Lars movelist: Difference between revisions

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(โ†’โ€ŽMotion Input: Added f,F+2~F)
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(15 intermediate revisions by the same user not shown)
Line 119: Line 119:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Powers up during Heat (Uses Heat Time, Tornado launches on hit)
}}
}}
}}
}}
Line 262: Line 261:
|damage=,12
|damage=,12
|startup=,i20~21
|startup=,i20~21
|block=-6 LEN
|block=-6
|hit=+8 LEN
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=LEN
|tot=
|tot=
|range=
|range=
Line 414: Line 413:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to SEN
* Transition to SEN
* Cancel SEN transition with input B
* Cancel SEN transition with input B
Line 457: Line 457:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd hit CH
* Transition to DEN
* Transition to DEN
* Cancel DEN transition with input B
* Cancel DEN transition with input B
Line 479: Line 480:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
}}
Line 519: Line 519:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Jails
* Jails
* Transition to SEN
* Transition to SEN
* Cancel SEN transition to standing with input B
* Cancel SEN transition with input B
}}
}}
}}
}}
Line 542: Line 543:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
}}
}}
}}
}}
Line 771: Line 771:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
}}
}}
}}
}}
Line 1,081: Line 1,080:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* {{BB}}
* {{Tornado}}
Input can be partially held from i? to i?
Input can be partially held from i? to i?
}}
}}
Line 1,206: Line 1,205:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st hit
* Can be delayed from 1st hit by ??? frames
* Can be delayed by a total of ??? frames
}}
}}
}}
{{Move
{{Move
Line 1,348: Line 1,351:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Homing}}
* {{Homing}}
* {{BB}}
}}
}}
}}
}}
Line 1,545: Line 1,548:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* On hit only
* On hit only
* Switches sides
* Switches sides
Line 1,763: Line 1,765:
|startup=i15~16
|startup=i15~16
|block=-12
|block=-12
|hit=[[Lars combos#Staples|+38a / +36a SEN]]
|hit=[[Lars combos#Staples|+38a]]
|ch=
|ch=
|crush=
|crush=
Line 1,777: Line 1,779:
{{Move
{{Move
|name=
|name=
|id=Lars-ws2
|id=Lars-ws1~F
|parent=
|parent=Lars-ws1
|input=ws2
|input=~F
|target=m
|target=
|damage=13
|damage=
|startup=i13~14
|startup=
|block=-8
|block=
|hit=+3
|hit=[[Lars combos#Staples|+36a]]
|ch=
|crush=
|recv=SEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* On hit only
* Switches sides
}}}}
{{Move
|name=
|id=Lars-ws2
|parent=
|input=ws2
|target=m
|damage=13
|startup=i13~14
|block=-8
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 1,799: Line 1,822:
|name=
|name=
|id=Lars-ws2~D
|id=Lars-ws2~D
|parent=
|parent=Lars-ws2
|input=ws2~D
|input=~D
|target=m
|target=
|damage=13
|damage=
|startup=i13~14
