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mNo edit summary |
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== n == | == n == | ||
{{Move | {{Move | ||
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== f == | == f == | ||
{{Move | {{Move | ||
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== df == | == df == | ||
{{Move | {{Move | ||
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== d == | == d == | ||
{{Move | {{Move | ||
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== db == | == db == | ||
{{Move | {{Move | ||
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== b == | == b == | ||
{{Move | {{Move | ||
Line 1,435: | Line 1,435: | ||
== u == | == u == | ||
{{Move | {{Move | ||
Line 1,658: | Line 1,658: | ||
== Motion Input == | == Motion Input == | ||
{{Move | {{Move | ||
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== FC == | == FC == | ||
{{Move | {{Move | ||
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== WS == | == WS == | ||
{{Move | {{Move | ||
Line 2,014: | Line 2,014: | ||
== SS == | == SS == | ||
{{Move | {{Move | ||
Line 2,058: | Line 2,058: | ||
== BT == | == BT == | ||
{{Move | {{Move | ||
Line 2,158: | Line 2,158: | ||
== Others == | == Others == | ||
{{Move | {{Move | ||
Line 2,224: | Line 2,224: | ||
== Mist Step == | == Mist Step == | ||
{{Move | {{Move | ||
Line 2,290: | Line 2,290: | ||
== Wind God Step == | == Wind God Step == | ||
{{Move | {{Move | ||
Line 2,482: | Line 2,482: | ||
== DVK (''Devil Form'') == | == DVK (''Devil Form'') == | ||
{{Move | {{Move | ||
Line 2,782: | Line 2,782: | ||
== Throws == | == Throws == | ||
{{MoveData| | {{MoveData| |
Revision as of 16:23, 30 January 2024
Kazuya |
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Movelist & frame data (Tekken 8) |
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Heat
Input
Rage
Input
R.df+1+2
- Erases opponent's recoverable health on hit
- Alternate input: R2
n
1,1,2
- Combo from 1st hit
- Can be delayed 11F
1,2,2
- Combo from 1st hit
- Combo can be delayed 12F from 1st hit
1,2,4
- Combo from 2nd CH
- Can be delayed 7F
1,2,4,3
- Combo from 3rd CH
- Can be delayed
3,1,4
- Combo from 2nd CH
- Can be delayed 14F
- Combo can be delayed 6F from CH
f
f+2
- absorb an attack to power up
- - Add chip damage when guarded
df
H.df+1,2,F
- Chip damage when guarded
- Shift to Devil Form on Heat Activation
df+3,2
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
df+3,2,1
- Combo from 2nd CH
- Can be delayed 16F
df+4,4
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 11F from hit
df+3+4,1,2
- Chip damage when guarded
d
db
H.db+1,2,F
- Chip damage when guarded
- Shift to Devil Form on Heat Activation
b
b+1,2
- Combo from 1st hit
- Can be delayed 14F
- Combo can be delayed 10F from hit
b+2,4
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 5F from hit
H.b+1+2,F
- Chip damage when guarded
- Shift to Devil Form on Heat Activation
u
ub+1+2
- Chip damage when guarded
- Jack-8 or Alisa can recovery 20 by input 1+2
Motion Input
H.f,F+2,F
- Chip damage when guarded
- Shift to Devil Form on Heat Activation
FC
WS
SS
BT
Others
(back to wall).b,b,ub
- Air Status 5F
Mist Step
f,n,DF
- Cannot be buffered
- Connect to Wind God Step
- Cost: 2F
Wind God Step
f,n,d,df+2
f,n,d,df:2
- Chip damage when guarded
- Total 36F on block or hit
f,n,d,df+4
- Disable 2nd from 1st block
- 2nd input force to down
,1
Error querying parent: Move with id = 'Kazuya-f,n,d,df+4' not found. If you've added 'Kazuya-f,n,d,df+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,4
Error querying parent: Move with id = 'Kazuya-f,n,d,df+4' not found. If you've added 'Kazuya-f,n,d,df+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DVK (Devil Form)
DVK.1,1,2,F
- Partially uses remaining Heat time
DVK.3+4
- Partially uses remaining Heat time
DVK.1+4
- Partially uses remaining Heat time
- absorb an attack to power up
DVK.db+3+4,DF
- Partially uses remaining Heat time
DVK.ub+1+2
- Partially uses remaining Heat time
- Jack-8 or Alisa can recovery 20 by input 1+2
DVK.f,n,d,df+1
- Partially uses remaining Heat time
- On hit, does not shift to throw with n
DVK.f,n,d,df+4,1,1
- Partially uses remaining Heat time
,B
Error querying parent: Move with id = 'Kazuya-DVK.f,n,d,df+4,1,1' not found. If you've added 'Kazuya-DVK.f,n,d,df+4,1,1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
Throws
uf+1+2
- Alternate input f,F+1+2
- Throw break 1+2
- Side switch on break
- 15 additional damage on wall hit
10 Hit Combo
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f,f,n,2 | h | 10 | -10 | +1 | ||
1 | h | 8 | -10 | +1 | ||
2 | h | 6 | -10 | +1 | ||
2 | m | 7 | -24 | -13 | ||
3 | h | 6 | -25 | +5 | ||
4 | m | 11 | -19 | -19c | ||
4 | l | 5 | -25 | -14 | ||
3 | l | 5 | -25 | -14 | ||
2 | m | 25 | -19 | KND | ||
1 | ub(m) | 30 | -LNC | LNC |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f,f,n,2 | h | 10 | -10 | +1 | ||
1 | h | 8 | -10 | +1 | ||
4 | m | 7 | -16 | -5 | ||
4 | m | 10 | -15 | -14c | ||
2 | sm | 5 | -10 | +1 | ||
4 | m | 7 | -16 | -5 | ||
3 | l | 5 | -25 | -14 | ||
2 | m | 25 | -19 | -KND | ||
1 | ub(m) | 30 | LNC | LNC |