19
t56 r24
Elbow
  • Jail from 1st attack with 1f delay
Basho Cutter

2,​1,2

h,​h,​m
9,​10,​16
-10
+16a (-1)
,i26~27
t93 r33
Tornado
Balcony Break
  • Combo from 2nd CH with 1f delay
  • Interrupt with i8 from 2nd block
Basho Oroshi

2,​1,d+1+2

h,​h,​m
9,​10,​23
-9
+3c
,i28~30
t98 r35
Spike
  • Combo from 2nd CH with 1f delay
  • Cancel to r20 with B
  • Cancel to FC with D
  • Interrupt with i10 from 2nd block
Mizu Basho

2,3

h,​m
9,​16
-17
+14g
,i22~23
  • ,js18~41
  • fs42~44
t74 r38
Balcony Break
  • Combo from 1st hit with 1f delay
  • Opponent recovers crouching on hit

3

m
17
-7
+9
i14
t40 r26
Hyakujitsuko

3,1

m,​m
17,​17
-11
+8
,i18~19
t66 r29
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 10f
  • Balcony break on CH
High Kick

4

h
18
-9
+7
i11
t37 r26
Balcony break on CH
Inner Strength

1+2

m
21
-9
i16
t45 r29
Ryuuntsui

3+4

m,​M
10,​21
-6
+25a
i23~24 i6~8
  • js5~33
  • fs34~36
t79 r23
Spike
  • Cancel to FC with D
  • r44 on grounded hit

1+4

sl,​h
5,​8
-3
-3
+4
i14 i17
t52 r21
  • Jail from 1st attack

1+4,2

sl,​h,​h
5,​8,​10
-2
+9
,i19
t71 r21
  • Combo from 2nd CH
White Heron Dance

1+4,​2,4

sl,​h,​h,​m
5,​8,​10,​26
-9
+4
+17a (+8)
,i24
t102 r28
  • Combo from 3rd CH
  • Balcony break on CH
White Heron Lower Dance

1+4,​2,d+4

sl,​h,​h,​L
5,​8,​10,​15
-23
+27d
,i24~25
,cs10~38
t105 r30
  • Combo from 3rd CH
White Heron Spinning Heel Drop

1+4,3

sl,​h,​m
5,​8,​25
-2
+29a (+20)
,i31~33
t66? r19
Balcony Break
  • Chip on block
  • Cancel to r18 with B
  • Interrupt with i18 from 2nd block
  • Last input can be held to power up
  • Link to attack from Spinning Heel Drop (f+3)

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Whiplash

f+1

m
17
-7
+4
i20
t46 r26
Whiplash > Toe Kick

f+1,3

m,​m
17,​17
-5
+6
+14c
,i21~22
t65 23
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f
Whiplash Sacred Blade

f+1,4

m,​L
17,​26
-26
+24a
,i25~27
,cs6~
t84 32 FC
Homing
  • Combo from 1st CH
  • Input can be delayed 15f
  • Interrupt with i11 from 1st block
  • Cancel to FC -24 -13 r43? with DB
Demon Slayer

f+2

M
20
-18
i17~18
t54 r36
  • Cancel to r11 FC with D
  • Gain NWG on hit with 1
  • hit advantage becomes +26a (+16) on NWG gain
Sometimes written Tooth Fairy
Spinning Heel Drop (One Spin)

f+3

m
24
-2~+0
+29a (+20)
i31~i33
t35 r19
Balcony Break
  • Chip damage on block
  • Cancel to r33 with B
Spinning Heel Drop (Two Spins)

f+3*

m
26
+6~+7
+28a (+19)
i52~i53
r21
Balcony Break
  • Chip damage on block
  • Cancel to r55? with B
Spinning Heel Drop (Three Spins)

f+3**

m!
28
+28a (+19)
+28a (+19)
i70~71
r20
Balcony Break
  • Cancel to r58? with B
Back Spin Kick

f+4

h
21
+3
+28a
i19~21
t44 r23
Homing
  • Balcony break on CH
Exorcisor

f+1+2

h
26
-9
+19a (+9)
i15~16
pc7~14
t52 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • +0 on block after absorbing an attack
  • Chip damage on block after attack absorption
  • Gain Naniwa Gusto on Heat activation
Spinning Heel Chop > Naniwa Gusto

f+3+4

M
27
-1
+18a (+9)
i29~30
t60 r30
Balcony Break
  • Chip damage on block
  • Gain NWG on hit
  • -2a (-11) on hit after NWG gain
Wheel Kick

f+2+3

h
21
+0
+25a
i23~24
ps4~15
t51 r27
Balcony Break
  • Sabaki, parries high or mid punches
  • +51a on a successful parry

