Jin movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(remove sticky)
Line 1: Line 1:
{{Navbox Jin}}
{{Navbox movelist}}
{{Navbox movelist}}


== Heat ==
== Heat ==
{| class="wikitable"
| {{MoveDataIcon|color=blue|Allows the use of Awakened moves (db+1+2 followup on hit or block).}}
|-
|}


{{MoveDataHeader}}
{{MoveDataHeader}}
Line 35: Line 41:
|damage=15,12,15,15
|damage=15,12,15,15
|startup=i15~16
|startup=i15~16
|block=
|block=+3
|hit=
|hit=
|ch=
|ch=
Line 47: Line 53:
* {{HeatSmash}}
* {{HeatSmash}}
* Alternate input: R1
* Alternate input: R1
* Transitions to Breaking Step on block
}}
}}
{{Move
|id=Jin-H.2+3,B
|parent=Jin-H.2+3
|input=,B
|name=Hellfire Trespass Slayer to Cancel Breaking Step
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
}}
Line 73: Line 101:


{{Move
{{Move
|id=Jin-H.df+1+2
|id=Jin-H.db+1+2
|parent=
|parent=
|input=H.df+1+2
|input=H.db+1+2
|name=Awakened Power Stance
|name=Awakened Power Stance
|target=m
|target=m
Line 96: Line 124:


{{Move
{{Move
|id=Jin-H.df+1+2,1
|id=Jin-H.db+1+2,1
|parent=Jin-H.df+1+2
|parent=Jin-H.db+1+2
|input=,1
|input=,1
|name=Awakened Thunder God Fist
|name=Awakened Thunder God Fist
Line 104: Line 132:
|startup=i20~22
|startup=i20~22
|block=-13
|block=-13
|hit=LNC
|hit=+72a (56)
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 118: Line 146:


{{Move
{{Move
|id=Jin-H.df+1+2,2
|id=Jin-H.db+1+2,2
|parent=Jin-H.df+1+2
|parent=Jin-H.db+1+2
|input=,2
|input=,2
|name=Awakened Wind God Fist
|name=Awakened Wind God Fist
Line 126: Line 154:
|startup=i11~12
|startup=i11~12
|block=+4
|block=+4
|hit=LNC
|hit=+38a (28)
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 139: Line 167:


{{Move
{{Move
|id=Jin-H.df+1+2,3
|id=Jin-H.db+1+2,3
|parent=Jin-H.df+1+2
|parent=Jin-H.db+1+2
|input=,3
|input=,3
|name=Awakened Demon's Hoof
|name=Awakened Demon's Hoof
Line 147: Line 175:
|startup=i26~28
|startup=i26~28
|block=+2
|block=+2
|hit=LNC
|hit=+22a
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 160: Line 188:


{{Move
{{Move
|id=Jin-H.df+1+2,DF+3
|id=Jin-H.db+1+2,DF+3
|parent=Jin-H.df+1+2
|parent=Jin-H.db+1+2
|input=,DF+3
|input=,DF+3
|name=Awakened Demon's Hoof
|name=Awakened Demon's Hoof
Line 168: Line 196:
|startup=i33~34
|startup=i33~34
|block=-23
|block=-23
|hit=LNC
|hit=-2d
|ch=
|ch=
|crush=
|crush=
Line 181: Line 209:


