Paul movelist: Difference between revisions

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== Rage ==
== Rage ==


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== n ==
== n ==


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== f ==
== f ==


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|id=Paul-f+2
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== df ==
== df ==


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== d ==
== d ==


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== db ==


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== b ==


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== u ==


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== Motion Input ==
== Motion Input ==


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== WS ==


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== FC ==
== FC ==


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== Others ==
== Others ==


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== CS ''(Cormorant Step)'' ==
== CS ''(Cormorant Step)'' ==


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== DPD ''(Deep Dive)'' ==
== DPD ''(Deep Dive)'' ==


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== SWA ==
== SWA ==


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{{Move
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== Throws ==
== Throws ==


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{{Move
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Revision as of 16:34, 30 January 2024

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc8~
Heat Burst
  • Consumes Heat
  • Cancel move with b,b
Demolition Ball

H.2+3

L,​m,​t
9,​16,​15
-12
+60a, +3a
i18,21
Heat Smash
Balcony Break
  • Transition to throw on 1st hit only
Half-Step Phoenix Smasher

H.1+2

m
30
-13
+20d (+10)
i28
Balcony Break
  • Consumes Heat
Half-Step Phoenix Smasher (Hold)

H.1+2*

m
35
+0
+20d (+10)
i55
Balcony Break
  • Consumes Heat
  • Chip damage
  • Transition to Cormorant Step with f
  • Transition to Sway with b
Half-Step Phoenix Smasher (Max Hold)

H.1+2**

m!
40
+20d (+10)
i71
Balcony Break
  • Consumes Heat
  • Transition to Cormorant Step with f
  • Transition to Sway with b

Rage

Big Bang Phoenix Smasher

R.df+1+2

m,​t
55
-15
0d
i20
  • Rage Art
  • Erases opponent's recoverable health on hit
  • Damage increases with lower health

n

Left Jab

1

h
5
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​12
-3
+8
i10
  • Jail from 1st attack
Reverse PDK Combo

1,4

h,​L
5,​8
-11c
+1c
i23
  • CH from 1st attack
Right Jab

2

h
10
0
+6
i10
PK Combo

2,3

h,​h
10,​21
-9
+22d (+13)
+51a
i22
Balcony Break
  • CH from 1st attack
PDK Combo

2,d+3

h,​L
10,​11
-12c
-1c
i22
  • CH from 1st attack
Left Kick

3

m
14
-7
+4
i15~16
Piston Fire

3,2

m,​h
14,​17
-3
+7
+50a
i23
  • Combo from 1st attack
  • Transition to +4 + 14 Sway with b
  • Move can be delayed
Right Kick

4

h
17
-7
+7
+32d
i12
Balcony Break
(CH only)
Half-Step Phoenix Smasher

1+2

m
30
-13
+20d (+10)
i28
Balcony Break
  • Consumes Heat
Half-Step Phoenix Smasher (Hold)

1+2*

m
35
0
+20d (+10)
i55
Balcony Break
  • Consumes Heat
  • Chip damage
  • Transition to Cormorant Step with f
  • Transition to Sway with b
Half-Step Phoenix Smasher (Max Hold)

1+2**

m!
40
+20d (+10)
i71
Balcony Break
  • Consumes Heat
  • Transition to Cormorant Step with f
  • Transition to Sway with b

f

Phoenix Hook, Tiger Claw

f+2

h
40
-5
+6
i14
Heat Engager
  • Transition to throw on hit

f+3

h
11
-9
+2
i16~17
Homing
Lion's Tempest

f+3,1

h,​m
11,​21
-10
+12d (+3)
i17
Balcony Break
Homing
  • Combo from 1st attack
Stone Lion

f+4

m
21
-8
+17
i22
Heat Engager
Homing
Hammer of the Gods

f+1+2

M
22
+3c
+8c
+20d
i20~21
Balcony Break
(CH only)
Shoulder Tackle

f+1+4

m
25
-14
+41d (-17)
i21~23
Balcony Break

df

df+1

m
11
-2
+4
i14
  • Transition to +3 +4 Sway with b

df+1,1

m,​h
11,​9
-5
+5
i20~21
  • Combo from 1st attack
  • Move can be delayed
Lion's Roar

df+1,​1,2

m,​h,​m
11,​9,​22
-9
+32d (+24)
i22~23
Balcony Break
  • Combo from 2nd CH
Kurenai

df+2

m
13
-8
+33a (+23)
i15~16

df+3

m
14
-9
+2
i16
Phoenix Wings

df+3,4

m,​m
14,​17
-10
+6
i21~22
  • Combo from 1st attack
  • Move can be delayed
Tiger Claw

df+4

m
17
-2
+8
+14
i17~18
Knee

d

Hammer Punch

d+1

M
16
-9
+2
+3c
i14~15
Spike
  • Enter crouch with D
Phoenix Smasher

d+1,2

M,​m
16,​26
-17
+20d (+10)
i29
Balcony Break
  • Combo from 1st CH
  • Consumes Heat
Phoenix Smasher Hold