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+8
i13~14
t35 r21
Falling Tower

df+1,2

m,​h,​t
10,​13,​25
-3
+0d
,i22
t58 r22
Floor Break
  • Combo from 1st CH with 2f delay
  • Combo from 1st hit when off-axis to the left or right
  • Input can be delayed 7f
  • +18a on off-axis hit, +16a on BT hit
  • Transition to attack throw on standing front hit
  • Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
Kyara Boku

df+1,4

m,​m
10,​22
-12
+22a (+17)
,i23~24
t71 r33
Balcony Break
  • Combo from 1st CH with 1f delay
  • Input can be delayed 7f
Rising Palm

df+2

m
14
2.17
-6
i15~16
t40 r24
+5s on crouch hit
Kagamino

df+3

M
23
-8
+12a
i20~21
t53 r32
Balcony Break
Front Kick

df+4

m
16
-9
+2
i12
t40 r28
Sacred Blade
3~4

df+3+4

L
22
-26
i28~30
cs6~
t60 r32 FC
Homing
  • Alternate input: 3~4
  • Cancel to r47? FC with DB

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
t49 r31
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • Gain NWG on Heat activation
Sashiro
FC.D+1+2

d+1+2

L
20
2.0
-18
+11a
i20
cs10~39
Spike
Double Lift Kicks

d+3+4

l,​h
5,​20
-8
i14 i9~12
  • js5~42
  • fs43~45
t73 r31
  • Combo from 1st CH
  • -25 if 1st hit is blocked
Sometimes written Can Cans

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swallow Slice

db+1

m
13
-10
+6
i14
cs6~13
t43 r29
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
,i26~27
t68 r27
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Gain NWG on Heat activation
Swallow Torrent

db+1,4

m,​m
13,​25
-15
+16a (+9)
,i28~29
  • ,js29~46
  • fs47~49
t76 r33
Tornado
  • Combo from 1st hit
Funeral Palm

db+2

m
22
-11
i20~21
cs3~17
t50 r29
Tornado
Enchanted Circle

db+3

L
17
-12
+4c
+14g
i20
t51 r31

db+4

L
14
-11
+0
+3
i22~24
cs6~41
t52 r28
Transition to r22 FC with D

db+4,4

L,​L
14,​15
-7
+4
+35a
,i31~33
cs1~49
t80 r24
Transition to r22 FC with D
Leg Cutter

db+4,​4,4

L,​L,​L
14,​15,​16
-7
+4
+35a
,i31~33
cs1~49
Transition to r22 FC with D
Kariashi Shiranui

db+4,3

L,​h
14,​21
-3
,i17
t71 r31
Combo from 1st CH with 1f delay
Sometimes written (During Leg Cutter).3
Kariashi Hakuro

db+4,1+4

L,​sl,​h
14,​5,​8
--3
+9
,i22 i17
t92 r21
  • Jail from 2nd attack
  • Links to 1+4 string extensions
  • -19 if entire string is ducked
Sometimes written (During Leg Cutter).1+4
Raging Storm

db+1+2

m,​m
10,​20
+10g +25w
+18a (+9)
i42 i3
ps8~20
t74? r27
Balcony Break
Wall Crush +25g on block
  • Sabaki, parries lows except weapons

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet

b+1

L
17
-10
+6
+0d
i29~30
cs6~
t58 r28 FC
  • Transition to attack throw on CH, +22 damage
  • Cancel to r14 FC with D
Swallow Mallet

b+2

m
12
-4c
+1c
i15
t44 r29
Swallow Mallet Lunging Mist Thrust

b+2,1

m,​m
12,​14
-7
+4
,i28
t69 r26
  • Combo from 1st CH
  • Links to f+1 extensions
Swallow Mallet Leg Cutter

b+2,4

m,​L
12,​14
-11
+0
+3
,i33~35
cs15~
t78 r28
  • Links to db+4 extensions
  • Transition to r22 FC with D

b+2,1+2

m,​h
12,​7
-9
+2
,i21
t64 r28
Elbow
  • Jail from 1st attack with 5f delay
  • Combo from 1st CH with 9f delay
  • Input can be delayed 12F
  • Cancel to r15 FC with D
Swallow Mallet Combo