{{Move
{{Move
|id=Jin-H.df+1+2,4,4
|id=Jin-H.db+1+2,4,4
|parent=Jin-H.df+1+2
|parent=Jin-H.db+1+2
|input=,4,4
|input=,4,4
|name=Awakened Demon's Tail
|name=Awakened Demon's Tail
Line 199: Line 227:
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
* Combo possible from first hit
}}
}}
}}
}}
Line 227: Line 256:
}}
}}
}}
}}
== n ==
{{MoveDataHeader}}
{{MoveInherit|Generic-1
|id=Jin-1
}}
{{Move
|id=Jin-1,2
|parent=Jin-1
|input=,2
|name=Left Right Combo
|target=,h
|damage=,12
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-3
|hit=+6
|ch=
|notes=Combo from 1st hit
}}
{{Move
|id=Jin-1,2,1
|parent=Jin-1,2
|input=,1
|name=Left Right > Black Wing Rondo
|target=,m
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i20
|crush=
|recv=
|tot=
|block=-3
|hit=+6
|ch=
|notes=Combo from 1st hit
}}
{{Move
|id=Jin-1,2,3
|parent=Jin-1,2
|input=,3
|name=Left Right > Axe Kick
|target=,m
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i24~26
|crush=
|recv=
|tot=
|block=0
|hit=+31d
|ch=
|notes=Interruptable by i10 from 2nd on block
}}
{{Move
|id=Jin-1,2,4
|parent=Jin-1,2
|input=,4
|name=Left Right > Spinning Hook Kick
|target=,h
|damage=,26
|range=
|tracksLeft=
|tracksRight=
|startup=i20-22
|crush=
|recv=
|tot=
|block=-4
|hit=+23a (+14)
|ch=
|notes={{Plainlist|
* {{BB}}
}}
}}
{{Move
|id=Jin-1,3
|parent=Jin-1
|input=,3
|name=Left Jab > Double Low (1)
|target=,l
|damage=,9
|range=
|tracksLeft=
|tracksRight=
|startup=i16~17
|crush=
|recv=
|tot=
|block=-12
|hit=-1
|ch=
|notes=Combo from 1st hit
}}
{{Move
|id=Jin-1,3,4
|parent=Jin-1,3
|input=,4
|name=Left Jab > Double Low
|target=,l
|damage=,17
|range=
|tracksLeft=
|tracksRight=
|startup=i23
|crush=
|recv=
|tot=
|block=-13
|hit=+3
|ch=+28a
|notes=
}}
{{Move
|id=Jin-2
|parent=
|input=2
|name=Right Jab
|target=h
|damage=9
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=0
|hit=+9
|ch=
|notes=
}}
{{Move
|id=Jin-2,1
|parent=Jin-2
|input=,1
|name=Double Thrust
|target=h
|damage=9
|range=
|tracksLeft=
|tracksRight=
|startup=i16~17
|crush=
|recv=
|tot=
|block=-3
|hit=+6
|ch=
|notes=
}}
{{Move
|id=Jin-2,1,4
|parent=Jin-2,1
|input=,4
|name=Double Thrust > Roundhouse
|target=,m
|damage=,18
|range=
|tracksLeft=
|tracksRight=
|startup=i18~20
|crush=
|recv=
|tot=
|block=-9
|hit=+4
|ch=
|notes={{Plainlist|
* Combo from 2nd CH
* Can be delayed
* Combo can be delayed 9f from CH}}
}}
{{Move
|id=Jin-2,1,4~4
|parent=Jin-2,1
|input=~4
|name=Double Thrust > Low Trick Kick
|target=l
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=-31
|hit=+16d
|ch=
|notes=Interruptable by i16 after 2nd on block
}}
{{Move
|id=Jin-2,4
|parent=Jin-2
|input=,4
|name=Switchblade
|target=,h
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i24~27
|crush=
|recv=
|tot=
|block=-9
|hit=+11
|ch=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Can cancel into ZEN}}
}}
{{Move
|id=Jin-2,4,F
|parent=Jin-2,4
|input=,F
|name=
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i24~27
|crush=
|recv=r ZEN
|tot=
|block=-6
|hit=+14
|ch=
|notes=
}}
{{Move
|id=Jin-3
|input=3
|target=h
|damage=19
|range=
|tracksLeft=
|tracksRight=
|startup=i14
|crush=
|recv=
|tot=
|block=-7
|hit=+4
|ch=
|notes=
}}
{{Move
|id=Jin-3,1
|parent=Jin-3
|input=,1
|target=,h
|damage=,7
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=-1
|hit=+7
|ch=
|notes=Combo from 1st hit
}}
{{Move
|id=Jin-3,1,F
|parent=Jin-3,1
|input=,F
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=r ZEN
|tot=
|block=+4
|hit=+12
|ch=
|notes=
}}
{{Move
|id=Jin-3,1,4
|parent=Jin-3,1
|input=,4
|name=Kishin Rekko
|target=,l
|damage=,18
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=-13
|hit=+3
|ch=+28d
|notes={{Plainlist|
* Combo from 2nd CH
* Can be delayed
* Combo can be delayed 9f from CH}}
}}
{{Move
|id=Jin-4
|input=4
|name=High Right Roundhouse
|target=h
|damage=15
|range=
|tracksLeft=
|tracksRight=
|startup=i13~14
|crush=
|recv=
|tot=
|block=-9
|hit=+10
|ch=+13c
|notes={{Plainlist|
* {{Homing}}
* {{BB}}}}
}}
{{Move
|id=Jin-4~3
|input=4~3
|name=Spinning Flare Kick
|target=M
|damage=27
|range=
|tracksLeft=
|tracksRight=
|startup=i24~34
|crush=js12~
|recv=r FUFT
|tot=
|block=-14~-4
|hit=-4a
|ch=
|notes={{Plainlist|
* {{FB}}
* Alternate input:
** ws4~3
** CD.df+4,3+4}}
}}
{{Move
|id=Jin-1+2
|input=1+2
|name=Median Line Destruction
|target=m,m,h
|damage=4,4,16
|range=
|tracksLeft=
|tracksRight=
|startup=i13
|crush=
|recv=
|tot=
|block=-14
|hit=+12a (+3)
|ch=
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}}}
}}
== f ==
== df ==
== d ==
== db ==
== b ==
== u ==
<!-- includes ub, u and uf moves -->
== Motion Input ==
== Crouch ==
== WS ==
== Other ==
== Breaking Step (CD) ==
== Zanshin (ZEN) ==
== Throws ==
== 10 Hit String ==