|startup=
|block=-12
|block=-12
|hit=-1
|hit=-1
Line 1,814: Line 1,837:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Retreats during stance transition
}}}}
}}}}
{{Move
{{Move
|name=
|name=
|id=Lars-ws2~F
|id=Lars-ws2~F
|parent=
|parent=Lars-ws2
|input=ws2~F
|input=~F
|target=m
|target=
|damage=13
|damage=
|startup=i13~14
|startup=
|block=-5
|block=-5
|hit=+6
|hit=+6
Line 1,876: Line 1,900:
}}}}
}}}}
{{Move
{{Move
|name=Glass Breaker to Limited Entry
|name=
|id=Lars-ws2,3~D
|id=Lars-ws2,3~D
|parent=Lars-ws2
|parent=Lars-ws2,3
|input=,3~D
|input=~D
|target=,h
|target=
|damage=,20
|damage=
|startup=,i20
|startup=
|block=-11
|block=-11
|hit=+6
|hit=+6
Line 1,893: Line 1,917:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
Line 1,916: Line 1,939:
}}}}
}}}}
{{Move
{{Move
|name=Tower Cannon to Limited Entry
|name=
|id=Lars-ws3~D
|id=Lars-ws3~D
|parent=
|parent=Lars-ws3
|input=ws3~D
|input=~D
|target=h
|target=
|damage=30
|damage=
|startup=i20
|startup=
|block=+4
|block=+4
|hit=+26 (+20)
|hit=+26 (+20)
Line 1,965: Line 1,988:
|damage=14
|damage=14
|startup=i11~12
|startup=i11~12
|block=+1 / -3 SEN
|block=+1
|hit=+8 / +4 SEN
|hit=+8
|ch=
|ch=
|crush=cs4~10?
|crush=cs4~10?
Line 1,980: Line 2,003:
}}
}}
{{Move
{{Move
|id=Lars-DEN.1,2
|id=Lars-DEN.1~F
|parent=Lars-DEN.1
|parent=Lars-DEN.1
|input=,2
|input=~F
|name=Double Barrel
|name=
|target=
|damage=
|startup=
|block=-3
|hit=+4
|ch=
|crush=
|recv=SEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Lars-DEN.1,2
|parent=Lars-DEN.1
|input=,2
|name=Double Barrel
|target=,h
|target=,h
|damage=,20
|damage=,20
Line 2,010: Line 2,053:
|startup=i17~19
|startup=i17~19
|block=-7
|block=-7
|hit=+7 / +9 Flip
|hit=+7
|ch=+62a / +64 Flip
|ch=+62a
|crush=
|crush=
|recv=
|recv=
Line 2,023: Line 2,066:
}}
}}
{{Move
{{Move
|id=Lars-DEN.3
|id=Lars-DEN.2~UF
|parent=
|parent=Lars-DEN.2
|input=DEN.3
|input=~UF
|name=Bow Shock
|name=
|target=m
|target=
|damage=23
|damage=
|startup=
|block=
|hit=+9
|ch=+64
|crush=
|recv=Flip
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* On hit only
}}
}}
{{Move
|id=Lars-DEN.3
|parent=
|input=DEN.3
|name=Bow Shock
|target=m
|damage=23
|startup=i22~23
|startup=i22~23
|block=+5
|block=+5
Line 2,097: Line 2,161:
|damage=21
|damage=21
|startup=i22~23
|startup=i22~23
|block=-14 / -7 SEN
|block=-14
|hit=-3 / +4 SEN
|hit=-3
|ch=+5 / +12 SEN
|ch=+5
|crush=
|crush=
|recv=
|recv=
Line 2,108: Line 2,172:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN with input F
* Transition to SEN with input F
}}
}}
{{Move
|id=Lars-DEN.3+4~F
|parent=Lars-DEN.3+4
|input=~F
|name=
|target=
|damage=
|startup=
|block=-7
|hit=+4
|ch=+12
|crush=
|recv=SEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
}}
Line 2,137: Line 2,221:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to DEN
* Transition to DEN
* Can only performed on first DEN transition
}}
}}
}}
}}
Line 2,378: Line 2,463:
}}
}}
}}
}}
{{MoveQuery|Lars-H.LEN.2}}