b+2,​1+2,4

m,​h,​m
12,​7,​20
-13
+18a (+9)
,i23~24
t92 r31
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH
Dragon Wheel Kick

b+3

m
15
-19
i16~17
  • js10~37
  • fs38~40
t54 r37
Sometimes written Backflip
Dragon Wheel Kick Demon Slayer

b+3,2

m,​M
15,​20
-20
,i17~18
t98 r38
  • Cancel to r11 with D
  • Gain NWG on hit with 1
  • Interrupt with i23 on 1st block
Dragon Wheel Leg Cutter

b+3,4

m,​L
15,​14
-11
+0
+3
,i20~22
,cs1~
t92 r28
  • Links to db+4 extensions
  • Transition to r22 FC with D

b+4

m
17
-7
+8
i15~16
t45 r29
Knee

b+4,2

m,​m
17,​12
-12
+4c
,i18~19
t69 r30
Spike
Knee
  • Input can be delayed 14f
Tsuyababuki

b+4,​2,3

m,​m,​M
17,​12,​21
-16
+15a (-2)
,i20~23
t97 r32
Balcony Break
  • Combo from 2nd hit with 6f delay
  • Move can be delayed 3f
  • Gain NWG on hit with 1
Attack Reversal
b+2+4

b+1+3

25
ps5~12
r45
  • Opponent recovers FUFT
  • Reverses high or mid attacks
Attack Reversal (Hold)
b+2+4*

b+1+3*

25
ps5~54
t83
  • Opponent recovers FUFT
  • Reverses high or mid attacks

b+1+4

h,​L
15,​8
-8
+5
+7
i12 i17~18
t68 r26
Combo from 1st hit
Reverse Narcissus

b+1+4,3

h,​L,​L
15,​8,​18
-13
-2
+16a
,i32~33
t106 r31
Combo from 2nd CH
Narcissus

b+1+4,4

h,​L,​m
15,​8,​23
-14
+5b
,i25~26
t105 r37
  • Combo from 2nd CH
  • Balcony break on airborne hit
Azalea

b+2+3

m
23
-9
+6
i24~25
ps4~15
t55 r30
  • Kick Sabaki, +59a on successful parry
  • Balcony break on airborne hit

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sumiyoshi Plunge
ub+1+2

u+1+2

m
20
-13~-12
+19a
i31~32
js9~31
t72 r40
Spike
  • Chip damage when guarded
  • Power up when using NWG or in Heat
Sumiyoshi Festival Plunge
NWG.ub+1+2

NWG.u+1+2

M
24
+8~+9
+18a
i31~32
js9~31
t72 r40
Spike
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Rangetsu
  • ub+2
  • u+2

uf+2

h,​t
20,​25
-1
+0d
i14
t42 r28
Floor Break
  • Balcony break on airborne hit
  • +12a on off-axis hit, +10a on BT hit
  • Transition to attack throw on standing front hit
  • Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
Iwato
  • ub+3
  • u+3

uf+3

m
17
-3
+8
i20~21
  • js11~27
  • fs28~30
t42 r21
Night Sky
  • ub+4
  • u+4

uf+4

m
25
-13
i20~21
  • js9~30
  • fs31~33
t49 r28

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Burning Lantern

f,F+1

m
30
+5
+14c
i23
t90 r67
Spike
  • Recovers in r55 on hit or on block
  • Chip damage on block

f,F+2

m
16
-9
+1
i15~16
t46 r30
Elbow
Hiboko no Kagami

f,​F+2,1

m,​h
16,​21
-5
+45a (-13)
,i21~22
t68 r28
Balcony Break
Elbow
  • Combo from 1st hit with 6f delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
Yata Kagami

f,​F+2,3

m,​M
16,​22
-8
+15a
,i27~28
t75 r29
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
Higata no Kagami

f,​F+2,1+2

m,​m
16,​25
-13
+23a (+13)
,i25~26
t75 r31
Balcony Break
  • Combo from 1st hit
  • Combo from 1st CH with 6f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
  • Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
Matoi Hiragi

f,F+3

m
23
-9
+11g
+35a
i20~21
t52 r31 FC
Homing
Balcony Break
Leaping Spin Kick

f,F+4

h
23
-3
i20~21
  • js6~21
  • fs22~24
t49 r28
Strong Aerial Tailspin
Balcony Break
Tenjin Upward Strike

f,F+1+2

M
20
-6
+29a (+14)
i19~20
t55 r35
Tornado
  • Chip damage when on block
  • Grounded hit can be inconsistent sometimes
Tenjin Festival Upward Strike

