m (→SWA) |
m (Add move data headers) |
||
Line 10: | Line 10: | ||
|} | |} | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=Bryan-2+3 | |id=Bryan-2+3 | ||
Line 57: | Line 57: | ||
== n == | == n == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=Bryan-1 | |id=Bryan-1 | ||
Line 676: | Line 676: | ||
== f == | == f == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 818: | Line 818: | ||
== df == | == df == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 1,026: | Line 1,026: | ||
== d == | == d == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 1,228: | Line 1,228: | ||
== db == | == db == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 1,291: | Line 1,291: | ||
== b == | == b == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 1,644: | Line 1,644: | ||
== u == | == u == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 2,038: | Line 2,038: | ||
== Motion input == | == Motion input == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 2,208: | Line 2,208: | ||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 2,272: | Line 2,272: | ||
== WS == | == WS == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 2,376: | Line 2,376: | ||
== SNE (''Snake Eyes'') == | == SNE (''Snake Eyes'') == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 2,618: | Line 2,618: | ||
== SLS (''Slither Step'') == | == SLS (''Slither Step'') == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 2,835: | Line 2,835: | ||
== SWA (''Sway'') == | == SWA (''Sway'') == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 2,959: | Line 2,959: | ||
== Others == | == Others == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 3,065: | Line 3,065: | ||
== Throws == | == Throws == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
Line 3,241: | Line 3,241: | ||
| 2 || h || 20 || || || || | | 2 || h || 20 || || || || | ||
|} | |} | ||
== External Links == |
Revision as of 00:05, 31 January 2024
Bryan |
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Movelist & frame data (Tekken 8) |
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Heat
Input
n
Input
1,4,2
- Cancel last hit into 1,4,2,1 with f+1
- Cancel last hit into 1,4,2,4 with f+4
- Alternate input b+2
1,4,2,1
- Cancel last hit and transition to SS with u_d
- Transition to SLS with F
- Alternate input:
- b+2,1
- qcf+4,1
1,4,2,1,2
- Alternate input:
- b+2,1,2
- qcf+4,1,2
1,4,2,1,4
- Alternate input:
- b+2,1,4
- qcf+4,1,4
- Special? effect on airborne hit +38a (+31)
2,3
- Combo from 1st hit
- CH frames also apply to combo from 1st CH
4,3,4
- Hold to power up and deal more chip damage on block
4,3,f+4
1+2,1
- Combo from 1st hit
- Transition to Sway with B +7 on hit
f
Input
f+2,1,4
- Combo from 1st hit
- Gain SE on hit with 1+2
f+1+2
- Absorb an attack to power up and deal more chip damage on block
df
Input
DF+1
- Alternate input df+1
- DF+1,1... extension available only with DF+1 input, not df+1
DF+1,2
- Combo from 1st hit
- Alternate input:
- DF+1,2
- DF+1,1,2
- DF+1,1,1,2
- DF+1,1,1,1,2
- Wall Break on CH
df+2,1
- Combo from 1st hit
- Transition to Sway with B +8 on hit
d
Input
d+3,2
- Gain SE on hit with 1+2
d+1+2
- Combo from 1st hit
- Transition to SLS with F +10g on hit
- Transition to Sway with B +8
db
Input
b
Input
b+2,1
- Cancel last hit and transition to SS with u_d
- Transition to SLS with F
- Alternate input:
- 1,4,2,1
- qcf+4,1
b+3,1+2
b+1+3,P.2
- Gain SE on hit
- Chip damage on block
u
Input
ub+1+2,1,2,1
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1,2
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1,2,1
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1,2,1,2
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1,2,1,2,1
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1,2,1,2,1,4
- Combo from 1st hit
- Chip damage on block
Motion input
Input
f,F+3
- Gain SE on hit with 1+2
- Chip damage 7 (28%) on block
Crouch
Input
FC.df+2,1
- Combo from 1st hit with delay
- Move can be delayed
WS
Input
ws2
- Throw only on hit
- Powerup with f+2 or b+2 (perfect) - additional 5 damage
ws3,4
- Alternate input qcf+3,4
- Move can be delayed
SNE (Snake Eyes)
Input
3+4,SNE.2
- Combo from 1st hit
- Consumes SNE
- Chip damage 8 (40%) on block
3+4,SNE.2*
- Consumes SNE
- Chip damage on block
- Insta Tornado launcher
f+2,1,SNE.2
- Combo from 1st hit
- Consumes SNE
- Chip damage 1 (20%) on block
f+2,1,SNE.2,3
- Combo from 1st hit
- Chip damage 2 (28%) on block
f+2,1,SNE.2,3,2
- Chip damage 8 (40%) on block
uf+2,2,2,SNE.2
- 6 (4) damage on airborne opponent at 70% scaling - 9 damage?
- Consumes SNE
- Chip damage 2 (22%) on block
uf+2,2,2,SNE.2,2
- 4 (2) damage on airborne opponent at 50% (70%) scaling
- Chip damage 2 (22%) on block
uf+2,2,2,SNE.2,2,3
- 9 (6) damage on airborne opponent at 40% (70%) scaling
- Chip damage 9 (39%) on block
SNE.f,F+1+2
- Consumes SNE
- Chip damage 14 (38%) on block
- Transition into Immortal Payback on opponent attack absorb
SLS (Slither Step)
Input
SLS.4,1
- Combo from 1st CH
- Transition to SS with u_d
- Alternate input:
- 1,4,2,1
- b+2,1
SLS.4,1,2
- Alternate input:
- 1,4,2,1,2
- b+2,1,2
SLS.4,1,4
- Alternate input:
- 1,4,2,1,4
- b+2,1,4
SWA (Sway)
Input
SWA.1
- Insta Tornado launcher on CH
- Chip damage 6 (27%) on block
SWA.2,4
- Combo from 1st hit with delay
- Chip damage on block
Others
Input
,1
- Combo from 1st hit with delay
- Move can be delayed
Error querying parent: Move with id = 'Bryan-ss2' not found. If you've added 'Bryan-ss2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
Throws
Input
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
b+3 | m | 12 | ||||
4 | m | 18 | ||||
1 | m | 5 | ||||
2 | m | 7 | ||||
1 | h | 3 | ||||
4 | h | 8 | ||||
2 | h | 5 | ||||
1 | h | 5 | ||||
4 | m | 10 | ||||
2 | h | 20 |