== Others ==
== Others ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-R.df+1+2
|id=Lars-R.df+1+2
|id=Lars.df+1+2
|parent=
|input=R.df+1+2
|name=Zeus Unlimited
|name=Zeus Unlimited
|target=m
|damage=55
|startup=i20
|block=-15
|hit=0
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{RageArt}}
* {{RecoverableHealthRemoval}}
}}
}}
}}
{{Move
{{Move
Line 2,443: Line 2,511:
}}
}}
}}
}}
{{Move
{{MoveInherit|Generic-(Back to wall).b,b,UB(4)
|id=Lars-(back to wall).b,b,ub
|id=Lars-(back to wall).b,b,ub
|parent=
|input=(back to wall).b,b,ub
|name=Wall Jumping Attack
|target=m
|damage=25
|startup=i29~33
|block=-1~+3
|hit=+45~+48d (-13~-10)
|ch=
|crush=is8~13
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}


Line 2,604: Line 2,655:
|parent=
|parent=
|input=f,f,F+2+4
|input=f,f,F+2+4
|alt={{Dotlist|
* DEN.2+3}}
|name=SHB
|name=SHB
|target=th(h)
|target=th(h)
Line 2,626: Line 2,679:
|parent=
|parent=
|input=(airborne).f,f,F+2+4
|input=(airborne).f,f,F+2+4
|alt={{Dotlist|
* (airborne).DEN.2+3}}
|name=Rejection
|name=Rejection
|target=th(h)
|target=th(h)

Latest revision as of 19:24, 24 December 2024

Heat

A powered up Limited Entry can be used (H.LEN.1, H.LEN.2)
A new Silent Entry shift move can be used (H.f+3+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Thunderbird Descent

H.2+3

m
55
+8c (+10c DEN)
+0
i18~19
Heat Smash
Spike
  • Transition to DEN on block
  • Cancel auto-DEN transition with input B
Rebellion

H.f+3+4

sm
5 (5)
+5
+10
i18~24
pc
  • Transition to SEN
  • Partially uses remaining heat time
Blue Jet

H.LEN.1

l,​th
20,​15
-12c
+5
i16~17
  • Side switch on hit throw
  • Opponent is left FUFA
Rising Force (Heat)

H.LEN.2

m
20
-9
+65a (+49)
i16~17
Tornado
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Electric Jolt

3+4

m
22
-8
+43d (-15)
i17~18
Heat Engager
Balcony Break
Double Barrel

DEN.1,2

h,​h
14,​20
-6
+47a (-11)
,i14~15
Heat Engager
Balcony Break
Bow Shock

DEN.3

m
23
+5
+7
i22~23
js8~
SEN
Heat Engager
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • chip damage on block
Lightning Thrust

SEN.1

m
26
-6
+23a (+13)
i12~13
Heat Engager
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​8
-8
+0
,i18~19
  • Combo from 1st hit CH
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Left Right Combo

1,2

h,​h
5,​9
-3
+8
,i10
  • Jails
Legionnaire's Spin

1,4

h,​l
5,​10
-12
+1
,i22
  • Combo from 1st CH
  • Transition to LEN with input D

2

h
10
+0
+8
i10
Ring Current

2,1

h,​m
10,​12
-6
+8
,i20~21
LEN
  • Combo from 1st hit
  • Transition to LEN, cannot cancel
Kick Start

3

h
16
-17
+0
i15
  • Transition to LEN with input D

3~D

h
16
-11
+6
LEN
Spinning Cutter

4

h
27
-7
+18 (+9)
i17~18
Balcony Break
X-Ray

1+2

m
25
-12
+7
i25
pc8~
Electric Jolt

3+4

m
22
-8
+43d (-15)
i17~18
Heat Engager
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+1

h
10
-5
+6
i13
Flash Claw

f+1,2

h,​m
10,​11
-5
+6
,i12
SEN
  • Combo from 1st hit
  • Transition to SEN
  • Cancel SEN transition with input B

f+1,​2~B

h,​m
10,​11
-8
+3
Flash Bang

f+1,​2,3

h,​m,​m
10,​11,​20
-5
+48d (-10)
+49a
,i24
DEN
Balcony Break
  • Combo from 2nd hit CH
  • Transition to DEN
  • Cancel DEN transition with input B

f+1,​2,​3~B

h,​m,​m
10,​11,​20
-12
+41d (-17)
+42a

f+2

h
10
-6
+3
i12
Charge Factor

f+2,1

h,​h
10,​15
-5
+6
,i13
SEN
  • Combo from 1st hit
  • Jails
  • Transition to SEN
  • Cancel SEN transition with input B