NWG.f,F+1+2

M
24
+2
i19~20
t55 r35
Tornado
  • Chip damage on block
  • Consumes NWG
  • During Heat, remaining Heat is consumed
  • Grounded hit can be inconsistent sometimes
Ame-no-Uzume
ub,b+3

f,f,F+3

m
32
+3~+7
+16a (+7)
+48a (+1)
i24~28
  • js3~30
  • fs31~33
t52 r24
Balcony Break
  • Chip damage on block
Aizen Swing

f,f,F+1+2

h
30
+4
+32a (+6)
+67a (+51)
i17~18
t51 r33
Tornado
Homing
Balcony Break
  • Chip damage on block
Aizen Festival Swing

NWG.f,f,F+1+2

h
36
+11g
+66a (+50)
i17~18
t51 r33
Tornado
Homing
Balcony Break
Wall Crush +18g~19g on block
  • Chip damage on block
  • Consumes NWG
  • During Heat, remaining Heat is consumed

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to Standing with f
Crouch Straight

hFC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
Crouch Spin Kick

hFC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
Crouch Shin Kick

hFC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC

FC.3+4

m,​m
10,​10
-6
+5c
i21~22 i9~10
  • js5~19
  • fs20~22
t62 r24
Transition to r22 FC with D
Twin Cloud Kicks

FC.3+4,3

m,​m,​m,​m
10,​10,​10,​10
+0c
+15a
,i31~32 i9~10
  • ,js21~37
  • fs38~40
r24
  • Combo from 3rd hit
  • Interrupt with i11 from 2nd block
  • Transition to r22 FC with D
Grace

FC.df+2

L
10
-11
+0
+25g
i16~17
cs1~
t46 r29 FC
  • Only i17 or faster guaranteed on CH
Minazuki

FC.df+3

m
20
-9
+34a (+26)
i17
t48 r31
Balcony Break

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-7
+4
i14~15
t40 r25
Shikeitai

ws1,4

m,​h
12,​20
-4
+37a (+29)
,i20
t63 r28
Balcony Break
  • Combo from 1st hit with 7f delay
  • Move can be delayed 6f

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
Kohaku

ws2,1+2

m,​t
18,​8
-5
+17
,i24~25
t65 r25
  • Combo from 1st hit with 3f delay
  • Move can be delayed 2f
  • Links to Destabilizer (f+1+3_f+2+4) extensions on hit
  • +9 on BT hit

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
Moon Scent

ws3

m
20
-16
i18~19
fs18~40
t53 r34
Tornado
Toe Smash

ws4

m
15
-3
+8
i11~12
t33 r21
Can hit grounded while up-close and off-axis
Sudare Nagashi

ws1+2

m
20
-2
+13g +25w
i21
t48 r27
Wall Crush +25g on hit
Elbow
  • Cancel to r18 FC with D

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Naniwa Peacemaker Knuckle

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • Input can be held
Naniwa Peacemaker Knuckle (Hold)

R.df+1+2**

m,​t
60+
+3
+0d
i56
pc8~
r39
Rage Art
Removes Recoverable Health
  • Chip damage on block
  • Armored for the full duration
  • Damage increases with lower health
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13~14
t45 r31
Heat Engager
Heat Dash +5, +36a (+26)
  • Gain NWG on Heat activation
  • Balcony break on airborne hit
Camellia

SS.4

h
18
-6~-2
+7~+11
+30a
i17~21
t42 r21
Ki Charge

1+2+3+4

r55
  • Transition to Ultimate Tackle throw with 1+2
  • Cannot block for 5 seconds
  • CH state for 5 seconds

(Back to wall).b,b,UB

m
21
+4c~+6c
+22a
i39~41
  • fs5~13
  • js14~33
  • fs34~36
t67 r26

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aiki Nage

1+3

t
35
-2
+0d
i12~14
t39 r25
Homing
Floor Break
  • Throw break 1 or 2
Katanuki

2+4

t
35
-2
+0d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent recovers FDFA on hit
Cloud Taste

Left throw

t
40
-3
-3d
  • Throw break 1
  • Opponent recovers FDFT on hit
Wind Wheel

Right throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit
  • Opponent recovers FUFA on hit
Twisted Limbs

Back throw

t
50
+7d
  • Unbreakable
  • Side switch on hit
  • Opponent recovers FDFA on hit
Destabilizer (DST)
f+2+4

f+1+3

t
0
+17
i19~20
t45 r26
Sometimes written DST
Compulsory Reform

DST.2

m
20
-3
+8a
i19
t55 r36
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Elbow
  • Gain NWG on Heat Activation
  • Chip damage on block
Sometimes written
  • f+1+3,2
  • Destabilizer.2
Inescapable Tirade