Revision as of 23:26, 29 January 2024

Heat

Allows the use of Awakened moves (db+1+2 followup on hit or block).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
Heat Burst
  • Alternate input: R1
Hellfire Trespass Slayer

H.2+3

m,​h,​m,​th
15,​12,​15,​15
+3
i15~16
Heat Smash
  • Alternate input: R1
  • Transitions to Breaking Step on block
Hellfire Trespass Slayer to Cancel Breaking Step

H.2+3,B

m,​h,​m
57
Hellfire Darkside Slayer

H.2+3,4

l,​m,​m
12,​20,​21
i15~16
Heat Smash
Awakened Power Stance

H.db+1+2

m
+4
+23
i19~34
pc
  • Partially uses remaining Heat time
  • Transitions to Awakened Breaking Step on hit or block
Awakened Thunder God Fist

H.db+1+2,1

M,​m
025
-13
+72a (56)
i20~22
Tornado
Awakened Wind God Fist

H.db+1+2,2

M,​s
023
+4
+38a (28)
i11~12
Awakened Demon's Hoof

H.db+1+2,3

M,​m
025
+2
+22a
i26~28
Awakened Demon's Hoof

H.db+1+2,DF+3

M,​l
024
-23
-2d
i33~34
Awakened Demon's Tail

H.db+1+2,4,4

M,​l,​m
010,​19
-23
KND
KND
i16,i25~26
Floor Break
  • Combo possible from first hit

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Polar Demon Gouge

R.df+1+2

m,​th,​th
10,​10,​35
  • Erases opponent's recoverable health on hit
  • Alternate input: R2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Left Right Combo

1,2

h,​h
5,​12
-3
+6
i10
Combo from 1st hit
Left Right > Black Wing Rondo

1,​2,1

h,​h,​m
5,​12,​20
-3
+6
i20
Combo from 1st hit
Left Right > Axe Kick

1,​2,3

h,​h,​m
5,​12,​20
0
+31d
i24~26
Interruptable by i10 from 2nd on block
Left Right > Spinning Hook Kick

1,​2,4

h,​h,​h
5,​12,​26
-4
+23a (+14)
i20-22
Balcony Break
Left Jab > Double Low (1)

1,3

h,​l
5,​9
-12
-1
i16~17
Combo from 1st hit
Left Jab > Double Low

1,​3,4

h,​L,​l
5,​9,​17
-13
+3
+28a
i23
Right Jab

2

h
9
0
+9
i10
Double Thrust

2,1

hh
99
-3
+6
i16~17
Double Thrust > Roundhouse

2,​1,4

h,​m,​m
9,​9,​18
-9
+4
i18~20
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
Double Thrust > Low Trick Kick

2,​1~4

h,​ml
9,​920
-31
+16d
Interruptable by i16 after 2nd on block
Switchblade

2,4

h,​h
9,​20
-9
+11
i24~27
Balcony Break
  • Combo from 1st hit
  • Can cancel into ZEN

2,​4,F

h,​h
9,​20
-6
+14
i24~27
r ZEN

3

h
19
-7
+4
i14

3,1

h,​h
19,​7
-1
+7
Combo from 1st hit

3,​1,F

h,​h
19,​7
+4
+12
r ZEN
Kishin Rekko

3,​1,4

h,​h,​l
19,​7,​18
-13
+3
+28d
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
High Right Roundhouse

4

h
15
-9
+10
+13c
i13~14
Homing
Balcony Break
Spinning Flare Kick

4~3

M
27
-14~-4
-4a
i24~34
js12~
r FUFT
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4
Median Line Destruction

1+2

m,​m,​h
4,​4,​16
-14
+12a (+3)
i13
Balcony Break
Heat Engager

f

df

d

db

b

u

Motion Input

Crouch

WS

Other

Breaking Step (CD)

Zanshin (ZEN)

Throws

10 Hit String