f+2,​1~B

h,​h
10,​15
-6
+5
Death Mask

f+2,4

h,​h
10,​22
-12
+15 (+6)
,i18~19
Balcony Break
Dynamic Entry

f+3

sp
  • Transition to DEN

f+4

m
12
-9
+7
i17
Knee

f+4,1

m,​m
12,​8
-9
+2
,i21~22

f+4,​1,2

m,​m,​m
12,​8,​8
-10
+2
,i12
Volcanic Lightning

f+4,​1,​2,1

m,​m,​m,​m
12,​8,​8,​20
-14
+19 (+9)
,i24~25
Balcony Break
Ark Blast

f+1+2

m
20
-13
i15~16
Power Slug

f+1+4

m
28
-18
+18 (+8)
i13~14
Balcony Break
  • Shoulder

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
14
-1
+5
i13
Flash Bullet

df+2

m
15
-3
+9
+39 (+31)
i14
SEN
Elbow
  • Transition to SEN
  • Cancel SEN transition with input B

df+2~B

m
15
-11
+1
+31 (+23)

df+3

m
15
-7
+5
i16
  • Transition to DEN with input D

df+3~D

m
15
-4
+8
DEN
Outpost Blitz

df+3,3

m,​m
15,​24
-15
+29 (+14)
,i25~26

df+4

m
16
-8
+2
i15~16

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tactical Sword

d+2

m
17
+0c
+8c
+10d
i18~19
Elbow
  • Transition to FC with input D

d+3

l
8
-14
-3
i15
Tesla Gravity

d+3,1

l,​hh
8,​4,​10
-7
+4
,i19,i18
  • Combo from 1st hit CH
Earth Battery

d+1+2

l
25
-20
+9d
i24~25

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

l
9
-12
-1
i17
cs
Arc Combination

db+1,3

l,​h
9,​10
-12
-1
,i19
  • Combo from 1st hit
  • Transition to LEN with input D

db+2

m
12
-8
+3
i15
  • Transition to SEN with input F

db+2~F

m
12
-5
+6
SEN
Double Tap

db+2,1

m,​m
12,​8
-8
+6
,i15~16
HE Combination

db+2,3

m,​m
12,​15
-13
+8
,i19
Tornado
  • Input can be held to power up and deal more chip damage on block
HE Combination (Hold)

db+2,3*

m,​m
12,​15
+13
+24d (+14)
,i51
Tornado
Balcony Break

Input can be partially held from i? to i?

Shadow Cutter

db+4

l
19
-26
+5c
+29a
i21~22
cs
Inductance

db+1+2

m
18
-13
+6
+10
i26
  • Transition to DEN with input D

db+1+2~D

m
18
-8
+7
+11
DEN

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chevron Slash

b+1

m
17
-9
+4
i15~17
Homing

b+2

m
12
-7
+4
i15
Gilbert Smash

b+2,1

m,​m
12,​17
-10
+4
+32a
,i15
  • Combo from 1st hit
  • Can be delayed from 1st hit by ??? frames
  • Can be delayed by a total of ??? frames
Gilbert Cannon