DST.4

l
19
-14
+11a
i19
t56 r37
Sometimes written
  • f+1+3,4
  • Destabilizer.4
White Mountain

df+2+3

t
40
-6
-6d
i12
t39 r27
Floor Break
  • Throw break 2
  • Opponent recovers off-axis FUFT on hit
  • Can side switch on hit
Cherry Blossom

uf+1+2

t
40
-3
+0d
i12
t39 r27
  • Throw break 1+2
  • Opponent recovers FUFA on hit
Falling Rain

FC.db+1+2

t
15,​15,​15
-6
i11
t41 r26
  • Throw break 1+2
  • Side switch on hit
  • 2nd damage on landing
  • 3rd damage without tech roll
Naniwa Ultimate Tackle (Tackle)

1+2+3+4,1+2

,​m,​t
,​0,​0
-6
+3
i16
t94 r33
  • Throw break 1+2
  • Works on standing or crouching opponent
  • Tackle is reversed on the player on break
  • Opponent recovers FUFT on hit
Sometimes written Tackle
Eternal Punishment

Tackle.2,1,2,1

5,​5,​5,​10
+3c
+0d
  • Unbreakable unless reversed
  • only 1st and 4th hits can be blocked
  • 1 to defend left side (against right punch)
  • 2 to defend right side (against left punch)
  • 1, 2 or 1+2 to defend tackle from behind
  • Does not consume CH state on hit
Sometimes written
  • 1+2+3+4,1+2,2,1,2,1

10 Strings

1st Hit

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
2nd Hit

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
3rd Hit

ws2,​1,1

m,​h,​m
18,​10,​8
-23
-12
r
4th Hit

ws2,​1,​1,1

m,​h,​m,​h
18,​10,​8,​8
-25
-14
r
5th Hit

ws2,​1,​1,​1,2

m,​h,​m,​h,​m
18,​10,​8,​8,​6
-11
+0
r
6th Hit

ws2,​1,​1,​1,​2,1

m,​h,​m,​h,​m,​sm
18,​10,​8,​8,​6,​5
-10
+1
r
7th Hit

ws2,​1,​1,​1,​2,​1,4

m,​h,​m,​h,​m,​sm,​m
18,​10,​8,​8,​6,​5,​7
-16
-6
r
8th Hit

ws2,​1,​1,​1,​2,​1,​4,3

m,​h,​m,​h,​m,​sm,​m,​l
18,​10,​8,​8,​6,​5,​7,​7
-25
-9
r
10 Hit Combo 1

ws2,​1,​1,​1,​2,​1,​4,​3,3+4

m,​h,​m,​h,​m,​sm,​m,​l,​m,​m
18,​10,​8,​8,​6,​5,​7,​7,​25,​25
-11
KND
r
1st Hit (2)

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
2nd Hit (2)

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
3rd Hit (2)

ws2,​1,1

m,​h,​m
18,​10,​8
-23
-12
r
4th Hit (2)

ws2,​1,​1,1

m,​h,​m,​h
18,​10,​8,​8
-25
-14
r
5th Hit (2)

ws2,​1,​1,​1,2

m,​h,​m,​h,​m
18,​10,​8,​8,​6
-11
+0
r
6th & 7th Hit (2)

ws2,​1,​1,​1,​2,1+4

m,​h,​m,​h,​m,​sll,​h
18,​10,​8,​8,​6,​7,​5
-33
-7
r
8th Hit (2)

ws2,​1,​1,​1,​2,​1+4,1

m,​h,​m,​h,​m,​sll,​h,​h
18,​10,​8,​8,​6,​7,​5,​6
-10
-43
r
10 Hit Combo 2

ws2,​1,​1,​1,​2,​1+4,​1,3+4

m,​h,​m,​h,​m,​sll,​h,​h,​l,​m
18,​10,​8,​8,​6,​7,​5,​6,​5,​24
-43
LNC
r
1st Hit (3)

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
2nd Hit (3)

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
3rd Hit (3)

ws2,​1,1

m,​h,​m
18,​10,​8
-23
-12
r
10 Hit Combo 3

ws2,​1,​1,3

m,​h,​m,​,​m
18,​10,​8,​10
+11a (+1)
,i21
r
Balcony Break

External Links