d+1,​2

M,​m
16,​26,​39
+9
+20d (+10)
i43
Balcony Break
  • Chip damage
  • Consumes Heat

d+1,4

M,​L
16,​15
-31c
-17
+14a
i19
  • Combo from 1st CH
  • Move can be delayed
Hang Over

d+1,​4,2

M,​L,​m
16,​15,​21
-14
+3d (-6)
i21
Balcony Break
Elbow

d+4

L
8
31c
-17
+14a
i15
  • Has a clean hit effect
Bone Breaker

d+4,2

L,​m
9,​23
-18
-9
i21
  • Combo from 1st CH
  • Has a clean hit effect
Demolition Man

d+4,​2,1+2

L,​m,​m
9,​23,​13
-17
+3 (-6)
i26~27
Balcony Break
  • Combo from 1st CH
  • Higher damage with perfect frame input (38 > 40)
Shoulder Smash

d+1+2

m
30
-16
+16d (+11)
i12~13
Balcony Break

db

Dickjab

db+1

special L
5
-5
+6
i10
Shoot the Moon

db+2

M
21
-11
+14d (-3)
+28a (+18)
i19~20
Tornado
Balcony Break

db+3

L
12
-18
-4
i15 (15-17)

db+4

L
6
-15
-4
i12
Chain Breaker

db+1+2

M
21
-14
+30d (+22)
i20~21
pc
  • Absorb an attack to power up and deal more chip damage

b

b+1

h
12
-9
+2
i12~13
Double Wing

b+1,2

h,​M
12,​21
-14
+16d (-1)
i20~21
Tornado
Balcony Break
  • Combo from 1st attack
Attack Reversal

b1+3/2+4

25
+1d
ps
  • Timed with opponent attack

b+2

m
22
-5c
+4c
i18
Crushing Wind

b+2,1

m,​m
22,​22
-12
0c
+48a
i36
  • Combo from 1st CH
Crushing Wind Hold

b+2,​1

m,​m,​m
22,​22,​35
+8
+20d
i60~61
Balcony Break
  • Chip damage
  • Consumes Heat
Lights Out

b+3

h
16
-6
+31a (+25)
i14~15
Leg Sweep

b+4

L
14
-12c
+4
+17g
i20~21
Hassou Strike

b+1+2

h
28
-6
+21d (+16)
i24
pc
Balcony Break
  • Absorb an attack to power up and deal more damage on block

u

Wrecking Ball

ub+2

m
22
-7
+14d
i18
Balcony Break
Moonfall

uf+2

h
22
+5
+17
i22~23
Heat Engager
Balcony Break
  • Alternate input u+2

uf+3

m
15
+18g
+59a (+49)
i15~16
  • Alternate input u+3 and/or ub+3
Shredder

uf+3,4

m,​m
15,​10
-13
+32a (+22)
i13~14
  • Combo from 1st attack
  • Alternate input u+3,4 and/or ub+3,4
Rising Toe Kick

uf+4

m
13
-13
+33a (+23)
i15~17
  • Alternate input ub+4 and/or u+4
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a(+22)
i23~25

Motion Input

f,F+2

m
14
-17
-7
i15~17
Elbow
Juggernaut

f,​F+2,1

m,​m
14,​20
-12
+14d
i26
Balcony Break
  • Combo from 1st attack
  • Alternate input FC.df+2,1
  • Cancel with B
Phoenix Bone Breaker

f,​F+2:1

m,​h
14,​24
-4
+37d (+11)
,i15
Balcony Break
  • Chip damage
  • Combo from 1st hit
  • Alternate input FC.df+2:1
Bulldozer

f,​F+2,2

m,​L
14,​21
-19c
+27a
i36~38
  • Alternate input FC.df+2,2
  • Cancel to -18 FC with B

f,F+3

m
17
-17
+24a (+14)
i15~16

f,​F+3,4

m,​m
17,​10
-16
+27a (+20)
i13~14
  • Combo from 1st hit
Double Hop Kick High

f,​F+3,​4,4

m,​m,​h
17,​10,​25
-5
+62a (+42)
i23~25
Balcony Break
Triple Kick Combo

f,​F+3,​4,f+4

m,​m,​m
17,​10,​18
-14
+12d (+3)
i27~29
Balcony Break
Double Hop Kick Low

f,​F+3,​4,d+4

m,​m,​L
17,​10,​15
-17c
-6
i27~28
Neutron Bomb

f,F+4

m
20
-1~+5
+18a
i27~34
Turbulent Hammer

f,f,F+2

m,​t
21,​34
-10
+0d
i18~19
Spike
  • Transition to throw on front hit only
  • Alternate input wr2
Burning Spear

b,n,f+1

h
22
-6
+34d (+25)
i28~31
Balcony Break
  • Often written b,f+1

WS

ws1

m
16
-10
-7
i15~16
Enfolding Dragon

ws1,2

m,​m
16,​17
-11
+2
i20
  • Hold b to transition to Sway
  • Combo from 1st CH
  • Move can be delayed
Thunder Palm

ws2

m
20
-14
+27a (+17)
i15~16

ws3

M
16
-8
+3
i13~14
Shioh

ws3,2

M,​h
16,​21
-9
+17d (+8)
+46a
Balcony Break
  • Combo from 1st
  • Move can be delayed
Toe Smash

ws4

m
18
-6
+5
i11 (11~12)