b+2,3

m,​h
12,​21
-8
+38d (-20)
,i18
Balcony Break
Tornado

b+3

m
14
-12
+4
i17
  • Transition to SEN with input F

b+3~F

m
14
-5
+11
SEN
Impulse Plus

b+3,4

m,​h
14,​20
-8
+19 (+10)
,i23~24
Balcony Break
Magnetic Knee

b+4

m
23
-8
+8
i15
Knee
Magnetic Knee Blast

CH b+4

m,​th
27,​28
0
i15
Knee
Wind Liger

b+1+2

mm
4,​20
-9
+9
i21~22,i8~9
Balcony Break
Homing
Zeus

b+2+3

ub(m)
45
+61a
i84~85

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Screw
  • ub+3
  • u+3

uf+3

mm
26 (9)
-26
i16~17
Storm Axle
  • ub+4
  • u+4

uf+4

m
20
-8
i25~27
Avalanche Flip
  • ub+3+4
  • u+3+4

uf+3+4

sp
Avalanche Flip Break Down

uf+3+4,4

sp,​m,​th
20,​20
-4
0
,i17~18
js
Avalanche Drop

uf+3+4,1+2

sp,​th(h)
40
+1
,i9~11
  • Throw break: 1+2
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Surge Blast

f,F+2

m
20
-13
i21~22
Tornado
  • Transition to SEN on hit with input F

f,​F+2~F

m
20
SEN
  • On hit only
  • Switches sides

f,F+4

l
12
-31
+5
i21
Cross Transistor

f,​F+4,2

l,​h
12,​15
-7
+9
,i24
DEN
Cannot cancel DEN transition
Double Pulse

f,​F+4,3

l,​m
12,​20
-16
-3
,i28
Elbow Corona

f,F+1+2

m
20
-9
+14 (+5)
+59a (+39)
i16~17
Elbow
Balcony Break
  • chip damage on block
Double Action

f,F+3+4

l,​l
26
-16
+0c
i19~20
cs?

f,n,b+2

m
10
-12
0
i14
Blue Bolt

f,​n,​b+2,1

m,​m
10,​10
-18
,i16
Red Sprite

f,f,F+3

m
30
+6
+33 (-25)
i20~26
js
Balcony Break
  • chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Smack

FC.1+2

ll
24
-12
+1
i18
Power Spike

FC.df+2

m
19
-8
+5
+63a
i15~16

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Streamer

ws1

m
16
-12
i15~16
Tornado
  • Transition to SEN with F on hit

ws1~F

m
16
SEN
  • On hit only
  • Switches sides

ws2

m
13
-8
+3
i13~14
  • Transition to DEN with D
  • Transition to SEN with F

ws2~D

m
13
-12
-1
DEN
  • Retreats during stance transition

ws2~F

m
13
-5
+6
SEN
Multiplied Force

ws2,1

m,​m
13,​17
-12
+2c
+4d
,i23~24
  • Combo from 1st hit
Glass Breaker

ws2,3

m,​h
13,​20
-15
-3
,i20
  • Combo from 1st hit
  • Transition to LEN with D

ws2,​3~D

m,​h
13,​20
-11
+6
LEN
Tower Cannon

ws3

h
30
0
+21 (+15)
i20
  • Transition to LEN with input D

ws3~D

h
30
+4
+26 (+20)
LEN
Shell Smash

ws4

m
16
-6
+5
i11~12

DEN (Dynamic Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dynamic Entry

f+3

sp
  • Transition to DEN

DEN.1

h
14
+1
+8
i11~12
cs4~10?
Elbow
  • Transition to SEN with input F

DEN.1~F

h
14
-3
+4
SEN
Double Barrel

DEN.1,2

h,​h
14,​20
-6
+47a (-11)
,i14~15
Heat Engager
Balcony Break
Rimfire

DEN.2

m
19
-7
+7
+62a
i17~19
  • Transition to Avalanche Flip on hit with input UF

DEN.2~UF

m
19
+9
+64
Flip
  • On hit only
Bow Shock

DEN.3

m
23
+5
+7
i22~23
js8~
SEN
Heat Engager
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • chip damage on block
Legionnaire's Shot

DEN.4

l
14
-12
+1
i23~25
  • Transition to LEN with input D
Into the Storm

DEN.1+2

h
20
-10
i12~13
Tornado
Balcony Break
Stack Up

DEN.3+4

l
21
-14
-3
+5
i22~23
  • Transition to SEN with input F

DEN.3+4~F

l
21
-7
+4
+12
SEN
SHB
  • DEN.2+3

DEN.2+3

th(h)
40
-3
0
i11
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Rejection
  • (airborne).DEN.2+3

(airborne).DEN.2+3

th(h)
31 (21)
0
i11
  • Throw break: none
  • Opponent status on hit: FUFT
Dynamic Entry

DEN.B

sp
  • Transition to DEN
  • Can only performed on first DEN transition
Silent Entry

DEN.n,F

sp
  • Transition to SEN

SEN (Silent Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Entry

DEN.n,F

sp
  • Transition to SEN
Lightning Thrust

SEN.1

m
26
-6
+23a (+13)
i12~13
Heat Engager
Balcony Break
Turbine Hook

SEN.2

l
23
-12
+6c
+73a (+57)
i17~19
cs9~
Tornado
Rising Storm

SEN.3

m
20
-14
+29a (+19)
i14~16
js14~
Electric Volley

SEN.4

h
28
-9
+18 (+9)
i17~18
pc6~
Homing
Balcony Break
Entangling Ejector

SEN.1+2

m
21
-9
+20a (+3)
i14~16
Tornado
Balcony Break
Lightning Axle

SEN.3+4

mm
22 (11)
+0c
+22d (-13)
i13~14,i18~19
js7~
Spike
  • chip damage on block
Dynamic Entry

SEN.B

sp
  • Transition to DEN
Limited Entry

SEN.D

sp
cs24~27?
  • Transition to LEN

LEN (Limited Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blasting Smack

LEN.1

l
20
-12
+4
i16~17
cs1~
Blue Jet

H.LEN.1

l,​th
20,​15
-12c
+5
i16~17
  • Side switch on hit throw
  • Opponent is left FUFA
Rising Force

LEN.2

m
20
-9
+25 (+15)
i16~17
cs1~15, js16~
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Rising Force (Heat)

H.LEN.2

m
20
-9
+65a (+49)
i16~17
Tornado

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zeus Unlimited

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Ki Charge

1+2+3+4

sp
Shockwave

SS.2

m
20
-7
+22d
i16~17
Wall Jump Divekick

(Back to wall).b,b,UB

m
25
-1
+45d (-13)
i29~30
  • fs5~13
  • js14~33
  • fs34~36
t58 r25
Balcony Break
  • Bryan
  • Kazuya
  • Lars
  • Law

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hostile Takedown

1+3

th(h)
35
-3
+1
i12~14
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
Raging Thunder

2+4

th(h)
35
-3
0
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FDFT perpendicular
  • Side switch on hit
Tactical Knee

Left throw

th(h)
40
-3
0
i12~14
  • Throw break: 1
  • Opponent status on hit: FUFT
Lethal Force

Right throw

th(h)
40
-3
+1
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFA
Swift Silence

Back throw

th(h)
50
0
i12~14
  • Throw break: none
  • Opponent status on hit: FDFT
Apocalypse

uf+1+2

th(h)
35
-3
0
i12~14
  • Throw break: 1+2
  • Opponent status on hit: FUFT
SHB
  • DEN.2+3

f,f,F+2+4

th(h)
40
-3
0
i11
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Rejection
  • (airborne).DEN.2+3

(airborne).f,f,F+2+4

th(h)
31 (21)
0
i11
  • Throw break: none
  • Opponent status on hit: FUFT

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
uf+1 h 12 i13 -16 -5
2 m 7 i16 -25 -14 2 Hit (19 damage)
1 m 8 i15 -16 -5
1 m 12 i25 -25 -14 2 Hit (20 damage)
2 l 6 i17 -26 -15
2 m 10 i23 -27 +23
3 m 7 i14 2 hit (17 damage (4))
3 m 6 i18 +11 (+4) 3 hit (23 damage (6))
1+2 m 2+1 +12 4 hit (24,26 damage (1,2))
1+2 m 17 i15 +4 (+3) 5 hit (43 damage (20))


External Links