FC

Somersault Kick Warm-Up Moves

FC.D

Incomplete Somersault

FC.D,U+4

m
40
-49d
-9d (-24)
i13~18
FDFA
  • Deals recoverable damage to self

Others

Down Strike

OTG.d+2

L
16
-1d (-9)
i18
Turn Thruster

SS.1

h
21
+8
+35d (+27)
i20
Balcony Break
  • Chip damage
Pump In Pedal

SS.3

L
17
-12c
+4
+12
i19

CS (Cormorant Step)

Cormorant Step

qcf (d,df,f)

  • D,df to enter crouching state
Thruster

CS.1

h
21
-4
+33a (+26)
i16~17
  • Chip damage
Phoenix Smasher

CS.2

m
45
-17
+17
i13~14
Heat Engager
Balcony Break
  • Has a clean hit effect
  • Power up while Heat is active
Gengetsu

CS.3

L
18
-14c
+0
+20a
i18~19
  • Has a clean hit effect
  • Power up while Heat is active
Gunba

CS.1+2

L
20
-12c
+71a (+55)
i32~33
  • Cancel to FC with B
Mountain Raze

CS.3+4

m
22
-9
+35d (+27)
+74a (+58)
i19~20
Tornado
Balcony Break

DPD (Deep Dive)

Deep Dive

CD.df

DPD

DPD.2

m
17
-10
+6
i15
Tornado
Elbow
Quick Petal Strike

,1

,​h
,​18
-5 (+7 at wall)
+21d (-5)
i18~19
Tornado
Balcony Break
  • Combo from 1st attack
  • Move can be delayed

Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Quick Lightning Breaker

,3

,​m
22
-13c
+10d
+46a
i25~26
Tornado
Balcony Break
  • Combo from 1st attack
  • Move can be delayed

Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Bigetsu

DPD.4

L
12
-12c
0
i17
Incomplete Somersault

DPD.3+4

m
32
-49d
-9d (-24)
i18~23
FDFA
  • Deals recoverable damage to self

SWA

SWA

qcb (d,db,b)

SWA
God Hammer Punch

SWA.1

M
24
0c
+21d
+53a
i21~22
  • Chip damage
Rubber Band Attack

SWA.2

m
27
-9
+17
i15
Heat Engager
  • Has a clean hit effect
Rapid Fire

SWA.3

L
14
-21c
-10g
+21a
i18~19

SWA.3,2

L,​m
14,​20
-10
+6
i27~28
  • Combo from 1st CH
Petal Strike

SWA.3,​2,1

L,​m,​h
14,​20,​25
-5
+21(-5)
i18~19
Tornado
  • Combo from 1st CH
Lightning Breaker

SWA.3,​2,3

L,​m,​m
14,​2022
-13c
+10g
+46a
i25~26
Spike
  • Combo from 1st CH
Kawaragoma

SWA.4

h
20
+1
+23d (+14)
+59a
i15~16
Homing
  • Chip damage on block
Unseen Gust

SWA.1+2

m
22
-14
+37a (+27)
i16~17
Tornado

Throws

Over The Shoulder

1+3

t
35
+1d
i12~14
  • Throw break 1 or 2
Shoulder Pop

2+4

t
35
+1d
i12~14
FUFT
  • Throw break 1 or 2
Chest Crusher

2+4,b

t
40
+0d
i12~14
  • Throw break 2
Dragon Screw

Left Throw

t
45
+1d
i12~14
  • Throw break 1
Fall Away

Right Throw

t
40
-2d
i12~14
  • Throw break 2
Reverse Neck Throw

Back Throw.1+3

t
50
-14d
i12~14
  • Throw cannot be broken
Piggyback Throw

Back Throw.2+4

t
50
+1d
i12~14
Spike
  • Throw cannot be broken
Kongo Blast

df+1+3

t
22
+9
i12~13
  • Throw break 1
Phoenix Smasher

df+1+3:2

t,​m
22,​20
+16d (-20)
i13~14
Balcony Break
  • Throw break 1
  • Consumes Heat
Foot Launch

b+1+4

t
40
+6d
i11
BT
  • Throw break 1
Twist and Shout

uf+1+2

t
40
+0d
i12
  • Throw break 1+2
Spike
Push Away

ff+1+2

t
38
+20d
i12
Balcony Break
  • Throw break 1+2
Ultimate Tackle

FC.1+2

t
0
+3d
i26
  • Throw break 1+2
  • Transition to Takedown on hit
Ultimate Punch

Takedown.2,1,2,1

t
30
+0d
i26
  • Throw break 1 or 2
  • Alternate input 1,2,1,2
Ultimate Punishment

Takedown.2,d+1,1,1+2

t
50
+0d
i26
  • Throw break 1
  • Transition to Arm Breaker with 1+2 after third hit
Arm Breaker

Takedown.1+2,1+2

t
25
+1d
i26
  • Throw break 1+2